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Made in fi
Locked in the Tower of Amareo





 Nora wrote:
 Jidmah wrote:
Considering how all the Marine goodies have been moved to the codex, it seems like PA will be obsolete after the codex.


I am not sure but this does not seem to be the case. I could not find anything about it and there is a new Erreta for the SM PA and nothing inside it hinted that it is obsolete.
The reason that I am keen to know this is that I made a DG list focused around Spawns and it is vital ot have access to the CONTAMINATED MONSTROSITY start and also the THE DAEMON’S TOLL relic.


The rules presented in
the 8th edition (printed 2018) version of Codex: Space Wolves are
no longer supported, and cannot be used. Similarly, if a Space
Wolves rule from Psychic Awakening: Saga of the Beast does not
feature within this document, it cannot be used

Same for BA.

Regular space marines didn't get PA update

This message was edited 1 time. Last update was at 2020/10/08 08:43:55


2024 painted/bought: 109/109 
   
Made in gb
Smokin' Skorcha Driver




London UK

A while ago I was asking about your opinions on a 9 blight hauler list. Mixed responses from you guys as no one had committed to buying 9.

Since then I have been ebay rescuing blight haulers from horrible owners that don't want them anymore to try the list. It was a bit meh BUT now we have 2 shot Multi Meltas with d6+2 at half range!!! I really think a 9 hauler poxmongers ironclot list has some merit, I'm just having trouble fleshing it out to a complete list.

Any thoughts from my Barbarusian brothers?
   
Made in us
Agile Revenant Titan






Austin, Texas.

Nithaniel,

I as well see merit in blight haulers. Advantages being that they are obscenely tough, threaten a range of targets, and favor pushing up for board control. All of these are essential for a strong 9th list in my opinion.

As for what to supplement the blight haulers with, I could see a demon prince with the ironclot furnace supported by 60+ poxwalkers being an extremely durable list that can sit on objectives easily and threaten a lot of the enemies army.

The only thing you do not want is your Haulers being stuck in combat, which is why I like a demon prince as well, as he can threaten a counter attack while being mobile enough to keep up with the haulers. Maybe even two princes would be smart. The other HQs feel a little out of place, as most are not mobile enough to keep up with the haulers, or just dont synergize well.

I think PBC's might feel a little odd in this list, which is why I havent mentioned them. They function in a similar vien as haulers, and I think using those points to cover some of the haulers weaknesses might be more advantageous.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Fresh-Faced New User




Find a spot for a Great Unclean One, exalted, or otherwise. Give him a Doomsday Bell and take Fleshy Abundance. Use FA to heal the GUO or your MBHs, and if the enemy manages to kill one or two of the MBHs, the DB lets you roll a D6 for each unit at the start of each of your turns, and on a 4+ you get back a full strength MBH. Wheeee.

 Nithaniel wrote:
A while ago I was asking about your opinions on a 9 blight hauler list. Mixed responses from you guys as no one had committed to buying 9.

Since then I have been ebay rescuing blight haulers from horrible owners that don't want them anymore to try the list. It was a bit meh BUT now we have 2 shot Multi Meltas with d6+2 at half range!!! I really think a 9 hauler poxmongers ironclot list has some merit, I'm just having trouble fleshing it out to a complete list.

Any thoughts from my Barbarusian brothers?

This message was edited 1 time. Last update was at 2020/10/08 18:13:57


 
   
Made in nl
Jovial Plaguebearer of Nurgle





I actually wanted to try a list with 6 but with our codex confirmed to be coming soon(ish), I decided to hold of on any purchases for my DG until I find out what will still be usable post-codex. As for your list, I'll second NinjaFireDragon, maybe not 60 poxwalkers per se, but you need some objec in that list I think. Haulers are though and hard to shift but they can't chew trough most troops in CC.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think that 9 might be overdoing it. They are great units and all, but 9 is too much of an investment, especially since hard-hitting melee units tear them to shreds. Skew swings both ways.

Two units of MBH though? Yeah, that is probably going to be a really good investment, especially if you back them with ironclot furnace. The new character might also be a very good match for them.

This message was edited 1 time. Last update was at 2020/10/09 07:35:22


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Agreed, if they have the same load out and are similarly pointed, they are gonna be sweet.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in hk
Longtime Dakkanaut





I am almost 100% sure that when the new DG codex comes out, either they will nerf ironclot furnace or remove that relic altogether. Chaos aren't supposed to have nice things. :(
   
Made in is
Angered Reaver Arena Champion





 Castozor wrote:
I actually wanted to try a list with 6 but with our codex confirmed to be coming soon(ish), I decided to hold of on any purchases for my DG until I find out what will still be usable post-codex. As for your list, I'll second NinjaFireDragon, maybe not 60 poxwalkers per se, but you need some objec in that list I think. Haulers are though and hard to shift but they can't chew trough most troops in CC.


Pretty much this. Have a squad of MBH that I finished painting, but won't be adding anymore until I see how the codex treats us.

I also worry that our codex will raise our points considerably as we start getting 2 wound Plague Marines and 3 wound Blightlords. Especially since our wounds are harder to deal with considering Disgustingly Resilient.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So I had a game with then new multi-melta yesterday and MBH have become outright insane. Never mind getting into melta-range, six meltas on a 10" platform will easily finish pretty much any target at max range anyways and if some elite unit (read: gravis) dares get close to them, they just massacre them.

Mortarion also died first thing into the game as he always does, I wonder why people are bringing him to tournaments now? Are they putting him into strategic reserves?

This message was edited 1 time. Last update was at 2020/10/12 10:39:52


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Agile Revenant Titan






Austin, Texas.

I did a 2k game with my deathguard this saturday. Lists are in spoiler
Spoiler:
My list was Morty, Typhus, 40 poxwalkers, 12 plague marines with putrifier, 3 MBH, and 2 blight drones.
He brought the Silent King, Nightbringer, 30 warriors, 5 wraiths, and a smattering of charachters.
As Jidmah said, morty seems not so great. Near 500 points to be focused down relatively easily hurts. His silent king was laying down NASTY firepower that morty had nowhere to hide from. Also, the nightbringer apparently is built to counter our deathguard and mortarion specifically as DR and invuls dont work against him.

My plague marine blight grenade bombed his wraiths... killing all but 1. He then reanimated 1, I shot them with something else, killed nothing and he reanimated another. Was very disappointed by how little damage I ended up doing by the end.

MBH seemed strong, but in a weird place. I think the opponent has to shoot at them to be worth it. My opponent kind of ignored my MBH and instead shot at Morty. So my MBH killed a spider, and did the max 3 damage I could do in 1 phase (what a dumb rule) against the night bringer, none of which was integral to my plan.

It was my opponents first game with the new crons, and while not intentionally, he was for sure messing a lot up. He kind of assumed that the stat lines all stayed the same, even when they didnt, so the nightbringer moved 12" instead of 8", etc etc

It felt like I had no way to deal with the silent king. I spent a lot of my resources trying to kill the nightbringer and the wraiths, and was unable to wipe either fully. Necrons seem to be just as, if not a little more durable than death guard.

Also really sucks that Morty has the exact number of wounds required to make him unable to hide on the table. Which was pretty frustrating when his silent king, with more wounds total in the unit, could hide, while Morty couldnt.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The only times I’ve had Morty work in my lists is to use him super aggressively as the biggest distraction carnifex paired with the aggressive army that shines near the center, like spitter drones and daemon princes supported by haulers or crawlers. If you can push up with three drones and a few princes that avoided all fire due to Morty, you’re gonna have a huge advantage scoring objectives. Most people will not toe up to the line when Morty is poised on yours. They will at least fall back the minimum to avoid a maximum charge on turn 1. This means you will control the center with incredibly tough units like your t7/3+/4++\5+++ 10 wound drones and similar profiled cheap as chips blight haulers.

Getting turn 1 and getting off Miasma means that your opponent will have to dump most likely all of their shooting into Morty on their turn 1 to avoid an auto loss. If you go second you’re still in a similar spot, just not nearly as commanding.

I have tried similar styles without Morty and have really struggled because without such an obvious unit that they are forced to shoot, they can plink down drones, making my center push much weaker.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






How does such a list protect its backfield?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

How do people feel about Foetid Bloat Drones with dual plaguespitters in this edition? Or should we be more focused on using the flesh mower if we use Bloat Drones at all?

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They feel inferior to MBH honestly.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




 l0k1 wrote:
How do people feel about Foetid Bloat Drones with dual plaguespitters in this edition? Or should we be more focused on using the flesh mower if we use Bloat Drones at all?


They’re not great at all. At this point blighthaulers are very OP, so it’s hard justify anything over them let along bloat drones. For more than 50 less points you get a unit with better stratagems, better abilities, and better weapons. All for the cost of 2 DR wounds and no fly. I honestly have no idea what GW was thinking pricing haulers at 100 and plaguespitter drones at over 150.
   
Made in nl
Jovial Plaguebearer of Nurgle





 Jidmah wrote:
They feel inferior to MBH honestly.

This really, although this might change with our new codex. I should add however that were I play I mostly play against other power armour lists, and since they will all soon(ish) get 2 wounds, -1ap, 1dmg just feels so useless. I'm leaving my Plagueburst Crawlers at home for the same reason. While killing power was never their main draw they are absolutely pathetic against Primaris, and while though even they can't stand up against these new Eradicators or so I've found. Now with the Flesh-mower they are both more affordable and IMO worth taking. MBH are great, but they and the flesh-mower have different roles and targets. With the mowers they can mulch the 2W power armour dudes and distract them while my slower element of marines push up and the MBH can target vehicles.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Drones have an entirely different role than MBHs and only compete for force organization slots in Fast Attack. Drones are for pressuring less survivable ob sec units and poorly screened support characters, where you can fly over terrain or enemies models to attack those weak units. They are a tad overpriced in 9th but mainly because FLY is worse.

As stated above, with scouts basically gone from Space Marines and Space Marines being the most popular high tier faction, the Bloat Drone with spitters doesn’t seem like the best choice any longer. The role they fill just isn’t needed as much anymore.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I was debating picking some up before the codex drops. I figured with the wounds changes, that the flesh mower version might be the better option if you took them at all. Thanks for saving me $

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in nl
Jovial Plaguebearer of Nurgle





Well the real answer in that case would be A) Wait for the code to drop or B) the even more future proof: magnetize.
   
Made in us
Mutated Chosen Chaos Marine





Ohio

 Castozor wrote:
Well the real answer in that case would be A) Wait for the code to drop or B) the even more future proof: magnetize.


I'll be going with option A since I'm 90% sure the ones I was watching were from Dark Imperium.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in gb
Longtime Dakkanaut





Can someone tell me, how do Nurgle Daemons and Death Guard work when combined in the same army?
Do they need to be in separate detachments?
Sorry if this is a stupid question.
   
Made in us
Fresh-Faced New User




Not a stupid question at all. With the current codex, Nurgle Daemons need to be in their own separate detachment, unless they are summoned via Daemonic Ritual using reinforcement points.


 dan2026 wrote:
Can someone tell me, how do Nurgle Daemons and Death Guard work when combined in the same army?
Do they need to be in separate detachments?
Sorry if this is a stupid question.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

It’s not a stupid question at all, Chaos is a very broad grand army and the rules for building a soup list have been something of a moving train since 8ed landed.

First up, you’ve got an overall army keyword. If you’re writing a Crusade roster, it’s CHAOS. When you’re playing a game, it’s anything - DG, NURGLE, DAEMON, etc.

If you’re playing GT rules, your detachments all need to have a keyword other than CHAOS. A Patrol consisting of a Plaguecaster and ten Plaguebearers would be a legal NURGLE detachment.

If the Plaguecaster is your Warlord, he unlocks a DG Warlord Trait and Relic. But you don’t get access to either codex’s Stratagems, or any Traits.

If a detachment solely consists of DG, its members gain the DG Legion trait, you gain access to the DG Stratagems, and - with War of the Spider (don’t go out of your way for it - new Codex is coming soon) - you can currently give the detachment a Company trait.

If a detachment consists solely of Nurgle Daemons, its members gain the Nurgle Trait, and you gain access to Chaos Daemons Stratagems.

If I’m playing a Daemonkin list, I usually include a DG detachment, a ND detachment, and a CSM detachment, to maximise my options. Sometimes, some restriction will compel me to make one or two of the detachments a mixed Nurgle detachment; for instance, if all I want from heretic Astartes is Warptime and Blighthaulers.

   
Made in gb
Longtime Dakkanaut





Ok cheers guys, I think I get it.

So if I have one detachment of Death Guard and one detachment of Nurgle Daemons, both detachments will get acess to their respective traits and strategms.
Then the overall army keyword would be NURGLE.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Correct. You can also have them mixed in one NURGLE detachment, but you will be denied access to many things, including stratagems, loci and plague fleets.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Jovial Plaguebearer of Nurgle






Can someone in the know explain why there's a lot of misery over the new FW rules? Did we lose access to Dreads and whatnot?

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Fresh-Faced New User




As it stands right now, we lost access to everything except the Greater Blight Drone. Of course, things may change with the new codex.

 lare2 wrote:
Can someone in the know explain why there's a lot of misery over the new FW rules? Did we lose access to Dreads and whatnot?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Personally, I think that's still up for discussion. You might want to take that to YMDC.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Grovelin' Grot Rigger



Poland

Hi,

I plan to build DG as my 2nd army. Lack on infantry mobility I would like to compensate with deep strike. I never played with DG or against DG.
I thing to get:
Spoiler:

HQ:
Typhus
2xPlague casters - both plague chosen with buff spells.

Troops:
3x plague marines 5x bolter, 2x melta, champion with fist - each embarked in assault drill, 2 with caster.
3x 10 cultists - they will go next to MBH

Elites:
3x blight lord termos: 4 with axe and combi melta 1 with reaper AC

Fast attack:
3x MBH.

transport: 3 drills

all about 2,5k


When deploying marines and termites I have 18 shots with meltas supported with extra 6 from MBH.

What do you think?
   
 
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