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![[Post New]](/s/i/i.gif) 2008/09/06 23:32:46
Subject: HQ Codex Creep
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Longtime Dakkanaut
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I have noticed with the new style of codexi. As each codex gets released, the game designers have made the HQ section bigger and bigger and where it dwarfs the rest of the selections combined. I saw this with Demons, Eldar, and now Space Marines. Is GW trying to encourage herohammer? Its funny for a game that is supposed to emphasize troops that you have most of the codexi with 1-3 troop choices but almost double or more in HQs.
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2008/09/06 23:49:05
Subject: HQ Codex Creep
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Dakka Veteran
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I guess they skipped Orks and Dark Angels then.
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![[Post New]](/s/i/i.gif) 2008/09/06 23:57:44
Subject: HQ Codex Creep
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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i play nids mainly, not much HQ choice in there
allthough 2 flyrants seem the best.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/07 01:26:38
Subject: HQ Codex Creep
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[MOD]
Otiose in a Niche
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thehod wrote: I have noticed with the new style of codexi. As each codex gets released, the game designers have made the HQ section bigger and bigger and where it dwarfs the rest of the selections combined. I saw this with Demons, Eldar, and now Space Marines. Is GW trying to encourage herohammer? Its funny for a game that is supposed to emphasize troops that you have most of the codexi with 1-3 troop choices but almost double or more in HQs.
There is some of that, a while back Jervis had an editorial where his son got into Blood Angels because he like Mephistion. Which led to the revalation that cool, interesting heroes can sell armies.
Although there are some overpowered heroes out there the other factor is using heroes to change the army composition. The old herohammer had indestructable guys wading through whole armies. The new style actually has them acting as leaders, affecting the whole force not just being one-man armies.
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![[Post New]](/s/i/i.gif) 2008/09/07 01:31:41
Subject: HQ Codex Creep
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[DCM]
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Kid_Kyoto wrote:
The old herohammer had indestructable guys wading through whole armies.
 It sure did, didn't it?
Ah, my old Terminator Librarian, with Iron Arm and the Quickening...
But yes, using your HQ selection to modify your overall army theme is now the thing at GW.
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![[Post New]](/s/i/i.gif) 2008/09/07 01:33:47
Subject: HQ Codex Creep
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[MOD]
Otiose in a Niche
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I always preferred the teleporting Inquisitor with Vortex powers.
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![[Post New]](/s/i/i.gif) 2008/09/07 02:12:07
Subject: HQ Codex Creep
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[MOD]
Madrak Ironhide
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I never played 2nd edition, but the Exarch powers portion of the Eldar seemed really nice.
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![[Post New]](/s/i/i.gif) 2008/09/07 02:14:47
Subject: HQ Codex Creep
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Codex Creep used to be an unfortuante side effect of Codex design. Now it's their goal.
BYE
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![[Post New]](/s/i/i.gif) 2008/09/07 02:16:23
Subject: HQ Codex Creep
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Fireknife Shas'el
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I don't know, I would put up either a Tyrant or a Flyrant against just about any other HQ (other than a Ctan) and expect a good fight and that was one of the first codices for 4th. Broodlord was a big disappointment though, mostly because he nerfs the genestealers fof  that he is forced to take  .
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This message was edited 2 times. Last update was at 2008/09/07 02:36:17
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![[Post New]](/s/i/i.gif) 2008/09/07 02:42:32
Subject: HQ Codex Creep
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Crazed Spirit of the Defiler
Ireland
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I still hope Abbadon will remain a singularly awesome choice even while I decide upon an Grey Knight or a Black Templar amry as my future army
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2008/09/07 05:59:14
Subject: HQ Codex Creep
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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H.B.M.C. wrote:Codex Creep used to be an unfortuante side effect of Codex design. Now it's their goal.
BYE
Making me complain used to be an unfortunate side effect of doing anything. Now it's their goal!
Codex creep doesn't exist. Yeah you can get a 250 point marneus calgar, or rig a chapter master to be some sort of bronzed god and oddly enough it will still get the crap kicked out of it by a hive tyrant/dreadnaut/big demon at 50 or more points less. It's even more amusing now that your rough man with a jetpack now just sits in place after breaking a squad of fire warriors only to get shot to death on the return. Forced consolodation destroyed herohammer.
It is interesting that they now have a dozen headquarters choices though. The codex was pretty clearly designed to allow for most of the other sub armies to be useable as "counts as" lists. Thats probably why they aren't bothering to FAQ the older books (though they really should just come out and say it).
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2008/09/07 06:35:02
Subject: HQ Codex Creep
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Fresh-Faced New User
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I sort of like having multiple HQ choices if it changes the feel of your army. Then again I come from a Warmachine background where I like how you can build armies around a single leader to have a different play style.
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Glory & Coin: My Gaming Blog
http://gloryandcoin.wordpress.com/
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![[Post New]](/s/i/i.gif) 2008/09/07 08:25:37
Subject: HQ Codex Creep
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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ShumaGorath wrote:Codex creep doesn't exist.
I like to think the same about you Shummy, but sadly that's not true either.
BYE
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![[Post New]](/s/i/i.gif) 2008/09/07 08:31:21
Subject: HQ Codex Creep
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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ShumaGorath wrote:
Codex creep doesn't exist.
Not anymore it doenst....
After seeing the new space marine 'dex, it needs to be re-dubbed "Codex Leap" for the gargantuan leaps in power level.
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The best 40k page in the Universe
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![[Post New]](/s/i/i.gif) 2008/09/07 10:33:57
Subject: HQ Codex Creep
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Human Auxiliary to the Empire
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I belive the "HQ creep" you are seeing in recent releases in both 40K and Fantasy (going as far back as the Orks and vampire books) is in direct response to Warmachine/Hordes. Inthose games every army is lead by a unique named character. While there is a wide variaty of supporting tropps to choose from, even if you chose the same troops and simply changed leaders the army would play differently. Nobody in those games questioned why a named charactwer was in every battle, everyone just accepted it. I believe GW is coping this with their new selection of named characters that no longer require opponent's permission. I expect every codex and army book that comes out from now on to include named characters that change the way each army is played to a match a secondary playstyle of that army. But that there will also be the generic build your own heros in every list.
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![[Post New]](/s/i/i.gif) 2008/09/07 10:46:17
Subject: HQ Codex Creep
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Agile Revenant Titan
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I think Zac is on the right track. It is an observation from Warmachine/Hordes that the single character can affect how your army plays and is a significant part to one's army.
Requiring opponent's permission and banning them in tourneys made no sense as they are factors that would deter a person from buying the expensive special character for their army. Why GW did this for so long, thus impacting their own sales is something I never understood.
Because of this, I've actually seen several different characters used in Eldar, Orks, Demons and Dark Angels. Kind of cool, IMO.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2008/09/07 10:51:45
Subject: HQ Codex Creep
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Longtime Dakkanaut
Springhurst, VIC, Australia
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I personally dont mind having a really custom HQ, i usually theme my 40k army aroung him/her(eldar), tho i would like more choice (although eldar has heaps, just not in the troops but still a few), i would like to see every race leaving marines to dead last, get more options and model releases
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![[Post New]](/s/i/i.gif) 2008/09/07 18:34:44
Subject: HQ Codex Creep
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Dakka Veteran
Lexington, KY
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Has anyone complaining about Herohammer now actually run into a Glaive or Siren prince?
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Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre |
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![[Post New]](/s/i/i.gif) 2008/09/07 19:05:05
Subject: Re:HQ Codex Creep
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Longtime Dakkanaut
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yeah,
I don't think it matters, they are just offering choice for themes.
even if you had 25 HQ choices you only have 2 HQ slots. not exactly herohammer is it?
Done.
Panic...
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![[Post New]](/s/i/i.gif) 2008/09/07 19:20:08
Subject: HQ Codex Creep
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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i still like the ghazghkull canon, throw 5-10 megnobz with him, get em into combat and watch them crush anything in thier way.
if they walk or thier wagon gets blown up make sure they are armed with kombi rokkits and let armour av it!
does a HQ's guard count? if so then i use characters alot :(
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/08 12:22:21
Subject: Re:HQ Codex Creep
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Krazed Killa Kan
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Kid_Kyoto wrote:
The old herohammer had indestructable guys wading through whole armies.
Yeah can anyone remember the 2nd ed codex imperialis rules for a bloodthirster, it was approximately
Wings, causes terror,
WS8 BS5 S10 T10 W8 I10 A7 LD10 4+ sv plus all the goodies granted by being khornate, it was nigh on unstoppable!
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2008/09/08 14:08:04
Subject: HQ Codex Creep
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Deadshane1 wrote:ShumaGorath wrote:
Codex creep doesn't exist.
Not anymore it doenst....
After seeing the new space marine 'dex, it needs to be re-dubbed "Codex Leap" for the gargantuan leaps in power level.
Yeah because getting rid of las/ plas, making the basic anti infantry predator cost what it always should have and making venerable dreads cost ~200 points kitted out is such a leap in power. Oh noes, things have higher stat lines, they are also across the board more expensive (except the predator) and much more difficult to minmax. Cry more, oh wait this is Dakka. You will anyway. I can' think of a codex that has ever been released that didn't have the people on this board crying about creep.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2008/09/08 14:17:04
Subject: HQ Codex Creep
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Tau Empire.
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![[Post New]](/s/i/i.gif) 2008/09/08 14:18:35
Subject: HQ Codex Creep
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Stormin' Stompa
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Witch Hunters.
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![[Post New]](/s/i/i.gif) 2008/09/08 14:31:22
Subject: HQ Codex Creep
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Joined the Military for Authentic Experience
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Dark Angels, surely?
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![[Post New]](/s/i/i.gif) 2008/09/08 14:57:51
Subject: HQ Codex Creep
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Kilkrazy wrote:Tau Empire.
I've heard some codex creep complaints on that one in reference to fifth edition and marker lights and vehicle upgrades.
Dark Angels, surely?
I'm not counting white dwarf chapter approved lists that somehow got their own book.
Witch Hunters.
Sadly, like the Tau I've heard plenty of complaints about sisters in fifth (FLAMERHEAVYBOLTERWALL).
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This message was edited 1 time. Last update was at 2008/09/08 14:58:23
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2008/09/08 15:18:33
Subject: HQ Codex Creep
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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ShumaGorath wrote:Kilkrazy wrote:Tau Empire.
I've heard some codex creep complaints on that one in reference to fifth edition and marker lights and vehicle upgrades.
That's not codex creep, it's edition creep. Tau Empire codex came out 30 months ago. Codex creep means advancement in power of newly written codexes.
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This message was edited 1 time. Last update was at 2008/09/08 17:55:42
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![[Post New]](/s/i/i.gif) 2008/09/08 15:24:51
Subject: Re:HQ Codex Creep
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RogueSangre
The Cockatrice Malediction
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New Chaos.
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![[Post New]](/s/i/i.gif) 2008/09/08 15:27:20
Subject: HQ Codex Creep
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RogueSangre
The Cockatrice Malediction
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ShumaGorath wrote:
Dark Angels, surely?
I'm not counting white dwarf chapter approved lists that somehow got their own book.
I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
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![[Post New]](/s/i/i.gif) 2008/09/08 15:27:59
Subject: HQ Codex Creep
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Joined the Military for Authentic Experience
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To be fair, I agree that new chaos was a step down in terms of power, but I think there was still complaining about Lash etc.
(I hate Lash. I hate that that one upgrade is the supposed answer to every problem with the book. I've no interest in playing a Slaaneshi force)
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