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Made in de
Servoarm Flailing Magos




Germany

Dudeface wrote:
Tsagualsa wrote:
Dudeface wrote:
Did we cover that the 'fest reveal is the full launch box?

"The full launch box for the new edition of Warhammer 40,000 will be revealed at Warhammer Fest – but that’s just one of five (yep, FIVE!) separate live previews spread out over the weekend"

I wouldn't expect much more than that, maybe the core rules go up on the site given people will be playing it there?


Valrak said in yesterday's livestream that the preview games at Warhammerfest will not have all miniatures from the box and not the full rules, for what it's worth.
Source: trust me bro


He's been right more than wrong on 10th so far. I'd wager they'll get the free core rules like exist now, so missing the army building, terrain and a few other 'advanced' rules maybe?

Either way, hopefully we'll get a date and if we're lucky, a price.


Yeah, either that or the 'Quickstart' booklet that usually comes with starter boxes or something like it. Also, i have my theories on who one of Valraks trusted sources is (some person in the marketing copy or marketing photography department) and that specific one is usually bang-on with stuff thats 6 weeks to 3 months away (which would make sense because that's about the time window for doing marketing-related ad copy etc. in advance).
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Tsagualsa wrote:
Dudeface wrote:
Tsagualsa wrote:
Dudeface wrote:
Did we cover that the 'fest reveal is the full launch box?

"The full launch box for the new edition of Warhammer 40,000 will be revealed at Warhammer Fest – but that’s just one of five (yep, FIVE!) separate live previews spread out over the weekend"

I wouldn't expect much more than that, maybe the core rules go up on the site given people will be playing it there?


Valrak said in yesterday's livestream that the preview games at Warhammerfest will not have all miniatures from the box and not the full rules, for what it's worth.
Source: trust me bro


He's been right more than wrong on 10th so far. I'd wager they'll get the free core rules like exist now, so missing the army building, terrain and a few other 'advanced' rules maybe?

Either way, hopefully we'll get a date and if we're lucky, a price.


Yeah, either that or the 'Quickstart' booklet that usually comes with starter boxes or something like it. Also, i have my theories on who one of Valraks trusted sources is (some person in the marketing copy or marketing photography department) and that specific one is usually bang-on with stuff thats 6 weeks to 3 months away (which would make sense because that's about the time window for doing marketing-related ad copy etc. in advance).


The one time I had anything of note it was a friend of a friend who worked at a printing firm, they got a white dwarf in for QA a couple months early, so that tracks.
   
Made in gb
Frightening Flamer of Tzeentch




Manchester, England

Love that new Librarian. A really nice update.
   
Made in us
Longtime Dakkanaut






They had the serfs paint the glowy bits with radium. And then told them to lick the brushes afterward.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in gb
Using Object Source Lighting







Dudeface wrote:
Tsagualsa wrote:
Dudeface wrote:
Did we cover that the 'fest reveal is the full launch box?

"The full launch box for the new edition of Warhammer 40,000 will be revealed at Warhammer Fest – but that’s just one of five (yep, FIVE!) separate live previews spread out over the weekend"

I wouldn't expect much more than that, maybe the core rules go up on the site given people will be playing it there?


Valrak said in yesterday's livestream that the preview games at Warhammerfest will not have all miniatures from the box and not the full rules, for what it's worth.
Source: trust me bro


He's been right more than wrong on 10th so far. I'd wager they'll get the free core rules like exist now, so missing the army building, terrain and a few other 'advanced' rules maybe?

Either way, hopefully we'll get a date and if we're lucky, a price.


Nid models then Nid Rules then Marine models and Marine Rules... remaining 1 for maybe general fluff, video and other details.

Price is probably going to be around the same as previous with a small increment like 10% ?... the deal breaker will be how many boxsets they will actually make and how fast it will go... Maybe a 2nd run by Christmas?

   
Made in de
Longtime Dakkanaut





 ekwatts wrote:
Love that new Librarian. A really nice update.


Moustaches belong in 70s porn movies.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Almost certainly late to the part with this thought, so apologies if it’s already been discussed.

But the Combat Patrol rules, where you can use each as an army unto itself? Are these what folk have been asking for for years?

See, every Edition of 40K since 2nd has had a Starter Box. You get your rules, you get some models. Contents have changed and dare I say actively improved over the years, but mostly there to let you get settled into the hobby and familiar with the basic rules.


But they always tied you into just one of two sides, with one invariably being a flavour of Space Marine. And the two sides weren’t always that balanced (looking at you, 3rd Ed).

As a result, folk have long proposed/requested a greater choice in starter set. From what we’re told? That may be coming in 10th Ed. Copy of the rulebook, a Combat Patrol and you’re away. More so than previous editions where a Combat Patrol or historical equivalents wasn’t necessarily a legal army. In 10th, we’re told whatever the rules for doing this, the Combat Patrols are balanced against each other.

As ever, “proof will be in the pudding” caveat applies, but if it works, or comes close to working, I think this could be a good thing?

Also remains to be seen if, further down the track, it’ll be Rules, Combat Patrol and Codex.

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Made in de
Hardened Veteran Guardsman




Knee deep in bone ash, gore and mud

Yes, in a way that would be "a" solution to the decades old problem that you need to spend X amount of money and Y amount of time just to play and potentionally find out you don't like the game at all. Both X and Y being scarily high.

We still have basically zero information on how that mode will function though, only a blurred shot from the potential profile of a Termagant in the Combat Patrol Rules. Until we have a lot more details, the question is exactly, how or even if the boxes are properly balanced. Also, what will happen to a patrol if a codex hits. Sounds to me like the old combat patrol list will be instantly outdated and you need to rebuy in or you are out of the game.

I still expect a train wreck, so even if it is halfway playable, I will be positively surprised.
   
Made in at
Not as Good as a Minion





Austria

we already had that, rules that made the Army Box a legal army within its own format

problem simply was that balance was bad and playing an Army Box VS Army Box game was not possible at all outside demo games
so people went back to the regular game and just played less points

the problem is decades old, and GW had a solution each time, it just never worked

This message was edited 1 time. Last update was at 2023/04/18 12:37:23


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Terrifying Doombull




The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again, especially against those forces. If your group is the not-atypical 3-5 people, its really going to suck.

This message was edited 2 times. Last update was at 2023/04/18 12:44:23


Efficiency is the highest virtue. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again.


That entirely depends how they choose to balance it out. The DG box can have power fists + meltas so can handle a transport or dread, likewise typhus is a psyker and strong in melee which might make up the gap.

They may have some extra plague barrage rule or extra piece of equipment that's unique to the datasheets in those forces. I think this is another example of people trying to apply the limited contemporary rules and knowledge to something we know nothing about.
   
Made in si
Foxy Wildborne







It's gonna be doubly funny when the edition starter set does not actually contain two opposing Combat Patrols.

This message was edited 1 time. Last update was at 2023/04/18 12:46:29


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Terrifying Doombull




Dudeface wrote:
Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again.


That entirely depends how they choose to balance it out. The DG box can have power fists + meltas so can handle a transport or dread, likewise typhus is a psyker and strong in melee which might make up the gap.

They may have some extra plague barrage rule or extra piece of equipment that's unique to the datasheets in those forces. I think this is another example of people trying to apply the limited contemporary rules and knowledge to something we know nothing about.


It has very little to do with rules, contemporary or made up. Almost nothing in fact (that was a description of the model choices in some of the boxes that you decided to focus on), so I don't know where barrages or outright fantasies about equipment pieces come into it

It has to do with small boxes with fixed contents, and trying to find some dregs of satisfaction in playing the same small game with and against the same small forces multiple times, all the while knowing there are more interesting forces you could build yourself and have more fun playing.

This message was edited 2 times. Last update was at 2023/04/18 13:07:07


Efficiency is the highest virtue. 
   
Made in gb
Longtime Dakkanaut





Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again, especially against those forces. If your group is the not-atypical 3-5 people, its really going to suck.


At first glance I think the most problematic Combat Patrol box is probably Necrons. They have a flyer!! In 500pts that is something most armies won’t have an answer to.
   
Made in no
Tail-spinning Tomb Blade Pilot






Aash wrote:
Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again, especially against those forces. If your group is the not-atypical 3-5 people, its really going to suck.


At first glance I think the most problematic Combat Patrol box is probably Necrons. They have a flyer!! In 500pts that is something most armies won’t have an answer to.


Maybe some skimmer rule could fix that out the door.

Let the galaxy burn. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Voss wrote:
Dudeface wrote:
Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again.


That entirely depends how they choose to balance it out. The DG box can have power fists + meltas so can handle a transport or dread, likewise typhus is a psyker and strong in melee which might make up the gap.

They may have some extra plague barrage rule or extra piece of equipment that's unique to the datasheets in those forces. I think this is another example of people trying to apply the limited contemporary rules and knowledge to something we know nothing about.


It has very little to do with rules, contemporary or made up. Almost nothing in fact (that was a description of the model choices in some of the boxes that you decided to focus on), so I don't know where barrages or outright fantasies about equipment pieces come into it

It has to do with small boxes with fixed contents, and trying to find some dregs of satisfaction in playing the same small game with and against the same small forces multiple times, all the while knowing there are more interesting forces you could build yourself and have more fun playing.


Then simply put it's not a game mode for you, which is fine it might appeal to others who don't want to use the full roster in tiny game format or are just getting started.
   
Made in fi
Locked in the Tower of Amareo





 triplegrim wrote:
Aash wrote:
Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again, especially against those forces. If your group is the not-atypical 3-5 people, its really going to suck.


At first glance I think the most problematic Combat Patrol box is probably Necrons. They have a flyer!! In 500pts that is something most armies won’t have an answer to.


Maybe some skimmer rule could fix that out the door.


Well all we know from the combat patrol mode rules is they won't be standard 40k rules so certainly possibility.

2024 painted/bought: 109/109 
   
Made in de
Servoarm Flailing Magos




Germany

New article, including psychic powers and information on the turn structure:

https://www.warhammer-community.com/2023/04/18/the-new-edition-of-warhammer-40000-makes-all-the-phases-count/







This message was edited 1 time. Last update was at 2023/04/18 14:09:15


 
   
Made in us
Decrepit Dakkanaut





Voss wrote:
The biggest obstacle to the Combat Patrol game is the contents of the combat patrols.

The idea of facing (or fielding) some of those on a regular basis is just oppressive and depressing, not fun.

Oh, look, 20 zombies, frickin' Typhus, 7 plague marines and whichever DG Lt model. Again. Huzzah.

A couple of those boxes are throwing dreads and transports at you, others are chaff with no answers (and even no shooting, thank Khorne for the 'Chaos Daemons' patrol).

A game or two might be fine. But I can't imagine playing those forces over and over again, especially against those forces. If your group is the not-atypical 3-5 people, its really going to suck.


It will certainly be interesting.

I imagine GW will force the Pox into 3x10 so you'll have more manouverable elements over some of the other boxes. And then they can amp up their durability or other tweaks to make them a credible threat to a dreadnought and so on.

But, yea, stepping stone game, really.




Automatically Appended Next Post:
Jeez I'm not sure how I feel about this psychic stuff.

Psykers become always on buffs with an occasional shooting attack. Smite is really underwhelming at first glance, but I need to think on it more.

I really like Orks getting nearby Boyz bonuses though.

This message was edited 3 times. Last update was at 2023/04/18 14:16:59


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I think I like all that.

Battleshock is particularly interesting, as it can lead to my units being “switched off” for a turn in terms of objectives etc. So Grots for instance, if left unattended, may not be great at holding Objectives on their own.

Psychic stuff I quite like, but I’ll always miss the 2nd Ed Psychic Phase. Mostly because I’m a Sad Old Git.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Decrepit Dakkanaut





 Mad Doc Grotsnik wrote:
I think I like all that.

Battleshock is particularly interesting, as it can lead to my units being “switched off” for a turn in terms of objectives etc. So Grots for instance, if left unattended, may not be great at holding Objectives on their own.

Psychic stuff I quite like, but I’ll always miss the 2nd Ed Psychic Phase. Mostly because I’m a Sad Old Git.


Really interesting that single models can now fail battleshock.
   
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Also, check out how ‘Urty the Weirdboy staff is! It’s a solid bonking stick now!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
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Germany

 Daedalus81 wrote:

Jeez I'm not sure how I feel about this.

Psykers become always on buffs with an occasional shooting attack. Smite is really underwhelming at first glance, but I need to think on it more.

I really like Orks getting nearby Boyz bonuses though.



The boosted version of Smite is strange - D6 attacks with D3 damage each, with the possibility to escalate to D3 mortal wounds on 6s to wound is quite swingy and probably not worth it due to the possibility of backfirin on 1's to hit...
   
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So, Combi-weapon. Does this Termy have one on its back? And just a single profile...

   
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Southampton, UK

Some good, some meh.

Battleshock sounds good - more akin to actual effects of morale rather than just 'you lose more guys'.

Freeing up psychic powers to be used in any phase is good. I like the scaling up in power of the 'eadbanger power, and the risks involved! On the other hand, sounds like there might not be any selecting of powers / spells, just get what's on the unit card. And yeah, the librarian doesn't really thrill me.

Confirmation too that it's sticking with IGOUGO. Meh.
   
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Preparing the Invasion of Terra






The Weirdboy getting better but more explodey is perfect.
   
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Ridin' on a Snotling Pump Wagon






Remember these are early Unit Cards. Codexes may change this up.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
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Waaagh! Warbiker





I like the changes to psykers and morale revealed so far. I'm getting interested in 10th after not playing 40k at all through 9th.

 
   
Made in gb
Longtime Dakkanaut





 Daedalus81 wrote:
 Mad Doc Grotsnik wrote:
I think I like all that.

Battleshock is particularly interesting, as it can lead to my units being “switched off” for a turn in terms of objectives etc. So Grots for instance, if left unattended, may not be great at holding Objectives on their own.

Psychic stuff I quite like, but I’ll always miss the 2nd Ed Psychic Phase. Mostly because I’m a Sad Old Git.


Really interesting that single models can now fail battleshock.


Interesting but not sure how relevant it’s likely to be most of the time. With strategems being reduced and units having their own special rules again, I doubt failing a battle shock test will make much difference to how you play the game with characters. Their OC is likely to be 1 and not relevant and the restriction on falling back is very situational.

Overall the morale rules look to be a big improvement over what’s come before.

The psychic phase changes look good too, but it seems that anti-psykers are going to need something new to do if psychic buffs are always turned on. And no mention of dispelling or perils is a shame.
   
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Biloxi, MS USA

Very similar to HH2.0 Psykers

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