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The following video is must-watch for players of the old edition (insightful for new players as well, very thorrough):
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Checked online and sadly, the Tempestus and Stingwing files are direct copies of the pages from the campaign book. I was hoping for handy double-sided cards like with the other, older teams. Oh well.
Sgt. Cortez wrote: No comments on the Orks yet?
Personally I find they're okay as a tankbusta replacement. You'll be able to use your existing models next to these just fine, I think there could have been a little more going on with them. Just two rokkits compared to a lot of CC guys with hammers is a little bummer, we'll see how you can equip each one.
Also, why, after beast snaggas, do these guys yet again have to be "bigger and stronger and better armoured than normal boyz"? I find the appeal of Orks is that everything but Nobz is a boy with special stuff.
Concerning the models themselves they look a bit spindly or too upright for Orks, moreso than the new boyz, but it might just be the less heroic proportions.
Overall I'd say they're okay, I'll probably get one Box, but I was more impressed by Kommandos so far. Could be there are more options that we haven't seen yet, though.
I actually am not too much of a fan of the Orks. I think the modern Ork sculpts are increasingly losing their iconic character and I don't like how the new unit combines 'Ard boyz, Skarboyz, and Tankbustas into one unit. If I get them, they'll probably be converted into a different unit with the rokkits glued onto less armoured bodies.
I also think Tankbustas are a terrible unit to stick in Kill Team. They hunt tanks for glory, not do spec ops stuff. It's like releasing a Devastator squad for spec ops. Nobz or Flash Gitz would have been a better option. I think they've made the unit a sort of hybrid of Tankbustas and a salvage crew so it makes more sense, but now that is treading on the toes of Burnas and Lootas who do actually go around recovering scrap in their existing lore. The Burna/Loota kit being another one that would make more sense in Kill Team with an upgrade sprue...
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
BrookM wrote: Maybe I misread, but I thought that the Hive Storm set would also include data cards, but appears to not be the case?
I recall this as well.
I had assumed they would be added to the online team files eventually, but haven't seen it yet...
I think we had assumed because all season boxes did last season, and they're not on sale separately. Definitely an odd choice.
I guess you can make more money by selling people loads of £20 card packs than a compendium which prints all the updated rules for the old teams, and the cards were just a way of delivering printed versions of these rules, rather than being something they plan to use as standard for new teams.
Mad Doc Grotsnik wrote: It’s what happens with Orks. The more they fight and survive, the bigger and ‘Arder they get.
And there’s a lot of fights going on right now.
In theory, it’s possible for the majority of a successful Waaagh! to end up Nob sized, without them all being Nobz (a Nob remaining at all time the biggest Ork in a given Mob, so it’s all relative).
I'm not sure, because a successful Waaaagh! is also much bigger and therefore those veteran Orks have more mooks available to lead. I don't get the impression the average boy lives particularly long, so a fairly small proportion become skarboyz with even less making it to nob. So successful Waaaghs! do have a greater proportion of larger boyz, but I think there is a limit on how much due to attrition. If the enemies are weak they don't get stronger as quickly. Mature Waaaghs! definitely have a core of big ladz though.
On the other hand, Orks also seem to get bigger as population density increases. So just being part of a populous Ork world or big Waaagh! increases Ork size regardless of fighting quality. Not sure if this alone is enough for the default boy to be as big as nobz in smaller populations, but up to skarboy level for Ork empires is speculated by Imperial scientists.
This message was edited 1 time. Last update was at 2024/10/07 09:53:29
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
BrookM wrote: Maybe I misread, but I thought that the Hive Storm set would also include data cards, but appears to not be the case?
I recall this as well.
I had assumed they would be added to the online team files eventually, but haven't seen it yet...
I think we had assumed because all season boxes did last season, and they're not on sale separately. Definitely an odd choice.
I guess you can make more money by selling people loads of £20 card packs than a compendium which prints all the updated rules for the old teams, and the cards were just a way of delivering printed versions of these rules, rather than being something they plan to use as standard for new teams.
I actually am not too much of a fan of the Orks. I think the modern Ork sculpts are increasingly losing their iconic character...
Yeah, I've got to agree that these Orks are a swing and a miss for me.
They just don't seem to be cut of the same cloth as most other recent Ork releases, like they were done by someone who didn't read the style guide.
I don't think they have appeared from nowhere, you can see the trends starting around the beast snagga releases. The models are getting more upright, the heads are shrinking. The recent big mek suffers as heavily as these new Tankbustas to me. They look less comical, sure, but that misses the point for Orks IMO. Part of their lore is that they look like idiotic, brutish animals using gear made from scrap that get consistently underestimated by arrogant Imperial officers. If they look less comical and more threatening it undermines that theming IMO.
Plus, GW Orks are an iconic and fairly unique take on Orcs that has since spawned an entire brand of orcs across media (like the Warcraft orcs). Their design and lore are some of the more unique things GW came up with I don't know why they want to move away from such an iconic and beloved design language.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
Obviously aesthetics are entirely subjective, but it is the exact opposite for me with Kruleboyz. I really don't like them.
However, I have no problem with them existing as their own army with a separate aesthetic. It is that design ethos slowly creeping into the other Ork lines that frustrates me.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
I love kruleboyz, wasn't really an or(c)k fan before that (goblins/gnoblars/grots/gretchin/snotlings are a different matter). I also dig primaris, never really much bothered w marines before that, the only place I'd say marines suffered is the loss of the iconic mk7 helmet, everything else is a close enough approximation of what came before to not really be noticeable. But the helmets? As much as I love the current helmet designs, the older mk7 were better and more immediately recognizable, to the point that I basically define whether a marine is primaris or firstborn by what helmet its wearing - putting a mk7 helmet on a primaris marine really trips me up and makes me have to look closer to figure out what's what.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Disagree quite a lot with the aesthetic change of Orks.
It's not like that has never happened before? The difference between 2nd edition and 3rd edition was massive.
The old Tankbustas were a bit more crouched and covered in scrap. These new ones, I suppose you could say their kit was a bit more refined? Less stuck together and more armed and armoured.
Put it in the "other games" section for now, if there's enough traffic to justify a split, I'll nudge the powers that be and see if anything can be done.
Dysartes wrote: Question for those who have existing teams with new rules - how similar are the new rules to the previous edition?
Wondering how practical it might be for "the community" to port over Compendium teams to the new edition.
I think it would fairly easy to do the port. The bespoke teams that received the most changes were the season 1 and 2 teams, and of those, it was the ones that received numerous balance changes to the rules over the last 3 years that are the most different now.
The compendium received very few balance changes, as they are simpler to begin with. I would go hog-wild in "updating" the compendium to the new edition, which mostly entails replacing special rules with their current keyword and replacing weapon profiles with their current profile.
I would happily help out with playtesting the glaring omissions from the range as currently presented.
Deathwatch, Custodies, SoBs, Vanguard hive fleet (lictors and stealers?), anyone else needed beyond longstanding ommissions like eldar pathfinders.
Questionable need for development?
Grey Knights? (Demon hunters perhaps aren't generic kill teams? Though crying out for a vs box with demons as NPCs, like terminators with 'Stealers in the same vein), Death Guard/thousand sons? (As legionnaires still exist), Demons? (Better as NPCs for grey knights?), Proper Necron infiltrator options?
Presumably you are excluding purestrain Genestealers from that? The most obvious Tyranid team is based around purestrain 'Stealers who are described in lore as highly intelligent and able to operate machinery like doors. This overlaps with GSCs but the hive fleets make great use of them too.
I think it was silly we didn't get a Genestealer team during the literal space hulk season, but I also think there's an element of, if we didn't get one then, we never will.
We also didn't get the traditional enemies of the genestealers in space hulk either. Heck we didn't get Space Marines of any type (for a change).
Absolutely baffling why terminators vs 'stealers wasn't either a stand alone game bolted onto the terrain release or actual kill teams.
This message was edited 1 time. Last update was at 2024/10/09 14:55:57
2024/10/12 23:46:30
Subject: Re:Kill Team 2024 News and Rumours. Brutal and Cunning. p.15.
New rumour from a very reputable leaker over on TGA:
A new KT Starter Set: Space Marines (Space Marines Heroes Series 4) vs Death Guard (Space Marines Heroes Series 3) and cardboard/MDF terrain.
I was told it's not just blank cardboard/MDF, but it has pictures of buildings similar in style to Hivestorm terrain printed on
There were rumours about GW going into MDF terrain a year or so ago so interesting that it might have been for this. I'm expecting something like the terrain in the Infinity operations sets
2024/10/13 01:52:55
Subject: Re:Kill Team 2024 News and Rumours. Brutal and Cunning. p.15.
Matrindur wrote: New rumour from a very reputable leaker over on TGA:
A new KT Starter Set: Space Marines (Space Marines Heroes Series 4) vs Death Guard (Space Marines Heroes Series 3) and cardboard/MDF terrain.
I was told it's not just blank cardboard/MDF, but it has pictures of buildings similar in style to Hivestorm terrain printed on
There were rumours about GW going into MDF terrain a year or so ago so interesting that it might have been for this. I'm expecting something like the terrain in the Infinity operations sets
I get why, but man I woulda really preferred series 1. A last hurrah for firstborn, one final starter set with them in 40k.
2024/10/13 09:21:25
Subject: Re:Kill Team 2024 News and Rumours. Brutal and Cunning. p.15.
Small addon from the original poster about the terrain:
They described it as multiple flat walls and obstacles with images printed on them. For me, it sounds somewhat 2-dimensional and I feel like it might be cardboard rather than MDF
2024/10/13 13:01:45
Subject: Kill Team 2024 News and Rumours. Brutal and Cunning. p.15.
Matrindur wrote: New rumour from a very reputable leaker over on TGA:
A new KT Starter Set: Space Marines (Space Marines Heroes Series 4) vs Death Guard (Space Marines Heroes Series 3) and cardboard/MDF terrain.
I was told it's not just blank cardboard/MDF, but it has pictures of buildings similar in style to Hivestorm terrain printed on
There were rumours about GW going into MDF terrain a year or so ago so interesting that it might have been for this. I'm expecting something like the terrain in the Infinity operations sets
Ah... GW's new FineWood™
Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity.
2024/10/13 13:40:15
Subject: Kill Team 2024 News and Rumours. Brutal and Cunning. p.15.
This set is fantastic for another reason – the all-new terrain. If it looks oddly wooden, that’s because it is. The Kill Team Starter Set comes with easy-assembly printed MDF terrain that slots together in seconds, so you can get right into your first games without needing to build and paint loads of plastic walls and ruins.
Not only does it build and set up easily, but it also packs down flat as… well, a board, making it the most portable and convenient terrain since those little folding cardboard walls that serious Warhammer veterans may remember from the second edition of Warhammer 40,000. It’s a genuinely exciting prospect for those of us who want to quickly pop a game out of our pockets at lunchtime – a common occurrence in the Warhammer Community office.
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This message was edited 4 times. Last update was at 2024/10/14 14:12:33
2024/10/14 14:14:11
Subject: Kill Team 2024 News and Rumours. Brutal and Cunning. p.15.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...