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Made in fi
Locked in the Tower of Amareo





Dudeface wrote:
Not really seeing much reason to take an assimilator atm.



From sound of it better melee profile. +2 to charges big. 58% from deep strike. 82% with rr.

4++ nice but how often you run into -4 or bigger? And deep strike and charge protects better from shooting.

Plus who knows points. Assimilator 50 pts cheaper? Would be big.


Automatically Appended Next Post:
Dudeface wrote:
 xttz wrote:
Dudeface wrote:
Not really seeing much reason to take an assimilator atm.


Apparently their melee stats are comparable to a Knight. Sounds as though Emissaries are in more of a squad/character targeting role while Assimilators go for heavy armour & monsters.


Literally the only thing giving the assimilator that impression is the harpoon, which it gives up the 18" S12 melta in return for a 2" shorter charge. Both of them can get full rerolls against the one tank in particular you want dead. I'm not seeing any way it's better suited to anything beyond maybe being cheaper?


Basea on text melee profile is meaner. You got reason to think they are same?

This message was edited 1 time. Last update was at 2023/08/29 16:38:34


2024 painted/bought: 109/109 
   
Made in gb
Infiltrating Broodlord





England

AP-3 would reduce a 2+ save to 5+.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Souleater wrote:
AP-3 would reduce a 2+ save to 5+.


with cover, you'd need ap4 to truly benefit from a 4++
   
Made in gb
Infiltrating Broodlord





England

Then you need to state that, and allow for weapons that ignore cover. It’s not a flat statement.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in fi
Locked in the Tower of Amareo





 Souleater wrote:
AP-3 would reduce a 2+ save to 5+.


We are playing edition of everybody gets cover


Automatically Appended Next Post:
 Souleater wrote:
Then you need to state that, and allow for weapons that ignore cover. It’s not a flat statement.


How many ap3 ignore cover weapon you know? None of my 5 armies has one.

This message was edited 1 time. Last update was at 2023/08/29 17:57:50


2024 painted/bought: 109/109 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I think it’s more cover is never a given.

An ideal? Sure.

But never a given.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




tneva82 wrote:
Dudeface wrote:
Not really seeing much reason to take an assimilator atm.



From sound of it better melee profile. +2 to charges big. 58% from deep strike. 82% with rr.

4++ nice but how often you run into -4 or bigger? And deep strike and charge protects better from shooting.

Plus who knows points. Assimilator 50 pts cheaper? Would be big.


Automatically Appended Next Post:
Dudeface wrote:
 xttz wrote:
Dudeface wrote:
Not really seeing much reason to take an assimilator atm.


Apparently their melee stats are comparable to a Knight. Sounds as though Emissaries are in more of a squad/character targeting role while Assimilators go for heavy armour & monsters.


Literally the only thing giving the assimilator that impression is the harpoon, which it gives up the 18" S12 melta in return for a 2" shorter charge. Both of them can get full rerolls against the one tank in particular you want dead. I'm not seeing any way it's better suited to anything beyond maybe being cheaper?


Basea on text melee profile is meaner. You got reason to think they are same?


Do you have reason to think the same body with fewer cc arms will be better in melee? Arguably maybe the nose scratchers balance out the giant stealer hands, but beyond randomly deciding to ignore the visuals of the model and make one physically stronger with more attacks I expect them to share a melee profile tbh.
   
Made in ie
Longtime Dakkanaut




Ireland

 Overread wrote:
Spinefists for the longest time have never been something you took to do anything damage wise. You took them purely because they let you take cheap bodies (gaunts) in larger numbers. So you used them to create chaff.

As a weapon on their own they were basically just terrible weapons.

This isn't to say that they would do nothing in game, its just that you never took them with the intention of them doing something because if you went in with that approach, you'd pay the extra for better ranged weapons such as devourers or fleshborers.


I have loads of Tyranid Warriors with Spinefists, they look cool and the rules for them change so much that itnis best to go for rule of cool.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in cy
Towering Hierophant Bio-Titan






Dudeface wrote:


Do you have reason to think the same body with fewer cc arms will be better in melee? Arguably maybe the nose scratchers balance out the giant stealer hands, but beyond randomly deciding to ignore the visuals of the model and make one physically stronger with more attacks I expect them to share a melee profile tbh.


Yup. The GW reveal stream said that the assimilator's melee profile hits "about as hard as a Knight" and someone with early access to the codex has corroborated that on Discord. Sadly they declined to give the full profile.

This message was edited 1 time. Last update was at 2023/08/29 18:37:43


 
   
Made in gb
Infiltrating Broodlord





England

True, I am thinking of my GSC who can tag someone with Ridgerunners then unload mining lasers.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 xttz wrote:
Dudeface wrote:


Do you have reason to think the same body with fewer cc arms will be better in melee? Arguably maybe the nose scratchers balance out the giant stealer hands, but beyond randomly deciding to ignore the visuals of the model and make one physically stronger with more attacks I expect them to share a melee profile tbh.


Yup. The GW reveal stream said that the assimilator's melee profile hits "about as hard as a Knight" and someone with early access to the codex has corroborated that on Discord. Sadly they declined to give the full profile.


But have they said the Emissary doesn't? Nothing so far has given melee estimates that differentiate the two that I know of.
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

Kind of a dumb question here; how are the Neurogaunts and do people think they will get a real kit outside of the Leviathan box?

I'm out of the loop this edition, but I like the models from a painting perspective. I've seen people selling them from the Leviathan box for $20. I'm trying to decide if I should jump on that before it's too late.


 
   
Made in fi
Locked in the Tower of Amareo





 Mad Doc Grotsnik wrote:
I think it’s more cover is never a given.

An ideal? Sure.

But never a given.


I have yet to not have cover if i have needed it.

2024 painted/bought: 109/109 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 KidCthulhu wrote:
Kind of a dumb question here; how are the Neurogaunts and do people think they will get a real kit outside of the Leviathan box?

I'm out of the loop this edition, but I like the models from a painting perspective. I've seen people selling them from the Leviathan box for $20. I'm trying to decide if I should jump on that before it's too late.


Valid point, they'll want to sell them somewhere and they're on a self contained sprue, so I'd imagine they'll appear online soon? I suspect they'll either need to be in boxes of 22 or cheap due to basically being tiny (go on GW, prove me wrong).
   
Made in us
Longtime Dakkanaut





I dunno, I see 4+ invul I think "yes please" as many anti-tank and anti-monster weapons DO have quite high AP values. Anything to deny those handful of melta or lascannon weapons to get through is great with me.

Interesting that they don't have the 'character' keyword, but I do like the concept of them being a 'cruise missile' that does A THING and little else.
   
Made in gb
Infiltrating Broodlord





England

There’s also melee to consider. Although I may still be traumatised by facing World Eaters at the end of 9th! ?

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in fi
Locked in the Tower of Amareo





drbored wrote:
I dunno, I see 4+ invul I think "yes please" as many anti-tank and anti-monster weapons DO have quite high AP values. Anything to deny those handful of melta or lascannon weapons to get through is great with me.

Interesting that they don't have the 'character' keyword, but I do like the concept of them being a 'cruise missile' that does A THING and little else.


Myself inability to shoot is better protection. Reserve and charge before opronent gets to shoot. Way better protection than 4++ which might or might not play.


Will depenm on damage output and points where i go.

2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 KidCthulhu wrote:
Kind of a dumb question here; how are the Neurogaunts and do people think they will get a real kit outside of the Leviathan box?

I'm out of the loop this edition, but I like the models from a painting perspective. I've seen people selling them from the Leviathan box for $20. I'm trying to decide if I should jump on that before it's too late.


Most likely, they'll repack the Neurogaunts from Leviathan. Go ahead and grab them cheap while you can.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in cy
Towering Hierophant Bio-Titan






I grabbed an extra 22 neurogaunts from eBay for £12 shipped. They'll never be that cheap again, and if they do ever turn out as useful in a list (either in 10th or another edition) then it's better than the £30 GW would likely want separately.
   
Made in fi
Locked in the Tower of Amareo





Odds of new kit fop them is super low. It's cheap chaff unit so hard to believe gw could make it interesting enough to justify new sprues just for cosmetic and we know no new unit in dual build coming.

So yeah just same sprues coming along later most likely. Would get leviathan box split if i could though. Odds are cheaper.

2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Tyran wrote:
There I heavily disagree.

I want wargear costs to return, but I actually like having set points per unit. That way the overall point cost doesn't needs to be a multiple of the unit size.

Also I always found all those unit sizes that were blatantly trying to game some part of the blast and/or the coherence system annoying.
I'd rather have the flexibility to add or remove individual models so building lists in 10th wasn't such a chore.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Dominating Dominatrix





https://www.warhammer-community.com/2023/08/30/the-hive-mind-speaks-how-the-warhammer-studio-updated-classic-tyranids/
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Nice to see the Spinefists.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in fi
Dakka Veteran




Vihti, Finland

The Lictors are very modular kits despite their organic design. There are three poses – a sneaking one, one lunging forward, and another rearing up on its legs like the original, talons ready to strike. There are also two heads, one of which harks back to the very first Lictor, while the scything talons can be built as fully open, half open, or closed, giving you lots of freedom when building your own. If you cut off the positioning blocks on the ball joints, you can change a pose drastically by freely turning them. I have six different variations sitting on my desk now!


Interesting!
   
Made in ca
Deadly Tomb Guard





Canada

Good to finally see the spine fist on the Termagants!

Also funny how most models skip the 3rd edition variant when showing the evolution (not that any 3rd Lictor exist, mind)

Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)

Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts 
   
Made in de
Liche Priest Hierophant






 Shadow Walker wrote:
https://www.warhammer-community.com/2023/08/30/the-hive-mind-speaks-how-the-warhammer-studio-updated-classic-tyranids/


Here's something to bookmark:



Mark: The older Biovore had a very brutish, Orkish feel because the original idea was that it was based on the Tyranids taking all sorts of DNA and combining it with theirs to make new creatures.

The new Biovore, designed by Alex, moves away from that, and it’s more about the idea of the symbiosis between the creature and its weapon. Instead of feeling like a beast of burden with a weapon fused to it, the new version is more like two separate creatures working in concert. There had to be as much attention on the gun itself as an organism that clings to the back of the carrier almost like a limpet. The carrier had to be more realistic, with multiple limbs that help be more mobile and stay steadier when firing.


If you're one of the people who take exception to other people disliking GW designs because they're unrealistic, well, those people were right and you were wrong. And for the best reason, too. It "had to be more realistic" because shut up!

Glad we got that straight from the horse's mouth.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Dakka Veteran





Very impressed with that Lictor kit- looks like lots of fun to build and very cool. Nice article overall.

Additionally Valrak has just posted that he thinks we are going to see a new WarhamerQuest game at Nova and it will be based around space hulk so we may get new Nids there. Makes sense as it ties in with the new edition theme and its 40ks turn for a Quest game. They could use some of the Arks of Omen scenery as well..
   
Made in pl
Dominating Dominatrix





 silverstu wrote:

Additionally Valrak has just posted that he thinks we are going to see a new WarhamerQuest game at Nova and it will be based around space hulk so we may get new Nids there.

New as not yet shown (Shrikes etc.) or new as updated (Stealers, Gaunts etc.)?
   
Made in gb
Dakka Veteran





 Shadow Walker wrote:
 silverstu wrote:

Additionally Valrak has just posted that he thinks we are going to see a new WarhamerQuest game at Nova and it will be based around space hulk so we may get new Nids there.

New as not yet shown (Shrikes etc.) or new as updated (Stealers, Gaunts etc.)?


Not sure - he has been banging on about a box set with terminators and Stealers for ages thinking it was a redo of Spacehulk or a themed Killteam set. If it is quest it could open up the possibility of new stuff/critters. At the very least it will have the new stealer designs in it.

Shrikes could be linked to Killteam as he says the new season after the Scouts vs Scorpions set is themed around flying squads.. if it is seems obvious place Shrikes.
   
Made in gb
Decrepit Dakkanaut




UK

 Shadow Walker wrote:
 silverstu wrote:

Additionally Valrak has just posted that he thinks we are going to see a new WarhamerQuest game at Nova and it will be based around space hulk so we may get new Nids there.

New as not yet shown (Shrikes etc.) or new as updated (Stealers, Gaunts etc.)?


Well if its Space hulk it would be Genestealers almost for certain. Shrikes would be cool but super strange in a corridor game.
Of course it could run with regular stealers and perhaps a unique new character model or such.

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