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Made in us
Longtime Dakkanaut




I’d love wazzadakka, grotsnik, badrukk, nezzdreg or even zagstrukk..

Honestly we have just 1 finecast model left… and it’s fairly important so I suspect we get a new weirdboy/warpead model… if your lucky it will have a zogwart varient.

But I can definitely see a new warboss model with multiple builds as well.. as that model while plastic is also ancient. There are a ton of generic warboss named characters that can be part of those builds..

This message was edited 1 time. Last update was at 2025/02/15 21:30:17


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I've seen rumors about the War of Armageddon drawing to a conclusion with a big win for the orks as the plot for 11th edition.

Which of our guys is stell left on Armageddon? Nazdreg?

This message was edited 1 time. Last update was at 2025/02/16 12:37:28


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rampagin' Boarboy





United Kingdom

I thought Naz was off fighting the T'au, but I could be wrong.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 Jidmah wrote:
I've seen rumors about the War of Armageddon drawing to a conclusion with a big win for the orks as the plot for 11th edition.

Which of our guys is stell left on Armageddon? Nazdreg?


I thought fully half the planet had warped into something akin to a Daemon World, with the Red Angel Gate open.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
I've seen rumors about the War of Armageddon drawing to a conclusion with a big win for the orks as the plot for 11th edition.

Which of our guys is stell left on Armageddon? Nazdreg?


Snikrot is well known for being active on Armageddon still and the new codex specifically calls out him in his fluff blurb as disdaining Ghazzy and other Orks ditching the war front for other scraps and his take on how the Great Rift has created daemonic incursions on the planet causing impromptu alliances of convenience/survival from Imperial Guard and Ork units to deal with the common threat of daemons making an additional front in the conflict. Snikrot sees this as a betrayal of the Ork war effort and has now extended his hit list to inclide Ork leaders and units who have collaborated with the oomies.

I don't think he should be the major leader though given his lone wolf approach with his Red Skull Kommandos.

Orkimedes might still be there? Not sure if he went with Ghazzy on his renewed WAAAGH! into the stars.


Automatically Appended Next Post:
 Afrodactyl wrote:
I thought Naz was off fighting the T'au, but I could be wrong.


Nazdreg disappeared fighting after continuing the War of Dakka against the Farsight Enclaves, he's presumed dead but most likely he tellyported somewhere else before he probably re-establishes control over the WAAAGH! that's splintered in his absence.

This message was edited 1 time. Last update was at 2025/02/17 04:29:15


 
   
Made in gb
Rampagin' Boarboy





United Kingdom

Minor things from the latest set of updates for us:

Skwad Leader confirmed to be Infantry models only, so no more Sneaky Squigosaurs.

Bomb Squigs confirmed to be one person unit, per phase. So no units releasing double Squigs, which is how most reasonable people were playing it anyway.
   
Made in ca
Gargantuan Gargant






Yup, nothing huge, which is fine by me since I don't think there were any particularly pressing issues at the moment and these were all pretty common sense changes that needed touching up. I had a try with the Squigosaur combo with Kommandos, it's more a spectacle to see him infiltrating up with them more than practical but at least I got to try it once.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 Grimskul wrote:
Yup, nothing huge, which is fine by me since I don't think there were any particularly pressing issues at the moment and these were all pretty common sense changes that needed touching up. I had a try with the Squigosaur combo with Kommandos, it's more a spectacle to see him infiltrating up with them more than practical but at least I got to try it once.


Orks aren't supposed to be able to infiltrate big things... only the Guard could do that with Tanks.

In all seriousness, I'm not familiar with the double tapping bomb squigs. Guess it wasn't popular here.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grimskul wrote:
Yup, nothing huge, which is fine by me since I don't think there were any particularly pressing issues at the moment and these were all pretty common sense changes that needed touching up. I had a try with the Squigosaur combo with Kommandos, it's more a spectacle to see him infiltrating up with them more than practical but at least I got to try it once.


Yeah, it definitely was more about your opponent's (over-)reaction than actually being useful. Best target for the enhancement is the MA warboss anyways, so nothing lost here.
Though, to be honest, I haven't used it in quite some time. Snikrot is way better, and adding an expensive warboss to a unit of kommandoz kind of defeats their point of being a suicidal disruption unit.

Automatically Appended Next Post:
 Lathe Biosas wrote:
In all seriousness, I'm not familiar with the double tapping bomb squigs. Guess it wasn't popular here.


Mind you it's a FAQ, not an errata. Using one bomb squig per turn was the right way to play it before. With the recent influx of bomb squigs in ork lists, I can see why many people might misplay it though. Having it spelled out is a good thing.

This message was edited 2 times. Last update was at 2025/02/20 10:54:00


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Lathe Biosas wrote:
 Jidmah wrote:
I've seen rumors about the War of Armageddon drawing to a conclusion with a big win for the orks as the plot for 11th edition.

Which of our guys is stell left on Armageddon? Nazdreg?


I thought fully half the planet had warped into something akin to a Daemon World, with the Red Angel Gate open.

I mean there is an ork warlord who is literally in the warp having unending fights with khorne demons. So he could show up.
   
Made in ca
Gargantuan Gargant






gungo wrote:
 Lathe Biosas wrote:
 Jidmah wrote:
I've seen rumors about the War of Armageddon drawing to a conclusion with a big win for the orks as the plot for 11th edition.

Which of our guys is stell left on Armageddon? Nazdreg?


I thought fully half the planet had warped into something akin to a Daemon World, with the Red Angel Gate open.

I mean there is an ork warlord who is literally in the warp having unending fights with khorne demons. So he could show up.


It would be sick to have Tuska be unleashed due to the nature of the warp spilling over into the Great Rift, but I have a feeling if he did somehow resurface, it would be as a blurb and not as a central character.

   
Made in pt
Maniacal Gibbering Madboy





I would love a sculp from Tuska, would 100% reserve it.

Even with no rules he is bad ass!
   
Made in us
Fixture of Dakka





 Jidmah wrote:

Mind you it's a FAQ, not an errata. Using one bomb squig per turn was the right way to play it before. With the recent influx of bomb squigs in ork lists, I can see why many people might misplay it though. Having it spelled out is a good thing.


The different wordings on different Bomb Squig abilities also create a bit of room to interpret it wrong. I remember directly comparing them at one point made it seem like one unit could use 2, but the other clearly could not.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






True, the "once per battle for each bomb squig" version requires software development skills to properly parse the rule

This message was edited 1 time. Last update was at 2025/02/25 06:50:44


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Nasty Nob





Dorset, England

I'd love a return to Armegeddon!
I regularly re-read Codex: Armageddon and the Ghazgull supplement so would love to the the story progress a bit more and how things have changed with the great rift opening.
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

OK. I've seen the light, and after 20 years of 40k have made my first steps into a larger world.

I bought the Ork Kommando Kill Team, and was trying to figure out how to expand upon it.

I've never played Orks in 40k (Just played against them), so I might be totally off base, but is it possible to build a kommando-esque ork army?

Basically Blood Axes who are copying Tempestus Scions... aka Berets galore!

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Lathe Biosas wrote:
OK. I've seen the light, and after 20 years of 40k have made my first steps into a larger world.

I bought the Ork Kommando Kill Team, and was trying to figure out how to expand upon it.

I've never played Orks in 40k (Just played against them), so I might be totally off base, but is it possible to build a kommando-esque ork army?

Basically Blood Axes who are copying Tempestus Scions... aka Berets galore!


That is quite literally what their Grotmas detachment is.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Servoarm Flailing Magos






On the Surface of the Sun aka Florida in the Summer.

 BorderCountess wrote:
 Lathe Biosas wrote:
OK. I've seen the light, and after 20 years of 40k have made my first steps into a larger world.

I bought the Ork Kommando Kill Team, and was trying to figure out how to expand upon it.

I've never played Orks in 40k (Just played against them), so I might be totally off base, but is it possible to build a kommando-esque ork army?

Basically Blood Axes who are copying Tempestus Scions... aka Berets galore!


That is quite literally what their Grotmas detachment is.




Would you believe that I didn't actually read all the other detachments when Grotmas rolled around?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in pt
Maniacal Gibbering Madboy





First, welcome to the boyz, lot of green going. We hope you enjoy and return with interesting stories as well as meta discussion.

Yep as you notice, there is always a valid way to play orks, we do have some issues over internal balance but that is something across all factions.

My warboss hat to you, i myself might go back to a more melee centric and less shooting list's! Why? Because no mucking about that is why!

This message was edited 1 time. Last update was at 2025/03/03 17:33:07


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The new detachment wasn't a hoax after all:
https://assets.warhammer-community.com/eng_warhammer40000_orks_more_dakka_march_2025-o2ivqeaclz-scuwz2v62w.pdf

On other news, tactical brigade was nerfed and tankbusta squigs now need LoS to blow someone up.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

It seems

Tankbustas +15, SAG +10, Mek Kaptin +10
Taktikal just one order and have to make BS test, if fail MW

+ the bomb squig restriction on Tankbustas. Stupid there will be a different rules for the same ability depending on the unit…


New Detachement seems to be pushing the Walkers a lot. Actually you can make a Nauts pretty crazy right now.

I 'm happy that my prediction about what will be pushed next was right. Time to paint some walkers imho


The only problem is, I ' m slightly behind schedule in painting infantry and trukks. And I hold the plans. So my guess is I simply need to paint all orks first before I will allow myself to play anything

Or I stick with the wartribe as usually


Automatically Appended Next Post:
Usuall modus operandi is “make something like it boost x but in fact it boost y”

So Dakka detachement boosting walkers will pump up the shoota boyz, lootas and tankbustas.

This message was edited 1 time. Last update was at 2025/03/12 11:50:21


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't know, the whole infantry and walker limitation is a huge missed chance to me. Pretty much all vehicles suck at shooting right now, giving them sustained hits 2 would at least have thrown speed freaks a bone.

As it is, this is just a better version of dread mob, as it does the same but without any characters. Not sure if it's enough to make kanz and shoota boyz viable though. Tankbustas will be stupid good in this detachment.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rampagin' Boarboy





United Kingdom

The detachment looks very strong just based on the detachment rule. It does however mean that Flash Gitz and Tankbustas become even more potent at shooting and will likely lead to them getting a hefty points increase based on the sins of a single detachment.

The rule should have been "gain sustained hits 1, if it already has sustained hits, increase it by 1". Still good, but not obnoxious.
   
Made in pt
Maniacal Gibbering Madboy





I think the new detach looks solid, i am not much into shooting and tactical brigade nerf just killed it for me..

I think i am pivoting into warhorde.. i think even nerfed the new tankbustas with SAG complement what it's missing there, just need to think what to cut.

Also bomb squig nerf is lame, like Tomsug mentioned it needs visibility and went to a 3 from 2! At least make it flat 3 or 2 to compensate!

Honestly someone hates ork's at GW! We weren't even at the top... None of this was broken or OP, it does not make any sense..

Looking into double kill rig with 2 trucks full of tanbustas/SAG and lootas as shooting support. In my new lists..
   
Made in us
Rampagin' Boarboy





United Kingdom

 Forceride wrote:
I think the new detach looks solid, i am not much into shooting and tactical brigade nerf just killed it for me..

I think i am pivoting into warhorde.. i think even nerfed the new tankbustas with SAG complement what it's missing there, just need to think what to cut.

Also bomb squig nerf is lame, like Tomsug mentioned it needs visibility and went to a 3 from 2! At least make it flat 3 or 2 to compensate!

Honestly someone hates ork's at GW! We weren't even at the top... None of this was broken or OP, it does not make any sense..

Looking into double kill rig with 2 trucks full of tanbustas/SAG and lootas as shooting support. In my new lists..


GW have a history of taking the bat to Orks with little provocation.

I think the basis for the Bomb Squigs nerf is purely down to how many were being used. Most lists we were seeing at tournaments were taking Tankbustas as a 3-of, so 6 Bomb Squigs running around. Note that they haven't changed any of the other Bomb Squigs in the codex, because they're much less common and thus less of an issue.

I can see all of our Bomb Squigs ultimately going the same way, but using the TBs as a means of testing it before making a big sweeping change.
   
Made in pt
Maniacal Gibbering Madboy





I would be fine if we had other stuff that was at the level of tankbustas or the SAG

Like i mentioned, people will still bring them, it's not the cost that is that is the issue. It's the lack of viable alternatives

if meck guns could do the same with their gun at 150pts i would bring them at a drop of a hat.

But yeah it really feels like GW hates us today.

Not even that annoyed about the squig changes. It's more of all changes at same time that create this massive feels bad. Since we are not dominating it also feels uncalled for..

This message was edited 2 times. Last update was at 2025/03/12 20:40:18


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Strange how they drop the new ork detach “by the way” without any show and big words…

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in gb
Longtime Dakkanaut




U.k

There is whole article on warhammer community about the new detachments.
   
Made in pt
Maniacal Gibbering Madboy





Already heard that the new detach is busted OP

Art of war commented on that, saw some reports. I might keep away from it like kryptonite.
   
Made in gb
Rampagin' Boarboy





United Kingdom

 Forceride wrote:
Already heard that the new detach is busted OP

Art of war commented on that, saw some reports. I might keep away from it like kryptonite.


I've not played with it, but it looks pretty darn strong. I'm just gonna stick to War Horde for the foreseeable.

I really don't understand why they would release Dread Mob, then Dread Mob +1, then Dread Mob +1 +1. They should have made Dread Mob actually incentivise taking walker properly, then released the Dakka (infantry and non-walker vehicles) detachment.

Speed Freekz are crying out for even an inkling of attention and gunline Orks get three detachments.
   
 
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