UPDATE: The Tekkit server is dead. You may be interested in the FTB Ultimate server instead
I've made a Tekkit server available for all those currently whitelisted on the Dakka Minecraft Server.
UPDATE: The address is now tekkit.darkinnit.com:25575 (in a Technic Launcher set to Tekkit)
Requirements You need the Technic Launcher to play. When you run it, set it to "Tekkit" (rather than "Technic") in the top left hand corner of the launcher, before logging in.
Whitelist I'm just going to have it share the Dakka whitelist. If you're whitelisted for the Dakka Minecraft server, you're whitelisted for the Tekkit server too. If you're not whitelisted yet, head over to the Whitelist thread and post your Minecraft username there. Nice and simple (but as this is my server, I'm not ruling out the chance that this will change).
The Dakka Minecraft Server If you don't want to install the Technic launcher, don't trust it or just have no interest, then don't worry - the regular Dakka Minecraft server is not going away, I will continue to maintain both (and I will still probably spend most of my time in the original server, once the Tekkit spawn is more complete). This Tekkit server is just an alternate for all those who want to try Tekkit.
What's the difference between Technic and Tekkit? Technic is a large collection of Single Player Mods. Tekkit is a smaller subset of those mods that are compatible with multiplayer.
Map Here's a live map of the Tekkit server:
http://www.darkinnit.com/tekkitmap/ It shows updates in real time, including player positions. I understand this is even more big brother than the current Dakka map, so if you want to hide from the map, you can type "/dynmap hide" in game (no quotes) and you will not appear on the map (type "/dynmap show" to return to the map).
Teething problems I've been testing it for a while and it seems ok, but I have little to no experience with Tekkit or Technic, so we may encounter some teething problems at first. Please let me know if anything at all is not right or not working as expected.
What about nukes/(other mass destruction device)? I'm not disabling nukes or any other component of Tekkit (to begin with). I'd like to see how things go and then only change things if they become a major problem. Nukes and other destructive things will be handled just the same as TNT on the current Dakka Minecraft server. If you set one off on your own area, or out in the middle of nowhere, fine. If you destroy someone else's property, it's a ban, from both servers. If you accidentally destroy your own stuff with a nuke or device etc, you won't get much sympathy from me
Why Tekkit and not mod/gamemode/map x? I've seen quite a few people say they've stopped playing Vanilla because of Technic, as well as several requests for a Tekkit server get passed around. I'll see how this goes. If interest dwindles, we can always try something different, but I hope to maintain this server to the same level as the Dakka Minecraft server if interest is sustained.
What's this thread for? To discuss anything Tekkit related. It's mainly to keep the main Minecraft thread tidy and less confusing. General Minecraft discussion in the Minecraft thread, Tekkit specific stuff here.
UPDATE: Test Feed the Beast Direwolf20 v5.0.1 server available at ftb.darkinnit.com:25585
And I don't think we should Claim enderchest colors, that way we can use them how vanilla enderchests were going to be, Trading posts without a massive walk because I'm sure some people will go the magic route where others will go with the TECHNOLOGY!/SCIENCE! route.
and just incase there isn't one closer (I can't see any)
Just a notice here from Schellan's Valley Incorporated:
We are currently hiring, PM me or ask me in game for details!
Also, is the nether going to have set pathways like vanilla or is it a free for all? (I'm going straight for setting up a monopoly on a certain rare Nether drop).
I'd say use the Nether for pathways, at least until someone can get a Teleporter system set up, or some High Speed Rails (if Railcraft is implemented).
Iustis and I are almost to the point of having a full set of tiertwo industrialcraft machines. Please do not switch them off, and please keep creepers away from my machines.
And I don't think we should Claim enderchest colors, that way we can use them how vanilla enderchests were going to be, Trading posts
There are hundreds of different combinations, but I realise with the size of the server, individuals claim colours sets won't work.
But I think that we need some for teleporter routes once we make some, it costs more eu the further you travel and the more items you have. Enderchests would mean a cheaper way of travel in that regard.
Also, does anyone know if EE bags are individual, or shared?
I think enderchested are shared... at least the version in Direwolf20's smp season 2 were
Also, I'd like to remind everyone of 2 important IC2 SMP items and 1 not-so-important IC2 SMP item, the Personal Safe and the Trade-O-Mat, as well as the not-so-useful Industrial Credit
sure, it's the one on the island at -100x, 600z (I think)- whichever co-ords lead from spawn past Mel's and Iustis' place and through the valley project thingy.
Just thinking about the nature of the tekkit server at the moment. I think it would be prudent to NOT mine any resources 100 or so blocks from spawn, just keep spawn relatively pristine, apart from the surface.
FM Ninja 048 wrote:BTW, how do world anchors work in SMP?
are we aloud them, seems like it could cause alot of lag...
As I've mentioned, I'm not disabling/banning any items unless they become a major problem. Thanks for bringing them up though, I'll find a way to keep an eye on them. I'd advise people to just use common sense and use them sparingly only when really needed, and turn them off/remove them when not needed.
I've tried it several times already, still refreshes.
Which web browser? I've not had any problems with Google Chrome (PC and phone). But you could also try Firefox/Opera/Safari etc.
Melissia wrote:Amusingly, anything produced by handsaws appears as cobblestone stairs on the map.
That's a shame. I specifically chose this map plugin because it was the one that supported Tekkit the best (i.e. volcanoes, rubber trees, pipes, machines etc). It could be that the handsaw items have their metadata stored in a way that is difficult to extract by the map.
By the way, to those confused or just curious as to how the map updates, it updates a given tile whenever a chunk is generated or a block is changed within said tile. However, to prevent lagging the server, it queues up the updates and does them in groups. So if you place loads of blocks down in one tile, it doesn't refresh the same tile over and over, it just waits a bit till you're done. Also, rendering completely new chunks can take a bit longer as it has to do all zoom levels from scratch. So if you go off exploring, you'll see the map will not keep up (again it deliberately paces itself to prevent lagging the server). However it will eventually catch up.
Sometimes a tile can end up out of date (say a tree grows in one tile, but its leaves spread into a nearby tile). If you see a tile that's not up to date and doesn't seem to be updating after a while, you can just place any block and break it again within that tile to get the map to update that tile. However, bear in mind that if someone's exploring new chunks at the same time, it might be that the map is just busy catching up with them first. Hope that makes things clear.
Lastly, although there's nothing wrong with exploring new chunks to look for a village or find somewhere far out to live etc, I'd recommend against exploring new chunks "just to complete the map for completenessness", as the more chunks you generate now, then the further you'll have to go out to get new content (i.e. Pyramids/Temples etc) whenever there's a new Tekkit update out. Take only what you need etc.
There are signs nearby indicating Schellan's Valley Corporation has claimed that territory!
I actually built my underground home before Schellan's Valley Corporation started building. Also just want to clarify the cross shaped house in the link isn't mine, but has been built on-top of where my underground home is.
For some reason it likes turning the machines I've built into other things. Like a solar panel I made, then picked up with a wrench only to have it become a generator. Placing a macerator to have it turn the extractor in my inventory into a machine block, then that macerator becomes a machine block by being picked up with the wrench.... All new stuff I built to try to get the hang of it, not the fancy stuff you built Mel.
n0t_u wrote: For some reason it likes turning the machines I've built into other things. Like a solar panel I made, then picked up with a wrench only to have it become a generator. Placing a macerator to have it turn the extractor in my inventory into a machine block, then that macerator becomes a machine block by being picked up with the wrench.... All new stuff I built to try to get the hang of it, not the fancy stuff you built Mel.
I think this is something to do with LogBlock throwing errors when certain Tekkit items are used. I will look into replacing LogBlock with CoreProtect as the latter claims it supports Tekkit whereas the former says they don't want to have the hassle of a Tekkit version.
Heh, I was just about to say, "Sorry, Defflok owns that place", then I noticed who you were.
Also, on generating new chunks. Uh, hmn, the large number of chunks loaded to the north of spawn was me. I was looking for a desert, but couldn't find one (bar the one filled with basalt). Sorry if that's going to cause any hassle with updates. =P
Darkinnit, what do the markers on the map signify?
And... I seem to have issues linking places on the map here. Pasting the location of my house doesn't take you to it when you click the link. Rather it seems to take you to the first (perhaps) link you've clicked to the map (Defflok's home's link in my case). Is there another way of linking to the map (bar just posting the coordinates)? It'd caused an issue over claims earlier. =/
There are signs nearby indicating Schellan's Valley Corporation has claimed that territory!
I actually built my underground home before Schellan's Valley Corporation started building. Also just want to clarify the cross shaped house in the link isn't mine, but has been built on-top of where my underground home is.
sorry thats me i didnt know anyone was underground :/ ill be on later around 9pm or 10pm tonight uk time so maybe we can work something
Watching this live map is funny. Seeing the chat between people on opposite ends of the map, I keep imagining you all yelling to each other over the mountains and oceans
I find automating quite pointless unless you're able to have a really efficient set-up, which would require diamond pipes and many, many different machines of the same type, and would mean filtering different ores into seperate macerators so the pipes don't simply throw them out etc. etc.
darkinnit wrote: Watching this live map is funny. Seeing the chat between people on opposite ends of the map, I keep imagining you all yelling to each other over the mountains and oceans
I was thinking the same thing when I pulled up the map to check it out
Ok, I've decided that next time I'm on, I'm going to start to make my farms as high in the air as possible, for the best possible air!
I'm also going to set up a turtle quarry near it, too, I'm really low on resources
That happened to me when I first went to log on, you need to delete you Technic Launcher Cache (Should be in the Technic Launcher Options Menu) and reinstall Tekkit.
Well luckily i moved already as i saw how close i was to spawn, lots of dying proceeded and i have relocated to a snow biome so i am out of your way now. If i had not moved already id pop on right away and pray my shody internet connection would hold out long enough to run for the hills with my hut.
Edit: And before i forget i lay claim to decent portion of the snow biome at X -489 Y +962, you can barely see my hut there as there is a mountain in the way so i thought id lay claim before i have to worry about more nuclear warnings/ already claimed areas.
Got almost all of the wall finished. Woo. Gonna work on gathering materials for a force field now, and start on the undersea base. Then a teleporter, and a sky base ifor the other side of the teleporter
Dr. What wrote: May we set up some sort of power station at spawn for anybody who wants to charge their gear?.
Sure, of course. The spawn could be great if there are more community things around it. Sounds like most people are more knowledgeable at Tekkit than me to get this sort of stuff set up, so I could focus on basics like roads, buildings and lighting and you guys could handle the technology.
Also what with Minecraft 1.4 coming out tomorrow, I will probably be busy testing for the original Dakka Minecraft server's upgrade, so won't be on Tekkit as much for a few days.
Amongst other things, I'll probably also upgrade the community garden next time I'm on.
Once I get cross breeding, I'll hopefully be able to add Ferru, Aurelia, Redwheat, Terrawart, Netherwart, Coffee, Hops, Cocoa and all the Flowers (except Indigo, those aren't accepted)
if i wasnt so far away from everyone i would let people use my alchemical chest with a talisman of repair in it so they dont ever have to worry about tools breaking.
oh and as for quarries, i know the fact they make giant ugly holes can be a bit of a problem so you could either build them over water so you dont notice them as much or build them underground where you won't see them at all.
I need to adjust the map permissions and write a short set of instructions on how to do it (it doesn't involve signs this time). I'll get round to it eventually, please be patient
In the meantime, if anyone wants to try out a 1.4.1 pre-release server (witches, beacons, bats, zombie villagers etc), check my post in the Minecraft thread.
It'd make it a little organized at least. May be better to reserve for spawn and then just count in order of creation. I'm not sure how the system works, but just gathering a bit from what you said there.
Ugh, I hate how random minecraft is when it comes to performance. Sometimes it's incredibly laggy, other times it's perfectly fine.
And it doesn't have any rhyme or reason to it. Soemtimes I can run minecraft just fine while several programs are in the background, other times I can restart my computer and start minecraft fresh with a completely free CPU and memory, and no matter how long I let it wait it takes fething forever to do anything...
We still have enderchests! And, either way, telepipes aren't inter-dimensional.
Telepipe bugs: When you are on a server, if you open the GUI while wearing a BatPack , Electric Jetpack , or LapPack that is not fully charged will crash the game. Opening the GUI whilst flying using Swiftwolf's Rending Gale will crash the game.
Quantum Armor will also crash the client on SMP upon opening the GUI.
Entering the Nether in singleplayer may cause your teleport pipes to disappear.
Occaisionally, after a while of use, a teleport pipe will cease to send items to linked pipes, instead it will store some in its buffer and then 'regurgitate' that back into the pipe it came from. The only fix is to destroy the pipe and replace it (and re-do the frequency settings)
also, is everyone ok If I build my flying garden here? It's just Forest biomes are better than plains hydration-wise. Only swamp and jungle are better, and the closest of those are too far away...
If anybody needs a good charge, there's an excellent power plant at spawn for public use. All I ask is that you don't steal any stuff from the plant (you may charge your stuff on the 2 MK2 Charging Benches) and that you don't go underneath (I'd appreciate nobody messing up the piping down there).
For those of you wondering why blocks sometimes get destroyed or turned in to lesser blocks when you use the wrench, you need to upgrade to an electric wrench and turn on lossless mode-- hold M and right click to toggle.
Lossless mode uses more power, but doesn't risk losing any objects.
I feel like the entire Chunk (or 8) around Spawn should become a single massive Power Generation Station, and that anyone who wants to use the power can then just pipe it off to wherever they need it.
Anvildude wrote: I feel like the entire Chunk (or 8) around Spawn should become a single massive Power Generation Station, and that anyone who wants to use the power can then just pipe it off to wherever they need it.
That wouldn't work, because then you'd have a ton of pipes running all over and making a mess.
Now, even if that did happen, imagine the cost of those cables. Then imagine that somebody else taps into the same line as you, but they're before you. That person decides to run a few quarries and you won't be able to get enough juice to run a macerator.
The current power plant will never run out and will quickly recover if somebody really taxes it (several armor charges at once or in rapid succession).
Automatically Appended Next Post: Also, I've seen 16 people on at a time. Do let me know if we hit the 20 limit without any noticeable lag, as I can probably increase it.
Melissia wrote: Markers seem simple and intuitive. So I used two of them thus far.
Anyway, My sky fort is open. Iustis, bug me on Steam when you get on.
If you're on steam so I can. I also had an idea for the EE stuff, but left it until I see if you're alright with it or not. It involves a bridge and the bay. Since I'd probably like to screw around with the rings so distance could help it out a little and look good while doing it.
Also Dark I'd suggest checking out the time manipulation stuff as well, apparently it has corrupted worlds in the past and it's not instantly clear that it does while it looks extremely useful. Might have to have a ban on that as well. I only found out about it while researching how to build and make use of it, only takes someone to not come across complaints about the issue it has on SMP for it to become a possible risk.
Dr. What wrote:Are we putting a ban on Black Hole Chests?
Just tested a SSP one and they can cause lots of lag/crashing.
Thanks for bringing this up. The wiki seems to suggest the lag/crashing is caused by the visual effect of the Chest (covering the chest up reduces the lag). However it also says the chest isn't enabled by default. I haven't enabled it in the config, so it's possible it's already disabled. I'll stick to my earlier mantra of leaving things at default unless they become a problem.
n0t_u wrote:Also Dark I'd suggest checking out the time manipulation stuff as well, apparently it has corrupted worlds in the past and it's not instantly clear that it does while it looks extremely useful. Might have to have a ban on that as well. I only found out about it while researching how to build and make use of it, only takes someone to not come across complaints about the issue it has on SMP for it to become a possible risk.
Can you list some of the specific time manipulation items? All I found was the "Watch of Flowing Time" which doesn't list any major issues and even says the pedestal mode doesn't work in SMP.
If we do encounter anything which corrupts the world, we do have backups (although rollbacks are always annoying for people).
n0t_u wrote: I heard it was just the watch. Some of the complaints are even on that page in the comments. But, they are comments.
Hmm, yeah those comments are a bit vague. They don't go into much detail other than "it breaks things! omg!". I'll try to find out some more, but otherwise, just use sparingly and with caution for now if you do use it.
Automatically Appended Next Post: Ok, I found out the Watch of Flowing time can be set to have a Max Charge of 0 (zero). This means you can still craft it but cannot use it. Why would you want to craft something you cannot use? Apparently it's a required crafting ingredient for some pants.
So for now I'll leave it as is, but if people abuse it and it becomes annoying or causes problems, I'll set the max charge to 0.
Similarly, dimensional anchors currently have a limit of 3 chunks per player. So if that becomes a problem, I can turn that down/off too.
I'm happy to listen to any other suggestions about items etc.
So far really enjoying the server ... minus that hold creeper blowing me up ... I get the essence of claiming land like in game with signs and what not but how precise does the claiming on here need to be?
Like x coords to y coords ... or a general idea i built a house/hut when it got dark out of necessity and i dont think im really near anyone, but i cant get my coords til i get off work ...
Dark recently added map markers. Use "[dynmap]" (no quotes, but Do include the brackets) on the first line of a sign, and you can change the icon as well (check the darkinnit site).
Use the technic launcher linked in Dark's opening post, it'll automatically use the right version. Select Tekkit instead of technic and you'll be golden.
For the record though, Tekkit uses 1.2.5 right now.
It was down a tunnel, I had no idea how the fire ball got down there. But the portal was off and there was holes everywhere, so I think it was an explosion.
Still, annoying that it could be destroyed so easily, and that it was full of ores and explosives at the time.
They look cute, but they don't look overly efficient...
Also, as SchellCo has grown into Schellan's Valley Conglomerate, we are always looking for more members of the conglomerate.
If you wish to join, simply apply for admittance (state what you're goal in Tekkit is), and if you're application is accepted, you must simply agree to not corrupt the conglomerate (just a safety protocol) and you must also agree to remain innocent in the event of the nether being entirely drained of lava..
Well I have three. They're good if you know what you're doing with them, the less you know the worse they become. They're cheap as well, which is good because you can have them just because.
They're also sort of like a cheap quarry, but work best on small areas as they'll go until they fill up and then co back to the start. Generally a 5x5 area would be best for them in my opinion. I'd also put the wireless on it since I've heard it's just better anyway. Besides if you figure out how to use the commands remotely from a PC then you can easily retrieve any that get stuck in lava.
Did a little more work around spawn, hoping no one decides to be a dick and steal the interdiction torches.
First is the chicken manor, directly next to spawn. I opened it up and put a couple of torches in it, so if you're just starting out try to get on the roof or stand really close to it.
Second is a TV for public use.
Don't dig underneath it, but it does have torches there as well to try and save it from the likely creeper horde since it's so nice.
Yeah, it comes built into the computers by running the program at "secret/alongtimeago". Can make it output by going "monitor [side] secret/alongtimeago" so you can watch it out of the interface.
Well, almost finished making my Construction Foam, just need to get enough power to compress Foam into pellets and a canner to place the pellets into my CF Backpack.
Spray Spray Spray!
Then I'll get to work on my garden finally.
so, if you need paintable strong stone, just ask (not quite done yet, need more water cells and for my wind mills to stop being so fussy and to actually make power)
I have all the parts for a nuclear reactor. Currently setting up the reactor's room (reinforced stone just to be thematic; it's thoroughly unnecessary as the reactor will automatically shut down instead of exploding), and making a fourth MFSU to hold excess power not used by the force field.
Melissia wrote: I have most of my machines running off of geothermals linked by pipe to energy condensers producing lava cells.
I'm going to get around to this at some point. Right now I still have to ferry cells to my geothermal by hand because I haven't bothered creating another condensor.
Xeriapt wrote: Ah, that would be my sky keep, I havent stolen anyones land have i? I checked the nearby area but couldnt see signs of habitation.
Looks pretty spiffy, and howdy neighbor, you will find myself and Sniper Dans keep not to far from you.
Also anyone have any issues with livestock disappearing? I had a chicken in a coop and the little bugger escaped or got killed by something, theres no damage to the area but he was goin to be the start of my feather farm so i could make crossbow bolts.
Melissia wrote: I have most of my machines running off of geothermals linked by pipe to energy condensers producing lava cells.
I'm going to get around to this at some point. Right now I still have to ferry cells to my geothermal by hand because I haven't bothered creating another condensor.
Well until you get a condenser, you can create a lot of lava cells and pump them from a chest to the bottom (and it HAS to be the bottom) of your geothermal.
Just replace that chest with a condenser when you get it and save at least one lava cell to put in it.
Basically the TBM can't mine Ruby Ore, Emerald Ore, Sapphire Ore, Silver Ore, Tin Ore, Copper Ore, Tungsten Ore, Nikolite Ore, Uranium Ore, Marble, Basalt, Marble Brick, Basalt Cobblestone, and Basalt Brick. But if it does come into contact with the gem ores it could potentially crash/corrupt the server.
To fix this you can edit the railcraft.cfg file and change a line to add them in.
Also Dark, my island may need fixing. In an attempt to make the pipes more efficient, I think I put them in such a way that instantly crashes my client as soon as I connect. It'd be the exposed side near the path, specifically the distribution pipes nearest to the path coming off of the macerator.
Edit: Never mind, I had to screw around a lot with the memory allocated to MC but got to log on long enough to just fix it myself. They were looping for some reason and taking a very large amount of RAM.
Basically the TBM can't mine Ruby Ore, Emerald Ore, Sapphire Ore, Silver Ore, Tin Ore, Copper Ore, Tungsten Ore, Nikolite Ore, Uranium Ore, Marble, Basalt, Marble Brick, Basalt Cobblestone, and Basalt Brick. But if it does come into contact with the gem ores it could potentially crash/corrupt the server.
To fix this you can edit the railcraft.cfg file and change a line to add them in.
Thanks! You're quite the bug-hunter! I've added that in. It'll come into effect after the next server reboot.
n0t_u wrote:Also Dark, my island may need fixing. In an attempt to make the pipes more efficient, I think I put them in such a way that instantly crashes my client as soon as I connect. It'd be the exposed side near the path, specifically the distribution pipes nearest to the path coming off of the macerator.
Edit: Never mind, I had to screw around a lot with the memory allocated to MC but got to log on long enough to just fix it myself. They were looping for some reason and taking a very large amount of RAM.
Heh, be careful with stuff like that, as I'm not sure how compatible MCEdit is with Tekkit stuff and I might just have to do a rollback to a previous backup if you make some kind of RAM eating infinite loop device.
Hmn, the ease in which one can get resources is kind of putting me off Tekkit. It feels a bit like creative lite when it comes to getting building materials (stick some coal in a converter and you can get stacks of stone bricks, etc in seconds), whilst a basic energy network can get you most of the items from vanilla with little effort. The higher tyre stuff seems seems only to be worth getting should you want to act like god mode's been turned on (Nano Armour prevents you from taking damage in exchange from power, yet a simple reactor set up'll give you that with no effort and a short tutorial). =/
Nano armor is sort of low-mid tier items. It really doesn't require much-- four diamonds, 32 redstone and a lot of coal.
The biggest challenge is managing to get the upper end items, like gem armor and quantum armor, which use things which cannot be replicated or are ludicriously expensive to replicate as ingredients. Also, there is a lot of fun to be had in buildcraft, redpower, and blutricity, and using them to create interesting contraptions. Sure, you made yourself a bunch of diamonds. So... what? Diamonds are chump change for upper tier EE2 and IC2 anyway.
Hey, I am a friend of forbes, Alex, and he asked me to come and ask to be whitelisted for this, I have heard cool things about it. In-game name is the same as my username on here.
My first attempt at a nuclear reactor failed (See the shattered remains of my sky fort).
I have four reactor chambers that I salvaged from the explosion. If anyone wants to try nuclear power again, I can give the reactor chambers to them-- you'll only need to make eight more (two for the core, and two more to attach) to make a maximum sized reactor.
I messed up when I followed it, didn't do the safety features right-- if the safety is done right, it will shut down rather than explode when it reaches a certain temperature, and thus when this method is done properly, it will never actually explode And when done properly, it should never get hot enough to shut down anyway. If someone else wants a crack at it, as I said, I have the four reactor chambers left I can give you.
As it is, I'm gonna try a setup of seven banks of 5x infinite geothermal setups (five geothermal generators, supplied with lava cells by a condensor with two mk1 collectors, with pipes evenly distributing the lava cells to each generator), all feeding in to an MFSU. This will result in 600 EU/t, which is just slightly over an HV solar array-- but much less expensive and intensive to make. I'm hoping taht this will be enough to provide a respectable speed for my mass fabricator.
Melissia wrote: My first attempt at a nuclear reactor failed (See the shattered remains of my sky fort).
I saw a tutorial in the Tekkit forums where a guy made an ice machine that fed ice blocks into his reactor, pretty much made it impossible to overheat. I'll try to find it
Melissia wrote: My first attempt at a nuclear reactor failed (See the shattered remains of my sky fort).
I have four reactor chambers that I salvaged from the explosion. If anyone wants to try nuclear power again, I can give the reactor chambers to them-- you'll only need to make eight more (two for the core, and two more to attach) to make a maximum sized reactor.
I messed up when I followed it, didn't do the safety features right-- if the safety is done right, it will shut down rather than explode when it reaches a certain temperature, and thus when this method is done properly, it will never actually explode And when done properly, it should never get hot enough to shut down anyway. If someone else wants a crack at it, as I said, I have the four reactor chambers left I can give you.
As it is, I'm gonna try a setup of seven banks of 5x infinite geothermal setups (five geothermal generators, supplied with lava cells by a condensor with two mk1 collectors, with pipes evenly distributing the lava cells to each generator), all feeding in to an MFSU. This will result in 600 EU/t, which is just slightly over an HV solar array-- but much less expensive and intensive to make. I'm hoping taht this will be enough to provide a respectable speed for my mass fabricator.
I'd be interested in taking those reactor gubbinz off of your hands.
Melissia wrote: My first attempt at a nuclear reactor failed (See the shattered remains of my sky fort).
I saw a tutorial in the Tekkit forums where a guy made an ice machine that fed ice blocks into his reactor, pretty much made it impossible to overheat. I'll try to find it
Dr. What wrote: I'd be interested in taking those reactor gubbinz off of your hands.
In-game name, and preferably a location for delivery?
Also, standard transfer agreement, I take no responsibility for any damage you may or may not cause by the use of these reactor chambers, or their misuse, etc.
Dr. What wrote: I'd be interested in taking those reactor gubbinz off of your hands.
In-game name, and preferably a location for delivery?
Also, standard transfer agreement, I take no responsibility for any damage you may or may not cause by the use of these reactor chambers, or their misuse, etc.
Schellan96
Well, I've visited your base before when we EMC swapped.
So I can meet you there.at some point when we're both on.
Melissia wrote: My first attempt at a nuclear reactor failed (See the shattered remains of my sky fort).
I saw a tutorial in the Tekkit forums where a guy made an ice machine that fed ice blocks into his reactor, pretty much made it impossible to overheat. I'll try to find it
EE Rings arr so much fun, as anyone else who was on when I was on (my IGN is ETomb) will tell you. Too think that the guy who had next to nothing now has a Ring of Arcana thanks to 1 infinite emc generator.
Oh, and Dark, your house has been through a lot today, first a creeper exploded inside of it (I fixed the damage) and the several accidents concerning my Ring of Arcana set it to the torch... (Stray fireballs, wall of flame, activation...)
Your house has been fixed, but if anything is missing, just tell me and I'll replace it. I've decided that Red is the most dangerous mode and should only be used sparingly, if at all...
Indeed. Actually, a single mk1 with a condenser is what I use for my infinite geothermal plants. It still produces fast enough to supply three or four geothermals with constant power.
Matt.Kingsley wrote: EE Rings arr so much fun, as anyone else who was on when I was on (my IGN is ETomb) will tell you.
Too think that the guy who had next to nothing now has a Ring of Arcana thanks to 1 infinite emc generator.
Oh, and Dark, your house has been through a lot today, first a creeper exploded inside of it (I fixed the damage) and the several accidents concerning my Ring of Arcana set it to the torch... (Stray fireballs, wall of flame, activation...)
Your house has been fixed, but if anything is missing, just tell me and I'll replace it. I've decided that Red is the most dangerous mode and should only be used sparingly, if at all...
I set off a few walls of flame getting it to the lightning setting. Good thing Im immune to fire lol.
Aye, same thing happened to me too, especially useful when you're trying to put the fire out... most time I do that I end up touching the fire and setting myself alight
So I was using a transmutation tablet to charge my klein star omega and didn't see the message about the server restarting... Came back as soon as it came back up and it turns out it ate it... But it gave back the two red matter I was putting into it... Wondering if I could get it back Dark.
Inquisitor Lord Bane wrote: I died about 30 seconds before the 2 minute warning and didn't get back to my stuff before the restart. Crappy night all round
Poor you! Luckily I can just do /back in multiplayer...
I wouldn't mind giving the nuke another shot if you want to anyway. Unless you already gave away everything you had for it.
Also I just found a stronghold and started up the portal. I sort of want to go in and solo the dragon, but at the same time it feels like a community thing. Though I missed the vanilla one through time zone...
Automatically Appended Next Post: So I went in, the spawn platform is about 900 blocks away from land.
n0t_u wrote: I wouldn't mind giving the nuke another shot if you want to anyway. Unless you already gave away everything you had for it.
Also I just found a stronghold and started up the portal. I sort of want to go in and solo the dragon, but at the same time it feels like a community thing. Though I missed the vanilla one through time zone...
Automatically Appended Next Post: So I went in, the spawn platform is about 900 blocks away from land.
Hey, if you want to try it, no skin off my back. These are half your resources anyway. I'll deposit them in the project table when I get on.
Matt.Kingsley wrote: EE Rings arr so much fun, as anyone else who was on when I was on (my IGN is ETomb) will tell you.
Too think that the guy who had next to nothing now has a Ring of Arcana thanks to 1 infinite emc generator.
Oh, and Dark, your house has been through a lot today, first a creeper exploded inside of it (I fixed the damage) and the several accidents concerning my Ring of Arcana set it to the torch... (Stray fireballs, wall of flame, activation...)
Your house has been fixed, but if anything is missing, just tell me and I'll replace it. I've decided that Red is the most dangerous mode and should only be used sparingly, if at all...
While I'm not too fussed about that current house and I do appreciate the repairs, I'd like to point out to everyone that if you're going to play with destructive items, make sure to do it far enough away from other people's properties that there's no chance you'll cause collateral damage, or it can and will be considered griefing (not matter how accidental).
Indeed, that's why I made a sky base for the nuclear reactor. At y=200 over an ocean, it stood no chance of damaging ANYTHING except itself-- even a nuke only goes out to seventy block radius max.
And though it melted down, it didn't damage any terrain at all. Proving me right
The very least you can do is put your nuclear reactor at bedrock after harvesting everything around it. Even a nuke exploding won't get through from bedrock to the surface by itself iwthout some kind of ravine, and you can easily put a few layers of reinforced stone to block that anyway (just don't put the reinforced stone too close to the reactor, meltdowns destroy nearby blocks BEFORE the explosion, due to, well, "melting" them).
Try this... run tekkit updater, click options, then click clear cache. Tekkit should then update next time you launch it, an that might fix your problem.
The forcefield projector survived the blast... And you're surprised by this? Seems pretty self-explainatory to me. It must've rolled its 5+ cover save.
Anvildude wrote: Hmmm.. Just how shapable are the FFs? Could you perhaps encase a Reactor within some?
there is a directional forefield projector, if you got 6 you could encase one, but I'm not sure you can, I've not got proper power yet so I've not been playing armound with forcefields
You could easily do it, using three forcefields (a tunnel and two deflectors). But there's actually an item that is specifically meant for the purpose:
Melissia wrote: Lol, Iustis, you turned it in to a one way teleporter... somehow, the one on the floating island was permanently on.
Still not sure how, but it's fixed.
All I did to it was add that other set of geos into it while you were setting it up. Though with the MFEs they did drain pretty much the whole system, at least the macs turned off when I first put them in.
And, I think, once someone gets all the endgame EE items and someone else gets all the endgame IC2 Items, we should have a battle to see what's better, Science or Magic.
Seeming no one else except maybe me will bother with gem armour as it costs a lot (the kleinstar omega IS used up, so to make it you need 4 fully charged omegas...) for little return except the destructive abilities... Yay instant lightning!
Gem armour requires dark matter armour upgraded to red matter armour and a fully charged klein star omega. Roughly 300 million EMC. In comparison I think the quantum was something like a third of the cost almost. The difference is the gem just has some offensive abilities put into it, but cannot stand up to the same things quantum can; nukes being one of them, but really.
I just added something fun to the circuit factory.
It makes circuits all by itself as normal, but at the press of a button it now takes one of the finished ones, turns it into an advanced circuit, and then drops it into the chest to the right of the button.
We're working on a generator system now. We managed to get the RE battery system working at least-- a push of a button gives six RE batteries (necessary because it'd be more annoying to produce one insulated copper wire than it is to produce six).
Next we need to finish the rest of the system and hook it up so it drains a battery when you push the button for the generator. Shouldn't be too hard actually.
Although Iustis, I was trying to tidy up the appearance of it, but I think I somehow messed it up. I fixed it and it works, but it's odd about how it dispenses copper and resin (seems like they only dispense every other button press, but they dispense twice as much), so you may want to look at it. If there's no problem, then hey, no problem.
Spent most of today building house. Had a rough base for it last night. Its basic but I can expand when needed. I really need to find a way to get up easily without using the makeshift staircase as its ugly.
Quite odd how it worked out. I had started messing around with creating circle for castle towers, I decided to use it as a sky dome instead. It was planned to be basalt cobblestone and left empty for a mob trap but after failing on how to actually go about it I decided to make it of glass and fill with lava.
I only really connected it to the volcano as I was going to use the lava in it for a geothermal generator. I decided against it since most of my power usage would come from within my mines so set up a lava cell energy condenser. Will hopefully make it automaticly feed the cells into a generator soon though.
I will eventually have my factory, doubt it will even match Osh's standards or even n0t_u's... But I can try...
And seeming this time no one has argued against the land I asked to claim, I'm assuming I can start building there next time I'm on?
Also, yay! Abyss Helmet!
took a few stacks of red matter (4, to be exact) but meh. Now I can make the rest easily, won't have the entire suit by the end of the week, though. I'll probably have all but the infernal armour (the chestplate)
Automatically Appended Next Post: I just lost my klein star omega with the recent restart, damn.
Mine never got replaced anyway, mostly because I didn't feel it was worth the PM.
Anyway the generator factory is completed, it just needs cleaning up like the first factory. Like the first one each item's production is split up. It has the capability of producing a machine block, 6 RE batteries or a furnace depending on the button pressed; there's also one next to the furnace to upgrade it into a generator.
And some shots of the first factory after fixing it up.
Probably not, but a direct link to the point on the map would help clear up any misunderstandings.
Find it on the map, then hit the little button on the bottom left. It'll link you to that specific point. Then all you have to do is copy the url out of the address bar and put it here so people can see exactly where you're talking about.
Well I finished adding on the module for cell production and just finished the geothermal production too. After it starts back up, time to test that part out.
Automatically Appended Next Post: And successful, we can finally get up a nicely sized geothermal farm to power more intensive projects like a teleporter between the base and spawn. I don't mind people using them if they want, hell when the teleporter comes into it we may get a few visitors just to use the factories.
Unlike the first one where I wanted a more visual factory, this one had a lot more processes it had to do so it had to be a little compact or end up likely 3-4 times larger than the first plant.
This end makes the cells and geothermal generators. Cell production is likely one of the more useful features for some I suppose.
This mess is the RE battery, machine block and a little of the furnace construction. Yep it has a button just to make normal stone furnaces.
Also for fun I made a remote on the first factory's lockdown function. Might remove the controls for it from the factory itself and have it run completely via remote.
what is a good starting energy souce? its been so long since i ve started fresh in tekkit ... are wind mills or water mills good or should i go for generator/batbox?
Edit: finally found some diamonds, time to get some machines..
Anvildude wrote: You know, Railcraft Posts/Beams can have rails placed directly on top of them...
Yeah, but most of thr time that doesn't look as good, unless you're going for a wild west wooden bridge...
And I'd go with a generator and charcoal to start with, then solar/geothermal/nuclear/other. Wind take a lot of lick and skillful placement and even then is unreliable so it's not a good starting power.
It directly interferes with everything else you're trying to do, FORCING you to use it in order to prevent corruption. Whereas the other mods don't force you to use them at all.
Our fort is filling up quickly hehe. The thing under construction is the residential mansion part of the fort. We're playing around with lumar lamps at the moment, they're quite useful for floor/ceiling lighting.
Misriah Complex Is proud to anounce Phase 1 of the Misriah Complex-Osh Co. High speed Rail link is complete!
Would you like to know more?
Spoiler:
After a hic-up where out TBMs broke through into the ocean we have tunneled over it and are now moving into full automation mode. TBMs will run day and night* boring across the tundra until they meet up with Stronghold station in the desert.
Progress on the High speed rail link will follow the route roughly marked by the Purple line, where the dashed Green line is a proposed Extention towards the Mellisa/Iustis factory complex.
As long as it goes to the edge of the extreme_hills biome we claimed, and does not enter it (preferably, put it on the other side of the body of water that surrounds it so we can design a good looking bridge), I don't particularly care where ya build your rails.
Okay guys, we're gonna need to set up a system for claiming wireless redstone channels. Because apparently someone decided to use channel three, which iustis and I use, and have it permanently on so our elevator doesn't work.
Note to self, when i log on next move away from where i set up the fort...... Sniper Dan the place is yours, il just take what resources ive mined/ gathered and move shop.
I'd highly recommend if you are using any of these blocks, that you stick to Dimensional Anchors. They're cheaper for you to make, and I have more control over them if they become a problem. (Teleport Tethers apparently have a limit per player, but I can't see any way to change it, it may require more testing).
World Anchors and Anchor Carts on the other hand don't appear to have any limit nor provide any options for me to limit them. This means I'm forced to decide whether to continue to allow them and risk you lot lagging the server to death or ban them entirely.
I may ban World Anchors, but increase the limit on Dimensional Anchors (so you can use more Dimensional Anchors as a compromise).
Well I think we're using world anchors at the moment because they look nicer and that's more or less it.
But, I was trying to stick to the 3 limit anyway, first was moved next to the portal there in the golem picture and the second is on my island. I'm fine with it either way.
darkinnit wrote: Chunk loading blocks I may ban World Anchors, but increase the limit on Dimensional Anchors (so you can use more Dimensional Anchors as a compromise).
I'm open to discussion on this of course.
An outright ban on wourld anchors would be annoying, as Anchor carts are the only moving anchor, which means they work with TBMs and other carts.
I'm sticking to a one limit of world anchors for now. When I get my sky fort back up, the one I have is going there to maintain the nuke's coolant system and reactor shield.
What's the range on dimension anchors? I can switch to them if it's large enough.
Also Dark we need to get wireless frequency allocation out of the way before people start to step on each other's toes. If a chunk is loaded the signal can transmit from or reach there and we only have 5000 addresses total.
Want nothing fun happening like someone opening a door and switching off some nuke's cooling system.
Melissia wrote: I'm sticking to a one limit of world anchors for now. When I get my sky fort back up, the one I have is going there to maintain the nuke's coolant system and reactor shield.
What's the range on dimension anchors? I can switch to them if it's large enough.
1 chunk by default, but can be changed to 2x2-7x7 if you're allowed enough chunks by your admins
n0t_u wrote: Also Dark we need to get wireless frequency allocation out of the way before people start to step on each other's toes. If a chunk is loaded the signal can transmit from or reach there and we only have 5000 addresses total.
Want nothing fun happening like someone opening a door and switching off some nuke's cooling system.
That's why nuke cooling systems shoulidn't be operated with wireless.
Well, at least diamonds are an infinitely replenishable item in tekkit.
Hell we practically use them as currency in some cases.
As an aside, I claim wireless signals 1000-1100 for Iustis and I to use in the Meli LLC complex and sky temple (which may be remade as an airship, since that appeals to Iustis more). Most of what I claimed would be used for our factories-- we could use redwire, but we'd have to rework the factories, as we used wireless recievers to make them relatively compact.
Upon looking at the map, I'm starting to think SchellCo (and respective territories given to dRyloke) is very lackluster when compared to the neighboring facilities...
Dr. What wrote: Upon looking at the map, I'm starting to think SchellCo (and respective territories given to dRyloke) is very lackluster when compared to the neighboring facilities...
Any suggestions on how to improve?
I really can't see anyone, save maybe Iustis and Mel, beating Oshunai, though you could always build a crapton of empty shells (no pun intended) of buildings to make it seem like you're bigger?
After returning from a period of AFK'ing while my quarry did some mining, I discovered that something or someone (Most likely a ghast) had blown open my tunnel and killed me.
Although I imagine that this falls within the category of a non-refundable death, I'd still like to ask and see if I could get my inventory reset.
Dr. What wrote: Upon looking at the map, I'm starting to think SchellCo (and respective territories given to dRyloke) is very lackluster when compared to the neighboring facilities...
Any suggestions on how to improve?
I really can't see anyone, save maybe Iustis and Mel, beating Oshunai, though you could always build a crapton of empty shells (no pun intended) of buildings to make it seem like you're bigger?
It's called 'overcompensating', and yes, it does work
It will be an epic project indeed. When it's done, I think I'll be glad to say that it'll be nice to have a straight, level path to spawn. And safe, too.
Okay, so I got my miner set up, my draining pump set up AND two solar panels up for power. Working on more solar panels so I can work through the night. Also going to set up a second miner at some time at my forward base area.
Coolyo294 wrote:After returning from a period of AFK'ing while my quarry did some mining, I discovered that something or someone (Most likely a ghast) had blown open my tunnel and killed me.
Although I imagine that this falls within the category of a non-refundable death, I'd still like to ask and see if I could get my inventory reset.
Yep, non-refundable, you took the risk by going afk.
Similarly, no returns on any machinery/buildings that explode due to poor maintenance, or that explode or eject all their items on the floor because you left them running with a world/dimensional anchor while you were logged off.
tl;dr Chunk loading devices also count as being afk. Unless it's player griefing, no refunds.
Finished the last of the rooms for the ground floor and then went on a victory lap to see how fast the quantum armour is. With a straight path, it'd beat flying there proabably.
Anyway some pics of the completed rooms. Starting with Robo Jeeves MkII in one of the halls.
The kitchen.
Complete with knife sharpener and cutting board.
The dining room.
Food is clearly just jabbed with one stick.
The bathroom.
It shares a wall with the portal so particles come through, so rather than cutting them it makes some really advanced drying thing.
Coolyo294 wrote:After returning from a period of AFK'ing while my quarry did some mining, I discovered that something or someone (Most likely a ghast) had blown open my tunnel and killed me.
Although I imagine that this falls within the category of a non-refundable death, I'd still like to ask and see if I could get my inventory reset.
Yep, non-refundable, you took the risk by going afk.
Similarly, no returns on any machinery/buildings that explode due to poor maintenance, or that explode or eject all their items on the floor because you left them running with a world/dimensional anchor while you were logged off.
tl;dr Chunk loading devices also count as being afk. Unless it's player griefing, no refunds.
I think I need to write a new FAQ
What if it happened because someone close to you set up an anchor and neglected to inform anyone within its radius? Not that I need to worry about losing anything important.
Coolyo294 wrote:After returning from a period of AFK'ing while my quarry did some mining, I discovered that something or someone (Most likely a ghast) had blown open my tunnel and killed me.
Although I imagine that this falls within the category of a non-refundable death, I'd still like to ask and see if I could get my inventory reset.
Yep, non-refundable, you took the risk by going afk.
Similarly, no returns on any machinery/buildings that explode due to poor maintenance, or that explode or eject all their items on the floor because you left them running with a world/dimensional anchor while you were logged off.
tl;dr Chunk loading devices also count as being afk. Unless it's player griefing, no refunds.
I think I need to write a new FAQ
What if it happened because someone close to you set up an anchor and neglected to inform anyone within its radius? Not that I need to worry about losing anything important.
You should still have your machines set up so that they won't explode or eject items if left unattended anyway. There's not much difference between a nearby world anchor and another player who just happens to be nearby punching a pig.
sorry, is there anyway I can remove dynmap markers? I have removed the signs which are the default signs, but they are still there. It is now supposed to be Sacris Engineering, but there are two other signs still there.
Still, build your machines right. If you make mistakes in building your machines, well, that's your fault and your problem, not darkinnit's.
Also yes, Darkinnit, the dynmap seems somewhat buggy when it comes to removing markers. The sky temple marker is still there despite there being nno sky temple any more (the map also shows blocks, which aren't there, oddly enough)
Melissia wrote: Still, build your machines right. If you make mistakes in building your machines, well, that's your fault and your problem, not darkinnit's.
Also yes, Darkinnit, the dynmap seems somewhat buggy when it comes to removing markers. The sky temple marker is still there despite there being nno sky temple any more (the map also shows blocks, which aren't there, oddly enough)
That might be due to the map not updating constantly.
Melissia wrote:Still, build your machines right. If you make mistakes in building your machines, well, that's your fault and your problem, not darkinnit's.
Also yes, Darkinnit, the dynmap seems somewhat buggy when it comes to removing markers. The sky temple marker is still there despite there being nno sky temple any more (the map also shows blocks, which aren't there, oddly enough)
The map updates whenever it detects a change in the area. However, some of the Tekkit items don't use regular Bukkit methods for creating/destroying blocks, so the map might miss a section here and there. You can easily fix it by placing a block (like dirt) in the out-of-date area and then remove the dirt again. As long as you do that with standard Minecraft tools, the map should notice and update shortly afterward.
I can also run area updates if there's a large area out of date and it would be a pain to go chasing dirt blocks all over.
As for the signs, I'm not sure. They're supposed to remove the marker when the sign is removed. Again perhaps special Tekkit items might be interfering here, but I suspect some of you must have tried removing signs with a basic punch? I'll try to find out, but in the meantime you can ask me here or in a PM or in game to remove a specific marker and I can.
matapata98 wrote:sorry =, could I also vouch for my brother, he's fine,his username is tabtab16
These type of requests should go in the whitelist thread, but it's ok, tabtab16 is whitelisted.
The floating blocks and sign on the map might have been ones destroyed by the nuke melting down then. I'll go up there and try that, though I don't relish the idea of doing it. Does it matter where on the chunk I place he item?
To be specific, that sign was at Y=204 or so. But I want to just put a dirt block and remove it in the ocean floor instead.
Also, that link I gave earlier? I claim that forest for our bridge. I don't care if anyone builds in there, but I am building the bridge regardless. That is a Thing that I will be Doing.
IF anyone builds anything that gets in the way of my bridge, it will be demolished. That is also a Thing which I will be Doing. Seeing as I've claimed the forest and all that. Fair warning to stay away from the path of my bridge.