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![[Post New]](/s/i/i.gif) 2025/10/06 17:20:52
Subject: Re:Warhammer Quest: Darkwater
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Mighty Vampire Count
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Mad Doc Grotsnik wrote:No_Marines_Here wrote:Launching platform for new Pestigors and Plaguebearers, as expected.
What's with the knight? Testing the waters for an AoS-ified Bretonnia?
I’m not entirely sure those are Plaguebearers as we know them.
The heads are right (single eye, horn). But they seem not just uncharacteristic bulky, but Troll Sized Bulky.
Possibly the return of Plague Trolls?
Automatically Appended Next Post:
Oooh, right up the back? That’s almost Slough Feg, that is!
Looks like Putrid Blight Kings tbh
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2025/10/06 17:22:15
Subject: Warhammer Quest: Darkwater
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Sadistic Inquisitorial Excruciator
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streetsamurai wrote:If these are the not plaguebearers, they seems to be a huge missed opportunity. Nothing more boring than when a new unit is the same as an old one but bigger.
But let's wait and see
Maybe they're bigger to justify making them units of 7 for the same price?
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![[Post New]](/s/i/i.gif) 2025/10/06 17:26:22
Subject: Warhammer Quest: Darkwater
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Stern Iron Priest with Thrall Bodyguard
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Looking at the Heroes and looking at the baddies, looks like the "light" opponents are Pestigor, and the heroes about to get properly clobbered.
Unless they free Gotrek from a dungeon in the first scenario, the matchup is not particulary even.
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![[Post New]](/s/i/i.gif) 2025/10/06 17:26:41
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Posting the original rumour for convenience Cities of Sigmar VS Maggotkin of Nurgle Festus(Monster, so fxxking huge) Unique Nurgle Daemon Prince Pestigor Shaman Realmgore Ritualist but Nurgle Pestigors Bloodreavers but Nurgle Blood Warriors but Nurgle Skullcrushers but Nurgle Rockguts Troggoths but Nurgle Refesh Putrid Blightkings All these things have Heavy Plate Armour, far thicker than Chaos Chosen And more sexy heavy armour guys (Yes, the Newest AOS Nurgle style is fxxking Heavy Armour Warriors) If you guys are familiar with Blades of Khorne or Slaves to Darkness, you will immediately understand what I mean
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This message was edited 1 time. Last update was at 2025/10/06 17:26:54
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2025/10/06 17:33:17
Subject: Warhammer Quest: Darkwater
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Sadistic Inquisitorial Excruciator
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Fayric wrote:Looking at the Heroes and looking at the baddies, looks like the "light" opponents are Pestigor, and the heroes about to get properly clobbered.
Unless they free Gotrek from a dungeon in the first scenario, the matchup is not particulary even.
All the way back to Heroquest, 'Quest' covers have shown the heroes way outnumbered! What true hero fights against even odds?
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![[Post New]](/s/i/i.gif) 2025/10/06 17:42:07
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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Seems like the perfect setting/environment to bring back Plague Toads - in plastic!
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This message was edited 1 time. Last update was at 2025/10/06 17:53:22
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![[Post New]](/s/i/i.gif) 2025/10/06 18:07:28
Subject: Re:Warhammer Quest: Darkwater
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Been Around the Block
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JimmyWolf87 wrote:That cover art is seriously doing its best to evoke classic fantasy vibes and pretend it isn't AoS. Not that it's a terrible idea. The setting has more than enough range to allow for something closer to WHQ's original tone. Bit sad that it's Nurgle (or Chaos in general really) but whatever.
My personal headcannon for Cursed City is that it's a city on the edge of the chaos wastes. No sigmarines helps sell the classic Warhammer setting!
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![[Post New]](/s/i/i.gif) 2025/10/06 18:13:12
Subject: Warhammer Quest: Darkwater
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Stoic Grail Knight
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Nice low(er) fantasy vibes. No stormcast! I’m very interested
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![[Post New]](/s/i/i.gif) 2025/10/06 19:09:19
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Gallahad wrote:Nice low(er) fantasy vibes. No stormcast! I’m very interested
Cursed City didn't have any either
But it did have a Kharadron instead of a normal duardin, so I'm very excited to see what else is revealed
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![[Post New]](/s/i/i.gif) 2025/10/06 20:04:43
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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I imagine the art looking so classic fantasy is very much on purpose. Appealing to a broad Warhammer Fantasy audience is a good idea. I also wonder if the female knight looking so much like a yelling Michael McGee, the Vein Popping Guy is also very much on purpose. I certainly hope it is.
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![[Post New]](/s/i/i.gif) 2025/10/06 21:18:47
Subject: Re:Warhammer Quest: Darkwater
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Fixture of Dakka
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![[Post New]](/s/i/i.gif) 2025/10/06 23:53:34
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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So, I don't like to be negative- when a release comes out, whether I like it or not, I prefer to let others enjoy it without my two cents. Yes, I've made a few negative comments about Heresy era games that exclude what I consider to be the interesting factions in the game, but I generally prefer to avoid Heresy threads, knowing that I have very few positive things to contribute.
I expect that it's going to be the same with this game. I'll make my one post about it, and then I'll try to avoid posts about it for the rest of its (hopefully short) lifespan.
Dear GW: We had a simple plan- an unwritten rule, that Quest games would alternate between settings.
On that note GW, are you so fething stupid, are your memories so cataclysmically short and your brains so putrified that you forget that the last Quest game was an AoS game?
On behalf of EVERYONE who was eagerly awaiting a 40k Quest game, feth you GW. feth you right in the eye.
Here endeth the angry rant.
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This message was edited 1 time. Last update was at 2025/10/06 23:54:41
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![[Post New]](/s/i/i.gif) 2025/10/07 01:12:42
Subject: Warhammer Quest: Darkwater
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The New Miss Macross!
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Looking forward to seeing the monsters.
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![[Post New]](/s/i/i.gif) 2025/10/07 01:45:23
Subject: Warhammer Quest: Darkwater
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Sagitarius with a Big F'in Gun
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I'm super excited for this. I've enjoyed all the WHQ so far, they're great social games, nothing complex and good to spend time having a laugh with mates. I'll get getting the second I can.
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Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
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![[Post New]](/s/i/i.gif) 2025/10/07 02:42:42
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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$200 $225 or $250, do ya think?
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![[Post New]](/s/i/i.gif) 2025/10/07 05:16:46
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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PenitentJake wrote:So, I don't like to be negative- when a release comes out, whether I like it or not, I prefer to let others enjoy it without my two cents. Yes, I've made a few negative comments about Heresy era games that exclude what I consider to be the interesting factions in the game, but I generally prefer to avoid Heresy threads, knowing that I have very few positive things to contribute.
I expect that it's going to be the same with this game. I'll make my one post about it, and then I'll try to avoid posts about it for the rest of its (hopefully short) lifespan.
Dear GW: We had a simple plan- an unwritten rule, that Quest games would alternate between settings.
On that note GW, are you so fething stupid, are your memories so cataclysmically short and your brains so putrified that you forget that the last Quest game was an AoS game?
On behalf of EVERYONE who was eagerly awaiting a 40k Quest game, feth you GW. feth you right in the eye.
Here endeth the angry rant.
That was never the rule. The first of the modern Warhammer Quest games was Silver Tower, followed by Shadows Over Hammerhal, then Blackstone Fortress, then Cursed City. So, it was two AoS quest games in a row to start with. So, perhaps not the best idea to be throwing around accusations of stupidity and forgetfulness.
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![[Post New]](/s/i/i.gif) 2025/10/07 05:57:27
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Well that is an exceedingly generic WFB-esque DnD cover.
There's nothing in that image that says AOS at all and barely anything that says warhammer. the plague guys are so similar in colour to the background they disappear.
It actually reminds me of the kind of art the talisman boardgames from BI and FFG used to have.
Do we know if they're sticking with the mechanics? I've avoided all versions since they Redid them
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![[Post New]](/s/i/i.gif) 2025/10/07 07:41:39
Subject: Warhammer Quest: Darkwater
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Side note?
Feels weird not to have a reveal show for this.
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![[Post New]](/s/i/i.gif) 2025/10/07 07:44:06
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Will probably get a full reveal on Warhammer Day or something.
Automatically Appended Next Post: Hellebore wrote:Well that is an exceedingly generic WFB-esque DnD cover.
There's nothing in that image that says AOS at all and barely anything that says warhammer. the plague guys are so similar in colour to the background they disappear.
It actually reminds me of the kind of art the talisman boardgames from BI and FFG used to have.
Do we know if they're sticking with the mechanics? I've avoided all versions since they Redid them
I think you've pointed out my issue, it looks too generic. There's no real flare or anything to that box cover. Maybe on purpose, but there's nothing to make it stand out from a hundred other generic fantasy dungeon crawlers.
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This message was edited 1 time. Last update was at 2025/10/07 07:45:26
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![[Post New]](/s/i/i.gif) 2025/10/07 07:45:52
Subject: Warhammer Quest: Darkwater
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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True, I imagine we’ll get one at some point. Just feels like a long time since a major release was just plopped on Warhammer Community.
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![[Post New]](/s/i/i.gif) 2025/10/07 07:50:17
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Didn't they just do a new ed of Bloodbowl that way?
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![[Post New]](/s/i/i.gif) 2025/10/07 07:55:39
Subject: Re:Warhammer Quest: Darkwater
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Fixture of Dakka
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On the 40K front I'm guessing this christmas will be Space Hulk - long overdue! - and then next year they'll probably introduce a new 40K Quest game.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/10/07 07:56:09
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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Hellebore wrote:Well that is an exceedingly generic WFB-esque DnD cover.
There's nothing in that image that says AOS at all and barely anything that says warhammer. the plague guys are so similar in colour to the background they disappear.
It actually reminds me of the kind of art the talisman boardgames from BI and FFG used to have.
Do we know if they're sticking with the mechanics? I've avoided all versions since they Redid them
I doubt they will make significant changes to how the game works. I fully expect it to be a co-operative dungeon crawler (no 'games master' type role like Shadows over Hammerhal) with an 'activation dice' core mechanic and custom D6, D8 and D12 action dice. I honestly can't see them doing anything other than that and certainly nothing like what the old 1995 Warhammer Quest game was with all the expansive RPG type elements. That said, I do hope they release some sort of bestiary type book supplement with game stats/rules for more baddies and some solid rules for one off games outside of whatever the campaign looks like for this as that is important for replayability. As has been previously said, dungeon crawlers really thrive with real variety of enemies so while I would not be unhappy with hero pack expansions I still think a bestiary book would be even better.
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![[Post New]](/s/i/i.gif) 2025/10/07 07:58:41
Subject: Re:Warhammer Quest: Darkwater
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Longtime Dakkanaut
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SamusDrake wrote:On the 40K front I'm guessing this christmas will be Space Hulk - long overdue! - and then next year they'll probably introduce a new 40K Quest game.
Does it have to be Space Hulk? Again? Blackstone was so interesting with the types of characters and enemies it brought out. Just doing Terminators vs Genestealers again is so blah.
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![[Post New]](/s/i/i.gif) 2025/10/07 08:21:37
Subject: Re:Warhammer Quest: Darkwater
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Long-Range Land Speeder Pilot
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Inquisitor Gideon wrote:SamusDrake wrote:On the 40K front I'm guessing this christmas will be Space Hulk - long overdue! - and then next year they'll probably introduce a new 40K Quest game.
Does it have to be Space Hulk? Again? Blackstone was so interesting with the types of characters and enemies it brought out. Just doing Terminators vs Genestealers again is so blah.
Yes, because they aren't the same thing?
Other than both being board games, Space Hulk is it's own sub-brand within Warhammer 40k, Blackstone Fortress (depending on how you want to argue it) either expands the Warhammer Quest brand into 40k or is an effective reintroduction of Space Crusade.
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![[Post New]](/s/i/i.gif) 2025/10/07 08:37:13
Subject: Warhammer Quest: Darkwater
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Possibly now you mention it. Not into BB so whilst I enjoy the previews, they don’t stick in my mind.
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![[Post New]](/s/i/i.gif) 2025/10/07 08:38:03
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
West Midlands
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I bought Cursed City because I wanted to start it up as a campaign, expand it as it goes along etc, and then they killed it off, pretended it didn't exist, and then released the figures seperate for the expansions etc.
I'm hoping this time this gets a proper release plan, no issues in the way, and that it gets plenty of support.
I'd even buy White Dwarf, if it contains new scenarios, or hero cards, or monster stats etc!
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![[Post New]](/s/i/i.gif) 2025/10/07 10:11:23
Subject: Warhammer Quest: Darkwater
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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If the release is as screwed up as Cursed City’s was?
I’m claiming the first instance of referring to it as Warhammer Quest Dishwater.
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![[Post New]](/s/i/i.gif) 2025/10/07 10:14:39
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
South East London
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ritualnet wrote:I bought Cursed City because I wanted to start it up as a campaign, expand it as it goes along etc, and then they killed it off, pretended it didn't exist, and then released the figures separate for the expansions etc.
I'm hoping this time this gets a proper release plan, no issues in the way, and that it gets plenty of support.
I'd even buy White Dwarf, if it contains new scenarios, or hero cards, or monster stats etc!
Yeah, Cursed City was a bit of a mess. It had so much potential, the setting was really atmospheric and the expansions had potential, but just didn't work.
I can't understand why Warhammer Quest always seems to have a reboot in terms of the way it's launched and supported when, effectively, each edition has been an expansion with slightly updated mechanics.
For me, Blackstone Fortress was by far the best release and not because it was 40K. It was the way it was released and supported (or not...). You have the main boxed game, rammed with card and plastic and then sensibly sized expansions with card and plastic, plus card expansions and White Dwarf updates. The only issue was availability, those expansions were very hard to get hold of.
Hopefully, GW have learned from the Cursed City fiasco and will relaunch Quest in a similar way to Blackstone Fortress with expansions that make sense (and don't end up costing more than the base game once you factor in how many minis you need, like Cursed City).
I would prefer Quest to be more like Shadespire - a core box that comes out with the main rules and card and then releases similar to Shadespire expansions with new heroes (warbands), new cards and White Dwarf updates. A Bestiary and RPG elements like the old Quest would be amazing but probably asking too much....
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"Dig in and wait for Winter" |
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![[Post New]](/s/i/i.gif) 2025/10/07 10:27:30
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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It is a little odd they're not going back to 40K, given how well BSF did compared to everything else.
I do wonder if maybe they're repurposing design work that was already done for future Cursed City expansions before that all went wrong. I suspect that will be apparent when we see the actual box.
(And yeah, the reveal was weird, at first I assumed it had been leaked somewhere and they had just rushed to officially announce it, but that doesn't seem to be the case)
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