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![[Post New]](/s/i/i.gif) 2020/12/05 07:56:00
Subject: Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Regular Dakkanaut
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The flail went down in strength but that helps separate it from the big axe.
That mace looks really good for bashing all things gravis lol.
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![[Post New]](/s/i/i.gif) 2020/12/05 08:10:37
Subject: Codex:Death Guard December 2020 (Dec 3rd: PBC Datasheet)
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Longtime Dakkanaut
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Marshal Loss wrote: AngryAngel80 wrote:Maybe they will see a bump in that, we currently don't know if they will get any rules at all in it. They could just be a narrative plot point with little or not actual power in it, especially so close after release of their new codex.
There’s more than just the background of an epic war zone in here, the book also includes new rules for:
Death Guard
Adeptus Mechanicus
Imperial Knights
Drukhari
Crusade rules still count as rules yes ? Nothing said match play rules unless I'm missing it. Like I said we are arguing over rumors here I actually think they will have match play rules in but for now, could just be crusade stuff to push that game type, however narrow the chance is for that, could still true.
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![[Post New]](/s/i/i.gif) 2020/12/05 08:13:24
Subject: Codex:Death Guard December 2020 (Dec 3rd: PBC Datasheet)
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Gore-Drenched Khorne Chaos Lord
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AngryAngel80 wrote: Marshal Loss wrote: AngryAngel80 wrote:Maybe they will see a bump in that, we currently don't know if they will get any rules at all in it. They could just be a narrative plot point with little or not actual power in it, especially so close after release of their new codex.
There’s more than just the background of an epic war zone in here, the book also includes new rules for:
Death Guard
Adeptus Mechanicus
Imperial Knights
Drukhari
Crusade rules still count as rules yes ? Nothing said match play rules unless I'm missing it. Like I said we are arguing over rumors here I actually think they will have match play rules in but for now, could just be crusade stuff to push that game type, however narrow the chance is for that, could still true.
Given there's a separate crusade expansion book being released alongside it, I'd imagine not. Again not impossible, but very unlikely.
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![[Post New]](/s/i/i.gif) 2020/12/05 08:41:46
Subject: Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Longtime Dakkanaut
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I agree its pretty unlikely but I just am hoping it won't make me want to buy a second book just to play them. So I'm hoping beyond hope its just crusade stuff.
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![[Post New]](/s/i/i.gif) 2020/12/05 08:50:39
Subject: Codex:Death Guard December 2020 (Dec 3rd: PBC Datasheet)
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Liche Priest Hierophant
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Dudeface wrote: AngryAngel80 wrote: Marshal Loss wrote: AngryAngel80 wrote:Maybe they will see a bump in that, we currently don't know if they will get any rules at all in it. They could just be a narrative plot point with little or not actual power in it, especially so close after release of their new codex.
There’s more than just the background of an epic war zone in here, the book also includes new rules for:
Death Guard
Adeptus Mechanicus
Imperial Knights
Drukhari
Crusade rules still count as rules yes ? Nothing said match play rules unless I'm missing it. Like I said we are arguing over rumors here I actually think they will have match play rules in but for now, could just be crusade stuff to push that game type, however narrow the chance is for that, could still true.
Given there's a separate crusade expansion book being released alongside it, I'd imagine not. Again not impossible, but very unlikely.
Wait, is there? Wasn't the other book a mission pack (like the one that came out for the terrain zones)?
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![[Post New]](/s/i/i.gif) 2020/12/05 09:34:21
Subject: Codex:Death Guard December 2020 (Dec 3rd: PBC Datasheet)
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Gore-Drenched Khorne Chaos Lord
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Matt.Kingsley wrote:Dudeface wrote: AngryAngel80 wrote: Marshal Loss wrote: AngryAngel80 wrote:Maybe they will see a bump in that, we currently don't know if they will get any rules at all in it. They could just be a narrative plot point with little or not actual power in it, especially so close after release of their new codex.
There’s more than just the background of an epic war zone in here, the book also includes new rules for:
Death Guard
Adeptus Mechanicus
Imperial Knights
Drukhari
Crusade rules still count as rules yes ? Nothing said match play rules unless I'm missing it. Like I said we are arguing over rumors here I actually think they will have match play rules in but for now, could just be crusade stuff to push that game type, however narrow the chance is for that, could still true.
Given there's a separate crusade expansion book being released alongside it, I'd imagine not. Again not impossible, but very unlikely.
Wait, is there? Wasn't the other book a mission pack (like the one that came out for the terrain zones)?
The Plague Purge Mission Pack allows everyone to join the fun in the Charadon war zone with a host of specific Crusade rules. Send your army campaigning through a land of rust and decay, and pick up some new relics and abilities along the way. In the same way as Beyond the Veil, this pack gives you a whole new region of space to set your campaigns in.
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![[Post New]](/s/i/i.gif) 2020/12/05 09:45:54
Subject: Re:Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Slayer-Fan123 wrote:Maybe because the Destroyer Hive isn't exactly MODELED like a Nurgling is for Mortarion? Yeah we see the cloud of demon wasps but that's the best guess I have.
For another episode of "Slayer doesn't know gak about Death Guard": The Destroyer Hive is quite clearly modeled on Typhus, in fact, it should be impossible to miss. Automatically Appended Next Post: Sgt. Cortez wrote: clodax66 wrote:Looks like they buffed plague knifes and swords. plague knife gets a -1 ap and the sword gets +1 strength and -1 ap. I wonder if they are changing plague weapons
This should also mean a change to Plague Bearers who carry the exact same weapon (Plague Sword).
Mace of Contagion with damage 3 could become a decent choice depending on points, so far you always had to buy it together with an axe, paying full price for both weapons but without an attack bonus so it was a very bad choice.
Mace of contagion's stats are unchanged though. It might become a decent weapon if we keep hateful blows or if it loses the -1 to hit.
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This message was edited 1 time. Last update was at 2020/12/05 10:03:15
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/05 10:08:58
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Longtime Dakkanaut
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So looking at those stats how do we think the PM squads are gonna start looking?
Still Blight Launchers as main things
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![[Post New]](/s/i/i.gif) 2020/12/05 10:13:19
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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For ranged definitely, with more wounds and a very likely points hike blowing up yourself with plasma is even less attractive. Especially with blight launchers going to 2 damage flat for marine killing.
Depending on how the whole hateful blows thing goes though, melee squads could be decent as well for pushing enemies off objectives.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/05 10:21:13
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Longtime Dakkanaut
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Yeah, I was looking at the Plasma,
I have two marines with Plasma, and three champions with the weapon in their back (those can be swapped from Bolter to Plasma backpacks, so I guess they’ll stick to Bolter..)
But then I do have 31 marines plus the heroes series coming, so it’s not like I’ll need to put them in ever.
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![[Post New]](/s/i/i.gif) 2020/12/05 10:25:53
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Plasma champions are a nice point sink if you have points left to spare, but it's often one of the first things to go. My main reason to use plasma marines is because I'm running 5+ troops and I've run out of blight launchers.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/05 10:28:12
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Regular Dakkanaut
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With Plague Knives being -1 ap and 2 attacks base, it's going to be less important to kit out the PMs for close combat I think.
I think we are more likely to see shooty set ups with a flail in there, depending on points.
But then even with the points increases I am still thinking of squads of 7 as I refuse to change hahah.
With squads of 5 them in a rhino and CC set up could well be seen too Automatically Appended Next Post: 5 CC PMs and 5 with Blight Launchers in a rhino to start for turn 1 protection.Depending on objectives either shooty squad jumps out and characters jump in or rhino moves turn one with all in and characters running.
Thinking about it that is one thing DG are really missing. All our proper lords are in Termi armour so we never have a way of getting them to front lines quick bar teleporting. (LR doesn't count as it sucks lol)
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This message was edited 1 time. Last update was at 2020/12/05 10:33:16
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![[Post New]](/s/i/i.gif) 2020/12/05 10:34:46
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Longtime Dakkanaut
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Jidmah wrote:Plasma champions are a nice point sink if you have points left to spare, but it's often one of the first things to go. My main reason to use plasma marines is because I'm running 5+ troops and I've run out of blight launchers.
Time to get yourself down to GW and select a free mini.
The manager at mine has boxed them with letters on according to what loadout they can build inside.
Automatically Appended Next Post: Doohicky wrote:
Automatically Appended Next Post:
5 CC PMs and 5 with Blight Launchers in a rhino to start for turn 1 protection.Depending on objectives either shooty squad jumps out and characters jump in or rhino moves turn one with all in and characters running.
Thinking about it that is one thing DG are really missing. All our proper lords are in Termi armour so we never have a way of getting them to front lines quick bar teleporting. ( LR doesn't count as it sucks lol)
Well I might be able to do this..
I have the rhino and 4 blights, then a flail, cleaver and two mace/axe combos.
One more melee and BL and I’m set.
And if the heroes series comes with that, then all good..
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This message was edited 1 time. Last update was at 2020/12/05 10:40:37
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![[Post New]](/s/i/i.gif) 2020/12/05 10:41:42
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I have eight blight launchers, blessed be the conquest magazine. I'm fine. Fictional plagues are not worth catching a real plague that doesn't even have a cool name.
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This message was edited 1 time. Last update was at 2020/12/05 10:43:13
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/05 10:47:10
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Regular Dakkanaut
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Danny76 wrote:
Time to get yourself down to GW and select a free mini.
The manager at mine has boxed them with letters on according to what loadout they can build inside.
Do you have any idea of how many are available in the store?
I am a week away from store opening again here so that I can pick mine up.
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![[Post New]](/s/i/i.gif) 2020/12/05 10:48:07
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Store owners apparently have gotten 2-3 boxes.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/05 10:51:26
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Regular Dakkanaut
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I'll have to get down very early when they open then
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![[Post New]](/s/i/i.gif) 2020/12/05 11:41:50
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Longtime Dakkanaut
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Yeah mine had at least 30 daughters of khaine models on the shelf. And he said only 3-4 had gone when I got in Thursday. Automatically Appended Next Post: Coins were 50 a store also. If that helps.
If you’re gonna be spending for them.
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This message was edited 1 time. Last update was at 2020/12/05 11:42:27
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![[Post New]](/s/i/i.gif) 2020/12/05 14:14:02
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Regular Dakkanaut
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I probably would have spent the money in store if the codex was out. I would have had no issue topping up with a PBC or something like that.
But as is I have just got the Necron Eradicator box to top up my two sets of necrons from indomitus, so I really shouldn't spend more.
My pile of shame is already large enough
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![[Post New]](/s/i/i.gif) 2020/12/05 15:12:45
Subject: Re:Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Decrepit Dakkanaut
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Jidmah wrote:Slayer-Fan123 wrote:Maybe because the Destroyer Hive isn't exactly MODELED like a Nurgling is for Mortarion? Yeah we see the cloud of demon wasps but that's the best guess I have.
For another episode of "Slayer doesn't know gak about Death Guard": The Destroyer Hive is quite clearly modeled on Typhus, in fact, it should be impossible to miss.
Automatically Appended Next Post:
Sgt. Cortez wrote: clodax66 wrote:Looks like they buffed plague knifes and swords. plague knife gets a -1 ap and the sword gets +1 strength and -1 ap. I wonder if they are changing plague weapons
This should also mean a change to Plague Bearers who carry the exact same weapon (Plague Sword).
Mace of Contagion with damage 3 could become a decent choice depending on points, so far you always had to buy it together with an axe, paying full price for both weapons but without an attack bonus so it was a very bad choice.
Mace of contagion's stats are unchanged though. It might become a decent weapon if we keep hateful blows or if it loses the -1 to hit.
You quite frankly didn't read my post at all did you?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/12/05 15:27:48
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Virulent Space Marine dedicated to Nurgle
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Doohicky wrote:With Plague Knives being -1 ap and 2 attacks base, it's going to be less important to kit out the PMs for close combat I think.
I think we are more likely to see shooty set ups with a flail in there, depending on points.
But then even with the points increases I am still thinking of squads of 7 as I refuse to change hahah.
With squads of 5 them in a rhino and CC set up could well be seen too
Automatically Appended Next Post:
5 CC PMs and 5 with Blight Launchers in a rhino to start for turn 1 protection.Depending on objectives either shooty squad jumps out and characters jump in or rhino moves turn one with all in and characters running.
Thinking about it that is one thing DG are really missing. All our proper lords are in Termi armour so we never have a way of getting them to front lines quick bar teleporting. ( LR doesn't count as it sucks lol)
Yeah, if I had two pie-in-the-sky wish lists for DG it would be a plaguemarine stat line Lord in power armor and Blessed Number bonuses for risking increased blast hits and coherency pains for some kind of minor nurgle-y bonus when taking PM squads (or Termis!) in units of 7.
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![[Post New]](/s/i/i.gif) 2020/12/05 15:33:02
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Decrepit Dakkanaut
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Does anyone else find it amazing that Plague Marine Bolters are still AP0 but the basic KNIVES are AP-1?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/12/05 15:40:07
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Virulent Space Marine dedicated to Nurgle
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Not really.
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![[Post New]](/s/i/i.gif) 2020/12/05 16:06:00
Subject: Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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AngryAngel80 wrote:I agree its pretty unlikely but I just am hoping it won't make me want to buy a second book just to play them. So I'm hoping beyond hope its just crusade stuff.
Expect to be disappointed then because there's absolutely no chance that their next big narrative thing only includes crusade rules in it, especially when there is a specifically crusade-themed book coming out alongside it. There's being hopeful and then there's having unrealistic expectations.
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/12/05 16:07:57
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Confessor Of Sins
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I don't think a Plague Knife is a basic knife. It's a Nurgle-blessed blade that hands out diseases like candy.
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![[Post New]](/s/i/i.gif) 2020/12/05 17:04:03
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Longtime Dakkanaut
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That art of the plague marine is super interesting. The bloated shoulder pad makes me think it could be a new character, but I think we've seen everything from the DG release. At least GW has started to go away from "no unique artwork unless there's a model"
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![[Post New]](/s/i/i.gif) 2020/12/05 17:58:44
Subject: Re:Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Decrepit Dakkanaut
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Midnightdeathblade wrote:Did GW really just delete Blood Angels Tactical squads and the start collecting Blood Angels set as a codex for them came out? If so, what an absolutely idiotic company. They said when they announced the Combat Patrols that those were replacing the Start Collecting sets. They released a BA Combat Patrol with the Codex. The Blood Angels Tactical Squad has been missing since at least August of this year, so definitely not "just as a codex for them came out".
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This message was edited 3 times. Last update was at 2020/12/05 18:01:08
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![[Post New]](/s/i/i.gif) 2020/12/05 21:54:59
Subject: Re:Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Locked in the Tower of Amareo
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Midnightdeathblade wrote:Did GW really just delete Blood Angels Tactical squads and the start collecting Blood Angels set as a codex for them came out? If so, what an absolutely idiotic company.
Start collecting was predictable. Gw did say combat patrols are REPLACEMENTS for sc's after all.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/12/05 22:15:56
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 5th: Plague Marine Datasheet)
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Nihilistic Necron Lord
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alextroy wrote:I don't think a Plague Knife is a basic knife. It's a Nurgle-blessed blade that hands out diseases like candy.
I Do like candy...
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![[Post New]](/s/i/i.gif) 2020/12/06 08:29:40
Subject: Codex:Death Guard 'Early Next Year' (Dec 4th: Release Delayed, Mortarion full spoiler)
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Longtime Dakkanaut
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Marshal Loss wrote: AngryAngel80 wrote:I agree its pretty unlikely but I just am hoping it won't make me want to buy a second book just to play them. So I'm hoping beyond hope its just crusade stuff.
Expect to be disappointed then because there's absolutely no chance that their next big narrative thing only includes crusade rules in it, especially when there is a specifically crusade-themed book coming out alongside it. There's being hopeful and then there's having unrealistic expectations.
If I was afraid of GW to let me down I'd play nothing but loyalist marines. As is I just wish they wouldn't do that, it feels lame to right out the gate need or want two books just to get the most bang for your plague covered buck.
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