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![[Post New]](/s/i/i.gif) 2010/03/25 02:38:35
Subject: Space marines vs. Necrons 1000 points!
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Been Around the Block
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Hey guys, I'm really new to the hobby, but I love it a lot! Barrels of fun. I have just reached the 1000 point mark with my space marine army, and my friend that got me into 40k and I are playing against each other this weekend in my first truly serious game. He will be playing Necrons, and I will be playing Space Marines What are some good strategies with what I have (listed below) against Necrons? Again, being relatively new to the game I could use any and all advice given! Here is what I have, and I don't think I can change much on my army list due to not having any other models besides these. HQ: Captain w/ Power Sword Troops: 10 man Tac Squad (Flamer and ML) 10 man Tac Squad (Flamer and ML) 5 Man Scout Squad (3 Snipers, 1 ML, 1 Telion(I made my own... college kid low on money  )) Elites: Dreadnought (Multimelta) Terminator Squad Heavy Support: Predator (Autocannon and Heavy Bolters) Comes to 995 (not sure what to do with the extra 5 points) My current plan is to have the scouts sit on a back objective, while the rest of the army storms forward to contest or hold objectives. I might have the Multimelta dread sit back with the scouts, just in case the scouts need some heavier support. Not exactly sure how phasing out works for the Necrons, but I might try focus firing on his troop choices hoping to hurt his objective holding ability and work towards that 25% for phase out What do you guys think? EDIT: his list: Destroyer Lord 10 Immortals 20 Warriors 10 Scarabs w/ Disruption fields.
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This message was edited 1 time. Last update was at 2010/03/25 18:43:59
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![[Post New]](/s/i/i.gif) 2010/03/25 02:43:04
Subject: Space marines vs. Necrons 1000 points!
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Killer Klaivex
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You're completely boned. One power sword isn't going to help against his armour saves and WBB. Consider putting off your game until you can get your hands on more power weapons, plasma cannons and meltaguns.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/03/25 02:47:16
Subject: Space marines vs. Necrons 1000 points!
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Screamin' Stormboy
Zooming Around on a Deffkopta
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For a minute I thought I was lookin at my freinds army list. As for tactics, you pretty much have it covered. As for phase out it only applies to necrons with the Well Be Back rule, so those should be ur main targets. Also ur Terminators will be very effective in CC with necrons, Your dreadnought too, if it has a dreadnought close combat weapon. Hope this helps
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This message was edited 1 time. Last update was at 2010/03/25 02:47:40
"How can we hope to match the speed of lightning? The fury of storms? The power of steel? The answer is simple. We cannot. I advise against this war." - Black Vangaurd Librarian; shortly after a brutal engagment with the Deff Riders |
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![[Post New]](/s/i/i.gif) 2010/03/25 02:50:22
Subject: Re:Space marines vs. Necrons 1000 points!
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Been Around the Block
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Should I deep strike my terminators in?
how exactly does phase out work? Is it 25% of points cost? or model count? how does that work?
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![[Post New]](/s/i/i.gif) 2010/03/25 02:54:13
Subject: Space marines vs. Necrons 1000 points!
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Killer Klaivex
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If he loses 75% of models with the 'Necron' special rule, he automatically loses.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/03/25 03:01:53
Subject: Re:Space marines vs. Necrons 1000 points!
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Been Around the Block
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Ah, makes sense. I misunderstood it as only taking out 25% of his army, not 25% left. Gotcha.
I still have the meltagun and plasma gun from the tac squad set, i could possibly work those in.
Would that help my chances at all?
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![[Post New]](/s/i/i.gif) 2010/03/25 03:02:42
Subject: Space marines vs. Necrons 1000 points!
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Screamin' Stormboy
Zooming Around on a Deffkopta
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For ur Terminators, Deepstriking them is really up to you, it can be risky, but it keeps them from taking all the fire from the necrons early in the game, plus if you deepstrike them close enough you'll be able to get them in CC. any necrons Your Tac squads Melta gun and plasma gun kill will prevent his models from getting their WBB rule, unless hes got a Necron lord with a resurrection Orb near the unit ur shooting.
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This message was edited 2 times. Last update was at 2010/03/25 03:05:17
"How can we hope to match the speed of lightning? The fury of storms? The power of steel? The answer is simple. We cannot. I advise against this war." - Black Vangaurd Librarian; shortly after a brutal engagment with the Deff Riders |
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![[Post New]](/s/i/i.gif) 2010/03/25 05:32:20
Subject: Space marines vs. Necrons 1000 points!
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Lone Wolf Sentinel Pilot
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Um, does he have a monolith? if so, you're screwed, you've got nothing that can pop it. Automatically Appended Next Post: Well, you could shake/stun with your TH/SS termies, but that's about it.
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This message was edited 1 time. Last update was at 2010/03/25 05:32:48
2000 pts |
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![[Post New]](/s/i/i.gif) 2010/03/25 10:22:26
Subject: Space marines vs. Necrons 1000 points!
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Death-Dealing Devastator
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Gavo wrote:Um, does he have a monolith? if so, you're screwed, you've got nothing that can pop it.
If your trying to pop a Monolith rather than phasing the Necron out, you've already lost.
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![[Post New]](/s/i/i.gif) 2010/03/25 10:51:13
Subject: Space marines vs. Necrons 1000 points!
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Tail-spinning Tomb Blade Pilot
North Shore, Auckland
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MM Dread has a decent chance in combat and a very slim one out of it, so Gavo is deffo wrong.
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Make him the best Hive Tyrant ever!
-1750 |
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![[Post New]](/s/i/i.gif) 2010/03/25 11:33:36
Subject: Space marines vs. Necrons 1000 points!
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Rough Rider with Boomstick
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You can still pop the Mono if there is one. Lascannons, DCCWs, and meltas (only through glancing) all can penetrate/ get at least a wrecked result against av14.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/03/25 14:23:26
Subject: Space marines vs. Necrons 1000 points!
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Arch Magos w/ 4 Meg of RAM
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As you can see, it'd help if we knew his list Akn. Depending on if he runs Destroyers, Immortals, or a Monolith, or even C'tan, you'll fight something different. The easiest thing you can do is ask him what units have the "Necron" special rule. At this points level, he has to spend about half his points just on his manditory 2 Troops 1 HQ, so that doesn't leave him many toys to play with.
If he runs Destroyer Spam, don't shoot at something else until the squad is completely dead, otherwise they'll just get back up. While this is true of all 'Necrons', it is especially annoying because Destroyers are so blighting fast. That 1 Destroy may not look like it'll do much at the end of his turn, but when his two buddies get back up and get behind your Predator you'll wish you'd spend that last squad to kill it. At this points level he can fit about 7-9 total.
Against the C'tan, just pound them with your Snipers. If the weakened beast gets close enough, engage it with your Terminators. You'll lose a couple bringing it down, but the C'tan start at 300 points so its worth the trade. Just don't shoot bolters at it! T8 means S4 or less simply won't cause damage, ever.
Teleporting Immortals is a bit tricky. The best hope you have is shooting everything you have at them and hope they fail their WBB. Equiping Immortals properly at this points level means they'll be the only thing there besides his 2 Warrior squads, so its safe to focus fire them.
A Monolith leaves him some points to spend on goodies, so you might see a small squad of Destroyers or Immortals along with it. Ignore it. It takes too much fire to bring down, and stunning/shaking/weapon destroying/immobilizing it won't keep it from firing. If you can kill 20 Warriors before it rips you a new one you'll phase him out and it'll be all good.
I'd start the Terminators on the ground, since the only thing that can ignore their armor are the Heavy Destroyers, and then those are shots not wrecking your Predator. Meltaguns are not really worth it against Necrons, although Plasma would be nice, but you can work with what you've got.
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This message was edited 1 time. Last update was at 2010/03/25 14:25:27
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![[Post New]](/s/i/i.gif) 2010/03/25 17:40:37
Subject: Space marines vs. Necrons 1000 points!
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Lone Wolf Sentinel Pilot
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Infneon wrote:Gavo wrote:Um, does he have a monolith? if so, you're screwed, you've got nothing that can pop it.
If your trying to pop a Monolith rather than phasing the Necron out, you've already lost.
Heh, good point. I generally pop it early anyway, because I have the AV14-popping beauty, the Manticore.
But yeah, concentrating ALL of your firepower into that thing is a waste.
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2000 pts |
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![[Post New]](/s/i/i.gif) 2010/03/25 18:41:52
Subject: Re:Space marines vs. Necrons 1000 points!
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Been Around the Block
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OK GUYS BIG NEWS: here's his list:
Destroyer Lord
10 Immortals
20 Warriors
10 Scarabs w/ Disruption fields.
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![[Post New]](/s/i/i.gif) 2010/03/25 18:53:20
Subject: Space marines vs. Necrons 1000 points!
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Eternally-Stimulated Slaanesh Dreadnought
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Lose the scouts and upgrade the Dread to a Plasma cannon or ML and try to get plasma cannons on your tacs replacing the ML's. I think the Flamers are better than the melta because you will hit many more and force saves instead of having to hit and then only kill one.
Deep strike the termies but only if they will survive the torrent of fire they will receive from all those warriors and such. *Remember the termies cannot assault the turn they DS!* so they'll be sitting ducks until the next turn.
Also remember you don't need to secure objectives if the opponent has nothing left on the board which is made much more simple a task to accomplish due to phase out.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2010/03/25 22:57:55
Subject: Space marines vs. Necrons 1000 points!
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Arch Magos w/ 4 Meg of RAM
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Since he doesn't have a C'tan, the Scouts are less useful. I'd say drop them and get upgrades for your squads, but you don't have to.
DO NOT DEEPSTRIKE THE TERMINATORS! It is a terrible idea. You lose 1-2 turns of shooting just avoid shots that wouldn't penetrate their armor anyway. I'd throw the Terminators and Dreadnought at the Scarab Swarms. They'll be accompanied the Destroyer Lord, no doubt. With your Powerfists you can instant death bases, which will cause them to take 3 more wounds to No Retreat. However, the Scarabs will be able to out-maneuver the Terminators or Dreadnought, so keep them spread out in your ranks so he can't attack anything without one of the two reacting.
The rest of your shooting needs to go into the Immortals. The Scarabs are just a distraction, they are the real threat. If you drop the Scouts and get Powerfists on your Veteran Sargeants, and a Relic Blade on your Captain, you'll be able to use Combat Squading more effectively. Advance on the Immortals, and use your Flamers and power weapons.
His list doesn't really care about Phase Out, since it has so many Necrons (everything but the Scarabs), if he's reduced to 25% he's probably losing the game anyway.
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![[Post New]](/s/i/i.gif) 2010/03/25 23:18:08
Subject: Space marines vs. Necrons 1000 points!
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Lone Wolf Sentinel Pilot
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Ok, the Destroyer Lord will be nigh untouchable, as he will almost always have a 2+ turbo boosting save, what DarkHound said is good: Assault them, and you will kill almost all of his scarabs in one charge, assuming he doesn't stack wounds on his lord. Point is, you'll lock them in combat while the rest of your force kills his army. Kill the Immortals ASAP.
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2000 pts |
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![[Post New]](/s/i/i.gif) 2010/03/26 01:02:05
Subject: Re:Space marines vs. Necrons 1000 points!
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Been Around the Block
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Ok, now the current plan is this:
Defense:
Scouts - sit on a back objective if there is one, telion will try to snipe out the destroyer lord a little bit, maybe get a wound or two, the ML will use frags on the scarabs
Attack:
Attach El Capitan to the Terminator Squad, send them roaring in against the Destroyer lord with the Dread.
Not combat squadding the tac squads, send them in with the pred to mess up the immortals, then contest and hold objectives.
How does this sound?
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![[Post New]](/s/i/i.gif) 2010/03/26 01:09:05
Subject: Space marines vs. Necrons 1000 points!
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Arch Magos w/ 4 Meg of RAM
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No, don't bother taking out the Scarabs with shooting. They've got a 2+ cover save whenever they aren't in combat.
Also don't put the Captain with the Terminator Squad. You want to spread out your Power Weapons since you have so little.
Don't chase the scarabs down, you won't catch them. They can't do anything if they don't assault, so its just a matter of waiting for them to come to you. All your close combat elements are still really shooty, so just focus on shooting him down. Use your close combat units defensively.
By the way, and no one has mentioned this before, but you REAAAAAAAAAAAAAALLLLLLLLLYYYYYYYYYYYYY need Rhinos. Seriously, get like 5 because you'll want one for every squad as you scale up in points.
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