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2023/05/10 13:23:02
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
CthuluIsSpy wrote: Hold on, don't Chaos Boltguns have 2 attacks? Sister Boltguns have 1 attack with rapid fire.
That's just bolter drill being implemented without extra rules baggage.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/10 13:24:25
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I think overall there will be so many miracle dice that pushing 6s on damage for MM even when they wound on 5s will be decent anti-tank. Katherine gives a small layer of durability if you want it and with no rules locking from each order she can splash in anywhere in the detachment at least.
+1 to hit when below starting strength
+1 to wound when below half strength
are pretty solid buffs to a melta, lose the squad leader first on your retributors and you now have melta that hits on 2+
It's really neat. You want small units to pick up dice, but large units to survive the shooting to pick up those bonuses. And their resolve just increases the more you piss them off.
This message was edited 1 time. Last update was at 2023/05/10 13:24:37
2023/05/10 13:26:10
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Slipspace wrote: Is there an implication in the Indirect Fire rules that you can now only kill what you can see? It seems to suggest that's the case.
I am not seeing that at all. It states you can target a unit where you can't see any of the models. If this is the case, you are -1 to hit and the target unit gets cover.
It's the part where it says "these attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target". That's a separate clause to the one allowing you to target the unit in the first place. There's not enough info to say for sure, but I'm leaning towards the probability you can't ordinarily kill things you can't see.
2023/05/10 13:26:12
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
What I find interesting that the Triumph of Catherine can now join another unit. That might make it quite difficult to remove.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2023/05/10 13:29:36
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I think overall there will be so many miracle dice that pushing 6s on damage for MM even when they wound on 5s will be decent anti-tank. Katherine gives a small layer of durability if you want it and with no rules locking from each order she can splash in anywhere in the detachment at least.
+1 to hit when below starting strength +1 to wound when below half strength
are pretty solid buffs to a melta, lose the squad leader first on your retributors and you now have melta that hits on 2+
It's really neat. You want small units to pick up dice, but large units to survive the shooting to pick up those bonuses. And their resolve just increases the more you piss them off.
Likewise, 5 Sister MSU squads are good for avoiding Blast and farming Defenders of the Faith, but large units with a Simulacrum can earn MD by killing things.
This message was edited 1 time. Last update was at 2023/05/10 13:30:02
2023/05/10 13:29:40
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Slipspace wrote: Is there an implication in the Indirect Fire rules that you can now only kill what you can see? It seems to suggest that's the case.
I am not seeing that at all. It states you can target a unit where you can't see any of the models. If this is the case, you are -1 to hit and the target unit gets cover.
It's the part where it says "these attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target". That's a separate clause to the one allowing you to target the unit in the first place. There's not enough info to say for sure, but I'm leaning towards the probability you can't ordinarily kill things you can't see.
OH I get what you are saying now. I thought you were talking about indirect fire specifically. Has it ever been the case where you could only kill the models of a unit that could be seen? I don't remember a time when you couldn't wipe a unit out even tho one guy could be behind a wall.
2023/05/10 13:30:40
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Slipspace wrote: Is there an implication in the Indirect Fire rules that you can now only kill what you can see? It seems to suggest that's the case.
I am not seeing that at all. It states you can target a unit where you can't see any of the models. If this is the case, you are -1 to hit and the target unit gets cover.
It's the part where it says "these attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target". That's a separate clause to the one allowing you to target the unit in the first place. There's not enough info to say for sure, but I'm leaning towards the probability you can't ordinarily kill things you can't see.
OH I get what you are saying now. I thought you were talking about indirect fire specifically. Has it ever been the case where you could only kill the models of a unit that could be seen? I don't remember a time when you couldn't wipe a unit out even tho one guy could be behind a wall.
It was a rule in at least one edition, but I can't remember exactly which one right now.
Automatically Appended Next Post:
Spreelock wrote: Huh? The datasheet of battle sisters does not say how many models the unit has.. am I missing something?
It's on the reverse of the card, which we haven't seen. I'd assume it's still 5-10, otherwise they probably would have highlighted the change, as they did with Guard.
This message was edited 1 time. Last update was at 2023/05/10 13:32:27
2023/05/10 13:32:48
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
The Sisters look interesting. Happy that miracle dice are here to stay. Shame we can't substitute full charge rolls anymore but we get to use them a lot more, so that's nice. Good that cherubs and simulacrums do something again. Hopefully we get a codex soonest though, because I'm not a huge fan of the standard order of our martyred lady detachment we get now. Hopefully the exorcist becomes a solid choice again so I can field that awesome model without it being a dead weight on my army.
Edit: Battle Sister squads are currently 5-20. The new detachment might make 20 interesting again to use.
This message was edited 1 time. Last update was at 2023/05/10 13:36:54
2023/05/10 13:40:02
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Us3Less wrote: The Sisters look interesting. Happy that miracle dice are here to stay. Shame we can't substitute full charge rolls anymore but we get to use them a lot more, so that's nice. Good that cherubs and simulacrums do something again. Hopefully we get a codex soonest though, because I'm not a huge fan of the standard order of our martyred lady detachment we get now. Hopefully the exorcist becomes a solid choice again so I can field that awesome model without it being a dead weight on my army.
Edit: Battle Sister squads are currently 5-20. The new detachment might make 20 interesting again to use.
The Exorcist moving to artillery is a change I like - makes sense with its vertical launch tubes (most people I play who don't know Sisters already assume it has indirect based on the model), and it means it doesn't directly compete in its role with the Castigator.
2023/05/10 13:44:56
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Slipspace wrote: Is there an implication in the Indirect Fire rules that you can now only kill what you can see? It seems to suggest that's the case.
I am not seeing that at all. It states you can target a unit where you can't see any of the models. If this is the case, you are -1 to hit and the target unit gets cover.
They're talking about the previous paragraph. For non-Indirect weapons the implication is that if you can't see a model, you can't kill it.
"These attacks can destroy enemy models in a target even though none may have been visible to the attacking unit when you selected that target" That this sentence exists for IF means that it isn't true for normal weapons.
---
I did realize that miracle dice got a nerf with the change from morale to battleshock. Unlike the 8th/9th system, no roll you can use miracle dice for wants a low number. 1s are useless, and 2s are only sometimes useful for character attacks and wound rolls where its a 2+ (basically melta and exorcist against infantry).
Efficiency is the highest virtue.
2023/05/10 13:45:51
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Wrote this as I was reading it, kind of stream of consciousness.
Miracle dice are actually massively worse. Not getting them on kills means that you're likely looking at maybe 10 meaningful dice over the course of a game. It also basically forces you to go MSU. The 'one unit per phase' restriction was lifted because it's irrelevant now. You simply won't have enough dice to abuse it.
Hallowed Martyr's works on CELESTINE?!? They must have GUTTED her datasheet.
Triumph seems more usable now. The Fiery Heart Aura could be good...if we have units to sack off for it. Leadership boosts actually matter so that's a nice aura.
ANY NUMBER of acts of Faith? THAT'S awesome! Get enough dice and a unit like retributors can just delete something off the table at will. If only dice generation wasn't massively worse. +1 to rapid fire is fine. We only have bolters so it's VERY whatever, but it's better than nothing. Never going to complain about a FNP aura. Is lethal hits the mortal wound one? Because if there's a way to get the triumph to the front line without it being blown off the table immediately, that could be nuts.
Triumph looks A LOT better than it was. It all comes down to if you can keep it from getting instantly nuked, though. Wait...can that thing join a unit? That might help. Maybe.
We keep our special guns, which is nice. Although Multimelta being down to 18" Range means we have to be in shotgun distance to actually shoot anyting. Honestly, with that change we're most likely going to end up being the imperiums answer to Khorne Demons. No reason to bring guns when all your guns are arse.
Battle Sisters getting to essentially cycle miracle dice is nice, it mitigates how few dice we'll be generating. Just use like 1s and 2s on advance rolls.
Oh wait, hang on. Battle Sisters generate miracle dice. Oh BOY do they want us to take a bunch of battle sisters this edition. Two units of battle sisters literally triple your per turn miracle dice production while letting you cycle out up to two bad rolls. And Simulcrum imperialis means that destroying a unit DOES generate miracle dice.
Okay, miracle dice are probably much better now. You have more hoops you need to jump through and need to spend more points on battle sisters, but the ceiling on how powerful they are is so incredibly high...theoretically, you could focus 100% on generating miracle dice for the first 2-3 turns (using the triumph to get as many 6s as possible) and then turn three have...idk paragons or something? Just guarantee 6s for ever dice they roll.
I actually really like this direction. It's a lot of plates to spin compared to old dice, but it's SO much more rewarding to use them efficiently.
Morven Melee is nerfed. Was kind of expecting that. I doubt either she or Celestine will be any good after dominating all of 9th.
Exorcist is still gak. It's less gak than it was, but it's still gak.
Other than the fact that we have absolutely no ability to kill anything tougher than a rhino without chewing miracle dice like a suburban mom through Xanax, pretty good article.
1. Already had that strat, it's whatever. 2. It's even less likely Sisters will have anything meaningful to fire back at you now. It's not very good.
This message was edited 1 time. Last update was at 2023/05/10 13:51:01
2023/05/10 13:58:37
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Is it me or does the Indirect Fire Rule imply that you cannot destroy (=/= target) a model that is not visible (unless the weapon has the Indirect Fire rule) ?
If so, this is a huge change. Like, really huge.
You select your unit to shoot at a 10-models squad but only 4 are visible to your unit ? All your shots are resolved and can be allocated to these 4 visible models. If the models are destroyed and you still have shots to resolved, they are lost as the remaining 6 models are not visible.
2023/05/10 14:01:05
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Looking over the Sisters rules, it's really good to see that they kept the core of what makes them who they are: Acts of Faith. If only other armies could be so lucky frickin' Oaths of Moment over ATSKNF/Doctrines....
Really I like everything I see there other than the fact that indirect fire enhances enemy cover, which is counter-intuitive. Harder to hit? Sure, but giving them the benefits of cover? That's not how artillery works.
tauist wrote: So excessive lethality was a problem in 9th edition, and GW overcompensates in 10th by toning down weapon lethality and giving everyone respawning units?
GW only does things in pendulum swings. The concept of a "middle ground" is entirely foreign to them.
This message was edited 1 time. Last update was at 2023/05/10 14:06:18
The basic squad seems….really bloody useful. Not just about as competent an objective holder as we might’ve expected, but can churn out a decent number of Miracle Dice.
I also note Ministorum Flamers are S5, the heavy S6. Is that new to 10th?
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Us3Less wrote: The Sisters look interesting. Happy that miracle dice are here to stay. Shame we can't substitute full charge rolls anymore but we get to use them a lot more, so that's nice. Good that cherubs and simulacrums do something again. Hopefully we get a codex soonest though, because I'm not a huge fan of the standard order of our martyred lady detachment we get now. Hopefully the exorcist becomes a solid choice again so I can field that awesome model without it being a dead weight on my army.
Edit: Battle Sister squads are currently 5-20. The new detachment might make 20 interesting again to use.
We already had that ability, no one uses it.
Didn't even notice the change to charge rolls. You can't even get around it with the Triumph :/ Not being able to guarantee charge rolls makes the entire system pretty mid, tbh.
They don't matter for shooting because our guns our bad.
They don't matter for fighting because melee weapons don't tend to have variable damage rolls.
They don't matter for charges because even a 6 makes a long charge at best 50%ish better.
1s and 2s are so genuinely useless that they gave battle sisters a method of cycling them.
Yeah, I'm immediately a lot less hyped than I was. We'll probably be fine, power wise, but having miracle dice not actually do anything useful is kind of disappointing.
In fact, the more I think about it the more I realize that they're not really 'miracle' dice anymore. Without miracle dice our guns barely scratch even rhinos, let alone something like a monolith. They're more 'minimum necessary to function' dice.
2023/05/10 14:08:56
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
tauist wrote: So excessive lethality was a problem in 9th edition, and GW overcompensates in 10th by toning down weapon lethality and giving everyone respawning units?
This is the most concerning bit of 10th for me yet.. Well, at least it will no longer be possible to "table" your opponent
So far the only army with respawning units I've seen are Imperial Guard.
There does seem to be a lot more healing, but healing does not mean respawning units.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2023/05/10 14:10:19
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
The basic squad seems….really bloody useful. Not just about as competent an objective holder as we might’ve expected, but can churn out a decent number of Miracle Dice.
I also note Ministorum Flamers are S5, the heavy S6. Is that new to 10th?
No. Our Flamers and Stormbolters have been +1S and +1 damage respectively since the beginning of 9th. It just doesn't come up much because they're still bad. There's a reason 90% of sisters lists have roughly the same amount of shooting as Khorne Deamons.
2023/05/10 14:11:40
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
ERJAK wrote: Wrote this as I was reading it, kind of stream of consciousness.
Miracle dice are actually massively worse. Not getting them on kills means that you're likely looking at maybe 10 meaningful dice over the course of a game. It also basically forces you to go MSU. The 'one unit per phase' restriction was lifted because it's irrelevant now. You simply won't have enough dice to abuse it.
Hallowed Martyr's works on CELESTINE?!? They must have GUTTED her datasheet.
Triumph seems more usable now. The Fiery Heart Aura could be good...if we have units to sack off for it. Leadership boosts actually matter so that's a nice aura.
ANY NUMBER of acts of Faith? THAT'S awesome! Get enough dice and a unit like retributors can just delete something off the table at will. If only dice generation wasn't massively worse. +1 to rapid fire is fine. We only have bolters so it's VERY whatever, but it's better than nothing. Never going to complain about a FNP aura. Is lethal hits the mortal wound one? Because if there's a way to get the triumph to the front line without it being blown off the table immediately, that could be nuts.
Triumph looks A LOT better than it was. It all comes down to if you can keep it from getting instantly nuked, though. Wait...can that thing join a unit? That might help. Maybe.
We keep our special guns, which is nice. Although Multimelta being down to 18" Range means we have to be in shotgun distance to actually shoot anyting. Honestly, with that change we're most likely going to end up being the imperiums answer to Khorne Demons. No reason to bring guns when all your guns are arse.
Battle Sisters getting to essentially cycle miracle dice is nice, it mitigates how few dice we'll be generating. Just use like 1s and 2s on advance rolls.
Oh wait, hang on. Battle Sisters generate miracle dice. Oh BOY do they want us to take a bunch of battle sisters this edition. Two units of battle sisters literally triple your per turn miracle dice production while letting you cycle out up to two bad rolls. And Simulcrum imperialis means that destroying a unit DOES generate miracle dice.
Okay, miracle dice are probably much better now. You have more hoops you need to jump through and need to spend more points on battle sisters, but the ceiling on how powerful they are is so incredibly high...theoretically, you could focus 100% on generating miracle dice for the first 2-3 turns (using the triumph to get as many 6s as possible) and then turn three have...idk paragons or something? Just guarantee 6s for ever dice they roll.
I actually really like this direction. It's a lot of plates to spin compared to old dice, but it's SO much more rewarding to use them efficiently.
Morven Melee is nerfed. Was kind of expecting that. I doubt either she or Celestine will be any good after dominating all of 9th.
Exorcist is still gak. It's less gak than it was, but it's still gak.
Other than the fact that we have absolutely no ability to kill anything tougher than a rhino without chewing miracle dice like a suburban mom through Xanax, pretty good article.
1. Already had that strat, it's whatever. 2. It's even less likely Sisters will have anything meaningful to fire back at you now. It's not very good.
That was a fun journey. I actually enjoyed that.
This message was edited 1 time. Last update was at 2023/05/10 14:12:14
2023/05/10 14:13:14
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I think overall there will be so many miracle dice that pushing 6s on damage for MM even when they wound on 5s will be decent anti-tank. Katherine gives a small layer of durability if you want it and with no rules locking from each order she can splash in anywhere in the detachment at least.
+1 to hit when below starting strength
+1 to wound when below half strength
are pretty solid buffs to a melta, lose the squad leader first on your retributors and you now have melta that hits on 2+
It's really neat. You want small units to pick up dice, but large units to survive the shooting to pick up those bonuses. And their resolve just increases the more you piss them off.
Likewise, 5 Sister MSU squads are good for avoiding Blast and farming Defenders of the Faith, but large units with a Simulacrum can earn MD by killing things.
In the entire history of 40k as a tabletop game, I think battle sister squads have killed maybe 3 units total.
ERJAK wrote: Wrote this as I was reading it, kind of stream of consciousness.
Miracle dice are actually massively worse. Not getting them on kills means that you're likely looking at maybe 10 meaningful dice over the course of a game. It also basically forces you to go MSU. The 'one unit per phase' restriction was lifted because it's irrelevant now. You simply won't have enough dice to abuse it.
Hallowed Martyr's works on CELESTINE?!? They must have GUTTED her datasheet.
Triumph seems more usable now. The Fiery Heart Aura could be good...if we have units to sack off for it. Leadership boosts actually matter so that's a nice aura.
ANY NUMBER of acts of Faith? THAT'S awesome! Get enough dice and a unit like retributors can just delete something off the table at will. If only dice generation wasn't massively worse. +1 to rapid fire is fine. We only have bolters so it's VERY whatever, but it's better than nothing. Never going to complain about a FNP aura. Is lethal hits the mortal wound one? Because if there's a way to get the triumph to the front line without it being blown off the table immediately, that could be nuts.
Triumph looks A LOT better than it was. It all comes down to if you can keep it from getting instantly nuked, though. Wait...can that thing join a unit? That might help. Maybe.
We keep our special guns, which is nice. Although Multimelta being down to 18" Range means we have to be in shotgun distance to actually shoot anyting. Honestly, with that change we're most likely going to end up being the imperiums answer to Khorne Demons. No reason to bring guns when all your guns are arse.
Battle Sisters getting to essentially cycle miracle dice is nice, it mitigates how few dice we'll be generating. Just use like 1s and 2s on advance rolls.
Oh wait, hang on. Battle Sisters generate miracle dice. Oh BOY do they want us to take a bunch of battle sisters this edition. Two units of battle sisters literally triple your per turn miracle dice production while letting you cycle out up to two bad rolls. And Simulcrum imperialis means that destroying a unit DOES generate miracle dice.
Okay, miracle dice are probably much better now. You have more hoops you need to jump through and need to spend more points on battle sisters, but the ceiling on how powerful they are is so incredibly high...theoretically, you could focus 100% on generating miracle dice for the first 2-3 turns (using the triumph to get as many 6s as possible) and then turn three have...idk paragons or something? Just guarantee 6s for ever dice they roll.
I actually really like this direction. It's a lot of plates to spin compared to old dice, but it's SO much more rewarding to use them efficiently.
Morven Melee is nerfed. Was kind of expecting that. I doubt either she or Celestine will be any good after dominating all of 9th.
Exorcist is still gak. It's less gak than it was, but it's still gak.
Other than the fact that we have absolutely no ability to kill anything tougher than a rhino without chewing miracle dice like a suburban mom through Xanax, pretty good article.
1. Already had that strat, it's whatever. 2. It's even less likely Sisters will have anything meaningful to fire back at you now. It's not very good.
That was a fun journey. I actually enjoyed that.
Don't read the other ones then, lol. I immediately got depressed after I got done with that post. Such is life at the beginning of an edition
This message was edited 2 times. Last update was at 2023/05/10 14:15:58
2023/05/10 14:16:59
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
So this has come up in various articles since the started doing previews:
"For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds."
This concerns me, mainly because it doesn't scale. You could have something with 6 wounds, and something with 60 wounds, and both of them are affected equally just by losing a single wound.
I'm concerned that we might see things like Battleshock tests be required for anything below starting strength, meaning multi-wound creatures have to start taking tests the second they take a single wound.
ERJAK wrote: In fact, the more I think about it the more I realize that they're not really 'miracle' dice anymore. Without miracle dice our guns barely scratch even rhinos, let alone something like a monolith. They're more 'minimum necessary to function' dice.
All you need is one MM in a squad that survived to dump a shot back in. It will count as stationary, hitting on 2s and wounding on 4s.
If you can push out 6s from Katherine and turn those into MM damage rolls -
2 * .833 * .5 = 0.833 wounds -- so decent odds of getting one through from 1 MM for 6 damage.
A marine MM does 1.6 on average so this is 4x as effective. The rub is going to be getting units to die near Katherine or some other mechanic that will get you better dice slightly more often. There's going to need to be lots of careful play as it feels like a high skill ceiling sort of thing.
This message was edited 2 times. Last update was at 2023/05/10 14:19:35
2023/05/10 14:20:15
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
- KT box will include Space Marine Scouts vs. Striking Scorpions
- Definitely new Plastic Striking Scorpions
- Also new SM Scouts in plastic, similar to Neophytes
- Potentially second wave of Eldar coming after this
- Kill Team: Space Hulk is rumoured
- New Genestealers with this
- Valrak says that he 'always' said that new Genestealers will come with this, instead of the Tyranid range refresh provably false, as this tracker shows
- Genestealers will be the new side in a second-wave box of this new season, Terminators will be the side that gets upgrades to existing models
- mentions Thunderhammers, Lightning Claws and such
- Speculation about Dark Angels theme for the Terminators as part of the DA range refresh
Sounds not very convincing overall.
2023/05/10 14:22:15
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
H.B.M.C. wrote: So this has come up in various articles since the started doing previews:
"For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds."
This concerns me, mainly because it doesn't scale. You could have something with 6 wounds, and something with 60 wounds, and both of them are affected equally just by losing a single wound.
I'm concerned that we might see things like Battleshock tests be required for anything below starting strength, meaning multi-wound creatures have to start taking tests the second they take a single wound.
They mentioned a while ago that multi-wound models don't test on normal battleshock until under half wounds.