Orks vs Guard, 1 of 3, 1500pts, pic heavy
INTRODUCTION
While attending Warhammer World for the 'Eavy Metal Painting Masterclass, endtransmission and I took the opportunity to make use of the tables and scenery to continue our respective army's struggle against each other. This is battle one of three...
"Da Dark Angelz iz not alwayz da suttle instroomunt ta beez delikatly swung likez da grotz dagga. Sumtimez itz cun beez likenz ta da mighty hamma' wot krumps azunda dat wot standz in me wayz. Da 'umies standz in da wayz ov da rawr materials wot Skarag needz ta build me wepons ov mass destruktion for killin' da Green Beakies. Weez shall 'it 'em 'ard an' 'it 'em fast - deyz won't knowz wot's 'it 'em - get 'em ladz! " - Morgrim "Da Lion" Grimork ov da Dark Angelz, shortly before entering The Fydae System - again...
FORCES
Arakasi's Da Dark Angelz (Orks)
[
HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[
HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[
EL] Da Deffwingz - 5 Meganobz in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (250pts)
[
EL] Snikrot's Kommandoz - 13 Kommandoz, 2 Burnas, Boss Snikrot (245pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[
FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[
FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 1491pts
endtransmission's Malfian IVth (Imperial Guard)
[
HQ] Company Command Squad - Company Commander with Refractor Field, Laspistol and Close Combat Weapon, Officer of the Fleet, 4 Guardsmen with Meltaguns (120pts)
[
EL] Psyker Battle Squad - Overseer, 9 Psykers in a Chimera: Heavy Bolter and Multi-Laser (165pts)
[
EL] Ratling Squad - 3 Ratlings with Sniper Rifles (30pts)
[TR] Infantry Platoon
* Platoon Command Squad - Platoon Commander with Power Weapon, Commissar with Power Weapon, 4 Guardsmen with Lasguns (85pts)
* Infantry Squad - Sergeant with 2 Power Weapons, 9 Guardsmen with Lasguns (70pts)
* Infantry Squad - Sergeant with 2 Power Weapons, 9 Guardsmen with Lasguns (70pts)
* Heavy Weapons Squad - 3 Autocannons (75pts)
[TR] Infantry Platoon
* Platoon Command Squad - Platoon Commander with Power Weapon, Commissar with Power Weapon, 4 Guardsmen with Lasguns (85pts)
* Infantry Squad - Sergeant with Close Combat Weapon, Power Weapon, 9 Guardsmen with Lasguns (60pts)
* Infantry Squad - Sergeant with Close Combat Weapon, Power Weapon, 9 Guardsmen with Lasguns (60pts)
* Heavy Weapons Squad - 3 Autocannons (75pts)
[TR] Veteran Squad - Veteran Sergeant with Laspsitol and Close Combat Weapon, 6 Shotguns, 3 Meltaguns in a Chimera: Heavy Bolter and Multi-Laser (155pts)
[TR] Veteran Squad - Veteran Sergeant with Laspsitol and Close Combat Weapon, 6 Shotguns, 3 Meltaguns in a Chimera: Heavy Bolter and Multi-Laser (155pts)
[
FA] Vendetta - Triple Twin-Linked Lascannons (130pts)
[
HS] Leman Russ Demolisher (165pts)
TOTAL: 1500pts
MISSION: Vanguard (Battle Mission)
DEPLOYMENT: Vanguard (3 Objectives)
PRELUDE
We rolled up a random Battle Missions mission - Vanguard - a Space Marines mission. Orks won the roll off so Guard took the role of "the Enemy". I probably won the roll of for choice of side too - choosing to deny the Guard the large ruin in their deployment zone (it would later house infiltrating Ratlings - doh!)
Two objectives were setup as indicated - one at the centre of the table, one at the centre of the enemy table edge. The Guard (the Enemy) may deploy anywhere in their table half.
Imperial Guard deploy en masse. No reserves.
Left flank.
Right flank.
I placed the final objective 12" to the right of the one in the centre of the table (anywhere in the enemy deployment area more than 12" away from another objective). The Ratlings then infiltrated into the ruin I was trying to deny the Guard...
For this mission, Orks (Space Marines) always take the first turn, and may enter from any point on their long table edge. Also - all Ork (Space Marine) infantry units may capture or contest objectives - not just Troops - ie my Kommandos and Meganobz are scoring
TURN 1
Orks move on in force on the right flank, Kommandos in reserve for Snikrot Ambush shenanigans
Deffkoptas manage to knock a Multi-laser out of action.
Imperial Guard advance cautiously on the right flank.
While the left flank moves in for better range and line of sight.
KFF successfully nullifies the Vendetta's triple lascannons!
Morgrim's Trukk is not so lucky and kareens forward. Casualties are light, but
PBS tinkering ensures Morgrim's Boyz head back towards the Ork lines…
ORKS: 0 objectives (0 kill points)
IG: 1 objective (3 kill points)
TURN 2
Morgrim rallies his Boyz under threat of his Hammer and advance once more on foot. The remaining Trukks enter Boarding Plank range of the right Chimera while the Deffkoptas redeploy. Undeterred by the Officer of the Fleet, Snikrot's Kommandos appear behind the Imperial lines.
Morgrim runs his Boyz forward, making up for lost time, while the Kommandos get a bit too burn happy with the Blob squad and Platoon Command.
Taktikal Erra: I targeted the Platoon Command in front, with the aim to cover the Blob behind - except I annihilated the Platoon Command leaving the Kommandos nicely bunched and out in the open. I should have targeted the Blob behind - which should have ended in the same result, except the Kommandos would have been able to charge.
Thok!
The Guard closest to the Orks move away while those further a field move in...
…and line up with the Kommandos in their sights!
The Kommandos go to ground in an attempt to avoid the combined firepower of the Imperium…
…but fail.
ORKS: 1 objective (2 kill points)
IG: 1 objective (2 kill points)
TURN 3
The Orks continue their sweep around the right flank, the Meganobz disembarking to finish off the Blob squad and the Nobz disembarking to deal with the Veterans.
The Deffkoptas move into position to assist.
The Waaagh! is called…
…and Morgrim and the Meganobz run into position whilst a Deffkopta shakes the Vendetta.
The Nobz assault the Veterans…
…the Meganobz assault the Blob squad…
…Morgrim and the Deffkopta assault the
PBS Chimera…
…with…
…predictable…
…results
End of Ork carnage.
Undeterred, the Guard continue to move in…
…and pick off both Deffkoptas.
A scattering Demolisher shell clips and explodes the Meganobz Trukk.
In assault, Morgrim finishes what he started. An impressive seven Psykers die in the explosion!
ORKS: 0 objectives (5 kill points)
IG: 1 objective (5 kill points)
TURN 4
Morgrim orders his Boyz back to secure the objective while he moves to deal with the pesky Psykers. The rest of da Boyz roll up the right flank.
Morgrim assaults the remainder of the
PBS.
The result was never in doubt!
The remaining Guard move away/circle the Orks.
Morgrim feels… targeted…
Guard shooting as effective as ever!
Taktikal Erra: Morgrim should probably have gone after the Blob Squad - he would have had a higher chance of survival, probably taken more casualties with him, and the Psyker Battle Squad was pretty much nullified with only 2 Psykers remaining...
ORKS: 1 objective (6 kill points)
IG: 1 objective (7 kill points)
TURN 5
Undeterred, the Orks continue their advance!
The Nobz multi-assault the Company Command, Platoon Command and Blob Squads whilst the Meganobz and Skarag's Boyz double team the Heavy Weapons Squad.
Whilst Gitsplitta's
GMS Stormboyz Nob (grounded) instructs his Boyz to secure an objective.
Again, the results of the assaults are predictable. The carnage perpetrated on the Blob Squad causes the two Command Squads to flee. The Meganobz consolidate towards the Demolisher, whilst Skarag and his Boyz settle in on their own objective.
Too close to rampaging Orks, the Imperial command structure continues to retreat.
The rest moves away, except for the Veterans, who move to harass the depleted Boyz mob on the right objective.
Reduced, but still effective, the Imperial firepower sees off the Meganobz and Skarag's Boyz…
…whilst the Veterans achieve similarly against Morgrim's Boyz.
Morgrim's Boyz rally in face of the Veteran's assault, only to be cut down without attrition - the Veterans seizing the right objective from the Orks.
Meanwhile the Nobz finish off the Blob Squad and continue towards the third objective…
…and the Vendetta...
ORKS: 0 objectives (10 kill points)
IG: 1 objective (11 kill points)
TURN 6
Orks continue to retreat…
…and advance - the last Trukk moving to escort the Imperial Command Squads off the battle field.
Never to waste an opportunity, Skarag imparts some burny death on the Veterans as he retreats by. Only one remains, but holds strong defending the objective.
The Nobz assault the Vendetta and finally deny the Imperium this annoying piece of armour, though perhaps too late.
The remaining Guard shuffle around a bit, lining up the Nobz.
The Demolisher lands a direct hit - hitting four of the Nobz - but only manages to wound one!
Reduced further, the Imperial firepower can not shift the Nobz.
ORKS: 1 objective (11 kill points)
IG: 1 objective (11 kill points)
TURN 7
Slowed by the Vendetta wreckage, the Nobz fan out. Meanwhile the Trukk Tank Shocks the remaining Command Squad off the battle field.
An impressive shot from across the battle field - the Trukk guns down the last Veteran!
Meanwhile a final hurrah from the Guard finally sees the Nobz sent packing!
VICTORY: DRAW
ORKS: 0 objectives (12 kill points)
IG: 0 objectives (12 kill points)
AFTERMATH
What carnage! At the end of seven gruelling turns the Imperial Guard consisted of the Heavy Weapons Squad of 3, the Leman Russ Demolisher, a Chimera and the unmolested 3 Ratlings - or from 102 models down to 8! The Orks fared worse - down to a single Trukk - or from 54 models down to 1! And yet it was a total draw - equal (0) objectives and equal (12) kill points.
Da Dark Angelz (Orks)
The plan was to execute a "refused flank" - hitting one half of the Guard force hard with the entirety of mine while reducing returned firepower due to range and line of sight, and then roll up the board with superior combat ability.
What failed was two key elements of the Guard force - the Vendetta and Demolisher - were pretty much unaffected by this. Additionally, they were never in an easy position to take out early. These two continued to cause grief to my small elite force for most of the battle - most of the battle too long!
I may have been better off attacking the left flank rather than the right - this would have allowed me to shut down the Demolisher much earlier and, if it didn't "flee", the Vendetta as well - for little increase in early firepower arrayed against me.
Of course - tactical erras (as mentioned in the report) didn't help either…
All in all though, it was a tough, gruelling game - anyone's at any moment - the best kind!
Report Card:
Morgrim "Da Lion" Grimork (Da Warboss): Eradicated the Psyker Battle Squadron Chimera and contents with extreme prejudice! Probably should have targeted the Blob Squad instead. Still, effective given he lost his ride in the first turn.
B
Skarag Mekslag (Da Big Mek): KFF working overtime as usual. Opportunistic thinning of the second Veteran Squad on his retreat probably saved the Orks a loss.
A
Da Deffwingz (5 Meganobz) in a Trukk: Participated in Whack-a-Chimera. Ploughed through the remains of a Blob Squad and a Heavy Weapons Squad (with assistance), but were undone by targeting from the Demolisher and Vendetta.
B
Snikrot's Kommandoz: Taktikal Erra meant they were left exposed and suffered a turn of concentrated fire to be reduced to a fine green mist - but were still able to remove a Platoon Command Squad and thin out the Blob Squad behind.
C
Grimskab Badwort (Da Painboy) and Da Inna Circul (5 Nobz) in a Trukk: Participated in Whack-a-Chimera. Killed Veterans, Blob Squad and Vendetta. Sent the Company Command Squad and a Platoon Command Squad packing while their Trukk ensured they continued so - as well as finishing Skarag's good work to ward off a loss. Almost survived the battle! Ork MVP.
A+
Da Warboss' Taktikal Boyz in a Trukk: Underwhelming. Soaked wounds aimed at Morgrim. Failed to hold an objective or even retaliate.
D
Skarag's Taktikal Boyz in a Trukk: Participated in Whack-a-Chimera. Finished a Heavy Weapons Squad (with assistance). Failed to hold an objective.
C
Rav'nwing I: Destroyed a Multi-Laser.
C
Rav'nwing II: Shook the Vendetta.
C
Thanks for reading/viewing!