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Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the next game in this series, click here. To view other battle reports in this series, click here. To view the tactical breakdown of this game, click here.

Something was wrong. Melchoir had been the point of the spear clumsily thrust into more ambushes than he cared to count. He now had a sixth sense for when he was about to be played the fool.

"Group, take up positions in these ruins!" He shouted softly through his micro-bead. His soldiers began to react, using the ruins for cover as the commander marshal had trained, and retrained them to do. The officer walked up to a ruin to gain a better view of the situation, noting how well his troops set up and followed orders. A few short months ago, these had been the dregs of the Foleran underclass. A few were petty criminals, while some were merely desperately poor, willing to sell their bodies for a clean shirt and daily bread. Most of them were debtors, indentured into the off-world army in lieu of payment to their creditors. It was little less than a miracle that Melchoir had been able to whip them into anything resembling a fighting force.

The officer pulled out his magnoculars and looked down the last street out of what had once been a small town. Stumbling blindly around on the road, he could see his quarry - a stranded astropath vainly searching for help.



Melchoir's ship had arrived out of the warp just after the worst disaster of the fledgeling campaign. The forces of the Imperium had just suffered a devastating rout, leaving behind equipment, soldiers, and all manner of important or sensitive property lying strewn around everywhere. One of the most critical things to restoring order was to restore the shattered communications network of the loyalist lines. Couriers, long-wave voxes and, most importantly, astropaths had gotten lost in the general confusion, and Melchoir had been sent to reclaim one such lost soul. If the enemy were able to capture astropaths, they would have an easy way to eaves drop in on imperial communication, and be more effectively able to reach outside of the planet for support from elsewhere. Melchoir deeply understood the gravity of this mission.

As his troops fell into place, he gave a quick glance at his friend and second in command Sanario. The priest had already put down his eviscerator and pulled out his prayer book, preparing to sanctify the efforts of the officer and his men. The priest had helped fight on the front lines of the recent civil strife that expelled the comissariat from Folera and its armies. The Ecclesiarchy and the Munitorum had long fought a small proxy war between themselves over Folera, and while Melchoir generally supported the smooth, military funcionality of the Munitorum over the banal superstition of the priesthood, he did admit that he felt good knowing there was no longer a foreign presence polluting his army - the very black coats of the commissars eliciting both fear and loathing - and that the new king of Folera (one of his kallista, no less), had regained full and proper control of the planet and its citizens, as was his holy right ordained by the God-Emperor himself in times of legend.

After a simple prayer, Melchoir and his men were ready to go.



On instinct, he turned his magnoculars across the road. His eyes sifted through the ruins, looking for any sign of danger.

He spotted it. For the briefest moment, he caught the glare of power armor through the blasted-out windows ahead of him.

Suddenly, his magnoculars exploded right in front of him, sending his field glasses flying out of his hands. "Sniper!" someone shouted as Melchoir blinked, temporarily stunned.

"We're under attack!" one of the heavy weapons spotters shouted from the roof.



"All units," Melchoir shouted, regaining his composure, "hold your position and engage the enemy!". As his troops started into action, he dared a quick look out the window. He caught the briefest flash of a sniper on the upper floor across from him and pulled his head back a half an instant before a sniper round cracked into the wall just behind where his head should have been.

"Sharpshooters!" he called to his retinue, and two Foleran snipers moved up, smartly saluting. "We've got three or more enemy snipers in the ruins. One is on the second floor," he said, looking at one of the sharpshooters, "and the other is on the third, second window from the left," he said to the other. "I want you to set up and fire on my target. Go!".

The sharpshooters quickly took up a place in the window, drawing their sights on their assigned targets. The snipers across the street had decided to go for easier prey, unloading into the lascannon crews on the floor above. "These sharpshooters are well trained," Melchoir thought. They didn't just wait for a good shot, they waited for the right shot. A few moments passed and the loud crack of a pair of long-lasguns peeled over the swiftly erupting noise of battle. Melchoir hazarded a second look. One of the enemy scouts had his head blown nearly clean off, while the other screamed as he lurched forward, plummeting off of of the ruin to his gristly death.

The officer looked back across the street and could see a power armor horde racing up towards the road.

"Artillery!" Melchoir shouted to his fuel-bombers "Engage target, straight ahead." As he pointed his finger at his target, the artillery lit up, lobbing massive fuel bombs in a high arc over the ruins in front of them. The officer looked ahead. The space marines ahead of him saw the incoming rounds fly through the air. In a desperate attempt to save their chaplain, one of the marines tackled their leader to the ground, and was piled on by four more marines.

The air ignited as a massive promethium blast slammed into the marines. Melchoir instinctively flinched as the heat wave blew across the street. As quickly as he could, he regained a view on his target. As a thick, roiling plume of smoke rolled up into the air, he could see the charred and blasted spot behind the ruins. Heaped there were a giant pile of corpses, almost the entire squad was wiped out. One of the power armored bodies twitched and then flopped to one side as the only lightly-singed chaplain heaved the remains of his battle brothers aside and stood up defiantly.

Melchoir was about to redirect his sharpshooters, when something appeared on the edge of his hearing. Some sort of a hollow rumble, as if from far away. The officer's heart sunk in his chest. He'd heard that sound before.

Only a moment later, a drop pod came careening straight at him, firing its explosive retro-rockets the moment it hit the ground. As the dust of this fantastic landing started to settle, he could see a sight that would have left a hundred lesser men quaking in fear.



The space marines had also calculated the strategic importance of being able to snag an enemy astropath, and sent an emergency response team to stop him.

The sternguard and their captain cooly and implacably marched down the ramp and prepped their combi-flamers. The air suddenly burst in a massive wave of liquid fire, sending Melchoir and all those around him scrambling for cover.



***

But the enemy wasn't the only force specially prepared for combat. Foleran forces had fought across the galaxy over the last century, and in the generally ramshackle, jerryrigged, ill-equipped, and generally unsupported way that was typical of a regime that was required by oath to send forces abroad, while retaining the best troops and equipment for their domestic wars at home. Crown Prince Rupert Ek Istpherion (named crown prince because he was a prince that represented the crown on the field of battle) was the new head of the Foleran Off-World Army, and had promised to remedy this. The prince had already enacted a great expansion of the Foleran parallel institution of the Schola system. The Kingsguard was rapidly expanding from being just that - a service that provided personal protection to royal and kallisteriate families - into an elite fighting force in its own right. The motley new units strained under the pressure of their new logistics system, and the first out the door were being rushed into battle perhaps prematurely, but the end effect could already be felt.

High in orbit, the crown prince and his staff were able to carefully monitor situations planetside and send in reinforcements as needed. Upon detecting the space marine commander sending in reinforcements, battle command had done likewise.

Just as the rest of the space marine threat charged in, a valkyrie did a hairpin hover, repelling in a group of stormtroopers before taking off nearly as fast as it had arrived.



The stormtroopers were fast on their feet, instantly identifying the nearby threat and opening fire. Fully-charged hellguns sprayed murderous laser fire into the space marines at point-blank range. They held up their fire, randomly unloading into a great sheet of flame as a pair of flamers swathed their foe in burning fire.

Unable to resist a challenge, the shattered remnants of the enemy closed in on all sides.



The sergeant quickly redirected the fire of the squad to the left, blasting away at the lightly-singed enemy chaplain. He arrived regardless of the desperate effort, smashing apart a few guardsmen before a brave, and shockingly well-trained stormtrooper ended his menacing threat with a combat knife. The sergeant turned to address his other threat only to find the great champion of the enemy already upon him. His eyes fiercely glowed through his ancient helmet, a growl escaping through his rebreather.

The stormtrooper sergeant didn't even have the chance to turn on his power weapon before he was horribly stabbed in the throat.

***

Meanwhile, seeing the stormtroopers single-handedly stop a wave of charging space marines, and seeing all of the rest of the action focusing on the firestorm erupting to his right, one of the guard sergeants decided to show a little initiative. Under cover fire from a nearby autocannon squad, he rushed out onto the road and confronted the now terrified astropath, who blindly groped at him as he arrived.

"We've got to get you out of here!" He shouted, as another fuel bomb exploded on the enemy dangerously close to him, wiping out even more space marines. The two ran away as fast as they could away from the flames, as the rest of his squad closed rank around him.



A few straggling survivors ran out of the flames after him, but were gunned down in a hail of lasgun and autocannon fire.

"Melchoir!" the sergeant shouted over the micro-bead, "I've got him! I've got the astropath!"

***

Melchoir recieved the news just as he dove for cover as the sternguard lit up his heavy weapons. As the flames died off, Sanario sprang to his feet.

"Men of Folera!" the priest cried to all around him, "These foul heretics have come to put you to the flame. No, not just your flesh, but your souls, and your families and your sacred honor! Let us murder these filthy heathens in the name of all that is holy. In the name of the blessed king of our lands. In the name of the God-Emperor of all mankind! Charge! Charge, men and purge the foul heretic with pure force of will!"

The soldiers around the priest cheered their ascent. A nearby officer squad directed the men at his command in well aimed-lasgun volleys while another charged in and unleashed its own torrent of flaming death on the sternguard who had just so recently been unloading fire in kind. Sanario lifted his ten-foot-long chainsaw sword into the air and turned it on with a great revving of its engine. Melchoir put his powerfist into first and with a yank on the ignition cable, the disruptor field on his massive gauntlet began to hum.

He was just about to charge into the massive orgy of destruction, when he felt a tug on his sleeve. The officer turned and looked at his medic. The priest turned and looked at Melchoir, and then did the same. "What are we waiting for?" the priest angrily demanded, as the sounds of screaming enemy - screams not the fault of his own savage action - rang around him.

"Hey," the medic began, "I was told that if it looked like you were going to run into somewhere dangerous, I was to give you some of these," he said, holding out a couple of pills just extracted from a large bottle.

"What? What do these do?" Melchoir asked, taking the medicine from the medic.

"Well, I was told that if you take two of these, you become incapable of feeling pain."

"I'll take three!" Sanario angrily shouted impatiently, intrigued by the concept. The priest grabbed the pill bottle and quickly swallowed three small white capsules as Melchoir took his dose, leerily.

"Now," the priest continued, "Let us charge! For the king!"



Melchoir had only taken a couple of steps outside of the ruins when suddenly the drugs hit him. His body briefly went numb and he became slightly disoriented. Suddendly, what felt like an orgasm of flowers exploded in his mouth and in his brain. He could smell the stench of just how BLUE the sternguard captain's armor was. His mind raced between a cascade of rose pedals and a sudden peel of a loud buzzing noise.

His body felt light and etherial. The whole world was suddenly at peace, and the officer felt a calm as the tranquility of events happening exactly as they were supposed to floated through the air.

Melchoir knew one thing. More than he ever had in his entire life, right now, he wanted to murder someone. Murder someone dead.

In a haze of blissful rage, the officer nimbly leaped over the sandbags and was face to face with his assailantee. With as much effort as playing a flute into a soft breeze, scattering their melody amongst the leaves, Melchoir lifted his power fist and grabbed one of the space marines by the face. He pinched his hand in and ripped the head clean off the torso. His hand finished its clench, crushing the helmet and spraying blood out the bottom, back into the marine's armor.

Staring blankly, as if he didn't quire realise what had just happened, he turned and grabbed another marine, ripping his arm clean out of its socket.

Sanario stared wild-eyed as he jumped clean over the battlements and charged directly at the space marine captain. He swung his blade frantically and wildly. Caught off balance by the violence ramming full-speed into his brain, he miscalculated his own strength, wildly overswinging and bouncing inhumanly powerful eviscerator attacks off of the marine's iron halo, sending sparks and ozone shooting through the air.

Taken completely off guard, the marine commander struggled to swing back, his attacks clumsily flickering off the priest's rosarius. He managed to get something approximating a good, solid attack in, but the priest, in a frenzied rage, appeared to feel no pain whatsoever.



The priest seemed to be more and more consumed by insanity, shouting and slathering as blood started to trickle out of his nose and mouth. Ditching his sword, Sanario flung himself onto the space marine, tackling him to the ground. The marine desperately tried to grapple with the enraged guardsman in vain. Nothing was going to stop the priest.

With colossal effort, he managed to work of the marine's helmet, hissing blood onto the terrified commander's face. Helpless to react, the marine squirmed under Sanario as the priest bit the marine's face, and then clenched his hands around the captain's throat. Desperately thrashing, the space marine started to convulse as the priest choked the life out of him. The world went hazy, and then dark as Sanario smashed his lifeless head into the back of his armor.

The priest stood up and let out a mighty roar before collapsing into a fit of convulsions onto the ground. The battle had been won.



Melchoir looked around confused, dripping with blood.

"Will he be okay?" Melchoir asked the medic. "Will he be okay? Will he be okay?" The officer couldn't tell if the world was reverberating an echo through his mind or if he had actually asked the question three times.

"Well," the medic began, "so the bottle says that side effects may include renal sepsemia, cardiac hemorrhaging, blindness, stroke, and death. I'm not going to lie to you, I have no idea what any of those words mean, but it sounds pretty bad. I think I have an antidote to it," he continued, rummaging through his medic bag. "Ah, yes, an EPH injection," he said, reading the label.

"What does that do? Does that do? Do?" Melchoir thought he asked.

"Well, it's supposed to make things better, but it says here that side effects of EPH on a patient that has taken MNDP is... Umm... rectal hematoma, occular sclerosis, ventrical laceration, constipation, and death. Hey, they end with the same one. That's weird."

"Wait, what kind of a doctor are you?" Melchoir asked.

"Of course I'm a doctor," the medic replied, "What, you think I was in the line for the toilet and wound up in the line to become a medic by mistake? Pssh... How improbable is that?" the medic asked scornfully. "Now here, you'll feel a little prick".

***

Meanwhile, amidst all the action and chaos, far on the Foleran right flank, trouble was brewing. Unbeknownst to the rest of their comrades, a giant land raider had driven out onto the street, threatening to roll up the guardsmen, or perhaps to strike at Melchoir himself.

Under direction from their junior officer, the nearby guardsmen ran forward into the ruin, and prepared to ambush the land raider.



A loud belch rang out over the guardsmen.

"Iffa pleese!" shouted the offending ogryn.

Holding down the right flank were 5 fat, monstrous, thick in every definition of the word, unfortunately odorous ogryn. Their ponderous abhuman frames had been draped over by neatly-pressed white uniforms, just like the guardsmen. They were standing at what could be vaguely presumed to be in an "attention" posture with their leader, besashed and speckled with medals (just like a real guard officer) lumbered up and down inspecting them.

Melchoir had previously served under the command of one Sir Daxos P. Clinton III, the consummate Foleran gentleman. Disturbed by the crude, generally unsoldierly appearance of the brutes, he had ordered their hair cut, their bodies swabbed of stench, and that they were placed in proper uniform (as best as could be constructed). It was thought, so Daxos insisted, that a professional soldier within must start with a professional soldier without. He had even trained the ogryn not to reply to commands unless they were issued in a polite fashion, such as being concluded with the phrase "if you please".

Yet despite all of his efforts, the ogryn remained thuggish and altogether uncouth. Ogryn are extremely difficult to train, however, but when they finally get something in their thick skulls, the habits are likely permanent. Now, despite want for marshal Clinton's guidance, they still strictly maintained their decorum as best as the little training that had sunken in would allow.

"N'y'all'r a dis-grace to tha uniforms!" the ogryn captain bellowed, ruining any shred of stealth the guardsmen still maintained. "Y'all'll be standin-atta-tention, iffa please!", the ogryn barked, flipping around and striding back up the line. One of them used his enormous hand cannon to scratch his ear while another picked his nose.

Unable to control the ogryn, the junior officer flatly gave the order to fire on the lumbering land raider. From very close range, the guns sparked and peeled paint off of the tough, ceramite armor. With a small explosion, one of the meltagunners even managed to knock off the pintle multimelta.

Suddenly aware of the guardsmen's presence, the massive land raider swerved to the right and then made a long hook, presenting its face to the guarsmen. Hurricane bolters fired wildly as the raider disembarked its deadly cargo.



Bursting with anger, the enemy chaplain and his retinue dashed forward into the guardsmen. With every sweep of their massive claws, a guardsman was eviscerated into several flying chunks, scattering their assorted bits across the battlefield.

Sensing the danger, a lone sergeant burst forward. No, his men would not be thus ended. Not on his watch. He was going to DO something, dammit!



"Hey, hey you!" the sergeant shouted, pulling out a pair of combat knives and charging straight at the master of sanctity. "Just what do you think a pansy like you are doing? By all that's good and holy, I-"

The chaplain, scarcely breaking his stride, smashed the sergeant in the face with his croizus. Just for good measure, he smashed him again five more times, leaving little more than a bloody smear on the ground in front of him.

In a panic, the rest of the guardsman fled, despite the best urgings of their junior officer.

Still implacable, waiting for orders, the ogryn watched the guardsmen take flight.

"Boys!" the ogryn captain shouted "Presentaaaa ARMS!"

The ogryn leveled their massive cannons at the terminators, fidgeting around for a better position.

Politely, the ogryn waited until all of the guardsmen were free of the ogryn's field of view before they fired.



A massive explosion rocked the field as roughly 600 pounds of nails, shrapnel, screws, and general steel pointiness burst with shocking violence onto the chaplain and his squad. Unprepared, the terminators were knocked flat, and the chaplain was thrown back into the land raider.

The chaplain quickly took assessment of the situation and, realising that he was now nearly alone against the entirety of the guard army, decided to tactfully withdraw from the combat. He and the remaining terminators scrambled into place inside the land raider, which closed its assault ramp and sped off. The guardsmen desperately tried to finish it off with meltaguns as it sped out of range, but to no avail. The space marine warlord had escaped... for now.

***

Sanario held his head, reeling with the force of a hundred thunder hammers pounding at his head and at the back of his eyes. He correctly assessed that he had never felt more miserable in his entire life. Melchoir, also in less than perfect shape, quietly finished his tea, carefully placing the cup back in its saucer. The high-pitched clink of porcelain grated on the priest's very soul.

The city had been cleared of all enemy presence, and the astropath had been successfully recovered and returned to line command where he would begin the desperate attempt to repair communications between ground forces and the fleet. Without further orders, Melchoir had fortified the town and brought the kitchens up for a good, hot meal. Given how cold the night threatened to get, the men would probably need it.

"It's nice to be back," Melchoir said, calmly, rubbing his powerfist arm. All this time, and it still had never healed properly.

"Yes," Sanario replied at a whisper, "yes it is."

The officer got up and placed an extra blanket on the priest where he lay on the remains of a recliner. The priest silently acknowledged the officer as he walked over and turned out the light. He turned around and faced back into the darkness when he got to the door.

"You know," he said back to his friend, "perhaps next time you should use as directed."

The priest chuckled a thousand needles of fire through his body, groaning as he pulled the blanket higher up on his body.

Melchoir left and shut the door softly behind him.

***

So, I hope you liked the first of my new series of reports. As you have by now become well aware, I've changed the format for these. Instead of a single report with tactical and fluff elements mixed together, the battle report is now just a narrative with a separate tactical article attached, for those who want to know more exactly what happened.

Unlike before, though, I decided not to take a picture after every player turn, and carefully mark everything with where it moved and what shot at what with what kind of luck, and what wound up being removed as a casualty. This not only slowed my games down a bit, and was seen as somewhat tacky at my FLGS, but I also sort of don't see the point anymore. Coming to the conclusion that 40k is really just a game of dice when you hit a certain, relatively easily achievable skill level, going through and nit-picking player actions and specific events that are of a resolution that's finer than the game mechanics themselves seems rather pointless.

In any case, I'll be returning next week with the next installment, as usual. Feel free to post any comments or questions.


***




This message was edited 1 time. Last update was at 2012/08/08 04:02:35


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
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Fort Hood (Tx)

This is really good, I enjoyed your battle report and hope to see more.


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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I am so incredibly happy right now.

Probably my favourite army to read about. The new format is great with the tactics/overview separate and the great narrative.

I look forward to more of your excellent reports!

Mordian Iron Guard - Major Overhaul in Progress

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

While I will miss your old style of reports (as I ape them frequently ) I definitely liked this a lot too. You've always been a good storyteller in your reports, and I liked your mix of tactics and story going on. I'll definitely be checking out both your narrative and tactical postings here and in the future! My only complaint is that I didn't get a great feel of the battle as a whole. It read like two separate battles that had little to do with each other. I think a large shot of the whole field would be appreciated early in the report! Regardless, I enjoyed reading it, and look forward to more.

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Fresh-Faced New User



Texas

Love the new format! It is good to see these posts up again, and I always enjoyed your two-way description of the battles. Keep them coming if you can.

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Heroic Senior Officer





Western Kentucky

So, how'd those colossi work for you? Looked like they wrecked face, but that black templar guy REALLY bunched his crusader squads up and was practically asking for it.

Another interesting thing to note. This game shows a severe weakness to allies lists, in that unless you're extremely disciplined, the allied detachment is usally a huge waste of points. That droppod with the sternguard should have gone towards more crusader squads, or another landraider, or something. Instead, it went towards a small group of marines who died way too fast.

And as always, loved the writing on the "fluff" part of the battle. You always had a great way of mixing serious and funny bits. That part with the medic was hilarious. I may start fielding one now just because of that.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Rough Rider with Boomstick





Greater Manchester, UK

Hey Ailaros,
After your big tactical breakdown that you posted on the '6th implications for IG' thread, I was really looking forward to seeing you putting the theory into practice. The new format's cool with me, although I do like to see many pics in a batrep the two different versions go well together, and the fluff is more enjoyable when the tactical's been digested.

I'm very impressed by the stormtroopers' performance there - I suppose together with the Ogryn, they took up a lot of your points, do you think they're more worth it now they have the bonus round of shooting from overwatch to keep them in the game?

And yes your 3 colossi were very handy, but this list seems pretty anti-inf from this game. Would your main counter to flyers be using BiD on your big ol' pile of AC's and LC's, and hoping?

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

Brother SRM wrote:My only complaint is that I didn't get a great feel of the battle as a whole. It read like two separate battles that had little to do with each other. I think a large shot of the whole field would be appreciated early in the report! Regardless, I enjoyed reading it, and look forward to more.

So, this is going to be a tricky problem to solve in a narrative format. Also, I'm trying to cut down on the crazy meticulous detail, as I really do now consider it superfluous and overly time-consuming, both in the writing of the report and in the reading. Going back to my older stuff, I often found myself skimming over large blocks of detail about who shot at who and what charge ranges were, etc. If I'm not going to read it, why bother writing it? Of course, as a courtesy to those still tactically minded (which I still find myself), the tactic side gives a decent enough overview of the main strategic events and goings-on.

To return to the narrative, though, it seems like I have two options. The fist is to just cut out detail. I didn't HAVE to talk about the ogryn or the stormies. The whole story could have been about Sanario beating up Pedro Kantor in a duel. Managing the right level of detail will be something to work on. If there's a good story there, I don't want to skip it entirely, but nor do I want to go off on useless tangents either.

In this case, I tried to keep things simple with an ABAC format. One main story with a single digression, and finishing it out on a humorous note with a closing story. I guess I'll just have to see how this plays out in future games.

MrMoustaffa wrote:So, how'd those colossi work for you? Looked like they wrecked face, but that black templar guy REALLY bunched his crusader squads up and was practically asking for it.

Yes.

So, you said colossus, and I tried it. If basilisks have more or less just become a really expensive lascannon against vehicles, why not just use a colossus? To be fair, basilisks would have been better in this particular game, as my opponent declined to use cover, and I had other stuff I could have shot at (like the drop pod or land raider) for cheaper. I can't be guaranteed that my opponents will be so generous in the future.

While I've got you on the line about artillery, it seems like it might be a good idea to switch one of them over for a medusa. I've never really liked it, but it looks like there's going to be vehicles in my future, and having something that can straight-up kill some AV13 necron skimmers might be a good idea. I mean, I've already gotten the glance-to-death thing rather covered, I'd think.

MrMoustaffa wrote:Another interesting thing to note. This game shows a severe weakness to allies lists, in that unless you're extremely disciplined, the allied detachment is usally a huge waste of points. That droppod with the sternguard should have gone towards more crusader squads, or another landraider, or something. Instead, it went towards a small group of marines who died way too fast.

Yes, all this is true, but it's tragic that it didn't have to be in this particular case. If my opponent would have used his scoring unit in a drop pod as a scoring unit in a drop pod, things could have been different. Instead, he just used his allies as a generic support unit, which I agree was a bad move.

Especially the charcters. Telion never did much more than bounce shots off of CoC cover saves, and pedro isn't exactly the killiest special character in the game either.

Captain Roderick wrote:The new format's cool with me, although I do like to see many pics in a batrep the two different versions go well together, and the fluff is more enjoyable when the tactical's been digested.

And that's rather the impetus for the change. A single battle report with everything tactical and everything fluff can get pretty cumbersome, pretty quickly. This way, people who just want a nice story can have a nice story without having to skip over inane detail, while those people who want to see the game broken down tactically can do so quickly and efficiently without having to bother with fluff or non-tactical pictures (and having to pay attention to where the story left off and the description began).

It's also a lot easier to write. I did the tactical part the night of the game, and then had all of the next day to think about and properly compose a nice, long-form fluff piece.

Captain Roderick wrote:I'm very impressed by the stormtroopers' performance there - I suppose together with the Ogryn, they took up a lot of your points, do you think they're more worth it now they have the bonus round of shooting from overwatch to keep them in the game?

Well, once I took all the commissars and power weapons out of my list, I had a shocking amount of points to play with. Once I filled my HS slots to my liking, I still had enough points for a generous dose of stormies and HWSs.

Despite what the fluff said, I never actually got a chance to use my ogryn, as my opponent conceded too quickly. The overwatch from the stormies was phenominal. I threw down 5 hits with the flamers and another 2 with the hellguns which was enough to kill the crusader sergeant with a power weapon and ding one of two wounds off of the chaplain. It made it so that instead of the champion and chaplain ripping apart my stormies, the chaplain was killed off and the fight devolved to a tarpit slugfest between the stormies and the champion.

At some point, I'm going to want to field a plasma or melta stormie squad in conjunction with the flamer stormies, but that will take some time to get the models (and to figure out where to take the points from). 10x stormies with Ap3 hellguns and pinpoint deepstrike flamers make SUCH a superb anti-infantry weapon, though, that I have the feeling I'm going to be relying on them a lot for this role given my newfound lack of power blobs.

Captain Roderick wrote:And yes your 3 colossi were very handy, but this list seems pretty anti-inf from this game. Would your main counter to flyers be using BiD on your big ol' pile of AC's and LC's, and hoping?

Don't miss the 16 anti-tank heavy weapons or the 6 meltaguns. There's still anti-tank power here. Plus, a colossus will hit a vehicle on side armor, and S10 ordnance isnt' the worst thing in the world against light vehicles (which will also be threatened by the heavy bolter).

As for fliers, my main recourse at the moment is going to be to ignore them. Fliers have restrictions that make me not too concerned about their killing power, and I've got a horde army that can absorb a lot of casualties. Plus, as you note, I do have a big ol' pile of ACs and LCs, and access to BiD. Plus, don't forget the meltaguns. They don't hit often, but it's really hard for fliers to steer around them. A single hit at close range is all that you need to take down a flier that tries to overfly my stuff...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Long-Range Land Speeder Pilot





Bristol

Reading the 'tactical report' reading the 5th point (pedro & sternguard vs. CCS) a couple of questions/points. Did the sternguard get to overwatch?

Was the Sternguard sergeant dead? (I guess so otherwise he would have accepted the challenge over Pedro)

And you don't get FNP against things which are double your toughness (the priest is T3 and pedro S8 due to his PF).

Armies: Crimson Fists, Orks, Eldar 
   
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Rough Rider with Boomstick






Off the shoulder of Orion

Huzzah! Ailaros and the Folerans return!

I, for one, welcome our new narrative overlords. Ive always enjoyed your reports as some of my favorite batreps and this was excellent - action, drama, comedy and mind altering drugs (great take on feel no pain)

Looking forward to more

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

CaptainJay wrote:Reading the 'tactical report' reading the 5th point (pedro & sternguard vs. CCS) a couple of questions/points. Did the sternguard get to overwatch?

Yes, but the sternguard were already mostly dead. I think he only managed to hit once, and it failed to wound, or something.

CaptainJay wrote:Was the Sternguard sergeant dead? (I guess so otherwise he would have accepted the challenge over Pedro)

That was an officer squad, in which there are no sergeants.

In any case, this is one of the reasons I brought a priest. The 4++ save is basically designed to handle heavy hitters in a way that no other guardsman save yarrick is capable of.

CaptainJay wrote:And you don't get FNP against things which are double your toughness (the priest is T3 and pedro S8 due to his PF).

Oops.

I guess I was getting caught up in the other changes to FNP that I overlooked this one.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in se
Dakka Veteran




Well well, does this mean we'll have batreps that are actually interesting from an IG list building perspective again?

First off, I just gotta ask who you're playing against that just up and disregards the main objective to charge on foot across the board against 3 colossuses? He even deployed like he didn't know they fired indirectly. Not trying to belittle your victory or anything, but why not space out, take the objective and let the termies clean house?

Second, I definitely find your new army setup relevant to my interests. My first list in 5th ed used a CCS with PF, bodyguards and priest! And it wrecked BT face hard! Further, I always wanted to try unblobed platoons, real little squads of soldiers running around and making themselves useful/dead. It just feels right.
I'm also super psyched to see the 10man flamer stormies in action.

Finally, I didn't read all the posts but I'm sure someone said it - what really made your old batreps were the many pictures. The little red and green crosses were just great at conveying who died and what went on. The narrative is nice and all and it's great to have you doing batreps but the crossessss...
   
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Blood-Raging Khorne Berserker





Los Angeles

Awesome! Really nice. Love the models and the batrep. Thanks!

Avoiding Dakka until they get serious about dealing with their troll problem 
   
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Haemonculi Flesh Apprentice






Awesome stuff Ailaros! I always enjoy seeing the Foleran do there best! Can't wait for more!

   
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Heroic Senior Officer





Western Kentucky

Agreed, I missed the X's and O's turning it into some sort of bizarre play by play of the battle. Made it feel like a football game or something

Also, I agree in that 3 colossi is just so much overkill it isn't even funny. I would take 1-2 tops, and save slots for other choices. The colossus's job is to kill stuff that hides in cover. Taking even just 1 or 2 should be more than enough to clear off a couple of objective campers before the end of the game. Snipers, Longfangs, Heavy weapon squads, Boyz mobs in KFF protection, etc. all are good uses for it. That way you can save your "killier" stuff for more pressing targets coming towards you.

This message was edited 1 time. Last update was at 2012/08/02 22:48:18


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

So glad you are back doing regular reports! Can't wait for the next installment.

I love the narrative format, it's why I play the game and your guard are so full of character I always end up rooting for various models in each game. I am still giggling about the image of the sarge with a combat knife in each hand facing down a terminator chaplain... lol.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

I like the fact that a bunch of people have jumped in to say 'welcome back'! The Foleran First has always been my favorite army to root for, and now that they're back I can (hopefully) look for more!

Thanks for the effort you put into these!


Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
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Decrepit Dakkanaut





Vallejo, CA

Sorry, but the Xs and Os really are gone. No sense going into such fine detail over a coarse game of dice.

MrMoustaffa wrote:Also, I agree in that 3 colossi is just so much overkill it isn't even funny. I would take 1-2 tops, and save slots for other choices.

Yeah, but what to do instead?

Without power blobs, I have a strong impetus to throw a bunch of points into anti-infantry. A colossus or a bunch of Ap3 hellguns are doing what my power swords used to. Is it overkill? Perhaps, but what do I put in its stead?

BladeWalker wrote:I am still giggling about the image of the sarge with a combat knife in each hand facing down a terminator chaplain... lol.

Bro gets the combat knives. Bro gotsta use the combat knives.

Briancj wrote:I like the fact that a bunch of people have jumped in to say 'welcome back'! The Foleran First has always been my favorite army to root for, and now that they're back I can (hopefully) look for more!

I'm a little touched as well. It's nice to know my tiny cadre of loyal viewers are still around.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Heroic Senior Officer





Western Kentucky

Medusas. You knew I was going to say it.

That, or I would start running russes again, in various flavors. Every guard army needs at least one as far as I'm concerned, just for the cool factor alone. What variant you need is up to you, but a few AV 14 hulls wouldn't hurt.

Maybe a punisher or demolisher to help push the attack? You could even take a couple of exterminators to lighten the need for infantry autocannons. Then you could be more aggressive with your platoons and push across the board in a giant wave. Of course, this would require LOTS of small infantry squads, to take advantage of the fact your opponents can only shoot one at a time.

This message was edited 1 time. Last update was at 2012/08/03 04:12:57


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Haemonculi Flesh Apprentice






Can some one please link me to the IG in 6th thread someone else mentioned? I would love to have a read through. Thanks!

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

MrMoustaffa wrote:Maybe a punisher or demolisher to help push the attack? You could even take a couple of exterminators to lighten the need for infantry autocannons. Then you could be more aggressive with your platoons and push across the board in a giant wave. Of course, this would require LOTS of small infantry squads, to take advantage of the fact your opponents can only shoot one at a time.

It seems no matter how long I go, eventually I'm back to using infantry platoons, stormtroopers, and russes. Across two codices and three editions...

Once I'm done painting up my brand new kasrkin, and find some way to appropriate funds, my next purchase will be russes. In front of me sits my original demolisher, purchased over 5 years ago that still hasn't been finished and painted. In the meantime, I'd like to do a little more experimentation. If I'm going to wind up with russes anyways, I might as well use this time to play around with something else...

Red Corsair wrote:Can some one please link me to the IG in 6th thread someone else mentioned? I would love to have a read through. Thanks!

So, I wrote 3 articles that week after 6th came out:

complete list of 6th ed rules changes.

foot guard in 6th ed.

6th ed guard units.

And also this thread about why mech will be king of 6th ed. And this article about how to set up a guard choppy CCS.

Yeah, I've been busy these last couple of weeks.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Heroic Senior Officer





Western Kentucky

Here's a few more random threads that I thought had great advice in them. These are just general threads asking for advice, where tons of IG players chipped in and offered good tips. I know I learned a lot.

General tips for a new guy starting out http://www.dakkadakka.com/dakkaforum/posts/list/90/463903.page#4609972

Power weapons, and why mauls are awesome now http://www.dakkadakka.com/dakkaforum/posts/list/467134.page

Heavy support discussion http://www.dakkadakka.com/dakkaforum/posts/list/466380.page

All of these threads, plus the ones Ailaros mentioned, would be a goldmine of info for any 6th ed guard player. The amount of advice in these few threads alone is crazy. Just imagine how much we'll have in a few months once we've had more time to play with everything

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Just what happened to the Emperor's Champion anyway?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

My stormtrooper squad passed every morale test (once with insane heroism), which meant that they and the champion were still stuck in close combat when my opponent conceded.

I was kind of hoping that they would break so that my army could throw a hail of autocannons against his artificer armor, but it wasn't to be. On the plus side, it gave me a VP for still having something in my opponent's deployment zone, I guess...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Just realized, as well, did I misunderstand or did you take an FNP save against a Power Fist?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Dakka Veteran






Folkestone, UK

Hi there. Really enjoyed the battle report. I also like the way you've modeled your guard. Very distinctive.

 
   
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Slippery Ultramarine Scout Biker





Kings Bay, GA

I like this report, nice pictures too. Keep up the nice work.

2nd Company 4250 6th Record W-L (7-4)
69th Shadow Brigade 2150
Hive Fleet Soph*a*Loaf 1000
Black Legion 750
 
   
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Man O' War




Nosey, ain't ya?

I do enjoy battle-reps with a narrative...

Especially this bit:
The chaplain, scarcely breaking his stride, smashed the sergeant in the face with his croizus. Just for good measure, he smashed him again five more times, leaving little more than a bloody smear on the ground in front of him

That was brilliant!

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
 
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