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Made in us
Loyal Necron Lychguard





 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?


If they release Vect it'd be with a total refresh of the line, same as what happened with Necrons getting Szarekh.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Nightlord1987 wrote:
What does the psychic power section of the rulebook look like? Are we allowed to use each and every power listed? And multiple times for different psykers?

And is Deny the Witch gone?


There is no Psychic Power section. Psychic is a keyword and powers are weapons/abilities on the cards of the models/units that can use them.

There is no Deny because Psychic Phase and Psychic Tests aren't a thing.

This message was edited 1 time. Last update was at 2023/05/30 02:32:13


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Nightlord1987 wrote:
What does the psychic power section of the rulebook look like? Are we allowed to use each and every power listed? And multiple times for different psykers? And is Deny the Witch gone?
There is no psychic power section. Psychic Powers are now either weird guns that the wielder just shoots (and they usually have an overcharged version that can hurt them to simulate Perils), or some rando buff they can do.

You don't get to choose powers. Powers are set to specific characters. There's no deny the witch. The only faction that has any variety here are 1KSons as they have a list of generic powers that anyone can cast based on their Cabal Point system. Everyone else is just one or two set powers per psyker.

It's what you might call a massive over-correction, or, in GW terms, business as usual.

This message was edited 1 time. Last update was at 2023/05/30 02:32:46


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Longtime Dakkanaut





I've always liked psychic powers in 40k, but I've never really seen the need for a whole phase or special rules around them.

They're either buffs, debuffs (these 2 cover everything from teleporting to protection etc), ranged attacks or melee attacks.

It was relatively arbitrary how they represented them, but I don't see anything wrong with them being listed as abilities or weapons.

perils was more for flavour than anything else, which is probably why in the last edition psychic powers produced mortal wounds so much, to offset the risk of perils.

THere's really only two things I would like to see potentially appear in the current version:

purchasable extra powers (ie farseers buying mind war)
psychic duelling/deny style rules

so like the melee section lists a basic melee weapon to fight with, the psyker key word might list the 'psychic defence' ability that all psykers get.

They may target an enemy psyker within 12" in the command phase. Roll 1d6: 1 -2 fail, 3-4 success, 5-6 super success

If they succeed the target must make a LD test to avoid having a psychic keyworded attack/ability shut down (target player's choice). super success gets -1 to Ld test.

Something like that. You could have a feed back rule where if the target succeeds on their test and rolls a double, the attacker must test for hazardous as their mind is scrambled by feedback.

Provides a little uncertainty and risk so it's not always used.

Other than that, a psychic blast is mechanically just a gun, so treating it as one is not an issue for me.




   
Made in us
Terrifying Doombull




 Arachnofiend wrote:
 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?


If they release Vect it'd be with a total refresh of the line, same as what happened with Necrons getting Szarekh.

That's a pretty far-fetched assumption, since the last few 'faction bosses' were part of versus boxes or standalone releases: Azrael, Ghaz, and even the Lion.
if they aren't going to do it for marines, they aren't going to do it for Dark Elfs.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Hellebore wrote:
Other than that, a psychic blast is mechanically just a gun, so treating it as one is not an issue for me.
Changing them to weird guns isn't what bothers me, and I certainly don't care whether there's a psychic phase or not. It's that there's no choice and powers are set per model type.

This message was edited 1 time. Last update was at 2023/05/30 03:38:16


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Loyal Necron Lychguard





I remember Ghaz releasing alongside a ton of new ork models. It's different for loyalist marines because they just get new stuff whenever anyone else gets new stuff and also get new stuff in between other factions getting new stuff.
   
Made in at
Longtime Dakkanaut





 Arachnofiend wrote:
I remember Ghaz releasing alongside a ton of new ork models. It's different for loyalist marines because they just get new stuff whenever anyone else gets new stuff and also get new stuff in between other factions getting new stuff.

Ghaz was on his own with Ragnar in a vs box, the big Ork wave came later
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

Yeah Ghas came out in 8th in 2020, Beast Snagga Boyz and other kits were 2021. Unless they were referring to speedfreekz range but that was a few years prior.
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

.

This message was edited 1 time. Last update was at 2023/05/30 05:26:37


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Arachnofiend wrote:
I remember Ghaz releasing alongside a ton of new ork models. It's different for loyalist marines because they just get new stuff whenever anyone else gets new stuff and also get new stuff in between other factions getting new stuff.


Speedfreeks wave came with 8th edition codex, Ghaz was Psychic Awakening, Beastsnagga and AOBR 2.0 waves came with 9th edition codex, Kommandoz were a KillTeam release and now we got Snikrot as our Arks of Omen release.

For all our problems with the rule writers, orks are undeniably one of the best supported factions in terms of model releases.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
 Arachnofiend wrote:
I remember Ghaz releasing alongside a ton of new ork models. It's different for loyalist marines because they just get new stuff whenever anyone else gets new stuff and also get new stuff in between other factions getting new stuff.


Speedfreeks wave came with 8th edition codex, Ghaz was Psychic Awakening, Beastsnagga and AOBR 2.0 waves came with 9th edition codex, Kommandoz were a KillTeam release and now we got Snikrot as our Arks of Omen release.

For all our problems with the rule writers, orks are undeniably one of the best supported factions in terms of model releases.

Not just with GW itself, but Space Orks in general there's tons of 3rd party options.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Gearing up for tpdays preview, I'm expecting cult ambush to either be gone or represented as a detachment that allows more deepstrike/a deployment shenanigan. I'd wager crossfire is the army rule now, with a modifier to hit when targeting units already wounded that turn. I'd also imagine either acolytes as the unit or the weapons preview so they have an excuse to prep people for the inevitable consolidated mining weapons melee profile.
   
Made in de
Regular Dakkanaut




There's no way Crossfire survives the dumbening down of 10th.
   
Made in gb
Mighty Vampire Count






UK

 Manfred von Drakken wrote:
 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?



Basically, all you have to do is put a diorama on a Tantalus and call it good.


Having the Tantalus in plastic would be a great step forward

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Acehilator wrote:
There's no way Crossfire survives the dumbening down of 10th.


It might do if it has no stipulations on positioning.

For what it's worth, here's an image going around of the first rules interaction punishing knights.



It can't charge the russ due to terrain & objective marker.

This message was edited 1 time. Last update was at 2023/05/30 07:56:36


 
   
Made in us
Longtime Dakkanaut






If you put something physical in place of the 40mm base, it makes a lot more intuitive sense.
   
Made in us
Nihilistic Necron Lord






Yeah, I don’t care for the No Standing On Objective Markers rule. But also that’s bad terrain placement.

 
   
Made in us
Longtime Dakkanaut






No standing on objectives works a lot better with physical 3d objectives that are meant to be held rather than just abstracted circles on the ground. Not much point in holding a sacred statue if you just run it over to park a baneblade on the spot it is mounted.
   
Made in fi
Locked in the Tower of Amareo





Going to be extra care needed for terrain placement to stop stuff like that.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




 MajorWesJanson wrote:
If you put something physical in place of the 40mm base, it makes a lot more intuitive sense.


I had the same thought. That has been setup to punish the knight. When you arrange terrain and objective markers you need to think through the implications.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 H.B.M.C. wrote:
 Hellebore wrote:
Other than that, a psychic blast is mechanically just a gun, so treating it as one is not an issue for me.
Changing them to weird guns isn't what bothers me, and I certainly don't care whether there's a psychic phase or not. It's that there's no choice and powers are set per model type.



So basically we're back 3rd edition. Early 3rd edition, 1999-2000. Time to break out my skinny black jeans and Phantom Menace T-Shirt.



Holy @#$% HBMC changed avatars?! This is like a once in a decade thing!

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




The Black Adder wrote:
 MajorWesJanson wrote:
If you put something physical in place of the 40mm base, it makes a lot more intuitive sense.


I had the same thought. That has been setup to punish the knight. When you arrange terrain and objective markers you need to think through the implications.


It's likely not an immediate or obvious thought though, that gap is wide enough for a knight to get through under other circumstances.

Further to that there's all sorts of weird set ups we might see with stuff placed strategically to make it impossible to charge units, such as rhinos at 12 and 6 on the objective then a unit deployed 1-5 and just far enough away from the marker that you can't actually charge them and are forced to go through the transports.

This message was edited 1 time. Last update was at 2023/05/30 09:08:59


 
   
Made in gb
Regular Dakkanaut




Why have they changed the rules for obscuring on ruins? Seems like now Towering units like Knights ignore obscuring both ways so they cannot be obscured but you can't be obscured back either? Seems a little screwed up to me?
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Necronmaniac05 wrote:
Why have they changed the rules for obscuring on ruins? Seems like now Towering units like Knights ignore obscuring both ways so they cannot be obscured but you can't be obscured back either? Seems a little screwed up to me?


You would still get cover at least.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in is
Angered Reaver Arena Champion





 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?



I honestly think Drukhari are in Fyreslayer territory when it comes to sales. So only one new HQ(or redo) is what I expect at this moment.
   
Made in de
Mighty Chosen Warrior of Chaos






Necronmaniac05 wrote:
Why have they changed the rules for obscuring on ruins? Seems like now Towering units like Knights ignore obscuring both ways so they cannot be obscured but you can't be obscured back either? Seems a little screwed up to me?

I don't understand why do you think it is screwed up?
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Eldarsif wrote:
 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?



I honestly think Drukhari are in Fyreslayer territory when it comes to sales. So only one new HQ(or redo) is what I expect at this moment.


If they were going to give us a new HQ, they probably wouldn't have worded the detachment abilities to refer exclusively to the existing HQs.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




 Trickstick wrote:
Necronmaniac05 wrote:
Why have they changed the rules for obscuring on ruins? Seems like now Towering units like Knights ignore obscuring both ways so they cannot be obscured but you can't be obscured back either? Seems a little screwed up to me?


You would still get cover at least.


this is the 10th edition of the rules, by now they should terrain rules so useable and yet so well written that everyone is praising them and other systems essentially copy them as there are none better
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 vipoid wrote:
 Eldarsif wrote:
 vipoid wrote:
 Shakalooloo wrote:
Tyel wrote:
If Lelith remains a 90 point character then she's probably going to be "okay". We wait on stuff - but perhaps more so than she's ever been.
But in the Timmy-stakes as we review each faction's top dog, its a bit pathetic.


Hopefully, once the codex rolls around, Lord Vect will put everyone in their place with a new model.


Please no.

Dark Eldar haven't had a new unit in 12? 13? years now.

The last thing I want is for their entire release to be spent on a single special character who would inevitably be ridiculously overdone.

How about we focus on expanding the generic characters first and then consider supplementing them with special characters?



I honestly think Drukhari are in Fyreslayer territory when it comes to sales. So only one new HQ(or redo) is what I expect at this moment.


If they were going to give us a new HQ, they probably wouldn't have worded the detachment abilities to refer exclusively to the existing HQs.


They mean when the codex comes round.
   
 
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