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10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Gore-Drenched Khorne Chaos Lord




 Sasori wrote:
Full core rulebook has leaked now, and out in the wild.


Slight exaggeration, the full core rules from the book are out in the wild, so 61 pages.
   
Made in gb
Infiltrating Broodlord





England

@Eldarsif I agree that the implementation of Glass cannon has been..a lot of cannon and not very glassy..when it comes to Harlequins and CWE. It’s certainly something that’s annoyed me.

You raise an interesting point about ‘Cavalry Infantry’ but then we’re re into two potential issues.

Firstly, would we need ‘Bike Infantry’, etc?

Secondly, I am very hesitant about GW managing to correctly handle a unit having two such keywords.

Now, I have seen a reference to “…units with Fly…” in one of the articles. Presumably this stops Scourges or Hellions getting on a Transport. But I predict some odd interactions turning up from this if GW aren’t very careful.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Towering Hierophant Bio-Titan






 Eldarsif wrote:
Could very well be that cavalry gets the keyword Infantry and Cavalry so these weapons could still affect them. I guess only time will tell.



We have seen the MOUNTED keyword referenced a couple of times. Presumably that replaces BIKE and CAVALRY so those groups can be more easily treated in the same way.
   
Made in gb
Longtime Dakkanaut




Dudeface wrote:
Pop a pain token on her and use the thrilling spectacle and she's killing 2 terminators comfortably, or 4 marines.


Be still my pain-vampire heart.

If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Souleater wrote:
@Eldarsif: I think folks were expecting Drukhari to be glass cannons, and as they are pretty lightly armoured (less Toughness bumps, a drop in INV save) they perhaps expected them to get an AP on their rifles. I’m just speculating.

The issue with Poison being strictly anti-infantry is that it might fall flat against bikes, swarms, cavalry, Jump/Fly troops if those keywords are popular. At that point they’re only wounding T4 modes on a 6+.

For example, if my Tyranid Raveners become Cavalry there’s a bit of an oddity in them compared to Tyranid Warriors which are pretty similar barring the whole tail vs legs thing.

Maybe Coven will get different ‘Anti’ weapons. As I am sure folks have pointed, these brief previews miss out a lot of details.

But then…Wyches have lost their native Advance and Charge…so I really don’t know.


Are we certain that the keywords will be mutually exclusive? I was thinking they were going to broadly split them into three categories, Infantry, Vehicles and Monsters, with the remaining keywords being bonus keywords. For instance a chaos biker is infantry + biker, perhaps the Ravenor would be infantry + cavalry, this way anti-infantry weapons don't suddenly become ineffective against an infantry-ish unit.

If they don't do that or similar, well..I guess we can look forward to anti-walker and anti-cavalry weapons in the future
   
Made in ie
Longtime Dakkanaut




Ireland

I think the changes are great. Kalabite Warriors look wonderful.

Power from Pain looks simple, yet very effective, and has a bit of synergy in mind.

Splinter Weapons now feel like they do what they are meant to do. Lots of accurate shots that wound easy, but struggle to get through armour. Hitting on 3+ and wounding infantry on 3+ is going to force a lot of saves to be rolled for... which increases the odds of failure. A 3+ save will fail 1 in 3 saves, 2+ 1 in 6 saves, etc.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in ca
Angered Reaver Arena Champion





Well, the full rulebook is out. Now only missing points and datasheets.
   
Made in gb
Infiltrating Broodlord





England

@Eldarsif That sounds like a reasonable way of doing it. I didn’t read the CSM article so wasn’t aware such combos existed.

Thank you.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in us
Nasty Nob




Cary, NC

 vipoid wrote:

I think it's just disappointing that there are so few ways to actually spend pain tokens.

You might have thought there would be some more options in the pot. e.g. giving a unit FNP or improving its 6+ invulnerable to 5+ would make sense. As would the ability to advance and charge, rather than just rerolling advance/charge rolls.

What about something like giving a unit strikes first? Or letting a unit recover some lost wounds?

I don't know, it just seems like there's far more they could have done with the ability. Especially if it's also going to completely swallow our detachment ability.



I'm wondering if perhaps other uses of Pain Tokens might be on units, rather than an army-wide rule? Unlikely that every unit has other uses for them, but I could see maybe some units having an alternate spend for them.

 
   
Made in ca
Angered Reaver Arena Champion





So in the rulebook there is a keyword for TOWERING. I guess that is a specific keyword for Imperial Knights and Wraithknights.

Characters are separated into Characters and Epic Heroes keywords.
   
Made in fi
Locked in the Tower of Amareo





 Eldarsif wrote:
So in the rulebook there is a keyword for TOWERING. I guess that is a specific keyword for Imperial Knights and Wraithknights.

Characters are separated into Characters and Epic Heroes keywords.



Yes. Both been known for a while.

Towering now gives los over. No being seen without seeing.

Charging vs strike first riskier now.

2024 painted/bought: 109/109 
   
Made in us
Nihilistic Necron Lord






Anything new and interesting that wasn’t in the previous rules leak? Not sure what that was missing.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

There's a page on LOS, and it's weird...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

Da Butcha wrote:
 vipoid wrote:

You might have thought there would be some more options in the pot. e.g. giving a unit FNP or improving its 6+ invulnerable to 5+ would make sense. As would the ability to advance and charge, rather than just rerolling advance/charge rolls.



I'm wondering if perhaps other uses of Pain Tokens might be on units, rather than an army-wide rule? Unlikely that every unit has other uses for them, but I could see maybe some units having an alternate spend for them.


If Haemonculi don't have the ability to heal units with a pain token, GW are severely missing a trick.

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 AduroT wrote:
Anything new and interesting that wasn’t in the previous rules leak? Not sure what that was missing.


FLY looks to have had a major nerf, especially for anything besides infantry and beasts.

The can't stand on objective markers is confirmed. Aircraft being in hover mode or Aircraft mode all game is confirmed and chosen at the start of the game.

TOWERING models can use normal LOS through terrain now, instead of it just being one way.

Those were the big new ones that I saw.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in fi
Locked in the Tower of Amareo





Combat starts at non-active player always. Exception for strike first gone. So if you charge guy that has strike first he attacks first

2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

What page are the Towering rules on?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Locked in the Tower of Amareo





Terrain rules say this dmes not apply to/from towering

2024 painted/bought: 109/109 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

tneva82 wrote:
Combat starts at non-active player always. Exception for strike first gone. So if you charge guy that has strike first he attacks first

Interesting, I didn't think they'd go this direction but I appreciate that strike first now means strike first.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 The Red Hobbit wrote:
tneva82 wrote:
Combat starts at non-active player always. Exception for strike first gone. So if you charge guy that has strike first he attacks first

Interesting, I didn't think they'd go this direction but I appreciate that strike first now means strike first.


it's significantly better for units that always have it on now, which is nice.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Indeed, now I'm curious which characters will keep their Fight First abilities. I have a feeling it will be rather rare moving forward.
   
Made in gb
Longtime Dakkanaut





 The Red Hobbit wrote:
tneva82 wrote:
Combat starts at non-active player always. Exception for strike first gone. So if you charge guy that has strike first he attacks first

Interesting, I didn't think they'd go this direction but I appreciate that strike first now means strike first.


Unless your “strikes first” unit is charging, in which case it strikes second.
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.
   
Made in us
Sister Vastly Superior





 Mr Morden wrote:
 Manfred von Drakken wrote:
Lelith only being Damage 1 is very underwhelming. Makes me wonder if combat drugs can help her with that.


I would hope not - she famously does not use them!


shes had drugs for far longer than she hasnt. and during the time she didnt use drugs she was quickly given a rule that gave her the effects of drugs (shes totally just that skilled) without using drugs

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in fi
Locked in the Tower of Amareo





Aash wrote:
 The Red Hobbit wrote:
tneva82 wrote:
Combat starts at non-active player always. Exception for strike first gone. So if you charge guy that has strike first he attacks first

Interesting, I didn't think they'd go this direction but I appreciate that strike first now means strike first.


Unless your “strikes first” unit is charging, in which case it strikes second.


Well only against other strike first unit.

2024 painted/bought: 109/109 
   
Made in ca
Angered Reaver Arena Champion





 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Hopefully.

He deserves a comeback and GW seems to love center piece models as of late.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?



Basically, all you have to do is put a diorama on a Tantalus and call it good.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





So since we are getting close to the end of the faction focus articles, how would you rank the Top 5 we’ve seen so far?
1-5 in apparent “strength” even though we haven’t seen the majority of rules
1-5 capturing the flavor of the faction.
   
Made in us
Oozing Plague Marine Terminator





What does the psychic power section of the rulebook look like? Are we allowed to use each and every power listed? And multiple times for different psykers?

And is Deny the Witch gone?

This message was edited 1 time. Last update was at 2023/05/30 02:16:25


 
   
 
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