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Made in mx
Towering Hierophant Bio-Titan




Mexico

It is a system that you are supposed to game. You aren't meant to buff units of Firewarriors with equal sized units of Firewarriors. You are meant to have small cheap "observer" units, preferably Pathfinders who can do it twice, to buff more expensive and powerful units like Crisis Suits, Hammerheads and Riptides.

You don't like stacking buffs? well then this army isn't for you. But Tau always have been about stacking buffs.
   
Made in us
Regular Dakkanaut




 Shakalooloo wrote:
Are the skitarii really that much tougher than guard? Bionics aside they wear shoulder pads, long coats and puffy pants. In all the BL fiction I've read - admittedly, not a tremendous amount featuring them, so by no means anything more than an anecdote rather than evidence - they get shot up pretty easily. Gaunt's Ghosts got trapped in a facility with a bunch of them and still managed to curb stomp them, for example.


Just look at their models. They are layered in thick looking armor on top of bionics. Wich somehow equals guard flak armor wich is basically a bullet proof vest. It makes no sense.

This message was edited 1 time. Last update was at 2023/05/20 04:17:08


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Voss wrote:
 H.B.M.C. wrote:
*shrugs*

I used to have a firing pattern to my Guard back in the day, using the least amount of force for the most amount of results until I had moved through every weapon type.

The idea of a Tau army having to work together, to have synergies between spotters/shooters, and position/manoeuvre units to better bring firepower down on the enemy seems really thematic to me.

But they don't. That's the thing. There's no real working together, strategy, tactics, costs, or anything. If you have a 100 fire warriors on the table, (assuming they have the same size units), at the same range and the same target, 50 of them just shoot better than the other 50. They all shoot. All you need to do is make the declarations in the right order. That's the player not screwing up the ordered sets (if observer, can't be guided or observe again (unless pathfinder), if already shot, can't be observer), not the units working together.

Now, an enemy might move so you can't get all your pairs, especially not on the targets you prefer, but that's the limit on maneuver and position. That's affected as much or more by how terrain was set up and if you put enough fast things in your list to get LOS anyway.

And it certainly doesn't make any units worse. All it does is make half the units better.

Sigh. That's equivalent. If half the units are better, the other half is worse than them.
That's what makes it a comparison. You can't compare something to nothing or claim that the comparison degrades the other thing, you compare the state of the two (or more) things. One is better than the other.
You say this like Tau haven't always had to manage Markerlights. Get them into the right position. Fire them at the right units. Use them to enhance the right units. This has been a Tau thing since their very first codex. How is this any different except for the implementation?
   
Made in us
Decrepit Dakkanaut





Voss wrote:
Sigh. That's equivalent. If half the units are better, the other half is worse than them.
That's what makes it a comparison. You can't compare something to nothing or claim that the comparison degrades the other thing, you compare the state of the two (or more) things. One is better than the other.


I know I won't change your mind, but I think you're too caught up on units not being at parity. An 80 point unit buffing a 400 point unit is an oversized impact. There has to be a cost-benefit relationship.

And otherwise would even be the point of the rule if everyone just got +1BS? That's far less interesting.
   
Made in fi
Locked in the Tower of Amareo





 ProfSrlojohn wrote:
You know, they could bring back the old bionics rule, aka, a 6++fnp. Wouldn’t be much but if it applied to basically every admech unit (since they’re all bionic) it could start to count. Heck, give a higher one on more purely mechanical units.


Doubt gw goes army wide fnp's all that much. Especially when models have few wounds resulting in lots of individual fnp rolls.

Different in aos when it doesn't matter is 1 dam6 attack hitting 6 wound model or 6 1 wound models. In 40k it slows game more.


Automatically Appended Next Post:
 Hellebore wrote:
It seemed like a pretty Orky thing for them to either miss, or hit with lots of shots.

Hence sustained hits.

I could see big shootas at sustained hits 2.

But I could see shootas with sustained fire 1.

So they either miss or hit with multiple shots as they get carried away with the dakka.

Rapid fire works, but it seems less orky



A2 rapid fire 1 is 9e shoota.
A3 rf2 is 9e big shoota.

This message was edited 1 time. Last update was at 2023/05/20 05:12:45


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Voss wrote:
 Manfred von Drakken wrote:
 Daedalus81 wrote:
Their gun will probably be A1 RF2.


Probably Rapid Fire AND Sustained Hits. Becuz Orkz.


Eh. GW really values effects that proc on a 6. It would push their points higher than they need to be.


And they better do.

People ofter undervalue the effects that proc on 6.

A sustained hit 2 keyword DOUBLES the damage output of an ork weapon, so I would expect it costs them something.

This message was edited 1 time. Last update was at 2023/05/20 05:40:01


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Because I have to post this very sad video*:




*The video is actually very funny if you're a F&F fan.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Nihilistic Necron Lord






Had this shared in a Discord, thought people might find it helpful.


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Daedalus81 wrote:
Voss wrote:
Sigh. That's equivalent. If half the units are better, the other half is worse than them.
That's what makes it a comparison. You can't compare something to nothing or claim that the comparison degrades the other thing, you compare the state of the two (or more) things. One is better than the other.


I know I won't change your mind, but I think you're too caught up on units not being at parity. An 80 point unit buffing a 400 point unit is an oversized impact. There has to be a cost-benefit relationship.

And otherwise would even be the point of the rule if everyone just got +1BS? That's far less interesting.


As per my usual pet peeve, we're coming out of an edition where everything had to 3+ or it wasn't worth it, so a shift to 4+ being the normal is difficult for some I think.

Besides that it really seems Tau now have a fun tactical element that doesn't just render units down to markerlight caddies. Positioning matters more, so does firing order and opponent interactivity is up. Wins all round surely?
   
Made in ro
Servoarm Flailing Magos




Germany

 AduroT wrote:
Had this shared in a Discord, thought people might find it helpful.



I read one of those as 'Deadly Demisex' and was confused for a second
   
Made in pl
Dominating Dominatrix





 AduroT wrote:
Had this shared in a Discord, thought people might find it helpful.


Thanks for the list. It is useful but OC should not be there as it is a Stat not USR, and Desperate Escape is a part of normal rules not USR.

This message was edited 1 time. Last update was at 2023/05/20 09:03:59


 
   
Made in gb
Towering Hierophant Bio-Titan






 Mr Morden wrote:
Skitarii vary hugely depending on the Magos - sadly, like Guard, the vast variety they are in lore has not been much epxlored in recent editions of the game in favour of dozens of slightly different marine loadouts and colours.

There should be options for 4+ armour Skitarri (as there shoud be for Guard), higher toughness, etc but GW does not support the actual lore in this on the table top sadly

That should really be represented on the tabletop by either a separate unit entry with rules distinct from Rangers & Vanguard (like the Secutarii below), or by sub-faction / detachment rules. Tuning units up to the best possible stats they could have is how we got to 9th edition power creep in the first place.

When the Admech codex arrives later this year I fully expect to see some detachment equivalent to the current Lucius or Graia rules, which portray Skitarii constructed to be more durable than normal.

 Mr Morden wrote:
some Titan legions use specialist close combat versions to prevent Titans being swarmed...


Those are Secutarii Titan-Guard, a specialist unit attached to titan legions for a specific purpose. They share a common ancestry with Skitarii Rangers & Vanguard, but are about as similar to them as Guardsmen are to Kasrkin. Which is why they also get different wargear, a separate datasheet rules and... a different save stat.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Shadow Walker wrote:
 AduroT wrote:
Had this shared in a Discord, thought people might find it helpful.


Thanks for the list. It is useful but OC should not be there as it is a Stat not USR, and Desperate Escape is a part of normal rules not USR.


Also, doesn't the [ANTI-] keyword convert all successful wound rolls of the specified value to Critical Wounds?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Deathwing Terminator with Assault Cannon






 Shadow Walker wrote:
 AduroT wrote:
Had this shared in a Discord, thought people might find it helpful.


Thanks for the list. It is useful but OC should not be there as it is a Stat not USR, and Desperate Escape is a part of normal rules not USR.


I think it's helpful to separate weapon abilities and the other USRs too.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I'm surprised there isn't a Regeneration X USR.

Seems like it would be useful.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 vipoid wrote:
I'm surprised there isn't a Regeneration X USR.

Seems like it would be useful.
There are a lot of things that that list should have added, things like attacks that cause Battleshock tests, and things that cause reduction in normal/charge/advance moves.

I'm afraid 10th will be an edition full of extra-special datasheet-based special rules, and for 11th they'll start to streamline them into more USRs.

This message was edited 1 time. Last update was at 2023/05/20 13:50:52


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut





 Manfred von Drakken wrote:
 Shadow Walker wrote:
 AduroT wrote:
Had this shared in a Discord, thought people might find it helpful.


Thanks for the list. It is useful but OC should not be there as it is a Stat not USR, and Desperate Escape is a part of normal rules not USR.


Also, doesn't the [ANTI-] keyword convert all successful wound rolls of the specified value to Critical Wounds?


I think so, and Lethal Hits makes Critical Hits autowound rather than just 6s to hit.
   
Made in us
Regular Dakkanaut




This has since been updated with feedback. Many of the little errors have been clarified/fixed.
   
Made in us
Nihilistic Necron Lord






Domandi wrote:
This has since been updated with feedback. Many of the little errors have been clarified/fixed.


Post the updated version!

 
   
Made in us
Regular Dakkanaut




Here is a link to the pdf. Not mine, but I like the work they did for this.

https://onedrive.live.com/?authkey=%21AC2XRSWPfq25EEI&cid=D640C9CAFC248005&id=D640C9CAFC248005%21271&parId=D640C9CAFC248005%21269&o=OneUp
   
Made in us
Sneaky Sniper Drone




Pacific Northwest

I think I'm 50 pages behind since I only come here on my lunch break at work, but finally a Tau reveal!

I agree FtGG is way too wordy but i think it's decent. Not sure how the unit employing laser targeting for a nearby unit doesn't also benefit itself. Made sense for markerlight lasers but what does FtGG actually represent? I can only imagine it's a target lock from a better angle...

Drones no longer being actual models is weird since they are so big, numerous, and individually based. I have always wanted drones to be more attached to the units they escort but they seem more independent than grot oilers, for example. Maybe drones can still be detached as units in the full game.

My army is mainly stealth suits and the Kauyon strat doesn't seem too different than 9th. I really hope stealth suits get a rework though. Burst cannons and a fusion blaster is a crap combo. I'd rather kit them all for close combat or mid-range, but not a mix. Why not twin-linked pulse blasters with fusion sergeant, or burst cannons with ion rifle sergeant?

This message was edited 1 time. Last update was at 2023/05/20 20:21:15


Dakka's Dive-In is the only place you'll hear what's really going on in the underhive. Sure, the amasec is more watery than a T'au boarding party but they can grill a mean groxburger. Just watch for the occasional ratling put through a window and you'll be alright.
It's classier than that gentleman's club for abhumans, at least.
- Caiphas Cain, probably

 
   
Made in fi
Locked in the Tower of Amareo





Reworked stealth suits would require new models. How many times gw redoes them? And really no better things for tau to get new kit?

2024 painted/bought: 109/109 
   
Made in pl
Dominating Dominatrix





They could add more new/reworked Kroot kits (Krootox, Knarlocs etc.), and new Vespids. Some new xenos auxiliaries would be welcome too.
   
Made in gb
Mighty Vampire Count






UK

 Shadow Walker wrote:
They could add more new/reworked Kroot kits (Krootox, Knarlocs etc.), and new Vespids. Some new xenos auxiliaries would be welcome too.
Agreed - hopefully no more stupid looking walkers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Next week’s faction focus:

“Next week we continue our Warhammer 40,000 faction focus articles with Chaos Knights, Adeptus Custodes, and everyone’s favourite fungal hooligans”

   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Nevelon wrote:
Next week’s faction focus:

“Next week we continue our Warhammer 40,000 faction focus articles with Chaos Knights, Adeptus Custodes, and everyone’s favourite fungal hooligans”


... They really did forget GSC again until the last minute didn't they? I know someone has to be last, but the fact it's the forgotten faction is painful. Who else is left?

Ahh drukhari, the other ginger haired step child.

This message was edited 1 time. Last update was at 2023/05/21 17:56:02


 
   
Made in de
Servoarm Flailing Magos




Germany

Dudeface wrote:
 Nevelon wrote:
Next week’s faction focus:

“Next week we continue our Warhammer 40,000 faction focus articles with Chaos Knights, Adeptus Custodes, and everyone’s favourite fungal hooligans”


... They really did forget GSC again until the last minute didn't they? I know someone has to be last, but the fact it's the forgotten faction is painful. Who else is left?

Ahh drukhari, the other ginger haired step child.


I don't think that's the complete list of what they'll preview We're missing GSC, Imperial Agents, Drukhari, Grey Knights, Thousand Sons, and that's assuming none of the divergent SM get any preview. Also, they have been on a pretty consistent rotation of Imperium-Xenos-Chaos, and it looks like they can keep that up almos to the end.

This message was edited 1 time. Last update was at 2023/05/21 18:07:40


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Tsagualsa wrote:
Dudeface wrote:
 Nevelon wrote:
Next week’s faction focus:

“Next week we continue our Warhammer 40,000 faction focus articles with Chaos Knights, Adeptus Custodes, and everyone’s favourite fungal hooligans”


... They really did forget GSC again until the last minute didn't they? I know someone has to be last, but the fact it's the forgotten faction is painful. Who else is left?

Ahh drukhari, the other ginger haired step child.


I don't think that's the complete list of what they'll preview We're missing GSC, Imperial Agents, Drukhari, Grey Knights, Thousand Sons, and that's assuming none of the divergent SM get any preview. Also, they have been on a pretty consistent rotation of Imperium-Xenos-Chaos, and it looks like they can keep that up almos to the end.


So logically chaos knights > custodes > orks > grey knights/imperial agents > tsons next week.

Week after goes grey knights(or IA) > gsc/de > womp-womp > ?????> de/gsc. Fin. Only question is who/what gets the last chaos/imperium slot we run out of factions for.

This message was edited 1 time. Last update was at 2023/05/21 18:14:04


 
   
Made in de
Servoarm Flailing Magos




Germany

Dudeface wrote:
Tsagualsa wrote:
Dudeface wrote:
 Nevelon wrote:
Next week’s faction focus:

“Next week we continue our Warhammer 40,000 faction focus articles with Chaos Knights, Adeptus Custodes, and everyone’s favourite fungal hooligans”


... They really did forget GSC again until the last minute didn't they? I know someone has to be last, but the fact it's the forgotten faction is painful. Who else is left?

Ahh drukhari, the other ginger haired step child.


I don't think that's the complete list of what they'll preview We're missing GSC, Imperial Agents, Drukhari, Grey Knights, Thousand Sons, and that's assuming none of the divergent SM get any preview. Also, they have been on a pretty consistent rotation of Imperium-Xenos-Chaos, and it looks like they can keep that up almos to the end.


So logically chaos knights > custodes > orks > grey knights/imperial agents > tsons next week.

Week after goes grey knights(or IA) > gsc/de > womp-womp > ?????> de/gsc. Fin. Only question is who/what gets the last chaos/imperium slot we run out of factions for.


Who knows, they said Deathwatch is not getting a preview, they might opt not do one for Grey Knights as well. They also said the divergent chapters won't get one, which i find weird because the Dark Angels are on the roadmap with their own codex. They also said that they'd do a preview every weekday, long story short we don't have a clue However, if they do Grey Knights and one preview per weekday, they'll land on May 31th exactly.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Tsagualsa wrote:
Dudeface wrote:
Tsagualsa wrote:
Dudeface wrote:
 Nevelon wrote:
Next week’s faction focus:

“Next week we continue our Warhammer 40,000 faction focus articles with Chaos Knights, Adeptus Custodes, and everyone’s favourite fungal hooligans”


... They really did forget GSC again until the last minute didn't they? I know someone has to be last, but the fact it's the forgotten faction is painful. Who else is left?

Ahh drukhari, the other ginger haired step child.


I don't think that's the complete list of what they'll preview We're missing GSC, Imperial Agents, Drukhari, Grey Knights, Thousand Sons, and that's assuming none of the divergent SM get any preview. Also, they have been on a pretty consistent rotation of Imperium-Xenos-Chaos, and it looks like they can keep that up almos to the end.


So logically chaos knights > custodes > orks > grey knights/imperial agents > tsons next week.

Week after goes grey knights(or IA) > gsc/de > womp-womp > ?????> de/gsc. Fin. Only question is who/what gets the last chaos/imperium slot we run out of factions for.


Who knows, they said Deathwatch is not getting a preview, they might opt not do one for Grey Knights as well. They also said the divergent chapters won't get one, which i find weird because the Dark Angels are on the roadmap with their own codex. They also said that they'd do a preview every weekday, long story short we don't have a clue However, if they do Grey Knights and one preview per weekday, they'll land on May 31th exactly.


I imagine they'll want to pad that week out, then it'll naturally lead into the Sunday "pre-order next week!" announcement.
   
 
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