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Made in ca
Nihilistic Necron Lord




The best State-Texas

 dan2026 wrote:
What is the point of the melee Knight that has the Chainsword and the Gauntlet?
Seems kinda redundant.


Higher Base attacks, and likely an exploding 6's style rule in (For, say the Rampager)

You get the x3 sweep attacks with the Chainsword for say, killing Marines and the 3D X2 Gauntlet sweeps for something like Custodes. Swords are also supposed to have higher AP.

This message was edited 1 time. Last update was at 2022/04/13 15:37:40


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The Great State of New Jersey

Basically your one stop shop for shithousing any potential target you can think of in melee. Gauntlet strike vs superheavies, Chainsword strike vs regular vehicles/monsters, Gauntlet sweep vs heavier infantry, Chainsword sweep vs lighter infantry.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 dan2026 wrote:
What is the point of the melee Knight that has the Chainsword and the Gauntlet?
Seems kinda redundant.


The way I've been running my Rampager, she hits on 2+, wounds on 2+ (S16!), re-rolls all of that, starts with 6 attacks thanks to her warlord trait, gets ANOTHER attack when she goes below half wounds, doesn't start hitting on 3+ until bottom bracket, gets TWO extra hits on hit rolls of 6, and then gets extra attacks every time she kills a character.

That's the point.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in nl
Oozing Spawning Vat




 Manfred von Drakken wrote:
 dan2026 wrote:
What is the point of the melee Knight that has the Chainsword and the Gauntlet?
Seems kinda redundant.


The way I've been running my Rampager, she hits on 2+, wounds on 2+ (S16!), re-rolls all of that, starts with 6 attacks thanks to her warlord trait, gets ANOTHER attack when she goes below half wounds, doesn't start hitting on 3+ until bottom bracket, gets TWO extra hits on hit rolls of 6, and then gets extra attacks every time she kills a character.

That's the point.


How are getting all this on one rampager?
   
Made in us
Master Tormentor





St. Louis

villean wrote:
 Manfred von Drakken wrote:
 dan2026 wrote:
What is the point of the melee Knight that has the Chainsword and the Gauntlet?
Seems kinda redundant.


The way I've been running my Rampager, she hits on 2+, wounds on 2+ (S16!), re-rolls all of that, starts with 6 attacks thanks to her warlord trait, gets ANOTHER attack when she goes below half wounds, doesn't start hitting on 3+ until bottom bracket, gets TWO extra hits on hit rolls of 6, and then gets extra attacks every time she kills a character.

That's the point.


How are getting all this on one rampager?

That's pretty much just a stock House Khomentis Rampager with Knight Diabolus and the Gauntlet of Ascension. Not sure what the second exploding hit is from, mind. You can get more attacks out of it as well if you take Vow of Carnage and mulch some units by stomping on them.
   
Made in us
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Tzeentch's Fan Girl






Southern New Hampshire

 Laughing Man wrote:
villean wrote:
 Manfred von Drakken wrote:
 dan2026 wrote:
What is the point of the melee Knight that has the Chainsword and the Gauntlet?
Seems kinda redundant.


The way I've been running my Rampager, she hits on 2+, wounds on 2+ (S16!), re-rolls all of that, starts with 6 attacks thanks to her warlord trait, gets ANOTHER attack when she goes below half wounds, doesn't start hitting on 3+ until bottom bracket, gets TWO extra hits on hit rolls of 6, and then gets extra attacks every time she kills a character.

That's the point.


How are getting all this on one rampager?

That's pretty much just a stock House Khomentis Rampager with Knight Diabolus and the Gauntlet of Ascension. Not sure what the second exploding hit is from, mind. You can get more attacks out of it as well if you take Vow of Carnage and mulch some units by stomping on them.


I use a custom House, with Pride-fueled Fury and Frenzied Attackers, which generates extra melee hits on 6's as long as you're not using titanic feet.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Master Tormentor





St. Louis

Ah, yep, that'd do it. You miss out on the (IMO) great Khomentis WLT, but not as useful if you're going melee oriented with your big knights.
   
Made in us
Regular Dakkanaut




Khomentis is awesome for the Dread Hunter WLT, and the encircling hounds stratagem is really good against some opponents. The house trait is alright, protection from mortals in the psychic phase really helps against psychic heavy armies but would be better if it were all mortals. Vextrix with the reroll a hit and a wound each activation is really tempting as an Infernal alternative though.
   
Made in nl
Oozing Spawning Vat




 Laughing Man wrote:
villean wrote:
 Manfred von Drakken wrote:
 dan2026 wrote:
What is the point of the melee Knight that has the Chainsword and the Gauntlet?
Seems kinda redundant.


The way I've been running my Rampager, she hits on 2+, wounds on 2+ (S16!), re-rolls all of that, starts with 6 attacks thanks to her warlord trait, gets ANOTHER attack when she goes below half wounds, doesn't start hitting on 3+ until bottom bracket, gets TWO extra hits on hit rolls of 6, and then gets extra attacks every time she kills a character.

That's the point.


How are getting all this on one rampager?

That's pretty much just a stock House Khomentis Rampager with Knight Diabolus and the Gauntlet of Ascension. Not sure what the second exploding hit is from, mind. You can get more attacks out of it as well if you take Vow of Carnage and mulch some units by stomping on them.


I was under the impression that you would lose the rampages exploding 6 if take the gauntlet upgrade. As in you don't have the gauntlet that is needed for the exploding 6.
   
Made in us
Master Tormentor





St. Louis

villean wrote:
I was under the impression that you would lose the rampages exploding 6 if take the gauntlet upgrade. As in you don't have the gauntlet that is needed for the exploding 6.

It's been FAQ'd that relics that replace the chainsword and/or gauntlet count as the original weapon for the purposes of Frenzied Rampage.

This message was edited 1 time. Last update was at 2022/04/15 20:37:27


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Earn the Favour of the Dark Gods To Make Your Massive Killing Machines Even More Unstoppable - WarCom

Spoiler:



This message was edited 1 time. Last update was at 2022/04/18 13:12:04


 
   
Made in us
[DCM]
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Southern New Hampshire

Love it!

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

EDIT

This message was edited 1 time. Last update was at 2022/04/18 13:12:13


 
   
Made in be
Regular Dakkanaut





Ooooh... a mention of the old Slaanesh Subjugator Titan
   
Made in gb
Gore-Drenched Khorne Chaos Lord




I'm assuming these aren't the complete rules, or the favoured thing for slaanesh will only apply to wardogs given currently the bigger knights can already fall back and charge?

Edit: I missed the word advance - oh crap.

This message was edited 1 time. Last update was at 2022/04/18 13:49:48


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Well, that lines up with the rumors of the two that were given as examples. Guessing Tzeentch is the 5++ to 4++ Invuln Save (works in melee) and Nurgle is the FNP.

The rumor was slightly off with damaged delivered vs models killed, so I'll update that.

https://pastebin.com/VB84sQxk

This is the most up to date rumor set for anyone that wants to take a look. Really just some minor changes. I'll have to update it to say models killed instead of wounds delivered for the Favor though.

This message was edited 1 time. Last update was at 2022/04/18 14:44:21


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The Khorne favour being a better Khornate icon is nice ! Also, I guess we can guess from it that the Abominant is base WS 3+ ?

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 DreadfullyHopeful wrote:
The Khorne favour being a better Khornate icon is nice ! Also, I guess we can guess from it that the Abominant is base WS 3+ ?


All none melee dedicated knights are at present.

This message was edited 1 time. Last update was at 2022/04/18 15:15:28


 
   
Made in us
Terrifying Doombull




 Sasori wrote:
Well, that lines up with the rumors of the two that were given as examples. Guessing Tzeentch is the 5++ to 4++ Invuln Save (works in melee) and Nurgle is the FNP.

The rumor was slightly off with damaged delivered vs models killed, so I'll update that.

https://pastebin.com/VB84sQxk

This is the most up to date rumor set for anyone that wants to take a look. Really just some minor changes. I'll have to update it to say models killed instead of wounds delivered for the Favor though.


Yeah, that is a baffling decision to me. In an IK vs CK brawl, you'll _never_ get favor. I sincerely hope there is a rule that larger models count for more favor. At least 3 for monsters/vehicles and something like 6 for superheavies and knights.


Edit: Also glad to see that GW is still flailing on Undivided being a 'real thing' or not.

This message was edited 1 time. Last update was at 2022/04/18 16:33:15


Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut




I'm guessing that there will be three favors for each of the gods, and three unaligned favors. We know there are 15 total, and they mention you can theme your lance to favor one god.

Edit: Do you think they will cost different points for War Dogs vs. the larger knights?

This message was edited 1 time. Last update was at 2022/04/18 15:58:38


 
   
Made in fr
Crazed Spirit of the Defiler






bmsattler wrote:
I'm guessing that there will be three favors for each of the gods, and three unaligned favors. We know there are 15 total, and they mention you can theme your lance to favor one god.

Edit: Do you think they will cost different points for War Dogs vs. the larger knights?


Maybe. They'll also surely do dog/despoiler/tyrant restricted too.

-"For the Ruinous Powers!" 
   
Made in us
Longtime Dakkanaut





Voss wrote:
 Sasori wrote:
Well, that lines up with the rumors of the two that were given as examples. Guessing Tzeentch is the 5++ to 4++ Invuln Save (works in melee) and Nurgle is the FNP.

The rumor was slightly off with damaged delivered vs models killed, so I'll update that.

https://pastebin.com/VB84sQxk

This is the most up to date rumor set for anyone that wants to take a look. Really just some minor changes. I'll have to update it to say models killed instead of wounds delivered for the Favor though.


Yeah, that is a baffling decision to me. In an IK vs CK brawl, you'll _never_ get favor. I sincerely hope there is a rule that larger models count for more favor. At least 3 for monsters/vehicles and something like 6 for superheavies and knights.


Edit: Also glad to see that GW is still flailing on Undivided being a 'real thing' or not.


Maybe anything "titanic" will count as 2 kills?
   
Made in us
Regular Dakkanaut




Quasistellar wrote:


Maybe anything "titanic" will count as 2 kills?


That's a good point Quasistellar. I could easily see them having vehicles count as 2 or 5, and titanic counting as 5 or 10. They don't indicate anywhere what goes into the tally on that chart, just that it exists.

This message was edited 1 time. Last update was at 2022/04/18 16:57:59


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

According to the leaker, the tally actually does count wounds delt to multi-wound models as part of the tally. I.E. You kill a Custodes model you get 3 points for the Tally.

If that ends up being true, that makes the mechanic much more achievable and much better overall.

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I think that makes perfect sense.

The Slannesh fall back and X abilities seem weak at first, but they would be very nice on a War Dog or the Abhorent as it allows fall back and psychic.
   
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 Sasori wrote:
Well, that lines up with the rumors of the two that were given as examples. Guessing Tzeentch is the 5++ to 4++ Invuln Save (works in melee) and Nurgle is the FNP.

The rumor was slightly off with damaged delivered vs models killed, so I'll update that.

https://pastebin.com/VB84sQxk

This is the most up to date rumor set for anyone that wants to take a look. Really just some minor changes. I'll have to update it to say models killed instead of wounds delivered for the Favor though.
Thanks for keeping track!

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




Blood Shield is gonna wreck hard in a Knight mirror match if there's more ways of guaranteeing you strike first.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

bmsattler wrote:
I think that makes perfect sense.

The Slannesh fall back and X abilities seem weak at first, but they would be very nice on a War Dog or the Abhorent as it allows fall back and psychic.


Yeah, I think this is pretty clearly a case of Warcom getting something not quite right when it doesn't post the full screenshot of the rules text.

You do have to kill the model though to get any tally. I.E. you do 11 wounds to an Armiger, you still are at 0 tally.

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Thousand Sons 4000+
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Biloxi, MS USA

EviscerationPlague wrote:
Blood Shield is gonna wreck hard in a Knight mirror match if there's more ways of guaranteeing you strike first.


That part of Bloodshield already exists in the current Codex as the Khorne Relic.

This message was edited 1 time. Last update was at 2022/04/18 17:59:06


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Made in us
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St. Louis

EviscerationPlague wrote:
Blood Shield is gonna wreck hard in a Knight mirror match if there's more ways of guaranteeing you strike first.

Unlikely, given that Knights don't get their invulnerable in melee anyway.
   
 
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