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Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Olthannon wrote: After reading the warcom article about it, the trance thing doesn't sound quite as stupid as I figured. Given the "oriental-exotica" aesthetic of the Eldar, a meditative trance like state to provide absurd feats of shooting skill makes a modicum of sense.
At least, I figure that's what they were going for.
I don't think they needed to explain it but clearly enough people have whinged about it so they had to do something.
Frankly I couldn't give a flying rats fart about it. The models look pretty neato skeeto to me and that's all that matters.
The funny thing about that, though, is that the actual leaked rules make them so that they need to be less than 12'' away of the enemy to perform those "feats of shooting skills".
Next time maybe give them shotguns and be done with it.
You may want to re-read those rules because I think you may have misinterpreted/not-even-read-them-properly
The ability you are referring to allows a unit of shroud runners to spot targets for other outcast units so they can ignore light cover. That's it. The ability to ignore look out sir, aka increased focus and poise to target specific models in the heat of battle, is still available to them at their full weapon range regardless. It's a perfectly reasonable tactical option to have one faster unit get closer and provide reconnaissance for slower units further away.
Olthannon wrote: After reading the warcom article about it, the trance thing doesn't sound quite as stupid as I figured. Given the "oriental-exotica" aesthetic of the Eldar, a meditative trance like state to provide absurd feats of shooting skill makes a modicum of sense.
At least, I figure that's what they were going for.
I don't think they needed to explain it but clearly enough people have whinged about it so they had to do something.
Frankly I couldn't give a flying rats fart about it. The models look pretty neato skeeto to me and that's all that matters.
The funny thing about that, though, is that the actual leaked rules make them so that they need to be less than 12'' away of the enemy to perform those "feats of shooting skills".
Next time maybe give them shotguns and be done with it.
You may want to re-read those rules because I think you may have misinterpreted/not-even-read-them-properly
The ability you are referring to allows a unit of shroud runners to spot targets for other outcast units so they can ignore light cover. That's it. The ability to ignore look out sir, aka increased focus and poise to target specific models in the heat of battle, is still available to them at their full weapon range regardless. It's a perfectly reasonable tactical option to have one faster unit get closer and provide reconnaissance for slower units further away.
I was speaking about this leak
If this one is more accurate:
...then it's different. But still doesn't make much sense for them to have sniper rifles, and if they're also allowed to shoot from less than 12'' themselves when using it, well... give them shotguns
And if they are just supposed to be spotters for other units... give them shotguns.
EDIT: Using "shotguns" as shorthand for "stuff that you'd normally use to shoot from real close".
This message was edited 3 times. Last update was at 2022/01/26 18:06:02
The Red Hobbit wrote: Hahaha, good point. I wonder if the height different will be as visible as Old Belakor to New Belakor.
I don’t know belakor, but if the new avatar is not at least twice the size of the old one, I’d be shocked. 2.5x-3x would not surprise me. There has been a LOT of scale creep in this guy’s lifetime.
This message was edited 1 time. Last update was at 2022/01/26 18:36:11
The Red Hobbit wrote: Yeah if the entire unit could take a Dragon's Breath flamer that would be excellent. Flamers are always good for Overwatch but it's very rare to see Fire Dragon's footslogging to warrant it.
That auto-wound will be quite nice for my guys, but the +2 DMG will be appealing when fighting large monsters and high wound vehicles.
Am I reading it wrong?
One is auto-wound for the whole unit and the other is +2D for just the Exarch?
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
The Red Hobbit wrote: Yeah if the entire unit could take a Dragon's Breath flamer that would be excellent. Flamers are always good for Overwatch but it's very rare to see Fire Dragon's footslogging to warrant it.
That auto-wound will be quite nice for my guys, but the +2 DMG will be appealing when fighting large monsters and high wound vehicles.
Am I reading it wrong?
One is auto-wound for the whole unit and the other is +2D for just the Exarch?
Its very blurry but it looks like your reading is correct. I wonder if that's an oversight by the rules writer since Auto-wound for the whole unit is way better than just +2 DMG for the Exarch.
The Red Hobbit wrote: Yeah if the entire unit could take a Dragon's Breath flamer that would be excellent. Flamers are always good for Overwatch but it's very rare to see Fire Dragon's footslogging to warrant it.
That auto-wound will be quite nice for my guys, but the +2 DMG will be appealing when fighting large monsters and high wound vehicles.
Am I reading it wrong?
One is auto-wound for the whole unit and the other is +2D for just the Exarch?
Its very blurry but it looks like your reading is correct. I wonder if that's an oversight by the rules writer since Auto-wound for the whole unit is way better than just +2 DMG for the Exarch.
these new abilities now cost points and one might be 20 points the other 5 points
The Red Hobbit wrote: Yeah if the entire unit could take a Dragon's Breath flamer that would be excellent. Flamers are always good for Overwatch but it's very rare to see Fire Dragon's footslogging to warrant it.
That auto-wound will be quite nice for my guys, but the +2 DMG will be appealing when fighting large monsters and high wound vehicles.
Am I reading it wrong?
One is auto-wound for the whole unit and the other is +2D for just the Exarch?
Its very blurry but it looks like your reading is correct. I wonder if that's an oversight by the rules writer since Auto-wound for the whole unit is way better than just +2 DMG for the Exarch.
From one leak, the dragons guns are S9 and RR wounds of 1 vs. monsters/vehicles. So the step from that to auto wounds is non-trivial, but not totally amazing. Although taking the die out of the equation would let you just vaporize transhuman targets or other things that monkey with the wound roll.
Eldarsif wrote: I could imagine the new avatar being the same height as the FW avatar. He is pretty tall although he is no Belakor.
New Belakor isn't all that tall himself. He's big and imposing because of the large scenic base and massive wings, but the man (demon?) himself isn't all that tall surprisingly. Pretty sure the FW avatar is taller, but he's sleek so he don't have a big "presence".
Love the little video, but was sad to see him beside the two KoS, but not with the older, cow-like one who is more appropriate due to being the same generation
Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts
Well that was a nice video. The differences in size between the second KoS and the third KoS is huge. And Calgar betting bigger over time. Ha!
I still think they need to do an 'Avatar Revenge Tour' article on WarCom, like the Gotrek vs Everything one they did a while back. Have the Avatar fight everyone who's ever defeated him, plus a few others.
[EDIT]: It does have alternate weapons!!! I may just be able to give my Daemon Prince a Wailing Doom after all!
Dysartes wrote: ... I have one very minor grumble - they missed one of the Epic-scale Avatars off, while showing every other version.
Yes the updated and far better of the epic Avatar minis.
This message was edited 1 time. Last update was at 2022/01/26 23:54:21
That looks really great, I wasn't planning on getting one and sticking with my metal model but seeing one with a tomahawk and without the mask is really tempting.
IKR. I've always loved the helmeted head and was even building my own axe wielding FW model. But that bare head looks wicked. It reminds me of the DE mandrake heads actually.
I'm torn over which head. Maybe will have to magnet his head instead...