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Made in gb
Fixture of Dakka






Dorset, Southern England

Hey,

I've always had a problem with a Wych's 4++ in close combat. Take, for example, a Libby with Null Zone. It suddenly means that they have to dodge 2 times rather than once.

I would rather have it so all enemies hit on 5s or 6s.

Thoughts?

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Lord of the Fleet






London

It's fine as it is. You want to change a perfectly fine rule because 2 Psychic Powers in the game make it a bit worse.
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

At least they dont halve the weapons skill of people who attack them anymore.

Know thy self. Everything follows this.
 
   
Made in us
Fixture of Dakka





Don't change something that isn't broken.

Fluff does not equal game.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Just a question. It seems a bit odd that they suddenly get better armour by running into combat is all : /

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

BlapBlapBlap wrote:It seems a bit odd that they suddenly get better armour by running into combat is all : /

Their armour save doesnt change at all, they still have 6+ armour, but in CC they're granted a 4++ due to being able to dodge. They don't get the 4++ at range because its considerably harder to dodge a bullet than it is to dodge a sword

   
Made in us
The Hive Mind





But can they dodge a wrench?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Gorechild wrote:
BlapBlapBlap wrote:It seems a bit odd that they suddenly get better armour by running into combat is all : /

Their armour save doesnt change at all, they still have 6+ armour, but in CC they're granted a 4++ due to being able to dodge. They don't get the 4++ at range because its considerably harder to dodge a bullet than it is to dodge a sword

Not for Ragnar Blackmane apparently. Although it would have made more sense for them to just give him a Belt of Russ, but oh well.

   
Made in gb
Longtime Dakkanaut





England: Newcastle

BlapBlapBlap wrote:Hey,

I've always had a problem with a Wych's 4++ in close combat. Take, for example, a Libby with Null Zone. It suddenly means that they have to dodge 2 times rather than once.

I would rather have it so all enemies hit on 5s or 6s.

Thoughts?


Wyches aren't the best things to take against marines. For ten points they don't have the numbers or punching power even with striking forst to take out marines (good combat drugs can change this admittedly). Its better to just shoot marines to death with kabalites and disintegrator cannons; or better still some incubi. My wyhces work best against guard, orks. But have done very poorly against marines, chaos marines and especially necrons due to WBB. If this rule were to change then they might benefit at taking down one army but would then be too good at killing the other armies relative to points.

Although I do think Lelith should have a base 3+ inv save for a 175pt character who is str3 and can't get combat drugs.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in be
Focused Dark Angels Land Raider Pilot





If you can dodge a wrench you can dodge a ball...
   
Made in us
Fireknife Shas'el





United States

BlapBlapBlap wrote:Just a question. It seems a bit odd that they suddenly get better armour by running into combat is all : /
They don't get better armor. the save in CC is not armor, nor is it some sort of shield. It is simply their ability to dodge blows in CC.

I actually think there should be a separate save for this type of... save, as a Libby can't "nullify" your ability to dodge, and a Swarmlord can't penetrate your energy shield (force the re-roll) if you aren't even hit in the first place, which is what the Wych 4++ is. Them passing means the blow didn't touch them, the sword didn't even scratch them, or the pistol was blocked in CC.

   
Made in us
Fixture of Dakka





Andilus Greatsword wrote:
Gorechild wrote:
BlapBlapBlap wrote:It seems a bit odd that they suddenly get better armour by running into combat is all : /

Their armour save doesnt change at all, they still have 6+ armour, but in CC they're granted a 4++ due to being able to dodge. They don't get the 4++ at range because its considerably harder to dodge a bullet than it is to dodge a sword

Not for Ragnar Blackmane apparently. Although it would have made more sense for them to just give him a Belt of Russ, but oh well.

Ragnar originally had a Dodge save, which worked like a force field, but was not a force field equipment.

They're just being consistent with previous fluff even though the game mechanic is the same now.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

in 3rd there was alot of confusion over "dodge" saves and reg invun saves, so they just clarrified it to be exactly the same, lets notgo back to that confusion
   
Made in us
Fireknife Shas'el





United States

Then say in the unit entry that this save cannot be re-rolled or bypassed due to any other special abilities/psychic powers or wargear. Really, it isn't that hard, and we don't really need a whole new save type.

Honestly, they could just change it to a 4+ cover save in CC, because that's more like that it actually is.
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

McNinja wrote:Then say in the unit entry that this save cannot be re-rolled or bypassed due to any other special abilities/psychic powers or wargear. Really, it isn't that hard, and we don't really need a whole new save type.

Honestly, they could just change it to a 4+ cover save in CC, because that's more like that it actually is.

But that would completely contradict where it says you can never get cover saves in CC. I think it works fine as it is, theres theres a few WTF moments fluff-wise, but these problems are so uncommon that it would be insane to create a new type of save or change the wording so it completely contradicts the BRB to fix those few bizarre circumstances.

   
Made in us
Fireknife Shas'el





United States

Gorechild wrote:
McNinja wrote:Then say in the unit entry that this save cannot be re-rolled or bypassed due to any other special abilities/psychic powers or wargear. Really, it isn't that hard, and we don't really need a whole new save type.

Honestly, they could just change it to a 4+ cover save in CC, because that's more like that it actually is.

But that would completely contradict where it says you can never get cover saves in CC. I think it works fine as it is, theres theres a few WTF moments fluff-wise, but these problems are so uncommon that it would be insane to create a new type of save or change the wording so it completely contradicts the BRB to fix those few bizarre circumstances.
Oh no? I'm not seeing the problem. The codices always trump the rulebook in terms of specific > general. Generally, covers can't be had in cc. However, if the codex says Wyches have a cover save in cc, then they have a cover save in cc. Also, cover saves more accurately match how the save works, ie dodging/not being hit, which is what a cover save is.
   
 
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