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The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in za
Fixture of Dakka




Temple Prime

I've found that the best list I can run so far without homebrews and houserules is essentially two flyrants (four in dual foc), as few points spent on Termagants as possible, and then cramming as many skyblight swarms as possible for maximum flying circus/endless waves of respawning gargoyles. If you have points free but can't afford another swarm, make the gargoyle broods bigger

Up until you roll purge the alien, in which case you're screwed.

For maximum lulz, fight a Krieg Assault Brigade list with their own never-ending waves of respawning troops.

This message was edited 2 times. Last update was at 2014/04/15 15:03:28


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I've had the most success with my Tsunami list and Deathleapers Ninja Brood.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Fixture of Dakka





San Jose, CA

 tetrisphreak wrote:
Ran skyblight swarm tonight at 1500. 2 flyrants, 2 crones, 2 harpies, 3x10 gargoyles, a venomthrope, 1 warrior brood and 10 termagants. My opponent was using a scaled down flying circus list copied from the adepticon winner - fate weaver, 2 tzeench princes, pink horrors, daemonettes, csm sorc, 10x cultists and a heldrake.

It was barely a contest. While her DPs seemingly were infallible with their armor saves in the first couple of turns. The rest of the pieces of the army fell to templates, blast markers, and vector strikes. By game turn 5 all that was left was a single daemon prince while all I had lost was a harpy the venomthrope and a warrior. The gargoyles that died (2 broods) both came back.

Jy2 had it right - there's nothing "casual" about skyblight tyranids.

FMC daemons actually match up really bad against Skyblight. They don't have the shooting to ground the tyranid FMC's and bugs don't care if they assault the scoring gargoyles. On top of that, Shadows really wreak havoc on their psychic powers. The army that will match up better against Skyblight are the ones with a lot of shooting. They need to be able to ground those FMC's (or kill them in the air).


Mad.. wrote:
Hi all,

I have read this thread from start to finish and there is some awesome info and thoughts in here.

I have a question to those that are running MCs with a HVC or STC, have any of you tried running either of these with the Miasma Cannon? It is a way of making the old school gun beast that could fire both a Venom cannon and a Barbed strangler at the same time (older edition).

I know the 2x TL devourers are the king of load outs currently, but is there a place for a Miasma Cannon/HVC or STC wielding BS4 tyrant?

Welcome to our thread. Glad you're finding it useful.

You could run it, but 2x Devourers is the most efficient load-out for them. Anything else will be less than optimal IMO. Moreover, now your flyrant won't be able to deal with other flyers other than vector strikes. Basically, I'd only run a miasma/HVC/STC flyrant if I wanted to nerf myself (say, my gaming group isn't so competitive).


 captnobvious wrote:

tetrisphreak wrote:Ran skyblight swarm tonight at 1500. 2 flyrants, 2 crones, 2 harpies, 3x10 gargoyles, a venomthrope, 1 warrior brood and 10 termagants. My opponent was using a scaled down flying circus list copied from the adepticon winner - fate weaver, 2 tzeench princes, pink horrors, daemonettes, csm sorc, 10x cultists and a heldrake.

It was barely a contest. While her DPs seemingly were infallible with their armor saves in the first couple of turns. The rest of the pieces of the army fell to templates, blast markers, and vector strikes. By game turn 5 all that was left was a single daemon prince while all I had lost was a harpy the venomthrope and a warrior. The gargoyles that died (2 broods) both came back.

Jy2 had it right - there's nothing "casual" about skyblight tyranids.



Yay for the bugs! Personally, I would have like to have seen a second crone over the second harpy, but that's just because of my meta. So many flying croissants. Gargoyles as recurring troops is fantastic.

Just fyi,Skyblight Formation requires you to take 2 harpies. Thus, you cannot swap them out.


 Kain wrote:
I've come to the conclusion that a properly run Mechanized Dark Eldar (especially a Venom heavy one) list is just not possible for a Tyranid list to beat without hard-core list tailoring/dumb luck. Especially since their fliers are so murderous to anything with a toughness value; easily blasting skyblights out of the sky. But honestly, even with BRB powers back they'd still hack us apart like they always have since they got their latest book. Our poor range for shooting makes that range reducing bit of war gear especially brutal, while their speed makes catching them in assault next to impossible and they have the dakka to cut down hordes and the kit to gun down MCs. And even if you do catch them in assault; Dark Eldar units tend to be quite nasty in chopping distance.

Grey Knights are also a brutal match-up. While the loss of BRB powers pending a FAQ has killed off most psychic choir lists (which were the ones that the Grey Knights really screwed over), it turns out that being an army tailored against daemons also makes them very good against us as we're also an army with generally poor saves and AP/short ranged shooting, a mix of fragile cheap units and monstrous creatures, and a lot of psykers.

I'd avoid assaulting Dreadknights with any monstrous creature as they'll probably survive to punch back and instant death it, while their flamers are also nasty to hordes. Tie these up with cheap, fearless cannon fodder, but don't think you can ignore them, they're good against anything in the army. Storm ravens are a pain to bring down, and always try to get the guy with the nemesis thunder hammer out of the squad before assaulting them with a monstrous creature unless you want to watch your Trygon explode with the first hit.

Overall all our problems with these two armies remain from the last book and they remain abysmal match-ups. If their lists are tailored to kill Tyranids (not even your list, just tyranids in general), you may as well not play.

Actually, Tyranid FMC-spam can decimate DE under the right conditions. One of the weaknesses of DE is their anti-air. A dual flyrant/triple-crone Tyranid list is a competitive TAC Tyranid army. If they can get the first turn (and if the deployment isn't Hammer & Anvil), then nids can potentially cripple DE with a hard alpha-strike. Also, I normally run a venomthrope in a bastion so even if they aren't going 1st, you could survive a DE alpha-strike by hiding your FMC's behind the bastion and/or ruins (make sure to place the bastion near ruins) for 2+ cover.

Grey Knights are a mixed bag. I've played both Draigowing and Purifiers against Tyranids and while I did win, it wasn't an easy victory for the knights (my Draigowing would have lost had the game ended on 5!). Grey knights will also have problems against a lot of FMC's. Overall, I think the new bugs match up better against the knights in this edition better than they did back in 5th.


 L0rdF1end wrote:

I don't think there's a defined top tier list yet although we seem to be potentially getting close to a "NID top tier list".

It really is a matter of testing and what works for you might not work for someone else's play style or in someone else's meta.

IMO, the best Tyranid list you can run (without resorting to Skyblight or other dataslate formations) is a FMC-spam bug list. 2 flyrants, 3 FA flyers (either crones or harpies, but more crones than harpies) and a mix of Heavies (including 1-2 mawlocs) along with the bastion.


Naw wrote:
 jy2 wrote:
BTW, it might not be pure RAW, but most of the larger tournaments, including the LVO, BAO, Adepticon and Nova have or will have it in the FAQ's that yes, you can charge a walker that you can't hurt.



Quite amusing that they are not slowed by terrain, but can be stopped by critters who can't hurt them. The logic?

This is their justification:

1. They're intepretating walkers "assaulting like infantry" to be more specific than a walker is a vehicle.

2. The main reason is for practicality. Imagine someone brings an army of Imperial Knights. With true RAW, if you don't have a powerfist or other such weapon in your list (nowadays, many people don't because of challenges), then you can't even charge the knights at all. Horde armies can't even play against an IK army. This would severely limit the usability of many army builds like horde guards, horde daemons, Typhus-zombies, many infantry-based lists, etc. Thus, better to take the D and stomp attacks than to be completely helpless against these types of armies.

This message was edited 1 time. Last update was at 2014/04/15 16:49:35



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 captnobvious wrote:
Terv still rolls on powers right? Or am i just crazy? And they do have a gun. It's just a very mediocre one. And to be honest, I'd rather walk/run and smash with a Terv than try and Lance a tank. 50 points purely for synapse feels.....meh....

The warriors provide a lot of utility. They're synapse. They're much better than average at melee. 3 wounds per model is nothing atrocious. And they can get decked out if needed. I think they are fantastic babysitters for MC's and artillery pieces, providing a 3 ft snipe and coverage from deep strikers.

Interesting thinking of the tunneling swarm as a poor man's Skyblight. It has it's own applications.


For the cost of one Terv+5, you can buy 4 Zoeys, its 50 pts for one roll per Brood (Powers of the Hive Mind!), and durable Synapse (3++ Sav), and it can Warp Blast/Lance. Tervigons do get a roll, but its usually best to take the Primarus for the extra coverage, though giving a big Brood Feel no pain is pretty Awesome Warriors also count as Troops, so they can sit on VPs, shoot their Cannon, And provide Synapse. But that costs 100 min, and that is two Zoeys. For me, both play featured roles in my lists.

Tervigon is a Monsterous Creature, but running up, and Smashing is the opposite of babysitting the backfield, so it can lead you astray...(cause you to drop Broods out of Synapse by charging too far, and if you get isolated, a dead Terv. provides no Synapse )

Late entry, if you want a more active Terv, just add some kit, Electro-bugs is a good one( Rending beatles is a all comers choice as well). even Crushing Claws lets you rip into MEQs. Heck even a Miasma Cannon is a reasonable (though high priced) buy...

This message was edited 2 times. Last update was at 2014/04/15 17:06:37


The will of the hive is always the same: HUNGER 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

My only Tervigon purchases are blasts and such.

Miasma Cannon
Shreddershard Beetles
Cluster Spines

All three are for the defensive tervigon who doesn't like backfield reserves coming at him. The Cannon requires a bit of midfield play.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 ductvader wrote:
My only Tervigon purchases are blasts and such.

Miasma Cannon
Shreddershard Beetles
Cluster Spines

All three are for the defensive tervigon who doesn't like backfield reserves coming at him. The Cannon requires a bit of midfield play.


Can't argue, though I sometimes take Electro Bugs if I am afraid of heavy mech armys (DE, IG, even Space marines at times, and these days Imperial Knights ... )

The will of the hive is always the same: HUNGER 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Makes sense...I have a hard time between all three with the tyranno because they're all great for him.

I went with the electro for him because he's mostly wounding on a 2+, has an AP...and I started to see some Raukaan Dreads.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 captnobvious wrote:

If you're allying with yourself, your "ally" has an empty HQ slot. Hence the suggestion. Dropping a flyrant for it IS bad. That's why I didn't suggest it. It does on the other hand give a solid 3rd man to your group of 'Fexes stomping up the board, lets you "look out sir" and the cannon's large blast and flamer template do as you posted about the T-fex later......



You might want to read my list again.

The HQ slot is not empty.

The HQ slot is a third Flyrant - admittedly a melee Flyrant but he has a very specific role in hunting command squads, other monsters or MSUs that get bold enough to come out into the open. You are effectively telling me to drop a Flyrant to take a Prime, telling me to group up individual Zoeys that are purposefully being used as Synapse and potential buffers and again not realising the two Carnifexes are individuals as well.

The reasons for so many individual units? First- target saturation. If my opponent has to fire one devastator squad or one S8 blast template to kill 2 Zoeys then that is far worse for me than two individuals forcing him to pick one or the other. Second - With the Carnifexes? Might want to read the Instinctive Behavior rules again - individual models do not suffer the 'worst' result if they are outside of Synapse whereas grouped models do - a pair of Carnifexes potentially can rip ithemselves apart if they get out of a synapse bubble whereas an individual suffers much less severe consequences.


Now only a CSM player. 
   
Made in fi
Longtime Dakkanaut




rigeld2 wrote:
Naw wrote:
 jy2 wrote:
BTW, it might not be pure RAW, but most of the larger tournaments, including the LVO, BAO, Adepticon and Nova have or will have it in the FAQ's that yes, you can charge a walker that you can't hurt.



Quite amusing that they are not slowed by terrain, but can be stopped by critters who can't hurt them. The logic?

... But they are slowed by terrain...


The knights, super heavy walkers (escalation) or both?
   
Made in us
The Hive Mind





Naw wrote:
The knights, super heavy walkers (escalation) or both?

Both. They don't have any special rule saying they're not.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Huge Hierodule





Louisiana

pinecone77 wrote:
 ductvader wrote:
My only Tervigon purchases are blasts and such.

Miasma Cannon
Shreddershard Beetles
Cluster Spines

All three are for the defensive tervigon who doesn't like backfield reserves coming at him. The Cannon requires a bit of midfield play.


Can't argue, though I sometimes take Electro Bugs if I am afraid of heavy mech armys (DE, IG, even Space marines at times, and these days Imperial Knights ... )


I take electroshock because ap5 is good at flushing xenos who enjoy cover. Guardians, rangers, pathfinders, guardsmen etc. (edit yes I know guardsmen aren't xenos but they do have 5+ armor)

Haywire is a bonus.

This message was edited 1 time. Last update was at 2014/04/15 18:33:21


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 ductvader wrote:
tag8833 wrote:
1) Force Concentration: You are putting all your eggs in one basket. Lose that Tervigon on turn 1 or 2 and you are screwed. Lose it turn 4 and you are still probably losing that game.

Who kills Tervigons? I have had like 3 or 4 Tervigons die since the 5th Edition codex dropped. If you lost your Tervigon you played him wrong, or Iron Arm failed you in 5th Ed.

You are joking right?

Tervigons without Iron Arm die like everything else, and if you base you gameplan on it surviving, a good opponent will kill it. Not to mention the cost of a tervigon subtracting from the points you have to spend on units with a chance to reduce the enemy firepower.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I'm not joking, my Tervigons almost never die...I came close at Adepticon when my Tervigon got in a slap fight with a tyrranofex...but I won that fight with a wound left.

SIdenote: Da Wreckin Boyz play a great game!..and thanks for the beers.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Hungry Little Ripper




 tetrisphreak wrote:

Just fyi,Skyblight Formation requires you to take 2 harpies. Thus, you cannot swap them out.

Oh, I know. I meant to put in "if I had it my way", my bad. Harpies feel meh.


pinecone77 wrote:
 captnobvious wrote:
Terv still rolls on powers right? Or am i just crazy? And they do have a gun. It's just a very mediocre one. And to be honest, I'd rather walk/run and smash with a Terv than try and Lance a tank. 50 points purely for synapse feels.....meh....

The warriors provide a lot of utility. They're synapse. They're much better than average at melee. 3 wounds per model is nothing atrocious. And they can get decked out if needed. I think they are fantastic babysitters for MC's and artillery pieces, providing a 3 ft snipe and coverage from deep strikers.

Interesting thinking of the tunneling swarm as a poor man's Skyblight. It has it's own applications.


For the cost of one Terv+5, you can buy 4 Zoeys, its 50 pts for one roll per Brood (Powers of the Hive Mind!), and durable Synapse (3++ Sav), and it can Warp Blast/Lance. Tervigons do get a roll, but its usually best to take the Primarus for the extra coverage, though giving a big Brood Feel no pain is pretty Awesome Warriors also count as Troops, so they can sit on VPs, shoot their Cannon, And provide Synapse. But that costs 100 min, and that is two Zoeys. For me, both play featured roles in my lists.

Tervigon is a Monsterous Creature, but running up, and Smashing is the opposite of babysitting the backfield, so it can lead you astray...(cause you to drop Broods out of Synapse by charging too far, and if you get isolated, a dead Terv. provides no Synapse )

Late entry, if you want a more active Terv, just add some kit, Electro-bugs is a good one( Rending beatles is a all comers choice as well). even Crushing Claws lets you rip into MEQs. Heck even a Miasma Cannon is a reasonable (though high priced) buy...


Don't get me wrong, warriors and Zoeys all have their place. I'm talking about troops here. And of the troops choices in a standard FOC, Tervigons are on par if not better than Warriors (albeit more expensive). I just think of Tervigons as a solid anchor considerings the majority of your games are objective based. And they are particularly strong at sitting on objectives. Running out and smashing vehicles is just a secondary role. It's not as if 'nids have problems in dealing with infantry. Having another area of the board near an objective denied to vehicles via threat of an MC with potential smash is valuable.
If zoeys were troops, or warriors were cheaper/tougher *cough*T5*cough* they'd be fine. Zoeys are just competing with venomthropes for that slot, and THAT is the rougher choice.

I like having a SOLID troops choice to rely on. And a couple of groups of minimum sized gants personally makes me nervous.

DarkStarSabre wrote:
 captnobvious wrote:

If you're allying with yourself, your "ally" has an empty HQ slot. Hence the suggestion. Dropping a flyrant for it IS bad. That's why I didn't suggest it. It does on the other hand give a solid 3rd man to your group of 'Fexes stomping up the board, lets you "look out sir" and the cannon's large blast and flamer template do as you posted about the T-fex later......



You might want to read my list again.

The HQ slot is not empty.

The HQ slot is a third Flyrant - admittedly a melee Flyrant but he has a very specific role in hunting command squads, other monsters or MSUs that get bold enough to come out into the open. You are effectively telling me to drop a Flyrant to take a Prime, telling me to group up individual Zoeys that are purposefully being used as Synapse and potential buffers and again not realising the two Carnifexes are individuals as well.

The reasons for so many individual units? First- target saturation. If my opponent has to fire one devastator squad or one S8 blast template to kill 2 Zoeys then that is far worse for me than two individuals forcing him to pick one or the other. Second - With the Carnifexes? Might want to read the Instinctive Behavior rules again - individual models do not suffer the 'worst' result if they are outside of Synapse whereas grouped models do - a pair of Carnifexes potentially can rip ithemselves apart if they get out of a synapse bubble whereas an individual suffers much less severe consequences.


So yeah, for the 3rd time. At no point am I saying drop a flyrant. From what I read, you essentially had 2 FOC's to fill. Meaning 4 HQ slots. Meaning you could have 2 Dakka Flyrants and your Melee Flyrant. And to substitute the 2 individual zoeys, I recommended a Prime with miasma to escort the 'Fexes OR a Malanthrope. The Mal still gives 1 Powers roll, is significantly tougher and has a bit more utility. That gives 2 purposes for another synapse node. If you're just looking for powers rolls, awesome. It's not a bad set of 100 points. I was just giving options/suggestions.


Automatically Appended Next Post:
 ductvader wrote:
My only Tervigon purchases are blasts and such.

Miasma Cannon
Shreddershard Beetles
Cluster Spines

All three are for the defensive tervigon who doesn't like backfield reserves coming at him. The Cannon requires a bit of midfield play.


This is kinda cool. It's like an objective capturing, Diet Flavored T-Fex.

Cluster spines at BS3 still make me itchy, though. At least 4 shots gives a higher probability of hitting. Plus more points?

This message was edited 1 time. Last update was at 2014/04/16 00:49:37


 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Cluster Spines are a large blast...

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Hungry Little Ripper




 PrinceRaven wrote:
Cluster Spines are a large blast...


I thought they were small blast, it's been a while..... Anyway.....Trying to say:

+5 Points, 1 Shot, Large Blast, at BS3 makes me itchy.

Personally, I'd rather have 4 shots at BS3.
   
Made in au
Towering Hierophant Bio-Titan





 ductvader wrote:
tag8833 wrote:
1) Force Concentration: You are putting all your eggs in one basket. Lose that Tervigon on turn 1 or 2 and you are screwed. Lose it turn 4 and you are still probably losing that game.

Who kills Tervigons? I have had like 3 or 4 Tervigons die since the 5th Edition codex dropped. If you lost your Tervigon you played him wrong, or Iron Arm failed you in 5th Ed.!


Lol a lot of your posts suggest you play in no sort of competitive meta, but this one just confirms it.

Also, no matter how casual your setting, that logic is still terrible.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Judging by the fact that Nids just lost to Orks in a game I just witnessed, I would say that they're definitely in the three worst armies in the game, if not the worst. My rankings are Orks, BA, and Nids as the worst. Provided that is Nids straight from the dex, no formations.
   
Made in us
The Hive Mind





 Commander_Farsight wrote:
Judging by the fact that Nids just lost to Orks in a game I just witnessed, I would say that they're definitely in the three worst armies in the game, if not the worst. My rankings are Orks, BA, and Nids as the worst. Provided that is Nids straight from the dex, no formations.

Anecdotal evididence isn't.
Considering at the last tournament I tabled an Eldar player in 4 turns. This means Nids are better than Eldar, right?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Commander_Farsight wrote:
Judging by the fact that Nids just lost to Orks in a game I just witnessed, I would say that they're definitely in the three worst armies in the game, if not the worst. My rankings are Orks, BA, and Nids as the worst. Provided that is Nids straight from the dex, no formations.

I have tabled Daemons and bested Necrons (although that was a very close game) without formations.
Tyranids only need Skyblight against Dark Eldar and high end stuff like Taudar.

This message was edited 1 time. Last update was at 2014/04/16 03:52:38


 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

I wouldn't put Nids in the bottom 3, they're definitely above Sisters.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

rigeld2 wrote:
 Commander_Farsight wrote:
Judging by the fact that Nids just lost to Orks in a game I just witnessed, I would say that they're definitely in the three worst armies in the game, if not the worst. My rankings are Orks, BA, and Nids as the worst. Provided that is Nids straight from the dex, no formations.

Anecdotal evididence isn't.
Considering at the last tournament I tabled an Eldar player in 4 turns. This means Nids are better than Eldar, right?


Thats fair enough. The sisters comment is too. I tabled that with Crisis suit spam, all with flamers.
   
Made in us
Fresh-Faced New User





I'm a long time Nid player and now after play testing the new codex (less formations) have found it to be pretty good. It feels a lot different from the last edition swarmy lists I used to run but it is a fine change of pace. Now I have not read this thread in its entirety (but have skimmed it) and was wondering (since I didn't see it) if anyone has thought of just using the flyrant with a bone/lash instead of TL devourers it gets the 4/5 I 8 S 6 AP 2 CC attacks. would the TL Ds be better or maybe one and the bone/lash?

Also on the note of higher I and AP 2 the trygon prime can take the reaper giving him 6 S 7 I 7 AP 2 CC that pared with 6 W and regen he can be a powerful heavy choice and good synapse for your forward units. Is anyone using this or is there a flaw I am forgetting?

What I have been running that dose well with the guys I play with is:

http://www.dakkadakka.com/dakkaforum/posts/list/0/590203.page#top

please commit on the army on its own thread not this one but for quick reading...

 Docsten wrote:

2x Hive Tyrant
-regen
-bone/lash
-TL dev

2x Termagant Brood x13

1x Venomthrope Brood x2

2x Zoanthrope Brood x3

1x Harpy
-TL HVenom
-Regen

1x Trygon Prime
-Regen
-The Reaper

totaling 1499 for 1500 casual play

Now I have not used any formations with my LGS yet but maybe in the future. This list has done well for me so far won 4/5 games of course it has been tweeked every time but the basics are there. any thoughts?


dont mind speling i is part ork  
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

One of my Tyrants is kitted out with Wings, the Reaper of Obliterax, 1 set of devourers & Electroshock Grubs to be versatile and able to deal with other MCs like Wraithknights which are a much more prevalent threat than Flyers in my local meta.

The flaw of a kitted out Trygon Prime is that it's hugely expensive for a slow model lacking any more protection than 6 wounds and a 3+ armour save.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 captnobvious wrote:

So yeah, for the 3rd time. At no point am I saying drop a flyrant. From what I read, you essentially had 2 FOC's to fill. Meaning 4 HQ slots. Meaning you could have 2 Dakka Flyrants and your Melee Flyrant. And to substitute the 2 individual zoeys, I recommended a Prime with miasma to escort the 'Fexes OR a Malanthrope. The Mal still gives 1 Powers roll, is significantly tougher and has a bit more utility. That gives 2 purposes for another synapse node. If you're just looking for powers rolls, awesome. It's not a bad set of 100 points. I was just giving options/suggestions.


Please, reread the rules regarding Choosing Your Army again - page 108-109 if you are wondering. In particular note allied detachments. In short, you are only allowed ONE HQ/Elites/Fast Attack/Heavy Support and TWO Troops in an allied detachment.

So yes, you ARE effectively telling me to drop a Flyrant for your Prime fantasies. Please, do not presume to advise if you cannot understand even that principle. I seriously don't know what sorts of games you've been playing where allied detachments are just a second force org chart.


Now only a CSM player. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

First time ever, I got 2 carnifexes to survive to turn 6 tonight. I ran a pretty fluffy list against Green Tide orks. Old One Eye died turn 2 to Mad Dok + 6 MANZ + MAWB. They multi-assaulted and killed my TFex as well. On turn 5 I lost one Dakkafex which left me with only 2 dakkafexes + Tyranid Prime at the end of the game. He had 2 squads of 20 boyz + a battle wagon left. It ended on a draw.

I've had carnifexes survive to the end of games before, but only in blow outs. This game went down to the wire. Orks are a good matchup for Dakka fexes. My dakka fexes far out performed my crone who was taken out by the quad gun + a dakkajet fairly easily.

On Saturday I ran the same list against drop pod salamanders. My dakkafexes were essentially the last units to die before I was tabled. Having now played a number of consecutive games against opponent who don't run gunline, I can see a little the appeal of the Carnifex. I'm still not sure they rate any better than Mawlocs, biovores (would have kicked ass in these 2 games), Tfexes or Exocrines. But if the enemy is coming to you, a Carnifex is a pretty good greeting party.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

You ran Old One Eye and a Prime in the same list?
Dakkafices are awesome, they're so versatile and actually out-damage other HS options against a lot of targets they're supposed to be good against.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in au
Dakka Veteran





 PrinceRaven wrote:
You ran Old One Eye and a Prime in the same list?
Dakkafices are awesome, they're so versatile and actually out-damage other HS options against a lot of targets they're supposed to be good against.


I am going to buy 2 more today and finally be closer to putting together a decent list! I am dreading having to put together yet another two sets of twin linked devourers though!

   
Made in za
Fixture of Dakka




Temple Prime

 PrinceRaven wrote:
You ran Old One Eye and a Prime in the same list?
Dakkafices are awesome, they're so versatile and actually out-damage other HS options against a lot of targets they're supposed to be good against.

And since Exorcines and Biovores can be taken out of the FOC, you can have both your dakkafexes and your plasma/spore mine spam.

The only problem is the mandatory warrior brood GW seems to think 90% of all Tyranid ground based formations need.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Hungry Little Ripper




 DarkStarSabre wrote:
 captnobvious wrote:

So yeah, for the 3rd time. At no point am I saying drop a flyrant. From what I read, you essentially had 2 FOC's to fill. Meaning 4 HQ slots. Meaning you could have 2 Dakka Flyrants and your Melee Flyrant. And to substitute the 2 individual zoeys, I recommended a Prime with miasma to escort the 'Fexes OR a Malanthrope. The Mal still gives 1 Powers roll, is significantly tougher and has a bit more utility. That gives 2 purposes for another synapse node. If you're just looking for powers rolls, awesome. It's not a bad set of 100 points. I was just giving options/suggestions.


Please, reread the rules regarding Choosing Your Army again - page 108-109 if you are wondering. In particular note allied detachments. In short, you are only allowed ONE HQ/Elites/Fast Attack/Heavy Support and TWO Troops in an allied detachment.

So yes, you ARE effectively telling me to drop a Flyrant for your Prime fantasies. Please, do not presume to advise if you cannot understand even that principle. I seriously don't know what sorts of games you've been playing where allied detachments are just a second force org chart.


Good gravy!
I'm well aware of the rules on allied armies, and the fact that Tyranids can't have allies, and that if you're getting allies they can't be from the same army. So reading it seems kind of ludicrous/irrelevant, and quoting rules that don't apply to a homebrewed tourney seems just as odd.
I misunderstood the wonky rules of the tourney you're playing in.
If you can't play a 4th HQ, don't play the prime, breathe deep and let it go.
   
 
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