Full disclosure: I've never played Dark Eldar (I'm more into
that other army with weaponized feminity) and don't own any of these models, but I bought the new
DE codex out of curiosity and found it fascinating. I'm sure this list is egregiously uncompetitive, but I'd love people who actually know
DE could tell me where it could be improved while staying true to the "Pretty Killers" theme. That means Haemonculi & everything they breed are OUT, because they are So Not Pretty, while a Succubus & at least a couple of units of Wyches/Bloodbrides are In, because they are the Quintessential Pretty Killers.
Yes, imagine all the perfect shallow people you hated in high school have gone Goth and shown up on your planet with poisoned weapons and cutting remarks. That's basically this army.
TOTAL POINTS: 1997
Archon, Succubus, & Bloodbrides (the Arch-Succublob): 555 points
Archon w/ Animus Vitae, Huskblade (or maybe Agoniser), Haywire Grenades, Shadow Field, and (of course) Webway Portal.
Succubus w/ Helm of Spite (iz fashionable hat), Archite Glaive, & Haywire Grenades.
15 Bloodbrides, including Syren w/ Agoniser and 3 models w/ Shardnet & Impaler
Bomber Wing: 570 points
2 fething Voidraven bombers each with
4 implosion missiles
Night Shields
Kabalites: 410 points
2 ten-model squads of Kabalite Warriors (205 points apiece), each with
Sybarite w/ Haywire Grenades
Shredder and Splinter Cannon
Raider w/ Dark Lance, Night Shields, & Splinter Racks
Wyches (Troops): 220 points
1 ten-model squad of Wyches, including
Hekatrix w/ Haywire Grenades & Power Sword
3 models w/ Shardnet & Impaler
Raider w/ Chain-Snares and Night Shields
Reavers: 342 points
2 six-model squads of Reaver Jetbikes (171 points apiece), each with
Arena Champion w/ power sword
2 Heat Lances (or maybe blasters) and 2 Cluster Caltrops
With 2
HQs, 3 Troops, 1 Elite, 2 Fast Attack, and 2 Heavy Support, this could qualify as either a regular Combined Arms Detachment, if you want those three troops to have Objective Secured, or as a Realspace Raider detachment, if you prefer first-turn cover bonuses. I'm not sure which is better -- it may be situational -- but first-turn cover isn't that useful when most of the army is Deep Striking or Flyers.
General tactics (tailor to adversary and terrain)
Reavers deploy behind cover & jink madly so we're not tabled. Everyone else Deep Strikes or is a Flyer.
When things arrive is going to be a little random, but:
Voidraven bombers do horrible things to enemies' strongest units.
Webway Portal opens behind the strongest enemy unit it can confidently kill in close combat. (Which is NOT likely to be the strongest enemy unit on the board: Everybody with high Toughness or
AP:2 is a Voidraven target; vehicles are Void Lance/Dark Lance targets). The Shadow Fielded Archon tanks and throws Animus at people for a Power Through Pain boost, while the Succubus and her followers do most of the actual killing.
Wyches melee a secondary target after their Raider softens it up with Disintegrator Cannon shots and/or Chain-Snares. Ideally they bounce a weak but dangerous unit -- e.g. Guard heavy weapons teams -- off an objective. At worst they pray their Feel No Pain works as they tie down something nasty.
Kabalites hang out in Raiders splintering targets with poor Toughness and
AP, while the Raiders take Dark Lance potshots at things with Armor Values and/or good Toughness &
AP.
And once a reasonable number of other units have deployed to draw enemy fire, the Reavers rush up close to Heat Lance enemy armour in the rear or hit-and-run infantry, preferably infantry that Bloodbrides or Wyches are already meleeing.
My major concerns would be whether I've overinvested in Voidravens (but they're SO KILLY) and/or in a Succublob that's insufficiently killy but highly killable.