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2023/05/18 15:54:59
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Necronmaniac05 wrote: That makes no sense. Statistically it goes through a 4++ 50% of the time which is perfectly fine. You know its absolutely OK for models (even 600pt models) to be capable of, gasp, not hitting or even, gasp, not wounding OR, heaven forbid, my model might actually get a SAVE against it that I might actually pass? This is a dice game and yeah sometimes the dice don't go your way but that is the game.
I don't care what its range is or how many shots it has what I am saying is: Rules which basically ignore chunks of the game and/or my armies rules or abilities are boring and poor games design.
50% isn't a statistic. That's an average - a statistical summary.
It's entirely possible to roll a single die 4+ 10 times in a row and it wouldn't be some mathematical improbability. That's why you might hear someone say "spiking 4s".
You're asserting it as bad game design, because you don't like it when it happens to your models. That doesn't really make it bad design. You're perfectly able to work around the movement of this 18" gun for a model that moves 8" and can't run with it. If you don't want something important to get hit by it then don't go near it.
2023/05/18 16:16:13
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Probably. They could easily update it by increasing the size slightly while adding a bit of detail, but keeping the general boxy look and proportions.
Technically, they could even do Bjorn that way; he got 'naughted shortly after the Heresy (on a galactic scale, it was a couple of decades iirc.) but i don't think anyone would complain.
Yeah, he could be: Bjorn again.
Right, my coat's over here...
Bharring wrote: At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
2023/05/18 16:19:47
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I think it’s important to note that while there may be a reduction in rerolls or overall dice rolling, game management, it certainly isn’t as much as many hoped or GW alluded to.
As for strats, many are baked into the datasheet now, so while the flexibility to do many different things has gone, there is still going to be a massive amount of rules, special rules, etc to learn when playing an opponent. You realistically won’t have time before a game to peruse every data sheet your opponent has to see what rules are in play. Granted, as the edition progresses you will learn what units do, there will be undoubtedly more units added to the game and you know GW cannot help themselves but to bloat out an edition.
We were positive of the direction of 9th in the beginning and I see no exception here. Give it a year and watch the wheels start to fall off.
This message was edited 1 time. Last update was at 2023/05/18 16:20:53
2023/05/18 16:20:18
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
There will still be Forge World units for Warhammer 40,000, but the focus for them will be on the really big stuff – like Titans, and other kits that we can’t reasonably produce at that scale (yet!).
When we add new units in future, they will almost always be in plastic – and there are a lot of plastic kits on the way over the next few years!
RIP any niche Forgeworld units going forward. At least the decimator is still around for now!
Probably. They could easily update it by increasing the size slightly while adding a bit of detail, but keeping the general boxy look and proportions.
Technically, they could even do Bjorn that way; he got 'naughted shortly after the Heresy (on a galactic scale, it was a couple of decades iirc.) but i don't think anyone would complain.
Yeah, he could be: Bjorn again.
Right, my coat's over here...
Exalted
2023/05/18 16:33:48
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
bullyboy wrote: I think it’s important to note that while there may be a reduction in rerolls or overall dice rolling, game management, it certainly isn’t as much as many hoped or GW alluded to.
Agreed.
When people said they wanted reduced lethality the subtext I usually assumed was "to return to a level in accordance with 3rd through 5th editions" or "so that there are significant forces left on the table at the end of an average game" or "so that dice rolling is cut down".
None of that seems to be happening and the previews show what I'd estimate to be a 15-20% "reduction in lethality" that will still lead to wiped out tables and will not do anything about the handfuls of 30+ dice for single rounds of attacks.
This message was edited 1 time. Last update was at 2023/05/18 23:48:11
2023/05/18 16:56:50
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I am of similar opinion; I do see the lethality as having been reduced just not as much as I'd personally like. But it is what it is, I don't consider GWs claims broken on that matter (atm).
Complexity/overhead I still think is a big improvement. Even the exact same content from 9th organized into unit-card format would be massively easier to play with (as an AoS player I somewhat know this from experience).
NinthMusketeer wrote: I am of similar opinion; I do see the lethality as having been reduced just not as much as I'd personally like. But it is what it is, I don't consider GWs claims broken on that matter (atm).
It was never going to be reduced as much as we wanted as long as anything can wound anything on a 6.
Won't some of the lethality reduction be accomplished by the elimination of pages and pages of synergizing stratagems, warlord traits, relics, and other bloat? It's not just a matter of unit profiles being altered/reduced by 10-20 percent.
2023/05/18 17:32:25
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
If previously you were left on turn 5 with around 200-300 points of units struggling around, you willl now have around 600. Ending the game with almost a third of the army left is IMO where the game should try to be.
Less than this and it no longer feels like the grim and ultra bloody setting we all love.
2023/05/18 17:33:59
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
oni wrote: - There has not been any meaningful reduction in AP. Again, GW lied.
I'm not sure how you can say that? There are so many things that have had their AP reduced.
I think that reducing the occasional AP by -1 doesn't quite go far enough and will not have a significant impact on the game. Especially with the introduction of some of these weapons rules. I would like to have seen this be more heavy-handed.
Spoiler:
Dudeface wrote:
oni wrote: With quite a bit of new information since the last I posted this...
The Good:
- Melee returns to base-to-base contact. Not quite, for extended rows of combatants only
- Overwatch stratagem. Opens up the usage and gives some counterplay.
- Characters joining units but limited to one and restricting what units they can join.
- Character targeting complexities and oddities seem to be fixed using the Leader and Lone Operative rules.
- Transports are seemingly usable again.
- The mission generation deck looks promising.
- Cannot end your move on top of an objective (allegedly, from demo games at Fest)
The Bad:
- There is no reduction in rerolling dice. With what we've seen, rerolls are more present than ever. GW lied. This is flatly wrong
- There are going to be several added dice rolls throughout the game which will add up on the time clock. For some armies, but those aren't new concepts
- There has not been any meaningful reduction in AP. Again, GW lied. This is flatly wrong
- Removing psychic disciplines for fixed psychic abilities. This was already tried in past editions, and it was disliked.
- Rules bloat is still present. With what we've seen, there has not been a meaningful reduction in quantity of rules. Things have merely been shifted around to give a false impression there are less rules. Maybe once we can start playing we'll find that despite there still being rules bloat things are more harmonious and it will not be an issue - maybe. I'd argue that there are many just as many rules but they're far more accessible and easier to manage
The Ugly (or GW being disingenuous)
- The OC stat is good at face value and will seemingly make morale more meaningful, but this stat is going to be like AP - only good as long as GW can keep it under control.Why/how is this GW being disingenuous?
- Terrain... We still don't have the full picture, but we're currently led to believe that all terrain is little more than a +1 to Sv. While this makes terrain rules less burdensome, it's a bit too simplistic.Why/how is this GW being disingenuous?
- Army creation... Another one that's still not fully known, but the elimination of bitfield roles and a FOC make this contentious at best until we can know more.Why/how is this contentious and we p[retty much know what to expect short term now
- 10th edition still looks like it will be an overflowing landfill of stratagems. It's not six per faction it's six per detachment and factions will have multiple detachments. So, while fewer will be available to use in any given game, the overall amount will still be too damn many. To add to this, we still do not know if army creation will allow for multiple detachments.They've repeatedly stated it's 1 detachment, of which you gain 6 strats. If you have 100 other detachments, those 600 strats are literally inaccessible and irrelevant to you and your opponent. Most armies can have 6 detachments and still have fewer strats than they have now
Comments in red
You are considering all my points for 'ugly' as also being disingenuous. That was not my intent. I do however, firmly believe that GW was/is being disingenuous about the reduction in stratagems. Even if we put aside the notion of 'know thy enemy' and focus on only our own faction stratagems; it does not matter if you only have access to 6 of them in a game, if there are 40 total stratagems, that's still 40 stratagems that need to be read and known. You will need to know what detachments have what stratagems associated with them so there's no confusion. You may want to play different detachments for different games and will need to know what set of stratagems to use. The total amount of information needed to commit to memory has not meaningfully decreased.
Spoiler:
Daedalus81 wrote:
oni wrote: There is no reduction in rerolling dice. With what we've seen, rerolls are more present than ever. GW lied.
Except that there is. But let's compare when we have all the datasheets out?
- There has not been any meaningful reduction in AP. Again, GW lied.
What's your evidence of this? Because I can give you tons to the contrary.
- Rules bloat is still present. With what we've seen, there has not been a meaningful reduction in quantity of rules. Things have merely been shifted around to give a false impression there are less rules. Maybe once we can start playing we'll find that despite there still being rules bloat things are more harmonious and it will not be an issue - maybe.
The problem was in being able to digest all those rules and hidden interactions. Let's pretend I'm using Abaddon in 9th. He has 3 warlord traits not on his sheet. One of them changes Slaughter or Destruction into Massacre for BL units within 6". Another grants a full wound reroll to one unit. And the third let's him reroll his charges and get +1A. How do I know what Massacre does? Gotta open the book. How do I know any of his traits? Gotta open the book.
I could do that or I could play 10th, look at this sheet, and have everything I need:
- The OC stat is good at face value and will seemingly make morale more meaningful, but this stat is going to be like AP - only good as long as GW can keep it under control.
How does this equate to them being disingenuous? It kind of feels like you threw this in here so you'd have something extra to complain about before it's truly a problem.
- 10th edition still looks like it will be an overflowing landfill of stratagems. It's not six per faction it's six per detachment and factions will have multiple detachments. So, while fewer will be available to use in any given game, the overall amount will still be too damn many. To add to this, we still do not know if army creation will allow for multiple detachments.
Now this is disingenuous. You don't need to understand what stratagems do for detachments that aren't being used. Caring about the other stratagems for Thousand Sons detachments is like caring about stratagems in an Ork detachment - completely irrelevant.
Evidence?!?! LOL. Like my reply to HBMC... I think that reducing the occasional AP by -1 doesn't quite go far enough and will not have a significant impact on the game. Especially with the introduction of some of these weapons rules. I would like to have seen this be more heavy-handed.
Rules bloat has little to do with the location of the rules. You're confusing bloat with fragmentation. Bottom line is, the game does not need to treat every single unit like a fething Magic card with one or more unique abilities. It's perfectly fine to have units with nothing more than their faction ability and their weapons.
And like my reply to Dudeface... I firmly believe that GW is being disingenuous about the reduction in stratagems.
2023/05/18 17:38:17
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I’m not buying the less lethality discussion just yet. Will have to see how games go to determine if it’s truly the case. We’ve seen plenty of weapons so far that are capable of deleting a lot of models.
2023/05/18 17:58:21
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
bullyboy wrote: I’m not buying the less lethality discussion just yet. Will have to see how games go to determine if it’s truly the case. We’ve seen plenty of weapons so far that are capable of deleting a lot of models.
Let's not forget that its more logical for warcom to showcase bigger more flashy weapons too.
People are more likely to get hyped seeing the harpoon launcher than the heavy stubber that smaller knights have
2023/05/18 18:03:13
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Zachectomy wrote: Won't some of the lethality reduction be accomplished by the elimination of pages and pages of synergizing stratagems, warlord traits, relics, and other bloat? It's not just a matter of unit profiles being altered/reduced by 10-20 percent.
I do think a lot of people are discounting just HOW MUCH extra lethality was added by big rules wombo combos in 9th.
People whine about Oath of Moment (or Oath of Mid, as I like to call it) but EVERY army basically had army wide Oath of Moment but also with Exploding sixes and bonus AP, and Mortal wounds just because.
Automatically Appended Next Post:
bullyboy wrote: I’m not buying the less lethality discussion just yet. Will have to see how games go to determine if it’s truly the case. We’ve seen plenty of weapons so far that are capable of deleting a lot of models.
Rhinos went from T7 to T9. Meanwhile Multimeltas went From S8-S9 and lost 6" of range.
That's really all I need to see, personally.
This message was edited 1 time. Last update was at 2023/05/18 18:05:21
2023/05/18 18:31:52
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I guess it's slightly impressive that GW have managed to make Imperial Knights look even less fun to play against.
Quite the accomplishment for an army that was already the epitomy of boredom.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2023/05/18 18:32:32
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
And this time the greater demons are gone and the Malanthrope and a bunch of other things. Kind of hoping they might do some limited made to order on them because the news landed and the stock vanished in seconds it seems.
Kinda gutted because i'd wanted a few more Malanthropes and I'd always wanted to get one of the Keepers.
USA and a few other FW stores have some stock so if you're overseas you might still grab a few things
Zachectomy wrote: Won't some of the lethality reduction be accomplished by the elimination of pages and pages of synergizing stratagems, warlord traits, relics, and other bloat? It's not just a matter of unit profiles being altered/reduced by 10-20 percent.
I do think a lot of people are discounting just HOW MUCH extra lethality was added by big rules wombo combos in 9th.
People whine about Oath of Moment (or Oath of Mid, as I like to call it) but EVERY army basically had army wide Oath of Moment but also with Exploding sixes and bonus AP, and Mortal wounds just because.
For example:
Ingrained Precision
Overcharged Las-Cells
Lord Commander Solar
First Rank Fire, Second Rank Fire
The Barbicant's Key
Kasrkin Squad with Hot Shot Laspistol on Sarge, two Melta Guns, two Hot Shot Volley Guns, and five Hot Shot Lasguns, and the move and fire Heavy without penalty extra trait
Altogether, they have:
2 Melta Shots
24 Hot Shot Las Shots (eight of which are S4, not that it matters in the below case)
Full rerolls to-hit and to-wound
Any hit roll of 5+ is an auto-6 to-wound
Any 6 to-wound gives you an extra Mortal Wound, to a max of six
A Deep Strike mid-game
Against a flip-flapping Questoris Knight, they do...
2 Melta
10/9 hits of 5+, 4/9 hits of 3-4
10/9 wounds of auto-6, plus 1/3 wounds, for 13/9 wounds
26/27 failed saves, for 91/27 or 3.37 damage
24 Hot Shot Las
120/9 hits of 5+, 48/9 hits of 3-4
120/9 wounds of auto-6 (more than enough to max out the Mortal Wounds), plus 528/324 or 44/27 plus 6 Mortal Wounds
808/81 failed saves, for 9.98 damage plus 6 Mortal Wounds
That's a total of 3.37+9.98+6=19.35 damage to a Knight with a 5++. From a 10-man infantry squad with buffs.
Or, put another way, it's a 15% chance of killing a Knight outright, a 65% chance of bracketing it to 6 wounds, and a 99% chance of bracketing it to at least 12 wounds.
Clocks for the clockmaker! Cogs for the cog throne!
2023/05/18 18:52:00
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
I think that reducing the occasional AP by -1 doesn't quite go far enough and will not have a significant impact on the game. Especially with the introduction of some of these weapons rules. I would like to have seen this be more heavy-handed.
Reduction of AP by only 1 point can actually mean a lot. There is a clear distinction between 40k before and after Armour of Contempt and that only reduced AP by 1.
We are also seeing vehicles jump in toughness while the old school anti-tank weaponry is not, and in some cases(like Multi-Melta) are seeing reduction in range.
Quite a few units seem to be going to BS 4+ instead of the old 3+ they had.
Rerolls are either unit specific or given by an HQ who is a part of the unit. Which makes me believe that aura beasts(monsters that give everyone bonuses) are more unique.
If anything I feel like weaponry is getting more clearly defined and the additions being made to special weapons is to make them worth something, because if people remember GW was so desperate for differents loadout that they gave weapons for free to many armies.
Let us take the Blightlord loadout.
Blight launcher loses an AP and gets Lethal Hits instead. So one in 6 shots is an auto-wound. If you think that is more "lethal" then you probably have cooked dice.
Combi-Weapon seems to be joining together all the different combi loadouts which included Plasma, Melta, and Flamer. Gets dev. wounds and anti-infantry 4+. Again,every 8th shot is a mortal wound. Meltas and plasmas already obliterated infantry in 9th. Yet only strength 4 and no AP so overall a huge reduction. Now whether combi weaponry has some stuff that hasn't been revealed remains to be seen.
Combi-bolter is now Lethal Hits and Rapid Fire 2. So every 6th shot is auto-wound. Still no AP. These weapons were like throwing baguettes at people in 9th and nothing has really changed on that front.
Plague-spewer gets a little glowup with the anti-infantry 2+. Won't destroy many units overall, but is one that you could say is arguably better(against infantry only).
Reaper Autocannon gets a few powers but trades in an AP(from -2 to -1). So every 6th shot is going to do some work with sustained hits, but overall the lethality is lower as you need 6s on wounds and not hits for Dev. Wounds, 1 mortal wound for every 8th shot.
Also, Blightlord lose plague weapons but get reroll 1s of an enemy unit, but only for ranged. So no more old school plague weaponry. Melee Plague weapons all lose AP and reroll 1s to wound. Get autowound on 6 instead. Axe being combined with swords means you no longer get str 6 attacks.
(btw it seems almost all infantry weaponry for DG lost 1 AP and not only "occasional" weapon)
Honestly I think people just really don't have a feel for how important an extra AP is in the game. AoS tends to have a lot of units with no AP or AP -1 and you feel it immediately in combat if you get an extra AP.
With how many small arms are losing their precious -1 AP I imagine Terminators are going to stay around for longer with their 2+ save unless someone brings some dedicated firepower to them.
I also feel like people are missing out on the greater discourse. Tons of people on reddit are bemoaning that their faction got "nerfed". That a big portion of the playerbase thinks that their faction got nerfed and is garbage probably indicates that the game is not as lethal and efficient as it once was. Now whether that remains so throughout the edition remains to be seen.
This message was edited 1 time. Last update was at 2023/05/18 18:53:07
2023/05/18 19:02:25
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
bullyboy wrote: I’m not buying the less lethality discussion just yet. Will have to see how games go to determine if it’s truly the case. We’ve seen plenty of weapons so far that are capable of deleting a lot of models.
Rhinos went from T7 to T9. Meanwhile Multimeltas went From S8-S9 and lost 6" of range.
That's really all I need to see, personally.
It’s literally the only thing you’ve talked about since the sisters article came out. One weapon in one army does not define an entire system. Just because it was the way you inflicted damage in 9th has no bearing on what will be required in 10th.
2023/05/18 19:37:36
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Shadowsword vs Knight then and now. Discounting the poor Predator that's a 20% or more reduction into preferred ( things it doesn't overkill ) targets.
What about the Starcannon - it went UP in strength!
But at least it kills marines better ( 25% increase ).
Well, I bet the Bright Lance is much better considering the staggering S12 and better damage potential.
Whoops. Now Fate Dice can certainly play a roll, but in the old system they were ALWAYS 6s ( of a certain roll type ). Now they're as you roll them and you NEED a Farseer to convert the others.
Here's my favorite. A multimelta at 24" shooting a Predator. It used to be 3.1. What's the guess on that now? Oh, yea. Zero.
Of course this is all baseline and layers of rules are going to increase things. We can't know how much, but clearly the general deadliness is going down while many units have seen durability increases ( bar Admech for the moment ).
The amount something SHOULD decrease should NOT be more than 50%. That would be pretty obscene. So a decrease in the 15 to 30% range is what we should expect and that's what we're seeing.
This message was edited 2 times. Last update was at 2023/05/18 23:47:47
2023/05/18 19:39:32
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Melta/fists/missiles wounded it on 4+, now it wounds it on 5+.
Lascannon wounded it on 3+ now it wounds on 5+.
Railgun wounded it on 2+, now it wounds it on 3+.
Different vehicles? Ok let's look at the Rhino.
Fists wounded it on 3+, now on 5+.
Melta and missiles from 3+ to 4+.
Plasma from 3+ to 5+ and also has less AP.
Lethality has gone DOWN, and not by a small margin.
2023/05/18 19:59:23
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
bullyboy wrote: I’m not buying the less lethality discussion just yet. Will have to see how games go to determine if it’s truly the case. We’ve seen plenty of weapons so far that are capable of deleting a lot of models.
Let's not forget that its more logical for warcom to showcase bigger more flashy weapons too.
People are more likely to get hyped seeing the harpoon launcher than the heavy stubber that smaller knights have
People on Facebook have been reacting to the big weapons with shock at the big numbers, but it's clear they have no good point of reference or any idea what the old version was like.
The one thing that p5freak pointed out was fishing for mortals from Assault Cannons, H/Onslaught Gatling via Oath. That one is potentially a big problem, but it's one that I have to see on the table.
2023/05/18 20:24:17
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
Zachectomy wrote: Won't some of the lethality reduction be accomplished by the elimination of pages and pages of synergizing stratagems, warlord traits, relics, and other bloat? It's not just a matter of unit profiles being altered/reduced by 10-20 percent.
I do think a lot of people are discounting just HOW MUCH extra lethality was added by big rules wombo combos in 9th.
People whine about Oath of Moment (or Oath of Mid, as I like to call it) but EVERY army basically had army wide Oath of Moment but also with Exploding sixes and bonus AP, and Mortal wounds just because.
For example:
Ingrained Precision Overcharged Las-Cells Lord Commander Solar First Rank Fire, Second Rank Fire The Barbicant's Key Kasrkin Squad with Hot Shot Laspistol on Sarge, two Melta Guns, two Hot Shot Volley Guns, and five Hot Shot Lasguns, and the move and fire Heavy without penalty extra trait
Altogether, they have: 2 Melta Shots 24 Hot Shot Las Shots (eight of which are S4, not that it matters in the below case) Full rerolls to-hit and to-wound Any hit roll of 5+ is an auto-6 to-wound Any 6 to-wound gives you an extra Mortal Wound, to a max of six A Deep Strike mid-game
Against a flip-flapping Questoris Knight, they do...
2 Melta 10/9 hits of 5+, 4/9 hits of 3-4 10/9 wounds of auto-6, plus 1/3 wounds, for 13/9 wounds 26/27 failed saves, for 91/27 or 3.37 damage
24 Hot Shot Las 120/9 hits of 5+, 48/9 hits of 3-4 120/9 wounds of auto-6 (more than enough to max out the Mortal Wounds), plus 528/324 or 44/27 plus 6 Mortal Wounds 808/81 failed saves, for 9.98 damage plus 6 Mortal Wounds
That's a total of 3.37+9.98+6=19.35 damage to a Knight with a 5++. From a 10-man infantry squad with buffs. Or, put another way, it's a 15% chance of killing a Knight outright, a 65% chance of bracketing it to 6 wounds, and a 99% chance of bracketing it to at least 12 wounds.
A fully buffed repentia squad in 9th averaged TWO dead knights, with potential to spike up to Three dead knights.
All for 140pts.
This message was edited 4 times. Last update was at 2023/05/18 23:49:18
2023/05/18 20:54:02
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
It's those wombo-combos that I really will NOT miss, if they do manage to strip them back in the new edition.
We already see some major reductions in wombo-comboness by reducing the prevalence of Aura abilities and many characters only buffing the unit they are attached to.
There's reduction in AP, a re-balacing of damage, and overall a reduction in number of attacks and re-rolls.
YES RE-ROLLS ARE STILL A THING, but the ways you get them are reduced, so the game overall should be a little faster in that regard.
There's also the USRs, wild that people are complaining about them. You spend about 5 minutes reading them, reference them for a game or two, and then most people will have them under their belt and the game will be FASTER as a result.
I am indeed seeing the reduced lethality across what we've seen. The new engagement range and melee range for things is a HUGE difference. Sticking things to base-to-base and clarifying how things pile-in and consolidate is MASSIVE changes. Overall it's going to be fewer attacks coming from melee blobs, which means a lot more back and forth rather than your melee death squad one-shotting whatever they charge just because.
How long will it last? No clue. I think calling GW disingenuous or lying at the start is false, BUT if they don't manage their goodwill, they're going to keep bleeding players. 10th edition's state-of-play needs to be consistent. They need to give people reasons to buy codexes and models OTHER THAN the 'meta' or wombo-comboness of certain things. They need to keep to the idea of keeping power creep in check for longer than 1 edition.
The hope is that 10th's design philosophies remain through 11th, and then 12th. I don't want to get to 12th edition in 6 years and have to go through another Indexing. It's not fun, it doesn't make me feel like the products I buy have any value, at least when it comes to the paper.
Now, as for the models going away... well, this is to be expected. They tell us they're not replacing Firstborn while actively replacing Firstborn units, it's hilarious. Very "do as I say, not as I do" sort of vibe. I'd feel more confident about their statements if we actually saw some progress in MOVING THINGS TO PLASTIC, but that's not how they operate. We won't know if some of those kits will get plastic versions until their respective update comes out, like the Drukhari Reaper. Will we actually get a plastic kit for that, or will it simply disappear?
Meanwhile, they're still selling Warp Spiders, Chaos Bikers, and plenty of other things from 3rd ed and prior. It appears to me that this is more an effort to clear out yet more of FW's catalogue than anything else.
2023/05/18 21:12:00
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
GW simply has an excessively wide range of miniatures and they can't keep producing and stocking all of them. This means that some have to go.
Half or nearly half of GW range is marines so clearly some retired kits will be from the marine range. And those kits will be from the firstborne, because they are the oldest and least selling ones.
It is common sense. There isn't a will to replace firstborn because they are not primaris. They are simply very old kits so they get redone or dropped.