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Sasori wrote: The Dinobots are not bad, but the Venomcrawler and Helstalker are much more of the design style I'd like to see going forward.
They're too much Daemon Engine for my tastes, and not enough Daemon Engine.
It's why I prefer things like the Defiler, the Brass Scorpion, and so on: Clearly mechanical things built to be inhabited by Daemonic entities rather than metallic Daemons.
They're nice, but CSM isn't Dark Mechanicus. It's nice to have some things but the focus really is going off CSM in general aint it. Including the fallen out of the wayside actual vehicles.
This message was edited 1 time. Last update was at 2022/03/21 03:47:40
Sasori wrote: The Dinobots are not bad, but the Venomcrawler and Helstalker are much more of the design style I'd like to see going forward.
They're too much Daemon Engine for my tastes, and not enough Daemon Engine.
It's why I prefer things like the Defiler, the Brass Scorpion, and so on: Clearly mechanical things built to be inhabited by Daemonic entities rather than metallic Daemons.
I have similar feelings about the Helbrute. I don't enjoy the bulbous fleshy-ness of it. The Venomcrawler pulls back from that a bit, at least.
Sasori wrote: The Dinobots are not bad, but the Venomcrawler and Helstalker are much more of the design style I'd like to see going forward.
They're too much Daemon Engine for my tastes, and not enough Daemon Engine.
It's why I prefer things like the Defiler, the Brass Scorpion, and so on: Clearly mechanical things built to be inhabited by Daemonic entities rather than metallic Daemons.
I have similar feelings about the Helbrute. I don't enjoy the bulbous fleshy-ness of it. The Venomcrawler pulls back from that a bit, at least.
The lack of an "un-mutated" plastic Chaos Dreadnought is annoying. Personally, I'm happy using fw dreads instead. But that isn't the case for everyone because fw isn't a viable option for them for various reasons. It doesn't help that gw decided to actively penalize you for using them either.
Voss wrote:They're running out of things to stack in front of Chaos Marines.
Maybe two wounds won't ever happen: 10th will be a complete revision and knock over the board before chaos comes.
The codex will probably come in August, because gw would probably find it hilarious dropping it exactly two years after telling us that we'll be getting 2W.
Sasori wrote: The Dinobots are not bad, but the Venomcrawler and Helstalker are much more of the design style I'd like to see going forward.
They're too much Daemon Engine for my tastes, and not enough Daemon Engine.
It's why I prefer things like the Defiler, the Brass Scorpion, and so on: Clearly mechanical things built to be inhabited by Daemonic entities rather than metallic Daemons.
I have similar feelings about the Helbrute. I don't enjoy the bulbous fleshy-ness of it. The Venomcrawler pulls back from that a bit, at least.
The lack of an "un-mutated" plastic Chaos Dreadnought is annoying. Personally, I'm happy using fw dreads instead. But that isn't the case for everyone because fw isn't a viable option for them for various reasons. It doesn't help that gw decided to actively penalize you for using them either.
I still can't believe GW gave the psychic Dreadnought to Blood Angels, instead of the Legion that literally invented them.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
Gadzilla666 wrote: The codex will probably come in August, because gw would probably find it hilarious dropping it exactly two years after telling us that we'll be getting 2W.
My serious guess would be trying to cram it in in may before HH comes out, which will probably dominate July and August. Hopefully the preview gives us an idea.
I'd expect them to space it out from HH, so they don't cannibalize each other.
But that window seems to be collapsing, and their aren't many books left to act as spacers or get out before either a new edition or Psychic Awakening-style filler garbage.
This message was edited 2 times. Last update was at 2022/03/21 17:47:27
I have also been happy to see the scaling back of fleshiness on more recent daemon engines. Leave the full on flesh-is-machine vibe for the obliterator cults.
Ahh... I liked the S User guns on the Venomcrawler. Was fun to mix them with Greater Possessed... which don't exist anyway, so I guess that's a wash.
2+ though? That's a surprise. I mean, I've always said that Daemon Engines should be more accomplished at hitting things in melee than Guardsmen (WS/BS4+ for Daemon Engines was a joke), but 2+? Yikes. That might be going too far.
Honestly I'm surprised that Oblits aren't 1-2 in a unit. For feth's sake I wish they'd do a separate Ogryn-style kit of 3 really cool modular Oblits with so many different guns that no 3 should ever look the same... and then a separate Venomcrawler and let them be in squadrons of 3.
This message was edited 1 time. Last update was at 2022/03/22 00:10:25
Gadzilla666 wrote: Okayyy....New rumours from B&C courtesy of Clockworkchris (and at least one of these is going to make some people angry):
Squad sizes:
Legionaires: 5-10
Terminators: 5-10
Havocs: 5
Obliterators: 1-3
Chosen: 5-10
Apparently there is only one fight/shoot twice stratagem in the codex, and it only applies to LEGIONAIRES.
Fine. I get why some might be irritated, but that marines don't come off as a huge pack of vermin actually feels a little better.
I'd rather they ditch shoot/fight twice altogether, but limiting to the basic unit doesn't bother me. It feels more thematic (and a reason to take the basic unit, rather than ditch them immediately)
Meh? Its fast and 2+ is good, but after a leak full of monstrous creatures, even the carnifex is sneering at that. Customization, for one (something chaos apparently knows nothing of and: 2+ save -1 damage and _8_ S7 AP4 attacks (adrenals and chitin thorns wargear) that are damage 3, plus tails and whatever.
This, on the other hand, seems quite dangerous on paper. Problem, as always, is delivery. And any stupid random special rules that will make them worse.
This message was edited 1 time. Last update was at 2022/03/22 02:17:06
Sasori wrote: I was hoping the Venomcrawler would be a bit more beefy... Wonder if you can take them in squads now. Otherwise that seems pretty weak.
Going from 10 wounds to 9 is actually a pretty good move, as it won't degrade anymore. Worked out well for Contemptors. Though I do find it annoying that WS2 was just TOO GOOD for our Relic Dreadnoughts, but ok for the Venomcrawler, apparently.
Sasori wrote: I was hoping the Venomcrawler would be a bit more beefy... Wonder if you can take them in squads now. Otherwise that seems pretty weak.
Going from 10 wounds to 9 is actually a pretty good move, as it won't degrade anymore. Worked out well for Contemptors. Though I do find it annoying that WS2 was just TOO GOOD for our Relic Dreadnoughts, but ok for the Venomcrawler, apparently.
FW is too broken for WS2+ Contemptors, you know that!
Automatically Appended Next Post: Also LOOOOOOL at the CSM squad cap. It isn't like anyone ran 20 man squads anyway but I love how GW is gonna do arbitrary changes for the sake of it.
This message was edited 1 time. Last update was at 2022/03/22 01:00:20
Limiting to 10 also means Word Bearers can't run Legionnaires at their Holy Number of 12.
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I'm more or less indifferent to all of that... except for Legionnaires being capped at 10... I currently own like 130 of them, wtf am I supposed to do with that many legionnaires now?? lol
This message was edited 2 times. Last update was at 2022/03/22 01:48:13
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Meh? Its fast and 2+ is good, but after a leak full of monstrous creatures, even the carnifex is sneering at that. Customization, for one (something chaos apparently knows nothing of and: 2+ save -1 damage and _8_ S7 AP4 attacks (adrenals and chitin thorns wargear) that are damage 3, plus tails and whatever.
Definitely appears weaker, but it depends on its special rules. Carnifexes may have 2+, but VC has 5++. It's much faster, better BS and WS, a gun on top of a decent melee profile. Some extra layers could at least put it more in the Carnifex ballpark.
This message was edited 3 times. Last update was at 2022/03/22 02:37:41
Sasori wrote: I was hoping the Venomcrawler would be a bit more beefy... Wonder if you can take them in squads now. Otherwise that seems pretty weak.
Going from 10 wounds to 9 is actually a pretty good move, as it won't degrade anymore. Worked out well for Contemptors. Though I do find it annoying that WS2 was just TOO GOOD for our Relic Dreadnoughts, but ok for the Venomcrawler, apparently.
Sure, that's fine if it was going to stay at 10w, but most Vehicles have been going up in wounds, not down. I was sort of expecting it something like 12 or more Wounds.
Meh? Its fast and 2+ is good, but after a leak full of monstrous creatures, even the carnifex is sneering at that. Customization, for one (something chaos apparently knows nothing of and: 2+ save -1 damage and _8_ S7 AP4 attacks (adrenals and chitin thorns wargear) that are damage 3, plus tails and whatever.
Definitely appears weaker, but it depends on its special rules. Carnifexes may have 2+, but VC has 5++. It's much faster, better BS and WS, a gun on top of a decent melee profile. Some extra layers could at least put it more in the Carnifex ballpark.
Eh, is a Venomcrawler really supposed to compare to something like a Carnifex in a fistfight? I'd think that would be more of a job for a Maulerfiend, at least as far as daemon engines are concerned. The Venomcrawler looks more geared towards taking on MEQs.
Thanks for the relay ! Like always it all depends on points but at WS2 the venom crawler might be nice ! (If only for the consistency). And the 2 Dmg guns are nice !