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Made in gb
Ancient Space Wolves Venerable Dreadnought





So we know KT: Typhon and the weapons platforms are tomorrow; do we know if Saturnine is up for order next week? They seem to be pushing hard with the rules previews.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in si
Foxy Wildborne







 Mr_Rose wrote:
So we know KT: Typhon and the weapons platforms are tomorrow; do we know if Saturnine is up for order next week? They seem to be pushing hard with the rules previews.


We still got plenty of rules and then factions to go through. Word on the street is mid July.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Fixture of Dakka





I wouldn't expect it any earlier than mid-July. They'll probably do an article for each and every legion like they did back in 2022, which was basically the launch set painted in a different colour.


Casual gaming, mostly solo-coop these days.

 
   
Made in si
Foxy Wildborne







SamusDrake wrote:
I wouldn't expect it any earlier than mid-July. They'll probably do an article for each and every legion like they did back in 2022, which was basically the launch set painted in a different colour.


Except the Salamanders, because the influencer they recruited to paint them put his youtube channel logo on every model

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Fixture of Dakka






Did titans lost a couple points of BS? Reaver says 3 for arms and carapace, while Knights are BS4
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Mr_Rose wrote:
So we know KT: Typhon and the weapons platforms are tomorrow; do we know if Saturnine is up for order next week? They seem to be pushing hard with the rules previews.


Doubt it. It'll probably be something fantasy-related.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Time for a bit of fun.

Go go gadget predict-o-matic, Marine Heavy Weapons.

We know Heavy (X) will bring benefits when the unit is stationary to a stat depending on what is X. Heavy Bolters are Heavy (FP), Lascannon Heavy (D).

I kind of expect…..

Autocannon Heavy (FP)
Multimelta Heavy (AP), in addition to Melta
Plasma Cannon I honestly don’t know. FP, AP and D just don’t feel right. Possibly Heavy (BS)?
Heavy Flamers - again I’m really not sure.
Missile Launchers may have multiple, depending on the Missile type? Krak Heavy (AP), Frag Heavy (S) perhaps?
Volkite - probably Heavy (FP), as they’re high rate of fire weapons.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in si
Foxy Wildborne







 Mad Doc Grotsnik wrote:

Multimelta Heavy (AP), in addition to Melta


Remember, AP1 does nothing, so not (AP) unless they start at AP3. (FP) makes the most sense, it's double barreled. Probably loses twin-linked base.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






That’s true,

Also, now I think about it the Heavy Flamer isn’t a Heavy Weapon. Perhaps a higher Rout test modifier?

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Made in si
Foxy Wildborne







I really wish they had left more flexibility for Heavy instead of a flat +1 to a stat. Maybe they didn't know how to phrase anything more flexible in their uber-legalise.

Heavy(Panic+1) would be nice for Heavy Flamer, yea, but the syntax doesn't allow it. It also doesn't allow the most obvious stationary boost, which has precedent in other editions, Range.

This message was edited 5 times. Last update was at 2025/06/13 21:00:29


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I suspect it may have a higher Panic number as base.

So, for example

R Template, FP1, S5, AP4*, D1, Panic (2)

If I’m right there, they stand to be excellent objective clearers. Do a decent amount of damage, send the enemy packing.

*Pretty sure they’re AP4 right now and have been since 3rd Ed 40K?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 lord_blackfang wrote:
 Mad Doc Grotsnik wrote:
You’re quite right. Skipped back and checked the imgur link.

High Command also allows an Aux pick. So maximum of 5 Dreadnoughts per Crusade Force Detachment.

Do we know for certain right now if the Crusade Force is the only main detachment for now?


Automatically Appended Next Post:
5 is still plenty for my itch, Spesh as it could be 5 Deredeo, 5 Leviathan, 5 Saturnine etc.


But remember that in that case you've got no other slots but the base 4 troops and 4 rhinos, you're probably not getting to 3000 pts.
High Command can pick the Officer Cadre for 2 more Command and another Logistical Benefit


Automatically Appended Next Post:
The most deranged build I've seen so far is something like 6 Centurions and 30 empty Rhinos with multi meltas.


I think this is incorrect?

Crusade gives you:

1 High Command
3 Command

Per the article, each command slot gives you +1 aux detachment (true of both command and high command). Right off the bat thats +4 aux detachments.

A non-consul centurion gives you an additional +1 aux, and those are command slot options. 3 of them brings you to +7 aux detachments.

One of those command slots is prime, taking logistical benefit on it allows you to take any battlefield role of your choice, which can be an 8th dread.

You also have one prime troops slot, filling it and using logistical benefit gives you +7 aux and 2 slot choices (ie dreads).

So in theory a max of 9 dreads, 8 if you are unwilling to field a troop and are limiting yourself only to command and dread choices.

Also i dont think the "no other slots" concern applies. I see nothing that says youre limited to just one crusade detachment?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Oh nice!

*pats his lovely Dreadnought paddock*

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in si
Foxy Wildborne







chaos0xomega wrote:
I see nothing that says youre limited to just one crusade detachment?

Nothing that says you aren't, either. But it says you get "a" Primary Detachment and any number of x and y. If Primaries are unlimited you can just spam Logistical Benefit and make the whole system pointless.


Automatically Appended Next Post:
An interesting note about what GW thinks are the relative power levels of units:

A Consul can unlock:

1 dreadnought

or

2 bike squads

or

4 Sicarans

or

4 Land Raiders

This message was edited 1 time. Last update was at 2025/06/13 22:08:12


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Legendary Dogfighter





England

"The Warhammer Design Studio have been pretty happy with where the game has been for the last few years, and they’ve seen this new edition as the opportunity to reinvestigate the core systems and make improvements – rather than making wholesale changes."

With each new article we see this was more and more of an outright lie.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in hk
Nasty Nob






The Tarantula does nothing for me, but I can see myself getting at least 2 Rapier kits. They look especially good in Dark Angels colours. I spent ages converting 2 of them for my SoH, but sadly my attempts don’t really compare to the kit version

Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.

Terry Pratchett RIP 
   
Made in us
Regular Dakkanaut




chaos0xomega wrote:
One of those command slots is prime, taking logistical benefit on it allows you to take any battlefield role of your choice, which can be an 8th dread.

You also have one prime troops slot, filling it and using logistical benefit gives you +7 aux and 2 slot choices (ie dreads).

Bad news, logistical benefit is limited to once per detachment.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Womp womp, so you get 8 dreads instead of 9

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Rampaging Reaver Titan Princeps






Pre orders up. No sprue pics unfortunately. Would love to know if magnetising them is possible
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





The Heresy sculpting team generally is pretty good about “sneaking in” magnet spots or ways to make push-fit subassemblies viable. Not guaranteed of course but generally it’s better than 40k-proper.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ordered three boxes of the Quad/Laser Rapiers.

Still tempted to use the crew, with appropriate weapons of course, as a Recon Squad. The armour just looks suited to that role to my eyes.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in si
Foxy Wildborne







 Mad Doc Grotsnik wrote:
Ordered three boxes of the Quad/Laser Rapiers.

Still tempted to use the crew, with appropriate weapons of course, as a Recon Squad. The armour just looks suited to that role to my eyes.


We know they're intended to be used as an Augur Command & Control Squad, so there is precedent for them running around without Rapiers


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Speed Drybrushing





Newcastle NSW

 zedmeister wrote:
Pre orders up. No sprue pics unfortunately. Would love to know if magnetising them is possible


I think one of the advance reviewers has a video on YouTube of them magnetizing them fairly easily

Not a GW apologist  
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 lord_blackfang wrote:
 Mad Doc Grotsnik wrote:

Multimelta Heavy (AP), in addition to Melta


Remember, AP1 does nothing, so not (AP) unless they start at AP3. (FP) makes the most sense, it's double barreled. Probably loses twin-linked base.


Considering all the rest of the nostalgia driven rules present, perhaps a way to give it a small blast template?

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in si
Foxy Wildborne







Only video I can find is on Sprues & Brews

Tarantulas are trivially modular and can just friction fit guns.

Rapiers are very difficult to magnetize, with the system where the gun mount is clamped between the left and right track, which must be glued together.

Also, seems they were so pressed for sprue space that the Rapier's guns, uncharacteristically for modern HH, don't come with the barrels halved. They're all solid single piece barrels with no muzzle hole.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Fixture of Dakka






 Mad Doc Grotsnik wrote:
Time for a bit of fun.

Go go gadget predict-o-matic, Marine Heavy Weapons.

We know Heavy (X) will bring benefits when the unit is stationary to a stat depending on what is X. Heavy Bolters are Heavy (FP), Lascannon Heavy (D).

I kind of expect…..

Autocannon Heavy (FP)
Multimelta Heavy (AP), in addition to Melta
Plasma Cannon I honestly don’t know. FP, AP and D just don’t feel right. Possibly Heavy (BS)?
Heavy Flamers - again I’m really not sure.
Missile Launchers may have multiple, depending on the Missile type? Krak Heavy (AP), Frag Heavy (S) perhaps?
Volkite - probably Heavy (FP), as they’re high rate of fire weapons.


I'd guess
Autocannon (AP)
Multimedia (S)
Plasma Cannon (Dam)
Missile Launcher (BS)
Volkite (FP)
   
Made in si
Foxy Wildborne







Well the entire USR and scenario sections were leaked on 4chan (second to last HH thread)

Most notably the USR Officer of the Line(x): unlocks x auxiliary detachments instead of 1.

Ordnance(x) is like Heavy(x) but that stat is doubled when stationary rather than increased by 1,

I think the word salad finally misfired for real and Poison basically says "if you would have wounded anyway without needing the poison rule, then the hit can't do more than 1 wound" when they meant to say that rolling high enough to wound both with and without poison doesn't stack into two wounding hits.

Shock(x) rolls on the glancing table on x+ to hit even if it doesn't glance, but doubles can't strip HP

Explaining flamer templates is an entire page

All in all not a lot of USRs, either they really cut down or there's a lot more faction specific ones.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Preparing the Invasion of Terra






Surely not on the bit about the flamer template?
   
Made in si
Foxy Wildborne







On magnetizing rapiers (doable but not trivial)

https://www.goonhammer.com/goonhammer-reviews-horus-heresy-rapier-battery/

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 lord_blackfang wrote:
 Mad Doc Grotsnik wrote:
Ordered three boxes of the Quad/Laser Rapiers.

Still tempted to use the crew, with appropriate weapons of course, as a Recon Squad. The armour just looks suited to that role to my eyes.


We know they're intended to be used as an Augur Command & Control Squad, so there is precedent for them running around without Rapiers



Which is something thats been bugging me - you need 2 crew per rapier, when will you ever have spare crew for an augur squad? Or is the idea that you can only field them when youre not fielding rapiers?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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