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Made in us
Fixture of Dakka






 Stormonu wrote:
 Mad Doc Grotsnik wrote:
Seems we get to see Solar Auxilia Artillery next week.

Warhammer Community wrote: We’re dipping back into Warhammer: The Horus Heresy – Legions Imperialis next week, with some impressive cannons big enough to shake the earth.


Earthshaker Cannon, I'm guessing?


I'm hoping for an oddball- Ordinatus
   
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Rookie Pilot





Sweden

 Stormonu wrote:
Earthshaker Cannon, I'm guessing?


But in what form? Legion Basilisk?
   
Made in at
Longtime Dakkanaut





 Ohman wrote:
 Stormonu wrote:
Earthshaker Cannon, I'm guessing?


But in what form? Legion Basilisk?


Solar Auxilia Basilisks/Medusas and maybe some Arquitors for SM if they want them to have something too

This message was edited 1 time. Last update was at 2023/08/18 11:33:43


 
   
Made in us
Longtime Dakkanaut





tneva82 wrote:
Clickbaits teach nothing


You can lead a cow to water but you can't make it drink.
   
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Been Around the Block




drbored wrote:
tneva82 wrote:
Clickbaits teach nothing


You can lead a cow to water but you can't make it drink.

Large animal veterinarians don’t want you to know this one great trick to get your cow to drink.
   
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Inspiring SDF-1 Bridge Officer





Mississippi

 Ohman wrote:
 Stormonu wrote:
Earthshaker Cannon, I'm guessing?


But in what form? Legion Basilisk?


I thought the earthshaker cannon was its own thing, a cruxifux platform with a very large cannon on it, akin to the Long Tom of the US Army. Is the cannon on the Basilisk an earthshaker cannon?

It never ends well 
   
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Thermo-Optical Hac Tao





Gosport, UK

 Stormonu wrote:
 Ohman wrote:
 Stormonu wrote:
Earthshaker Cannon, I'm guessing?


But in what form? Legion Basilisk?


I thought the earthshaker cannon was its own thing, a cruxifux platform with a very large cannon on it, akin to the Long Tom of the US Army. Is the cannon on the Basilisk an earthshaker cannon?


Yeah, the basilisk has an earthshaker cannon on it, but its also been separate to the tank in a few forms (artillery carriage, platform like you mention).
   
Made in fi
Dakka Veteran




Vihti, Finland

Minotaur would be cool for Auxilia.
   
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Fixture of Dakka






 Sotahullu wrote:
Minotaur would be cool for Auxilia.


PRAETOR ARMOURED ASSAULT LAUNCHER

Plus the bombard variant that never got a model.
   
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 ThePaintingOwl wrote:
Toofast wrote:
They hammer on this in interviews but in practice, I rarely see it. I've been to 3 stores all in different states hundreds of times. I can count the number of demo games I've seen to new players on 1 hand. It's usually veterans playing Sigmar or a specialist game because the FLGS only has 40k players. The ones I've been to would make a lot more money stocking specialist games than starter boxes, as all the starter boxes they got in the initial shipment just sit on a shelf collecting dust.


I suspect this is a case of applying UK concepts inappropriately to the US market. Focusing on demo games works great in the UK, where stores are in high-traffic areas and get people stopping to take a look even if they've never heard of any GW games. It's a terrible plan in the US, where stores are in the cheapest possible strip mall and nobody even knows the store exists unless they're already a customer.


I went through the interview process about 5 years ago. My third interview was a video chat with a few higher ups from the NA branch and I had to run a demo game. I guess I didn't make enough laser noises compared to the 20 year old kid with no work experience that got the job over me. It's insane to me that they prioritize that over years of commission-based sales experience and knowledge of all the rule systems. I'm not upset as working at a car dealership pays about 4x what that job would have paid me, it just seems like a strange way to run a business. They're still very much in the UK mindset over here.
   
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On an Express Elevator to Hell!!

Three interviews for a store job? Jesus fething wept..


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in de
Longtime Dakkanaut





Toofast wrote:
 ThePaintingOwl wrote:
Toofast wrote:
They hammer on this in interviews but in practice, I rarely see it. I've been to 3 stores all in different states hundreds of times. I can count the number of demo games I've seen to new players on 1 hand. It's usually veterans playing Sigmar or a specialist game because the FLGS only has 40k players. The ones I've been to would make a lot more money stocking specialist games than starter boxes, as all the starter boxes they got in the initial shipment just sit on a shelf collecting dust.


I suspect this is a case of applying UK concepts inappropriately to the US market. Focusing on demo games works great in the UK, where stores are in high-traffic areas and get people stopping to take a look even if they've never heard of any GW games. It's a terrible plan in the US, where stores are in the cheapest possible strip mall and nobody even knows the store exists unless they're already a customer.


I went through the interview process about 5 years ago. My third interview was a video chat with a few higher ups from the NA branch and I had to run a demo game. I guess I didn't make enough laser noises compared to the 20 year old kid with no work experience that got the job over me. It's insane to me that they prioritize that over years of commission-based sales experience and knowledge of all the rule systems. I'm not upset as working at a car dealership pays about 4x what that job would have paid me, it just seems like a strange way to run a business. They're still very much in the UK mindset over here.


I had a sales job many many years ago in Germany. The attitude was: You sell stuff via emotions and need to connect to the customer. If you fail in that regard your chances of selling anything will drop down significantly no matter how good you are with the technical details. Unsurprisingly I quit this endeavour as all the middle managers present at the company were meatheads as well as petty as a child.

This message was edited 1 time. Last update was at 2023/08/19 13:10:53


 
   
Made in us
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Sales work is propaganda work. We've known this since Bernays and Lippman. The attitude was correct, but I have no doubt that the people were gakky.

This message was edited 1 time. Last update was at 2023/08/19 15:13:01


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
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The Great State of New Jersey

I had a friend who made it to the third round a few years ago, they flew him out to the citadel store or whatever its called in Texas for it. He was supremely well qualified for the position and I'm still stunned he didn't get it as he's been organizing 40k events state-wide for years and helped a number of new stores build up their communities, etc and demoed games to more people than most GW staffers I suspect.

I haven't met the guy they hired instead (I don't bother with warhammer stores), but I can tell you he doesn't know how to run a Facebook page and his spelling and grammar are honestly embarrassingly bad.

Worked out for my friend though, he took a job in IT instead and now he's making about 2-3x more than he would have had he gone with GW

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Austria

sounds about right, people who know or care too much about the game itself are not qualified to sell things GW wants to sell

can someone who knows all the games and is running tournaments sell little Timmy into buying the core box although he said he likes Tau more and does not have a friend to share and start with?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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[MOD]
Villanous Scum







That has nothing to do with the topic.

On parle toujours mal quand on n'a rien à dire. 
   
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Ridin' on a Snotling Pump Wagon






Info on Titans, and confirmation on what Shield Bane and Light AT do for you.

https://www.warhammer-community.com/2023/08/21/legions-imperialis-how-to-bring-a-god-engine-to-a-legion-fight/


Automatically Appended Next Post:
Light AT seems fun. Best off taking down infantry as they retain any save modifier, but still fairly useful against lighter vehicles like presumably Rhinos and Aurox transports. Plus if you can properly hose down bigger stuff, it might help deal with Landraiders and up.

Edit, correcting the link.

This message was edited 2 times. Last update was at 2023/08/21 12:43:47


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 Mad Doc Grotsnik wrote:
Info on Titans, and confirmation on what Shield Bane and Light AT do for you.

https://www.warhammer-community.com/wp-content/uploads/2023/08/GgnfD8fOFmt0YUEw.jpg


Automatically Appended Next Post:
Light AT seems fun. Best off taking down infantry as they retain any save modifier, but still fairly useful against lighter vehicles like presumably Rhinos and Aurox transports. Plus if you can properly hose down bigger stuff, it might help deal with Landraiders and up.


Also those datasheets also include how weapons can be changed. Wonder if those are just full datasheets in the book with the cards being just a reference or if that layout is unique to Titans for some reason. Is there any other change apart from the loadout specifications to the cards?

This message was edited 1 time. Last update was at 2023/08/21 12:42:31


 
   
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 Mad Doc Grotsnik wrote:
Info on Titans, and confirmation on what Shield Bane and Light AT do for you.

https://www.warhammer-community.com/wp-content/uploads/2023/08/GgnfD8fOFmt0YUEw.jpg


Automatically Appended Next Post:
Light AT seems fun. Best off taking down infantry as they retain any save modifier, but still fairly useful against lighter vehicles like presumably Rhinos and Aurox transports. Plus if you can properly hose down bigger stuff, it might help deal with Landraiders and up.


Not sure if it's just me, but your link goes to a picture of an orc. Though the article on titans is now up on the main page.
   
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My mistake. I’ve updated it.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
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United Kingdom

The upcoming conversion beam dissipator isn't listed for the Dire Wolf.
   
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Albany, NY

Funny that the Warlord Arioch Power Claw finally gets the Vulcan mega-bolters.

   
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Nasty Nob






So the 'light anti-tank' trait actually makes a weapon worse at killing tanks?
Everything I'm seeing just looks pointlessly over-complicated. If mega-bolters were just AP -1 rather than AP -1, Light AT, Shieldbane, would that actually fail to represent how mega-bolters 'should' work in any way? Why do mauler bolt cannons work better against infantry than mega-bolters, but not against shields?

   
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I wonder if you will be able to play titans as "main army" in LI. Because that warlord looks difficult to be used as ally detachment.
   
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 Perfect Organism wrote:
So the 'light anti-tank' trait actually makes a weapon worse at killing tanks?
Everything I'm seeing just looks pointlessly over-complicated. If mega-bolters were just AP -1 rather than AP -1, Light AT, Shieldbane, would that actually fail to represent how mega-bolters 'should' work in any way? Why do mauler bolt cannons work better against infantry than mega-bolters, but not against shields?


Nope.

Light weapons cannot damage Heavy Tanks.

Light AT means you can at least plink away.

Light AT normally can’t strip Void Shields, but Armour Bane allows them to do so.

This adds a differentiation between weapon types, which for my money is something that was a welcome change in Epic Armageddon.

So a Vulcan Mega Bolter will likely shred enemy infantry through weight of fire and a handy save mod, but be markedly less effective against Tanks, as it loses that useful Save Mod.

This opens up design space for other weapons.

Whether any give weapon on the Warlord is going to be crap or must-have won’t really be known until we’ve got some games under our belts.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
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Austria

Sarouan wrote:
I wonder if you will be able to play titans as "main army" in LI. Because that warlord looks difficult to be used as ally detachment.

not until a supplement book is released or with house rules as the core book will only feature Marines and AS as primary faction

This message was edited 1 time. Last update was at 2023/08/21 13:34:13


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in de
Regular Dakkanaut



Germany

WarLord, 6 wounds + 6 shields, 600 points

DireWolf, 4 wounds + 2 shields, 385 points

Is a dire wolf so much more powerful that a WarHound?

It seems to me the Warlord is quite "weak" and the DireWolf quite "strong", judging by their wounds and points costs ( a Warlord costs less than 2 DireWolfs). At least comparing to other editions internal balance.
   
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The Great State of New Jersey

I am of the belief that there was a cleaner way to manage essentially the same mechanics without needing to layer multiple special rules, etc. but its not the worst thing in the world either.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in be
Longtime Dakkanaut





SU-152 wrote:

It seems to me the Warlord is quite "weak" and the DireWolf quite "strong", judging by their wounds and points costs ( a Warlord costs less than 2 DireWolfs). At least comparing to other editions internal balance.


Depends of the scenarios.

Point of the warlord is to be resilient while being a big eye-catching target for the enemy. It's not just a question of if he's able to kill the same amount of points in the enemy army, IMHO.
   
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Sarouan wrote:
I wonder if you will be able to play titans as "main army" in LI. Because that warlord looks difficult to be used as ally detachment.


Warcom did say that the list building was flexible so that we could have a whole army of aircraft.

This message was edited 1 time. Last update was at 2023/08/21 13:39:56


Casual gaming, mostly solo-coop these days.

 
   
 
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