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![[Post New]](/s/i/i.gif) 2022/08/13 10:09:56
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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While looking for something else I did see a leak saying 10-20 for Daemonettes. So maybe not locked to 10, but lets assume they are.
Leggy wrote:
Horrors 15pts
Plaguebearers 15pts
Bloodletters 13pts
Daemonettes 12pts
Seems quite pricey, but I'm guessing if they are max squad size 10 they might get a free icon and instrument or they'll cost 5 points each, but I don't think we know what they do yet so easy to ignore that for now.
10 Pink Horrors would spawn on average 6.67 Blue Horrors if the rule is you split on a 5+ after you died (and get 2 Blue Horrors which would be the lore correct amount). If we assume Blues also split on a 5+ that gets you 2.22 Brimstone Horrors. 150 points for 18 wounds is pretty good even if the Blues/Brims are running weaker saves, but if say the Pinks are 6+/3+, Blues 6+/4+ and Brims 6+/5+ they would be very durable.
130 points for Bloodletters. Compare to Fulgurite Electro-Priests 140 points. M6 WS3 S5 T4 W1 A2 Ld6 DSv 5+/4+ vs M6 WS3 S3 T3 W1 A2 Ld8 Inv5+ Electo staff is +2S getting to S5 AP2 D2. The Bloodletter sword is AP3 D2.
120 points for Daemonettes. Compare to Harlequin Troupes 130 points for base sword loadout. M7 WS3 S4 T3 W1 A4 Ld6 DSv4+/5+ or 5+/4+ not sure vs M8 WS3 S3 T3 W1 A4 Ld8 Inv4+. The basic sword on the Harlie is +1A 1AP. The Claws on the Daemonettes are AP2.
Bloodletters and Daemonettes look to be in the right rough area. If they all get free proper deepstrike minimum (9" away anywhere on the board), have obsec and have a suite of HQ auras/strats/ wl traits/relics that buff them up they could be anywhere from "ok" to "why GW why?".
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![[Post New]](/s/i/i.gif) 2022/08/13 15:03:33
Subject: Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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If the units are locked into units of 10 then Im going to need some more unit leaders and icon/stamdard bearer types -_-
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![[Post New]](/s/i/i.gif) 2022/08/13 15:30:37
Subject: Chaos Daemons codex, news and rumours
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Haemonculi Flesh Apprentice
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So WSP are basically command points by another name, great because the game needed another resource system to track
Would have been cleaner to just have the warp storm generate CP, I get why they didn't, because there are too many broken stratagems which is why Nephilim had to reduce CP, but I think that in itself is telling.
It's wild how obvious the edition needs a total reset again.
I do like that Demons are getting some love finally and the units all seem much stronger. It's just a shame it's coming so late in 9th and yet we still have how many armies left? 3? 4 if Space Marines get their usual 2.0 for 9th.
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![[Post New]](/s/i/i.gif) 2022/08/13 18:50:39
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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I miss Epi doing a global buff to Nurgle units based on the tally of models killed. It varied in effectiveness between game and edition but I still liked running him anyways because it was fun. Now in both AoS and 40k his functionality has changed to a comparatively lame provider of consumable resources.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2022/08/13 21:30:24
Subject: Chaos Daemons codex, news and rumours
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Tzeentch Veteran Marine with Psychic Potential
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Not sure if the rumors for flamers and screamers were posted here yet, but here is a link to them on Fait
http://natfka.blogspot.com/2022/08/chaos-daemons-flamers-40k-rumors-soul.html
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![[Post New]](/s/i/i.gif) 2022/08/13 22:26:51
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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Do we know the Beasts of Nurgle stats and rules yet?
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![[Post New]](/s/i/i.gif) 2022/08/13 22:36:44
Subject: Chaos Daemons codex, news and rumours
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Twisted Trueborn with Blaster
Shropshire
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These are out of date. Flamers are apparently d6+3 shots now. 25pts each. Max unit 6. The source was very excited about them.
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2022/08/14 03:50:12
Subject: Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Wat.
Thats Slaaneshes sacred number.
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![[Post New]](/s/i/i.gif) 2022/08/14 04:07:30
Subject: Chaos Daemons codex, news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah. I have 9 Screamers. And 9 Flamers.
Grr...
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![[Post New]](/s/i/i.gif) 2022/08/14 04:40:58
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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Something tells me we'll all have some restructuring to do when the dex drops.
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-"For the Ruinous Powers!" |
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![[Post New]](/s/i/i.gif) 2022/08/14 06:31:23
Subject: Re:Chaos Daemons codex, news and rumours
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Been Around the Block
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I'm pretty skeptical about some of these rumours. For example, it seems implausible that the GUO bilesword will stay at d6 damage, given the prevalence of d3+3 damage we see everywhere, and the sheer size of the sword on the model. Also, the plague drones stats and weapons just seem bizarre.
IDK, I think I'll wait to pass judgement. I just really hope that GDs will not be restricted to one person detachment, as monster mash should be a feasible build as long as point costs are appropriate, IMO.
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![[Post New]](/s/i/i.gif) 2022/08/14 14:33:56
Subject: Chaos Daemons codex, news and rumours
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Intoxicated Centigor
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I haven't written an army list since like 6th edition. So if anyone could help me understand this a little better.
That Daemonic Brood Brothers. How does that work? I see it let's you take 25% of daemons of a specific god depending on your allegiance.
I plan to play WE when I bet book comes out. So I can take 25% khorne daemons? I'm assuming points cost. So 500pnts in a 2k list. Do they need there own seperate detachment though? Or would I be able to just take a unit of bloodcrushers to be an elite(I'm just guessing they are an elite choice) just filling in towards that 25% + unit slot in my normal WE army detachments?
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![[Post New]](/s/i/i.gif) 2022/08/14 14:55:13
Subject: Chaos Daemons codex, news and rumours
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Slaanesh Chosen Marine Riding a Fiend
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Rogzor87 wrote:I haven't written an army list since like 6th edition. So if anyone could help me understand this a little better.
That Daemonic Brood Brothers. How does that work? I see it let's you take 25% of daemons of a specific god depending on your allegiance.
I plan to play WE when I bet book comes out. So I can take 25% khorne daemons? I'm assuming points cost. So 500pnts in a 2k list. Do they need there own seperate detachment though? Or would I be able to just take a unit of bloodcrushers to be an elite(I'm just guessing they are an elite choice) just filling in towards that 25% + unit slot in my normal WE army detachments?
According to the rumors you would need a seperate detachment of Chaos Daemons.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2022/08/14 16:22:50
Subject: Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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![[Post New]](/s/i/i.gif) 2022/08/14 17:20:36
Subject: Chaos Daemons codex, news and rumours
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Dysartes wrote: p5freak wrote: Matt.Kingsley wrote:Especially if it can combo with Ld modifier (which I assume it will). Anything that makes them more useful outside of "kill more" mechanics is welcome.
NL seem to be a good ally for daemons when this is true.
And as Gadzilla keeps pointing out, there is nothing more true to the character of a Night Lords force than them working with Daemons. He must be thrilled by the idea...
Actually, I find it hilarious. The fact that, if this is true, the 8th Legion will be better at doing the 9th edition equivalent of Daemon Bombs than the Word Bearers, just goes further in proving that none of this stuff is done with any sort of plan involved, and is mostly just throwing the proverbial spaghetti at the wall in order to "see what sticks".
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![[Post New]](/s/i/i.gif) 2022/08/16 15:23:49
Subject: Re:Chaos Daemons codex, news and rumours
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Dakka Veteran
Vihti, Finland
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![[Post New]](/s/i/i.gif) 2022/08/16 15:32:25
Subject: Chaos Daemons codex, news and rumours
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Regular Dakkanaut
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Yeah I am super concerned about nurgle demons losing the 5+++. The whole point was to improve the army. If they give some buffs but take away their most important ability it's not really much of a buff, especially if maybe there are also point increases. And I've seen playing DG how many things in 9th edition don't care at all about high toughness.
Beast regen looks wild though. Wish I owned some.
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![[Post New]](/s/i/i.gif) 2022/08/16 15:57:09
Subject: Chaos Daemons codex, news and rumours
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Regular Dakkanaut
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Virules wrote:Yeah I am super concerned about nurgle demons losing the 5+++. The whole point was to improve the army. If they give some buffs but take away their most important ability it's not really much of a buff, especially if maybe there are also point increases. And I've seen playing DG how many things in 9th edition don't care at all about high toughness.
Beast regen looks wild though. Wish I owned some.
Yea, just like DG it will make them super venerable to MWs. 2 wound plaguebearers is pretty cool though. The beast's stats look awesome (shame about the lower move though) but I can't get over how much I hate the model to ever consider getting any.
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![[Post New]](/s/i/i.gif) 2022/08/16 16:53:38
Subject: Chaos Daemons codex, news and rumours
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Fixture of Dakka
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Fergie0044 wrote: Virules wrote:Yeah I am super concerned about nurgle demons losing the 5+++. The whole point was to improve the army. If they give some buffs but take away their most important ability it's not really much of a buff, especially if maybe there are also point increases. And I've seen playing DG how many things in 9th edition don't care at all about high toughness.
Beast regen looks wild though. Wish I owned some.
Yea, just like DG it will make them super venerable to MWs. 2 wound plaguebearers is pretty cool though. The beast's stats look awesome (shame about the lower move though) but I can't get over how much I hate the model to ever consider getting any.
Vs Mortals plaguebearers are better now. 3 mortal wounds will only kill 1.5 models instead of 2 on average.
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![[Post New]](/s/i/i.gif) 2022/08/16 17:00:34
Subject: Chaos Daemons codex, news and rumours
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Terrifying Doombull
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Beast of nurgle buff seems downright excessive.
+2 S, +1T, +2 wounds and 6 attacks rather than d6? Rough.
That you must do all 7 wounds or you do nothing is just... ugh.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/08/16 17:10:17
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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Voss wrote:Beast of nurgle buff seems downright excessive.
+2 S, +1T, +2 wounds and 6 attacks rather than d6? Rough.
That you must do all 7 wounds or you do nothing is just... ugh.
You do have the whole phase to do it-Chaos Spawn regenerate after each attack, so a Beast of Nurgle's regen isn't as good. But they are tougher and have more wounds, so.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2466/09/17 18:08:23
Subject: Chaos Daemons codex, news and rumours
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Towering Hierophant Bio-Titan
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Virules wrote:Yeah I am super concerned about nurgle demons losing the 5+++. The whole point was to improve the army. If they give some buffs but take away their most important ability it's not really much of a buff, especially if maybe there are also point increases.
Earlier rumours say that the GUO retains a built-in 5+++, which seems like a fair way to do it. I certainly don't think it's a bad thing that GW have been removing army wide FNP saves so long as they're still available on the specific units that need them most. Everything else gets varying degrees of improved durability without needing to roll double saves every time.
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![[Post New]](/s/i/i.gif) 2022/08/16 18:43:27
Subject: Chaos Daemons codex, news and rumours
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Oozing Plague Marine Terminator
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What's the word on Nurglings?
If they're no longer Troops, then is it a unit you can take per Nurgle unit or something?
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![[Post New]](/s/i/i.gif) 2022/08/16 18:47:03
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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Nightlord1987 wrote:What's the word on Nurglings?
If they're no longer Troops, then is it a unit you can take per Nurgle unit or something?
Probably just gonna be fast attack.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/08/16 18:52:17
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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Is Horticulus Slimux in the current codex? I remember him being AoS exclusive when he first came out, but he's in the picture at the bottom. Might bode well for some of the Slaaneshi ones.
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![[Post New]](/s/i/i.gif) 2022/08/16 18:55:31
Subject: Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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Slimux is in there right now, yes.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/08/16 21:54:54
Subject: Chaos Daemons codex, news and rumours
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Sword-Wielding Bloodletter of Khorne
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Voss wrote:Beast of nurgle buff seems downright excessive.
+2 S, +1T, +2 wounds and 6 attacks rather than d6? Rough.
That you must do all 7 wounds or you do nothing is just... ugh.
Word on the street (from Wallace of Warhammer) is that they're tough, but very expensive in points. Too expensive for Wallace to be impressed.
Not the be all and end all, but, as always, depends on the price
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Sisters of Battle: 5495pts
Imperial Agents: 500pts
Tyranids: 5195pts
Khorne Daemons: 3015pts
Gloomspite Gitz: 8490pts
Skaven: 6170pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts |
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![[Post New]](/s/i/i.gif) 2022/08/17 00:55:34
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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JNAProductions wrote:Voss wrote:Beast of nurgle buff seems downright excessive.
+2 S, +1T, +2 wounds and 6 attacks rather than d6? Rough.
That you must do all 7 wounds or you do nothing is just... ugh.
You do have the whole phase to do it-Chaos Spawn regenerate after each attack, so a Beast of Nurgle's regen isn't as good. But they are tougher and have more wounds, so.
But how expensive are Spawn compared to Beasts? Don't forget that Spawn don't have a builtin -1D either, and have a negatable 5+.
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![[Post New]](/s/i/i.gif) 2022/08/17 01:04:39
Subject: Chaos Daemons codex, news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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JNAProductions wrote:Voss wrote:That you must do all 7 wounds or you do nothing is just... ugh.
You do have the whole phase to do it-Chaos Spawn regenerate after each attack, so a Beast of Nurgle's regen isn't as good. But they are tougher and have more wounds, so.
To me this just highlights how much better things would be with USRs. Rather than having two rules that do the same thing in slightly different ways, they could just make this ability a rule, and it'd be simply to apply to anything that needs it.
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This message was edited 2 times. Last update was at 2022/08/17 01:05:26
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![[Post New]](/s/i/i.gif) 2022/08/17 19:05:08
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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xttz wrote:I certainly don't think it's a bad thing that GW have been removing army wide FNP saves so long as they're still available on the specific units that need them most.
It is a shame GW themselves didn't remember this when they created the Coven units for Dark Eldar.
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