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Made in us
Confessor Of Sins





Tacoma, WA, USA

When it come to shooting, elite Human is equal to Space Marine level. Sister even have Power Armor. They do lack the overall melee training of an Astartes, but they are some of the finest human warriors around.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Spoletta wrote:
3+ is marine level. Stormtroopers are not marine level.
3+ is base Marine level shooting, and near-peak human level shooting. Having Scions/Sisters at BS3+ seems perfectly normal.

Moreover, there's more to "Marine level" than just their ballistic skill. Sisters/Scions aren't T4.

There's also the limitations of the D6 system. If you want to show that Storm Troopers/Kasrkin/Sisters are better at shooting than Guardsmen, they go to 3+.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




ERJAK wrote:
Dudeface wrote:
ERJAK wrote:
.
The Exorcist isn't bad, but it also very much ISN'T ANTI-TANK. Being S10, Ap-2 and having a D6 shot roll means that it's going to be good at killing terminators or heavy intercessors. Anything bigger than that, it just doesn't have the punch for.

Outside of insane spike rolls (which, while very funny, aren't something you can build a list around) something like a land raider is going to laugh off an Exorcist before popping it like a balloon.

Again, this doesn't mean the FACTION won't be good. It's just irritating that we've seen all but ONE of our ranged weapons and none of them are any good at hurting vehicles.


They're not as far removed as you want to represent. I know the below is unlikely for a few reasons, but never the less:

3 prisms into a t10 medium vehicle does ~18 damage. If we assume 1 unit of retributors = 1 prism in points (we honestly don't know, I suspect they'll be cheaper), 24 multi melta shots after moving, at max range is 14 damage. Get into melta range that's 22 damage, I know it's apples to oranges, but stop whining. They can deal with vehicles fine but through weight of fire.



How did you get to 'I know it's apples to oranges' and not realize the rest of what you said made for a stupid comparison? Like...that's a giant neon sign that you're not correct.


Because unlike your complaints I'm very aware we have no context of points or even full core rules. We don't even know what a unit of retributors looks like. Point still stands that when you can drop 8+ melta shots for likely less than the cost of most tanks, you're not missing out on anti-vehicle at all.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

A lot of the complaining about "faction X is OP, they just got a better version of faction Y's ability", and other similar arguments may age like milk once we see the points. Maybe those Guardians that some people are complaining about (with their AP-1 Shuriken guns) are going to cost a lot of points and therefore will reduce the overall amount of "stuff" Aeldari lists will have. We just don't know yet, so quit yer whinin' everybody!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
Tsagualsa wrote:
 Jidmah wrote:
 H.B.M.C. wrote:
 The Red Hobbit wrote:
Have we seen confirmation Blast will operate the same in 10th?
It scales with unit size now, giving extra attacks for every 5 above 5 (if that makes sense) rather than flat non-scaling numbers.


Where did you get the above 5 part from?


People that played the demo at WHF told us.


Source?

None of the reports I read say a thing about "above 5", some even explicitly say otherwise.


Back to this. Leaks started appearing. Wording is "add 1 to attack characteristic for every 5 model(rounding down).

So vs 5 guys 1extra shot. Vs 11 2 extra shot etc.

2024 painted/bought: 109/109 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Ford drivers with their rules leaks: https://imgur.com/a/yuLGn5n

Nabbed from B&C via TrawlingCleaner
   
Made in us
Storm Trooper with Maglight






So...challenges are back, albeit in the form of a stratagem. Not too thrilled about that.

Otherwise from those notes, looks like we now know blast starts at 5 exactly - as though part of the text is cut off, their example of hitting an enemy unit with 11 models involved a +2 to the hit. So 5+ = +1 hit, 10+ = +2 hits.

Popping Smoke, Tank Shock (which took me a read or two through to understand), and Grenades are stratagems...

Precision only lets you target characters specifically in a unit, so you cannot use it to snipe special weapons.

Wound allocation is still target player picks, but you must take wounds on already wounded models first. Exception is attached characters, who only are hit by attacks if the rest of the unit is downed or they are hit by Precision weapons.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Stop the presses!

The example data sheet is for a Tactical Squad. Now it's just an example, but contains the following text:

"1 weapon from the Combi-Weapon list"

Now, again, it's just an example sheet, but why would one need a combi-weapon list if all combi-weapons were generic?


That's a bit of good news...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Also the US Tacoma Open is using 10th ed for its GT in July with stores starting to confirm a 24th June release date.

Shout out to those who were vehemently debating that 24th June was likely, they wouldnt wait that long and being adamant it would be available for the Kansas open.
   
Made in gb
Terrifying Wraith




All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess
   
Made in ro
Servoarm Flailing Magos




Germany

Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess


Templates are okay as long as you're playing in a relaxed way and don't get fixated about optimal model placement and such, but boy do they stark to suck in hardcore environment where you'll have multiple arguments about them every shooting phase and moving units takes ages because every distance between models has to be optimized...
   
Made in us
Nihilistic Necron Lord






The worst part of blast templates is when they drift. No one ever agrees exactly which way that arrow is pointing.

 
   
Made in gb
2nd Lieutenant





Tsagualsa wrote:
Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess


Templates are okay as long as you're playing in a relaxed way and don't get fixated about optimal model placement and such, but boy do they stark to suck in hardcore environment where you'll have multiple arguments about them every shooting phase and moving units takes ages because every distance between models has to be optimized...


It also depends alot on the terrain in use, which can physically restrict where models can be placed. I remember being happy waayy back when city fight first came out, just because it made where models physically sat amongst ruins etc much less important.
   
Made in ro
Servoarm Flailing Magos




Germany

 Dawnbringer wrote:
Tsagualsa wrote:
Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess


Templates are okay as long as you're playing in a relaxed way and don't get fixated about optimal model placement and such, but boy do they stark to suck in hardcore environment where you'll have multiple arguments about them every shooting phase and moving units takes ages because every distance between models has to be optimized...


It also depends alot on the terrain in use, which can physically restrict where models can be placed. I remember being happy waayy back when city fight first came out, just because it made where models physically sat amongst ruins etc much less important.


Indeed - individual model placement and template-related shenanigans is/was a relic of the more role-playing-like times of 2nd edition, when doing a charge of a single assault squad with hand flamers and grenades could easily get you through a rainy sunday afternoon between jumppack scatter and mishap tables, grenades with persistent (and sometimes drifting) templates and firing each flamer with a template and the possibility of setting models on fire, which involved further rolls...
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess
Templates aren't the devil. Like most things GW does, the idea is fine, but the implementation of that idea is what leaves everyone frustrated. So having templates and blast markers is fine. Scattering every single blast marker individually is a tedious waste of time.

That said, I don't miss playing against people who measure out the distance between every model every turn after every move.

And that said, they could still bring back flamer templates. Those were fun.




This message was edited 2 times. Last update was at 2023/05/17 08:12:15


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Blast markers were a way to weaponise parallax to destroy friendships. I'm glad they are gone, and I was a pie-plate loving Guard armoured company player.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 H.B.M.C. wrote:
Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess
Templates aren't the devil. Like most things GW does, the idea is fine, but the implementation of that idea is what leaves everyone frustrated. So having templates and blast markers is fine. Scattering every single blast marker individually is a tedious waste of time.

That said, I don't miss playing against people who measure out the distance between every model every turn after every move.

And that said, they could still bring back flamer templates. Those were fun.



It’s the micro-management of unit spacing which turned me off blast templates. I absolutely understand and agree with why people did it, but man did it make their movement phase or consolidation move drag like a seal’s nipsy.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in au
Longtime Dakkanaut





The current blast rules aren't great but they work.

The thing I don't like about them is that you roll to hit with each part of the blast, which is nonsensical to me. The ability for the blast to strike people is based on physics not the shooters accuracy.

It really should be a single to hit roll that inflicts X hits. You can monkey with the hit roll to reflect the glancing strike if you want:

Blast (X)
Roll to hit. If you succeed roll X wound rolls. If you fail, roll 1/2x wound rolls. If you roll a 1 roll no wound rolls. If you roll a 6, roll 2X wound rolls.




   
Made in gb
Longtime Dakkanaut




 H.B.M.C. wrote:
Stop the presses!

The example data sheet is for a Tactical Squad. Now it's just an example, but contains the following text:

"1 weapon from the Combi-Weapon list"

Now, again, it's just an example sheet, but why would one need a combi-weapon list if all combi-weapons were generic?


That's a bit of good news...

Don't get too excited. That datasheet example also includes a Rites of Battle aura that allows re-roll 1s and is different to the Rites of Battle aura we've seen on the Terminator Captain. It wouldn't surprise me if this datasheet was from a non-finalised version of the game.
   
Made in ro
Servoarm Flailing Magos




Germany

Slipspace wrote:
 H.B.M.C. wrote:
Stop the presses!

The example data sheet is for a Tactical Squad. Now it's just an example, but contains the following text:

"1 weapon from the Combi-Weapon list"

Now, again, it's just an example sheet, but why would one need a combi-weapon list if all combi-weapons were generic?


That's a bit of good news...

Don't get too excited. That datasheet example also includes a Rites of Battle aura that allows re-roll 1s and is different to the Rites of Battle aura we've seen on the Terminator Captain. It wouldn't surprise me if this datasheet was from a non-finalised version of the game.


Pretty much guaranteed to, as the Faction ability is listed as 'Angels of Death', while we know the Space Marine Faction Ability to be 'Oath of the Moomins'.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess
Templates aren't the devil. Like most things GW does, the idea is fine, but the implementation of that idea is what leaves everyone frustrated. So having templates and blast markers is fine. Scattering every single blast marker individually is a tedious waste of time.

That said, I don't miss playing against people who measure out the distance between every model every turn after every move.

And that said, they could still bring back flamer templates. Those were fun.



It’s the micro-management of unit spacing which turned me off blast templates. I absolutely understand and agree with why people did it, but man did it make their movement phase or consolidation move drag like a seal’s nipsy.


I'm the person spacing out all my ork infantry because otherwise the same large blast template killed 14 orks instead of 3. For me 4th-7th was very much a game of "double the time it takes to move your units or accept defeat".

There is just no way to avoid this problem, and for that reason alone, I hope templates will never come back.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Eldar look fun, and I may even paint my 2nd to Now project at long last!

Interested in the leaked rules too.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




And the rest: https://imgur.com/a/fC0revP
   
Made in gb
Ridin' on a Snotling Pump Wagon






Identifying the leaker, if it’s Staff, shouldn’t be too tricky.

Left hand drive, Ford. Overweight, tanned/dark skin, in a sunny location when the photos were taken.

So not from the U.K.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
Billicus wrote:
All this blast upset makes me wish they'd just bring templates back. They have had to continue manufacturing them for their other games anyway so why not? They're fun. Cue a load of people explaining why templates are the devil, I guess
Templates aren't the devil. Like most things GW does, the idea is fine, but the implementation of that idea is what leaves everyone frustrated. So having templates and blast markers is fine. Scattering every single blast marker individually is a tedious waste of time.

That said, I don't miss playing against people who measure out the distance between every model every turn after every move.

And that said, they could still bring back flamer templates. Those were fun.



It’s the micro-management of unit spacing which turned me off blast templates. I absolutely understand and agree with why people did it, but man did it make their movement phase or consolidation move drag like a seal’s nipsy.


I'm the person spacing out all my ork infantry because otherwise the same large blast template killed 14 orks instead of 3. For me 4th-7th was very much a game of "double the time it takes to move your units or accept defeat".

There is just no way to avoid this problem, and for that reason alone, I hope templates will never come back.


Ever considered using trays? Also it wasn't clear cut, spread out meant losing cover potentially. Depending on how the table was set up and if you were allowed to concentrate fire.
So no , from a mechanical standpoint if above would be added in, it would be a better game, to me atleast, since you'd have to chose get cover against small arms and get potentially wiped by Artillery or spread to lower artillery effects but suffer more small arms.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Mad Doc Grotsnik wrote:
Identifying the leaker, if it’s Staff, shouldn’t be too tricky.

Left hand drive, Ford. Overweight, tanned/dark skin, in a sunny location when the photos were taken.

So not from the U.K.


Also English text version so somewhere GW supplies that to as a primary language, safe to say likely US as a guess.
   
Made in us
Nihilistic Necron Lord






 Hellebore wrote:
The current blast rules aren't great but they work.

The thing I don't like about them is that you roll to hit with each part of the blast, which is nonsensical to me. The ability for the blast to strike people is based on physics not the shooters accuracy.

It really should be a single to hit roll that inflicts X hits. You can monkey with the hit roll to reflect the glancing strike if you want:

Blast (X)
Roll to hit. If you succeed roll X wound rolls. If you fail, roll 1/2x wound rolls. If you roll a 1 roll no wound rolls. If you roll a 6, roll 2X wound rolls.


Hm. If I were to redo Blast Weapons, I’d reduce the number of attacks they do across the board. Like just one or two attacks for the gun. Then give them Blast X, where each hit gives you X additional hits per five models in the unit. Each miss gives you half X hits per 5.

 
   
Made in au
Road-Raging Blood Angel Biker





Don’t want to fall too deep in to the rabbit hole here, but look at the silhouette on the Tactical Squad datasheet. Is it my imagination, or does that kneepad look like it has the Mark X design? Primaris Tactical Marines inbound?
   
Made in us
Nihilistic Necron Lord






diepotato47 wrote:
Don’t want to fall too deep in to the rabbit hole here, but look at the silhouette on the Tactical Squad datasheet. Is it my imagination, or does that kneepad look like it has the Mark X design? Primaris Tactical Marines inbound?


Those are very much Primaris, but it’s not really a “Tactical Marine” sheet, just a generic example sheet.

 
   
Made in gb
Long-Range Land Speeder Pilot




UK

diepotato47 wrote:
Don’t want to fall too deep in to the rabbit hole here, but look at the silhouette on the Tactical Squad datasheet. Is it my imagination, or does that kneepad look like it has the Mark X design? Primaris Tactical Marines inbound?
It's just a made up example. The image silhouette is Intercessors, the front of the datasheet features a statline for models and weapons that don't exist anywhere (and 9th edition Captain aura with out of date keywords), and the back of the datasheet is worded like a Tactical squad.
   
 
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