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Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

 Mad Doc Grotsnik wrote:
 vipoid wrote:
 stonehorse wrote:
DE got plastic Incubi and Grotesques, they were metal/fine cast previously. That and Lileth got a plastic model.

Not much granted, but it is better than nothing.


I said new units, not updated models.


Not looking to be a Richard here, but what sort of new units? Genuinely interest in a wish list.


A Fast Attack option for Covens (super-fast lightly armoure pain engines?) and a Heavy Support for the cults (big arena monster?) so the three flavours can cover every battlefield role. Of course, now that battlefield roles are going away, I suppose that doesn't matter too much.

I wonder if an equivalent of 'realspace raid' will be in 10th, or if the DE factions are fixed to be kabals, covens or cults, with no mixing.

Oh, another wishlist model (and more likely, due to GW's liking of making single character releases): an arena master of ceremonies, because the one from the 'Silent Hunters' novel was awesome, and I started converting my own.

This message was edited 1 time. Last update was at 2023/04/05 21:48:32


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Mad Doc Grotsnik wrote:
Not looking to be a Richard here, but what sort of new units? Genuinely interest in a wish list.


A wish list? Alright, going off the top of my head:

- Return of the deleted Special Characters (Getting this one out of the way as I personally don't have much interest in special characters in any army, but I know a lot of other DE players would like to see Vect et al. back.)

- A Mandrake HQ (could be the DE version of a psyker, given that they have a lot of weird abilities in the fluff).

- A Scourge-HQ (or winged Archon/Dracon if we throw the current subfaction rules back in the same dumpster they crawled out of).

- A Dracon. Needed, IMO, both from a gameplay perspective but also because (going by fluff) Archons should really be 1/army.

- A Lesser-Haemonculus (or Haemonculus-Ancient, depending on how you see the current one).

- A Beastmaster HQ.

- Skyboard/Jetbike options for existing HQs.

- Trueborn (so they can be a proper unit again).

- Melee-Scourges.

- More beasts (Shardravens could be interesting, as could some heavier beasts - e.g. something resembling the Dark Elf Kharibdyss in AoS).

(This isn't an exhaustive list and I'm sure other DE players have their own ideas, but this is what came to mind.)

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 vipoid wrote:
 Mad Doc Grotsnik wrote:
Not looking to be a Richard here, but what sort of new units? Genuinely interest in a wish list.


A wish list? Alright, going off the top of my head:

- Return of the deleted Special Characters (Getting this one out of the way as I personally don't have much interest in special characters in any army, but I know a lot of other DE players would like to see Vect et al. back.)

- A Mandrake HQ (could be the DE version of a psyker, given that they have a lot of weird abilities in the fluff).

- A Scourge-HQ (or winged Archon/Dracon if we throw the current subfaction rules back in the same dumpster they crawled out of).

- A Dracon. Needed, IMO, both from a gameplay perspective but also because (going by fluff) Archons should really be 1/army.

- A Lesser-Haemonculus (or Haemonculus-Ancient, depending on how you see the current one).

- A Beastmaster HQ.

- Skyboard/Jetbike options for existing HQs.

- Trueborn (so they can be a proper unit again).

- Melee-Scourges.

- More beasts (Shardravens could be interesting, as could some heavier beasts - e.g. something resembling the Dark Elf Kharibdyss in AoS).

(This isn't an exhaustive list and I'm sure other DE players have their own ideas, but this is what came to mind.)

*waves*
I'd want Lord Vect and Lady Malys to make a return.

Also, Vect's pimp'n ride need to make a return too.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Regular Dakkanaut




 vipoid wrote:


In the ~13 years since 5th edition:
- We've seen Space Marines more than double in size.
- We've seen whole new armies like Custodes.
- We've seen Genestealer Cults return with a brand new range of models.
- Sisters of Battle, once the pinnacle of neglect, have seen their entire army updated.
-And squats, fething squats have returned, also with a brand new range of models.
In that entire period, DE received zero new units. Meanwhile, they have lost at least 6 HQs and 3 Elite choices (to say nothing of wargear).

Frankly, I would sooner put money on GW releasing a new army consisting entirely of battle-armchairs than on Dark Eldar getting any meaningful release.


The Venom and the Voidraven bomber are both more recent than 5th edition. They've also gained access to Corsairs and at times have had access to Harlequins and their various new units. Not disputing your general point but offered for accuracy.
   
Made in ie
Longtime Dakkanaut




Ireland

 vipoid wrote:
 stonehorse wrote:
DE got plastic Incubi and Grotesques, they were metal/fine cast previously. That and Lileth got a plastic model.

Not much granted, but it is better than nothing.


I said new units, not updated models.


Hence my last sentence.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Shakalooloo wrote:
I wonder if an equivalent of 'realspace raid' will be in 10th, or if the DE factions are fixed to be kabals, covens or cults, with no mixing.
I feel safe in saying the Faction will be Drukhari. I would also expect that Realspace Raid willl be the Index detachment that allow for all Drukhari units. Kabal, Coven, and Cult detachments could come later with the Codex.
   
Made in us
Terrifying Doombull




 alextroy wrote:
 Shakalooloo wrote:
I wonder if an equivalent of 'realspace raid' will be in 10th, or if the DE factions are fixed to be kabals, covens or cults, with no mixing.
I feel safe in saying the Faction will be Drukhari. I would also expect that Realspace Raid willl be the Index detachment that allow for all Drukhari units. Kabal, Coven, and Cult detachments could come later with the Codex.


I don't think there's room for those distinctions to matter any more. If you want an all kabal/coven/cult, you can just do that.

But... I also doubt that there will be an army purity test to turn off abilities if you fail it, which requires patrol detachments or Realspace Raid rules to fix what the purity test broke.
I suspect some of the better Named Subfaction rules will just migrate onto to specific unit cards.

Efficiency is the highest virtue. 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I think we largely agree. I'm just saying when they select a name like Gladius Strike Force for Adeptus Astartes for the Drukhari Index detachment, it very well may be Realspace Raid.
   
Made in gb
Towering Hierophant Bio-Titan






Voss wrote:
 alextroy wrote:
 Shakalooloo wrote:
I wonder if an equivalent of 'realspace raid' will be in 10th, or if the DE factions are fixed to be kabals, covens or cults, with no mixing.
I feel safe in saying the Faction will be Drukhari. I would also expect that Realspace Raid willl be the Index detachment that allow for all Drukhari units. Kabal, Coven, and Cult detachments could come later with the Codex.


I don't think there's room for those distinctions to matter any more. If you want an all kabal/coven/cult, you can just do that.

But... I also doubt that there will be an army purity test to turn off abilities if you fail it, which requires patrol detachments or Realspace Raid rules to fix what the purity test broke.
I suspect some of the better Named Subfaction rules will just migrate onto to specific unit cards.


Seems likely that Realspace Raid would be the 'default' detachment for DE, and allow a mix of any units. Then more focused alternate detachments would be available in the codex for pure-Kabal, -Coven, or -Cults forces.

This message was edited 1 time. Last update was at 2023/04/05 23:10:05


 
   
Made in us
Been Around the Block





The store owner, at my local independent game store, got some memo from GW. He said preorders for 10th starts the last week of May and will be a three week extended preorder window. Has anyone else heard this?
   
Made in us
Longtime Dakkanaut




 alextroy wrote:
 Shakalooloo wrote:
I wonder if an equivalent of 'realspace raid' will be in 10th, or if the DE factions are fixed to be kabals, covens or cults, with no mixing.
I feel safe in saying the Faction will be Drukhari. I would also expect that Realspace Raid willl be the Index detachment that allow for all Drukhari units. Kabal, Coven, and Cult detachments could come later with the Codex.

My honest guess? We'll get several different detachments based on:
1. Separate ones for Covens, Cults, and Kabals
2. Any combination of two
3. Using all three
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Greenfield wrote:
The Venom and the Voidraven bomber are both more recent than 5th edition.


Nope. Both were in the 5th edition codex and the Venom model was released in 5th.

I think GW took ages making a Voidraven model, but the rules were definitely in the 5th edition book.


Greenfield wrote:
They've also gained access to Corsairs and at times have had access to Harlequins and their various new units. Not disputing your general point but offered for accuracy.


I can't help but be reminded of 7th edition when the advice was "Yeah, 90% of the DE codex is total garbage, but it's fine because you can just ally in Eldar!"

As it stands, Corsairs are "Kabalites: Good Version". I mean, I guess it's nice to have something useable in that slot, but I'd prefer to just have worthwhile Kabalites. As for Harlequins, it might appeal to me more if there was any actual interplay between the armies (I suppose we'll see what Ynnari brings on that front). But even then, it would be nice if my own army was complete enough, rather than being stuck having to pilfer models from other factions so that it can pretend to have been blessed with actual releases.

More of an aside, too, but I give no point for access to Corsairs when the price was the utter obliteration of Corsairs as an army. They were one of the most fun things to come out of 7th, arguably inspiring many of 8th's rules, only to be nuked entirely as an army.


 alextroy wrote:
I wonder if an equivalent of 'realspace raid' will be in 10th, or if the DE factions are fixed to be kabals, covens or cults, with no mixing.


God I hope not. The idea of splitting an already tiny codex into 3 micro-factions with no interplay was an idea pulled from the biggest and sweatiest arse in GW HQ, and badly needs to be put back where the sun doesn't shine.

All it does is make an already extremely limited faction feel even more limited and constrained. It also creates a lot of general weirdness. e.g. even though Beastmasters are Cult units, beasts are not and Cult Succubi have zero synergy with them, regardless of build. Meanwhile, a Black Heart Archon can buff them, but only if he recites Vect's poetry to them. I guess these otherworldly beasts and daemons are just really, really inspired by Vect's words.

This message was edited 1 time. Last update was at 2023/04/05 23:15:57


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in si
Foxy Wildborne







I expect Detachments will have very few, if any, model requirements/restrictions. At worst they will only buff units with certain keywords, but they won't exclude anything.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 lord_blackfang wrote:
I expect Detachments will have very few, if any, model requirements/restrictions. At worst they will only buff units with certain keywords, but they won't exclude anything.


The articles specifically call out that some Detachments will have unit restrictions.

Instead of choosing a subfaction or constructing your own, you now choose a single set of Detachment rules for your whole army. These include special abilities, Enhancements, Stratagems, and unit restrictions.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Platuan4th wrote:
 lord_blackfang wrote:
I expect Detachments will have very few, if any, model requirements/restrictions. At worst they will only buff units with certain keywords, but they won't exclude anything.


The articles specifically call out that some Detachments will have unit restrictions.

Instead of choosing a subfaction or constructing your own, you now choose a single set of Detachment rules for your whole army. These include special abilities, Enhancements, Stratagems, and unit restrictions.


It might be a case of seeing if the restrictions have any teeth to them.

For example, if it's just a case of, say, Space Wolves not allowing non Space-Wolf characters, it's a restriction but it's not going to make a whole lot of difference to how the army plays.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in at
Not as Good as a Minion





Austria

If the Detachments are any similar to the AoS ones restrictions will go further than just "only Keyword units"

I expect something like this:
Deathwing Detachment: 1+ DW Terminator HQ, 2+ Deathwing Terminator units, 0-3 DW Land Raider, 0-1 Master of the Deathwing, 0-1 Lion
Ravenwing Detachment: 1+ RW HQ on Bike, 2+ RW units, 1+ RW Trikes, 1+ RW Landspeeder, 0-3 RW Flyer, 0-1 Master of the Ravenwing,
Artillery Support Detachment: 1+ HQ, 3 Whirlwind

with the regular Codex coming with the generic Detachments for all, Battle Company, Reserve Company, Scout Company, Veteran Company, vehicle support detachments

than at least 1+ special Detachment for each Legion, and some famous Chapters (Black Templar, Crimson Fists)

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in fi
Locked in the Tower of Amareo





 kodos wrote:
If the Detachments are any similar to the AoS ones restrictions will go further than just "only Keyword units"

I expect something like this:
Deathwing Detachment: 1+ DW Terminator HQ, 2+ Deathwing Terminator units, 0-3 DW Land Raider, 0-1 Master of the Deathwing, 0-1 Lion
Ravenwing Detachment: 1+ RW HQ on Bike, 2+ RW units, 1+ RW Trikes, 1+ RW Landspeeder, 0-3 RW Flyer, 0-1 Master of the Ravenwing,
Artillery Support Detachment: 1+ HQ, 3 Whirlwind

with the regular Codex coming with the generic Detachments for all, Battle Company, Reserve Company, Scout Company, Veteran Company, vehicle support detachments

than at least 1+ special Detachment for each Legion, and some famous Chapters (Black Templar, Crimson Fists)


AOS detachments. You have heroes with no restriction, heroes with 9w or less, artirelly, behemoth, anything rest. Then put in compulsory/optional. For example:

battle regiment: 1 hero without restriction, 0-2 9w or less heroes, 2-6 troops, 0-1 artirelly, 0-1 monster.

That's lot LESS restrictive than keyword generally.

2024 painted/bought: 109/109 
   
Made in de
Servoarm Flailing Magos




Germany

Grzzldgamerps5 wrote:
The store owner, at my local independent game store, got some memo from GW. He said preorders for 10th starts the last week of May and will be a three week extended preorder window. Has anyone else heard this?


Boosting this before it gets gunked down in DE wishlisting, adding it to the OP as well. Thanks for reporting actual information! I guess we'll get additional confirmation on that shortly, if they are sending out memos right now.
   
Made in at
Not as Good as a Minion





Austria

tneva82 wrote:
AOS detachments. You have heroes with no restriction, heroes with 9w or less, artirelly, behemoth, anything rest. Then put in compulsory/optional.

yes, but those are not the special army detachments, which are called Battalions but the very generic FOC

Detachments are this:
Spoiler:


we already have seen the genric FOC for 40k in the WC article, Detachments are something different

the equivalent to the AoS: "1 hero without restriction, 0-2 9w or less heroes, 2-6 troops, 0-1 artillery, 0-1 monster"
in 40k is: 1+ Heroes, 0-1 Epic Hero, 6+ Battleline, max 3 times the same Datasheet

and Detachments come on top of that, different for each faction

This message was edited 2 times. Last update was at 2023/04/06 06:57:19


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in ca
Angered Reaver Arena Champion





 Mad Doc Grotsnik wrote:
 vipoid wrote:
 stonehorse wrote:
DE got plastic Incubi and Grotesques, they were metal/fine cast previously. That and Lileth got a plastic model.

Not much granted, but it is better than nothing.


I said new units, not updated models.


Not looking to be a Richard here, but what sort of new units? Genuinely interest in a wish list.


Personally I'd love to get all the HQ we lost back in plastic. Duke Sliscus and so on. Drukhari really suffered with the "No Model, No Rules" thing.
   
Made in gb
Hungry Ork Hunta Lying in Wait





Some AoS battalions ARE very restrictive.

In my Kharadron Overlords one there is one which specifically only allows Frigates and Arkanaut Company
   
Made in fi
Locked in the Tower of Amareo





Ah right. Of course those are a) optional(you don't have to be in battalions) b) give same bonuses as generic ones with just different bonuses.

Hardly even used and aren't seen that much in tournaments as generic ones have all the ones you generally need anyway. 1 drop, extra artefact, then season specific ones. Most tome ones give one CP free command which extra artefact generally gives you anyway except more flexible...

2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







 kodos wrote:
If the Detachments are any similar to the AoS ones restrictions will go further than just "only Keyword units"

I expect something like this:
Deathwing Detachment: 1+ DW Terminator HQ, 2+ Deathwing Terminator units, 0-3 DW Land Raider, 0-1 Master of the Deathwing, 0-1 Lion
Ravenwing Detachment: 1+ RW HQ on Bike, 2+ RW units, 1+ RW Trikes, 1+ RW Landspeeder, 0-3 RW Flyer, 0-1 Master of the Ravenwing,
Artillery Support Detachment: 1+ HQ, 3 Whirlwind

with the regular Codex coming with the generic Detachments for all, Battle Company, Reserve Company, Scout Company, Veteran Company, vehicle support detachments

than at least 1+ special Detachment for each Legion, and some famous Chapters (Black Templar, Crimson Fists)


I disagree vehemently. I suspect most of the time you will be able to swap your detachment without changing your roster (besides enhancements etc)

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Servoarm Flailing Magos




Germany

 lord_blackfang wrote:
 kodos wrote:
If the Detachments are any similar to the AoS ones restrictions will go further than just "only Keyword units"

I expect something like this:
Deathwing Detachment: 1+ DW Terminator HQ, 2+ Deathwing Terminator units, 0-3 DW Land Raider, 0-1 Master of the Deathwing, 0-1 Lion
Ravenwing Detachment: 1+ RW HQ on Bike, 2+ RW units, 1+ RW Trikes, 1+ RW Landspeeder, 0-3 RW Flyer, 0-1 Master of the Ravenwing,
Artillery Support Detachment: 1+ HQ, 3 Whirlwind

with the regular Codex coming with the generic Detachments for all, Battle Company, Reserve Company, Scout Company, Veteran Company, vehicle support detachments

than at least 1+ special Detachment for each Legion, and some famous Chapters (Black Templar, Crimson Fists)


I disagree vehemently. I suspect most of the time you will be able to swap your detachment without changing your roster (besides enhancements etc)


I guess they'll start with more generic Detachments in the Indexes and get to the more specific/restrictive ones when they'll come around to do Codexes and Supplements for each faction. Switching back to a less restrictive one, e.g. changing to a 'generic' Space Marine detachment from e.g. Ravenwing should not require too much, if any changes in your army list if all of this operates like i imagine it to do.
   
Made in se
Been Around the Block





Speaking of the new datasheet format im wondering how DW kill teams will look like. Will all units in one gain extra oc becuse its a troop choice? Will it have its if x unit in included gain y ablility again insted of gaining acces to more strategems? Will the new veterans and terminators be a new kill team or will they fit into the olds once?

Deathwatch +3000p
Farsight +2000p
Kraken +2000p
Nephrekh +1000 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Regarding detachments, I really hope they're not like a lot of the AoS ones that focus on including a ton of behemoth units.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Regular Dakkanaut




I would think, much like the world eaters codex, you might get a vanilla detachment with no restrictions then one or two (or more) detachments with restrictions and different benefits. World Eaters can have a World Eaters detachment or a Disciples of the Red Angel detachment. The former has no restrictions on unit types while the latter must include Angron, can only take Khorne Demons etc.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Necronmaniac05 wrote:
I would think, much like the world eaters codex, you might get a vanilla detachment with no restrictions then one or two (or more) detachments with restrictions and different benefits. World Eaters can have a World Eaters detachment or a Disciples of the Red Angel detachment. The former has no restrictions on unit types while the latter must include Angron, can only take Khorne Demons etc.


The latter is exactly the sort of thing I don't want to see.

I don't want detachments that are locked behind special characters.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Crafty Goblin




Hamburg

 vipoid wrote:
The latter is exactly the sort of thing I don't want to see.

I don't want detachments that are locked behind special characters.
You are a bitter man. It is a fools errant to try to please you. So I very much welcome that GW doesn't try and instead try to please the rest of us.
   
Made in at
Longtime Dakkanaut





https://www.warhammer-community.com/2023/04/06/whats-happening-in-the-galaxy-in-the-new-edition-of-warhammer-40000/
Lore article today
   
 
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