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![[Post New]](/s/i/i.gif) 2022/11/07 22:14:25
Subject: Astra Militarum Rumors 2022
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Gore-Drenched Khorne Chaos Lord
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Honestly I'm usually one of the last people saying stuff like this but the rough riders seem to be a little over tuned conveniently on a new kit. They're humans, why are they base s4? Why do they have a lance, pistol and gun? Being core with the ignoring movement penalties, fast, reasonable ws, save and 2w and versatile melee weapons that are conveniently s8 is a little bit of a good package.
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![[Post New]](/s/i/i.gif) 2022/11/07 22:23:02
Subject: Re:Astra Militarum Rumors 2022
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Confessor Of Sins
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1. The Horse. Has to be the horse
2. Because that is want is on the models.
3. That is pretty nice!
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![[Post New]](/s/i/i.gif) 2022/11/07 22:27:35
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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Famous "remarks made before in-codex synergies are revealed", but the field ordinance batteries look kind of sad if the rumoured 70 points price tag is correct.
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![[Post New]](/s/i/i.gif) 2022/11/07 22:44:38
Subject: Re:Astra Militarum Rumors 2022
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Perfect Shot Ultramarine Predator Pilot
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Overpowered rough riders, the new AoS character being the only way to issue orders to certain units (and doing it with extreme efficiency), GW isn't exactly being subtle about making the new kits a mandatory purchase.
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![[Post New]](/s/i/i.gif) 2022/11/08 00:57:24
Subject: Astra Militarum Rumors 2022
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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People do understand that rough riders can be move blocked right? I'd argue Cavalry has to be over tuned because otherwise they never get there. Also honestly they're 5pts cheaper than Ork Squig Cav which are tougher, more wounds, same save, 2" slower, can advance and charge, can do mortals, and have similar if not more attacks.
And they aren't lighting up the boards and haven't been since they came out. That cavalry key word is a bastard.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2022/11/08 01:51:12
Subject: Astra Militarum Rumors 2022
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Storm Trooper with Maglight
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Dudeface wrote:Honestly I'm usually one of the last people saying stuff like this but the rough riders seem to be a little over tuned conveniently on a new kit. They're humans, why are they base s4? Why do they have a lance, pistol and gun? Being core with the ignoring movement penalties, fast, reasonable ws, save and 2w and versatile melee weapons that are conveniently s8 is a little bit of a good package.
I'm not gonna question it.
I'm just gonna ride the cybernetic tiger.
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![[Post New]](/s/i/i.gif) 2022/11/08 02:15:37
Subject: Re:Astra Militarum Rumors 2022
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Longtime Dakkanaut
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Aecus Decimus wrote:Overpowered rough riders, the new AoS character being the only way to issue orders to certain units (and doing it with extreme efficiency), GW isn't exactly being subtle about making the new kits a mandatory purchase.
That's impossible, that implies the Votaan were poorly designed too!
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![[Post New]](/s/i/i.gif) 2022/11/08 02:20:09
Subject: Re:Astra Militarum Rumors 2022
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Perfect Shot Ultramarine Predator Pilot
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Sorry, I didn't mean to imply any such thing. Let me clarify and say it explicitly: SQUATS WERE POORLY DESIGNED.
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![[Post New]](/s/i/i.gif) 2022/11/08 02:42:25
Subject: Re:Astra Militarum Rumors 2022
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Storm Trooper with Maglight
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![[Post New]](/s/i/i.gif) 2022/11/08 02:44:49
Subject: Re:Astra Militarum Rumors 2022
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Longtime Dakkanaut
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So, if I see it correctly, Sergeant can be 'model' who takes the goad and throws multiple mortal wounds on any vehicle that passes by?
Also I like his cheap sabre is not only strictly better than master crafted power swords Bladeguard have, but is also better than priceless, one of a kind relic sword Leontus has. Immersion!
Kinda sad RR lost their special weapons, but if they could also do drive-by-melta on the way in the unit could be a little too good...
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![[Post New]](/s/i/i.gif) 2022/11/08 03:34:19
Subject: Astra Militarum Rumors 2022
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Battlewagon Driver with Charged Engine
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Do we think those guardsmen are the same size/on the same size bases as the existing ones?
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![[Post New]](/s/i/i.gif) 2022/11/08 04:11:57
Subject: Astra Militarum Rumors 2022
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Boom! Leman Russ Commander
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Billagio wrote:Do we think those guardsmen are the same size/on the same size bases as the existing ones?
Guardsmen are on 25mm.
Command figures and Kasrkin are on bigger bases.
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2022/11/08 04:15:57
Subject: Re:Astra Militarum Rumors 2022
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Fixture of Dakka
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Irbis wrote:
Kinda sad RR lost their special weapons, but if they could also do drive-by-melta on the way in the unit could be a little too good...
Yeah, I could hear the screaming in my head about it from an alternate reality where they were allowed to keep them. While I'm sad that I once again have illegal models, at least the rest are decently good now.
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![[Post New]](/s/i/i.gif) 2022/11/08 04:21:28
Subject: Re:Astra Militarum Rumors 2022
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Perfect Shot Ultramarine Predator Pilot
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cuda1179 wrote: Irbis wrote:
Kinda sad RR lost their special weapons, but if they could also do drive-by-melta on the way in the unit could be a little too good...
Yeah, I could hear the screaming in my head about it from an alternate reality where they were allowed to keep them. While I'm sad that I once again have illegal models, at least the rest are decently good now.
I don't think it would have been a big deal. You had to give up the lance to take a special weapon and TBH with those lance stats I don't think it would even be a good idea from a list optimization point of view. It's pretty clearly a "no model no rules" thing, not a balance decision.
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This message was edited 1 time. Last update was at 2022/11/08 04:21:59
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![[Post New]](/s/i/i.gif) 2022/11/08 05:23:45
Subject: Astra Militarum Rumors 2022
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Hardened Veteran Guardsman
Knee deep in bone ash, gore and mud
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Dudeface wrote:Honestly I'm usually one of the last people saying stuff like this but the rough riders seem to be a little over tuned conveniently on a new kit. They're humans, why are they base s4? Why do they have a lance, pistol and gun? Being core with the ignoring movement penalties, fast, reasonable ws, save and 2w and versatile melee weapons that are conveniently s8 is a little bit of a good package.
Well it is standard practice that new kits are a bit better so that they sell and that is with about every codex release. Afterwards we are always seeing nerfs if things are OP.
I don't really see them that over powered. Yes they shine under very isolated conditions. In the end though, they still suffer from their low survivability and that if they get charged first, their profile looks a lot less interesting. That has been the case since forever. The only new thing is, that they can potentially threaten vehicles. Still you can hard counter them by: a) simply shooting them, T4 2W 4+ for 20pts, that is a lot worse than MEQ. b) screen your valuable units with cheap chaff, because the Cavalry is on large bases and can't fly. Or c) Assassinate them with Jump Units that are a lot more mobile and will utterly wreck them. Rough Riders don't have any of those fancy Strike First/if charged count as having charged rules after all.
And that is exactly how they've been dealt with even back in 3rd.
Yes Leroy Arcadia is a powerful multiplier, but he is also a massive points sink and in top 1 per army. And he does nothing to amend any of the weaknesses I listed.
And also, complaining that they have las pistols and lasrifles? Did I miss something? The las rifle is still utter crap and if the target has decently durable profile, probably not worth your lifetime to even go through the hassle of shooting it in the first place.
For me they seem reasonably strong to be taken and a considerable threat that can't be ignored in target priority. But neither death star potential, nor without weakness, just as they should be for their function.
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![[Post New]](/s/i/i.gif) 2022/11/08 05:48:39
Subject: Astra Militarum Rumors 2022
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Locked in the Tower of Amareo
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New kit overpowered? Like da flyers? Tau flyers? Mork/gorkanaut? Primaris line?
Nice myth you keep spreading
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/11/08 06:15:47
Subject: Astra Militarum Rumors 2022
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Perfect Shot Ultramarine Predator Pilot
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How do you profitably screen something that can kill your chaff for 100 points? At 20ppm rough riders are going to trade at least neutrally and probably somewhat favorably even if they're "only" wiping all your chaff off the table. And not all armies even have chaff that can stand in front of your real army and die without taking up an excessive amount of points.
Yes Leroy Arcadia is a powerful multiplier, but he is also a massive points sink and in top 1 per army.
180 points is hardly a "massive point sink", especially when you're getting three standard officers worth of orders plus the ability to give orders to things that can't normally receive them plus a change of objectives or +1 CP. Even ignoring the combat stats he compares pretty favorably to his points in normal officers and he does it from a single FOC slot. And there's still the possibility that he unlocks storm troopers as troops like the leaks suggested, adding even more value. He's going to be an auto-include in almost every army at 180 points.
And also, complaining that they have las pistols and lasrifles? Did I miss something?
Not from a balance point of view, it's just a stupid concept that these guys are carrying 3-4 different weapons and somehow managing to swap between a two-handed rifle and a lance in the middle of a charge.
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This message was edited 1 time. Last update was at 2022/11/08 06:17:03
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![[Post New]](/s/i/i.gif) 2022/11/08 06:19:59
Subject: Re:Astra Militarum Rumors 2022
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Stubborn Dark Angels Veteran Sergeant
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Talking of just targeting down the RR isn't potentially a valid tactic, however they won't be that hard to kill, if you can kill a marine with each, you can them without taking up other firepower you need to neutralise other threats.
Anyway, back to my point, there's a rumoured regiment trait or stratagem where you can mass outflank (anything) from turn 2 without normal restrictions. So outflanking these into your enemies deployment zone, Turn 2.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2022/11/08 06:37:40
Subject: Astra Militarum Rumors 2022
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Boom! Leman Russ Commander
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Not from a balance point of view, it's just a stupid concept that these guys are carrying 3-4 different weapons and somehow managing to swap between a two-handed rifle and a lance in the middle of a charge.
What you are failing to grasp with this last point is that this game is abstract. It is also not a wargame. These are game pieces that people give attributes to.
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2022/11/08 07:10:37
Subject: Astra Militarum Rumors 2022
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Gore-Drenched Khorne Chaos Lord
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General Hobbs wrote:
Not from a balance point of view, it's just a stupid concept that these guys are carrying 3-4 different weapons and somehow managing to swap between a two-handed rifle and a lance in the middle of a charge.
What you are failing to grasp with this last point is that this game is abstract. It is also not a wargame. These are game pieces that people give attributes to.
Where does the 12ft melta lance go while they fire an assault rifle 2 handed whilst riding horses at full pelt?
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![[Post New]](/s/i/i.gif) 2022/11/08 07:17:32
Subject: Astra Militarum Rumors 2022
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Stealthy Warhound Titan Princeps
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Same place a Mongol lancer's lance goes when he fires his bow I'd imagine.
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![[Post New]](/s/i/i.gif) 2022/11/08 07:22:43
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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tneva82 wrote:New kit overpowered? Like da flyers? Tau flyers? Mork/gorkanaut? Primaris line?
Nice myth you keep spreading
You're denying it has happened though. I mean, we had literal proof of the example with Wraithknights. Sometimes GW thinks their unit might actually be broken too with how they choose to play as well.
To pretend they've actually changed because they have social media now is just denial.
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![[Post New]](/s/i/i.gif) 2022/11/08 07:28:11
Subject: Astra Militarum Rumors 2022
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Gore-Drenched Khorne Chaos Lord
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EviscerationPlague wrote:tneva82 wrote:New kit overpowered? Like da flyers? Tau flyers? Mork/gorkanaut? Primaris line?
Nice myth you keep spreading
You're denying it has happened though. I mean, we had literal proof of the example with Wraithknights. Sometimes GW thinks their unit might actually be broken too with how they choose to play as well.
To pretend they've actually changed because they have social media now is just denial.
The claim was that all new kits are overpowered, plenty of evidence to show that they're not. Some are, but it's not a high enough % to suggest it's intentional.
Edit: I'm aware of the wraithknight thing, I know that will happen sometimes as well, but all that management team are gone as far as we know.
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This message was edited 1 time. Last update was at 2022/11/08 07:28:46
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![[Post New]](/s/i/i.gif) 2022/11/08 08:32:43
Subject: Re:Astra Militarum Rumors 2022
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Long-Range Land Speeder Pilot
UK
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Irbis wrote:So, if I see it correctly, Sergeant can be 'model' who takes the goad and throws multiple mortal wounds on any vehicle that passes by?
Also I like his cheap sabre is not only strictly better than master crafted power swords Bladeguard have, but is also better than priceless, one of a kind relic sword Leontus has. Immersion!
Kinda sad RR lost their special weapons, but if they could also do drive-by-melta on the way in the unit could be a little too good...
Until the inevitable FAQ yeah he can take the goad. He can also take both the goad and power sabre together, and if the so far very accurate leaks are true, upgrade the sabre to a +2A relic sabre for the equivalent of 8 attacks that hit like powerfists on the charge with extra mortals on vehicles..
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![[Post New]](/s/i/i.gif) 2022/11/08 08:56:23
Subject: Astra Militarum Rumors 2022
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Towering Hierophant Bio-Titan
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EviscerationPlague wrote:tneva82 wrote:New kit overpowered? Like da flyers? Tau flyers? Mork/gorkanaut? Primaris line?
Nice myth you keep spreading
You're denying it has happened though. I mean, we had literal proof of the example with Wraithknights. Sometimes GW thinks their unit might actually be broken too with how they choose to play as well.
To pretend they've actually changed because they have social media now is just denial.
The original source of that rumour literally said that the sales manager responsible for the decision had since left GW, and that they hadn't heard of anything similar happening after that.
Funny how people don't quote that part of it though.
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![[Post New]](/s/i/i.gif) 2022/11/08 09:05:11
Subject: Astra Militarum Rumors 2022
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Huge Bone Giant
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Sculptor guy: Hey, look! We made these artillery pieces for the Astral Guard.
Fluff guy: Astra Militarum.
Sculptor guy: Come again? Anyway, we've redone the Cadians and added an AT gun, a howitzer and a multiple rocket launcher.
Rules guy: That's two indirect fire weapons. We probably shouldn't have that many of those.
Sculptor guy: Well, then just don't make both of them indirect fire.
Fluff guy: I mean, that's kind of how those rocket launchers work and what's the point of a howitzer if it doesn't shoot things it can't see?
Rules guy: I suppose we could make the rocket launcher indirect and make the distinction between the AT gun and howitzer revolve around focused damage versus blast.
Sculptor guy: There, problem solved.
Fluff guy: No, it's not. I have this really cool story in mind for the howitzer that involves indirect fire.
Rules guy: Just use the rocket launcher instead?
Fluff guy: No listen, that doesn't work. That thing goes whoosh whoosh whoosh kaboom! I really need a crack kaboom! It doesn't work any other way. It's got to be the howitzer.
Rules guy: Oh, come on!
Fluff guy: I. Need. Crack.
Sculptor guy: Don't we all?
Rules guy: I sure do now...
Fluff guy: It's settled then! Crack for everyone and indirect fire for the howitzer!
Rules guy: Whatever. Just give me my fix.
Dudeface wrote:General Hobbs wrote:
Not from a balance point of view, it's just a stupid concept that these guys are carrying 3-4 different weapons and somehow managing to swap between a two-handed rifle and a lance in the middle of a charge.
What you are failing to grasp with this last point is that this game is abstract. It is also not a wargame. These are game pieces that people give attributes to.
Where does the 12ft melta lance go while they fire an assault rifle 2 handed whilst riding horses at full pelt?
Haven't we determined that since humans are S3, S4 must represent the horse? Logic dictates that melee weapons that add to the bearer's strength are used by the part of the model that contributes the strength characteristic. Horses don't have hands, therefore it follows that the lance is held with the horse's teeth. That also leaves the rider free to fire his lasgun and pistol akimbo.
It's science! And probably featured on an 80s metal album cover, which makes everything better!
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/11/08 09:21:32
Subject: Astra Militarum Rumors 2022
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Longtime Dakkanaut
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Geifer wrote:
Sculptor guy: Hey, look! We made these artillery pieces for the Astral Guard.
Fluff guy: Astra Militarum.
Sculptor guy: Come again? Anyway, we've redone the Cadians and added an AT gun, a howitzer and a multiple rocket launcher.
Rules guy: That's two indirect fire weapons. We probably shouldn't have that many of those.
Sculptor guy: Well, then just don't make both of them indirect fire.
Fluff guy: I mean, that's kind of how those rocket launchers work and what's the point of a howitzer if it doesn't shoot things it can't see?
Rules guy: I suppose we could make the rocket launcher indirect and make the distinction between the AT gun and howitzer revolve around focused damage versus blast.
Sculptor guy: There, problem solved.
Fluff guy: No, it's not. I have this really cool story in mind for the howitzer that involves indirect fire.
Rules guy: Just use the rocket launcher instead?
Fluff guy: No listen, that doesn't work. That thing goes whoosh whoosh whoosh kaboom! I really need a crack kaboom! It doesn't work any other way. It's got to be the howitzer.
Rules guy: Oh, come on!
Fluff guy: I. Need. Crack.
Sculptor guy: Don't we all?
Rules guy: I sure do now...
Fluff guy: It's settled then! Crack for everyone and indirect fire for the howitzer!
Rules guy: Whatever. Just give me my fix.
Don't think that'll ever happen. Sculptor guy has a nice corner offfice and juicy shares, fluff guy is an aged, overweight nerd in a tiny cubicle after manning a GW store in Backwater UK, happy to have a somewhat reliable contract at least, while rules guy is an unpaid intern in the basement, working for a free Primaris a week.
Hierarchy at GW is a bitch
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![[Post New]](/s/i/i.gif) 2022/11/08 09:25:23
Subject: Astra Militarum Rumors 2022
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Ridin' on a Snotling Pump Wagon
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Also entirely made up in your example.
If you need to lie to make your point, maybe just….don’t?
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![[Post New]](/s/i/i.gif) 2022/11/08 09:35:28
Subject: Astra Militarum Rumors 2022
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The Dread Evil Lord Varlak
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i'd have prefered it, if we could've gotten rough riders without lances and then bought the lances if we wanted too... but options are not okay, okay!
but no, all rough riders are lancers and dragoons at the same time. Their profile thoigh is pretty nuts.
2 additional hits for a hit with the frag lance, ergo 3 generate 12 hits on average?
Also i like that the new plastic artillery is somehow superior to the classic thuddguns and heavy mortars which are a far more imposing callibre model wise but i guess fair is fair.
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This message was edited 1 time. Last update was at 2022/11/08 09:36:00
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/11/08 09:42:47
Subject: Astra Militarum Rumors 2022
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Fixture of Dakka
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Most weapons are getting inflated, with older units getting left behind. A shadowsword tank now mounts a better volcano cannon than a reaver titan. At least we are starting to see a move towards toughness starting to increase to improve survivability without needing a ton of special saves or rules, with scout sentinels now at 6 and heavy tanks at 9.
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