Switch Theme:

Codex:Death Guard pre-orders on January 16th (Jan16th: Preorders up, full leak, reviews)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





So what predictions do you guys have for the upcoming codex that hasn’t been previewed?

Here are a list of my top 7:
1) We keep Hateful Assault, but lose DTTFE
2) Poxwalkers get a 5+ invul save to replace DR
3) Lords of contagions get the reroll 1s aura for core units and lose thier dumb MW aura.
4) they give our chaos lords T5 or remove them from the codex
5) We get access to obliterators.
6) Nurgle daemons are no longer in the codex
7) Arch-contaminator is no longer an option

Bonus: if the Tallyman keeps 7-fold chant it works on a 7 or greater roll and the Plague Surgeon gives us a 6+++

This message was edited 1 time. Last update was at 2020/12/29 22:35:50


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I still hope for the Tallyman to be able to actually chant things like the apostles.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Daemonic Dreadnought





Eye of Terror

broxus wrote:
So what predictions do you guys have for the upcoming codex that hasn’t been previewed?

Here are a list of my top 7:


4W Deathshroud.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

 techsoldaten wrote:
broxus wrote:
So what predictions do you guys have for the upcoming codex that hasn’t been previewed?

Here are a list of my top 7:


4W Deathshroud.


We've seen their amended box datasheet which shows 3W, making this rather unlikely

This message was edited 1 time. Last update was at 2020/12/30 01:15:43


The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Daemonic Dreadnought





Eye of Terror

 Marshal Loss wrote:
 techsoldaten wrote:
broxus wrote:
So what predictions do you guys have for the upcoming codex that hasn’t been previewed?

Here are a list of my top 7:


4W Deathshroud.


We've seen their amended box datasheet which shows 3W, making this rather unlikely

I saw the datasheet for Blightlords, hadn't seen Deathshrouds.

Would have made them truly useful.


   
Made in gb
Using Object Source Lighting







Something fun like the Nurgle space hulk lads and bugs would be cool.

   
Made in us
Humming Great Unclean One of Nurgle






 lare2 wrote:
Doohicky wrote:
I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.



I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





 NinthMusketeer wrote:
 lare2 wrote:
Doohicky wrote:
I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.



I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.


I agree with this 100%
   
Made in us
Decrepit Dakkanaut




 NinthMusketeer wrote:
 lare2 wrote:
Doohicky wrote:
I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.



I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.

Great idea, because the game absolutely needed more bloat to begin with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Slayer-Fan123 wrote:
 NinthMusketeer wrote:
 lare2 wrote:
Doohicky wrote:
I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.



I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.

Great idea, because the game absolutely needed more bloat to begin with.


It would actually reduce the books and get rid of the daemon bookend place the units in other codexes.
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, it would be less bloat. Not sure what he's getting at there.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Fixture of Dakka







 NinthMusketeer wrote:
Yeah, it would be less bloat. Not sure what he's getting at there.


It's Slayer - I think he thinks he has a contractual obligation to whine (and/or angrily rant) about bloat any time someone suggests adding something new to 40k.

Tying some of the DG rules/auras to "friendly NURGLE" rather than just "friendly DEATH GUARD" would help with the integration - I can't remember, and I'm away from my books, but is Nurgle a Faction Keyword or just a Keyword?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Dysartes wrote:
 NinthMusketeer wrote:
Yeah, it would be less bloat. Not sure what he's getting at there.


It's Slayer - I think he thinks he has a contractual obligation to whine (and/or angrily rant) about bloat any time someone suggests adding something new to 40k.

Tying some of the DG rules/auras to "friendly NURGLE" rather than just "friendly DEATH GUARD" would help with the integration - I can't remember, and I'm away from my books, but is Nurgle a Faction Keyword or just a Keyword?

NURGLE is a faction keyword. For the record, Mortarion's faction keywords are NURGLE, CHAOS, HERETIC ASTARTES, and DEATH GUARD. I'm betting that's going to be the same for most Death Guard units.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

AoS Chaos book organization is miles ahead 40k one.

5 chaos books, one for each god with demons+dedicated legion and one for all the other chaos legions and you are set. You can have other books for other chaos forces just like in aos you have beasts of chaos etc...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Mighty Vampire Count






UK

 NinthMusketeer wrote:
Yeah, it would be less bloat. Not sure what he's getting at there.


It depends on how many shared mortal units you have? if few to none then its not bloat but if every dex has lots of generic Chaos Marine units its the same issue as Marines?

That being said I really like the idea of five books for chaos - one for each Power and one for anything else/ unaligned.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Humming Great Unclean One of Nurgle






The way it works is off the God-specific keyword. So for 40k it would be one book for Nurgle, this would contain all of the things that are specific to him. Daemons of Nurgle, Death Guard, Gellarpox, and anything else that can only be fielded as Nurgle. The army-wide benefits (doctrine equivalents) would be for having all units be Nurgle, with extra bonuses for individual detachments that were DG or DoN. Some buffs would be based off the Nurgle keyword while others remain specific; something that buffs bolters or blight grenades, for example, would obviously remain specific to Death Guard. But your daemon prince and greater daemon auras would affect anything Nurgle.

Importantly, while none of the generic CSM would be in this book they can gain the Nurgle keyword. Meaning detachments of all Nurgle-marked CSM could be part of an army and still benefit from the army-wide Nurgle effects. Codex: Generic Chaos would have all of the generic CSM and Daemons stuff (like DPs, soul grinders, cultists) and have the detachment-specific rules for CSM legions/warbands just like it does now. It would also have the rules for army-wide benefits if the entire army is CSM, and these benefits would not 'care' about god keyword (and obviously an army could only get one set of army-wide buffs).

Does that make sense?

This message was edited 1 time. Last update was at 2021/01/01 19:26:56


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Jovial Plaguebearer of Nurgle






Makes sense and would be lush.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 NinthMusketeer wrote:
The way it works is off the God-specific keyword. So for 40k it would be one book for Nurgle, this would contain all of the things that are specific to him. Daemons of Nurgle, Death Guard, Gellarpox, and anything else that can only be fielded as Nurgle. The army-wide benefits (doctrine equivalents) would be for having all units be Nurgle, with extra bonuses for individual detachments that were DG or DoN. Some buffs would be based off the Nurgle keyword while others remain specific; something that buffs bolters or blight grenades, for example, would obviously remain specific to Death Guard. But your daemon prince and greater daemon auras would affect anything Nurgle.

Importantly, while none of the generic CSM would be in this book they can gain the Nurgle keyword. Meaning detachments of all Nurgle-marked CSM could be part of an army and still benefit from the army-wide Nurgle effects. Codex: Generic Chaos would have all of the generic CSM and Daemons stuff (like DPs, soul grinders, cultists) and have the detachment-specific rules for CSM legions/warbands just like it does now. It would also have the rules for army-wide benefits if the entire army is CSM, and these benefits would not 'care' about god keyword (and obviously an army could only get one set of army-wide buffs).

Does that make sense?

As long as the Undivided codex has good rules for the Legions that don't run around with daemons and worship the Chaos Gods. That said, the Death Guard codex should have all NURGLE units in it, and including them in an army shouldn't "break doctrines". It wouldn't be "bloated", it isn't like Death Guard have that many units to begin with.
   
Made in gb
Liche Priest Hierophant







Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.

Err wait a minute, that doesn't sound right.
   
Made in us
Longtime Dakkanaut





Denison, Iowa

I'd like all daemon units to be in the DG codex, but I'd like to see a split in how the armywide doctrines work.


Have three sections:

If all units are Nurgle you get X bonus.

If all units are Death Guard you get Y bonus.

If all units are both Death Guard AND Nurgle you get X and Y bonus.


   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I don't think there would be a distinction between 2 and 3 there. It would be impossible to be completely Death Guard and not be completely Nurgle. No?

Something closer to how AoS does it would be nice. Be tricky to get the Undivided book right though (I have no idea how they'll be able to do the 9th CSM book and have the pure faction buffs work properly for all subfactions.)

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Longtime Dakkanaut





It's probably asking for way too much but I love nurglings so I hope they are there. The little buggers are just so cute, come on GW, make it a nurgling new year.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Matt.Kingsley wrote:
Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.

Err wait a minute, that doesn't sound right.


DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.

If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





I have to disagree it's somehow not fluffy to use nurgle demons in battle plans of death guard. The last book had in them even stories or tactics in which they used them to augment their forces with battle plans.

I mean Death guard should be able to run on their own good enough but I think it's well within the fluff for them to use some demon help, wether the demons want to or not, or even know they are doing so.

Maybe for game balance put some limitations on it but the demons would be fodder for the more focused marines and I don't think that would get in the way of their plans much at all.
   
Made in gb
Liche Priest Hierophant







 Jidmah wrote:
 Matt.Kingsley wrote:
Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.

Err wait a minute, that doesn't sound right.


DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.

If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.

If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Matt.Kingsley wrote:
 Jidmah wrote:
 Matt.Kingsley wrote:
Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.

Err wait a minute, that doesn't sound right.


DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.

If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.

If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.


If contagions were tied to the Nurgle keyword, there would be zero reason to play pure Death Guard.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Jidmah wrote:
 Matt.Kingsley wrote:
 Jidmah wrote:
 Matt.Kingsley wrote:
Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.

Err wait a minute, that doesn't sound right.


DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.

If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.

If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.


If contagions were tied to the Nurgle keyword, there would be zero reason to play pure Death Guard.

What some of us were suggesting was that Nurgle daemons be included in the Death Guard codex, so that players who wanted to bring Nurgle daemons with their Death Guard wouldn't need a second codex and they wouldn't break Contagions. One codex for both, no additional book, like how it's handled in AoS, and how CSM (including Death Guard) worked before the 4th edition codex.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I understand that this is what you are suggesting.

What I am saying is that that there needs to be an advantage to just play the Death Guard legion without any daemon involvement.
Death Guard and chaos daemons of Nurgle are already two armies which synergize extremely well, from the utility that nurglings provide, plague bringers just being better pox walkers, character auras affecting daemon engines, psychic powers being able to heal them, GUO reviving MBH up to Epidemius super-charging an entire army.

And now, when for the first time just running plague marines, pox walkers and DG characters gets a small boon, suddenly all the nurgle soup faction players want that too and are complaining about how their army has been ruined and that the fluff is lying in shreds - despite not losing a single thing compared to what they could do before.

This message was edited 2 times. Last update was at 2021/01/02 12:12:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Jidmah wrote:
I understand that this is what you are suggesting.

What I am saying is that that there needs to be an advantage to just play the Death Guard legion without any daemon involvement.
Death Guard and chaos daemons of Nurgle are already two armies which synergize extremely well, from the utility that nurglings provide, plague bringers just being better pox walkers, character auras affecting daemon engines, psychic powers being able to heal them, GUO reviving MBH up to Epidemius super-charging an entire army.

And now, when for the first time just running plague marines, pox walkers and DG characters gets a small boon, suddenly all the nurgle soup faction players want that too and are complaining about how their army has been ruined and that the fluff is lying in shreds - despite not losing a single thing compared to what they could do before.

Ok, I understand, and agree, there should be an advantage to playing pure Death Guard with no daemons. I'm coming from the other side: I want there to not be a disadvantage to playing Night Lords without marks and daemonic/mutated vehicles. I get it.
   
Made in is
Angered Reaver Arena Champion





Having daemons and mortals combined would be nice. It would mean Chaos would end up being:

Maggotkin of Mortarion
Hedonites of Fulgrim
Disciples of Magnus
Blades of Angron

Then you would have a Slaves to Darkness-esque book called Chaos Space Marines.
   
 
Forum Index » News & Rumors
Go to: