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Made in de
Servoarm Flailing Magos




Germany

Age of Darkness, the Horus Heresy plastic box.
   
Made in us
Regular Dakkanaut




I don't think the price will be as much of a problem as the release itself could be. GW has botched several of the last releases. With all their low allotments and that I wouldn't be surprised if this turned into the same as Indominus. I would actually be happily shocked if it didn't. But that is the modern way of GW with releases.
   
Made in de
Servoarm Flailing Magos




Germany

angel of death 007 wrote:
I don't think the price will be as much of a problem as the release itself could be. GW has botched several of the last releases. With all their low allotments and that I wouldn't be surprised if this turned into the same as Indominus. I would actually be happily shocked if it didn't. But that is the modern way of GW with releases.


Allegedly the low allotments for other stuff are because they're sinking so much production capacity into the Leviathan box - they said it was their most-produced box of all time, by a big margin.
   
Made in gb
Longtime Dakkanaut





Usually maybe.
But with this being launch and then knowing how Indomitus went. I feel they may, may, have learnt their lesson on that..
   
Made in gb
Longtime Dakkanaut




Unless they make a bazillion boxes, its going to sell out because its the cheapest way to get 40k models. And by miles rather than a little.

By a rough count I think you can get to around £550~ of RRP if you were to buy the kits individually from GW.

When Tyranid halfs are floating around on ebay for say the future RRP of 20 Termgants, I'm going to be sorely tempted, even if its obviously just adding to the pile of shame.
   
Made in de
Servoarm Flailing Magos




Germany

Tyel wrote:
Unless they make a bazillion boxes, its going to sell out because its the cheapest way to get 40k models. And by miles rather than a little.

By a rough count I think you can get to around £550~ of RRP if you were to buy the kits individually from GW.

When Tyranid halfs are floating around on ebay for say the future RRP of 20 Termgants, I'm going to be sorely tempted, even if its obviously just adding to the pile of shame.


But it matters a lot if they sell out with 2% demand unserved or 20% or more demand unserved. They seem to be aware of that, and also seem to be willing to actually prevent scalping this time around (by re-activating their queueing system and putting limits on how many boxes you can order, according to the Q&A).


Automatically Appended Next Post:
Faction focus Necrons: https://www.warhammer-community.com/2023/05/05/warhammer-40000-faction-focus-necrons-2/

This message was edited 1 time. Last update was at 2023/05/05 13:07:58


 
   
Made in gb
Neophyte Undergoing Surgeries





Necron preview is up

https://www.warhammer-community.com/2023/05/05/warhammer-40000-faction-focus-necrons-2/

Edit - never mind, just saw it had been posted

This message was edited 1 time. Last update was at 2023/05/05 13:09:14


 
   
Made in us
Terrifying Doombull




Eh. Character spam detachment rule. Its simple, but don't like the influence on army building.

Reanimation protocols- better because it doesn't penalize multi-wound models, but d3 wounds seems weak. Definitely focus fire against necrons, as lightly damaging a unit is a poor choice.


Warriors are... fine? Actually after seeing the boltgun profile, rapid fire feels like a penalty.

Doomsday cannon. Had a weird first reaction, then rethought it. That's so much better, holy carp. Its actually effective on the move, but devastating wounds is nasty [though note that critical is unmodified six, so the +1 from being stationary (because heavy) doesn't make it proc more]

This message was edited 1 time. Last update was at 2023/05/05 13:20:05


Efficiency is the highest virtue. 
   
Made in gb
Longtime Dakkanaut




 Twinoni wrote:
Necron preview is up

https://www.warhammer-community.com/2023/05/05/warhammer-40000-faction-focus-necrons-2/

Edit - never mind, just saw it had been posted

At first glance it seems underwhelming with Warriors going to BS 4+ and RP being more consistent but weaker overall. Command Protocols looks good but I'm not a fan of 3D6 attacks on the Particle Whip or the return of the dual weapon profiles that the Dragon has. It all seems fine but there was nothing that really jumped out as being exciting or a particularly good use of the new rules, unlike the last three articles.

Edit: also, Ld seems quite low given that it's historically been a big strength of the faction.

This message was edited 1 time. Last update was at 2023/05/05 13:14:39


 
   
Made in us
Decrepit Dakkanaut





EviscerationPlague wrote:

Well for one, you just defended, within the same post, the cards that are going to be outdated via "just don't buy them", so I'd argue you fall for a lot of it just to defend them.

You know they won't send you free kits, right?


Is there something factually incorrect that I said there? Oh, there isn't? Cool. Maybe you should reflect on your world view just a little instead of trying to score points with gak posts.

I'm going to call bs when I see it.

This message was edited 1 time. Last update was at 2023/05/05 13:17:15


 
   
Made in de
Servoarm Flailing Magos




Germany

Voss wrote:
Eh. Character spam detachment rule. Its simple, but don't like the influence on army building.

Reanimation protocols- better because it doesn't penalize multi-wound models, but d3 wounds seems weak. Definitely focus fire against necrons, as lightly damaging a unit is a poor choice.


D3 is just the base variant, Warriors have D6/D3+3 already, i guess various stuff will have 'Whenever this unit uses Reanimation Protocols, it reanimates an additional wound' or something like that. Ressurection orb, Canoptek Spyders, and so on.
   
Made in us
Terrifying Doombull




Tsagualsa wrote:
Voss wrote:
Eh. Character spam detachment rule. Its simple, but don't like the influence on army building.

Reanimation protocols- better because it doesn't penalize multi-wound models, but d3 wounds seems weak. Definitely focus fire against necrons, as lightly damaging a unit is a poor choice.


D3 is just the base variant, Warriors have D6/D3+3 already, i guess various stuff will have 'Whenever this unit uses Reanimation Protocols, it reanimates an additional wound' or something like that. Ressurection orb, Canoptek Spyders, and so on.


Meh. I missed the BS4 on warriors at first, so honestly they're less than fine. Getting more of those back is pretty underwhelming. It feels like the unit was nerfed to justify getting more models back than normal.

Potentially needing to layer more character gear and support units to make RP better is pretty much exactly the direction I don't want the army to go. Between that (potentially) and the detachment rule, it looks like necrons are set up to be a band of characters supported by a few squads rather than a legion surrounding a character or two. I much prefer the latter.


I can appreciate that different armies are being set up to support different playstyles (which in general is good), but for me, I'm getting kind of nervous. 2 misses and I'm on the fence about tyranids.

This message was edited 2 times. Last update was at 2023/05/05 13:29:26


Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut





Man I wish they didn't do Sustained D3 and just did Sustained 2.

Also confused on Reanimate. You roll D3 and follow the options that many times, right?
   
Made in us
Fixture of Dakka






 Daedalus81 wrote:
Man I wish they didn't do Sustained D3 and just did Sustained 2.

Also confused on Reanimate. You roll D3 and follow the options that many times, right?


I had to read it twice but yes.
   
Made in us
Terrifying Doombull




 Daedalus81 wrote:
Man I wish they didn't do Sustained D3 and just did Sustained 2.

Also confused on Reanimate. You roll D3 and follow the options that many times, right?


Its a flow chart (or a BASIC program)
roll 1d3.
Is anyone missing a wound? Heal a wound (use a charge of your die roll).
Repeat until no one is missing a wound or you've used up the die roll (STOP).
Then, is the unit missing a model? A model comes back at 1 wound (use a charge of your die roll)
Go to 'is anyone missing a wound?'

You don't heal and reanimate a model each time. (see 'for each' and then the if statements at the beginning of each clause)

This message was edited 2 times. Last update was at 2023/05/05 13:35:55


Efficiency is the highest virtue. 
   
Made in us
Deathwing Terminator with Assault Cannon






Guard are next up (presumably Monday unless they start doing weekend articles).
   
Made in de
Servoarm Flailing Magos




Germany

 Asmodai wrote:
Guard are next up (presumably Monday unless they start doing weekend articles).


They said the faction previews are only on weekdays. Also, tomorrow there'll be that whole Coronation affair Monday is an extra bank holiday in UK, no idea if that will influence their posting, probably not as you can easily set stuff up in advance.
   
Made in us
Deathwing Terminator with Assault Cannon






Tsagualsa wrote:
 Asmodai wrote:
Guard are next up (presumably Monday unless they start doing weekend articles).


They said the faction previews are only on weekdays. Also, tomorrow there'll be that whole Coronation affair Monday is an extra bank holiday in UK, no idea if that will influence their posting, probably not as you can easily set stuff up in advance.


I see the forum software changed my flag to American for forgetting about the Coronation!
   
Made in gb
Longtime Dakkanaut




 Daedalus81 wrote:
Man I wish they didn't do Sustained D3 and just did Sustained 2.

Also confused on Reanimate. You roll D3 and follow the options that many times, right?

It's a little confusing, but basically you just keep repeating the "add a wound" step using the caveats in the rule. So if you roll a 3 you check to see if anyone's wounded. If so, restore a wound. You now have 2 wounds to add back. Check again. If there's a wounded model it gets healed. If there isn't you resurrect a model.
   
Made in us
Nihilistic Necron Lord






Voss wrote:
Tsagualsa wrote:
Voss wrote:
Eh. Character spam detachment rule. Its simple, but don't like the influence on army building.

Reanimation protocols- better because it doesn't penalize multi-wound models, but d3 wounds seems weak. Definitely focus fire against necrons, as lightly damaging a unit is a poor choice.


D3 is just the base variant, Warriors have D6/D3+3 already, i guess various stuff will have 'Whenever this unit uses Reanimation Protocols, it reanimates an additional wound' or something like that. Ressurection orb, Canoptek Spyders, and so on.


Meh. I missed the BS4 on warriors at first, so honestly they're less than fine. Getting more of those back is pretty underwhelming. It feels like the unit was nerfed to justify getting more models back than normal.

Potentially needing to layer more character gear and support units to make RP better is pretty much exactly the direction I don't want the army to go. Between that (potentially) and the detachment rule, it looks like necrons are set up to be a band of characters supported by a few squads rather than a legion surrounding a character or two. I much prefer the latter.


I can appreciate that different armies are being set up to support different playstyles (which in general is good), but for me, I'm getting kind of nervous. 2 misses and I'm on the fence about tyranids.



Yeah, but their guns always have the auto wound on a 6 to hit. Not sure how that math balances out, but it ain’t Terrible.

 
   
Made in us
Decrepit Dakkanaut





Slipspace wrote:
 Daedalus81 wrote:
Man I wish they didn't do Sustained D3 and just did Sustained 2.

Also confused on Reanimate. You roll D3 and follow the options that many times, right?

It's a little confusing, but basically you just keep repeating the "add a wound" step using the caveats in the rule. So if you roll a 3 you check to see if anyone's wounded. If so, restore a wound. You now have 2 wounds to add back. Check again. If there's a wounded model it gets healed. If there isn't you resurrect a model.


Thanks guys - appreciate the help.

Oh! The monolith can fly again!

   
Made in de
Servoarm Flailing Magos




Germany

Additional stuff on the new Mission thingies: https://www.warhammer-community.com/2023/05/05/mission-maths-in-new40k-when-is-the-right-time-to-take-a-gambit/

Includes stuff about Tournaments!

For tournament organisers, there will be a digital and routinely updated GT pack from Day 1 of the new edition. This will include suggested combinations of Deployments, Primary Missions, and Mission Rules for typical tournament play, using the Leviathan card decks to pre-generate these shared parts of the game so all players at the event are playing the same mission.

This pack will also include an organisers’ commentary, tuned to provide new event organisers with some good starter tips, without any overly prescriptive elements that might infringe on the well-established best practices of the amazing global community of TOs.

This message was edited 1 time. Last update was at 2023/05/05 14:01:59


 
   
Made in us
Decrepit Dakkanaut





And, of course they had to confused the melee weapon selection debate with that void dragon pic, lol.

   
Made in us
Fixture of Dakka






 Daedalus81 wrote:
Slipspace wrote:
 Daedalus81 wrote:
Man I wish they didn't do Sustained D3 and just did Sustained 2.

Also confused on Reanimate. You roll D3 and follow the options that many times, right?

It's a little confusing, but basically you just keep repeating the "add a wound" step using the caveats in the rule. So if you roll a 3 you check to see if anyone's wounded. If so, restore a wound. You now have 2 wounds to add back. Check again. If there's a wounded model it gets healed. If there isn't you resurrect a model.


Thanks guys - appreciate the help.

Oh! The monolith can fly again!



I was looking at the monolith and thinking " should I go out and buy a second one?" But then realized I have one at home that needs paint and finished building already.
   
Made in gb
Ridin' on a Snotling Pump Wagon






So I can score 3VP for squelching enemy units holding objectives. Up to a…..a maximum of 5 VP?

Odd.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in de
Servoarm Flailing Magos




Germany

 Mad Doc Grotsnik wrote:
So I can score 3VP for squelching enemy units holding objectives. Up to a…..a maximum of 5 VP?

Odd.


I think they're just aiming for easy calculations at the end of each turn, but there could be things that let you score additional VPs when scoring, or make the enemy score less?
   
Made in gb
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
So I can score 3VP for squelching enemy units holding objectives. Up to a…..a maximum of 5 VP?

Odd.


It's to make sure you have to complete 8 of these to hit the 40-point mark for Secondaries, rather than having a sudden blowout of a turn and getting 15 from a single objective. If they all score in a similar fashion, using these 3 or 5Vp splits, it might create some odd situations where you can't catch up because of the way the points are bundled.
   
Made in us
Decrepit Dakkanaut





Tsagualsa wrote:
Additional stuff on the new Mission thingies: https://www.warhammer-community.com/2023/05/05/mission-maths-in-new40k-when-is-the-right-time-to-take-a-gambit/

Includes stuff about Tournaments!

For tournament organisers, there will be a digital and routinely updated GT pack from Day 1 of the new edition. This will include suggested combinations of Deployments, Primary Missions, and Mission Rules for typical tournament play, using the Leviathan card decks to pre-generate these shared parts of the game so all players at the event are playing the same mission.

This pack will also include an organisers’ commentary, tuned to provide new event organisers with some good starter tips, without any overly prescriptive elements that might infringe on the well-established best practices of the amazing global community of TOs.



Oooh...and primary maxed at 50...
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Got halfway through the article and lost interest. Might have to come back to it at a later date.
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Daedalus81 wrote:
And, of course they had to confused the melee weapon selection debate with that void dragon pic, lol.



Honestly, i'm pretty sure its gonna become like AoS where you attack with every melee weapon you have. Makes it consistent with shooting, plays into the "glorious melee combat" trope and well... its been tested with AoS
   
 
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