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Made in us
Longtime Dakkanaut




Indiana

 mokoshkana wrote:
goodman111 wrote:
 mokoshkana wrote:
Can anyone who got the new avatar confirm the base size? Is it 80mm?


Yep, 80mm
Thanks

On a different note, I picked up two boxes of shining spears. Is the thought that one max unit is better than two small units or is MSU the way to go here?


I plan to try out 1x3 heart striker build for the exarch and 1x5 build, never 6(I’ll turn the 6th into a bike exarch or something). Big problem I worry about is trying to hide 5x60mm bases anywhere

This message was edited 1 time. Last update was at 2022/04/03 13:14:32


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Screaming Shining Spear





Having played with shroud runners I'd go for two squads, those bases would definitely make a six elf squad hard to hide, unless you want to try a strands of fate charge from deepstrike.
On a related note my spears we are converted from windriders on the small bases. What is the etiquette on using the smaller bases?

 
   
Made in dk
Regular Dakkanaut




Can i ask how you guys generally start your Hawks, baharoth and Spiders? They cant teleport/2d6 focus after coming in from deepstrike, so prefereably they should start on the table. On the other hand, deep striking is good. And these are still fairly frail units if the get caught on the wrong foot. what’s your general plan with these three key units?

This message was edited 1 time. Last update was at 2022/04/03 22:10:23


 
   
Made in us
Fresh-Faced New User




Scoundrel80 wrote:
Can i ask how you guys generally start your Hawks, baharoth and Spiders? They cant teleport/2d6 focus after coming in from deepstrike, so prefereably they should start on the table. On the other hand, deep striking is good. And these are still fairly frail units if the get caught on the wrong foot. what’s your general plan with these three key units?


Hawks/Baharroth are so safe, indirect fire is the only thing you need too worry about.

I plan on running the 10 Hawk squad with Exarch Relic/-1 too hit upgrade with Baharroth.

I own 30 warp spiders and am exited too use them! Even though there model is old as the old ones.

Sadly, I agree with you, DS warp spider units is a horrible idea because they cant 2D6 Battle focus too safety. I have been rocking 1 large group of 9 + Exarch, with the Redeploy after shooting. This gives me 2 solid rounds with them. after that they are objective monkeys. You could rock a full squad with the +1 shots upgrade from DS, and prey they wipe out any Threats near them in 1 turn.
Charging with them is also not a horrid idea, in small groups the Exarch attacks 5 times with power blades.

In Terms of speed bumps for the new book. All im personally seeing is AoK with fortune, Wraithlords/Wraithguard with fortune and -1 too be shot. Anything else just seems like it would die in 1 turn if it was not in a wave serpent.

Small groups of rangers that just flat out die, but might buy you a turn of shooting kinda work. Im honestly building 2k lists with no Troops, and just eating the CP loss. We need too bring as many useful models as possible.

Im also going too play with all the Phoenix lords. I can feel it in my bones each one can last more than 2 turns if you rebirth them, i just need to find the right ones. atm leaning towards Baharroth obv and Jain Zar.
Asurmans 3++ is cool, but its hard too get him into mele, without spamming some wave serpents or a Falcon. Again, that costs points, points that CWE simply do not have too spare.

   
Made in us
Hacking Interventor




Couple of questions:

1. are there any real differences between the jump generator and hawk wings for a autarch? jump is more expensive and lets you do 2d6 battle focus but is that it?

2. Warlock/farseer powers whats the general go to on these? I was looking today on the warlock sheet and it looks like protect and jinx look really good.

Thats all I can think of at the moment.

 
   
Made in dk
Regular Dakkanaut




goodman111 wrote:
Scoundrel80 wrote:
Can i ask how you guys generally start your Hawks, baharoth and Spiders? They cant teleport/2d6 focus after coming in from deepstrike, so prefereably they should start on the table. On the other hand, deep striking is good. And these are still fairly frail units if the get caught on the wrong foot. what’s your general plan with these three key units?


Hawks/Baharroth are so safe, indirect fire is the only thing you need too worry about.

I plan on running the 10 Hawk squad with Exarch Relic/-1 too hit upgrade with Baharroth.

I own 30 warp spiders and am exited too use them! Even though there model is old as the old ones.

Sadly, I agree with you, DS warp spider units is a horrible idea because they cant 2D6 Battle focus too safety. I have been rocking 1 large group of 9 + Exarch, with the Redeploy after shooting. This gives me 2 solid rounds with them. after that they are objective monkeys. You could rock a full squad with the +1 shots upgrade from DS, and prey they wipe out any Threats near them in 1 turn.
Charging with them is also not a horrid idea, in small groups the Exarch attacks 5 times with power blades.

In Terms of speed bumps for the new book. All im personally seeing is AoK with fortune, Wraithlords/Wraithguard with fortune and -1 too be shot. Anything else just seems like it would die in 1 turn if it was not in a wave serpent.

Small groups of rangers that just flat out die, but might buy you a turn of shooting kinda work. Im honestly building 2k lists with no Troops, and just eating the CP loss. We need too bring as many useful models as possible.

Im also going too play with all the Phoenix lords. I can feel it in my bones each one can last more than 2 turns if you rebirth them, i just need to find the right ones. atm leaning towards Baharroth obv and Jain Zar.
Asurmans 3++ is cool, but its hard too get him into mele, without spamming some wave serpents or a Falcon. Again, that costs points, points that CWE simply do not have too spare.



I agree on the troops thing in theory but maybe not so much in practicality. I have missed troops so much in the games I've played without them. So I've done a 180 on that archetype where every unit is good. My latest list Is a brigade (!) and runs 2x5 scouts and 4x10 guardians. Boom. it puts guardians and scouts on every objective within reach and screens the back field out so hard that you can really control you opponents movement to a certain degree. 3 falcons with da, scorpions and banshees drop down to delete important stuff so your opponent has to deal with that while you setup obsec on points. Fast attack is 7 hawks, 6 spiders, 4 spears. Oh, and you get access to the 4 HQ you need (5 actually) while retaining all CP.

Its work in progress, but I think obsec spam has merit. or at least it has to be explored : )

If I owned the models for 6x5 scouts I'd try that and save 120 points. Not sure its better, though. those guardians hit on 2+ with the ulthwe strat, have baby transhuman, can get reroll ones by them selves and are not ridiculously overcosted imo. And we need the screens they provide, I think.

This message was edited 2 times. Last update was at 2022/04/04 12:37:05


 
   
Made in gb
Executing Exarch





London, UK

Drafted up a list for a league I'm entering. Going for Hail of Doom and Mobile Fighters. Did consider Warding Runes but feel it may just be better to go in on attacks over marginal survivability. Have added in the Kurnous' Bow/Mark Seer on bike for some MW output which will undoubtedly be fun when fishing with Strands of Fate.

Happy to take your thoughts!

Spoiler:
++ Patrol Detachment 0CP (Aeldari - Craftworlds) [63 PL, 10CP, 1,078pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Selection
. Far-Flung Craftworld: Hail of Doom, Mobile Fighters

Detachment Command Cost

Gametype: Matched

+ Stratagems +

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ +

Farseer Skyrunner [6 PL, 120pts]: 1. Guide, 5. Will of Asuryan, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. Sunstorm

Farseer Skyrunner [6 PL, -1CP, 120pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Stratagem: Champion of the Aeldari, Witchblade
. Kurnous' Bow

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

+ Fast Attack +

Swooping Hawks [8 PL, 108pts]
. 5x Swooping Hawk: 5x Lasblaster
. Swooping Hawk Exarch: Lasblaster

Windriders [8 PL, 100pts]
. 5x Windrider - Twin Shuriken Catapults: 5x Twin Shuriken Catapult

+ Heavy Support +

Support Weapons [3 PL, 45pts]: Support Weapon w/ Shadow Weaver

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [49 PL, -2CP, 920pts] ++

+ Configuration +

Craftworld Selection

Detachment Command Cost [-2CP]

+ HQ +

Baharroth [7 PL, 140pts]

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Howling Banshees [4 PL, 90pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords

+ Fast Attack +

Vypers [3 PL, 45pts]
. Vyper w/ Shuriken Cannon: Shuriken cannon

+ Heavy Support +

Falcon [9 PL, 170pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Total: [112 PL, 8CP, 1,998pts] ++

This message was edited 1 time. Last update was at 2022/04/04 15:18:58


   
Made in no
Liche Priest Hierophant





Bergen

How good is the vampire raider? Looking at wahapedia it is 32 wounds, T8 with -1 to hit against it and 4++ 6+++. 400 points. It hold 30 models as transport.

It is a sturdy and good delivery system?

   
Made in us
Longtime Dakkanaut




It's a 600 point out of production giant brick of resin that you'll need a handcart to safely transport. The thing is an Eldar (slightly) baby Thunderhawk.

This message was edited 1 time. Last update was at 2022/04/04 20:36:14


 
   
Made in no
Liche Priest Hierophant





Bergen

No, that is the vampire hunter. The one you are talkinga bout is 200 points more, and has no transport capasaty but has a dope gun.

I am talking about the raider. Seems like an excelent delivery tool.

   
Made in gb
Executing Exarch





London, UK

 Niiai wrote:
No, that is the vampire hunter. The one you are talkinga bout is 200 points more, and has no transport capasaty but has a dope gun.

I am talking about the raider. Seems like an excelent delivery tool.


Is it not legends? Anyway, good luck finding one, they've been OOP for a very long time.

   
Made in no
Liche Priest Hierophant





Bergen

It is not legend. And how is it's scarcety relevant to how good it is in a list?

   
Made in us
Longtime Dakkanaut




It is very much a Legends model that has no functional interplay with the mechanics of the 9th edition codex.
   
Made in us
Walking Dead Wraithlord






 Tyranid Horde wrote:
Drafted up a list for a league I'm entering. Going for Hail of Doom and Mobile Fighters. Did consider Warding Runes but feel it may just be better to go in on attacks over marginal survivability. Have added in the Kurnous' Bow/Mark Seer on bike for some MW output which will undoubtedly be fun when fishing with Strands of Fate.

Happy to take your thoughts!

Spoiler:
++ Patrol Detachment 0CP (Aeldari - Craftworlds) [63 PL, 10CP, 1,078pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Selection
. Far-Flung Craftworld: Hail of Doom, Mobile Fighters

Detachment Command Cost

Gametype: Matched

+ Stratagems +

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ +

Farseer Skyrunner [6 PL, 120pts]: 1. Guide, 5. Will of Asuryan, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. Sunstorm

Farseer Skyrunner [6 PL, -1CP, 120pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Stratagem: Champion of the Aeldari, Witchblade
. Kurnous' Bow

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

+ Fast Attack +

Swooping Hawks [8 PL, 108pts]
. 5x Swooping Hawk: 5x Lasblaster
. Swooping Hawk Exarch: Lasblaster

Windriders [8 PL, 100pts]
. 5x Windrider - Twin Shuriken Catapults: 5x Twin Shuriken Catapult

+ Heavy Support +

Support Weapons [3 PL, 45pts]: Support Weapon w/ Shadow Weaver

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [49 PL, -2CP, 920pts] ++

+ Configuration +

Craftworld Selection

Detachment Command Cost [-2CP]

+ HQ +

Baharroth [7 PL, 140pts]

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Howling Banshees [4 PL, 90pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords

+ Fast Attack +

Vypers [3 PL, 45pts]
. Vyper w/ Shuriken Cannon: Shuriken cannon

+ Heavy Support +

Falcon [9 PL, 170pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Total: [112 PL, 8CP, 1,998pts] ++


How would you deal with say an ad mech list with 2 x 4++ knights ?
Or a bunch of dreds/ fairly mechanised tac list.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ca
Regular Dakkanaut





Are there any thoughts on Voidscarred corsairs with a Way Seeker dropping from falcons. I know they aren't the most optimal but 85 pts for a better warlock is not bad I think. If you think of the unit as just a psyker its a 6 wound unit with some ranged dmg output and knows a power from runes of fate or fortune. The falcon part isnt necessary but its fluffy and gets you that Doom, Ghostwalk, Impair senses where you need it.
   
Made in us
Agile Revenant Titan




Florida

 Argive wrote:
 Tyranid Horde wrote:
Drafted up a list for a league I'm entering. Going for Hail of Doom and Mobile Fighters. Did consider Warding Runes but feel it may just be better to go in on attacks over marginal survivability. Have added in the Kurnous' Bow/Mark Seer on bike for some MW output which will undoubtedly be fun when fishing with Strands of Fate.

Happy to take your thoughts!

Spoiler:
++ Patrol Detachment 0CP (Aeldari - Craftworlds) [63 PL, 10CP, 1,078pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Selection
. Far-Flung Craftworld: Hail of Doom, Mobile Fighters

Detachment Command Cost

Gametype: Matched

+ Stratagems +

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ +

Farseer Skyrunner [6 PL, 120pts]: 1. Guide, 5. Will of Asuryan, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. Sunstorm

Farseer Skyrunner [6 PL, -1CP, 120pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Stratagem: Champion of the Aeldari, Witchblade
. Kurnous' Bow

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

+ Fast Attack +

Swooping Hawks [8 PL, 108pts]
. 5x Swooping Hawk: 5x Lasblaster
. Swooping Hawk Exarch: Lasblaster

Windriders [8 PL, 100pts]
. 5x Windrider - Twin Shuriken Catapults: 5x Twin Shuriken Catapult

+ Heavy Support +

Support Weapons [3 PL, 45pts]: Support Weapon w/ Shadow Weaver

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [49 PL, -2CP, 920pts] ++

+ Configuration +

Craftworld Selection

Detachment Command Cost [-2CP]

+ HQ +

Baharroth [7 PL, 140pts]

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Howling Banshees [4 PL, 90pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords

+ Fast Attack +

Vypers [3 PL, 45pts]
. Vyper w/ Shuriken Cannon: Shuriken cannon

+ Heavy Support +

Falcon [9 PL, 170pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Total: [112 PL, 8CP, 1,998pts] ++


How would you deal with say an ad mech list with 2 x 4++ knights ?
Or a bunch of dreds/ fairly mechanised tac list.


A bit anecdotal, but I think relevant to your question.

I've been teaching my 15 y.o. son how to play 40K and he is using Dark Angels. We've gone up to 1500 point games now and he has a new Repulsor tank (T8, 16 wounds). I used 1 x 10 Dire Avengers, Hail of Doom, Autarch for reroll 1's to hit, paid 1 CP for exploding 6's to hit, and then cast Doom on the tank. The Dire Avenger squad took 13 wounds off of it. A bit of a combo, but a Farseer is fairly standard as is the 1 CP stratagem. The only thing that may be less common is an Autarch. Overall, this combo is likely fairly standard in a lot of Aeldari lists.

In the above list, Mobile Fighters adds 1 for the wound roll when disembarking and it likely will one shot a Repulsor (not the best example, but an example I've witnessed and relates to your question).

Overall, I think the way to deal with vehicles, knights, and monster models will come from the Dire Avengers, Hail of Doom, and Mobile Fighter (and Doom from a Farseer). I think, for now, Dire Avengers are getting underestimated: 120 point squad can put out a lot of damage with the right combination. And the above list has 30 of them.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Screaming Shining Spear





Yep, avengers with mobile fighters hail of doom absolutely shred armour. Possibly better against high invulnerable saves than bright Lance's since single shots only need a bit of a spike in the save rolls to really frustrate them.

 
   
Made in no
Liche Priest Hierophant





Bergen

Sterling191 wrote:
It is very much a Legends model that has no functional interplay with the mechanics of the 9th edition codex.


Are you shure? It is not listed as legend anywhere I have seen.

   
Made in us
Longtime Dakkanaut




It's literally in the Legends PDF ruleset.
   
Made in us
Fresh-Faced New User




Scoundrel80 wrote:
goodman111 wrote:



I agree on the troops thing in theory but maybe not so much in practicality. I have missed troops so much in the games I've played without them. So I've done a 180 on that archetype where every unit is good. My latest list Is a brigade (!) and runs 2x5 scouts and 4x10 guardians. Boom. it puts guardians and scouts on every objective within reach and screens the back field out so hard that you can really control you opponents movement to a certain degree. 3 falcons with da, scorpions and banshees drop down to delete important stuff so your opponent has to deal with that while you setup obsec on points. Fast attack is 7 hawks, 6 spiders, 4 spears. Oh, and you get access to the 4 HQ you need (5 actually) while retaining all CP.

Its work in progress, but I think obsec spam has merit. or at least it has to be explored : )

If I owned the models for 6x5 scouts I'd try that and save 120 points. Not sure its better, though. those guardians hit on 2+ with the ulthwe strat, have baby transhuman, can get reroll ones by them selves and are not ridiculously overcosted imo. And we need the screens they provide, I think.


Holy molly that is 2k? so many models, i honestly had no idea CWE cloud fit that many bases in a list......im going too defiantly look into builds like this in the future. im missing a lot of models xD
   
Made in us
Walking Dead Wraithlord






 Sarigar wrote:
 Argive wrote:
 Tyranid Horde wrote:
Drafted up a list for a league I'm entering. Going for Hail of Doom and Mobile Fighters. Did consider Warding Runes but feel it may just be better to go in on attacks over marginal survivability. Have added in the Kurnous' Bow/Mark Seer on bike for some MW output which will undoubtedly be fun when fishing with Strands of Fate.

Happy to take your thoughts!

Spoiler:
++ Patrol Detachment 0CP (Aeldari - Craftworlds) [63 PL, 10CP, 1,078pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Selection
. Far-Flung Craftworld: Hail of Doom, Mobile Fighters

Detachment Command Cost

Gametype: Matched

+ Stratagems +

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ +

Farseer Skyrunner [6 PL, 120pts]: 1. Guide, 5. Will of Asuryan, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade
. Sunstorm

Farseer Skyrunner [6 PL, -1CP, 120pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Stratagem: Champion of the Aeldari, Witchblade
. Kurnous' Bow

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

+ Fast Attack +

Swooping Hawks [8 PL, 108pts]
. 5x Swooping Hawk: 5x Lasblaster
. Swooping Hawk Exarch: Lasblaster

Windriders [8 PL, 100pts]
. 5x Windrider - Twin Shuriken Catapults: 5x Twin Shuriken Catapult

+ Heavy Support +

Support Weapons [3 PL, 45pts]: Support Weapon w/ Shadow Weaver

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [49 PL, -2CP, 920pts] ++

+ Configuration +

Craftworld Selection

Detachment Command Cost [-2CP]

+ HQ +

Baharroth [7 PL, 140pts]

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 120pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Howling Banshees [4 PL, 90pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords

+ Fast Attack +

Vypers [3 PL, 45pts]
. Vyper w/ Shuriken Cannon: Shuriken cannon

+ Heavy Support +

Falcon [9 PL, 170pts]: Bright Lance, Crystal Targeting Matrix, Twin Shuriken Catapult

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [8 PL, 140pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

++ Total: [112 PL, 8CP, 1,998pts] ++


How would you deal with say an ad mech list with 2 x 4++ knights ?
Or a bunch of dreds/ fairly mechanised tac list.


A bit anecdotal, but I think relevant to your question.

I've been teaching my 15 y.o. son how to play 40K and he is using Dark Angels. We've gone up to 1500 point games now and he has a new Repulsor tank (T8, 16 wounds). I used 1 x 10 Dire Avengers, Hail of Doom, Autarch for reroll 1's to hit, paid 1 CP for exploding 6's to hit, and then cast Doom on the tank. The Dire Avenger squad took 13 wounds off of it. A bit of a combo, but a Farseer is fairly standard as is the 1 CP stratagem. The only thing that may be less common is an Autarch. Overall, this combo is likely fairly standard in a lot of Aeldari lists.

In the above list, Mobile Fighters adds 1 for the wound roll when disembarking and it likely will one shot a Repulsor (not the best example, but an example I've witnessed and relates to your question).

Overall, I think the way to deal with vehicles, knights, and monster models will come from the Dire Avengers, Hail of Doom, and Mobile Fighter (and Doom from a Farseer). I think, for now, Dire Avengers are getting underestimated: 120 point squad can put out a lot of damage with the right combination. And the above list has 30 of them.


Funny you should say that because in my last game my DA did exactly 13 wounds against IK with rotated ion shields and FNP. Guide + Doom + exploding 6s (exarch with twin cats)

So I get all that, but you don't get doom on your vehicles so WS and Falcoln.
So when the DA inevitably die you get a bit porked.

Its likely those DA wil not be in range in T1.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





That's why you run a list with 7 serpents with three squads of avengers and four squads of guardians!

 
   
Made in gb
Walking Dead Wraithlord






 kingheff wrote:
That's why you run a list with 7 serpents with three squads of avengers and four squads of guardians!


Let me know how you get on

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Got a chance to play three Crusade games this past weekend, all at 25PL (~500pts). The biggest difficulty at this level is you're almost certainly working with a Patrol and that Elites spot gets filled up so quickly. I went with two of my favorite aspects, Dire Avengers and Striking Scorpions. Since my opponent enjoys the biggest of bugs for Tyranids I wanted to bring along a sturdy Wraith construct as well. Unfortunately, the Wraithlord moved into the crowded Elite spot, but I did have a Wraithseer handy for Heavy Support (I wonder if they'll FAQ it to Elite later). I tried out the Autarch at this power level, the reroll 1s and 2x Command reroll was helpful but unfortunately he had some poor luck with his Invuls.

We ended up playing the Pariah Nexus crusade pack and enjoyed the modified deployment rules, I think my favorite was the one that delayed when forces come in, but it's pretty tough when you only have 3-4 units.

Game 1
Spoiler:
Far flung Craftworld - Warding runes + Headstrong
Autarch (Mandiblasters + Fusion Pistol + Sword)
Guardians
Dire Avengers (Exarch w/ Dire Sword)
Striking Scorpions (Exarch w/ Biting Blade & Crushing Blows)
Wraithseer

Vs

Brood Lord
A few Lictors
Carnifex

Fun first game, my opponent was really into playing the sneaky units for the initial steps of an invasion and brought a big bug along for the ride. His Crusades rules look pretty fun and fluffy (albeit complicated). I played cautiously and held my forces back as far as I could along with Phantasm to reposition my forces. Complete victory for me, Scorpions took down the two Lictors, the Wraithseer handled the Carnifex. The Autarch fell in battle before he could fight due to the 2CP interrupt stratagem and poor rolls on my part.


Game 2
Spoiler:
Same army for me

Vs

Brood Lord
Warrior blob
Haruspex

I went first this time and expected to do pretty well. The scorpions forward deployed, and easily made their charge into the Broodlord. Unfortunately it made enough saves to survive with 1 Wound. The Wraithseer's D-Cannon brought the Haruspex down to 1 Wound, I thought that would be the end of that. Boy was I mistaken.

Scorpions were mulched by the Warriors. A handful of Guardians fell during the shooting phase, one of them was eaten by the Haruspex healing it a wound. I removed them from the front in order to make the charge more difficult for the Haruspex, this turned out to be a mistake since I overestimated how large its base was, and it was able to squeeze through some terrain and charge both the Guardians and Autarch. The Autarch fell in battle once more, unused. In the next round the Wraithseer fell, ironically, the Warriors can get up to S8, while the Carnifex was only S7. Dire Avengers spent some time locking down objectives but were ultimately hunted down. S4 shots don't do much when the opponents troops are T5.


Game 3
Spoiler:
Farseer
Guardians
2x Scorpions
Wraithseer

Broodlord & Neurothrope
Warriors
Carnifex

This match deployment rules meant we could only bring in a few units in Round 1, for me that was both my Striking Scorpions and Wraithseer. I went first and was able to charge both my Scorpions into the Warrior blob. The first one was very successful and dropped them down to 2 Warriors. Unfortunately, on the interrupt fight the remaining Warriors were able to bring down the 2nd squad of Scorpions who were incapable of passing a single Invul.

The rest of the match was trying to stem the tide with the Wraithseer, Farseer and Guardians playing keep away but ultimately they were brought down. Very close game, we both agreed had those last two warriors been brought down it would have been a victory.


Overall Crusade was fun but I'm rather disappointed in the Eldar crusade rules compared to my other Codexes. In particular I'd like to point out Path of the Warrior. At first I thought it was decent, but after playing it; it feels like a waste of Requisition Points. Here's how it works.

Gain 1 Path point if this Aspect Warrior destroys an enemy unit or finishes the game on an objective.
Lose 1 Path point if you fail your out of action roll
Lose 1 Path point if you fail to destroy a unit or stay on an objective by turn 5

The last one is the kicker. 9e is very killy, having a T3 unit even with a 5++ Invul surviving all 5 rounds and staying on an objective is unlikely. If your Aspect manages to kill a model that's great, they're in the clear, but any Aspect that dies before killing a unit is losing a path point; so when it comes to progression these guys will be sitting in stasis. Certain units will likely almost always get a kill, but others will struggle. I think we'll either houserule this one, or just refund the requisition points.
   
Made in gb
Screaming Shining Spear





 Argive wrote:
 kingheff wrote:
That's why you run a list with 7 serpents with three squads of avengers and four squads of guardians!


Let me know how you get on


So far it's worked out well, albeit against myself on TTS. It beat a Biel tan spinners/hawks/aspects list going first and second. It also beat a kabalite/incubi/wytch force.
I moved a year or so ago so I'm short of opponents, barring the crusade games at my local gw, I've just found another store that does 1k games which hopefully will enable me to arrange some full size games soon. But I think the list is good, seven serpents is extremely tough to chew through, enabling the hail of doom/mobile fighters combo to really hit hard.

 
   
Made in gb
Screaming Shining Spear





 The Red Hobbit wrote:
Got a chance to play three Crusade games this past weekend, all at 25PL (~500pts). The biggest difficulty at this level is you're almost certainly working with a Patrol and that Elites spot gets filled up so quickly. I went with two of my favorite aspects, Dire Avengers and Striking Scorpions. Since my opponent enjoys the biggest of bugs for Tyranids I wanted to bring along a sturdy Wraith construct as well. Unfortunately, the Wraithlord moved into the crowded Elite spot, but I did have a Wraithseer handy for Heavy Support (I wonder if they'll FAQ it to Elite later). I tried out the Autarch at this power level, the reroll 1s and 2x Command reroll was helpful but unfortunately he had some poor luck with his Invuls.

We ended up playing the Pariah Nexus crusade pack and enjoyed the modified deployment rules, I think my favorite was the one that delayed when forces come in, but it's pretty tough when you only have 3-4 units.

Game 1
Spoiler:
Far flung Craftworld - Warding runes + Headstrong
Autarch (Mandiblasters + Fusion Pistol + Sword)
Guardians
Dire Avengers (Exarch w/ Dire Sword)
Striking Scorpions (Exarch w/ Biting Blade & Crushing Blows)
Wraithseer

Vs

Brood Lord
A few Lictors
Carnifex

Fun first game, my opponent was really into playing the sneaky units for the initial steps of an invasion and brought a big bug along for the ride. His Crusades rules look pretty fun and fluffy (albeit complicated). I played cautiously and held my forces back as far as I could along with Phantasm to reposition my forces. Complete victory for me, Scorpions took down the two Lictors, the Wraithseer handled the Carnifex. The Autarch fell in battle before he could fight due to the 2CP interrupt stratagem and poor rolls on my part.


Game 2
Spoiler:
Same army for me

Vs

Brood Lord
Warrior blob
Haruspex

I went first this time and expected to do pretty well. The scorpions forward deployed, and easily made their charge into the Broodlord. Unfortunately it made enough saves to survive with 1 Wound. The Wraithseer's D-Cannon brought the Haruspex down to 1 Wound, I thought that would be the end of that. Boy was I mistaken.

Scorpions were mulched by the Warriors. A handful of Guardians fell during the shooting phase, one of them was eaten by the Haruspex healing it a wound. I removed them from the front in order to make the charge more difficult for the Haruspex, this turned out to be a mistake since I overestimated how large its base was, and it was able to squeeze through some terrain and charge both the Guardians and Autarch. The Autarch fell in battle once more, unused. In the next round the Wraithseer fell, ironically, the Warriors can get up to S8, while the Carnifex was only S7. Dire Avengers spent some time locking down objectives but were ultimately hunted down. S4 shots don't do much when the opponents troops are T5.


Game 3
Spoiler:
Farseer
Guardians
2x Scorpions
Wraithseer

Broodlord & Neurothrope
Warriors
Carnifex

This match deployment rules meant we could only bring in a few units in Round 1, for me that was both my Striking Scorpions and Wraithseer. I went first and was able to charge both my Scorpions into the Warrior blob. The first one was very successful and dropped them down to 2 Warriors. Unfortunately, on the interrupt fight the remaining Warriors were able to bring down the 2nd squad of Scorpions who were incapable of passing a single Invul.

The rest of the match was trying to stem the tide with the Wraithseer, Farseer and Guardians playing keep away but ultimately they were brought down. Very close game, we both agreed had those last two warriors been brought down it would have been a victory.


Overall Crusade was fun but I'm rather disappointed in the Eldar crusade rules compared to my other Codexes. In particular I'd like to point out Path of the Warrior. At first I thought it was decent, but after playing it; it feels like a waste of Requisition Points. Here's how it works.

Gain 1 Path point if this Aspect Warrior destroys an enemy unit or finishes the game on an objective.
Lose 1 Path point if you fail your out of action roll
Lose 1 Path point if you fail to destroy a unit or stay on an objective by turn 5

The last one is the kicker. 9e is very killy, having a T3 unit even with a 5++ Invul surviving all 5 rounds and staying on an objective is unlikely. If your Aspect manages to kill a model that's great, they're in the clear, but any Aspect that dies before killing a unit is losing a path point; so when it comes to progression these guys will be sitting in stasis. Certain units will likely almost always get a kill, but others will struggle. I think we'll either houserule this one, or just refund the requisition points.


Great write up.
I know what you mean about the crusade rules, compared to the drukhari rules they're very underwhelming, it's just a way to get a few (not very interesting) buffs on a few units.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Thanks! I like the fluff behind the crusade rules but I feel like they tried too hard to ensure it wouldn't be too powerful.

For instance transforming a wounded unit into a Wraithguard unit is a really cool way to spend Requisition. But getting two battle scars on the same unit may not even happen in the same crusade league. You also can't do it if it would exceed your supply PL, so at that point you my as well just buy a Wraithguard.

Path of the Seer & Outcast are probably easier to manage but the Aspect one is painful.

This message was edited 1 time. Last update was at 2022/04/07 19:33:24


 
   
Made in dk
Regular Dakkanaut




Ok, so I've been working with this build for I while now. its the one that I almost lost to orks with because I didn't manage to screen off the dakka jets t1.

Spoiler:


++ Patrol Detachment 0CP (Aeldari - Craftworlds) [57 PL, 11CP, 1,030pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Selection: Ulthwe: Foresight of the Damned

Detachment Command Cost

+ HQ +

Autarch Skyrunner [5 PL, -1CP, 100pts]: Laser Lance, Stratagem: Champion of the Aeldari
. Sunstorm

Eldrad Ulthran [8 PL, 145pts]: 1. Guide, 3. Fortune, 5. Will of Asuryan, Ulthwe: Fate Reader, Warlord

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Warlock Skyrunners [3 PL, 60pts]: 3. Ghostwalk, 4. Protect/Jinx
. The Ghosthelm of Alishazier
. Warlock Skyrunner: Witchblade

Wraithlord [8 PL, 125pts]: 2 x Shuriken Catapult, Ghostglaive, 2x Scatter Laser

Wraithlord [8 PL, 140pts]: 2 x Shuriken Catapult, 2x Bright Lance

+ Fast Attack +

Shining Spears [6 PL, 130pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Expert Lancers, Laser Lance, Shimmershield, Shuriken Cannon

Shining Spears [6 PL, 125pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Heartstrike, Paragon Sabre, Shimmershield, Shuriken Cannon

+ Heavy Support +

Falcon [9 PL, 140pts]: Scatter Laser, Twin Shuriken Catapult

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [62 PL, -4CP, 971pts] ++

+ Configuration +

Craftworld Selection: Ulthwe: Foresight of the Damned

Detachment Command Cost [-2CP]

+ Stratagems +

Stratagem: Treasures of the Aeldari [-1CP]

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ +

Baharroth [7 PL, 140pts]

Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade
. The Weeping Stones

+ Troops +

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [6 PL, 72pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults, stand firm

Howling Banshees [9 PL, 123pts]
. 5x Howling Banshee: 5x Banshee Blade, 5x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords, Piercing Strikes

Warlocks [2 PL, 40pts]: 4. Protect/Jinx
. Warlock: Witchblade

+ Fast Attack +

Swooping Hawks [9 PL, 141pts]
. 6x Swooping Hawk: 6x Lasblaster
. Swooping Hawk Exarch: Lasblaster, The Phoenix Plume (Shrine Relic), Winged Evasion

Warp Spiders [10 PL, 130pts]
. 5x Warp Spider: 5x Death Spinner
. Warp Spider Exarch
. . Two Death Spinners & The Spider's Bite (Shrine Relic)

+ Heavy Support +

Falcon [9 PL, 140pts]: Scatter Laser, Twin Shuriken Catapult

++ Total: [119 PL, 7CP, 2,000pts] ++


it is pretty elite. No throw aways and no real screens. But almost all the good stuff Is in there.
- it exploits strands and can reorganize it self each turn to use the rolls it gets. To some extend.
- it only has 6 lance shots each round for antitank but it makes the best use of that and almost always can hit and wound on 90pct of these.
- it is fast. the two drops from the falcons is only half of it.
- controls objectives really well with hawks, baharoth and sunstorm.
- gets the autocharge out of deep strike with strands and ghost walk. really beauty with banshees t1 and baharoth late game.
- its optimized for hawks, baha, eldrad for to the last.

it tore space wolfs to shreds and had them tabled by the end of t3.
its still a bit sketchy and a few positioning errors can ruin your day. but when it all fits together its an effin swiss watch : )

This message was edited 3 times. Last update was at 2022/04/09 18:11:19


 
   
Made in us
Walking Dead Wraithlord






Interesting choice of warlocks.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Regular Dakkanaut




Well... I had a rude awakening as to the power of the Tau codex this weekend...

I went up against a Tau Farsight list that null deployed on me, and I don't have ANY idea how to stop it...

The list contained:

2 Coldstar Commanders
3 Stealth Suit units
3 Battlesuit Units (2x 5man 1x 6man)
w/ Airburst, Cyclic Ion, Flamer, Shield
2 Riptide w/ Drones

The board consisted of a total of 2 large LOS blocking pieces, 4 smaller LOC blocking pieces, 2 forests, and 2 sets of crates.

The list worked like this...

During deployment he drops the stealth suits as close to my deployment zone as possible, all three (did try to screen them out with my Rangers but he got the first drop) puts all three crisis suits into Deep strike, and positions the 2 commanders with the 2 riptides elsewhere on the board.

We then roll for first turn.

IF he goes first, he selects Mont'Ka and he drops homing beacons next to each stealth suit and drops the crisis suits on those beacons first turn.

IF he goes second he chooses Ky'Yun (sp?) and sucks up the stealth suits into strategic reserves using the Ky'Yun special rule.

So, when he drops he uses most of his CP through giving rerolls to Hit and Rerolls to wound on two different crisis suits and a couple of other "minor" strats. The end result was that I had lost over 1200 points of stuff before I even had a chance to move when he went first, and i saw another game where he went second and dropped T2 and did the same...

Like I said earlier, I tried screening him out but that failed... I thought about deploying on the back board edge, but then I would loose on points... and even when he did drop and I had a Nightspinner ready with Forewarned I couldn't get passed his 4++ invul save.

TBH, I don't even think Halries could withstand this...

If you had everything in the dex available, what would be the counter? Because I can't think of one...
   
 
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