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![[Post New]](/s/i/i.gif) 2022/10/10 06:26:43
Subject: Astra Militarum Rumors 2022
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Sadistic Inquisitorial Excruciator
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Oh great! The monopose versus multipose debate again.
Multipose: you can twist it a fraction of a millimetre before you get something that looks like a bad action figure. Who’re we kidding, they all look like bad action figures anyway. What’s the point in them all looking slightly different if they just look like different turds?
Vs.
Multipose: the sculpts look great, but in an army you’ll notice repeated minis. How much that bothers you is up to you.
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![[Post New]](/s/i/i.gif) 2022/10/10 06:30:19
Subject: Astra Militarum Rumors 2022
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Locked in the Tower of Amareo
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Only that it's false fallacy that the models look bad because you can change the pose. That's just argument from those who know they have lost the argument already because facts don't support them.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/10/10 06:34:58
Subject: Astra Militarum Rumors 2022
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Sadistic Inquisitorial Excruciator
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tneva82 wrote:Only that it's false fallacy that the models look bad because you can change the pose. That's just argument from those who know they have lost the argument already because facts don't support them.
Except it’s not. You twist any of those old kits at the waist and they instantly look bad, because that’s not how the human body works. You don’t twist them and they look bad because they’re sculpted without any natural movement. That’s why all modern kits have the legs and torso as one piece.
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![[Post New]](/s/i/i.gif) 2022/10/10 06:37:16
Subject: Re:Astra Militarum Rumors 2022
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Hardened Veteran Guardsman
Knee deep in bone ash, gore and mud
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Does anyone know which size the base of the field guns might be? I'd like to base my Forgeworld Artillery pieces for count as purposes.
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![[Post New]](/s/i/i.gif) 2022/10/10 06:43:21
Subject: Re:Astra Militarum Rumors 2022
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Thermo-Optical Hac Tao
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GiToRaZor wrote:Does anyone know which size the base of the field guns might be? I'd like to base my Forgeworld Artillery pieces for count as purposes.
I think they said 100mm?
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![[Post New]](/s/i/i.gif) 2022/10/10 07:27:59
Subject: Astra Militarum Rumors 2022
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Not as Good as a Minion
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MonkeyBallistic wrote:tneva82 wrote:Only that it's false fallacy that the models look bad because you can change the pose. That's just argument from those who know they have lost the argument already because facts don't support them.
Except it’s not. You twist any of those old kits at the waist and they instantly look bad, because that’s not how the human body works. You don’t twist them and they look bad because they’re sculpted without any natural movement. That’s why all modern kits have the legs and torso as one piece.
sir, you won the internet, this is the biggest bs I read in a long while
you just made the argument that a golf swing is impossible for the human body to justify one piece bodies in model kits
no, there are other reasons why legs and torsos are one piece than human anatomy, and this is also not for modern kits.
one piece models are the basic and oldest ones, simply because they are much easier to make (and assembled) than multi part kits
PS: and if there is one GW never cared regarding their model kits it is the human anatomy, if you think the models are close the reality you haven't seen a real human in a long time
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2022/10/10 07:33:38
Subject: Astra Militarum Rumors 2022
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Huge Bone Giant
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If you're tired of it, don't feed it. It'll pass quicker.
ImAGeek wrote: GiToRaZor wrote:Does anyone know which size the base of the field guns might be? I'd like to base my Forgeworld Artillery pieces for count as purposes.
I think they said 100mm?
Yes, they said 100mm on the reveal stream.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/10/10 07:44:44
Subject: Astra Militarum Rumors 2022
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Powerful Ushbati
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Great looking models. I wasn't expecting the emplacement weapons, and I've always thought that was something Guard needed more of.
The Kasrkin look really good, I never liked the old metal ones. These new ones look aces to me. Assuming they can all just have volly guns, that's how I'd like to run them.
The Cadian Shock troopers are fantastic. Are they going to be troops? Or will they get stuck in one of the other slots?
The new Commissar is amazing. I love that model for it's simplicity and for the fact that it fits the army aesthetic without being covered in useless bling!
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![[Post New]](/s/i/i.gif) 2022/10/10 07:48:43
Subject: Astra Militarum Rumors 2022
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Decrepit Dakkanaut
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kodos wrote: the funny part here is that duplicates are ok for GW but the worst for other manufacturers ( WM/H gets hate for having the same number of duplicates for the same price but it is totally fine for GW) Warmachine gets hate for it because they have a habit of having a 10 man squad be the Leader, 3x Pose A, 3x Pose B, and 3x Pose C. There's a huge difference between repeat poses across an army and multiples of a repeat pose in the same unit.
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This message was edited 1 time. Last update was at 2022/10/10 07:49:31
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![[Post New]](/s/i/i.gif) 2022/10/10 08:08:47
Subject: Astra Militarum Rumors 2022
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[MOD]
Otiose in a Niche
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MonkeyBallistic wrote:tneva82 wrote:Only that it's false fallacy that the models look bad because you can change the pose. That's just argument from those who know they have lost the argument already because facts don't support them.
Except it’s not. You twist any of those old kits at the waist and they instantly look bad, because that’s not how the human body works. You don’t twist them and they look bad because they’re sculpted without any natural movement. That’s why all modern kits have the legs and torso as one piece.
I think a word that should be inserted here is 'modular'. The outgoing Cadian kits were modular, there were 3 kits (Command, Troops, Heavy Weapons) that would be interchanged seamlessly. You could use a HW kit to make a kneeing rifleman. You could use Command arms and heads to give your vet troopers more character. You could swap in arms from Empire, Catachan, Adeptus Mech or other human kits. Even Marines.
By contrast a lot of the Kill Team and Necromunda kits are not. Each Necro gang seem to have their own head and arm joints and need putty or filing to mix and match.
Don't forget the IG is the average joe army. People want to be able to do some unique poses like digging a foxhole, smoking a cigarette, standing at attention etc. And more arms and more poses only helps that.
And that I think is what people miss.
As for repeated poses, they're fine if they make sense. A squad of 10 guys shooting from the shoulder looks great. A squad where one guy is aiming, one guy is jumping off a rock, one guy is leaning on the wall drinking coffee however... is not.
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![[Post New]](/s/i/i.gif) 2022/10/10 08:18:28
Subject: Astra Militarum Rumors 2022
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Regular Dakkanaut
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I dont post much so this might have been covered already.
With the Codex coming out later than this new Army Box by the looks...are people concerned about making up the box, gluing etc, before they see what the incoming codex has to offer and limit?
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![[Post New]](/s/i/i.gif) 2022/10/10 08:47:56
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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VAYASEN wrote:I dont post much so this might have been covered already.
With the Codex coming out later than this new Army Box by the looks...are people concerned about making up the box, gluing etc, before they see what the incoming codex has to offer and limit?
The box comes with the codex. They just didn't show it off because the cover shows a model they haven't previewed. You should be good to go. Automatically Appended Next Post: Kid_Kyoto wrote:I think a word that should be inserted here is 'modular'. The outgoing Cadian kits were modular, there were 3 kits (Command, Troops, Heavy Weapons) that would be interchanged seamlessly. You could use a HW kit to make a kneeing rifleman. You could use Command arms and heads to give your vet troopers more character. You could swap in arms from Empire, Catachan, Adeptus Mech or other human kits. Even Marines.
By contrast a lot of the Kill Team and Necromunda kits are not. Each Necro gang seem to have their own head and arm joints and need putty or filing to mix and match.
This is a more accurate term. And your point is very well made. The Necromunda kits are a good example of what I find frustrating about modern GW kits. I want the ability to swap around weapon loadouts and customize poses more readily. Even if it is only pivoting the waist or shoulder, it really helps. The way the new kits go together makes that a massive pain.
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This message was edited 1 time. Last update was at 2022/10/10 08:51:07
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![[Post New]](/s/i/i.gif) 2022/10/10 09:09:19
Subject: Astra Militarum Rumors 2022
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Regular Dakkanaut
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Scottywan82 wrote:VAYASEN wrote:I dont post much so this might have been covered already.
With the Codex coming out later than this new Army Box by the looks...are people concerned about making up the box, gluing etc, before they see what the incoming codex has to offer and limit?
The box comes with the codex. They just didn't show it off because the cover shows a model they haven't previewed. You should be good to go.
Automatically Appended Next Post:
Kid_Kyoto wrote:I think a word that should be inserted here is 'modular'. The outgoing Cadian kits were modular, there were 3 kits (Command, Troops, Heavy Weapons) that would be interchanged seamlessly. You could use a HW kit to make a kneeing rifleman. You could use Command arms and heads to give your vet troopers more character. You could swap in arms from Empire, Catachan, Adeptus Mech or other human kits. Even Marines.
By contrast a lot of the Kill Team and Necromunda kits are not. Each Necro gang seem to have their own head and arm joints and need putty or filing to mix and match.
This is a more accurate term. And your point is very well made. The Necromunda kits are a good example of what I find frustrating about modern GW kits. I want the ability to swap around weapon loadouts and customize poses more readily. Even if it is only pivoting the waist or shoulder, it really helps. The way the new kits go together makes that a massive pain.
Ah right. Somebody had told me the Codex might be February...while the Army Box might be Oct/Nov? This all nonsense then?
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![[Post New]](/s/i/i.gif) 2022/10/10 09:32:06
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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VAYASEN wrote:Ah right. Somebody had told me the Codex might be February...while the Army Box might be Oct/Nov? This all nonsense then?
It won't be available separately until later, but the army launch boxes include the codex in them.
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![[Post New]](/s/i/i.gif) 2022/10/10 09:36:56
Subject: Astra Militarum Rumors 2022
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Locked in the Tower of Amareo
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VAYASEN wrote:
Ah right. Somebody had told me the Codex might be February...while the Army Box might be Oct/Nov? This all nonsense then?
Non-sense? No. But the launch box has codex in itself with special cover art which might or might not be more appealing to you(I found the SOB one be best and I was annoyed most from new book that no more special cover art) but rules are same.
So if you get launch box you have the new rules already and can assemble based on new codex.
Separate codex with rest of releases out later then.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/10/10 09:41:47
Subject: Astra Militarum Rumors 2022
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Lord of the Fleet
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Anyone have an idea what that howitzer-like field gun would be? Looks too big for an Autocannon, too small for a Battlecannon.
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![[Post New]](/s/i/i.gif) 2022/10/10 09:45:02
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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Valkyrie wrote:Anyone have an idea what that howitzer-like field gun would be? Looks too big for an Autocannon, too small for a Battlecannon.
The shape is reminiscent of an earthshaker cannon, but smaller.
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![[Post New]](/s/i/i.gif) 2022/10/10 09:45:06
Subject: Astra Militarum Rumors 2022
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Locked in the Tower of Amareo
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Some sort of bespoke weapon with weird GW name most likely.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/10/10 09:47:52
Subject: Astra Militarum Rumors 2022
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Thermo-Optical Hac Tao
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Kid_Kyoto wrote: MonkeyBallistic wrote:tneva82 wrote:Only that it's false fallacy that the models look bad because you can change the pose. That's just argument from those who know they have lost the argument already because facts don't support them.
Except it’s not. You twist any of those old kits at the waist and they instantly look bad, because that’s not how the human body works. You don’t twist them and they look bad because they’re sculpted without any natural movement. That’s why all modern kits have the legs and torso as one piece.
I think a word that should be inserted here is 'modular'. The outgoing Cadian kits were modular, there were 3 kits (Command, Troops, Heavy Weapons) that would be interchanged seamlessly. You could use a HW kit to make a kneeing rifleman. You could use Command arms and heads to give your vet troopers more character. You could swap in arms from Empire, Catachan, Adeptus Mech or other human kits. Even Marines.
By contrast a lot of the Kill Team and Necromunda kits are not. Each Necro gang seem to have their own head and arm joints and need putty or filing to mix and match.
Don't forget the IG is the average joe army. People want to be able to do some unique poses like digging a foxhole, smoking a cigarette, standing at attention etc. And more arms and more poses only helps that.
And that I think is what people miss.
As for repeated poses, they're fine if they make sense. A squad of 10 guys shooting from the shoulder looks great. A squad where one guy is aiming, one guy is jumping off a rock, one guy is leaning on the wall drinking coffee however... is not.
They mentioned on the stream I think that you can swap arms between the command squad and the infantry squad. And if that’s the case I’d imagine the same is true of the heavy weapons squads and field artillery. If they aren’t overselling it (which I accept is a non-zero possibility), it should be pretty close to what the current kits are like except for the torso to leg joint, which most of the torsos were the same anyway and you can’t twist that joint much at all with the current kit until it looks weird.
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![[Post New]](/s/i/i.gif) 2022/10/10 09:54:16
Subject: Astra Militarum Rumors 2022
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Ridin' on a Snotling Pump Wagon
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Scottywan82 wrote: Valkyrie wrote:Anyone have an idea what that howitzer-like field gun would be? Looks too big for an Autocannon, too small for a Battlecannon.
The shape is reminiscent of an earthshaker cannon, but smaller.
Fairly sure they described it as a smaller Earthshaker equivalent during the stream. Of course that’s my dodgy recollection of info given by the presenters on the stream who by no means gave accurate info in the first place.
Still looking forward to see what Ork players do to with those kits though.
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![[Post New]](/s/i/i.gif) 2022/10/10 09:58:05
Subject: Astra Militarum Rumors 2022
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Regular Dakkanaut
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Did they hint at when its coming out?
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![[Post New]](/s/i/i.gif) 2022/10/10 10:01:57
Subject: Astra Militarum Rumors 2022
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Ridin' on a Snotling Pump Wagon
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Now. Open question.
I’ve seen mention on Dakka that the forthcoming Codex was removing a bunch of options, but I’ve not followed what those are said to be.
One I did glean from casual reading was Infantry Squads losing Heavy Weapons. Thanks to the livestream, we now know the rumour to have been a miscommunication. Whilst Cadian Shocktroop squads only get Special Weapons, Infantry Squads can still have Heavy Weapons.
So…..can someone offer me a comment-free list of the other things we’re being told as going bye bye? Automatically Appended Next Post:
Soon is all the said. I reckon by the end of the month, as the Squat set came hot on the heels of the full reveal.
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This message was edited 1 time. Last update was at 2022/10/10 10:02:46
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![[Post New]](/s/i/i.gif) 2022/10/10 10:26:56
Subject: Astra Militarum Rumors 2022
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[MOD]
Otiose in a Niche
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Mad Doc Grotsnik wrote:Now. Open question.
I’ve seen mention on Dakka that the forthcoming Codex was removing a bunch of options, but I’ve not followed what those are said to be.
One I did glean from casual reading was Infantry Squads losing Heavy Weapons. Thanks to the livestream, we now know the rumour to have been a miscommunication. Whilst Cadian Shocktroop squads only get Special Weapons, Infantry Squads can still have Heavy Weapons.
So…..can someone offer me a comment-free list of the other things we’re being told as going bye bye?
Rumors were:
 No HW in troop squads but 2 specials
 Current vets (BS3+, 3 specials, 1 heavy) go away
 Conscripts go away
 Special Weapon teams go away
My GUESS is what we will see is
 New Vet units for specific regiments (DKK, Cats and Cads at first)
 Current troop squads remain the same, MAYBE with 2 special weapons allowed instead of a HW
 Current vets (BS3+, 3 specials, 1 heavy) go away
 Conscripts go away
 Special Weapon teams go away
But we shall see.
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![[Post New]](/s/i/i.gif) 2022/10/10 11:19:04
Subject: Astra Militarum Rumors 2022
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Hurr! Ogryn Bone 'Ead!
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My understanding is that we already know current infantry squads will remain the same and cadian shock troops are the ones that can't take a HW and take two different special weapons.
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![[Post New]](/s/i/i.gif) 2022/10/10 11:31:15
Subject: Astra Militarum Rumors 2022
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Ridin' on a Snotling Pump Wagon
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Cool, thank you for that.
Though I’m wondering if, Stats Wise, Cadian Shock Troops might be Veterans for all intents and purposes. Can’t remember if the Livestream said how many Special Weapons they get. But I think they explicitly said each kit comes with two of each weapon. Though I may be confusing that with the Kasrkin. Who are lovely.
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![[Post New]](/s/i/i.gif) 2022/10/10 11:52:30
Subject: Astra Militarum Rumors 2022
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Thermo-Optical Hac Tao
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Mad Doc Grotsnik wrote:Cool, thank you for that.
Though I’m wondering if, Stats Wise, Cadian Shock Troops might be Veterans for all intents and purposes. Can’t remember if the Livestream said how many Special Weapons they get. But I think they explicitly said each kit comes with two of each weapon. Though I may be confusing that with the Kasrkin. Who are lovely.
It was the Kasrkin they specifically said that about yeah.
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![[Post New]](/s/i/i.gif) 2022/10/10 12:24:15
Subject: Astra Militarum Rumors 2022
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Fixture of Dakka
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Valkyrie wrote:Anyone have an idea what that howitzer-like field gun would be? Looks too big for an Autocannon, too small for a Battlecannon.
I'd guess about the same as a Taurox battlecannon, which will probably be upgraded slightly like most weapons are, so statwise something like the Predator Autocannon.
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![[Post New]](/s/i/i.gif) 2022/10/10 12:24:57
Subject: Astra Militarum Rumors 2022
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[MOD]
Otiose in a Niche
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Did they say anything else about Kasrkin?
Are they Scions in new hats, or do they have a different role?
Maybe just heavy infantry but without deepstriking?
Any chance of shotguns on them or just Helguns?
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![[Post New]](/s/i/i.gif) 2022/10/10 12:28:17
Subject: Astra Militarum Rumors 2022
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Dakka Veteran
South East London
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Kasrkin are not Scions and this is reflected in their rules - they get their own "trait", so you pick one for the army and can pick another one for the Kasrkin.
They are elite Cadian veterans, rather than Stormtroopers, but I think they will get access to similar weaponry by the looks of it.
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"Dig in and wait for Winter" |
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![[Post New]](/s/i/i.gif) 2022/10/10 12:34:45
Subject: Astra Militarum Rumors 2022
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's a mini-Earthshaker. Just being a slightly more different-er Autocannon would make it about as redundant as the slightly bigger lascannon.
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