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Kid_Kyoto wrote: Started on Strange New Worlds and a minor thing keeps bugging me, (even more than the Gorn), everything is too darn BIG. The bridge is like twice what it was in TOS, Sick Bay and Engineering are the size of K-Marts, and the shuttle looks like it's triple wide.
Now most sets in TOS were already too big, the Enterprise is advanced but it's still a ship, a starship at that. Space it as a premium. Air, light and heat all take power. But none of the SNW sets convey they are in a ship, they're all the size of auditoriums.
Having Jo from Facts of Life as the helmsman is unexpectedly growing on me.
Enjoying it otherwise (but does everyone need a deep dark secret?) will definitely keep with it.
Well, they do use Sci-Fi fuel, specifically matter/anti-matter. So in terms of fuel efficiency they just don’t have the same constraints as we do in the real world. And as mentioned just above, they’re primarily scientific and exploratory vessels, packed with scientists, not soldiers. Given you never really know what’s out there - and indeed finding that out is The Enterprises specific mission? You need a lot “just in case” type equipment and labs etc.
Combine the two, and you can have much larger ships.
The Klingon comparison is a solid one, as those tend to be geared toward battle. Literal gun platforms, hence they seem disproportionately powerful compared to Federation ships due to that specialised design intent. Add in a cloaking device to help catch people with their pants down, and you end up with a much leaner vessel design.
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Wow. Either the director has no sense of space or really wanted to throw in a homage to Monsters Inc. I thought turbo lifts went around in 'shafts' like normal lifts, only without cables, using anti-grav/tractor beam technology, and could move sideways (through tunnels) when necessary. I had no idea the Disco had a vast hyperspatial chamber inside it.
MarkNorfolk wrote: Wow. Either the director has no sense of space or really wanted to throw in a homage to Monsters Inc. I thought turbo lifts went around in 'shafts' like normal lifts, only without cables, using anti-grav/tractor beam technology, and could move sideways (through tunnels) when necessary. I had no idea the Disco had a vast hyperspatial chamber inside it.
Must be Magrathean.
Have an exalt for the Magrathea reference!
On a slightly related note, I've heard that one of the engineering displays on the Enterprise D says something about an Improbability Drive. Watched through that entire series twice and somehow failed to spot it though.
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MarkNorfolk wrote: Wow. Either the director has no sense of space or really wanted to throw in a homage to Monsters Inc. I thought turbo lifts went around in 'shafts' like normal lifts, only without cables, using anti-grav/tractor beam technology, and could move sideways (through tunnels) when necessary. I had no idea the Disco had a vast hyperspatial chamber inside it.
Must be Magrathean.
Have an exalt for the Magrathea reference!
On a slightly related note, I've heard that one of the engineering displays on the Enterprise D says something about an Improbability Drive. Watched through that entire series twice and somehow failed to spot it though.
I've heard that too. I think it's so tiny on one of the control panels you'd never spot it.
Kid_Kyoto wrote: Started on Strange New Worlds and a minor thing keeps bugging me, (even more than the Gorn), everything is too darn BIG. The bridge is like twice what it was in TOS, Sick Bay and Engineering are the size of K-Marts, and the shuttle looks like it's triple wide.
Now most sets in TOS were already too big, the Enterprise is advanced but it's still a ship, a starship at that. Space it as a premium. Air, light and heat all take power. But none of the SNW sets convey they are in a ship, they're all the size of auditoriums.
It occurs to me that a larger bridge set would have some important functional advantages. It gives them more room to shoot from various angles, and more space to do more interesting stuff with the actors' blocking, etc. Even some room to do some action stuff if needed. All of this adds visual interest.
It likewise makes sense that alien bridge sets would be much smaller. For one thing, the studio probably doesn't want the expense. For another, the shows tend not to spend much time there compared to those on the ships of our heroes.
AduroT wrote: For those who missed it or forgotten it, this to me is the most egregious scene, showing the space Turbolifts move thru on Discovery.
Disco doesn't count! It's an alternate timeline or a holodeck simulation or 30th century tech, or Q just #$%^ing around!
Does NOT count!
(Enterprise also does not count, since the final episode revealed that it was Riker's holodeck program)
Anyway IIRC the egregious turbolift scene happened after Disco's future upgrade so my theory is at this point the ship is a teseract the size of California.
Automatically Appended Next Post: Oh, also irked with Nurse Chapel, who is a great character but not the TOS character, and doing stuff a nurse would not be doing. Just give her another name!
Also Bingo is not a list, it is a grid, does no one know this?
This message was edited 1 time. Last update was at 2022/07/19 23:25:50
A LONG episode of Orville, clocking in at roughly an hour and twenty minutes. Largely humorless, short of one awkward scene in engineering. We’re dealing with the Moclans again though, so lots of political allegories to be found there. Overall I liked this episode. While I did lack the humor, it managed to not be so dour as others this season and still be upbeat for a good chunk of it. Nice cameo too.
Kid_Kyoto wrote: Oh, also irked with Nurse Chapel, who is a great character but not the TOS character, and doing stuff a nurse would not be doing. Just give her another name!
I wonder if Nurse is her acting rank (rather than job role), as she's on a civilian exchange programme?
Disco had an insanely large turbolift sequence before its futuretime refit and another one after (which is where that clip comes from, I think, due to lack of rails), if I recall the internet drama it whipped up correctly.
And SNW is not free of it either, because we saw the Enterprise's turbolift shaft ( ) in Short Treks and its also similarly sci-fi cavernous.
Until we get an actual explanation, my guess it's an FX flub that they're trying to run with. Someone told the effects team there had to be 'space' around the cars thinking they'd need to be able to maneuver around each other and that the space beyond had to look sci-fi and techy and the someone on the effects team thought that meant lots of cavernous techy space and the team was too tired, too tight on a budget, too close to a deadline, etc. to fix it.
And now they have this flub and they're trying to run with it but they really, really can't unless they go for some kind of 'oh the artificial gravity plays nasty on your eyes and depth perception' kind of explanation.
As for the bridge being larger in general there's a few things to consider:
The SNW Enterprise is larger than the specified technical details in the TOS bible - for some this is an unforgivable sin, despite the fact that the TOS Enterprise is also definitely larger than the specified technical details in the TOS bible, or else the TOS bridge set wouldn't fit in the dome on top of the saucer and the windows in the neck would shine clear through to the other side with no space for people in between.
The TOS bridge also has a counterintuitive layout compared to other Trek ships, it's actually on a 38 degree angle from the front of the ship, and the turbolift door on the side there is actually pointed towards the drive section, and it's completely surrounded by a corridor ring that has the toilet and other amenities.
In comparison, the SNW bridge has its view screen oriented forward, with one turbolift door at the TOS angle port stern and a second midway on the starboard side. The eaglemoss cutaways make it seem like it does away with the circular corridor, opting instead for a semi-circle at the back, leaving more room in the front which neatly accounts for the (not all that much when we get down to it) extra room we see on the bridge.
This message was edited 1 time. Last update was at 2022/07/21 14:38:33
The TOS bridge was either at a 38 degree angle or had a corridor ring, I believe. The angle comes from the bulge at the back of the bridge dome on the model supposedly corresponding to the turbo lift. If there is a corridor, the turbo lift bulge would be sticking up out of that, not out behind it.
I favor the explanation that the ship is larger than the official numbers, the bridge is centered with the turbo lift off-center and completely enclosed in the main bridge dome, and the bulge behind the dome on the model is some kind of sensor, not the turbo lift.
The old technical manual went with he entire bridge being off by 38 degrees for …reason?
It's very similar to a SF short story I can almost remember/tip of my tongue. "Those who leave (someplace)" basically describes a fantasy city where the weather is always perfect, food is plentiful, people are happy etc.
But in the dungeons below there's a child kept in misery and the magic that keeps the city perfect only works as long as the child is miserable. And so every so often some people pack up and leave paradise without a word unable to stand the guilt.
Anyone remember the full name or writer? I must have read it 30+ years ago.
Automatically Appended Next Post: The Ones Who Walk Away From Omelas?
That's the one!
Thanks!
Finished SNW and loved it but for the issue noted above and that the costumes aren't as good as the Enterprise costumes in Disco with the off center seam.
I hate to say it but I think that maybe, possibly, it could be said, that in some ways, Sir Patrick Stewart is every so slightly... old.
I really can't tell if he's acting or just y'know, old.
Watch some of the Q&A/advertising for season 2. He's gone.
He doesn't really remember the character, just vague memories of his Shakespearian training which rattles out in shaky, incoherent monologues
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