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2025/04/08 02:42:16
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
I'd love for a little more flexibility in Beast/Court units. I know, I know, "what's in the box only" is the thing now. There are a few exceptions out there (mostly marines) that don't follow this, can't Dark Eldar have one of those unicorns? Nothing even huge, just some minor variance away from "one of each" model type (or similar).
2025/04/08 09:21:23
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Far as I can see from the Index at least, the 3 mini sub-factions are just gone. The keywords for Kabal, Haemonculus Coven, and Wych Cult still exist but I don't see a single thing that refers to them.
Automatically Appended Next Post:
cuda1179 wrote: I'd love for a little more flexibility in Beast/Court units. I know, I know, "what's in the box only" is the thing now. There are a few exceptions out there (mostly marines) that don't follow this, can't Dark Eldar have one of those unicorns? Nothing even huge, just some minor variance away from "one of each" model type (or similar).
As the Court models seem to have dropped off the web store, I'm actually hoping that they do become a single box - instead of having to buy 4 individual resin models for the best part of £20 a pop (to field a pretty mediocre 'unit')...
This message was edited 1 time. Last update was at 2025/04/08 09:25:29
2025/04/08 11:29:58
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Crispy78 wrote: Far as I can see from the Index at least, the 3 mini sub-factions are just gone. The keywords for Kabal, Haemonculus Coven, and Wych Cult still exist but I don't see a single thing that refers to them.
I'd expect that when the codex drops there will be a 'themed' detachment for each where they become relevant.
This message was edited 2 times. Last update was at 2025/04/08 11:30:49
2025/04/08 12:05:49
Subject: Re:Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
As the Court models seem to have dropped off the web store, I'm actually hoping that they do become a single box - instead of having to buy 4 individual resin models for the best part of £20 a pop (to field a pretty mediocre 'unit')...
You didn't HAVE to buy resin Ur-ghouls. They were available as plastics from Blackstone Fortress. They were (and still are) plentiful & cheap from resellers on EBay/etc.
2025/04/08 12:41:47
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Andykp wrote: Not played them myself but played against them, they really need a way to make the 3 armies in one work, each bit can’t be a fully fleshed out force. True born and what have you were always a lazy way to pad out the force,
There are no force organisation slots anymore, but some sort of Wych Cult 'heavy support' giant arena beast, and Haemonculus Coven 'fast attack' scuttly many-legged wracks would make each of the three sub-armies feel more complete.
The slavers having some enslaved monsters fighting for them would go a long way towards making them stand out from the Craftworlds.
2025/04/08 14:24:02
Subject: Re:Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Lathe Biosas wrote: Does anyone remember the Grey Knight portion of the Adepticon preview?
Did they mention an all Nemesis Suit Detachment?
They mentioned there's a Walkers and Vehicles based Detachment that would work for people that wanted to go Baby Carrier heavy. But I doubt Baby Carriers will be Battleline in it, so you're still limited to the 6 you can take now.
This message was edited 1 time. Last update was at 2025/04/08 14:24:57
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2025/04/08 19:37:54
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Andykp wrote: Is there anything that is really missing units wise? I get that they are thin on characters and agree some cross over ones would be good. But they have a decent mix of unit types, converting the last of the finecast stuff would be good like beasts and court.
Some things Drukhari don't have from a game mechanic perspective, I am not saying they should have everything listed here, but it is something the army doesn't have.
They don't have lone operative, no dedicate sniper unit, no dedicated flamer/handflamer/overwatch unit, no indirect fire, their only jetpack infantry is also their only heavy weapon infantry, so isn't really used as normal jetpack infantry, their weaponry is mostly splinter weapons (anti-infantry) and dark light (prefered targets mostly vehicles and monster) their ranged weaponry has has not really usefull option in between for beasts and mounted targets. Their only scout is the out of production beast pack, their only infiltrators the mandrakes, this is going into fluff, but Drukhari should have at least one normal scout or infiltrator unit, not only beasts or mercenaries in my opinion. Mandrakes are in the lore not Drukhari, just working together with them.
Other aspects from the lore:
1. Hackers, if GW ever wants to go that direction, as an alternative for the factions without psykers (epsecially Necrons, Drukhari an T'au seem to be fitting), Drukhari use computer viruses already against the Imperium in the lore.
2. The Borg as a mercenary faction, their 40k name was Thorn<something>, can't remember anymore, but the Star Trek Borg are a good comparison. When the Aeldari empire fell, Commoragh was the biggest pocket realm, but not the only one that survived, most got seperated from the rest. In one realm a nanite swarm went out of control and assimilated all Eldar, that were trapped in it. The last mentioning about it was that the Drukhari reestablished a route into it, but they mostly only declared it part of Commoragh and sometimes some Kabalites patrol the gate, but else the Drukhari didn't do anything to wipe them out, so they still should be around.
3. Actual Haemonculus creation, it is regularly mentioned in the lore how Haemonculi kidnap and modify other lifeforms, but all Coven units right now represent from a lore perspective either heavily altered Drukhari or tools to collect the samples to experiment on, there is not a single unit to represent their experiments.
4. Alternative versions of some units for specific Wych Cults, Kabals or Covens, similar to Krieg, Cadia, Catachan guardsmen, but I personaly think if the right subfactions are picked for Drukhari the difference can be more meaningfull than it is for some of the Astra Militarum units. For example in the lore one Wych cult is mostly are fanatical Khaine worshippers, that get themself before a battle into a religious frenzy, the Wyches of another Wych cult dispise fair battles and prefer to strike from the back, the Wyches of the next want to compare their strength in a fair fight against strong opponents and one other cult goes completly unarmed into battle, they are trained at disarming opponents and using their own weapons against them.
I don't think we will ever see any of these, I just wanted to point to some of the more extreme options here that would be actually fitting the lore.
This message was edited 1 time. Last update was at 2025/04/08 19:41:29
2025/04/08 21:49:02
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Andykp wrote: Is there anything that is really missing units wise? I get that they are thin on characters and agree some cross over ones would be good. But they have a decent mix of unit types, converting the last of the finecast stuff would be good like beasts and court.
Some things Drukhari don't have from a game mechanic perspective, I am not saying they should have everything listed here, but it is something the army doesn't have.
They don't have lone operative, no dedicate sniper unit, no dedicated flamer/handflamer/overwatch unit, no indirect fire, their only jetpack infantry is also their only heavy weapon infantry, so isn't really used as normal jetpack infantry, their weaponry is mostly splinter weapons (anti-infantry) and dark light (prefered targets mostly vehicles and monster) their ranged weaponry has has not really usefull option in between for beasts and mounted targets. Their only scout is the out of production beast pack, their only infiltrators the mandrakes, this is going into fluff, but Drukhari should have at least one normal scout or infiltrator unit, not only beasts or mercenaries in my opinion. Mandrakes are in the lore not Drukhari, just working together with them.
Other aspects from the lore:
1. Hackers, if GW ever wants to go that direction, as an alternative for the factions without psykers (epsecially Necrons, Drukhari an T'au seem to be fitting), Drukhari use computer viruses already against the Imperium in the lore.
2. The Borg as a mercenary faction, their 40k name was Thorn<something>, can't remember anymore, but the Star Trek Borg are a good comparison. When the Aeldari empire fell, Commoragh was the biggest pocket realm, but not the only one that survived, most got seperated from the rest. In one realm a nanite swarm went out of control and assimilated all Eldar, that were trapped in it. The last mentioning about it was that the Drukhari reestablished a route into it, but they mostly only declared it part of Commoragh and sometimes some Kabalites patrol the gate, but else the Drukhari didn't do anything to wipe them out, so they still should be around.
3. Actual Haemonculus creation, it is regularly mentioned in the lore how Haemonculi kidnap and modify other lifeforms, but all Coven units right now represent from a lore perspective either heavily altered Drukhari or tools to collect the samples to experiment on, there is not a single unit to represent their experiments.
4. Alternative versions of some units for specific Wych Cults, Kabals or Covens, similar to Krieg, Cadia, Catachan guardsmen, but I personaly think if the right subfactions are picked for Drukhari the difference can be more meaningfull than it is for some of the Astra Militarum units. For example in the lore one Wych cult is mostly are fanatical Khaine worshippers, that get themself before a battle into a religious frenzy, the Wyches of another Wych cult dispise fair battles and prefer to strike from the back, the Wyches of the next want to compare their strength in a fair fight against strong opponents and one other cult goes completly unarmed into battle, they are trained at disarming opponents and using their own weapons against them.
I don't think we will ever see any of these, I just wanted to point to some of the more extreme options here that would be actually fitting the lore.
Jump infantry wise they have helions who function very much as the same thing, fast fighty folk nipping about all over the shop. I agree some kind of pathfinder scout thing would be good and more variety in loads of the warriors would be good. They have kind of painted themselves into a corner with the whole being mobile raiders vibe, can’t really do artillery or heavy support stuff like that.
2025/04/08 21:54:00
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
One I particularly like the idea of, is a suicide soul slave squad made up of various species from across the galaxy.
They are used as both bullet catchers out front, driven by slave drivers, and also food for all the DE around them. Every one that dies gives you the chance to resurrect an DE in a squad within 6".
So basically, you end up with double protection layers, where they shield twice, while also being equipped with say ossifier implant bombs that explode them in melee if they actually get there.
There's not enough of the horrific side of the DE in the army, they're just mean spikey eldar.
Archons should be able to take 'flesh throne' upgrades, a mutated living chair to carry them into battle made up of their favourite slaves continually invigorating them as they move about the battle.
You could even have special rules for backstabbing inside the army, where characters might be able to attack friendly units, but it's by using devestating MW attacks or something that also obliterates whatever was attacking the unit. Mutually assured destruction. Using the moment of weakness to your advantage and killing off challenges to their rule. This combined with the regeneration from soul slaves above even allows the squad to come back regardless...
There's just so much beyond different configurations of 'spiky dude with needle rifle' they could do.
This message was edited 1 time. Last update was at 2025/04/08 21:55:23
Jump infantry wise they have helions who function very much as the same thing, fast fighty folk nipping about all over the shop. I agree some kind of pathfinder scout thing would be good and more variety in loads of the warriors would be good. They have kind of painted themselves into a corner with the whole being mobile raiders vibe, can’t really do artillery or heavy support stuff like that.
Sorry I didn't mean their speed, it was literally about their jumping. Zephyrim squad as a prime example: Power Weapons, Deep Strike, Reroll Charges. Drukhari have their transports, but that is an expensive way and it has a bigger footprint. A dedicated unit for lying in ambush and jumping on their enemies, doesn't even need to be a jump pack or gravchute, they have web portals a person can carry, a unit jumping directly from the webway into the battle is not stretching it too far.
2025/04/09 08:58:41
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
I feel like I’m being pitched to, just wish I had any power to do anything with these great ideas, some really good stuff they could do with them here that I had never considered. Fingers crossed they get more than just a named character or two.
2025/04/09 11:12:27
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
chaos0xomega wrote: More Dakka was fed into a woodchipper and then the remaibs burned for good measure and the earth where it once stood salted. GW always overcorrects.
Of course, they are Orks.
Did you really expect GW to give them something nice?
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2025/04/09 15:36:51
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
chaos0xomega wrote: More Dakka was fed into a woodchipper and then the remaibs burned for good measure and the earth where it once stood salted. GW always overcorrects.
Of course, they are Orks.
Did you really expect GW to give them something nice?
You got something nice for a couple weeks. Sheesh. Next time you'll want something nice for an entire month!
You Pays Your Money, and You Takes Your Chances.
2025/04/09 15:40:59
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
chaos0xomega wrote: More Dakka was fed into a woodchipper and then the remaibs burned for good measure and the earth where it once stood salted. GW always overcorrects.
Of course, they are Orks.
Did you really expect GW to give them something nice?
Orks getting nice things leads to them suffering for entire editions. If it was Eldar on the other hand...
2025/04/10 12:20:31
Subject: Re:Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Getting an op detachment or rule is the worst thing that can happen to a faction, as sooner or later, it's highly likely that it's going to be nerfed into irrelevancy, far more than it needs to.
2025/04/10 22:09:49
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
Marshal Loss wrote: Loving the EC design articles. The studio has done an absolutely phenomenal job on this range, hope they're chuffed with the result
They're not my thing, but I can see a lot of thought has gone into the designs - I appreciate the models without actually having any desire to own them. The article on Fulgrim has also made me change my mind about the WH40k version - it's actually pretty good.
Strange then that they are still using the ancient Chaos vehicle upgrade sprue for the EC vehicles. Those oversized spikes, chains and skulls look really out of place next to these elegant new models.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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2025/04/11 12:36:21
Subject: Re:Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
ArcaneHorror wrote: Getting an op detachment or rule is the worst thing that can happen to a faction, as sooner or later, it's highly likely that it's going to be nerfed into irrelevancy, far more than it needs to.
I'm building an Ynnari force currently as I want to use eldar and dark eldar together and I am a bit worried...
At least Oks can use those models in some other detachment, but there is only one way to field the Ynnari, so if the detachments gets nuked then that's the whole army concept gone.
Does anyone remember if the Greater Blight Drone or the Lord Felthius and the Tainted Cohort were available under the Death Guard listing previously (referencing Warhammer.com)? Seems like at least the Greater Blight Drone moved about, possibly in anticipation of the codex.
This message was edited 1 time. Last update was at 2025/04/11 22:52:28
2025/04/12 09:07:05
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
PoorGravitasHandling wrote: Does anyone remember if the Greater Blight Drone or the Lord Felthius and the Tainted Cohort were available under the Death Guard listing previously (referencing Warhammer.com)? Seems like at least the Greater Blight Drone moved about, possibly in anticipation of the codex.
I would be shocked if the Greater Blight Drone made it into the codex, considering it's in Legends. Have any units ever come back from Legends status? Also, I don't think any Forge World kits have rules in a codex - they're all listed as 'Imperial Armor'.
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
Rough Riders came out of Legends. Theres been some others but i cant recall which. Also several units which came back but slightly chamged (DKoK Engineers iirc).
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2025/04/12 17:42:46
Subject: Warhammer 40k news and rumours. Emperors Children preorder/Drukhari leaked model pg. 171
The thing is its very random. Some things will go into Legends and never leave others might return but that could be in decades.
There's also sometimes where a model leaves but can work as a counts as very easily - eg Soulblight for AoS lost a bunch of models from Cursed City this edition - however many of them are hero-characters and can easily be things like necromancers in game.
So you lose the named character, but you can just throw them down as a generic.
chaos0xomega wrote: Rough Riders came out of Legends. Theres been some others but i cant recall which. Also several units which came back but slightly chamged (DKoK Engineers iirc).
I probably should have used the word 'models'. Rough Riders got new models to go with those new rules.
Has anything come out of Legends without getting a new model?
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
Most of the time once something goes into Legends its model is retired and if GW brings it out they bring out an updated model for it. IT might even be that the reason it went into legends was purely model related - not selling well and the mould broke; too expensive to keep in production; finecast etc...