Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Tekkit @ 2012/12/16 12:12:14


Post by: The Dark Apostle


Munamellesie, do we still have a deal of you mobilising a ship for a chest of diamonds? If so I've moved and want a different ship to be move able. It's the same ship just a different location.


Tekkit @ 2012/12/16 12:14:17


Post by: Doctadeth


Dark apostle, if you start moving frame ships near my place....I've got my nuke reactor thats going to lag out from frame lag. I do not want my freaking base destroyed because of one of your stupid creations.



Tekkit @ 2012/12/16 12:21:53


Post by: thenoobbomb


I feel a Cold War coming..


Tekkit @ 2012/12/16 12:28:22


Post by: The Dark Apostle


Hehehe, me too! If I do any damage I'll replace it all. In fact I'll give you the supplies to armour your reactor with about 5 layers of reinforced stone and reinforced doors.


Tekkit @ 2012/12/16 12:29:55


Post by: Doctadeth


*sigh*

So I have to move....because people can't be please don't bypass the swear filter like this. Reds8n to check the map.


Tekkit @ 2012/12/16 12:30:38


Post by: Mynameisalie


Maybe frame ships aren't exactly the best idea, y'know...
If the airship mod was installed inside tekkit (I've managed to do it; it's not hard) Then it'd be fine. It's nowhere near as laggy, and it's actually got more purpose than moving in a straight line...


Tekkit @ 2012/12/16 13:27:27


Post by: The Dark Apostle


If darkinnit added the airship mod I'd be happy! But I guess I'll just settle for frames now.


Tekkit @ 2012/12/16 13:36:11


Post by: SagesStone


If it works fine in multiplayer without adding too much strain, I guess I'd push for its addition; nicely and with pictures of cookies/biscuits.


Tekkit @ 2012/12/16 13:48:28


Post by: Doctadeth


Dark Apostle. You are requested hearbye to move. I am not having my base blow up. I do not care if you offer to reimburse me or reinforce my area or whatever.

You moved next to my signposted base without so much as a *howdy howdy*. You then have starting building an eyesore, and finally. frame airships near a nuke reactor.

I am PMing darkinnit. This is the second instance where you've done something like this.


Tekkit @ 2012/12/16 14:38:07


Post by: The Dark Apostle


Ok i won't make frame ships. Also I had no idea you were here.


Tekkit @ 2012/12/16 14:42:22


Post by: Doctadeth


Well thats funny, because I signposted my base on the tekkit map, plus there's reinforced stone outside AND torches and a rubber tree plantation outside as well.

Survey survey and survey again. Look, ask.

Edit
So much for asking you nicely.


Tekkit @ 2012/12/16 14:50:11


Post by: RaptorsTalon


Is the Server Adress: tekkit.darkinnit.com
Because I put that in and it says 'Can't resolve hostname'


EDIT: Doesn't matter, put it in again and it works now.


Tekkit @ 2012/12/16 16:19:24


Post by: thenoobbomb


 Doctadeth wrote:
Well thats funny, because I signposted my base on the tekkit map, plus there's reinforced stone outside AND torches and a rubber tree plantation outside as well.

Survey survey and survey again. Look, ask.

Edit
So much for asking you nicely.

if I were flying around I wouldn't look at the dynmap every minute or so..


Tekkit @ 2012/12/16 16:21:02


Post by: matapata98


still, if you are looking to settle somewhere, you could at least check


Tekkit @ 2012/12/16 17:07:38


Post by: The Dark Apostle


Docadeth you sure your reactor melted down, I went over to help your place and saw absolutely nothing wrong. Your reactor was still there. Why did lie about that....

Oh yeah, to blame it on me saying the lag from my ships caused it even though none of my ships had frames....

You go to extreme lengths docadeth, extreme lengths.


Tekkit @ 2012/12/16 17:24:03


Post by: Vulkan_He'stan


Oh my FSM Dark Apostle -_-

What are you on? He said that his reactor would meltdown because of your ships "WOULD"


Tekkit @ 2012/12/16 17:49:46


Post by: The Dark Apostle


No he said, "I give up, my reactor melted down" I said "do you need help" he said "no, its your fault anyway" I said "me? How" he said "it was your stupid frame ships" I told him "I don't have any frame ships." he then rambles on about how there's lava everywhere, he going to have to move and that everythings gone.


Automatically Appended Next Post:
Just so ya know this is ingame not on the forums.


Tekkit @ 2012/12/16 18:30:46


Post by: RaptorsTalon


Does anyone mind me building around -420, -130?
It's in the forest near the huge hole in the desert.


Tekkit @ 2012/12/16 18:39:10


Post by: The Dark Apostle


Are you leaving me raptor? If you need any help building I'll help. Once a member of legio-mortis always a member of legio-mortis


Tekkit @ 2012/12/16 18:47:18


Post by: RaptorsTalon


Darkinnit said that the place we were building may have to be moved and I needed my own home anyway.
I'll still be glad of the help though, my home currently consists of a collecter and some torches.


Tekkit @ 2012/12/16 19:00:14


Post by: The Dark Apostle


Any time you need help just ask. I think I'm pretty close anyway.


Tekkit @ 2012/12/16 19:09:22


Post by: RaptorsTalon


Yeah, your place is about 600m away.


Tekkit @ 2012/12/16 19:21:56


Post by: matapata98


As I am going to be upgrading my computer soon, could anyone recommend a good graphics card to run tekkit well with?


Tekkit @ 2012/12/16 20:48:43


Post by: IronWarLeg


Hard to say with just that information. Need to know if your power supply has an extra 8 pin connector, what you have for PCI expansion slots, case room etc..

You could always PM me your specs with what your thinking of upgrading to for the rest of your system and I would be glad to help you out


Tekkit @ 2012/12/16 20:54:53


Post by: darkinnit


Most of Minecraft's graphics are actually done by the CPU, so unless you are running something like the Shader Mod, you can pretty much choose any graphics card from the last year and a half or so.

Probably better to consider other games you want to play, as well as the types of games you would want to play in the future.


Tekkit @ 2012/12/16 21:41:33


Post by: IHateNids


 RaptorsTallon wrote:
Does anyone mind me building around -420, -130?
It's in the forest near the huge hole in the desert.
I used to have a small underground hut thingy near there.

There is a Generator and a Condensor still there, you can keep them if you could give me the components to rebuild them


Tekkit @ 2012/12/16 21:41:49


Post by: 4oursword


Please may I request wireless redstone frequencies 601-650 to be reserved, Darkinnit? Not sure how we were doing this, but noticed the link on your site, so thought I would make use of it


Tekkit @ 2012/12/16 22:48:09


Post by: darkinnit


 4oursword wrote:
Please may I request wireless redstone frequencies 601-650 to be reserved, Darkinnit? Not sure how we were doing this, but noticed the link on your site, so thought I would make use of it

Well it says on that page to PM me, but close enough

Done!


Tekkit @ 2012/12/16 23:29:42


Post by: Doctadeth


Ah yes, my secondary reactor....that I never had shown you. Also, don't you think its rather RUDE to enter someone elses base WITHOUT THEM BEING THERE.

And erm.....didn't you even read the signs I had put at your base?


Tekkit @ 2012/12/17 02:35:55


Post by: SagesStone


 RaptorsTallon wrote:
Darkinnit said that the place we were building may have to be moved and I needed my own home anyway.
I'll still be glad of the help though, my home currently consists of a collecter and some torches.


Feel free to visit the factories I've built for parts if you need them. Can get there through a teleporter in the spawn house; Techhouse Prime. There will be the factories within the compoind to make reinforced stone, muskets, musket ammo, circuits, advanced circuits, RE batteries, machine blocks, furnaces, generators, geothermal generator, cells, etc. Also a teleporter to my floating island, which may wreck the game for you if you visit the tower there because of the amount of stuff just sitting there that I don't mind if a little goes missing.

One of the collectors should be producing interdiction torches though, so feel free to grab a bunch for your place.


Tekkit @ 2012/12/17 03:10:55


Post by: Melissia


 darkinnit wrote:
Most of Minecraft's graphics are actually done by the CPU
This is most assuredly the case. The better CPU you have the better Minecraft will run, with almost no impact from getting a better GPU.


Tekkit @ 2012/12/17 08:07:12


Post by: 4oursword


 darkinnit wrote:
 4oursword wrote:
Please may I request wireless redstone frequencies 601-650 to be reserved, Darkinnit? Not sure how we were doing this, but noticed the link on your site, so thought I would make use of it

Well it says on that page to PM me, but close enough

Done!


Thanks!


Tekkit @ 2012/12/17 08:23:47


Post by: The Dark Apostle


Because with raptor can I have acces to those stuff not_u? I'm guessing not.


Tekkit @ 2012/12/17 11:26:26


Post by: Doctadeth


As a huge project, I have decided to build an enclosed glass rail system to my volcano, hollow it out, and turn it into a massive space laser thingie. If none of you mind afterwards, I will upgrade to reinforced glass.

Yeah, it's quite large an undertaking, going at least 3 times the distance as Osh's rail system.



Tekkit @ 2012/12/17 12:04:58


Post by: The Dark Apostle


What volcano is it docadeth?


Tekkit @ 2012/12/17 12:11:11


Post by: Doctadeth


Why not check the MAP? lol


Tekkit @ 2012/12/17 12:52:01


Post by: The Dark Apostle


Do you need help? I have a lot of advanced alloy and rail tracks if you need them.


Tekkit @ 2012/12/17 13:00:12


Post by: Talarn Blackshard


just a minor update ... between work and having to purchase other more important items for the apartment ... probably wont get internets until early january or towards the end of 2012. I may be able to connect on my laptop but we will see...


Tekkit @ 2012/12/17 13:00:27


Post by: Doctadeth


Just would like some advanced alloys if you could get them. Rail tracks are easy enough.


Tekkit @ 2012/12/17 13:14:48


Post by: Xeriapt


 Talarn Blackshard wrote:
just a minor update ... between work and having to purchase other more important items for the apartment ... probably wont get internets until early january or towards the end of 2012. I may be able to connect on my laptop but we will see...


More important than internets? Crazy talk


Tekkit @ 2012/12/17 13:18:54


Post by: The Dark Apostle


Sure docadeth, I'll hand them over when I'm on later in a chest.


Tekkit @ 2012/12/17 13:38:49


Post by: Doctadeth


Thanks mate...


Tekkit @ 2012/12/17 13:45:23


Post by: Talarn Blackshard


 Xeriapt wrote:
 Talarn Blackshard wrote:
just a minor update ... between work and having to purchase other more important items for the apartment ... probably wont get internets until early january or towards the end of 2012. I may be able to connect on my laptop but we will see...


More important than internets? Crazy talk


Yeah I know but the wife seems to think heat is more important ... and it was a battle i lost lol


Tekkit @ 2012/12/17 14:55:54


Post by: The Dark Apostle


http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-511.16660704522223&y=64&z=80.50499211262148

can i reserve here as a drydock/airport for my ships?


Tekkit @ 2012/12/17 15:06:24


Post by: Doctadeth


I'm fine with it....

Although putting your ships near a area labelled trinity testing site....you do know what that is a reference to?


Tekkit @ 2012/12/17 15:21:33


Post by: The Dark Apostle


no.... explain.....


Automatically Appended Next Post:
also whoever owns the weapons testing site may i use it to test my wepons as legio-mortis is a weapons company


Tekkit @ 2012/12/17 15:35:40


Post by: darkinnit


Looks like...
http://en.wikipedia.org/wiki/Trinity_(nuclear_test)

Unless I am mistaken


Tekkit @ 2012/12/17 15:46:35


Post by: Vulkan_He'stan


Dark that little close bracket you missed at the end of your link makes it work


Tekkit @ 2012/12/17 15:50:25


Post by: Melissia


Copy-paste ya lazy doofus


Tekkit @ 2012/12/17 15:52:21


Post by: Avatar 720




Fixed link.


Tekkit @ 2012/12/17 17:32:03


Post by: Optio


Hi
I put down quarry last night using two world anchors to make sure that A the quarry is working through the night and into the day and B to make sure all the stuff in the pipes makes the 250 Block journey to my chest in the house.
However today I have logged into the server to be met by ridiculous lag.
Looking at the minimap it seems the quarry has hit an underground lake, however Im not sure if this is causing the lag or potentially the stuff in the pipes? I know it is not the chest overfilling as I have all the rubbish being filtered into an energy condenser.
Any help to sort this out would be appreciated! Is it possible to do it manually or does the server need to be taken down and the potentially problems removed with world edit?
Cheers


Tekkit @ 2012/12/17 17:35:09


Post by: Avatar 720


The lake is meaningless; however, the fact you're transporting the goodies from a quarry across a massive 250, requiring two anchors, is not. The lag is most likely down to having to keep such a large number of things loaded at the same time, with no let up in it until the quarry runs out of stuff to mine or hits lava.


Tekkit @ 2012/12/17 17:39:00


Post by: Optio


ok, it was working fine and dandy last night when I set it up and for an hour afterwards, would the server slowly be able to load everything and sort itself out while Im AFK in it or would all the pipes need to be removed using world edit?
Cheers


Tekkit @ 2012/12/17 17:39:22


Post by: The Dark Apostle


That trinity newclear are wasn't mine.


Tekkit @ 2012/12/17 19:43:01


Post by: Melissia


The Dark Apostle wrote:
That trinity newclear are wasn't mine.
Gaaah. I just want to slap you for that.

It hurts :(

Spoiler:
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts


Tekkit @ 2012/12/17 19:47:55


Post by: darkinnit


 Optio wrote:
ok, it was working fine and dandy last night when I set it up and for an hour afterwards, would the server slowly be able to load everything and sort itself out while Im AFK in it or would all the pipes need to be removed using world edit?
Cheers

At a quick glance, the server doesn't seem to be complaining about anything (now or in the past week). Any lag you're experiencing is likely to be client side, so yes the server will just keep happily processing it. I'll take a look at the area in question later tonight if you have a link?

Also I owe an apology to 4oursword, your machine was not a source of lag (although I'm still against massive stockpiles of nukes in such quantities that could only possibly be used for griefing)


Tekkit @ 2012/12/17 20:51:24


Post by: 4oursword


Hey, you were right. It's not a great idea. No apology needed.


Tekkit @ 2012/12/17 21:52:53


Post by: Optio


Hi Dark, it was on a friends server, I think I need some practice before I unleash myself onto your server
The problem is kinda resolved, he took it back to a backup save from yesterday :


Tekkit @ 2012/12/18 18:13:51


Post by: The Dark Apostle


can i reserve wireless red stone frequency 4001-4100 thanks


Tekkit @ 2012/12/18 18:40:29


Post by: The_mini_painter


The Dark Apostle wrote:
no.... explain.....


Automatically Appended Next Post:
also whoever owns the weapons testing site may i use it to test my wepons as legio-mortis is a weapons company


If you are on about the NHG weapons testing facility then knock yourself out.
Just make sure the weapons don't fire towards my house which is about 100 blocks away.
I was testing nukes there and they seem to have been nerfed either by tekkit or by server-y wizardry.
-TMP-


Tekkit @ 2012/12/18 19:46:24


Post by: darkinnit


The Dark Apostle wrote:
can i reserve wireless red stone frequency 4001-4100 thanks

Done


Tekkit @ 2012/12/18 20:32:24


Post by: The Dark Apostle


thanks


Tekkit @ 2012/12/18 21:57:26


Post by: 4oursword


Dark, have you limited the destructive power of nukes? I attempted to use one to build a mob sink, and it barely made a dent.


Tekkit @ 2012/12/18 22:06:04


Post by: Matt.Kingsley


If he has, I'd blame it on the nuke stockpilling


Tekkit @ 2012/12/19 00:06:07


Post by: darkinnit


 4oursword wrote:
Dark, have you limited the destructive power of nukes? I attempted to use one to build a mob sink, and it barely made a dent.

Not that I'm aware of. This hole says no: http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-776.4200383378259&y=64&z=-1018.0737808083284


Tekkit @ 2012/12/19 00:07:51


Post by: Dr. What


Now that the SchellCo Arctic Facility is rising up , I've come up with an idea.

I'm going to create a Labyrinth (Conveniently, I found a zombie spawner while creating the massive basement.).

This labyrinth will have difficulty settings (based on the armor you are wearing). Co-op will be allowed.

Once you enter the labyrinth, it will seal, preventing escape until time runs out (I will probably add time sessions as well).

Once in, you must survive with what you've got as the labyrinth shifts, shoots, explodes, releases mobs, zaps, and attempts to suffocate the people inside.

Then, the labyrinth simply repairs itself.

If you die, your stuff is lost. It can't be retrieved (this isn't me trying to be a jerk, it's just the system will be locked until the time runs out (so it will probably despawn). SchellCo is not responsible for this, as players choose to enter the labyrinth, and accept the liabilities.

If the system is altered by anybody who wishes to play in the labyrinth, it will be viewed as griefing.


Automatically Appended Next Post:
Anybody interested?


Tekkit @ 2012/12/19 00:33:41


Post by: Matt.Kingsley


Is that the hole I think it is? If so, most of that was nova catalysts (about 4 stacks worth...)

1 nuke was used, didn't do much.


Tekkit @ 2012/12/19 00:36:07


Post by: Xeriapt


 darkinnit wrote:
 4oursword wrote:
Dark, have you limited the destructive power of nukes? I attempted to use one to build a mob sink, and it barely made a dent.

Not that I'm aware of. This hole says no: http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-776.4200383378259&y=64&z=-1018.0737808083284



Wth is the giant cube thing north of that link lol?


Tekkit @ 2012/12/19 00:39:24


Post by: Matt.Kingsley


I do believe that it is actually west of the hole, Xeriapt


Tekkit @ 2012/12/19 02:15:14


Post by: The_mini_painter


This is what my 2 nukes did. Looks like they have been nerfed.


Tekkit @ 2012/12/19 03:25:58


Post by: Melissia


Nukes do more damage the furhter underground they are.

Place a firecracker on your open palm and it barely does anything. Place a firecracker in an enclosed fist, and the fingers will get blown off.

Oddly enough, this is true in tekkit as well, from my tests.


Tekkit @ 2012/12/19 07:19:12


Post by: Doctadeth


Ironically, it's the principle on which my directed force guns are worked out.


Tekkit @ 2012/12/19 08:08:43


Post by: 4oursword


I set one off very low down, almost no damage. Maybe because I set it off with wireless redstone or something. I'll try again later


Tekkit @ 2012/12/19 09:00:20


Post by: Xeriapt


 Matt.Kingsley wrote:
I do believe that it is actually west of the hole, Xeriapt


Heh, didnt notice the compass on the map, was just going with up is nth.


Tekkit @ 2012/12/19 09:01:23


Post by: Matt.Kingsley


lol easy mistake to make


Tekkit @ 2012/12/19 12:09:52


Post by: Deathklaat


 Xeriapt wrote:
 darkinnit wrote:
 4oursword wrote:
Dark, have you limited the destructive power of nukes? I attempted to use one to build a mob sink, and it barely made a dent.

Not that I'm aware of. This hole says no: http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-776.4200383378259&y=64&z=-1018.0737808083284



Wth is the giant cube thing north of that link lol?



That would be my mega build, please dont mess with it as it has already used 9600 lamps and even with an automated crafting system it takes a while to make enough lamps to fill a square.


Tekkit @ 2012/12/19 13:01:12


Post by: Mynameisalie



Apparently there's a window behind that cliff...
And anyone who can make this in minecraft I will forever hail as the greatest minecrafter alive.


Tekkit @ 2012/12/19 13:10:52


Post by: RaptorsTalon


Picture link is broken


Tekkit @ 2012/12/19 13:16:34


Post by: Mynameisalie


 RaptorsTallon wrote:
Picture link is broken

I can see it.


Tekkit @ 2012/12/19 13:17:14


Post by: SagesStone


Works for me and I'm tempted to try it...


Tekkit @ 2012/12/19 13:21:23


Post by: Mynameisalie


 n0t_u wrote:
Works for me and I'm tempted to try it...

All of it.
Mountains, waterfall, arch, everything.
I mean it.


Tekkit @ 2012/12/19 13:44:26


Post by: Doctadeth


You'd need at least 3 terraformers, and quite a bit of wood and leaves, but doable.


Tekkit @ 2012/12/19 13:50:19


Post by: Melissia


 Mynameisalie wrote:

Apparently there's a window behind that cliff...
And anyone who can make this in minecraft I will forever hail as the greatest minecrafter alive.
Image link is broken. When I copy-paste it, it redirects me here:

http://postimage.org/image/exobrod8r/

Shrug.


Tekkit @ 2012/12/19 14:23:24


Post by: RaptorsTalon


For some reason I keep dropping out of the server.


Tekkit @ 2012/12/19 16:48:57


Post by: Optio


Hi
A quick question. Is it possible to power a refinery with blue electricity? Im hoping to power the oil refinery with a bank of thermopile's but I cant find any info on the wiki to say if I can :/
Cheers


Tekkit @ 2012/12/19 18:15:55


Post by: Mynameisalie


 Doctadeth wrote:
You'd need at least 3 terraformers, and quite a bit of wood and leaves, but doable.

Alternative:
*Boots up server, pulls out wooden axe, gunpowder and a feather*
I am now the most powerful person you can possibly be on a minecraft server. Excuse me whilst I go make an adventure map.


Tekkit @ 2012/12/19 18:58:41


Post by: Grundz


Hey guys, dark, I wanted to submit the following

1. Use the "never unload chunk" blocks to make universal server timers.

Basically dark, you should use a few of these and wireless restone transmitters to create timers that everyone can run off of, this will reduce lag since we don't have people all over the place with repeating redstone timers, and generally make things cleaner

2. How much space can I have?
Realistically I'd like to move my entire temple of terra project over to this server, the ability to transport materials and gather them more easily means I can scale this project up to absolutely hilarious levels, if you guys want to support me.


Tekkit @ 2012/12/19 19:05:48


Post by: The Dark Apostle


 Grundz wrote:
Hey guys, dark, I wanted to submit the following

1. Use the "never unload chunk" blocks to make universal server timers.

Basically dark, you should use a few of these and wireless restone transmitters to create timers that everyone can run off of, this will reduce lag since we don't have people all over the place with repeating redstone timers, and generally make things cleaner

2. How much space can I have?
Realistically I'd like to move my entire temple of terra project over to this server, the ability to transport materials and gather them more easily means I can scale this project up to absolutely hilarious levels, if you guys want to support me.

i will support you all the way and will give you anything you may need!


Tekkit @ 2012/12/19 19:09:01


Post by: 4oursword


@opito: Nope. You have to use Buildcraft power. You may use an energy link to convert Industrial Craft Power if you convert between them with an Energy Link.

@Grundz: Let me know if I can do anything for you. Your help on my never-realized Vanilla Titan was invaluable, and I'll gladly gift you any tools, armour, or materials you may need, Red Matter inclusive.


Tekkit @ 2012/12/19 19:27:30


Post by: Grundz


 4oursword wrote:

@Grundz: Let me know if I can do anything for you. Your help on my never-realized Vanilla Titan was invaluable, and I'll gladly gift you any tools, armour, or materials you may need, Red Matter inclusive.


Thanks, I would like some help geting automatic resource generation in order, I'm eying the ocean north of dethkloks castle as the starting area as it doesn't seem like there's anything north of there, I mean really i'd like to make a huge quary that will stripmine an area about the size of the whole map down to bedrock, but i'm being reasonable here, I just want infinite blocks and flight of some sort

I think a basic "grass seeds+bonemean to resources' generator is like a stack of iron, some rubber and a dozen or so diamonds, but I dont remember, i'll rebuild it solo and let you know

Once resources and flight are secured titan Version 1 will be an il remembered poorly detailed memory


Tekkit @ 2012/12/19 19:41:05


Post by: 4oursword


Are you familiar with Power flowers? I can supply a few of those. Are you going for weapons systems?


Tekkit @ 2012/12/19 19:43:03


Post by: darkinnit


 Grundz wrote:
Hey guys, dark, I wanted to submit the following

1. Use the "never unload chunk" blocks to make universal server timers.

Basically dark, you should use a few of these and wireless restone transmitters to create timers that everyone can run off of, this will reduce lag since we don't have people all over the place with repeating redstone timers, and generally make things cleaner

2. How much space can I have?
Realistically I'd like to move my entire temple of terra project over to this server, the ability to transport materials and gather them more easily means I can scale this project up to absolutely hilarious levels, if you guys want to support me.

1) Sounds like a good idea in principle, but is there a possibility one person could (accidentally or maliciously) end up transmitting on the same frequency and break everyone's circuit timings? If not, cool go ahead.

2) Maybe just do some tests and experiments on the Tekkit server for now but not start a mega-project juuust yet? I'm looking at the feasibility of FTB as a potential new server and I wouldn't want you to get so far through your mega-project and then have to start over again (if you wanted to go on the FTB server).

FTB is supported by the mod-developers themselves, so it looks like a better plan in the long run.


Tekkit @ 2012/12/19 19:46:18


Post by: Matt.Kingsley


Well, I can easily help you with both!


Tekkit @ 2012/12/19 20:38:37


Post by: Grundz


 darkinnit wrote:


2) Maybe just do some tests and experiments on the Tekkit server for now but not start a mega-project juuust yet? I'm looking at the feasibility of FTB as a potential new server and I wouldn't want you to get so far through your mega-project and then have to start over again (if you wanted to go on the FTB server).

FTB is supported by the mod-developers themselves, so it looks like a better plan in the long run.


Thats reasonable, to be honest the thing that kept the titan from getting out of control huge was not resources, it was the constant creeper repairs


Tekkit @ 2012/12/19 20:57:09


Post by: Matt.Kingsley


 darkinnit wrote:


2) Maybe just do some tests and experiments on the Tekkit server for now but not start a mega-project juuust yet? I'm looking at the feasibility of FTB as a potential new server and I wouldn't want you to get so far through your mega-project and then have to start over again (if you wanted to go on the FTB server).

FTB is supported by the mod-developers themselves, so it looks like a better plan in the long run.


Wait, you are seriously thinking of this
that's good.

Added bonus of recent updates



FTB has some buggy beta things, though. Currently it also doesn't have Wireless Redstone, mainly because RedPower2 isn't done yet.

Oh, and no overpowered EE, ever. Instead it will eventually have EE3, which is less OP.


Tekkit @ 2012/12/20 04:34:29


Post by: SagesStone


Woo looks like procrastination on that tower I was building may pay off after all.


Tekkit @ 2012/12/20 04:48:09


Post by: Matt.Kingsley


What? That tower of red matter?

Well, no more Red Matter from what very little of EE3 I've seen...

That's why I converted all mine into diamonds in preparation


Tekkit @ 2012/12/20 04:51:08


Post by: SagesStone


No no, this thing.
http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=5&x=-897.7772396589671&y=64&z=2001.3605632058777

May need to redesign because there isn't enough room to complete it.


Tekkit @ 2012/12/20 04:52:45


Post by: Matt.Kingsley


What do you mean not enough room


Tekkit @ 2012/12/20 05:12:11


Post by: SagesStone


That's only the base, at most I can get maybe a third of it.


Tekkit @ 2012/12/20 05:21:12


Post by: Matt.Kingsley


ah, height limit blues?


Tekkit @ 2012/12/20 05:53:50


Post by: SagesStone


Yep...


Tekkit @ 2012/12/20 06:00:53


Post by: Doctadeth


Gruntz, if you start redoing the Titan on tekkit, I'll support you as well when I am done with my rail link....


Tekkit @ 2012/12/20 09:25:32


Post by: darkinnit


 Matt.Kingsley wrote:
Well, no more Red Matter from what very little of EE3 I've seen...

That's why I converted all mine into diamonds in preparation

Hope you realise that if I do make a FTB server, the FTB server will be a completely new world, starting from scratch.

There a far too many differences in the mods to make it even remotely possible to copy the world over.


Tekkit @ 2012/12/20 13:51:20


Post by: FM Ninja 048


 darkinnit wrote:
 Matt.Kingsley wrote:
Well, no more Red Matter from what very little of EE3 I've seen...

That's why I converted all mine into diamonds in preparation

Hope you realise that if I do make a FTB server, the FTB server will be a completely new world, starting from scratch.

There a far too many differences in the mods to make it even remotely possible to copy the world over.




I'll have to recreate my base, so many deaths


Tekkit @ 2012/12/20 13:57:31


Post by: Grundz


Is there anything in either mods to convert biomes to mooshroom, or otherwise prevent mob spawns besides "torch everything!" or


Tekkit @ 2012/12/20 13:57:45


Post by: SagesStone


Just make a new base, more laser shows.


Tekkit @ 2012/12/20 14:01:11


Post by: Avatar 720


Just as well I burned out with my marble brick town, then.

Would I be able to get a copy of this tekkit world before it goes so I can more easily re-build what I've got on the new one?


Tekkit @ 2012/12/20 14:01:33


Post by: darkinnit


 Grundz wrote:
Is there anything in either mods to convert biomes to mooshroom, or otherwise prevent mob spawns besides "torch everything!" or

http://equivalentexchange.wikispaces.com/Interdiction+Torch

Not sure if it works through walls (i.e. put them on an inside wall/floor so they aren't visible outside)?


Automatically Appended Next Post:
 Avatar 720 wrote:
Just as well I burned out with my marble brick town, then.

Would I be able to get a copy of this tekkit world before it goes so I can more easily re-build what I've got on the new one?

If I do take the Tekkit server offline, yes I will make the world available for download.


Tekkit @ 2012/12/20 14:04:58


Post by: SagesStone


They do. Mobs will also float and be flung around in the air if you drop them onto a bed of them. Like a trampoline.


Tekkit @ 2012/12/20 14:06:14


Post by: Grundz


 darkinnit wrote:
 Grundz wrote:
Is there anything in either mods to convert biomes to mooshroom, or otherwise prevent mob spawns besides "torch everything!" or

http://equivalentexchange.wikispaces.com/Interdiction+Torch

Not sure if it works through walls (i.e. put them on an inside wall/floor so they aren't visible outside)?


Yeah, I thought of those but that doesn't solve the problem, just makes it less predictable, I'd much, much rather mobs don't spawn then to shove them in a random direction, especially if having hundreds or more likely thousands of these in the titan would cause massive lag


Tekkit @ 2012/12/20 14:09:08


Post by: Avatar 720


 darkinnit wrote:
 Grundz wrote:
Is there anything in either mods to convert biomes to mooshroom, or otherwise prevent mob spawns besides "torch everything!" or

http://equivalentexchange.wikispaces.com/Interdiction+Torch

Not sure if it works through walls (i.e. put them on an inside wall/floor so they aren't visible outside)?


Automatically Appended Next Post:
 Avatar 720 wrote:
Just as well I burned out with my marble brick town, then.

Would I be able to get a copy of this tekkit world before it goes so I can more easily re-build what I've got on the new one?

If I do take the Tekkit server offline, yes I will make the world available for download.


Cheers.


Tekkit @ 2012/12/20 15:55:00


Post by: Vulkan_He'stan


If we do reset to FTB, can we do like we did before the reset of the normal world, with creative and destruction?


Tekkit @ 2012/12/20 16:27:00


Post by: Anvildude


Heck you guys don't even need Creative mode. You've got Nukes and Magic. I wanna see that place reduced to Bedrock if you're doing it.


Tekkit @ 2012/12/20 16:32:47


Post by: SagesStone


We don't need creative though.


Tekkit @ 2012/12/20 21:48:50


Post by: Matt.Kingsley


If we do do destruction, I'd gladly help!

Just as long as no one puts 100 nukes down at one time, lol


:looks at 4oursword:


Tekkit @ 2012/12/20 22:42:11


Post by: darkinnit


I think 4oursword has a few more than 100....


Tekkit @ 2012/12/20 22:50:38


Post by: matapata98


Hey! I feel left out! now my nuclear stockpile has a use...


Tekkit @ 2012/12/20 23:10:03


Post by: Dr. What


Would a FtB server replace Tekkit?


Tekkit @ 2012/12/20 23:25:27


Post by: Avatar 720


Most likely, yes.

We can't expect dark to maintain the regular MC server, an FtB server, and a Tekkit server next to nobody would use because of FtB, just on the off-chance that the Tekkit one might be used by someone one day.


Tekkit @ 2012/12/20 23:26:19


Post by: shrike


well, I just need to get my geothermal generator going and I'll be ready for the war


Tekkit @ 2012/12/21 00:06:13


Post by: Dr. What


 Avatar 720 wrote:
Most likely, yes.

We can't expect dark to maintain the regular MC server, an FtB server, and a Tekkit server next to nobody would use because of FtB, just on the off-chance that the Tekkit one might be used by someone one day.


Frankly, I enjoy logging on every day and working on crazy little contraptions that I simply can't do in vanilla...


Tekkit @ 2012/12/21 00:12:36


Post by: Matt.Kingsley


You can do the same things and more in ftb, as long as EE2 isn't needed.

Really, EE2 was way too overpowered.


Tekkit @ 2012/12/21 00:40:32


Post by: Dr. What


 Matt.Kingsley wrote:
You can do the same things and more in ftb, as long as EE2 isn't needed.

Really, EE2 was way too overpowered.


I'll give it a shot, but I'm somewhat against the thought of re-re-re-rebuilding SchellCo (and having to reform SVC) from scratch, this time without one of my steps to success.

Can I do some trading between SchellCo's Tekkit branch, Vanilla branch, and FtB branch?


Tekkit @ 2012/12/21 00:40:36


Post by: Anvildude


Though the way it allows for resource gathering on such a grand scale is useful. Lets you do silly things like build in diamond or gold.


Tekkit @ 2012/12/21 00:42:06


Post by: Deathklaat


 Matt.Kingsley wrote:
You can do the same things and more in ftb, as long as EE2 isn't needed.

Really, EE2 was way too overpowered.


except that EE is needed to do some of those crazy builds. without EE how long do you think it would take to make the 192,000 lamps i need for my mega build?

if we lost the tekkit server to FTB i would probably stop with MC alltogether because vanilla doesnt interest me and FTB has too much i dont even know about nor want to deal with.


Tekkit @ 2012/12/21 01:01:16


Post by: Dr. What


Deathklaat wrote:
 Matt.Kingsley wrote:
You can do the same things and more in ftb, as long as EE2 isn't needed.

Really, EE2 was way too overpowered.


except that EE is needed to do some of those crazy builds. without EE how long do you think it would take to make the 192,000 lamps i need for my mega build?



I guess lots of quarries, something nobody seems to use on the Tekkit server, which is good as they cause immense lag.

Imagine 30+ quarries running at once...

I predict everybody claiming MASSIVE plots of land loaded with quarries. If you thought my Tekkit wall was bad, well I'll have to expand for FTB!


Tekkit @ 2012/12/21 01:11:16


Post by: matapata98


That would be because they are soooooo slow, if you make them any decent size, and I'm sad about EE2, as it has allowed me to build huge outlandish things oput of reinforced stone. How long would it take to get that much mixed metal from quarries? ?? ???


Tekkit @ 2012/12/21 04:17:31


Post by: Matt.Kingsley


EE3 still has SOME converting between items.

As I said, I only know what I've seen of EE3, which is very little seeming it is still in beta. It's very possible it may eventually have the stuff EE2 had, just more expensive.

EDIT: On EE3's EAQ (Excessively Asked Questions), one question is this:
How can I add my own EMC values for my other mod items? Is there a config file or something I need to update?
EMC has not been implemented yet in EE3, look for it in the future

Indicating it will eventually be reimplemented.


More from the EAQ:
What features are in EE3? Is item X/Y/Z still around from EE2?
I haven't compiled a final list of what is in EE3 yet for the public, but here is the short list of what is in/out;
• Red Matter has been removed

• Collectors have been removed

• Condensers have been removed. A suitable replacement with new mechanics will be added in the future.

• The Destruction Catalyst/Hyperkinetic Lens have been removed

• The EMC system will remain, but it will be changed to accomodate new and more interesting mechanics

• There will be a method to move EMC around in "wires"

• More configuration options will be available to both players and server admins

• EE3 will feature an API, which is not complete at this time

• A transmutation system similiar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time



When ftb is updated to 1.4.5, EE3 pre1d will most likely be in it



Tekkit @ 2012/12/21 05:35:48


Post by: Xeriapt


As long as items can be transmuted it would be fine.

I wouldnt mind spending some diamonds to get alot more iron or such for building.


Tekkit @ 2012/12/21 08:28:47


Post by: 4oursword


EE3 seems to ruin the fun of the mod. The infinite factories that we all know and love would disappear.

If automatic transmutation is possible, even without EMC generation, we can still do Blaze Machines, and Mass Fabricators will become more common- use them to make Glowstone, turn some of that back to fuel, fuel the Fabricator again.

Also, Interdiction Torches DO work through walls.


Tekkit @ 2012/12/21 08:41:47


Post by: SagesStone


Their push is also completely around the torch so they can push up or down as well.


Tekkit @ 2012/12/21 09:48:29


Post by: darkinnit


I see people complaining that they won't have infinite items anymore
I also see people complaining that once they have inifinite items in Tekkit they get bored because there's nothing to do anymore.
It's all about balance and that's likely why a lot of the items in Equivalent Exchange got removed. It's also probably because a majority of servers just outright ban those items too. Anyway, at the moment nothing's set in stone. I haven't done any testing of FTB yet, been far too busy with Christmas and work etc.

The main reasons I'm considering it are:
  • Runs on Minecraft 1.4.x (This is much less demanding on the server than 1.2.x)

  • Supported by the mod developers (so any problems are more likely to be solvable)

  • Has more up-to-date mods

  • Has more mods

  • Seems to be the popular cool thing of the moment

  • The reasons against it may be:
  • Has too many mods (difficult to maintain, lag, etc - but if I understand correctly, the mods can be customised).

  • May be too demanding to run alongside the Tekkit server - meaning FTB or Tekkit but not both (or I may have to just remove chunk loaders from one or the other).

  • FTB doesn't support Bukkit plugins - (The current Tekkit map is a Bukkit plugin, as well of several server side management plugins I use to keep Tekkit more manageable. If there are equivalents of the Bukkit mods I use that are compatible with FTB, this may be mitigated)

  • So I have a lot to look into and test, which I may do over Christmas and New Year now that the new RedPower mod is imminent. If I do start a FTB server, I would try to keep the Tekkit server running as long as interest in it remains. If everyone just jumps over to FTB and no-one plays Tekkit anymore I would take it down and make the world available for download.


    Tekkit @ 2012/12/21 10:42:37


    Post by: 4oursword


     Matt.Kingsley wrote:
    If we do do destruction, I'd gladly help!

    Just as long as no one puts 100 nukes down at one time, lol


    :looks at 4oursword:


    BWA HA HA HA HA!!!

    ...I'll be good.


    Tekkit @ 2012/12/21 11:00:13


    Post by: The Dark Apostle


    Not using FTB until it has a good wiki and a completed EE3 + redpower. I will still use the tekkit wiki and maybe dip my foot in FTB just to establish a base and a job.


    Tekkit @ 2012/12/21 15:51:04


    Post by: Melissia


     darkinnit wrote:
    The main reasons I'm considering it are:
  • Runs on Minecraft 1.4.x (This is much less demanding on the server than 1.2.x)
  • Supported by the mod developers (so any problems are more likely to be solvable)
  • Has more up-to-date mods

  • Has more mods
  • Seems to be the popular cool thing of the moment

  • So I have a lot to look into and test, which I may do over Christmas and New Year now that the new RedPower mod is imminent. If I do start a FTB server, I would try to keep the Tekkit server running as long as interest in it remains. If everyone just jumps over to FTB and no-one plays Tekkit anymore I would take it down and make the world available for download.


    I'll get back in to tekkit/FTB once I have upgraded my processor... the current one is an old lady who, despite being still quite good (2.67ghz dual core isn't bad even by today's terms), probably needs to be put to rest since I got about 2004-2005 or so.

    But I like the minecraft 1.4.x support.


    Tekkit @ 2012/12/21 18:50:02


    Post by: Anvildude


    Is FtB getting Thaumcraft 3?


    Tekkit @ 2012/12/21 18:53:13


    Post by: matapata98


    I believe it is


    Tekkit @ 2012/12/21 19:59:37


    Post by: Matt.Kingsley


    Yeah eventually.

    Which, before we have another REMOVE! TAINT BAH! There is no taint...


    Tekkit @ 2012/12/21 21:54:12


    Post by: Melissia


    To be fair, the taint was the worst gameplay aspect of any mod ever put in to a major modpack, no exception.


    Tekkit @ 2012/12/22 02:08:01


    Post by: Grundz


     darkinnit wrote:
    I see people complaining that they won't have infinite items anymore
    I also see people complaining that once they have inifinite items in Tekkit they get bored because there's nothing to do anymore.
    It's all about balance and that's likely why a lot of the items in Equivalent Exchange got removed. It's also probably because a majority of servers just outright ban those items too. Anyway, at the moment nothing's set in stone. I haven't done any testing of FTB yet, been far too busy with Christmas and work etc.


    Don't get me wrong here dark, I wont even bother playing if there's no infinite resource setup, I wont be there, It's just as simple as I don't want to spend months gathering resources to build something else really big, I just want to build.
    I don't mind making many big, complicated machines and figuring them out in order to get the resources, but EE is just too easy, in an hour, maybe two from start I could have about 1 diamond/minute or 2-3 stacks per second being farmed for me, thats silly. I'd like to make a huge manufactorum that supplies anyone who needs it resources, but EE2 makes everything from mining to even simple travel obsolete, anyone even even a little knowledge of machines never has to leave their hole, thats no fun either, neither is having to spend all your time repairing creeper holes once your project gets to a certain size.
    It does look like they are going to be a little more careful with EE3,


    And I thought taint was fun, for single player, gave the player more of an antagonist to work against rather than the night.


    Tekkit @ 2012/12/22 02:53:50


    Post by: Dr. What


    After dealing with FtB for a little bit, I'm staying with Tekkit.

    I also don't like the idea of having to rebuild SchellCo all over again, without the easier systems that help players to prosper without lag.


    Tekkit @ 2012/12/22 04:55:56


    Post by: Matt.Kingsley


    If I may ask, Dr. What, what don't you like about FtB? If it's the fact the EE and RP aren't in it, then remeber that they haven't been fully released yet.


    Tekkit @ 2012/12/22 10:44:50


    Post by: Mynameisalie


     Melissia wrote:
    To be fair, the taint was the worst gameplay aspect of any mod ever put in to a major modpack, no exception.

    I found it interesting, yet incredibly fething annoying when it got out of control. Eventually I just ended up deleting the world file and screaming "FETH ALL!"


    Tekkit @ 2012/12/22 11:50:57


    Post by: Doctadeth


    Okay, who is the person who is trying to put a single walkway down under my track, and ripped out the torches doing it?

    Because now I have to recalibrate my track because you fecking raised a large portion of it.

    *sigh*

    Edit: just looked at feed the beast. Its....an interesting modpack, but not one that I'd actually use normally, because there is a huge potential for misuse.



    Tekkit @ 2012/12/22 17:39:30


    Post by: Dr. What


     Matt.Kingsley wrote:
    If I may ask, Dr. What, what don't you like about FtB? If it's the fact the EE and RP aren't in it, then remeber that they haven't been fully released yet.


    Well, I'm mostly against the idea of having to abandon all that I've worked on in Tekkit.

    Also, one of my favorite things in tekkit is the ability to do things like factories and the ability to regenerate structures if they blow up.

    I also worry about how EE3 will prevent easy resource gathering that is lagless and many will have to turn to quarries en masse.


    Tekkit @ 2012/12/22 19:09:06


    Post by: purplefood


    I believe that belongs to Dark Apostle.


    Tekkit @ 2012/12/22 22:30:34


    Post by: The Dark Apostle


    That WAS, if you want I'll take it down. Why?


    Tekkit @ 2012/12/22 23:17:13


    Post by: shrike


    The Dark Apostle wrote:
    That WAS, if you want I'll take it down. Why?

    just doesn't look very nice, so wondering if there was much you were gonna do to with it.
    plus, it's kinda near to mine and doctadeath's place, so expansion's pretty much a no-no, so it might be worth relocating somewhere a bit more remote if you're planning much, rather than having to move it later.


    Tekkit @ 2012/12/23 00:06:41


    Post by: Xeriapt


    If anyone wants to use/destroy this, go nuts, it was my first shelter so Im not using it.

    http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=19.075090497040037&y=64&z=793.0034625057162


    Tekkit @ 2012/12/23 00:28:46


    Post by: The Dark Apostle


    Sure I moved from there a while ago.


    Automatically Appended Next Post:
    Might I say to people that I was inspired by grinds and he inspired me to build something big. I'm building a pre-heresy emperors children fortress-monastery. Or will be big and so far I've made the great hall. Next is going to be the garden of Eden, primordial palace, hydro-lab, strike cruiser "the emperors pride and a massive combat simulator underneath the fortress. If people want to support the massive project please donate as much reinforced stone to a all green ender chest, a long with any bits and bobs you have left over. Things I'd really like are deployers and force field things. I want this fortress to fit the
    entire 1000 people a fortress monastery fits along with all the buildings that are listed in the fortress monastery page on the w40k wiki. Thanks to grundz for the inspiritaion!


    Tekkit @ 2012/12/23 02:13:31


    Post by: Dr. What


    The Dark Apostle wrote:
    Sure I moved from there a while ago.


    Automatically Appended Next Post:
    Might I say to people that I was inspired by grinds and he inspired me to build something big. I'm building a pre-heresy emperors children fortress-monastery. Or will be big and so far I've made the great hall. Next is going to be the garden of Eden, primordial palace, hydro-lab, strike cruiser "the emperors pride and a massive combat simulator underneath the fortress. If people want to support the massive project please donate as much reinforced stone to a all green ender chest, a long with any bits and bobs you have left over. Things I'd really like are deployers and force field things. I want this fortress to fit the
    entire 1000 people a fortress monastery fits along with all the buildings that are listed in the fortress monastery page on the w40k wiki. Thanks to grundz for the inspiritaion!


    Have you taken down that titan leg yet? Or repaired the land you messed up by building a base there?


    Tekkit @ 2012/12/23 03:27:28


    Post by: Doctadeth


    I actually ended up taking down the titan leg with no help from Mr Dark Apostle.

    he hid in his bunker for the duration of the removal.

    The base near shrike and me is still not removed, and there's still one chunk of ship randomly in the air. Dark Apostle. I would ask two things. First of all, would you PLEASE clean up after yourself. This isn't single player. And second of all, when building near other players...ASK when you do that. LOL.



    Tekkit @ 2012/12/23 05:42:06


    Post by: shrike


    In other news, I've finally finished work on my fallout bunker:
    -Three metre thick reinforced stone walls on all sides
    -Forcefield
    -Armoury and Bedroom fit for up to 7 people
    -Infinite power and food supply
    -Only entrance is a 2-metre thick blast door and a large (60+ metre) drop
    -Once the forcefield is activated, there is no entry to the base of any kind.

    Of the six free spaces, I have given one to Xeriapt for giving me resources and letting me build so close to him, two to Iustis and Mel for generally helping me with the more complex tekkit stuff, and one to Oshunai for giving me a kickstarter when I first started up.
    I mean, you all probably don't need it, but just know you're welcome to stay there come WWIII


    Tekkit @ 2012/12/23 05:50:23


    Post by: SagesStone


    Woo free holiday house.


    Tekkit @ 2012/12/23 09:53:56


    Post by: thenoobbomb


    The Dark Apostle wrote:
    Sure I moved from there a while ago.


    Automatically Appended Next Post:
    Might I say to people that I was inspired by grinds and he inspired me to build something big. I'm building a pre-heresy emperors children fortress-monastery. Or will be big and so far I've made the great hall. Next is going to be the garden of Eden, primordial palace, hydro-lab, strike cruiser "the emperors pride and a massive combat simulator underneath the fortress. If people want to support the massive project please donate as much reinforced stone to a all green ender chest, a long with any bits and bobs you have left over. Things I'd really like are deployers and force field things. I want this fortress to fit the
    entire 1000 people a fortress monastery fits along with all the buildings that are listed in the fortress monastery page on the w40k wiki. Thanks to grundz for the inspiritaion!

    I'm already bust making that

    On another non tekkit server though


    Tekkit @ 2012/12/23 10:29:42


    Post by: Doctadeth


    Dark apostle, PLEASE for the love of god, don't make huge structures out of reinforced stone. You end up leaving them unlit and then not even bothering to remove them.


    Tekkit @ 2012/12/23 10:59:31


    Post by: The Dark Apostle


    I promise you guyswhen itsfinisgedit will be amazing


    Tekkit @ 2012/12/23 12:27:53


    Post by: matapata98


    Dark apostle, you knnow that all green is the frequency I use for my sorting system


    Tekkit @ 2012/12/23 12:54:04


    Post by: The Dark Apostle


    Oh sorry Matapata I didn't realise


    Tekkit @ 2012/12/23 14:37:08


    Post by: matapata98


    its alright, just try a different one, and if you need reinforced stone, at the back of the bridge of my ship are 3 chrystal chests full of it, so just take what you need


    Tekkit @ 2012/12/23 15:19:52


    Post by: The Dark Apostle


    Really? Thanks! Also the teleporter to your base is broken


    Tekkit @ 2012/12/23 17:55:57


    Post by: matapata98


    I know, we are in the process of fixing it


    Tekkit @ 2012/12/23 19:30:06


    Post by: The Dark Apostle


    Cool, I'll like being able to go to my boss's house in an instant now!


    Tekkit @ 2012/12/24 00:49:18


    Post by: shrike


    Hey fellas, just to let you know, I'm offering 8 stacks of red matter to whoever can make me 24 MFSUs.
    I would make them myself, but I've already made 24 and they take too long for my liking


    Tekkit @ 2012/12/24 01:00:27


    Post by: Dr. What


     shrike wrote:
    Hey fellas, just to let you know, I'm offering 8 stacks of red matter to whoever can make me 24 MFSUs.
    I would make them myself, but I've already made 24 and they take too long for my liking


    I like this idea, so I'm going to blatantly copy it.

    10 stacks of Red Matter to anybody who'll make me 25 MFSUs (and deliver).


    Tekkit @ 2012/12/24 01:14:17


    Post by: shrike


    Dr. What wrote:
     shrike wrote:
    Hey fellas, just to let you know, I'm offering 8 stacks of red matter to whoever can make me 24 MFSUs.
    I would make them myself, but I've already made 24 and they take too long for my liking


    I like this idea, so I'm going to blatantly copy it.

    10 stacks of Red Matter to anybody who'll make me 25 MFSUs (and deliver).

    10 stacks of RM for 24 MFSUs

    also, when I get my 24 MFSUs all set up, I'm going to be looking into starting a community project to build the shire (or at least hobbitton) here:

    http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=5&x=-2036.5727107599016&y=64&z=716.1939883993278
    probably going to involve quite a bit of terraforming to make bigger hills to build into, but looks fun.


    Tekkit @ 2012/12/24 01:57:47


    Post by: Dr. What


     shrike wrote:
    Dr. What wrote:
     shrike wrote:
    Hey fellas, just to let you know, I'm offering 8 stacks of red matter to whoever can make me 24 MFSUs.
    I would make them myself, but I've already made 24 and they take too long for my liking


    I like this idea, so I'm going to blatantly copy it.

    10 stacks of Red Matter to anybody who'll make me 25 MFSUs (and deliver).

    10 stacks of RM for 24 MFSUs

    also, when I get my 24 MFSUs all set up, I'm going to be looking into starting a community project to build the shire (or at least hobbitton) here:

    http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=5&x=-2036.5727107599016&y=64&z=716.1939883993278
    probably going to involve quite a bit of terraforming to make bigger hills to build into, but looks fun.


    12 stacks for 25 MFSUs!

    I may join you on that project, pre, during, or post Saruman's control?


    Tekkit @ 2012/12/24 02:04:10


    Post by: shrike


    Dr. What wrote:
    I may join you on that project, pre, during, or post Saruman's control?

    well, let me think:
    during- everything is horribly disfigured by machinery raping the land for its resources
    post- everything is a ruined, smoking wreck of the once- harmonious land
    pre- everything is beautiful, peaceful and wonderful in every possible way

    I think I'll go pre-scouring


    Tekkit @ 2012/12/24 03:05:46


    Post by: Dr. What


     shrike wrote:
    Dr. What wrote:
    I may join you on that project, pre, during, or post Saruman's control?

    well, let me think:
    during- everything is horribly disfigured by machinery raping the land for its resources
    post- everything is a ruined, smoking wreck of the once- harmonious land
    pre- everything is beautiful, peaceful and wonderful in every possible way

    I think I'll go pre-scouring


    Awww... Where's your Tekkit/Industrial Rage driven spirit?


    Tekkit @ 2012/12/24 07:38:17


    Post by: SagesStone


    I can offer about 20-30 stacks of Red Matter for about 30 MSFUs delivered. If Mel can think of anything add it in for even more RM.


    Tekkit @ 2012/12/24 10:14:38


    Post by: Xeriapt


    Maybe I should make a machine to produce MFSUs, sound slike there is some demand lol.


    Tekkit @ 2012/12/24 18:13:18


    Post by: matapata98


    I would be interested in the shire, as I could use a change, how would we get around doing it?


    Tekkit @ 2012/12/24 22:43:35


    Post by: Xeriapt


    First we must become little folk and firgure out a recipe for pipe weed.


    Tekkit @ 2012/12/25 00:01:12


    Post by: shrike


    matapata98 wrote:I would be interested in the shire, as I could use a change, how would we get around doing it?

    well, lots of terraforming for starters- I'm planning basically one large hill, with a gentle slope, then we'll each pick a spot (mine being bag end at the top, naturally ), then after we're done, maybe gravel paths linking them together. One reason I decided the location for (other than grassland, an NPC village and it being fairly far away) is the nearby woods (the old forest, anyone?) and also nearby jungle (elves) and, further away, mountains (dwarves), so if we wanted or had the people, we could go all out and make various portions of middle earth, all slotted in that one corner of the map.
    Xeriapt wrote:First we must become little folk and firgure out a recipe for pipe weed.

    aye, I would be a happy man indeed if there were smoking pipes in tekkit. As a matter of interest, has anyone got ideas for the more hobbitty aspects of minecraft? Crops and farmland would be good, and, it being tekkit, try to keep machines hidden away (say, no solar panels or wind turbines- try to stick to geothermals and such which can be hidden underground).
    I'll go a bit more in depth once we actually start work (i.e: whenever I get my 24 MFSUs)


    Tekkit @ 2012/12/25 04:20:13


    Post by: Dr. What


    Well, we'll need lots of diamond saws.

    And does that mean that I can build a mini-Isengard under the Shire to provide power?

    Heck, I'll just build Isengard!

    "Cues theme" (This means you can cue this instead of the imperial theme from Star Wars when I join the server, Shrike )




    Tekkit @ 2012/12/25 05:02:16


    Post by: Matt.Kingsley


    Just because it seems applicable with Dark Apostle mucking around wig enderchests, Me and iloveserperior own the black-black-_ frequency/coloured chests.

    Merry Christmas all!


    Tekkit @ 2012/12/25 10:50:09


    Post by: shrike


    Dr. What wrote:
    Well, we'll need lots of diamond saws.

    And does that mean that I can build a mini-Isengard under the Shire to provide power?

    Heck, I'll just build Isengard!

    "Cues theme" (This means you can cue this instead of the imperial theme from Star Wars when I join the server, Shrike )


    - saws would be good- just had an idea- for the paths, we cut a dirt block in half, then put two on top of each other. Makes a regular dirt block, but grass won't grow on it, like it's been worn down by hobbit-feet.
    - I was thinking everyone with a hobbit hole builds a kind of hidden basement, with the power supply in it.
    - well, isenguard would be quite cool- you'd just need some destruction catalysts to blow the mines, then a load of obsidian or DM blocks for orthanc and the outer wall...
    - It is the imperial theme. Always and forever.


    Tekkit @ 2012/12/25 16:54:45


    Post by: The Dark Apostle


    I'd like to do elves if nobody else is.


    Tekkit @ 2012/12/25 17:51:14


    Post by: IHateNids


    Can I pre-order doing Mordor, as I think with enough lava I can turn the Volcano-esque thing to the south(?) of the 'soon-to-be Shire' into it.


    Tekkit @ 2012/12/25 18:20:01


    Post by: matapata98


    "One Does not Simply Recreate Mordor"


    Tekkit @ 2012/12/25 19:41:22


    Post by: shrike


    The Dark Apostle wrote:
    I'd like to do elves if nobody else is.

    all in good time- let's set up hobbitton, and then you guys can have a kind of home base while you're working on it- I'd like to lend a hand with all the areas within this middle earth project, so let's do it one at a time before it descends into anarchy

    Plus, no one is calling dibs on doing certain parts of middle earth- if there's two people who want to do the same thing, work together


    Tekkit @ 2012/12/25 20:14:03


    Post by: Anvildude


    This actually sounds like fun. I might hop on sometime to help out, maybe.

    I wonder if my comp could handle both MC and Tekkit at the same time?


    Tekkit @ 2012/12/25 20:31:37


    Post by: The Dark Apostle


    has anyonr played voltz mod pack, it has cruise missiles, hyper sonic explosives, chemical weapos. iys my type of mod!


    Tekkit @ 2012/12/25 20:40:45


    Post by: matapata98


    Dark, if you like that, try the FTB universal electricity modpack, icbm, etc, also, can I get started on the hill?

    edit:
    if you know where my base is, there should be an experimental hill there somewhere


    Tekkit @ 2012/12/25 22:25:15


    Post by: shrike


    Okay, so me and Matapata have started on hobbitton, basically going to start as a hollow shell of a hill, which will hopefully be (at least partially) filled in later.
    Don't commence work other than making and filling in the hill until it's done, because I'm planning on building a prototype example home in it, then you guys can all go nuts building


    Tekkit @ 2012/12/26 09:23:03


    Post by: 4oursword


    Very wise of you, shrike.

    This is how to orchestrate a mega-project.


    Tekkit @ 2012/12/26 09:47:04


    Post by: matapata98


    yay for mercurial eyes


    Tekkit @ 2012/12/26 13:17:49


    Post by: Deathklaat


    i really hate posting these but it seems some people do not get the hint.

    thank you Mr. Pimpdidley for breaking my overworld nether portal, making a new one that links to my nether portal and claiming it as your own. I really find it strange that you needed a nether portal nowhere near your house so i took it upon myself to destroy your overworld portal, remake my portal and rightly claim that which was originally mine. Furthermore i am declaring open hostility upon you for repeated trespass upon my property, theft and destruction of property. If i see you on my lands anymore i will kill you outright.

    I am really over your behavior as you have ZERO respect for anyone's personal space on the server, further grievances towards me will result in me personally pushing for your banning from the server.


    Tekkit @ 2012/12/26 13:30:34


    Post by: The Dark Apostle


    When I went through my nether portal that's where it brought me, deathklaat, I thought it was a generates one so I destroyed it, apologise. I had no idea.


    Tekkit @ 2012/12/26 15:08:15


    Post by: Grundz


    Ive marked my build site, dethklok has volunteered his nearby resource generation site for use for now

    I'll start planning

    has anyone experimented with how ender chests interact with tubes?


    Tekkit @ 2012/12/26 15:28:14


    Post by: Deathklaat


    Grundz i hooked you up with your own flying ring, klein star sphere and alchemical bag. let me know if there is anything else you need, i do not have any machines yet but there is much i can do with a transmutation tablet and a stockpile of red matter.


    Tekkit @ 2012/12/26 17:03:49


    Post by: shrike


    So the hill itself is complete (or at least the shell of it is), and I've just started work on bag end (literally a doorway so far).
    I would do more, but christmas games await


    Tekkit @ 2012/12/26 18:30:32


    Post by: 4oursword


    Left you some reinforced stone, Deathklaat. No payment necessary, or wanted- I took more than enough RM that one time


    Automatically Appended Next Post:
    Also, where is the end portal?


    Tekkit @ 2012/12/27 11:49:03


    Post by: 4oursword


     Grundz wrote:
    Ive marked my build site, dethklok has volunteered his nearby resource generation site for use for now

    I'll start planning

    has anyone experimented with how ender chests interact with tubes?


    They work fine, I've used them once or twice.


    Tekkit @ 2012/12/27 15:46:12


    Post by: Anvildude


    Actually the best way to do Nether-fed Geothermal generators.


    Tekkit @ 2012/12/27 16:05:41


    Post by: Melissia


     4oursword wrote:
    Left you some reinforced stone, Deathklaat. No payment necessary, or wanted- I took more than enough RM that one time


    Automatically Appended Next Post:
    Also, where is the end portal?
    The Tekkit one is on the map, marked Stronghold in a desert down (on the map) from spawn, there's a bridge from spawn to reach it.


    Tekkit @ 2012/12/27 17:48:01


    Post by: The Dark Apostle


    here is a warhound titan i built grundz, is that good enough for the temple of terra?


    [Thumb - 2012-12-27_17.35.50.png]
    [Thumb - 2012-12-27_17.35.56.png]
    [Thumb - 2012-12-27_17.36.30.png]
    [Thumb - 2012-12-27_17.36.37.png]
    [Thumb - 2012-12-27_17.36.42.png]
    [Thumb - 2012-12-27_17.36.42.png]
    [Thumb - 2012-12-27_17.37.48.png]
    [Thumb - 2012-12-27_17.37.52.png]
    [Thumb - 2012-12-27_17.38.00.png]


    Tekkit @ 2012/12/27 18:09:32


    Post by: Grundz


    needs some work, and seems a bit small, but the feet are excellent

    I thought the warhounds had chicken legs(?) that looks more like an imperator to me.


    Tekkit @ 2012/12/27 18:13:40


    Post by: The Dark Apostle


    when ive built it on the server ill improve it and you can tell me what to do.

    will you be able to go on now so we can complete the next bit of the temple.


    Tekkit @ 2012/12/27 18:29:45


    Post by: Grundz


    im working today, so i'll be on and off all day

    Its only day one, i'll do more planning and groundwork to give you more to do I guess


    Tekkit @ 2012/12/27 20:10:56


    Post by: 4oursword


    Mobs are being repelled from me, the effect is moving with me, and I have no interdiction torches on me. Any ideas?
    Thanks Mel, couldn't see it.


    Tekkit @ 2012/12/27 20:24:58


    Post by: Xeriapt


     4oursword wrote:
    Mobs are being repelled from me, the effect is moving with me, and I have no interdiction torches on me. Any ideas?
    Thanks Mel, couldn't see it.


    Ring of Arcana?


    Tekkit @ 2012/12/27 20:32:41


    Post by: 4oursword


    nope. Could just be my ugly face, to beat other people to the obvious joke. I've got a swiftwolf's rending gale in my inventory, and a Black Hole band in an Alchemy Bag.


    Tekkit @ 2012/12/27 20:38:21


    Post by: matapata98


    you can get your swiftwolfs to do that


    Tekkit @ 2012/12/27 20:38:49


    Post by: Matt.Kingsley


    Swiftwolf, when activated, can do that.
    edit: Ninja'd


    Tekkit @ 2012/12/27 20:52:20


    Post by: 4oursword


    Did not know! Thanks guys.


    Tekkit @ 2012/12/27 21:16:16


    Post by: matapata98


     Matt.Kingsley wrote:
    Swiftwolf, when activated, can do that.
    edit: Ninja'd


    You cannot beat my ninja powers now!!!


    Tekkit @ 2012/12/28 14:22:28


    Post by: 4oursword


    GO HOME, LAWS OF PHYSICS.


    YOU'RE DRUNK.


    Tekkit @ 2012/12/28 14:23:54


    Post by: 4oursword


    Also, if I use a 128x128 texture pack, sometimes Tekkit crashes. Here's the bug report- anyone know what I'm doing wrong?
    Spoiler:
    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000007feee2c6220, pid=5992, tid=8632
    #
    # JRE version: 7.0_07-b10
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (23.3-b01 mixed mode windows-amd64 compressed oops)
    # Problematic frame:
    # C [OpenAL64.dll+0x6220] alSourcei+0x144
    #
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #

    --------------- T H R E A D ---------------

    Current thread (0x000000002ad04800): JavaThread "Thread-226" [_thread_in_native, id=8632, stack(0x000000001d4f0000,0x000000001d5f0000)]

    siginfo: ExceptionCode=0xc0000005, writing address 0xffffffff8411e2d0

    Registers:
    RAX=0x00000000130775e0, RBX=0xffffffff8411e2b0, RCX=0x0000000005ed0000, RDX=0x0000000000000088
    RSP=0x000000001d5ef000, RBP=0x0000000005eddb40, RSI=0x00000000ffffffff, RDI=0x0000000000000005
    R8 =0x00000000130775d0, R9 =0x00000000130775e0, R10=0x000000000280235c, R11=0x0000000005eddb40
    R12=0x0000000005ed6fe0, R13=0x00000000bdaad098, R14=0x000000001d5ef0d8, R15=0x000000002ad04800
    RIP=0x000007feee2c6220, EFLAGS=0x0000000000010246

    Top of Stack: (sp=0x000000001d5ef000)
    0x000000001d5ef000: ffffffff8411e2b0 00000000ffffffff
    0x000000001d5ef010: 000000001d5ef070 00000000bda8ee00
    0x000000001d5ef020: 0000000000000000 0000000002802388
    0x000000001d5ef030: 00000000bdaad098 000000001d5ef0a8
    0x000000001d5ef040: 0000000000000013 0000000000000005
    0x000000001d5ef050: 000000008411e2b0 00000000cead2dc8
    0x000000001d5ef060: 00000000ee3e90d0 000000001d5ef068
    0x000000001d5ef070: 0000000000000000 000000001d5ef0d8
    0x000000001d5ef080: 00000000bdaafe20 0000000000000000
    0x000000001d5ef090: 00000000bdaad098 0000000000000000
    0x000000001d5ef0a0: 000000001d5ef0c8 000000001d5ef120
    0x000000001d5ef0b0: 00000000027f61f8 00000000ceabadd8
    0x000000001d5ef0c0: 00000000027ff1d8 000000008411e2b0
    0x000000001d5ef0d0: 0000000000001009 0000000005eddb40
    0x000000001d5ef0e0: 000000001d5ef0e0 00000000bda96bcf
    0x000000001d5ef0f0: 000000001d5ef138 00000000bdaba3c0

    Instructions: (pc=0x000007feee2c6220)
    0x000007feee2c6200: a1 00 00 83 60 08 00 48 83 60 10 00 89 18 c7 40
    0x000007feee2c6210: 04 01 00 00 00 48 89 45 68 c7 45 70 01 00 00 00
    0x000007feee2c6220: ff 43 20 eb 0a c7 85 74 01 00 00 30 10 00 00 89
    0x000007feee2c6230: 5d 54 e9 c5 01 00 00 b9 03 a0 00 00 e9 b6 01 00


    Register to memory mapping:

    RAX=0x00000000130775e0 is an unknown value
    RBX=0xffffffff8411e2b0 is an unknown value
    RCX=0x0000000005ed0000 is an unknown value
    RDX=0x0000000000000088 is an unknown value
    RSP=0x000000001d5ef000 is pointing into the stack for thread: 0x000000002ad04800
    RBP=0x0000000005eddb40 is an unknown value
    RSI=0x00000000ffffffff is an unallocated location in the heap
    RDI=0x0000000000000005 is an unknown value
    R8 =0x00000000130775d0 is an unknown value
    R9 =0x00000000130775e0 is an unknown value
    R10=0x000000000280235c is an Interpreter codelet
    method entry point (kind = native) [0x00000000028020e0, 0x0000000002802960] 2176 bytes
    R11=0x0000000005eddb40 is an unknown value
    R12=0x0000000005ed6fe0 is an unknown value
    R13=0x00000000bdaad098 is an oop
    {method}
    - klass: {other class}
    R14=0x000000001d5ef0d8 is pointing into the stack for thread: 0x000000002ad04800
    R15=0x000000002ad04800 is a thread


    Stack: [0x000000001d4f0000,0x000000001d5f0000], sp=0x000000001d5ef000, free space=1020k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [OpenAL64.dll+0x6220] alSourcei+0x144

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    j org.lwjgl.openal.AL10.alSourcei(III)V+0
    j paulscode.sound.libraries.ChannelLWJGLOpenAL.attachBuffer(Ljava/nio/IntBufferZ+39
    j paulscode.sound.libraries.SourceLWJGLOpenAL.play(Lpaulscode/sound/ChannelV+362
    j paulscode.sound.Library.play(Lpaulscode/sound/SourceV+72
    j paulscode.sound.Library.play(Ljava/lang/StringV+89
    j paulscode.sound.SoundSystem.CommandPlay(Ljava/lang/StringV+12
    j paulscode.sound.SoundSystem.CommandQueue(Lpaulscode/sound/CommandObjectZ+1176
    j paulscode.sound.CommandThread.run()V+51
    v ~StubRoutines::call_stub

    --------------- P R O C E S S ---------------

    Java Threads: ( => current thread )
    0x000000002ad02000 JavaThread "Thread-227" [_thread_in_native, id=8268, stack(0x000000003ee10000,0x000000003ef10000)]
    =>0x000000002ad04800 JavaThread "Thread-226" [_thread_in_native, id=8632, stack(0x000000001d4f0000,0x000000001d5f0000)]
    0x000000002ad03000 JavaThread "File IO Thread" [_thread_blocked, id=7776, stack(0x0000000013940000,0x0000000013a40000)]
    0x000000000c74a000 JavaThread "Client write thread" [_thread_blocked, id=9116, stack(0x000000000bf50000,0x000000000c050000)]
    0x000000000c748800 JavaThread "Client read thread" [_thread_in_native, id=6908, stack(0x0000000012bb0000,0x0000000012cb0000)]
    0x000000000c747800 JavaThread "Thread-10" daemon [_thread_in_native, id=8496, stack(0x000000001f0d0000,0x000000001f1d0000)]
    0x000000000c746000 JavaThread "Minecraft main thread" [_thread_blocked, id=7328, stack(0x000000000f960000,0x000000000fa60000)]
    0x000000000c744000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=9096, stack(0x000000000f850000,0x000000000f950000)]
    0x000000000c743000 JavaThread "SwingWorker-pool-1-thread-6" daemon [_thread_blocked, id=1468, stack(0x000000000f520000,0x000000000f620000)]
    0x000000000c745800 JavaThread "SwingWorker-pool-1-thread-5" daemon [_thread_blocked, id=6812, stack(0x000000000cea0000,0x000000000cfa0000)]
    0x000000000c744800 JavaThread "Image Animator 3" daemon [_thread_blocked, id=4036, stack(0x000000000f6f0000,0x000000000f7f0000)]
    0x000000000c63a000 JavaThread "SwingWorker-pool-1-thread-4" daemon [_thread_blocked, id=5484, stack(0x000000000f370000,0x000000000f470000)]
    0x000000000229a800 JavaThread "DestroyJavaVM" [_thread_blocked, id=9128, stack(0x00000000026f0000,0x00000000027f0000)]
    0x000000000d463000 JavaThread "SwingWorker-pool-1-thread-3" daemon [_thread_blocked, id=3036, stack(0x000000000f1c0000,0x000000000f2c0000)]
    0x000000000c659000 JavaThread "SwingWorker-pool-1-thread-2" daemon [_thread_blocked, id=5228, stack(0x000000000f0b0000,0x000000000f1b0000)]
    0x000000000d472000 JavaThread "TimerQueue" daemon [_thread_blocked, id=216, stack(0x000000000e260000,0x000000000e360000)]
    0x000000000c7e7800 JavaThread "SwingWorker-pool-1-thread-1" daemon [_thread_blocked, id=9156, stack(0x000000000d100000,0x000000000d200000)]
    0x000000000b1a5000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=7524, stack(0x000000000c370000,0x000000000c470000)]
    0x000000000b169800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5600, stack(0x000000000b5c0000,0x000000000b6c0000)]
    0x000000000b168800 JavaThread "AWT-Shutdown" [_thread_blocked, id=2920, stack(0x000000000b6c0000,0x000000000b7c0000)]
    0x000000000b164000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6492, stack(0x000000000b440000,0x000000000b540000)]
    0x0000000009519000 JavaThread "Service Thread" daemon [_thread_blocked, id=8424, stack(0x000000000af40000,0x000000000b040000)]
    0x0000000009516000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=7720, stack(0x000000000a430000,0x000000000a530000)]
    0x0000000009503000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=3024, stack(0x000000000a9b0000,0x000000000aab0000)]
    0x0000000009500800 JavaThread "Attach Listener" daemon [_thread_blocked, id=8864, stack(0x000000000ac80000,0x000000000ad80000)]
    0x00000000094f9800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3040, stack(0x000000000aad0000,0x000000000abd0000)]
    0x0000000009475800 JavaThread "Finalizer" daemon [_thread_blocked, id=9048, stack(0x000000000a830000,0x000000000a930000)]
    0x000000000946e800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3092, stack(0x000000000a6e0000,0x000000000a7e0000)]

    Other Threads:
    0x0000000009468000 VMThread [stack: 0x000000000a550000,0x000000000a650000] [id=1472]
    0x000000000952c000 WatcherThread [stack: 0x000000000ae20000,0x000000000af20000] [id=6328]

    VM state:not at safepoint (normal execution)

    VM Mutex/Monitor currently owned by a thread: None

    Heap
    PSYoungGen total 209408K, used 86767K [0x00000000eaab0000, 0x00000000fb570000, 0x0000000100000000)
    eden space 155264K, 49% used [0x00000000eaab0000,0x00000000ef5fc378,0x00000000f4250000)
    from space 54144K, 17% used [0x00000000f8090000,0x00000000f89ffa28,0x00000000fb570000)
    to space 58944K, 0% used [0x00000000f4250000,0x00000000f4250000,0x00000000f7be0000)
    ParOldGen total 292864K, used 240826K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb2e9c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46274K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb309d8,0x00000000be1e0000)

    Card table byte_map: [0x00000000058b0000,0x0000000005ae0000] byte_map_base: 0x00000000052d9000

    Polling page: 0x0000000000230000

    Code Cache [0x00000000027f0000, 0x0000000003260000, 0x00000000057f0000)
    total_blobs=3873 nmethods=3028 adapters=793 free_code_cache=38657Kb largest_free_block=39439744

    Compilation events (10 events):
    Event: 1027.293 Thread 0x0000000009516000 3325 l::b (1721 bytes)
    Event: 1027.562 Thread 0x0000000009516000 nmethod 3325 0x000000000323dd50 code [0x000000000323e960, 0x0000000003246330]
    Event: 1029.840 Thread 0x0000000009503000 3326 com.jcraft.jorbis.Residue0::look (355 bytes)
    Event: 1029.857 Thread 0x0000000009503000 nmethod 3326 0x00000000031f2310 code [0x00000000031f24a0, 0x00000000031f3028]
    Event: 1032.471 Thread 0x0000000009516000 3327 com.jcraft.jorbis.DspState::synthesis_pcmout (60 bytes)
    Event: 1032.473 Thread 0x0000000009516000 nmethod 3327 0x00000000031f1f90 code [0x00000000031f20e0, 0x00000000031f2218]
    Event: 1032.623 Thread 0x0000000009503000 3328 mod_BuildCraftCore::pipeRender (420 bytes)
    Event: 1032.641 Thread 0x0000000009503000 nmethod 3328 0x000000000323abd0 code [0x000000000323b0a0, 0x000000000323c498]
    Event: 1033.183 Thread 0x0000000009516000 3329 ! sun.reflect.GeneratedConstructorAccessor32::newInstance (49 bytes)
    Event: 1033.184 Thread 0x0000000009516000 nmethod 3329 0x000000000316e010 code [0x000000000316e160, 0x000000000316e238]

    GC Heap History (10 events):
    Event: 1027.235 GC heap before
    {Heap before GC invocations=296 (full 16):
    PSYoungGen total 226688K, used 147264K [0x00000000eaab0000, 0x00000000fd7c0000, 0x0000000100000000)
    eden space 144128K, 100% used [0x00000000eaab0000,0x00000000f3770000,0x00000000f3770000)
    from space 82560K, 3% used [0x00000000f3770000,0x00000000f3a802b0,0x00000000f8810000)
    to space 79040K, 0% used [0x00000000f8a90000,0x00000000f8a90000,0x00000000fd7c0000)
    ParOldGen total 292864K, used 240359K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceab9cb0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46249K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb2a5f0,0x00000000be1e0000)
    Event: 1027.239 GC heap after
    Heap after GC invocations=296 (full 16):
    PSYoungGen total 219520K, used 2776K [0x00000000eaab0000, 0x00000000fcf80000, 0x0000000100000000)
    eden space 148928K, 0% used [0x00000000eaab0000,0x00000000eaab0000,0x00000000f3c20000)
    from space 70592K, 3% used [0x00000000f8a90000,0x00000000f8d461a8,0x00000000fcf80000)
    to space 75456K, 0% used [0x00000000f3c20000,0x00000000f3c20000,0x00000000f85d0000)
    ParOldGen total 292864K, used 240431K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceacbcb0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46249K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb2a5f0,0x00000000be1e0000)
    }
    Event: 1030.774 GC heap before
    {Heap before GC invocations=297 (full 16):
    PSYoungGen total 219520K, used 151704K [0x00000000eaab0000, 0x00000000fcf80000, 0x0000000100000000)
    eden space 148928K, 100% used [0x00000000eaab0000,0x00000000f3c20000,0x00000000f3c20000)
    from space 70592K, 3% used [0x00000000f8a90000,0x00000000f8d461a8,0x00000000fcf80000)
    to space 75456K, 0% used [0x00000000f3c20000,0x00000000f3c20000,0x00000000f85d0000)
    ParOldGen total 292864K, used 240431K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceacbcb0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46256K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb2c178,0x00000000be1e0000)
    Event: 1030.777 GC heap after
    Heap after GC invocations=297 (full 16):
    PSYoungGen total 224384K, used 3747K [0x00000000eaab0000, 0x00000000fcc10000, 0x0000000100000000)
    eden space 148928K, 0% used [0x00000000eaab0000,0x00000000eaab0000,0x00000000f3c20000)
    from space 75456K, 4% used [0x00000000f3c20000,0x00000000f3fc8c50,0x00000000f85d0000)
    to space 71680K, 0% used [0x00000000f8610000,0x00000000f8610000,0x00000000fcc10000)
    ParOldGen total 292864K, used 240754K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb1c9c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46256K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb2c178,0x00000000be1e0000)
    }
    Event: 1032.490 GC heap before
    {Heap before GC invocations=298 (full 16):
    PSYoungGen total 224384K, used 151982K [0x00000000eaab0000, 0x00000000fcc10000, 0x0000000100000000)
    eden space 148928K, 99% used [0x00000000eaab0000,0x00000000f3b72e18,0x00000000f3c20000)
    from space 75456K, 4% used [0x00000000f3c20000,0x00000000f3fc8c50,0x00000000f85d0000)
    to space 71680K, 0% used [0x00000000f8610000,0x00000000f8610000,0x00000000fcc10000)
    ParOldGen total 292864K, used 240754K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb1c9c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46270K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb2fb38,0x00000000be1e0000)
    Event: 1032.493 GC heap after
    Heap after GC invocations=298 (full 16):
    PSYoungGen total 215296K, used 6024K [0x00000000eaab0000, 0x00000000fc370000, 0x0000000100000000)
    eden space 152448K, 0% used [0x00000000eaab0000,0x00000000eaab0000,0x00000000f3f90000)
    from space 62848K, 9% used [0x00000000f8610000,0x00000000f8bf23c0,0x00000000fc370000)
    to space 67520K, 0% used [0x00000000f3f90000,0x00000000f3f90000,0x00000000f8180000)
    ParOldGen total 292864K, used 240778K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb229c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46270K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb2fb38,0x00000000be1e0000)
    }
    Event: 1034.013 GC heap before
    {Heap before GC invocations=299 (full 16):
    PSYoungGen total 215296K, used 158350K [0x00000000eaab0000, 0x00000000fc370000, 0x0000000100000000)
    eden space 152448K, 99% used [0x00000000eaab0000,0x00000000f3f71728,0x00000000f3f90000)
    from space 62848K, 9% used [0x00000000f8610000,0x00000000f8bf23c0,0x00000000fc370000)
    to space 67520K, 0% used [0x00000000f3f90000,0x00000000f3f90000,0x00000000f8180000)
    ParOldGen total 292864K, used 240778K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb229c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46273K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb30488,0x00000000be1e0000)
    Event: 1034.017 GC heap after
    Heap after GC invocations=299 (full 16):
    PSYoungGen total 159936K, used 7453K [0x00000000eaab0000, 0x00000000fbe60000, 0x0000000100000000)
    eden space 152448K, 0% used [0x00000000eaab0000,0x00000000eaab0000,0x00000000f3f90000)
    from space 7488K, 99% used [0x00000000f3f90000,0x00000000f46d7508,0x00000000f46e0000)
    to space 63296K, 0% used [0x00000000f8090000,0x00000000f8090000,0x00000000fbe60000)
    ParOldGen total 292864K, used 240802K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb289c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46273K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb30488,0x00000000be1e0000)
    }
    Event: 1036.370 GC heap before
    {Heap before GC invocations=300 (full 16):
    PSYoungGen total 159936K, used 159853K [0x00000000eaab0000, 0x00000000fbe60000, 0x0000000100000000)
    eden space 152448K, 99% used [0x00000000eaab0000,0x00000000f3f84258,0x00000000f3f90000)
    from space 7488K, 99% used [0x00000000f3f90000,0x00000000f46d7508,0x00000000f46e0000)
    to space 63296K, 0% used [0x00000000f8090000,0x00000000f8090000,0x00000000fbe60000)
    ParOldGen total 292864K, used 240802K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb289c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46273K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb307f8,0x00000000be1e0000)
    Event: 1036.374 GC heap after
    Heap after GC invocations=300 (full 16):
    PSYoungGen total 209408K, used 9662K [0x00000000eaab0000, 0x00000000fb570000, 0x0000000100000000)
    eden space 155264K, 0% used [0x00000000eaab0000,0x00000000eaab0000,0x00000000f4250000)
    from space 54144K, 17% used [0x00000000f8090000,0x00000000f89ffa28,0x00000000fb570000)
    to space 58944K, 0% used [0x00000000f4250000,0x00000000f4250000,0x00000000f7be0000)
    ParOldGen total 292864K, used 240826K [0x00000000c0000000, 0x00000000d1e00000, 0x00000000eaab0000)
    object space 292864K, 82% used [0x00000000c0000000,0x00000000ceb2e9c0,0x00000000d1e00000)
    PSPermGen total 53120K, used 46273K [0x00000000bae00000, 0x00000000be1e0000, 0x00000000c0000000)
    object space 53120K, 87% used [0x00000000bae00000,0x00000000bdb307f8,0x00000000be1e0000)
    }

    Deoptimization events (10 events):
    Event: 987.935 Thread 0x000000002ad04800 Uncommon trap -34 fr.pc 0x00000000031f3ad4
    Event: 987.935 Thread 0x000000002ad04800 Uncommon trap -34 fr.pc 0x00000000031f3ad4
    Event: 987.935 Thread 0x000000002ad04800 Uncommon trap -34 fr.pc 0x00000000031f3ad4
    Event: 990.938 Thread 0x000000002ad04800 Uncommon trap -12 fr.pc 0x00000000030767ec
    Event: 991.199 Thread 0x000000002ad04800 Uncommon trap 10 fr.pc 0x0000000002d560a0
    Event: 1010.779 Thread 0x000000002ad04800 Uncommon trap -83 fr.pc 0x0000000003061ef0
    Event: 1010.779 Thread 0x000000002ad04800 Uncommon trap -83 fr.pc 0x0000000003066af8
    Event: 1031.130 Thread 0x000000000c746000 Uncommon trap 432 fr.pc 0x00000000032421e0
    Event: 1036.866 Thread 0x000000000c746000 Uncommon trap -34 fr.pc 0x0000000002db28f4
    Event: 1036.975 Thread 0x000000000c746000 Uncommon trap -34 fr.pc 0x0000000002db28f4

    Internal exceptions (10 events):
    Event: 1037.010 Thread 0x000000002ad04800 Threw 0x00000000eaf79348 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.038 Thread 0x000000002ad04800 Threw 0x00000000eaf794b8 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.038 Thread 0x000000002ad04800 Threw 0x00000000eaf79678 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.074 Thread 0x000000000c74a000 Threw 0x00000000ebd40c78 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.075 Thread 0x000000000c74a000 Threw 0x00000000ebd40de8 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.076 Thread 0x000000002ad04800 Threw 0x00000000eaf797e8 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.109 Thread 0x000000002ad04800 Threw 0x00000000eaf799a8 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888
    Event: 1037.131 Thread 0x000000002ad04800 Threw 0x00000000ec2f3520 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2846
    Event: 1037.139 Thread 0x000000002ad04800 Threw 0x00000000ec6fd630 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2846
    Event: 1037.140 Thread 0x000000000c74a000 Threw 0x00000000ebd40f58 at C:\jdk7u1_64p\jdk7u7\hotspot\src\share\vm\prims\jvm.cpp:2888

    Events (10 events):
    Event: 1032.990 Executing VM operation: RevokeBias
    Event: 1032.990 Executing VM operation: RevokeBias done
    Event: 1034.013 Executing VM operation: ParallelGCFailedAllocation
    Event: 1034.017 Executing VM operation: ParallelGCFailedAllocation done
    Event: 1036.370 Executing VM operation: ParallelGCFailedAllocation
    Event: 1036.374 Executing VM operation: ParallelGCFailedAllocation done
    Event: 1036.866 Thread 0x000000000c746000 DEOPT PACKING pc=0x0000000002db28f4 sp=0x000000000fa5f270
    Event: 1036.866 Thread 0x000000000c746000 DEOPT UNPACKING pc=0x0000000002829164 sp=0x000000000fa5f200 mode 2
    Event: 1036.975 Thread 0x000000000c746000 DEOPT PACKING pc=0x0000000002db28f4 sp=0x000000000fa5f270
    Event: 1036.975 Thread 0x000000000c746000 DEOPT UNPACKING pc=0x0000000002829164 sp=0x000000000fa5f200 mode 2


    Dynamic libraries:
    0x000000013f2e0000 - 0x000000013f313000 C:\Program Files\Java\jre7\bin\java.exe
    0x0000000076d90000 - 0x0000000076f39000 C:\windows\SYSTEM32\ntdll.dll
    0x0000000076a20000 - 0x0000000076b3f000 C:\windows\system32\kernel32.dll
    0x000007fefc860000 - 0x000007fefc8cc000 C:\windows\system32\KERNELBASE.dll
    0x000007fefc990000 - 0x000007fefca6b000 C:\windows\system32\ADVAPI32.dll
    0x000007fefcaf0000 - 0x000007fefcb8f000 C:\windows\system32\msvcrt.dll
    0x000007fefc970000 - 0x000007fefc98f000 C:\windows\SYSTEM32\sechost.dll
    0x000007fefda40000 - 0x000007fefdb6d000 C:\windows\system32\RPCRT4.dll
    0x0000000076c90000 - 0x0000000076d8a000 C:\windows\system32\USER32.dll
    0x000007fefe360000 - 0x000007fefe3c7000 C:\windows\system32\GDI32.dll
    0x000007fefda30000 - 0x000007fefda3e000 C:\windows\system32\LPK.dll
    0x000007fefe080000 - 0x000007fefe149000 C:\windows\system32\USP10.dll
    0x000007fefb020000 - 0x000007fefb214000 C:\windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\COMCTL32.dll
    0x000007fefca70000 - 0x000007fefcae1000 C:\windows\system32\SHLWAPI.dll
    0x000007fefe050000 - 0x000007fefe07e000 C:\windows\system32\IMM32.DLL
    0x000007fefdc50000 - 0x000007fefdd59000 C:\windows\system32\MSCTF.dll
    0x000000005cc50000 - 0x000000005cd21000 C:\Program Files\Java\jre7\bin\msvcr100.dll
    0x000000005af90000 - 0x000000005b6af000 C:\Program Files\Java\jre7\bin\server\jvm.dll
    0x000007fef8bb0000 - 0x000007fef8bb9000 C:\windows\system32\WSOCK32.dll
    0x000007fefd9e0000 - 0x000007fefda2d000 C:\windows\system32\WS2_32.dll
    0x000007fefdfe0000 - 0x000007fefdfe8000 C:\windows\system32\NSI.dll
    0x000007fefa9a0000 - 0x000007fefa9db000 C:\windows\system32\WINMM.dll
    0x0000000076f60000 - 0x0000000076f67000 C:\windows\system32\PSAPI.DLL
    0x000000005cc10000 - 0x000000005cc4f000 C:\Program Files\Java\jre7\bin\splashscreen.dll
    0x000007fefaf80000 - 0x000007fefafd6000 C:\windows\system32\uxtheme.dll
    0x000000005cc00000 - 0x000000005cc0f000 C:\Program Files\Java\jre7\bin\verify.dll
    0x000000005cbd0000 - 0x000000005cbf8000 C:\Program Files\Java\jre7\bin\java.dll
    0x000000005cbb0000 - 0x000000005cbc5000 C:\Program Files\Java\jre7\bin\zip.dll
    0x000007fefe150000 - 0x000007fefe353000 C:\windows\system32\ole32.dll
    0x000007fefc4d0000 - 0x000007fefc4df000 C:\windows\system32\CRYPTBASE.dll
    0x000000005bf80000 - 0x000000005c113000 C:\Program Files\Java\jre7\bin\awt.dll
    0x000007fefdb70000 - 0x000007fefdc47000 C:\windows\system32\OLEAUT32.dll
    0x000007fefaf50000 - 0x000007fefaf68000 C:\windows\system32\DWMAPI.DLL
    0x000007fefcc50000 - 0x000007fefd9d8000 C:\windows\system32\SHELL32.dll
    0x000000005cb90000 - 0x000000005cb9b000 C:\Program Files\Java\jre7\bin\management.dll
    0x000000005cb50000 - 0x000000005cb84000 C:\Program Files\Java\jre7\bin\fontmanager.dll
    0x000000005c980000 - 0x000000005c999000 C:\Program Files\Java\jre7\bin\net.dll
    0x000007fefbe10000 - 0x000007fefbe65000 C:\windows\system32\mswsock.dll
    0x000007fefbe00000 - 0x000007fefbe07000 C:\windows\System32\wship6.dll
    0x000000005c9a0000 - 0x000000005c9b1000 C:\Program Files\Java\jre7\bin\nio.dll
    0x000000005c220000 - 0x000000005c261000 C:\Program Files\Java\jre7\bin\t2k.dll
    0x000007fefb780000 - 0x000007fefb787000 C:\windows\System32\wshtcpip.dll
    0x000007fefbc90000 - 0x000007fefbceb000 C:\windows\system32\DNSAPI.dll
    0x000007fef8140000 - 0x000007fef816f000 C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
    0x000007fef9ee0000 - 0x000007fef9f07000 C:\windows\system32\IPHLPAPI.DLL
    0x000007fef9ec0000 - 0x000007fef9ecb000 C:\windows\system32\WINNSI.DLL
    0x000007fef8130000 - 0x000007fef8138000 C:\windows\system32\rasadhlp.dll
    0x000007fef9d30000 - 0x000007fef9d83000 C:\windows\System32\fwpuclnt.dll
    0x000007fefbe70000 - 0x000007fefbe87000 C:\windows\system32\CRYPTSP.dll
    0x000007fefbb70000 - 0x000007fefbbb7000 C:\windows\system32\rsaenh.dll
    0x000007fefb8a0000 - 0x000007fefb8be000 C:\windows\system32\USERENV.dll
    0x000007fefc5a0000 - 0x000007fefc5af000 C:\windows\system32\profapi.dll
    0x000007fefa100000 - 0x000007fefa115000 C:\windows\system32\NLAapi.dll
    0x000007fef7e70000 - 0x000007fef7e85000 C:\windows\system32\napinsp.dll
    0x000007fef7e10000 - 0x000007fef7e29000 C:\windows\system32\pnrpnsp.dll
    0x000007fef7e00000 - 0x000007fef7e0b000 C:\windows\System32\winrnr.dll
    0x000000005c950000 - 0x000000005c974000 C:\Program Files\Java\jre7\bin\sunec.dll
    0x000007fefdf40000 - 0x000007fefdfd9000 C:\windows\system32\CLBCatQ.DLL
    0x000007fefa6a0000 - 0x000007fefa7ca000 C:\windows\system32\WindowsCodecs.dll
    0x000007fefc470000 - 0x000007fefc4c7000 C:\windows\system32\apphelp.dll
    0x000007fef4fa0000 - 0x000007fef525e000 C:\Program Files\Microsoft Office 15\root\VFS\ProgramFilesX64\Microsoft Office\Office15\GROOVEEX.DLL
    0x000000006e470000 - 0x000000006e508000 C:\Program Files\Microsoft Office 15\root\VFS\ProgramFilesX64\Microsoft Office\Office15\MSVCP100.dll
    0x000000006e440000 - 0x000000006e46b000 C:\Program Files\Microsoft Office 15\root\VFS\ProgramFilesX64\Microsoft Office\Office15\ATL100.DLL
    0x000007fef4c80000 - 0x000007fef4f97000 C:\windows\system32\msi.dll
    0x000007fef3470000 - 0x000007fef3a74000 C:\Program Files\Microsoft Office 15\root\VFS\ProgramFilesX64\Microsoft Office\Office15\1033\GrooveIntlResource.dll
    0x000007fef4c40000 - 0x000007fef4c75000 C:\windows\system32\EhStorShell.dll
    0x000007fefdd60000 - 0x000007fefdf37000 C:\windows\system32\SETUPAPI.dll
    0x000007fefc820000 - 0x000007fefc856000 C:\windows\system32\CFGMGR32.dll
    0x000007fefc800000 - 0x000007fefc81a000 C:\windows\system32\DEVOBJ.dll
    0x000007fefacf0000 - 0x000007fefae1c000 C:\windows\system32\PROPSYS.dll
    0x000007fef4bc0000 - 0x000007fef4c40000 C:\windows\system32\ntshrui.dll
    0x000007fefc1f0000 - 0x000007fefc213000 C:\windows\system32\srvcli.dll
    0x000007fef7a90000 - 0x000007fef7a9f000 C:\windows\system32\cscapi.dll
    0x000007fefa090000 - 0x000007fefa09b000 C:\windows\system32\slc.dll
    0x000000005c290000 - 0x000000005c2ba000 C:\Program Files\Java\jre7\bin\dcpr.dll
    0x000000005c1f0000 - 0x000000005c220000 C:\Program Files\Java\jre7\bin\jpeg.dll
    0x000000005cba0000 - 0x000000005cbab000 C:\Program Files\Java\jre7\bin\sunmscapi.dll
    0x000007fefc650000 - 0x000007fefc7ba000 C:\windows\system32\CRYPT32.dll
    0x000007fefc640000 - 0x000007fefc64f000 C:\windows\system32\MSASN1.dll
    0x0000000180000000 - 0x0000000180048000 C:\Users\HP\AppData\Roaming\.techniclauncher\tekkit\bin\natives\lwjgl64.dll
    0x000007feee5c0000 - 0x000007feee6dd000 C:\windows\system32\OPENGL32.dll
    0x000007fef6530000 - 0x000007fef655d000 C:\windows\system32\GLU32.dll
    0x000007feee4c0000 - 0x000007feee5b1000 C:\windows\system32\DDRAW.dll
    0x000007fefb000000 - 0x000007fefb008000 C:\windows\system32\DCIMAN32.dll
    0x000007fefb6b0000 - 0x000007fefb6bc000 C:\windows\system32\VERSION.dll
    0x000000005c940000 - 0x000000005c947000 C:\Program Files\Java\jre7\bin\jawt.dll
    0x000000000fa60000 - 0x0000000010bca000 C:\windows\system32\ig4icd64.dll
    0x0000000005c40000 - 0x0000000005c56000 C:\Users\HP\AppData\Roaming\.techniclauncher\tekkit\bin\natives\jinput-dx8_64.dll
    0x000007fef20a0000 - 0x000007fef20dc000 C:\windows\system32\DINPUT8.dll
    0x000007fefaf70000 - 0x000007fefaf7b000 C:\windows\system32\HID.DLL
    0x000007fefc7c0000 - 0x000007fefc7f9000 C:\windows\system32\WINTRUST.dll
    0x0000000005c70000 - 0x0000000005c84000 C:\Users\HP\AppData\Roaming\.techniclauncher\tekkit\bin\natives\jinput-raw_64.dll
    0x000007feee2c0000 - 0x000007feee3e2000 C:\Users\HP\AppData\Roaming\.techniclauncher\tekkit\bin\natives\OpenAL64.dll
    0x000007fefa9e0000 - 0x000007fefaa68000 C:\windows\system32\dsound.dll
    0x000007fefae70000 - 0x000007fefae9c000 C:\windows\system32\POWRPROF.dll
    0x000007fefae20000 - 0x000007fefae6b000 C:\windows\System32\MMDevApi.dll
    0x000007fefa120000 - 0x000007fefa15b000 C:\windows\system32\wdmaud.drv
    0x0000000006470000 - 0x0000000006476000 C:\windows\system32\ksuser.dll
    0x000007fefacb0000 - 0x000007fefacb9000 C:\windows\system32\AVRT.dll
    0x000007fefa570000 - 0x000007fefa5bf000 C:\windows\system32\AUDIOSES.DLL
    0x000007fefa010000 - 0x000007fefa01a000 C:\windows\system32\msacm32.drv
    0x000007fef9ff0000 - 0x000007fefa008000 C:\windows\system32\MSACM32.dll
    0x000007fef9fe0000 - 0x000007fef9fe9000 C:\windows\system32\midimap.dll
    0x000007fef93a0000 - 0x000007fef94c5000 C:\windows\system32\dbghelp.dll

    VM Arguments:
    jvm_args: -Xmx1024m
    java_command: C:/Users/HP/AppData/Roaming/.techniclauncher/technic-launcher.jar
    Launcher Type: SUN_STANDARD

    Environment Variables:
    PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\windows\system32;C:\windows;C:\windows\System32\Wbem;C:\windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C:\Program Files (x86)\Windows Live\Shared
    USERNAME=HP
    OS=Windows_NT
    PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel



    --------------- S Y S T E M ---------------

    OS: Windows 7 , 64 bit Build 7601 Service Pack 1

    CPU:total 4 (2 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, ht, tsc, tscinvbit

    Memory: 4k page, physical 6174732k(1421308k free), swap 12347612k(7039120k free)

    vm_info: Java HotSpot(TM) 64-Bit Server VM (23.3-b01) for windows-amd64 JRE (1.7.0_07-b10), built on Aug 28 2012 18:28:27 by "java_re" with unknown MS VC++:1600

    time: Fri Dec 28 14:20:43 2012
    elapsed time: 1037 seconds


    Tekkit @ 2012/12/28 15:15:46


    Post by: Melissia


    Oh 4. You so crazy.


    I'll start playing tekkit and minecraft again once I get my replacement processor.


    Tekkit @ 2012/12/28 15:38:29


    Post by: 4oursword


    What, the "Physics are broken" post, or the "My computer is broken" post? The Texture pack problem's been around a while, thought I'd fixed it today when I installed 64-bit Java, but nope. It happened again.


    Tekkit @ 2012/12/29 22:41:19


    Post by: Grundz


    First grundz brand excessive scale project is coming along nicely

    http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-1674.666621313862&y=64&z=-1965.5526734244775


    Tekkit @ 2012/12/29 22:47:02


    Post by: Matt.Kingsley


     4oursword wrote:
    What, the "Physics are broken" post, or the "My computer is broken" post? The Texture pack problem's been around a while, thought I'd fixed it today when I installed 64-bit Java, but nope. It happened again.


    That happens to me, too. But not just in tekkit, but also on vanilla (with optifine, of course).

    Really annoying, so now I usually just use the vanilla textures.

    I think it may be something to do with optifine.


    Tekkit @ 2012/12/30 11:23:08


    Post by: 4oursword


    I'll just stick with 64x textures then. A bit boring, but hey ho.


    Tekkit @ 2012/12/30 11:50:57


    Post by: SagesStone


    64 is good enough anyway, can't change them being blocks.


    Tekkit @ 2012/12/30 16:49:10


    Post by: 4oursword


    I like blockiness up to a point. The 128x textures for Sphax are just nicer-looking.


    Tekkit @ 2012/12/31 00:26:07


    Post by: Deathklaat


    can the giant eyesores near my tower stop? i purposly picked a far away place so that i wouldn't have to see these things


    Tekkit @ 2012/12/31 13:35:09


    Post by: Grundz


    Deathklaat wrote:
    can the giant eyesores near my tower stop? i purposly picked a far away place so that i wouldn't have to see these things


    well, once this ship is done thats the end, and it is pretty gothic looking, the gold one is going away

    I built a sky-colored wall between what I expect will be the line of sight of your castle and the big one, held off on decorating it with fake clouds for now If thats unacceptable or you want to bring dark in to move it upstream lemme know


    Tekkit @ 2013/01/03 22:05:54


    Post by: The Dark Apostle


    it would appear that whenever i use mellisias teleporter, it kicks me and reports me for hacking.......


    Tekkit @ 2013/01/03 22:11:18


    Post by: Optio


    When creating your own village, do each of the houses need to be connected by a gravel path?
    Also will the villages breed and spawn goloms in Tekkit?
    Cheers for any help!


    Tekkit @ 2013/01/03 22:37:34


    Post by: The Dark Apostle


    can you create your own village?????


    Tekkit @ 2013/01/03 22:38:20


    Post by: Avatar 720


    You really don't need that many question marks.


    Tekkit @ 2013/01/03 22:42:45


    Post by: Optio


    You can in normal, im not so sure on the extent you can do it in tekkit do to the villagers working of the erlier version :/


    Tekkit @ 2013/01/03 23:00:49


    Post by: The Dark Apostle


    Please don't spam the forum. Thanks ~ Manchu


    Tekkit @ 2013/01/04 08:18:17


    Post by: Skycrawler


    Can I give this a try?

    Edit: Never mind it does not work on my laptop.


    Tekkit @ 2013/01/04 11:01:43


    Post by: The Dark Apostle


    ok guys, will we use tekkit lite or tekkit classic. one of them is a version closer to current minecraft and has EE3, there the only differences i know.

    EDIT:
    lite has more mods and better ones, higher version and some other stuff.


    Tekkit @ 2013/01/04 11:26:44


    Post by: darkinnit


    The Dark Apostle wrote:
    ok guys, will we use tekkit lite or tekkit classic. one of them is a version closer to current minecraft and has EE3, there the only differences i know.

    EDIT:
    lite has more mods and better ones, higher version and some other stuff.

    I'm trying to move away from Tekkit entirely, as they don't have the permission of the mod authors and so support for any problems is near-to-non-existent.

    I no longer have any plans to ever update the Tekkit server from its current version (but I also won't take it down as long as interest remains).

    It is very likely that I will start a FtB server when the "Ultimate" pack is released in the imminent future. FtB is actively maintained in co-operation with the mod developers and so has much better support and structuring (the mod developers are working together to make their mods interact and not conflict).

    I've already been testing it and had some fun and interesting ideas with Mystcraft ages in particular. (anyone want an entire dimension just for mining? and/or how about an aether/skyworld dimension?).

    If/when I start a FtB server, it will be completely from scratch, as the balancing is completely different from Tekkit.


    Tekkit @ 2013/01/04 11:32:19


    Post by: SagesStone


    If possible the spawn hub could be its own dimension with portals out to the others, as some sort of hall thing in a void.


    Tekkit @ 2013/01/04 11:43:05


    Post by: darkinnit


     n0t_u wrote:
    If possible the spawn hub could be its own dimension with portals out to the others, as some sort of hall thing in a void.

    Could be tricky (but not impossible), as usually the overworld is the default spawn dimension. Also I don't see why we couldn't have the spawn hub in the overworld, with portals to the Nether, Twilight Forest and Mystcraft Ages etc. I don't know if a whole dimension just for a hub would be worth the effort (other than for staring into the void -_- o_o O_O ). Of course I'm happy to listen to any suggestions or requests, just because I don't prefer something doesn't mean I can't be persuaded.


    Tekkit @ 2013/01/04 18:08:29


    Post by: IHateNids


     darkinnit wrote:
    anyone want an entire dimension just for mining? and/or how about an aether/skyworld dimension?


    so on that trail of thought, would it be possible to gain access to a 'personal' dimension?


    Tekkit @ 2013/01/04 18:44:34


    Post by: shrike


     IHateNids wrote:
     darkinnit wrote:
    anyone want an entire dimension just for mining? and/or how about an aether/skyworld dimension?


    so on that trail of thought, would it be possible to gain access to a 'personal' dimension?

    doubt it, though it would be pretty awesome if we could...


    Tekkit @ 2013/01/04 19:26:19


    Post by: The Dark Apostle


    Can you ask when the FTB server will be up. And also I'm making an area based off the metro games and book, id like to know if people would like to join the area and what faction they'd join.

    Basicly you start off with 6 things a musket, a composite-vest, 1 musket round, a bow, 10 arrows and a encoded book written by the leader of you desired faction. (it's in a code and must be cracked in order to find there base)

    Now you make the long road and find your base through the Moscow underground. Follow train lines and signs to get to your destination, but it won be easy monsters prowl the metro and bandits will hunt you down. The lucky ones who make it there alive will then be greeted and gifted from other members of that faction. Now it's show time fight the dark ones, bandits and bring peace to the metro line.

    Should I wait for FTB or do it now???


    Tekkit @ 2013/01/04 19:34:45


    Post by: shrike


    It's probably been asked for before, but would we get some compensation to get us started on the ftb server, seeing as we've spent quite a while on tekkit?


    Tekkit @ 2013/01/04 19:50:30


    Post by: Grundz


    Personal dimensions:
    this is idiotic, people don't even visit eachothers land now, why do we need our own dimension, just play single player allready.

    I put forward that we have themed dimensions for group building, aka "40k world" or "bit city world" or somesuch.with the overworld being used as it is now

    a mining world might be worthwhile


    Tekkit @ 2013/01/04 19:51:45


    Post by: shrike


    If this is made true, I'd like a middle-earth dimension.


    Tekkit @ 2013/01/04 20:00:11


    Post by: FM Ninja 048


     Grundz wrote:
    Personal dimensions:
    this is idiotic, people don't even visit eachothers land now, why do we need our own dimension, just play single player allready.

    I put forward that we have themed dimensions for group building, aka "40k world" or "bit city world" or somesuch.with the overworld being used as it is now

    a mining world might be worthwhile


    sounds good, especially mining world, I hate all the massive quarry scars Tekkit creates, which is why mine is underwater


    Tekkit @ 2013/01/04 20:25:01


    Post by: darkinnit


     Grundz wrote:
    Personal dimensions:
    this is idiotic, people don't even visit eachothers land now, why do we need our own dimension, just play single player allready.

    I put forward that we have themed dimensions for group building, aka "40k world" or "bit city world" or somesuch.with the overworld being used as it is now

    a mining world might be worthwhile

    While I wouldn't go as far to say idiotic, I agree. Mystcraft allows writing your own ages by default, but I will be disabling that as it would become unmanageable (dimension spam? ow my gigabytes, not to mention lag) and would lead to everyone just living in their own little world, not being social and all that. I'll probably keep linking books craftable though, so you can link to any existing worlds and locations where-ever you like.

    I'd like to keep it to a few (i.e. one or two at first, mayybee a few more later if all seems well), one of which would "probably definitely" be a mining age to prevent scarring the overworld (check out the "dense ores" Mystcraft age option). I see some servers creating "void" ages either for mob grinders (nowhere else for mobs to spawn) or for mega-builds (treating the void like a flatworld), but I also like the themed ideas suggested too.

    Have a look at all the other Mystcraft Ages options - you might get some inspiration for interesting things. The first age I randomly created resulted in a forest world with ghasts and blazes... it didn't end well.


    Automatically Appended Next Post:
    Oh forgot to say about time frame, I'm mainly waiting on the FtB Ultimate pack, which is supposedly 100% complete and in testing. However as this full pack will include things I haven't been able to test and check on yet, it'll be a little while after that is released too. Soo.... the real answer is "I don't know yet". Sorry.


    Tekkit @ 2013/01/04 20:43:26


    Post by: Grundz


    how about this:
    there are tons of biome generation tools/addons that are fun, like the floating glass ball one, we can create worlds with them single player, fly around a little bit to generate a ton of chunks, then insert them into a world, sort of like what I did with the zombie server I made for a while, sure if someone gets way off to the edges they will get gakky generated chunks but should be a non issue, then have a main hub in the middle of overworld leading to each of these themed dimensions


    you can ban extra dimentions by just making one of the components for the mystcraft portal uncraftable, if you need help doing this lemme know but I think you got the jist of it.


    Tekkit @ 2013/01/04 21:32:23


    Post by: Matt.Kingsley


    I'd say personal dimensions should be a no-no, only because in Direwolf20's SMP season 2, they caused too many problems, like no interaction between players and excessive lag. An with how many people we have, the server would probably kill itself.
    In Season 3, they kept it to mining ages for the most part.


    Also, the latest version of forestry (a mod that will almost, if not, never be in tekkit in the future) has recently introduced tree breeding


    Tekkit @ 2013/01/05 01:17:34


    Post by: IHateNids


    Pardon the noobness oh the followong question, but what is wrong with the FTB Launcher?

    It makes you make a 'profile', then tells you the information you just put in isnt recognised. Do I have to make an account on a website or something?

    And I have found the interwebz to be unhelpful on this one, so halpmah. Halpmahplez


    Tekkit @ 2013/01/05 01:18:39


    Post by: Matt.Kingsley


    You need to put your minecraft account details in


    Tekkit @ 2013/01/05 01:58:42


    Post by: The Dark Apostle


    How about people can apply for servers, so say as an example, I want to build a massive chaos fortress I have to full in a form, such as

    Project: chaos fort
    Materials: don't know what mystcraft uses to make portals
    Past builds: (to know if the person is skilled at building)
    Type of dimension
    Etc.

    Darkinnit, if you'd like I can deal with all this type of stuf as a kind of must craft moderator. I'll also sort out un-allowed dimensions.



    Automatically Appended Next Post:
    Sorry, *mystcraft not must craft


    Tekkit @ 2013/01/05 02:03:27


    Post by: Matt.Kingsley


    Mystcraft uses Quartz Crystals, but you make books to go to the ages, portals are for minecarts and mobs

    It's for that reason that only Dark could really check for unautherised ages, as someone could just make a book and keep it on them always... so no one else (without special server powers) could access it.





    Tekkit @ 2013/01/05 05:21:27


    Post by: Dr. What


    Late to the party, but I thought the Tekkit modpack developer finally came to peace with the modmakers and got permission?


    Tekkit @ 2013/01/05 06:39:19


    Post by: Matt.Kingsley


    No, they are trying to get permision, does mean they will get it though.

    Most of the modmakers will/have given permission, but for the FTB modpack they are working together to solve all conflicts between the mods as fast as possible, including exploits.


    Other modmakers will not give permission, like SirSengir. He was really annoyed when they used Forestry without his permission, and they didn't remove it when he asked, so he inserted malious code so the the technic launcher crashed when you tried to run tekkit/technic.


    Tekkit @ 2013/01/05 13:37:42


    Post by: orkdestroyer1


    Yay tekkit lite and voltz mod pack!!!!
    tekkit lite is a minecraft 1.4.6 version of tekkit (original tekkit has been renamed tekkit classic)
    voltz mod pack features....conveyor belts and 3D launchable missiles.


    Tekkit @ 2013/01/05 17:18:29


    Post by: 4oursword


    So, why split Tekkit as they have? To allow updates to EE3?


    Tekkit @ 2013/01/05 18:26:20


    Post by: Dr. What


     Matt.Kingsley wrote:
    No, they are trying to get permision, does mean they will get it though.

    Most of the modmakers will/have given permission, but for the FTB modpack they are working together to solve all conflicts between the mods as fast as possible, including exploits.


    Other modmakers will not give permission, like SirSengir. He was really annoyed when they used Forestry without his permission, and they didn't remove it when he asked, so he inserted malious code so the the technic launcher crashed when you tried to run tekkit/technic.


    Well, in that case. I'll support the move to FtB if anything,


    Tekkit @ 2013/01/05 18:26:38


    Post by: orkdestroyer1


    I think they split it to allow a more updated version of tekkit without getting rid of the original tekkit that we all know and love. if we say tekkit lite was 1 mod (which it isn't) it is that mod in minecraft 1.4.6.


    Tekkit @ 2013/01/05 19:16:41


    Post by: 4oursword


    If we do go to FTB, I'll still come on. I'll miss condensors, but EMC is being rewritten, so maybe they'll return under a different name.


    Tekkit @ 2013/01/05 19:52:35


    Post by: darkinnit


     4oursword wrote:
    If we do go to FTB, I'll still come on. I'll miss condensors, but EMC is being rewritten, so maybe they'll return under a different name.

    From what I've heard, collectors are gone (free items from light), but condensers will be returning, just in a different form. Most of the Equivalent Exchange stuff needs fuel or to be recrafted after wearing out, in the form of "Minium Shards" which are obtained from killing mobs. So I'm assuming that condensers will need some form of minium fuel, but we just have to wait and see how it works.


    Tekkit @ 2013/01/05 20:11:06


    Post by: Corpsesarefun


    So what exactly is in the FtB pack?


    Tekkit @ 2013/01/05 20:43:21


    Post by: Matt.Kingsley


    FTB BETA (1.4.2) has:

    Minecraft Forge
    Chickenbones Core
    NEI
    Rei's Minimap
    Advanced Machines
    Buildcraft
    Computer Craft
    Ender Storage
    ExtraBiomes XL
    Factorization
    Forestry
    ForgeIRC
    Gregtech
    Industrial Craft
    Inventory Tweaks
    Iron Chests
    Advanced Solar Panels
    GraviSuite
    Modular Forcefield System
    Mystcraft
    Obsidian Pressure Plates
    Portal Gun
    Railcraft
    Steve's Carts
    Thermal Expansion
    Twilight Forest

    The Direwolf20 FTB Pack (1.4.6) has:

    Buildcraft
    ChickenChunks
    Compact Solars
    ComputerCraft
    EE3 (for some reason it wasn't listed, but it is part of the mod pack)
    EnderStorage
    ExtrabiomesXL
    Factorization
    Forestry
    GravityGun
    IC2 NuclearControl
    Industrialcraft 2
    Iron Chests
    MiscPeripherals
    GraviSuite
    MFFS
    Mystcraft
    NEI
    NEI Plugins
    Obsidiplates
    OmniTools
    Portal Gun
    Railcraft
    Redpower 2
    Soulshards
    Steves Carts
    Thaumcraft 3
    Thermal Expansion
    Wireless Redstone - CBE
    XyCraft

    FTB Magic World (1.4.5) has:

    Buildcraft
    CodeChickenCore
    Enderstorage
    ExtraBiomesXL
    Forestry
    ForgeIRC
    InvTweaks
    IronChests
    Minecraft Forge
    Mystcraft
    NEI
    NEIPlugins
    Obsidiplates
    OmniTools
    Railcraft
    Rei's Minimap
    Soulshards
    Steve's Carts
    Thaumcraft 3
    Thermal Expansion
    Twilight Forest

    Mindcrack FTB (1.4.6) has:

    Rei's minimap
    Voxelmenu
    PetroGen
    Advanced Machines
    BuildCraft
    ChickenChunks
    ComputerCraft
    Enderstorage
    Extra Bees
    ExtraBiomesXL
    Factorization
    Forestry
    GregTech Mod
    IC2 NuclearControl
    IC2
    Iron Chests
    MiscPeripherals
    Advanced Solar's
    GraviSuite
    Portal Gun
    MFFS
    NEI
    Obsidiplates
    OmniTools
    Railcraft
    Redpower
    SoulShards
    StevesCarts
    Thaumcraft
    ThermalExpansion
    Traincraft
    Twilight Forest
    WRCBE
    Xycraft


    Ultimate isn't out yet, but it's expected to have all the mods in FTB BETA and Magic World, plus a few others (like RP2 and EE3)


    EDIT2: Nope, looks like it was just a new version of NEI


    Tekkit @ 2013/01/05 22:46:05


    Post by: 4oursword


    Does that not seem like more and more diverse mods than works well? I went on FTB as a test, and was instantly at an utter loss of where to start. So many ores, so many items... I've no objection to this, really- less endgame stuff. That said, the ''directly from another series'' nature of Portalgun puts me off it- other than the music discs. IndustrialCraft will, though, basically allow for infinite matter with Mass Fabricators. Very much End-Of-Game- as it should be.
    Sorry for shonky style, spelling, and/or formatting- 3DS not good for typing :(


    Tekkit @ 2013/01/05 23:04:14


    Post by: darkinnit


     4oursword wrote:
    Does that not seem like more and more diverse mods than works well? I went on FTB as a test, and was instantly at an utter loss of where to start. So many ores, so many items... I've no objection to this, really- less endgame stuff. That said, the ''directly from another series'' nature of Portalgun puts me off it- other than the music discs. IndustrialCraft will, though, basically allow for infinite matter with Mass Fabricators. Very much End-Of-Game- as it should be.
    Sorry for shonky style, spelling, and/or formatting- 3DS not good for typing :(

    For the "too many mods" issue, I found it was best to just start with what I knew and branch out as other mods presented alternative solutions to the other mods (for example I needed cacti-green for waterproof piping, but couldn't find any cacti, so began exploring the beekeeping mod as beeswax can be used for waterproofing).
    I'm still a bit undecided on how I feel about the Portal Gun too. I wonder how long it is before Valve send a cease and desist . When I saw Direwolf using it, it seems a bit cheat-y, certainly the "place portal in safe home, drop down into deep dangerous caves, grab loot and place portal and escape" part. But then the mods are there to provide more interesting challenges than skeletons and creepers.
    Finally as for infinite matter with Mass Fabricators, they require a great deal of setup, energy and maintenance to run, so while potentially "infinite", it's not free. There's a very good discussion about the flaws and merits of Equivalent Exchange 3 and IndustrialCraft/GregTech here if you ignore the few shouty posts and just read the well formed replies.


    Tekkit @ 2013/01/05 23:09:06


    Post by: Matt.Kingsley


    The portal gun is now more expensive anyway, it now requires a nether star to balance out it's op-ness


    Tekkit @ 2013/01/06 13:16:34


    Post by: 4oursword


    So which of the Modpacks in FTB is it? The top one? I'll want to have a test on it.


    Tekkit @ 2013/01/06 19:02:57


    Post by: darkinnit


    The Utlimate pack isn't out yet, but it will be similar to the Direwolf20 pack, or the Mindcrack pack. The Mindcrack pack is apparently harder, but I'm currently testing using the Direwolf20 pack.


    Tekkit @ 2013/01/06 19:17:53


    Post by: 4oursword


    I've begun to do the same.


    Tekkit @ 2013/01/06 20:08:10


    Post by: Matt.Kingsley


    Oh, one thing I should say, Railcraft World Anchors now require enderpearls to load chunks. 1 enderpearl will load the chunk for 12 hours. A whole stack will allow the chunk to be loaded for 8 days

    Of course, some one who has the time to kill 1000 endermen with a soul shard can easily make a ender pearl farm...


    Tekkit @ 2013/01/06 20:36:57


    Post by: shrike


    Well Schellan, true to my word, I have infiltrated your base.

    Hint: look for the telltale signs!


    Tekkit @ 2013/01/06 20:40:29


    Post by: 4oursword


    What are the possibilities of us getting some starting materials on a FTB server? I remember that on the switch from Beta to 1.0, we were allowed to transport structures. Now, anything from EE will be out, so many machines on the Tekkit Server are invalidated, meaning that a building copy is not so useful. In addition, people will just use EE to quickly run off things, stash them in chests and have them copied.
    I think that some form of starting resources is a good idea. I'd like to run the idea up the flagpole and see who salutes it. Maybe a single chest of low-tier items and tools- nothing too advanced, just a few bits and bobs.

    What say you, Dakka in general, and Darkinnit in particular? Feel free to shoot me down in flames if you disagree.

    (Note- copied from the Minecraft thread to keep it OT)


    Tekkit @ 2013/01/06 20:50:54


    Post by: Matt.Kingsley


    Lol, it would be nice, but it kinda takes out some of the fun, at least in my mind.


    Tekkit @ 2013/01/06 20:54:12


    Post by: The Dark Apostle


    I'm agreeing with 4oursword on this. I'd like to carry over my fortress-monastery for FTB


    Tekkit @ 2013/01/06 21:08:48


    Post by: Dr. What


     shrike wrote:
    Well Schellan, true to my word, I have infiltrated your base.

    Hint: look for the telltale signs!


    2 Things:

    1) I cannot investigate until tomorrow morning due to slow internet.

    2) You do know that I switched HQs, right? (Meaning I've transferred power to another one of the 7 bases).


    Tekkit @ 2013/01/06 21:10:14


    Post by: shrike


    Dr. What wrote:
     shrike wrote:
    Well Schellan, true to my word, I have infiltrated your base.

    Hint: look for the telltale signs!


    2 Things:

    1) I cannot investigate until tomorrow morning due to slow internet.

    2) You do know that I switched HQs, right? (Meaning I've transferred power to another one of the 7 bases).

    All I know is that SchellCo. (just outside avatar's land) has been infiltrated.


    Tekkit @ 2013/01/06 21:14:25


    Post by: Dr. What


     shrike wrote:
    Dr. What wrote:
     shrike wrote:
    Well Schellan, true to my word, I have infiltrated your base.

    Hint: look for the telltale signs!


    2 Things:

    1) I cannot investigate until tomorrow morning due to slow internet.

    2) You do know that I switched HQs, right? (Meaning I've transferred power to another one of the 7 bases).

    All I know is that SchellCo. (just outside avatar's land) has been infiltrated.


    My fortress? Then it is time to initiate my ultimate plan which will destroy the Tekkit world!


    Tekkit @ 2013/01/06 21:16:01


    Post by: Matt.Kingsley


    That fortress is easy to infiltrate
    :shifty eyes:

    I didn't do anything, I promise (besides spit golden apples and cake everywhere...)


    Tekkit @ 2013/01/06 22:55:57


    Post by: matapata98


    Yep, I've been there too.

    Also, as I'm on my new pc, I've seen the full glory of my spaceship for the first time, and I must say it looks great


    Tekkit @ 2013/01/07 11:17:00


    Post by: Dr. What


     shrike wrote:
    Well Schellan, true to my word, I have infiltrated your base.

    Hint: look for the telltale signs!


    Now I understand why you are to blame for everything.


    Tekkit @ 2013/01/07 13:55:56


    Post by: darkinnit


    Disclaimer: if you're going to click the Quote button on this post, please only quote the section(s) you're replying to, as this is a huge wall of text.

    From what I can tell from people's responses there is a bit of confusion over my plans for Tekkit and FtB and my reasons behind it, so I'll try to make them as articulate as I can.

    1) First and foremost, numero uno, and can't stress this enough: Unless the player count for the current Tekkit server drops to a constant long term zero (i.e. no-one logs in for over a month), it's not going anywhere at all. You can still play it if you prefer Tekkit, or prefer Equivalent Exchange 2 etc.

    ---

    2) My reasoning behind "FtB is better supported than Tekkit". This is a big dump of my opinions, if you're already in favour of FtB, you can probably skip it and go to 3.
  • The last update to Tekkit (3.1.3) before this "Tekkit Lite" really showed Tekkit's lack of support. The 3.1.3 update effectively broke Tekkit. Their only solution was "restart the world from scratch" and even people who did that still reported serious problems. Even now if you look at their site it says "Latest version 3.1.3 Recommended version 3.1.2".

  • The developers of Tekkit have very little communication about what's going on (or at least little that I can find - perhaps someone can point me to somewhere where their communication is). "Tekkit Lite" wasn't even on their website for a few days and I only heard about it from odd comments in forums. FtB has a huge amount of public communication from Forums, Twitter, Youtube, Wikis and even Google Docs. They're very active in the community and give regular progress updates and let you know what's happening, often months in advance.

  • From an admin point of view, Tekkit's server spams the main log file with thousands of lines of debug code *constantly*. While this would be acceptable in a debug or pre-release version of the server (finding the cause of problems etc), for day to day running of the server it's a real pain for searching through. The FtB server handles this much better, by still keeping the debug info logged (for finding the cause of problems), but logs it to a separate file, so that the main log file is not choked up with irrelevant info. Furthermore, it then also "rolls" the debug logs into separate files, so they don't end up huge & monolithic and means older files can be easily cleared out.

  • Tekkit has far more conflicts between mods and gives me an overall impression of a "held together with string and pritt-stick" system than a well tested mod-pack. FtB is a selection of modpacks where the mod developers have been working together to resolve these conflicts (and still are).

  • ---

    3) Copying structures across from the Tekkit server to the FtB server.
    This is extremely unlikely. Many of the mods have been rewritten from scratch, with new item ids and interactions all over the place. Tekkit has item conflicts all over the place within itself without me introducing those into a FtB world too. Of course, if you had a structure made entirely of only vanilla materials, I might be able to copy it but I would have to double check it for any non-vanilla items at all. That would be extra work and time which only delays releasing a perfectly ready server. You might even find you could build it from scratch faster. Furthermore, I didn't copy any structures from the Vanilla server to Tekkit, as it was a completely new server with a different set up. The FtB server will also be a completely new server with a different set up.

    ----

    4) Giving starter packs/items to people moving from Tekkit
    Again, this will be a new server with new balancing and set up, so I don't think copying across items or inventories from the Tekkit server is the way to go. Starter chests are also more of a pain than useful. As Shrike has said, "if it's low level, it's easy to get" and if it's higher then you should probably be working up to it rather than just being given it. Also setting up the right amount of starter chests or assigning them to specific players would be more effort and time that would just delay you being able to actually play (again you could probably collect the items faster than I could set up some kind of system).
    What I probably will do is have a well established shared resource area with various public machines, power, blast furnaces etc and means of creating the items you need to set off and establish your own places. (Much better than the current spawn on the Tekkit server). Couple this with the Mystcraft dedicated mining age and you really can get started in next to no time at all. If you want the authentic start from scratch, just head off without using the machines and go punch trees.

    ---

    5) Your time and effort on the Tekkit server.
    I'm well aware some of you have invested large amounts of time and effort into the Tekkit server, and that I have barely touched it myself (for various reasons, time being a major factor, but also ISP issues which I hope to resolve next week). It seems like longer, but the Tekkit server has been going less than three months. I'd like to move to a more sustainable system that (hopefully) doesn't require world resets for minor updates. For the reasons I've listed in point 2, FtB seems to be the way to go. The modding community is going through some large changes at the moment and FtB seems to be the more stable platform (at least until Mojang release their modding API and then who knows what will happen). Furthermore:
  • Updating Tekkit will also require a world reset, so moving to FtB is an almost equal change.

  • I'm re-iterating it again, but I won't shut down the Tekkit server as long as people are playing it. However if/when I do, I would release the world for download, so you still get to keep everything you've built.

    ---

    6) Your input
    I kept the Tekkit server a bit of a surprise, but this time around I'm welcoming your involvement and suggestions for ways to go with the FtB server (we've already been doing this a bit). There are are many things that can be discussed:
  • Mystcraft Ages - I'm against personal ages, but I'm for shared "themed" ages, so suggestions are welcome, but I'd like to keep the number down. Remember each age is an entire dimension, as limitless as the overworld, so they're not suited to one person's personal project.

  • GregTech - Seems to be a controversial mod as it makes crafting recipes for things like solar panels and tools more difficult. This means you have to do things like find diamonds and go to the nether for resources before you can craft some IC2 machines and tools. Some may prefer the extra challenge but a great consensus seems to be to turn off the "hard" crafting recipes but leave in the later end-game items that GregTech provides

  • Thaumcraft - There is no longer any taint, but if someone is using Thaumcraft magic near your place incorrectly, it can lead to Wisps appearing (mobs). This is a lot more manageable than the taint, but I still welcome any opinions on this as it has come up before

  • Mob Griefing - This type of server ends up with very intricate set ups and it can be very annoying when someone brings a creeper along when they visit. As this is not vanilla, I'm willing to disable mob griefing (creeper craters, endermen stealing blocks) as it mainly leads to frustration rather than a brief penalty on a server of this type. Creepers still hurt, but don't damage blocks. Or is this making the game too easy?

  • Ideas for those starting again - Some of you consider starting again to be the fun part, some consider it a chore. That's why I feel the shared resource area is the best middle ground, but I welcome any suggestions or complaints

  • Anything else you feel needs pointing out or brought to my attention (e.g. known bugs or just a personal preference for some config setting etc). Also don't let the vocal minority take away some preference of your own, speak up.

  • It's impossible to please everyone, but if we can get something that *most* people prefer, rather than just what I prefer, I think it would be better in the long run. That said, if *most* people prefer Tekkit then I could just throw the whole idea out the window

    ---

    tl:dr; If you don't want to move away from Tekkit, just keep playing it, but FtB has a lot more fun stuff to play with and I'd like to hear your opinions. You also missed a great joke about chickens.

    ---

    Finally, once again, if you're going to click the Quote button on this post, please only quote the section(s) you're replying to, as this is a huge wall of text.


    Tekkit @ 2013/01/07 15:01:53


    Post by: Avatar 720


    Tekkit has far more conflicts between mods and gives me an overall impression of a "held together with string and pritt-stick" system than a well tested mod-pack.


    There's the issue: not enough duct tape.


    Tekkit @ 2013/01/07 15:05:04


    Post by: FM Ninja 048



    darkinnit wrote:4) Giving starter packs/items to people moving from Tekkit


    I think before you open the server fully public, you should go in and creative in food, machines etc in a neat layout, more like the Dakka server so It's neat

    darkinnit wrote:6) Your input


    Mystcraft ages - I think Mining, Home (normal world) and E-penis waving world for big builds () would be fine

    GregTech - leave the current recipies, as things like macerators are great to speed up start up

    Thaumcraft, not sure on this, but If wisps are the only problem then that's not to bad, even more of a reason to have a buffer between each other and not build right nextdoor

    MobGriefing - Leave it as is, we are playing Survival, not creative, and interdiction torches are still there if people REALLY need them (i think)

    Ideas for starting again - different people may require different needs, shared reasorces would be a good start, but it depends on what the person's thinking of doing, eg. I'm going to recreate my current base in FTB, so something to breath underwater would be alot more useful than reasorces, which since I mainly use marble and don't really do much IC, aren't hard to get.




    Tekkit @ 2013/01/07 16:26:25


    Post by: matapata98


    I think the points you have made are good, and would love an ftb server without creeper explosions( at some point they become more of an annoyance than a threat ). I also think that you should leave the crafting recipes the original way, as 2 diamonds for a macerator???

    edit: afaik, interdiction torches do not exist currently


    Tekkit @ 2013/01/07 17:27:05


    Post by: The Dark Apostle


    i was fine with the FTB move, WAS.....

    the two things i liked about it were
    1) i was new to tekkit so it was really a change for the better and i wasnt leaving anything behind.
    2) mystcraft, i would have loved to have a private dimension whcih people can visit. and people are always, ALWAYS complaing over my creations. so id love to have a private unlimited space where my macinations can run free like gods!

    BUT

    1) the more time it takes to get the FTB server up the more work i do on my tekkit. so the more i have to lose. the faster the FTB server the happier ill be
    2) no personal dimension. quite possibly the most annoying thing, im gonna go on a little emotional talk, my whole time on tekkit my buildings and projects have been called "fugly", "terrible" and ive been asked to move many-a-time. my dimension could change this, all id like is a dark realm were the sky is red and battle ships loom over the mortals that stand below them, spires taller then the eye can see stretch into the blackfog and inside songs of prayer, both beautiful and horrible bellow from the windows and doors. titans stand guard to the doors of this land and inside, I Lorgar Aurilien, the Urizen, sit in my room, at the highest peak of the highest churchtower, i am the king of this holy and defiled land!

    really all i want is a personal land, where the work is unparralled, id have portals to my land littered around the overwold for people to enter and inside, twisted beings (villagers) would lurk. i couldnt ask for anymore.


    Tekkit @ 2013/01/07 17:35:31


    Post by: shrike


    ah, so the tekkit server will still exist. In that case, I have no qualms


    Tekkit @ 2013/01/07 17:39:54


    Post by: 4oursword


    Your points are excellent and well-thought-through- I cannot disagree with any of them. As for point 6);
    Mystcraft Ages: A Mining Age is an excellent idea- as I understand them, they can be remade when depleted, and do not blight the overworld's landscape. I also support a world for Mega-Builds, a la Grundz's Imperial Palace and the like.

    Gregtech: Leave the end-game items, and go with the simple recipes. Macerators and the like are Modpack staples- to need diamonds for them is not something I can ever support.

    Thaumcraft: Wisps are annoying, as far as I remember. I don't know how well this would go down, but maybe Thaumagicians should team up and live near each other?

    Mob griefing OFF. I've had a creeper detonate almost all of my machines at once- Not fun. Especially with Mass-Fabs, they're too expensive.

    For the shared resource area, I recommend Buildcraft's Duplicators. An Admin-only block that infinitely duplicates things. If you want a hand setting up such an area, I can do most of IC, Buildcraft, and Redpower- especially automation.

    If FTB materialises, I'll not go on tekkit- I want other people on a server. Otherwise, I can just play singleplayer.


    Tekkit @ 2013/01/07 18:20:43


    Post by: FM Ninja 048


    The Dark Apostle wrote:

    2) no personal dimension. quite possibly the most annoying thing, im gonna go on a little emotional talk, my whole time on tekkit my buildings and projects have been called "fugly", "terrible" and ive been asked to move many-a-time.


    It's more to do with where you build than what you build, Eg. everybody getting annoyed becuase the titan was straddeling rails and right inbetween two other people, find a place of land in the middle of nowhere...


    Tekkit @ 2013/01/07 20:23:01


    Post by: Grundz


     FM Ninja 048 wrote:


    It's more to do with where you build than what you build, Eg. everybody getting annoyed becuase the titan was straddeling rails and right inbetween two other people, find a place of land in the middle of nowhere...


    Yeah, I guess choosing THE MIDDLE OF AN UNOCCUPIED OCEAN was too close to anyone elses land


    Tekkit @ 2013/01/07 20:27:44


    Post by: Avatar 720


     Grundz wrote:
     FM Ninja 048 wrote:


    It's more to do with where you build than what you build, Eg. everybody getting annoyed becuase the titan was straddeling rails and right inbetween two other people, find a place of land in the middle of nowhere...


    Yeah, I guess choosing THE MIDDLE OF AN UNOCCUPIED OCEAN was too close to anyone elses land


    Okay, I'm confused now. We don't mean your titan (being the only titan I know of that currently occupies the middle of an ocean), if that's what you mean.


    Tekkit @ 2013/01/07 20:33:09


    Post by: FM Ninja 048


     Grundz wrote:
     FM Ninja 048 wrote:


    It's more to do with where you build than what you build, Eg. everybody getting annoyed becuase the titan was straddeling rails and right inbetween two other people, find a place of land in the middle of nowhere...


    Yeah, I guess choosing THE MIDDLE OF AN UNOCCUPIED OCEAN was too close to anyone elses land


    not your Titan, the titan somebody tried to build here

    Edit: On another note, can we rebuild your titan from vanilla in FTB, it'l have working missiles, power so it lights up, working loaders, weapons lockers, micro blocks for more details, a comp-machine spirit etc.


    Tekkit @ 2013/01/07 20:47:04


    Post by: Optio


    I quite like the idea of the FTB server when it comes out and is the reason I have decided to not go onto the Tekkit server so that I can start at the sametime as everyone else and not feel like im having to play catchup.

    Playing on my friends Tekkit server also drives me nuts sometimes with the amount of bugs.

    Regarding the GregTech, I find IC items a pain to craft as it is, I would not fancy them being any more!


    Tekkit @ 2013/01/07 21:40:13


    Post by: Matt.Kingsley


    Be glad the FTB team have disabled the new macerator recipe... I mean, the macerator isn't THAT overpowered

    And really, all you need is more steel, so it isn't too bad, especially for what you get... End game IC items just make it worth it.
    Well, except for the solar panel... but lava isn't too hard to get...


    Tekkit @ 2013/01/07 21:54:23


    Post by: The Dark Apostle


    The technic team now allow you to make your own mod packs, maybe we could make one like FTB, just faster and more accustomed to us. A tailored mod pack if you will.


    Tekkit @ 2013/01/07 21:57:17


    Post by: Matt.Kingsley


    FTB basically actually does the same, too


    Tekkit @ 2013/01/07 22:06:32


    Post by: Dr. What


     shrike wrote:
    ah, so the tekkit server will still exist. In that case, I have no qualms


    Same here. I enjoy having a vast resource pool to initiate various anti-Shrike plots.


    Tekkit @ 2013/01/07 22:12:05


    Post by: Matt.Kingsley


    I'm ok with all of the stuff In Dark's list.



    Also, if you find gold early on, but not rubber, it would be best to go straight to working on thermal expansion, it's pulveriser runs on BC energy and it better than the macerator in certain ways (chance to get extra dust of a different ore, copper has a chance of giving you extra gold, iron a chance of ferrous... etc.)


    Also, whne the FTB server is up, don't smelt ferrous ore/dust, as ferrous ingots currently have no uses what so ever (it can't even be pulverised back into ferrous dust...)

    Ferrous dust can be commbined with other dusts, so it's useful that way.


    Tekkit @ 2013/01/07 22:30:17


    Post by: Xeriapt


    I think FtB sounds interesting and Im looking forward to it.

    Will be nice to check out some different mods such as thaumcraft. I always enjoy a fresh start, gets me back into playing again.


    Tekkit @ 2013/01/07 23:10:53


    Post by: matapata98


    Dark do you think you could maybe host something like temporary DW20 pack server?


    Tekkit @ 2013/01/08 00:56:42


    Post by: KillerSkivil


    i have been running FTb on my somewhat private server for a while now, (specificly the direwolf20 pack) and i have to say its realy nice to play, it seems to run smoother than the last version of tekkit i played and even without gregtech there has been alot more time put into "merging" the mods. also it has been quite easy to manage even without bukkit plugins, but then again i only have 6 or 7 players, but there seems to be alot less exploitables, given there is a sand multiplier and a few bugs with the rolling machine, but i am finding this alot more fun than my old tekkit world (maybe because of more experiance or because of better company) as of today we have a simple biofuel set up made for the spawn communal area thingy, we are all taking it slowly and havnt mystcrafted or gone for end game stuff, i do have to say though, mystcraft kills server performance so should be strongly limited


    Tekkit @ 2013/01/08 01:24:53


    Post by: Matt.Kingsley


    Well, I know that I will definatey be going down the BC, TE, RC and TC route!



    Tekkit @ 2013/01/08 01:50:58


    Post by: KillerSkivil


    on the FTB server at the moment i have decided that when i go my own way i will be using a combination of red power and factoriasation wherever possible, also with some interplaced computercraft, i decided this to stop me from churning out the same stuff every time, if you have new mods to play with why not


    Tekkit @ 2013/01/08 02:26:48


    Post by: Matt.Kingsley


    I love computercraft, but I'm no good a lua, lol.


    Tekkit @ 2013/01/08 05:22:17


    Post by: SagesStone


    I'd say don't disable the mob damage, it can be annoying but it keeps the game more interesting. It'd be nice if stuff like the clay soldier mod and perhaps the airship type mod could be looked at as well. Doubtful they'd be good enough though I suppose.


    Tekkit @ 2013/01/08 06:04:41


    Post by: Matt.Kingsley


    As long as you light your place up creepers shouldn't be a problem.

    And if your important machines are left outside yeah creepers can get to them, then what the hell are you doing.

    Admitedly, griefers with their hands of a portal gun could grief your base fairly easily and say a creeper did it (which it would have, with lots of help from said griefer...)

    I'm half and half, I'm ok with it being turned off or turned on.


    Tekkit @ 2013/01/08 06:36:31


    Post by: Doctadeth


    I would turn block damage from creepers off, except if there is an easy way to craft reinforced stone etc.

    I've been looking at the tutorials for FTB etc, and I am thinking that it's going to be quite interesting to use mystcraft. Have one dimension per player IF that player asks. Disable the recipes and spawn the books in the player INV with the appropriate terrain etc.

    I'd put eternal storm on....lmao.


    Tekkit @ 2013/01/08 10:31:02


    Post by: darkinnit


    FM Ninja 048 wrote:Mystcraft ages - I think Mining, Home (normal world) and E-penis waving world for big builds () would be fine

    4oursword wrote:Mystcraft Ages: A Mining Age is an excellent idea- as I understand them, they can be remade when depleted, and do not blight the overworld's landscape. I also support a world for Mega-Builds, a la Grundz's Imperial Palace and the like.

    It actually hadn't occurred to me that the mining world could very easily be regenerated, so that's great. Of course it's an entire dimension, so it would be as limitless as the overworld, but the ability to regenerate the world so people don't have to travel so far could be useful. Link books would negate this requirement somewhat.
    Seems at least two people support a "showcase" world for mega builds, but do you want to suggest any ideas for it? Void world? Aether/skylands world? Just a big plain sandstone flat world? Or something completely different?

    The Dark Apostle wrote:1) the more time it takes to get the FTB server up the more work i do on my tekkit. so the more i have to lose. the faster the FTB server the happier ill be
    2) no personal dimension. quite possibly the most annoying thing, im gonna go on a little emotional talk, my whole time on tekkit my buildings and projects have been called "fugly", "terrible" and ive been asked to move many-a-time. my dimension could change this, all id like is a dark realm were the sky is red and battle ships loom over the mortals that stand below them, spires taller then the eye can see stretch into the blackfog and inside songs of prayer, both beautiful and horrible bellow from the windows and doors. titans stand guard to the doors of this land and inside, I Lorgar Aurilien, the Urizen, sit in my room, at the highest peak of the highest churchtower, i am the king of this holy and defiled land!

    really all i want is a personal land, where the work is unparralled, id have portals to my land littered around the overwold for people to enter and inside, twisted beings (villagers) would lurk. i couldnt ask for anymore.

    1) I can't get the FtB maintainers to release the Ultimate pack any sooner, it'll be ready when it's ready. I have a test Direwolf20 server, but I'm resetting it constantly as I try different things, so you wouldn't get any progress there either.
    2) You may find the "fugly" and "terrible" complaints are really small secondary complaints to the primary issue of you building too close to someone. If you move further away from others you will find people have less opinions on what your stuff looks like. The world is almost infinite in size and the further you move from someone, the more space it gives you to expand and make larger creations without offending someone. Similarly the further you move out, the less likely it is for someone to expand up to your place. The problem you may have run into is you may have been used to Single Player or Vanilla Multiplayer, where a couple of hundred blocks is "far enough", but on a modded server like Tekkit or FtB, people can expand their constructions at an extremely fast rate, so you may find that distances of thousands of blocks are more suitable to avoid conflicts. Because the overworld is almost infinite in size I am very reluctant to make "personal ages", because there's plenty of room in the overworld if you actually make the effort to travel. However, I'm open to considering "shared ages" like the themed ages already mentioned, if a lot of people can come to an agreement on a specific type of age that they would share together. However, I would still like to keep the number of ages to a minimum, as each dimension adds more overhead to the server, especially if chunk loaders are in use. If you still want a personal age all to yourself, well, there's always single player...

    4oursword wrote:Thaumcraft: Wisps are annoying, as far as I remember. I don't know how well this would go down, but maybe Thaumagicians should team up and live near each other?

    I've only learned the basics of Thaumcraft so far, but I'm not sure that would work. Thaumcraft seems to have aura nodes around the world which are depleted or filled with flux as Thaumcraft is used near them, so if everyone all stayed together, I don't know if there'd be less magics to go around in their area (or if it doesn't work like that at all). Also I think the research aspect of Thaumcraft encourages exploring and moving around to find different areas that have stronger aspects in the atmosphere for researching. As some people have said, as long as people actually take advantage of the size of the world and spread out, it shouldn't be too much of an issue.

    matapata98 wrote:Dark do you think you could maybe host something like temporary DW20 pack server?

    I can and already do, but it's not public for the time being. Still struggling with my ISP and hope to have a more decent connection by next Wednesday. In the meantime, I think KillerSkivil was offering his/her server earlier.

    FM Ninja 048 wrote:MobGriefing - Leave it as is, we are playing Survival, not creative, and interdiction torches are still there if people REALLY need them (i think)

    n0t_u wrote:I'd say don't disable the mob damage, it can be annoying but it keeps the game more interesting. It'd be nice if stuff like the clay soldier mod and perhaps the airship type mod could be looked at as well. Doubtful they'd be good enough though I suppose.

    The reason I brought up mob griefing was to encourage this discussion. See, creepers were added to Minecraft when the worst damage they did was blow up a wall or intricately designed arch etc. Even with the new redstone stuff in vanilla, their explosion radius is often not enough to cause that much of a headache for rebuilding. However Buildcraft, Redpower, Railcraft and Thermal Expansion setups can be not only extremely costly to replace, but also horrendously time consuming. To counter the "you should have protected it more" argument, often it is not your fault. I've heard Shrike can get a creeper into any location, without the use of portal guns . The mods themselves add plenty of challenge without needing the additional frustrations of creepers coming along and saying "no, sssssstart over!". I don't think removing mob griefing would remove challenge or make the game "too easy", but I'm open to further discussion of course. Perhaps a vote (if I set up a poll somewhere)?

    Additional mods like Clay Soldiers and Airships: I'd like to keep things simple and just use one particular FtB modpack, so we can just tell people "choose this modpack and connect to this server and away you go" and also to avoid any conflicts or bugs from non-standard set ups. I'm aware FtB and Tekkit now allow custom packs, but as far as I'm aware they require the mods be available from their launcher first, before they can be added to a custom pack (but I haven't investigated it that thoroughly).

    However, with regard to Clay Soldiers, take a look at the Thaumcraft 3 Golems, not sure how similar they are...


    Tekkit @ 2013/01/08 10:49:57


    Post by: Matt.Kingsley


    Thaumcraft 3 golems can't attack, unfortunately.
    At least, the current ones can't.

    And, yes Dark you are correct. Having all the thaumaturgists in the same chunk would drain the magic fast and make MORE wisps, and drain the magic from the chunks surrounding and making wisps appear there too.

    It would also make it hard to make/use magic items

    Best idea, thaumaturgists need to stay away from each other, base wise, and people should be careful building next to them.


    Oh, and there re such things as evil nodes which constantly make wisps or zap you with lightning or generate flux etc...

    and, yes. I am a thaumaturgist (in minecraft, not real life )



    Also, Dark, it wouldn't be a bad idea to place a mystcraft linking book editor in the community area, so we can make linking books that work in the same dimension tey link to. Also, we need a nexus somewhere, probably in a separate age or the mining world, where books to people's houses and other worlds are for easy access.