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![[Post New]](/s/i/i.gif) 2020/11/08 14:23:35
Subject: Inside Imperial Armour: Compendium (or not inside...)
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The Dread Evil Lord Varlak
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H.B.M.C. wrote:Then fix IH.
Don't apply big fixes to small problems. That's how GW fixes things and they're terrible at it.
How about you Quote the whole argumentation?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/11/08 14:31:47
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Why? I cut it down for brevity. Too much thread space is taken endless quotes upon quotes. My point was simple: If there is a specific problem, you fix the specific problem. You don't feth over everyone with a general fix because a small part of the rules aren't working. Ironclads are not Venerable Dreadnoughts. Venerable Dreadnoughts are not regular Dreadnoughts. Regular Dreadnoughts are not Ironclads. Lumping them together because a sub-list can abuse that is stupid.
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This message was edited 1 time. Last update was at 2020/11/08 14:31:58
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![[Post New]](/s/i/i.gif) 2020/11/08 14:52:19
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Haemonculi Flesh Apprentice
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Gadzilla666 wrote:Abaddon303 wrote:In fairness you could say our Daemon engines mitigate the shortfall in number of dreadnoughts we can access. I think the bigger deficiencies in the CSM line up compared to loyalists are probably aircraft and elite characters.
There are no aircraft in the main codex and can't see that being fixed so we're basically stuck with the lackluster FW options. I'm hoping some of the lower level HQs get moved to elites in the new codex.
At least we finally have a viable drop pod option...
The new Dreadclaw rules look awesome. But as far as daemon engines are concerned: Not in my Night Lords.  Not to mention I'll almost guarantee daemon engines won't be CORE, or reduce all damage by 1.
You really need to think outside the box a little.
You realize you can use the data profile for the mauler fiend as a combat dread and the forge-fiend for a shooty one right?
Same goes for any of the demon engines from FW for that matter.
Is it official GW rules? Yup!
Is it the way they intended? Maybe not, but it works well as an answer and the best part is you solved the issue without complaining on deaf ears.
I played Iron warriors for 10+ years now, i gained artillery, I lost artillery etc etc. I have resorted to using the loyalist marine rules in the worst times, people need to realize the rules have absolutely no loyalty to the fluff. Room on the sprue has more impact then fluff.
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![[Post New]](/s/i/i.gif) 2020/11/08 14:55:34
Subject: Inside Imperial Armour: Compendium (or not inside...)
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The Dread Evil Lord Varlak
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H.B.M.C. wrote:Why? I cut it down for brevity. Too much thread space is taken endless quotes upon quotes.
My point was simple: If there is a specific problem, you fix the specific problem. You don't feth over everyone with a general fix because a small part of the rules aren't working.
Ironclads are not Venerable Dreadnoughts. Venerable Dreadnoughts are not regular Dreadnoughts. Regular Dreadnoughts are not Ironclads.
Lumping them together because a sub-list can abuse that is stupid.
Thank you for missing the point that was made in it's entirety.
Well done.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/11/08 15:02:08
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Haemonculi Flesh Apprentice
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It's definietly more then just the IH supplement lol.
Clearly he hasn't played Bjorn and the gang yet.
Currently marines can cheat the rule of three in an incredible amount of areas just due to the sheer volume of data sheets they have that are pretty redundant.
I mean, Jesus Christ, the new land speeders and predators are each 3 separate datasheets rather then having upgrades listed meaning you can take 9 of either (more if the speeders are squadrons).
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![[Post New]](/s/i/i.gif) 2020/11/08 16:11:30
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Decrepit Dakkanaut
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H.B.M.C. wrote:Why? I cut it down for brevity. Too much thread space is taken endless quotes upon quotes.
My point was simple: If there is a specific problem, you fix the specific problem. You don't feth over everyone with a general fix because a small part of the rules aren't working.
Ironclads are not Venerable Dreadnoughts. Venerable Dreadnoughts are not regular Dreadnoughts. Regular Dreadnoughts are not Ironclads.
Lumping them together because a sub-list can abuse that is stupid.
Lumping them together is solving the same problem that comes from the fact we have TWO Gravis Captain entries. You really need a new entry because one Dread takes HK Missiles and a Hurricane Bolter?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/11/08 16:53:40
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Courageous Space Marine Captain
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H.B.M.C. wrote:Not Online!!! wrote:because you could have a singular dread entry, with an option to upgrade into either?
And what benefit is there to this other than saving page space?
Weren't you earlier (understandably) complaining about silly duplication of some primaris units in the new marine codex (such as the gravis captains) instead of making them one datasheet with options? Same thing.
And yeah, if 'venerable dreadnought' needs to be thing, then that definitely should just be an upgrade option that can be applied to any dreadnought. Similar to the 'chapter command' upgrade options.
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![[Post New]](/s/i/i.gif) 2020/11/08 16:58:16
Subject: Re:Inside Imperial Armour: Compendium (or not inside...)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Customization through purchasable upgrades is a lot better than multiple datasheets for every possible permutation of a unit. That system is one of the things that made csm 3.5 and the R&H army list in IA 13 so great.
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![[Post New]](/s/i/i.gif) 2020/11/08 17:06:11
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Gadzilla666 wrote: Jidmah wrote:Basically every other ork vehicle has a 1 CP tax because many aren't worth taking without a kustom job.
Most of the Kustom Jobs should have just been the base stats on the datasheet. Hopefully that's what we'll see in the new Ork codex.
Not really. Having each kustom job only once both allows them to be more powerful and makes ork armies more diverse. It's one of the best use for CP in the whole game and should definitely not go away - especially since many of them can be applied to multiple units and some units have multiple ones to chose from.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/08 17:11:40
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Jidmah wrote: Gadzilla666 wrote: Jidmah wrote:Basically every other ork vehicle has a 1 CP tax because many aren't worth taking without a kustom job.
Most of the Kustom Jobs should have just been the base stats on the datasheet. Hopefully that's what we'll see in the new Ork codex.
Not really. Having each kustom job only once both allows them to be more powerful and makes ork armies more diverse. It's one of the best use for CP in the whole game and should definitely not go away - especially since many of them can be applied to multiple units and some units have multiple ones to chose from.
Sorry, I thought you were complaining about the situation. Glad to hear you're happy with it.
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![[Post New]](/s/i/i.gif) 2020/11/08 17:13:11
Subject: Re:Inside Imperial Armour: Compendium (or not inside...)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Gadzilla666 wrote: Customization through purchasable upgrades is a lot better than multiple datasheets for every possible permutation of a unit. That system is one of the things that made csm 3.5 and the R&H army list in IA 13 so great. Honestly, I'd prefer slugga, shoota and trukk boyz to be split into three datasheets so they can have different bespoke rules that differentiate them from each other.
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This message was edited 1 time. Last update was at 2020/11/08 17:13:21
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/08 17:18:51
Subject: Re:Inside Imperial Armour: Compendium (or not inside...)
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The Dread Evil Lord Varlak
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Jidmah wrote: Gadzilla666 wrote: Customization through purchasable upgrades is a lot better than multiple datasheets for every possible permutation of a unit. That system is one of the things that made csm 3.5 and the R&H army list in IA 13 so great.
Honestly, I'd prefer slugga, shoota and trukk boyz to be split into three datasheets so they can have different bespoke rules that differentiate them from each other.
the fact that you need three entries with rules for specific sizes of boyz, goes to show they massacred the boyz entry ruleswise...
And frankly, rules for squadsizes triggering like Daemons or Boyz is just frankly bad design.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/11/08 17:20:52
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Gadzilla666 wrote:Sorry, I thought you were complaining about the situation. Glad to hear you're happy with it.
No, I was just pointing out that Marines aren't the only ones who suffer the unbearable costs of 1 CP to field a unit that has relic character.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/08 17:40:46
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Jidmah wrote: Gadzilla666 wrote:Sorry, I thought you were complaining about the situation. Glad to hear you're happy with it.
No, I was just pointing out that Marines aren't the only ones who suffer the unbearable costs of 1 CP to field a unit that has relic character.
The difference is instead of that 1CP getting csm:
Jidmah wrote:Having each kustom job only once both allows them to be more powerful and makes ork armies more diverse. It's one of the best use for CP in the whole game and should definitely not go away - especially since many of them can be applied to multiple units and some units have multiple ones to chose from.
It gets us the loss of:
WS/BS2
Machine Malifica
+1 Attack for having 2 cc weapons
A 4++ from cc attacks
On Contemptors for the same points as they were previously + 1CP. And although I feel most of the changes to the Legion Super Heavys are for the better, they shouldn't cost 1CP more than every other LOW just because they have "relic character".
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![[Post New]](/s/i/i.gif) 2020/11/08 18:27:22
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It gets you a unit that is otherwise unvailable to your codex.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/08 18:28:14
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Decrepit Dakkanaut
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Crimson wrote: H.B.M.C. wrote:Not Online!!! wrote:because you could have a singular dread entry, with an option to upgrade into either?
And what benefit is there to this other than saving page space?
Weren't you earlier (understandably) complaining about silly duplication of some primaris units in the new marine codex (such as the gravis captains) instead of making them one datasheet with options? Same thing.
And yeah, if 'venerable dreadnought' needs to be thing, then that definitely should just be an upgrade option that can be applied to any dreadnought. Similar to the 'chapter command' upgrade options.
Or just be the default. Nobody takes the standard Dread because of unreliability. It was ALWAYS Ven no matter what. Ironclads suffered for that too, so standardizing the wargear between the two Dreads fixes a lot of those issues, unless you think a Dread with a Multi-Melta and Seismic Hammer would be broken. If that's the case you need to learn to do math.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/11/08 19:03:44
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Jidmah wrote:It gets you a unit that is otherwise unvailable to your codex.
And why doesn't any other faction with fw units pay that price to get a unit otherwise unavailable to their codex?
Look, I understand this for things like Leviathans and Daredeos, but not Contemptors. They weren't relics in 7th, for loyalists or csm, back when they had the same stats and abilities. But then they added the "Relic Contemptor" for loyalists in 8th, with 2 more wounds, a better armour save, and a 6+++ that none of the other Contemptors had. Because of that it was more expensive, and subject to the "Relic" rule. No other Contemptor was, not the loyalist codex version, the Hellforged, or the Mortis. Now all Contemptors have the same stats and abilities again, but just because the loyalist fw version has "Relic" in its name, it's subject to the Martial Legacy rule, while the codex version isn't. All of the csm fw units were obviously copy pasted from the loyalist datasheets (sloppily, judging from the fact that the Chaos Fellblade inexplicably gained the Spartans transport capacity), so the csm Contemptor has the same problem. I expect this may change in the FAQ, same as the Legion Super Heavys might lose the rule as well, just as they lost the Relic rule in 8th because they just didn't work with it.
Personally, I'd like to wait for that FAQ before passing final judgment on this book. It has potential, I love a lot of the new rules, but they need to drop Martial Legacy for Contemptors and the Legion Super Heavys. Fix that, and make the Fellblade's two profiles for its main gun actually matter, even if that means dropping the HE profile back down to D2, and I'll be happy.
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![[Post New]](/s/i/i.gif) 2020/11/08 21:29:10
Subject: Inside Imperial Armour: Compendium (or not inside...)
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[DCM]
Tzeentch's Fan Girl
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Me, I just want them to remove the non-sensical exclusion of Thousand Sons not being able to take anything from the book. I mean, I'm sure whoever drives their Land Raiders can drive a bigger tank, right? And they already sacrifice others to fuel their Helbrutes...
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![[Post New]](/s/i/i.gif) 2020/11/08 21:33:49
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Manfred von Drakken wrote:Me, I just want them to remove the non-sensical exclusion of Thousand Sons not being able to take anything from the book. I mean, I'm sure whoever drives their Land Raiders can drive a bigger tank, right? And they already sacrifice others to fuel their Helbrutes...
Check the actual rules. RAW TS are not excluded from anything but the contents of Codex: Chaos Space Marines. This might or might not change though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/08 21:46:44
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Crimson wrote:Weren't you earlier (understandably) complaining about silly duplication of some primaris units in the new marine codex (such as the gravis captains) instead of making them one datasheet with options? Same thing.
There are two Gravis Captain entries in the Codex. The only difference between the two is that one of them has a specific gun... and that's it. You want to make Ironclads and Dreads the same thing? Then, again, identify a problem, and fix that specific problem. What's so hard about that? Oh good. More Marine hate. How original. Red Corsair wrote:I mean, Jesus Christ, the new land speeders and predators are each 3 separate datasheets rather then having upgrades listed meaning you can take 9 of either (more if the speeders are squadrons).
And 9 of those new tanks will set you back 2,040 points. I'm sure this will be a big issue...
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This message was edited 2 times. Last update was at 2020/11/08 21:50:05
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![[Post New]](/s/i/i.gif) 2020/11/08 22:13:46
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Using Object Source Lighting
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IMHO it's just clunky the same way the new marines and their special bolter/plasma/whatever options are.
I don't honestly think GW is precise enough as a system to warrant needing to remember the distinctions; I'd be surprised if most people don't have the imagination to believe that your chaplain dread or veteran dread is different than a regular heroic dread.
By all means, keep things that are substantially different, but I find a lot of GW unit entries really flabby and redundant, esp. when they're cutting loads of other, more unique options. There IMHO is very often not the tactical depth to warrant separate entries, esp. with the larger armies.
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![[Post New]](/s/i/i.gif) 2020/11/08 22:15:09
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Courageous Space Marine Captain
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H.B.M.C. wrote: Crimson wrote:Weren't you earlier (understandably) complaining about silly duplication of some primaris units in the new marine codex (such as the gravis captains) instead of making them one datasheet with options? Same thing.
There are two Gravis Captain entries in the Codex. The only difference between the two is that one of them has a specific gun... and that's it.
You want to make Ironclads and Dreads the same thing?
Maybe not ironclads if we want to keep their higher toughness (though I'm not sure that's even necessary) but venerables, mortises, furiosos and whatever the Space Wolves have could be one entry with a bunch of weapon options. (Venerable could be a chapter command upgrade.)
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![[Post New]](/s/i/i.gif) 2020/11/08 23:01:20
Subject: Inside Imperial Armour: Compendium (or not inside...)
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[DCM]
Tzeentch's Fan Girl
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Jidmah wrote: Manfred von Drakken wrote:Me, I just want them to remove the non-sensical exclusion of Thousand Sons not being able to take anything from the book. I mean, I'm sure whoever drives their Land Raiders can drive a bigger tank, right? And they already sacrifice others to fuel their Helbrutes...
Check the actual rules. RAW TS are not excluded from anything but the contents of Codex: Chaos Space Marines. This might or might not change though.
I'd love to check the actual rules, but despite having ordered on 10/30, Forge World hasn't even shipped by book, yet.
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![[Post New]](/s/i/i.gif) 2020/11/08 23:56:34
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Manfred von Drakken wrote: Jidmah wrote: Manfred von Drakken wrote:Me, I just want them to remove the non-sensical exclusion of Thousand Sons not being able to take anything from the book. I mean, I'm sure whoever drives their Land Raiders can drive a bigger tank, right? And they already sacrifice others to fuel their Helbrutes...
Check the actual rules. RAW TS are not excluded from anything but the contents of Codex: Chaos Space Marines. This might or might not change though.
I'd love to check the actual rules, but despite having ordered on 10/30, Forge World hasn't even shipped by book, yet.
Jidmah is referring to the FAQ for the previous index. It says that any fw chaos unit in it with the <MARK OF CHAOS> keyword can taken by any Legion, including 1ksons and DG. You just replace the keyword with the appropriate god, and add your Legion in place of the generic <HERETIC ASTARTES>. One would assume that's still in effect until told otherwise. There will have to be a new FAQ soon, as this book is full of issues. Add the two versions of the Fellblade having different damage values for its HE shells (D3 for Loyalist Scum, D2 for the Legions) and all of the Legion Super Heavys losing Steel Behemoth to the list, though the latter could be intentional.
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![[Post New]](/s/i/i.gif) 2020/11/09 00:12:41
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Sword-Wielding Bloodletter of Khorne
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For those who have the book already. How is the Spartan fairing agains a regular land raider? I still have one on my shelf, and would like to use it. Did it get any better?
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![[Post New]](/s/i/i.gif) 2020/11/09 00:41:42
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Darkseid wrote:For those who have the book already. How is the Spartan fairing agains a regular land raider? I still have one on my shelf, and would like to use it. Did it get any better?
Judging from what I can make out in the review video all the stats are the same, it's now either 460 or 450 PPM +1CP for Martial Legacy, and as I previously mentioned it may have lost Steel Behemoth (wait for the FAQ to be sure). If that's a win or not is up to you. It did get cheaper.
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![[Post New]](/s/i/i.gif) 2020/11/09 05:14:12
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Member of the Ethereal Council
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Anything on the Fire Raptor or Any of the custodes stuff?
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![[Post New]](/s/i/i.gif) 2020/11/09 06:03:12
Subject: Re:Inside Imperial Armour: Compendium (or not inside...)
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Dakka Veteran
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It did get cheaper.
But not enough to see play in all but the fluffiest of fun games.
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![[Post New]](/s/i/i.gif) 2020/11/09 06:45:30
Subject: Re:Inside Imperial Armour: Compendium (or not inside...)
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Nihilistic Necron Lord
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Both chaos drop pods dont give you permission to disembark after they have been set up. You can arrive T1, but you cant get out.
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![[Post New]](/s/i/i.gif) 2020/11/09 07:00:58
Subject: Inside Imperial Armour: Compendium (or not inside...)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Manfred von Drakken wrote:I'd love to check the actual rules, but despite having ordered on 10/30, Forge World hasn't even shipped by book, yet.
The book just tells you to apply the limitations of Codex: Chaos Space Marines. You can read up those up at any time.
Automatically Appended Next Post:
Gadzilla666 wrote:Jidmah is referring to the FAQ for the previous index. It says that any fw chaos unit in it with the <MARK OF CHAOS> keyword can taken by any Legion, including 1ksons and DG. You just replace the keyword with the appropriate god, and add your Legion in place of the generic <HERETIC ASTARTES>. One would assume that's still in effect until told otherwise. There will have to be a new FAQ soon, as this book is full of issues. Add the two versions of the Fellblade having different damage values for its HE shells (D3 for Loyalist Scum, D2 for the Legions) and all of the Legion Super Heavys losing Steel Behemoth to the list, though the latter could be intentional.
No, I am not. I'm referring to the rules as written in the new FW book and Codex: Chaos Space Marines. Codex: Chaos Space Marines does not put any limitation on the <LEGION> keyword for any datasheets not printed inside that codex.
Exact wording ( FW book):
"This is a keyword you can select for yourself, following the guidance and restrictions detailed in Codex: Chaos Space Marines."
Codex CSM:
"The DEATH GUARD, THOUSAND SONS and FALLEN deviate significantly in terms of organisation and fighting styles. As a result, you cannot choose one of these keywords when determining which Legion a unit in this codex is from. The rules and abilities for the Death Guard and Thousand Sons Legions are detailed in their own codexes, and both of the datasheets that describe the forces of the Fallen can be found later in this book."
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This message was edited 4 times. Last update was at 2020/11/09 07:05:20
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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