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2020/08/17 15:39:38
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
macluvin wrote: I mean Warhammer community had an article saying they are looking at Xenos. Maybe GW will price stuff according to the marine meta, or if we are really lucky, re-evaluate and possibly fundamentally change core weapon and unit profiles for everyone? I know they have a terrible track record but it would certainly explain the quick fix and mediocre patches we have been receiving. Maybe their biggest brains were secretly overhauling the entire edition this whole time?
My money is on "Not even weapons that are literally identical except for name (like Fusion Guns and Power Klaws) will get the new changes, they'll all have to wait for the slow codex crawl"
So, points to you for optimism I guess.
Admittedly I agree that it’ll be some time before we get the big picture, particularly with Xenos. In fact I bet chaos has to wait for their codex too. I figured it might be a good idea to simply release indices like they did at the start of 8th, but if they get the codices right this time around it’ll be worth the wait. I’m trying to be more optimistic this time around.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut
2020/08/17 15:40:23
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Tyran wrote: Poison weaponry is arguably the worst designed rule in the game, because it is so damn strong against monsters it has to be overcosted against everything else. They should have totally redesigned it instead of trying to import it from the previous system.
That's true for a lot of things. Like giving everything that had the "Armourbane" rule -4AP and then handing invuls out like candy so anti-tank weapons can't work like they should.
How many things do you really think had "Armourbane"?
Not sure. In my army two. It was just an example. How many things have "Poison"?
2020/08/17 15:44:55
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
macluvin wrote: I mean Warhammer community had an article saying they are looking at Xenos. Maybe GW will price stuff according to the marine meta, or if we are really lucky, re-evaluate and possibly fundamentally change core weapon and unit profiles for everyone? I know they have a terrible track record but it would certainly explain the quick fix and mediocre patches we have been receiving. Maybe their biggest brains were secretly overhauling the entire edition this whole time?
My money is on "Not even weapons that are literally identical except for name (like Fusion Guns and Power Klaws) will get the new changes, they'll all have to wait for the slow codex crawl"
So, points to you for optimism I guess.
Admittedly I agree that it’ll be some time before we get the big picture, particularly with Xenos. In fact I bet chaos has to wait for their codex too. I figured it might be a good idea to simply release indices like they did at the start of 8th, but if they get the codices right this time around it’ll be worth the wait. I’m trying to be more optimistic this time around.
Being optimistic is admirable, the issue is a lot of people are just sick of the last of 8th being get rofl stomped by marines, followed by the pants on head CA2020 and then while GW says nothing we get marines with more powerful weapons and extra wounds.
Talk about not the way to hype up something as being great for all players.
2020/08/17 15:46:08
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
macluvin wrote: I mean Warhammer community had an article saying they are looking at Xenos. Maybe GW will price stuff according to the marine meta, or if we are really lucky, re-evaluate and possibly fundamentally change core weapon and unit profiles for everyone? I know they have a terrible track record but it would certainly explain the quick fix and mediocre patches we have been receiving. Maybe their biggest brains were secretly overhauling the entire edition this whole time?
I also appreciate your optimism. But since GW has tried to "Fix" the Stompa now for...4 editions and hasn't succeeded...i'm not optimistic at all I especially loved how the Ork community kept telling GW that the Stompa was a big pile of garbage and about 200+pts over priced, possibly as high as 300 or more. And GW responded by giving us a 50pt price cut
Kanluwen wrote: The reason I asked about Armourbane is I only knew of two off the top of my head: Transauranic Arquebus for Skitarii and Vanquishers.
Poison was pretty prevalent on Dark Eldar and Tyranid stuff.
Plus scattered around in odd places here and there like needle pistols, GSC weaponry, etc.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/08/17 15:58:26
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Tyran wrote: Poison weaponry is arguably the worst designed rule in the game, because it is so damn strong against monsters it has to be overcosted against everything else.
Eh, I have to disagree with that.
It was strong against monsters back in 5th edition, when monsters were almost exclusively 3-4 wounds with a 3+ save at most.
But now we're in 9th edition, where most monsters have twice or even thrice the number of wounds they had in 5th, and many also have 2+ armour saves, 5+ FNP, or both. This also applies to most other targets - with units like Bikes also having their wounds doubled.
So given that Monsters became vastly more durable, how have Poison weapons improved since then? Answer: they haven't. A Splinter Rifle is no more effective than it was in 5th, and Splinter Cannons are actually worse.
Hence, rather than being overcosted against non-monsters, Poison weapons are currently overcosted against everything.
Tyran wrote: They should have totally redesigned it instead of trying to import it from the previous system.
This at least is something I could get behind.
Sadly, it would also require someone at GW to care enough about DE to put some actual thought and effort into the army. In contrast, I look forward to their 9th edition book making heavy use of Ctrl+C, Ctrl+V.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2020/08/17 16:02:34
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Tyran wrote: Poison weaponry is arguably the worst designed rule in the game, because it is so damn strong against monsters it has to be overcosted against everything else.
Eh, I have to disagree with that.
It was strong against monsters back in 5th edition, when monsters were almost exclusively 3-4 wounds with a 3+ save at most.
But now we're in 9th edition, where most monsters have twice or even thrice the number of wounds they had in 5th, and many also have 2+ armour saves, 5+ FNP, or both. This also applies to most other targets - with units like Bikes also having their wounds doubled.
So given that Monsters became vastly more durable, how have Poison weapons improved since then? Answer: they haven't. A Splinter Rifle is no more effective than it was in 5th, and Splinter Cannons are actually worse.
Hence, rather than being overcosted against non-monsters, Poison weapons are currently overcosted against everything.
Tyran wrote: They should have totally redesigned it instead of trying to import it from the previous system.
This at least is something I could get behind.
Sadly, it would also require someone at GW to care enough about DE to put some actual thought and effort into the army. In contrast, I look forward to their 9th edition book making heavy use of Ctrl+C, Ctrl+V.
Just pray that they don't hit Ctrl+X and then forget the Ctrl+V.
Clocks for the clockmaker! Cogs for the cog throne!
2020/08/17 16:07:44
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
macluvin wrote: I mean Warhammer community had an article saying they are looking at Xenos. Maybe GW will price stuff according to the marine meta, or if we are really lucky, re-evaluate and possibly fundamentally change core weapon and unit profiles for everyone? I know they have a terrible track record but it would certainly explain the quick fix and mediocre patches we have been receiving. Maybe their biggest brains were secretly overhauling the entire edition this whole time?
I also appreciate your optimism. But since GW has tried to "Fix" the Stompa now for...4 editions and hasn't succeeded...i'm not optimistic at all I especially loved how the Ork community kept telling GW that the Stompa was a big pile of garbage and about 200+pts over priced, possibly as high as 300 or more. And GW responded by giving us a 50pt price cut
Better than the 37 PPM "buff" they gave Fellblades in CA2020, though I admit the Stompa is the more overpriced unit by a considerable margin.
the_scotsman wrote:
Kanluwen wrote: The reason I asked about Armourbane is I only knew of two off the top of my head: Transauranic Arquebus for Skitarii and Vanquishers.
Poison was pretty prevalent on Dark Eldar and Tyranid stuff.
Plus scattered around in odd places here and there like needle pistols, GSC weaponry, etc.
Add the Fellblade accelerator cannon's AE shells, Contemptor chainclaws, and chainfists to the list. Hmm, that's three, I forgot about chainfists.
2020/08/17 16:09:50
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Tyran wrote: Poison weaponry is arguably the worst designed rule in the game, because it is so damn strong against monsters it has to be overcosted against everything else. They should have totally redesigned it instead of trying to import it from the previous system.
That's true for a lot of things. Like giving everything that had the "Armourbane" rule -4AP and then handing invuls out like candy so anti-tank weapons can't work like they should.
Everything except Vanquisher tanks, that went from having Armorbane to having nothing.
Ah, the poor Vanquisher.
The Vanquisher and the Punisher are pretty much the posterboys for how confused GW gets about their system math.
Honorable Mention to the regular Battle Tank, who iirc outdamages the Vanquisher even against its intended targets, and most certainly outdamages it against everything else.
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2020/08/17 16:42:07
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Kanluwen wrote: Yeah, but Fellblade is FW. Not everyone saw those things on the field.
Like I said, I could only think of a small sample compared to Poison which was present as a kind of 'army rule' for some.
True, but I rather enjoyed mine in 7th, unfortunately gw killed that with CA2020. Still, it was just an example of another rule that doesn't quite work right in the new rules we've had since 8th. Another would be assault vehicles. They seem to be trying to address some of these. The change to melta has definitely made it scary again.
2020/08/17 16:50:04
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Tyran wrote: Poison weaponry is arguably the worst designed rule in the game, because it is so damn strong against monsters it has to be overcosted against everything else.
Eh, I have to disagree with that.
It was strong against monsters back in 5th edition, when monsters were almost exclusively 3-4 wounds with a 3+ save at most.
But now we're in 9th edition, where most monsters have twice or even thrice the number of wounds they had in 5th, and many also have 2+ armour saves, 5+ FNP, or both. This also applies to most other targets - with units like Bikes also having their wounds doubled.
So given that Monsters became vastly more durable, how have Poison weapons improved since then? Answer: they haven't. A Splinter Rifle is no more effective than it was in 5th, and Splinter Cannons are actually worse.
Hence, rather than being overcosted against non-monsters, Poison weapons are currently overcosted against everything.
Tyran wrote: They should have totally redesigned it instead of trying to import it from the previous system.
This at least is something I could get behind.
Sadly, it would also require someone at GW to care enough about DE to put some actual thought and effort into the army. In contrast, I look forward to their 9th edition book making heavy use of Ctrl+C, Ctrl+V.
Just pray that they don't hit Ctrl+X and then forget the Ctrl+V.
Ah, so that's what happened to our HQ section.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2020/08/17 16:52:20
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2020/08/17 16:56:29
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
the_scotsman wrote: Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
Didn't we have a supposed picture of "Heavy Intercessors" running around or did I imagine that?
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/08/17 16:58:09
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
I'm genuinely surprised Veteran Intercessors are getting their own datasheet. We saw the Heavy Intercessors(which I personally liked as a design), but I don't recall seeing a note about the Veterans?
2020/08/17 17:01:37
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
the_scotsman wrote: Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
Didn't we have a supposed picture of "Heavy Intercessors" running around or did I imagine that?
Two different data sheets. Heavy intercessors appear to be troops, veteran intercessors are in the elites section. It was spotted in the preview of the codex. Also Relic Terminators, so, Cataphractii and Tartaros becoming one data sheet?
2020/08/17 17:07:01
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
the_scotsman wrote: Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
Didn't we have a supposed picture of "Heavy Intercessors" running around or did I imagine that?
Two different data sheets. Heavy intercessors appear to be troops, veteran intercessors are in the elites section. It was spotted in the preview of the codex. Also Relic Terminators, so, Cataphractii and Tartaros becoming one data sheet?
Apparently this is a codex preview I'm not familiar with so I demand you give links. Or else I'll be sad.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/08/17 17:19:20
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
the_scotsman wrote: Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
Didn't we have a supposed picture of "Heavy Intercessors" running around or did I imagine that?
Two different data sheets. Heavy intercessors appear to be troops, veteran intercessors are in the elites section. It was spotted in the preview of the codex. Also Relic Terminators, so, Cataphractii and Tartaros becoming one data sheet?
Apparently this is a codex preview I'm not familiar with so I demand you give links. Or else I'll be sad.
It was from the one where they flipped through the codex. People got screen shots of some of the pages and deciphered it. Pretty sure it was on dakka. Definitely on B&C.
2020/08/17 17:53:39
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
The Newman wrote: Sorry, I have to poke my head into this back-and-forth to point out that Rapid Fire Hellblasters do not get two shots when they stand still, Bolter Discipline does not apply to them. Just to be sure you're on the same page you understand, not to support either side of the discussion.
Carry on
You're totally correct. I don't run Hellblasters often (partly because they do need a Captain or other to babysit them and your correction) and it was very warm and late when I wrote that comparison. I don't even run the Rapid Fire ones that often leaning on the Assault ones since I don't care as much about Strength as I do AP and Damage to bring down TEQs. I think they can be okay-ish as Semper was getting at.
2020/08/17 18:07:50
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
The Newman wrote: Sorry, I have to poke my head into this back-and-forth to point out that Rapid Fire Hellblasters do not get two shots when they stand still, Bolter Discipline does not apply to them. Just to be sure you're on the same page you understand, not to support either side of the discussion.
Carry on
You're totally correct. I don't run Hellblasters often (partly because they do need a Captain or other to babysit them and your correction) and it was very warm and late when I wrote that comparison. I don't even run the Rapid Fire ones that often leaning on the Assault ones since I don't care as much about Strength as I do AP and Damage to bring down TEQs. I think they can be okay-ish as Semper was getting at.
Warm is an understatement if you're in CA right now...
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/08/17 18:16:00
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
The Newman wrote: Sorry, I have to poke my head into this back-and-forth to point out that Rapid Fire Hellblasters do not get two shots when they stand still, Bolter Discipline does not apply to them. Just to be sure you're on the same page you understand, not to support either side of the discussion.
Carry on
You're totally correct. I don't run Hellblasters often (partly because they do need a Captain or other to babysit them and your correction) and it was very warm and late when I wrote that comparison. I don't even run the Rapid Fire ones that often leaning on the Assault ones since I don't care as much about Strength as I do AP and Damage to bring down TEQs. I think they can be okay-ish as Semper was getting at.
Warm is an understatement if you're in CA right now...
Western Washington. We didn't hit triple digits but might as well have.
2020/08/17 18:25:57
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
The Newman wrote: Sorry, I have to poke my head into this back-and-forth to point out that Rapid Fire Hellblasters do not get two shots when they stand still, Bolter Discipline does not apply to them. Just to be sure you're on the same page you understand, not to support either side of the discussion.
Carry on
You're totally correct. I don't run Hellblasters often (partly because they do need a Captain or other to babysit them and your correction) and it was very warm and late when I wrote that comparison. I don't even run the Rapid Fire ones that often leaning on the Assault ones since I don't care as much about Strength as I do AP and Damage to bring down TEQs. I think they can be okay-ish as Semper was getting at.
Warm is an understatement if you're in CA right now...
Western Washington. We didn't hit triple digits but might as well have.
Oi, you have my sympathies at least.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/08/17 19:01:46
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
the_scotsman wrote: Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2020/08/17 19:21:14
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
The Newman wrote: Sorry, I have to poke my head into this back-and-forth to point out that Rapid Fire Hellblasters do not get two shots when they stand still, Bolter Discipline does not apply to them. Just to be sure you're on the same page you understand, not to support either side of the discussion.
Carry on
You're totally correct. I don't run Hellblasters often (partly because they do need a Captain or other to babysit them and your correction) and it was very warm and late when I wrote that comparison. I don't even run the Rapid Fire ones that often leaning on the Assault ones since I don't care as much about Strength as I do AP and Damage to bring down TEQs. I think they can be okay-ish as Semper was getting at.
Warm is an understatement if you're in CA right now...
Western Washington. We didn't hit triple digits but might as well have.
Yeah, I’m in gig harbor and 90 is miserable when you don’t have ac. We had to go buy a portable unit to keep the baby’s room liveable.
2020/08/17 20:09:31
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
the_scotsman wrote: Personally I'm a huge fan of the preview that GW is going to be including a separate unit datasheet for "Veteran Intercessors" in the new marine codex.
While I sit here with my units of Bloodbrides and Kabalite Trueborn who haven't existed since the index.
Because "OoooOOOOoooOOO not a REAL unit you just paint the kit different you expect TWO datasheets for ONE kit????"
The codex video, though you're better off looking for breakdowns of the images. They're pretty fuzzy in the video itself (contents page, model gallery and chapter tactics/dynasty codes)
Efficiency is the highest virtue.
2020/08/17 20:15:19
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
In regards to poison, I’d like to see low strength and a reroll to wound.
Pushes them above basic weapons for killing monsters but not to the point it’s insane.
I don’t want a rerun of the DE crap that slaughtered my tyranids for an edition or 2.
The fex has its toughness to save it which against poison, did nothing.
Essentially made it a no chance match up as the big critters that carry the army get gunned down at a worrying rate.
Poison is hard to balance though.
Giving it a fixed wound roll does nothing to weak creatures (which should be the most susceptible to it) but absolutely crippled the huge ones.
I think a low strength with a reroll to wound would help balance that out.
Otherwise they are paying a premium on weapons that are only useful for very specific targets only.
2020/08/17 22:17:06
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Slayer-Fan123 wrote: So that's basically where they got the entry for Vet Intercessors being their own thing?
Bloat for the Bloat God! Rules for the Rule Throne!
I guess? Everything being equal, its actually a downgrade from Veteran Intercessors now, where the upgrade costs CP rather than points and they get Objective Secured because they're still troops.
Efficiency is the highest virtue.
2020/08/17 22:36:22
Subject: How do you feel about ALL Marines getting bumped to 2 wounds base?
Slayer-Fan123 wrote: So that's basically where they got the entry for Vet Intercessors being their own thing?
Bloat for the Bloat God! Rules for the Rule Throne!
While I'm certainly not defending adding to loyalists already massively bloated elites choices with veteran intercessors, I find the idea of giving them another troops choice with heavy intercessors more annoying. What would that give them, six troops choices? Most armies only have two, some only one. If loyalists need that many troops options then gw should level the playing field a little by making Chosen a troops choice for csm.