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![[Post New]](/s/i/i.gif) 2022/03/22 04:42:25
Subject: Chaos Space Marine codex rumours
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Longtime Dakkanaut
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Venomcrawler stats:
M12", BS3, WS2, S7, T7, 6A, 9W, 3+, 5++
Guns: ASSAULT 3, S6, AP-2, D2
Melee: S[USER], AP-3, D2
6 attacks base, hitting on 2s, so 5 will hit, at s7, so against marines 3-ish will wound, at ap-3, so maybe 2 will get through and you've got two dead primaris if they don't transhuman.
I mean, sure? At the end of the day, I bet GW will make us pay a premium in points for this little guy just for the privilege of having WS2+
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![[Post New]](/s/i/i.gif) 2022/03/22 06:02:24
Subject: Re:Chaos Space Marine codex rumours
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Locked in the Tower of Amareo
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Sasori wrote: Gadzilla666 wrote: Sasori wrote:I was hoping the Venomcrawler would be a bit more beefy... Wonder if you can take them in squads now. Otherwise that seems pretty weak.
Going from 10 wounds to 9 is actually a pretty good move, as it won't degrade anymore. Worked out well for Contemptors. Though I do find it annoying that WS2 was just TOO GOOD for our Relic Dreadnoughts, but ok for the Venomcrawler, apparently.
Sure, that's fine if it was going to stay at 10w, but most Vehicles have been going up in wounds, not down. I was sort of expecting it something like 12 or more Wounds.
So 10w and degrading would have been preferable?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/22 06:58:43
Subject: Re:Chaos Space Marine codex rumours
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Been Around the Block
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Gadzilla666 wrote: Okayyy....New rumours from B&C courtesy of Clockworkchris (and at least one of these is going to make some people angry):
Squad sizes:
Legionaires: 5-10
Terminators: 5-10
Havocs: 5
Obliterators: 1-3
Chosen: 5-10
Apparently there is only one fight/shoot twice stratagem in the codex, and it only applies to LEGIONAIRES.
Venomcrawler stats:
M12", BS3, WS2, S7, T7, 6A, 9W, 3+, 5++
Guns: ASSAULT 3, S6, AP-2, D2
Melee: S[USER], AP-3, D2
Possessed:
S5, T5, 5A, 3W, 3+, 5++
S[USER], AP-2, D2
And no, WS2 isn't a typo for the Venomcrawler.
Edit: And Obliterator's guns are range 24".
Sounds like the usual 9th Ed stat shift on the Venomcrawler. I wonder a bit why people react so negative alredy. Powercreep of the edition should be on our side. The only downside in my eyes is D2 feeling often like D1 due to the sheer amount of ,reduce damage’ rules. If the costs are right then the venomcrawler will be a good nasty unit that hits too hard to be ignored. If it is affected by the Doctrine rule then the exploding hits will up it’s output a bit more, especially in EC
I really like the new possesed stats. Putting them in a transport and dashing towards an enemy in a rhino sounds fun. I wonder what Stratagems and Synnergy we will have for deamonic units and deamon engines.
As for the legionary cap I have to say that this is unexpected. The name suggests that the unit will put a load of models on the table, therefore I assumed GW will rather put the minimal unit size on 10. The ability to fight/shoot twice locked on them is not really unexpected considering that was the baseline in the whole edition so far. I honestly prefer my default dudes to hit twice rather than noise marines.
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![[Post New]](/s/i/i.gif) 2022/03/22 08:25:08
Subject: Re:Chaos Space Marine codex rumours
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Regular Dakkanaut
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DG and thousand sons possessed a little sad here.
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![[Post New]](/s/i/i.gif) 2022/03/22 08:30:11
Subject: Re:Chaos Space Marine codex rumours
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The Dread Evil Lord Varlak
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Normal editional powercreep.
We are back at old school gw, except with monetised patches and a PR team.
Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
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This message was edited 1 time. Last update was at 2022/03/22 08:31:39
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/03/22 09:56:36
Subject: Chaos Space Marine codex rumours
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Locked in the Tower of Amareo
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Old GW never left...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/22 09:58:19
Subject: Chaos Space Marine codex rumours
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The Dread Evil Lord Varlak
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Oh, it did actually, it evolved to have a PR department.
But yeah i agree.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/03/22 10:52:06
Subject: Re:Chaos Space Marine codex rumours
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Archmagos Veneratus Extremis
On the Internet
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Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
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![[Post New]](/s/i/i.gif) 2022/03/22 11:02:50
Subject: Re:Chaos Space Marine codex rumours
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The Dread Evil Lord Varlak
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ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
Lol no, have you Seen the damage in blast weapons in average?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/03/22 11:04:50
Subject: Re:Chaos Space Marine codex rumours
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Gore-Drenched Khorne Chaos Lord
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Not Online!!! wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
Lol no, have you Seen the damage in blast weapons in average?
Which units are you thinking of that'll efficiently clear 20 marines via blast?
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![[Post New]](/s/i/i.gif) 2022/03/22 11:05:16
Subject: Re:Chaos Space Marine codex rumours
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Archmagos Veneratus Extremis
On the Internet
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Not Online!!! wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
Lol no, have you Seen the damage in blast weapons in average?
Most blast weapons aren't dropping MEQs very effectively and just because people think it's strong now doesn't mean it's going to be strong in the future. Remember, GW likely started work on 10th edition as soon as last year and is likely already incorporating ideas into codexes as a means of testing (crossfire, Tau doing actions for Markerlights both being examples of possible future mechanics). Automatically Appended Next Post: Dudeface wrote:Not Online!!! wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
Lol no, have you Seen the damage in blast weapons in average?
Which units are you thinking of that'll efficiently clear 20 marines via blast?
I'd like to know too because blast has been more of a potential boogeyman than one I've actually seen or heard of having any major impact on games played.
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This message was edited 1 time. Last update was at 2022/03/22 11:06:11
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![[Post New]](/s/i/i.gif) 2022/03/22 11:19:19
Subject: Chaos Space Marine codex rumours
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Locked in the Tower of Amareo
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Rather than blast just worry about all the dam2 weapons out there. W2 in 9e is basically W1 in 8e.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/03/22 11:21:03
Subject: Chaos Space Marine codex rumours
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Archmagos Veneratus Extremis
On the Internet
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tneva82 wrote:Rather than blast just worry about all the dam2 weapons out there. W2 in 9e is basically W1 in 8e.
By that logic W1 in 9e is W0.5 in 8th.
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![[Post New]](/s/i/i.gif) 2022/03/22 12:25:14
Subject: Chaos Space Marine codex rumours
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Boom! Leman Russ Commander
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b-b-b-but they have a facebook page and posted this self-aware meme!!!
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![[Post New]](/s/i/i.gif) 2022/03/22 12:45:24
Subject: Re:Chaos Space Marine codex rumours
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Terrifying Doombull
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ClockworkZion wrote:
I'd like to know too because blast has been more of a potential boogeyman than one I've actually seen or heard of having any major impact on games played.
That's because for most armies, blast is a problem solved at the army list step, not a game play problem. And you generally want MSU anyway, so that makes blast doubly irrelevant.
The few true horde units left die to normal basic weapons fire (especially late 9th 'basic' weapons), so blast isn't really a consideration. In all honestly its mostly a detriment on vehicle weapons (can't fire in melee)
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This message was edited 1 time. Last update was at 2022/03/22 12:45:57
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2031/03/27 13:12:34
Subject: Re:Chaos Space Marine codex rumours
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Liche Priest Hierophant
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ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
If GW really thought 40 wound blobs were a problem, they wouldn't have made Primaris Crusaders exist in their current form.
While some competitive lists have included PCrusader blobs (as opposed to MSU 10 strong squads) in them, they usually stick to 14-15 models large and even then you wouldn't call those lists oppressive.
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![[Post New]](/s/i/i.gif) 2022/03/22 13:38:02
Subject: Re:Chaos Space Marine codex rumours
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Archmagos Veneratus Extremis
On the Internet
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Matt.Kingsley wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
If GW really thought 40 wound blobs were a problem, they wouldn't have made Primaris Crusaders exist in their current form.
While some competitive lists have included PCrusader blobs (as opposed to MSU 10 strong squads) in them, they usually stick to 14-15 models large and even then you wouldn't call those lists oppressive.
Primaris Crusaders have 4+ saves on at least half their models to get to 20 models. And they don't have access to psyker buffs without allies which bring other penalties.
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This message was edited 1 time. Last update was at 2022/03/22 13:38:18
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![[Post New]](/s/i/i.gif) 1970/01/01 00:00:00
Subject: Re:Chaos Space Marine codex rumours
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Nihilistic Necron Lord
The best State-Texas
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tneva82 wrote: Sasori wrote: Gadzilla666 wrote: Sasori wrote:I was hoping the Venomcrawler would be a bit more beefy... Wonder if you can take them in squads now. Otherwise that seems pretty weak.
Going from 10 wounds to 9 is actually a pretty good move, as it won't degrade anymore. Worked out well for Contemptors. Though I do find it annoying that WS2 was just TOO GOOD for our Relic Dreadnoughts, but ok for the Venomcrawler, apparently.
Sure, that's fine if it was going to stay at 10w, but most Vehicles have been going up in wounds, not down. I was sort of expecting it something like 12 or more Wounds.
So 10w and degrading would have been preferable?
No, that's not what I said. I agreed that if it were to stay at 10W and Degrade, 9W is preferable.I expected it to gain more wounds since most vehicles units have gained wounds and that 12W degrading is preferable to 9W non-degrading.
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![[Post New]](/s/i/i.gif) 2022/03/22 13:59:57
Subject: Re:Chaos Space Marine codex rumours
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Liche Priest Hierophant
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ClockworkZion wrote: Matt.Kingsley wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
If GW really thought 40 wound blobs were a problem, they wouldn't have made Primaris Crusaders exist in their current form.
While some competitive lists have included PCrusader blobs (as opposed to MSU 10 strong squads) in them, they usually stick to 14-15 models large and even then you wouldn't call those lists oppressive.
Primaris Crusaders have 4+ saves on at least half their models to get to 20 models. And they don't have access to psyker buffs without allies which bring other penalties.
A BT Chaplain can put out many similar buffs to a Psyker though, such as 5+ FNP, psychic immunity, +1 attack on charging/being charged/intervening, mortals wound in melee or a second Vow.
Not to mention the other buffs they can get from other characters (+1 strength and rerolls from Helbrecht, Gimaldus has his own 6+ FNP aura and improved advances). Furthermore in a world with increasing AP values, the difference between a 3+ and a 4+ isn't all that large when all the models already have a 5++.
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![[Post New]](/s/i/i.gif) 2022/03/22 14:01:17
Subject: Re:Chaos Space Marine codex rumours
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Archmagos Veneratus Extremis
On the Internet
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Matt.Kingsley wrote: ClockworkZion wrote: Matt.Kingsley wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
If GW really thought 40 wound blobs were a problem, they wouldn't have made Primaris Crusaders exist in their current form.
While some competitive lists have included PCrusader blobs (as opposed to MSU 10 strong squads) in them, they usually stick to 14-15 models large and even then you wouldn't call those lists oppressive.
Primaris Crusaders have 4+ saves on at least half their models to get to 20 models. And they don't have access to psyker buffs without allies which bring other penalties.
A BT Chaplain can put out many similar buffs to a Psyker though, such as 5+ FNP, psychic immunity, +1 attack on charging/being charged/intervening, mortals wound in melee or a second Vow.
Not to mention the other buffs they can get from other characters (+1 strength and rerolls from Helbrecht, Gimaldus has his own 6+ FNP aura and improved advances). Furthermore in a world with increasing AP values, the difference between a 3+ and a 4+ isn't all that large when all the models already have a 5++.
3 psychic disciplines plus Dark Apostles plus who knows what buffs they're adding to the CSM codex on top of that. It's not a like for like comparison no matter how you try and split it.
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![[Post New]](/s/i/i.gif) 2022/03/22 14:16:01
Subject: Chaos Space Marine codex rumours
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Liche Priest Hierophant
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Wait what's the 3rd discipline? Dark Hereticus at the moment has only two targetable buffs, one of which these rumour has already said has been nerfed (Warptime). Malefic is rumoured to only work on Daemonkin and Dark Apostles will probably only draw their prayers from a single list (unlike Templars that have 2 lists they can draw from).
Also saying "20 blob squads would (not could) be a problem because if they have 40 wounds because GW may or may not have added buffs we don't know about elsewhere in the codex" isn't exactly the most compelling arguement, especially since GW has balanced stratagems (I assume those are what you mean?) with a scaling cost based on unit size before.
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![[Post New]](/s/i/i.gif) 2022/03/22 14:22:47
Subject: Chaos Space Marine codex rumours
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Archmagos Veneratus Extremis
On the Internet
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Matt.Kingsley wrote:Wait what's the 3rd discipline? Dark Hereticus at the moment has only two targetable buffs, one of which these rumour has already said has been nerfed (Warptime). Malefic is rumoured to only work on Daemonkin and Dark Apostles will probably only draw their prayers from a single list (unlike Templars that have 2 lists they can draw from).
Also saying "20 blob squads would (not could) be a problem because if they have 40 wounds because GW may or may not have added buffs we don't know about elsewhere in the codex" isn't exactly the most compelling arguement, especially since GW has balanced stratagems (I assume those are what you mean?) with a scaling cost based on unit size before.
I don't care how "compelling" you find it the point because it still stands. Just because it wouldn't be strong in the current codex doesn't mean it can't or won't be strong in the next one.
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![[Post New]](/s/i/i.gif) 2022/03/22 14:33:26
Subject: Chaos Space Marine codex rumours
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Liche Priest Hierophant
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ClockworkZion wrote: Matt.Kingsley wrote:Wait what's the 3rd discipline? Dark Hereticus at the moment has only two targetable buffs, one of which these rumour has already said has been nerfed (Warptime). Malefic is rumoured to only work on Daemonkin and Dark Apostles will probably only draw their prayers from a single list (unlike Templars that have 2 lists they can draw from).
Also saying "20 blob squads would (not could) be a problem because if they have 40 wounds because GW may or may not have added buffs we don't know about elsewhere in the codex" isn't exactly the most compelling arguement, especially since GW has balanced stratagems (I assume those are what you mean?) with a scaling cost based on unit size before.
I don't care how "compelling" you find it the point because it still stands. Just because it wouldn't be strong in the current codex doesn't mean it can't or won't be strong in the next one.
And also doesn't mean it would be either. You'd need to be able to give them a lot of stacking buffs to be on par with what Black Templars can do, and Templars still don't take 20 strong blobs.
Unless GW decided top stop balancing stratagem cost on unit size or Hereticus (a discipline that's historically more about targeting enemies than buff your own units) or Dark Prayers completely full of broken buffs, I can't see how a blob of CSMs could match let alone be overwhelmingly more strong than what Templars can already do.
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![[Post New]](/s/i/i.gif) 2022/03/22 15:23:05
Subject: Re:Chaos Space Marine codex rumours
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The Dread Evil Lord Varlak
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ClockworkZion wrote:Not Online!!! wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
Lol no, have you Seen the damage in blast weapons in average?
Most blast weapons aren't dropping MEQs very effectively and just because people think it's strong now doesn't mean it's going to be strong in the future. Remember, GW likely started work on 10th edition as soon as last year and is likely already incorporating ideas into codexes as a means of testing (crossfire, Tau doing actions for Markerlights both being examples of possible future mechanics).
Automatically Appended Next Post:
Dudeface wrote:Not Online!!! wrote: ClockworkZion wrote:Not Online!!! wrote:Edit: Also lol, "legionaires" fighting in batches of 5-10 only as if the one thing doctrinal that they have over their loyalist cousins wasn't massed training....
Thanks gw.
Balance had to be made for gaining a wound. I know someone is going to immediately reply and say 20 model blobs weren't a problem, but at 40 wounds they would be a problem.
Lol no, have you Seen the damage in blast weapons in average?
Which units are you thinking of that'll efficiently clear 20 marines via blast?
I'd like to know too because blast has been more of a potential boogeyman than one I've actually seen or heard of having any major impact on games played.
Most blast weapons have d2 /3, hell a 20 man chaos marine unit is what 360 pts appropriatly? For that you get how many koptas with twin rockits 7? And koptas aren't even particulary amazing and they yet would still wash the enemy in 12 wounds that kill kill atleast 10.
Most blast weapons and the d2 inflation will make any legionariesquad over 11 a bad choice, thats my point, it would've never have gotten problematic so to speak.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/03/22 17:06:47
Subject: Re:Chaos Space Marine codex rumours
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Decrepit Dakkanaut
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Just as an FYI - TS do not have possessed. Automatically Appended Next Post: tneva82 wrote:Rather than blast just worry about all the dam2 weapons out there. W2 in 9e is basically W1 in 8e.
D2 is kept in check by -1D on dreads, DG, and know what looks to be knights as well. If they allowed 20 man blobs AND they became popular then it might be worth running a lot of D2, but at present it most definitely is not something you spam. Automatically Appended Next Post: Arbitrator wrote:
b-b-b-but they have a facebook page and posted this self-aware meme!!!
And that facebook page got you an autarch that can equip itself properly. What do you think the odds of something like that would be in older editions in between the 5 year FAQs?
Automatically Appended Next Post: Not Online!!! wrote:
Most blast weapons have d2 /3, hell a 20 man chaos marine unit is what 360 pts appropriatly? For that you get how many koptas with twin rockits 7? And koptas aren't even particulary amazing and they yet would still wash the enemy in 12 wounds that kill kill atleast 10.
Most blast weapons and the d2 inflation will make any legionariesquad over 11 a bad choice, thats my point, it would've never have gotten problematic so to speak.
6 shots a piece - 42 shots * .333 * .833 * .666 = 7.8 MEQ. If they're in cover it's 6. Without blast and no cover they would kill 5.2, so there isn't a huge gap there.
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This message was edited 3 times. Last update was at 2022/03/22 17:21:20
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![[Post New]](/s/i/i.gif) 2022/03/22 17:43:58
Subject: Chaos Space Marine codex rumours
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Regular Dakkanaut
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Cheers, I'm a DG player and just assumed they would be in TS codex, although thinking about it makes sense they aren't.
Just funny that DG possessed are less tough than regular possessed.
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![[Post New]](/s/i/i.gif) 2022/03/22 18:10:55
Subject: Re:Chaos Space Marine codex rumours
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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More rumours from B&C courtesy of Clockworkchris. And I remind everyone that these are rumours, and the person providing them says they're coming from early playtest rules, not an actual codex:
Possessed are M9
All "standard weapons", IE bolters, chainswords, lascannons, are the same profile as current.
New stratagems:
+1 to hit for Terminators and Chosen.
Fire Frenzy: Shooting Phase - if a HELLBRUTE has been hit, it can fire at the unit that hit it or the closest enemy unit. (I assume that this is in the opponent's Shooting Phase).
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![[Post New]](/s/i/i.gif) 2022/03/22 18:19:11
Subject: Re:Chaos Space Marine codex rumours
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Terrifying Doombull
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Gadzilla666 wrote: More rumours from B&C courtesy of Clockworkchris. And I remind everyone that these are rumours, and the person providing them says they're coming from early playtest rules, not an actual codex:
Possessed are M9.
 Combined with the S/T/W/A improvements from earlier, and the damage profile, that's really tasty.
They won't need a rhino tax to get across the board, I guess.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/03/22 18:37:22
Subject: Re:Chaos Space Marine codex rumours
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Voss wrote: Gadzilla666 wrote: More rumours from B&C courtesy of Clockworkchris. And I remind everyone that these are rumours, and the person providing them says they're coming from early playtest rules, not an actual codex:
Possessed are M9.
 Combined with the S/T/W/A improvements from earlier, and the damage profile, that's really tasty.
They won't need a rhino tax to get across the board, I guess.
Which is good, because they probably won't be able to embark in Rhinos, if Death Guard Possessed are anything to go by. With that statline, and Mark of Nurgle for -1 to wound, they shouldn't have much trouble hoofing it.
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![[Post New]](/s/i/i.gif) 2022/03/22 18:54:45
Subject: Re:Chaos Space Marine codex rumours
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Decrepit Dakkanaut
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