My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.
I'm afraid I've heard purps say it quite a few times :/
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.
I'm afraid I've heard purps say it quite a few times :/
If anyone sees cptprice, could they remind him to put down the ing machines, I havent been able to do anything since we started moving them, then had a break...
Tazz Azrael wrote: I think my eyes just bled internally from that. So anyone know how far firing cannons are? Thinking of making a cannon range if i find a mob spawner
Something like 20 blocks or so... It's also rather buggy.
Mynamellesie, we have our first ship ready for transformation to flyability, we request it be able to go up, down, forward, back, left and right.
I know your doing a lot but I'm asking that you use bundled cables and insulated wire, I have an idea that we use computers to send the redstone wire, like star wars esque. I will supply all the equipment. How does a chest of diamonds sound for this job? Thanks as always.
right, due to a recent dissapearing of 34 STACKS of red matter i am posting this notice:
Deffklok's land is off-limits, if you need red matter or materials let me know here with how much you want and ill get it to you. I really don't care that its gone so much that my red matter storage area is not 100% mob proof and i dont want to lose all of my red matter, it took a good bit of time to collect it.
Any more missing red matter without prior notice will be treated as theft and hostile actions and you don't want me to convert my red matter into weapons, you really really dont. YOU HAVE BEEN WARNED.
UPDATE: i have talked to the person in question about the red matter, i said they could have some; i did not realize they would take 34 stacks worth. I think i will build a red matter ATM to make this simpler and safer.
The Dark Apostle wrote: Deffklop my chunk eaters will gladly serve as a defence force for you, we have 1 cruiser and and 3 thunderhawks so itll be pretty hard to beat us.
how about, no. I was more pissed off about your intrusion into my base for RM when you have your own RM making capabilities.
The Dark Apostle wrote: Mynamellesie, we have our first ship ready for transformation to flyability, we request it be able to go up, down, forward, back, left and right. I know your doing a lot but I'm asking that you use bundled cables and insulated wire, I have an idea that we use computers to send the redstone wire, like star wars esque. I will supply all the equipment. How does a chest of diamonds sound for this job? Thanks as always.
Using computers... Redpower ones? Cause I don't know FORTH. Only Lua. And a bit of Java. That and using a computer may not be the best idea... Oh and where are you at? Co-ords?
FM Ninja 048 wrote: Dark, would it be unreasonable to say that any ships flying over your own territory without authorisation will be shot down (nuked several times)
well, I'd say within reason.
as in, if your territory consists of a hidden underground base, it's quite understandable to fly over it without realising.
basically, the only way you can nuke a trespasser's ship and not look like a bag is to have a large, clearly defined border with "NO-FLY ZONE, RESTRICTED AIR SPACE" written all over it.
so basically, I'd say yeah, nuking a passing ship is a tad OTT.
FM Ninja 048 wrote: Dark, would it be unreasonable to say that any ships flying over your own territory without authorisation will be shot down (nuked several times)
well, I'd say within reason.
as in, if your territory consists of a hidden underground base, it's quite understandable to fly over it without realising.
basically, the only way you can nuke a trespasser's ship and not look like a bag is to have a large, clearly defined border with "NO-FLY ZONE, RESTRICTED AIR SPACE" written all over it.
so basically, I'd say yeah, nuking a passing ship is a tad OTT.
I think if they park in your area and wont leave then go ahead and nuke them, but if someones just passing through it shouldnt be that much of an issue.
Now, usually I'm the kind of person who lets odd metaphors go but I do have to ask one or two questions.
How is a dead body laggy?
How would the day of the week increase the laggyness of the dead body?
purplefood wrote: Now, usually I'm the kind of person who lets odd metaphors go but I do have to ask one or two questions.
How is a dead body laggy?
How would the day of the week increase the laggyness of the dead body?
Well before she came a dead body she was moving around a lot.
purplefood wrote: Now, usually I'm the kind of person who lets odd metaphors go but I do have to ask one or two questions.
How is a dead body laggy?
How would the day of the week increase the laggyness of the dead body?
Well before she came a dead body she was moving around a lot.
I'd say keep them small. Hopefully for the one I've commissioned they will start with the engine so I can specify more. I want to keep it at about 30-40 blocks long at most.
I think the more important question is: Has anyone actually managed to build a working "flying ship" on the server yet? Until then I don't think we have any issues to address.
Hey people, mind and not touch my stuff just because I'm not online. Bigoz, don't just take a items and leave ones as a trade. I don't care really if it was a good one or not, I wasn't there to agree to it, and in general, people don't like the idea that someone's touching their things. Also, who're my neighbours? Firstly, whoever keeps building their nether tunnel so it goes right through my portal, quit it. I've filled in that tunnel twice now, its not difficult to build a tunnel so that it attaches to mine in a less fugly manner. Second, who's so carelessly decided to drop a lava flow right down on top of one of the paths I made? I mean really, it cuts off that route entirely, and just looks as though you didn't bother to look where the lava was ending up when you placed it.
I'm not as active on this server, but I really can't be bothered with sticking traps around my area just because people are careless. Hey maybe you plunked down that lava because you didn't realise I was there. Well heck, maybe you accidently got crushed by my wall because you didn't notice that you were on my plot. In short, stop your crap. =P
You know what's amusing? It's that, at the end of it all, it'll actually be the people, fully kitted out in Quantum/Gem armour with Red Matter weapons and Industrial Blasters, that'll actually be able to do the most irreperable damage.
As current owner, only owner of the only flyable ship I will create the 3 "airship laws"
1. No parking if not allowed, victim can warn you 3 times before he can use enrestricted amounts of warfare upon you (Mind you the ships I sell have a punch, so return fire is allowed but not recommended, I certainly never will)
2. Battleships can only be flown by trusted pilots, they contain an entense amount of energy and weapons so accindently flicking a button could result in tge lose of an island, also testfuring is restricted to sea only, if you'd like to come to my island and I'll let you fire the weapons there as there is a 500m sea and my work is either air or under-ground.
3. Ships must be ok'd by the community or the "club" so size, looks and attachments could be restricted. Remember my company sell ready made flysable ships and all garunteed to beat anybody else (any competitors can take a look down the barrels of my 30+ on board ship-to-ship cannons) of course specially made weapons, such as my patented ursus claws prevent the movement of a ship and then detonate a nuke to pulverise and make a hole for the cannons Are only for proper warfare and nit to be messed around with!
Does anyone else agree, and if you gave anything to see please do as the community comes first!
The Dark Apostle wrote: As current owner, only owner of the only flyable ship I will create the 3 "airship laws"
1. No parking if not allowed, victim can warn you 3 times before he can use enrestricted amounts of warfare upon you (Mind you the ships I sell have a punch, so return fire is allowed but not recommended, I certainly never will)
2. Battleships can only be flown by trusted pilots, they contain an entense amount of energy and weapons so accindently flicking a button could result in tge lose of an island, also testfuring is restricted to sea only, if you'd like to come to my island and I'll let you fire the weapons there as there is a 500m sea and my work is either air or under-ground.
3. Ships must be ok'd by the community or the "club" so size, looks and attachments could be restricted. Remember my company sell ready made flysable ships and all garunteed to beat anybody else (any competitors can take a look down the barrels of my 30+ on board ship-to-ship cannons) of course specially made weapons, such as my patented ursus claws prevent the movement of a ship and then detonate a nuke to pulverise and make a hole for the cannons Are only for proper warfare and nit to be messed around with!
Does anyone else agree, and if you gave anything to see please do as the community comes first!
sorry what are
enrestricted amounts of warfare,
entense amounts of firepower,
accindently,
testfuring,
garunteed
ursus ,
and no, if I want to make flyable ships, I will, so see what happens if you try to stop me
again, here you go with the "I'm first, so I am the law".
The Dark Apostle wrote: As current owner, only owner of the only flyable ship I will create the 3 "airship laws"
1. No parking if not allowed, victim can warn you 3 times before he can use enrestricted amounts of warfare upon you (Mind you the ships I sell have a punch, so return fire is allowed but not recommended, I certainly never will)
Three warnings? The victim can easily just destroy the ship if it's trespassing after one warning, and there's nothing against the rules about it. Also, parking on top of someone's land, refusing to move and then destroying that person's home when they try to remove it is "allowed, but not recommended"? Dude, that's straight up griefing.
2. Battleships can only be flown by trusted pilots, they contain an entense amount of energy and weapons so accindently flicking a button could result in tge lose of an island, also testfuring is restricted to sea only, if you'd like to come to my island and I'll let you fire the weapons there as there is a 500m sea and my work is either air or under-ground.
Battleships can be flown by whoever the hell has one, and what defines a "trusted pilot"? You can't force someone to do some airbourne driving test. And they can do whatever they want as long as it's in their land.
3. Ships must be ok'd by the community or the "club" so size, looks and attachments could be restricted. Remember my company sell ready made flysable ships and all garunteed to beat anybody else (any competitors can take a look down the barrels of my 30+ on board ship-to-ship cannons) of course specially made weapons, such as my patented ursus claws prevent the movement of a ship and then detonate a nuke to pulverise and make a hole for the cannons Are only for proper warfare and nit to be messed around with!
A ship can't be deemed unworthy of existence by some guys who happen to already own one. If someone builds the ugliest looking ship ever, you can't go and tear it down, because, yet again, that's straight-up griefing.
You can't "patent" anything. This is literally a non-profit sandbox game, not some real life business company. If someone builds some "Ursus claws" identical to yours, there's nothing you can do about it.
Each ship produced that is capable of movement and possibly causing destruction must be formally registered on this thread perhaps?
Something like:
Owner: (Dakka and Minecraft names)
Ship Size: (X by Z by Y perhaps?)
Ship Class? Merchant? Battleship? (I don't want any ships with weapons near me, for sure).
Anything else on board? I.E. Nuclear anything
Picture of the ship for easy recognition.
Then set a rule that unless OK'd, only public land (unclaimed land, as I don't recommend sending giant laggy ships over spawn) maybe be flown over.
Perhaps a size limit?
Then everybody could set a penalty if their airspace is violated? (I.E. A fine or destroying the ship).
maybe instead of xyz it could be approx area, as mine is quite tall on the bridge section, but that is only a tiny portion of it.(Not that I'm making my cruiser move,that would likely crash everything...)
matapata98 wrote: maybe instead of xyz it could be approx area, as mine is quite tall on the bridge section, but that is only a tiny portion of it.(Not that I'm making my cruiser move,that would likely crash everything...)
I imagine than an apporximate volume (blocks^3 (No pun intended)) would be sufficient.
I already warned you, and everyone else, in thread. You have your one warning, you get no more. IF you are stupid enough to disregard it, that's your problem, not mine.
Do not park over my property. Do not FLY over my property.
Doing so is griefing. Griefing is punished by banning, and I will be pushing for the ban if you grief me.
This my final word on the matter. and I will make no exceptions. Iustis and I picked property which at the time was ~2500 blocks away from everyone else SPECIFICALLY so that we could avoid this sort of bs. Keep your flying turds away from my goddamned property. If you really, absolutely, have to fly your stupid crap around, do everyone a favor and fly it AWAY from everyone else's property.
Well I wanted a small one if any, but they all seem to be at least twice the size I have in mind. It's more of a novelty item really, if it creates lag then it's not worth it.
Automatically Appended Next Post: Although, ships do strike me as stupid. They'll have an approximate speed of a block a second. At that rate, you may as well walk.
What possible purpose, other than the big dick-swinging contest, do they serve? They're not for transporting stuff- Alchemical Bags and Ender Pouches do that better than any block-at-a-time ship. They look bad, lag to hell, and can grief the property of others by their very presence. I agree with Melissa- come near my property and I'll fly up and plant a stack of Nukes on board.
Would it be possible for me to get a stack/buy a stack off you?
Edit:
I also stand by thje point of ANY lag generators (also known as "airships" coming near any Misriah Complex buildings will be shot down, this is your ONLY warning.
The map is HUUUUGGGEEEEE, build your flying stuff out where it doesn't annoy people
Secondary tests have revealed a promising design which DEVASTATES all including reinforced stone. However, there is a cost for me to reveal the design and firing mecanism.
i am advertising my anti-air batteries. These will destroy many blocks within a hundred block range of your battery. The reload system is almost automatic.
The price for installation will be either a stack of nukes, or a stack of RM. Materials must also be provided (2 stacks reinforced stone, 2 reinforced doors with levers)
PM me or contact me ingame.
i wonder how many of those came from the stacks of red matter i gave you?
i might comssion you to make a diamond chest worth of nukes as i would be the closest to the source of the tekkit atrocities, and already on my gak list.
i wonder how many of those came from the stacks of red matter i gave you?
i might comssion you to make a diamond chest worth of nukes as i would be the closest to the source of the tekkit atrocities, and already on my gak list.
None, funnily enough. I think I owe you at least a stack of them. I'll work on an alchemical chest full for you.
FM ninja, if you drop by my place next time we're both on, I'll give you a stack of nukes for free.
Also, Anyone enters My airspace they will find themselves a pile of smoking thermonuclear ash.
So who is building Spaceburbia ridiculously close to my volcano house? I would ask you to move please, there are plenty of other places in the world to build.
Tyranid Horde wrote: So who is building Spaceburbia ridiculously close to my volcano house? I would ask you to move please, there are plenty of other places in the world to build.
what?
presuming it's either the Skull or the castle marker, because none of the 5 volcanoes closer are inhabited, that's miles away
Iustis/Mel: Nukes delivered, but I noticed something. Your floors are made of Blast Furnace brick, which continually checks to see if it's a furnace. This means a little lag. If you're after lag reduction, maybe swap for another brick?
Sorry guys for the big deal of my ships, I'm going to post a picture of my ship and brief summary of it. If people dislike I'll change the look. Currently it's based off the 40k repulsive class cruiser, but I'm thinking of making it a tau mantaray.
EDF Razor's Edge Class: Heavy destroyer Size: 300m bow to stern, approx 100m across, ***m height armament; 3 Heavy Las turrets, 1 super MAC, Fighter-Bomber squadron,Enough of nuclear armed turtles, me and cptprice more to come Status: Under Construction (30%)
(for WIP images and plan see some of my previous posts)
Directional forcefields with zapper upgrade to hurt mobs and cutter upgrade to destroy blocks. With range upgrades, you can have several directional projectors activated at once, allowing you to pulse an entire "battery".
Doctadeth wrote:Secondary tests have revealed a promising design which DEVASTATES all including reinforced stone.
...
Doctadeth wrote:i am advertising my anti-air batteries. These will destroy many blocks within a hundred block range of your battery. The reload system is almost automatic.
tempting, tempting...
4oursword wrote:If nothing else, I just think Mel with easy access to Nukes is the best idea anyone on the server's ever had.
May I buy a AA battery docadeth? I know I'm the guy people are trying to be ready to attack but if were selling thunder hawks I'll still have some neutral air-space.
After a quick check and dryfire with proper ordanance, autoloaders for my things aren't working properly. I will ask a half-stack of nukes/red matter if you want them manual loaded....
I will also reinstate that my design can do massive damage to your home if misused. I in NO WAY am responsible for that. However, I can pretty much minimize that damage, if asked nicely.
A dungeon feeds zombies into a watervator, then they get put into this large room where they will fly around and either die or combine into I guess a singularity which is awesome when they die.
The Dark Apostle wrote: May I buy a AA battery docadeth? I know I'm the guy people are trying to be ready to attack but if were selling thunder hawks I'll still have some neutral air-space.
No one's going to attack you.
That would be griefing.
this is probably more apropriate here than anywhere but i am running a minecraft Feed the Beast mod (FTB) server, i have 12 spaces and am using 5 of them and would like some people who know what there doing and will be respectful of the fact that at this point in time i am offering a server, without pluggins as a free service and not do any of the greifing stuff, so if you want the whitelist and other info PM me.
for the record while i am here i will be starting a new world when the red power mod is added to benefit from the red power terain generation. and according to the latest word that will happen within the next week or so
Anyone else excited for a new version of tekkit?
I know, EE3 will be totally different, but, really, it was already really OP as it was...
And every other major mod will be 12x better!
Though BC quarries will load chunks, a max size quarry force-loads 25 chunks
i for one highly doubt that there will ever be an update for tekkit again with FTB out, since FTB has full support of the mod makers they can fix bugs alot faster and compramise for the overall balance of the mod, also since FTB currently has IC, BC, forestry, gregtech, railcraft, thaum craft, mysticraft (the list goes on) and is soon getting Red power and EE3 added in my opinion when it is finished it will be a more complete and better supported package than tekkit ever was.
And I might actually play the Modded server if Thaumcraft is put on.
It'd almost be necessary for the modmakers to add Silverwood Saplings, though. Or for anyone who finds an area of Taint to Report It Immediately for containment (cobblestone or wood planks work for that, but it's better done by multiple people for speed).
IMO FTB has already replaced tekkit because FTB is running on the latest version of minecraft and is receiving massive support from LP'ers and the minecraft community as a whole, also the voxel mod pack has jumped ship to the FTB launcher.
the only problem i have is that the launcher is a bit meh and since FTB is still in beta they do alot of updated verry quickly that means you shouldnt get too attached to your stuff, but i am willing to live with it
I can possibly keep Tekkit running and also a FTB server, but will need to test of course. Until then, there's always Killerskivil's server, I won't be jealous :-P
The problem is causing the taint is easy while getting rid of it is not. :/ Especially if you don't like thaumcraft to begin with, like me. I guess I could just make a gakfethton of Totems of Dawn... though I don't think that prevents the taint :/
If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...
The IDSU is to energy storage what an enderchest in vanilla is to item storage (also, it stores one billion EU, which is redonkulous).
if you want to give FTB a go just pop on my server and i will give you a little run arroung of what i have done in a week, i tend to focus on the IC, BC, and forestry machines and like doing simple things realy inefficiantly on my server at the moment i only have 3 people who actualy know what they are doing with the mod the other guy can hardly make a skeleton spawner, no jokes.
though i cannot say enough that i will be resetting the world when Red power is added so i can get volcanos and marble
Melissia wrote: The problem is causing the taint is easy while getting rid of it is not. :/ Especially if you don't like thaumcraft to begin with, like me. I guess I could just make a gakfethton of Totems of Dawn... though I don't think that prevents the taint :/
If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...
The IDSU is to energy storage what an enderchest in vanilla is to item storage (also, it stores one billion EU, which is redonkulous).
I'll be able to deal with Taint. And Totems of Dawn do actually stop it- however, they're made with Silverwood, which is rather rare. Best way to deal is to fence it off, start pumping Vis into the area (to re-balance the Aura) and then use Void Crushers to destroy the Taint. However, that's why I said we need fast response- a mapping tool like we have for the servers will certainly help there, so we don't miss bits of taint over hills and stuff.
Also, Volcanoes and certain other 'natural' formations will block it too.
Automatically Appended Next Post:
KillerSkivil wrote: if you want to give FTB a go just pop on my server and i will give you a little run arroung of what i have done in a week, i tend to focus on the IC, BC, and forestry machines and like doing simple things realy inefficiantly on my server at the moment i only have 3 people who actualy know what they are doing with the mod the other guy can hardly make a skeleton spawner, no jokes.
though i cannot say enough that i will be resetting the world when Red power is added so i can get volcanos and marble
Melissia wrote: The problem is causing the taint is easy while getting rid of it is not. :/ Especially if you don't like thaumcraft to begin with, like me. I guess I could just make a gakfethton of Totems of Dawn... though I don't think that prevents the taint :/
If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...
The IDSU is to energy storage what an enderchest in vanilla is to item storage (also, it stores one billion EU, which is redonkulous).
I'll be able to deal with Taint. And Totems of Dawn do actually stop it- however, they're made with Silverwood, which is rather rare. Best way to deal is to fence it off, start pumping Vis into the area (to re-balance the Aura) and then use Void Crushers to destroy the Taint. However, that's why I said we need fast response- a mapping tool like we have for the servers will certainly help there, so we don't miss bits of taint over hills and stuff.
Also, Volcanoes and certain other 'natural' formations will block it too.
Automatically Appended Next Post:
KillerSkivil wrote: if you want to give FTB a go just pop on my server and i will give you a little run arroung of what i have done in a week, i tend to focus on the IC, BC, and forestry machines and like doing simple things realy inefficiantly on my server at the moment i only have 3 people who actualy know what they are doing with the mod the other guy can hardly make a skeleton spawner, no jokes.
though i cannot say enough that i will be resetting the world when Red power is added so i can get volcanos and marble
Think I could get on for a bit?
yeah, just PM me your username and i will chuck it on the whitelist
Anvildude wrote: I'll be able to deal with Taint. And Totems of Dawn do actually stop it- however, they're made with Silverwood, which is rather rare. Best way to deal is to fence it off, start pumping Vis into the area (to re-balance the Aura) and then use Void Crushers to destroy the Taint. However, that's why I said we need fast response- a mapping tool like we have for the servers will certainly help there, so we don't miss bits of taint over hills and stuff.
Also, Volcanoes and certain other 'natural' formations will block it too.
IE, I have to use stupid thaumcraft items in order to fix a stupid thaumcraft feature that, stupidly, is forced upon me without me choosing to use it or not.
It's a dumb mod and any modpack that includes it is lesser for including it. :/
Thaumcraft is still the only system which allows for the production of Iron Ore, which can be fed to Macerators. There's a way to game the system so that you can actually use EE and Thaumcraft to create infinite renewable EE energy or Vis (and by extension, pretty much anything else in the game.)
If EE3 gets rid of Condensers and Collectors, Thaumcraft will be the only way to have automated production facilities.
And all you need to battle Taint, really, is a good drill and a lot of wooden planks. Just surround it before it gets too big, and make the wall high enough that Tainted mobs don't get by.
Again, that's the stupid design of an unwanted mod forcing itself on you.
Every other mod in the pack you can just ignore or use at your leisure. If you don't want to use equivalent exchange, you don't have to-- go play your science seahorse. If you don't want to deal with forcefields or nuclear reactors, you don't have to. If you'd prefer not to deal with pipes and tubes and etc, you can just ignore buildcraft.
But if you don't want to play thaumcraft, you still have to play thaumcraft, one way or the other.
If EE3 removes condensors, oh well? I'll use mass fabricators-- infinite iron ore through massfab is perfectly fine for me. I dislike thaumcraft.
I know you guys aren't particularly fond of creative, but it could be very useful for clearing Taint en masse. We find an area with Taint in it, admins flick to creative, clean up the area and destroy everything they had to build. Simple.
And ATM I'm still trying to get my head around Thaumcraft. Are there any rules about making dimensions? Like we can only have one per person or something? You can delete each dimension from the server files, so if we don't like the one we get, we can just get it deleted and make another or something.
Just my thoughts. But I'm happy Forestry is back in, and EE3 has the right idea; RM is incredibly overpowered. Hell, DM is borderline OP. But I'll be sad to see the condenser go: it was good while it lasted.
No, Thaumcraft isn't in Tekkit- if it were, the entire map would probably be purple by now, and you'd need to start carpet bombing the place with nukes to clear it.
And the Dimensions, as far as I know, aren't actually a Thaumcraft addition. They're Mystcraft- you're talking about the Books, right?
It shows up randomly in some loaded chunks- so I'd actually either use a mapping program that's compatible, or manually explore to look for it, just in case. Though it could be that if you just stay put, you'll be alright as well.
Matt.Kingsley wrote: Mel, could you please stop saying 'Thaumcraft is ' over and over again, we get you don't like it, but it isn't , I happen to really like it.
Also, Thaumcraft 3 (the version that was released and will soon be put into the main ftb pack) removes taint. There is now Vis and Flux.
The only bad thing Flux does is spawn wisps, and make it harder for your magical items to recharge.
Automatically Appended Next Post: Oh, I should say now, Gregtech in ftb, among other things, makes solar panels and drills harder to make.
Watermills will be spammed a lot
you dont have to tell me that greg tech makes things harder, i ALWAYS use solar power and gregtech has made the already annoying solar pannels reach a new level of rage for me, though one thing i find thet FTB has better than tekkit is the fact that you can mix item ID's in crafting which the last time i played on a tekkit server (1.2.3) you couldnt use specific items mixed in crafting (this is a confusing thing to understand) but the FTB pack unifies the mods alot more than tekkit
Hey folks, could any of you give me some help with Mods? I'm not the most code-monkey of people, and I'm looking to install Minevideo to do some Let's Play-ing.
Alternatively, if you have reccomendations for free or open-source Video and Audio-capture software that's virus-free...
i am a massive fan of the IC, BC and forestry mix i also like the fact that red power is fast on its way and will make my prototype diamond making machine much more efficiant
as for the more "magical" mods i could take or leave them i used to use EE a little bit but found it way too over powered especialy when hooked up to a Red power cobble farm also it dosnt work well with my building style and for all i care can be ignored completly, one thing i am wanting to do is learn a bit about mystcraft so i can have my mushroom biome without the downsides of imediatly after i get one the world becomes unplayable for some reason or another and i can use them to gather lava without draining the nether
Anvildude wrote: No, Thaumcraft isn't in Tekkit- if it were, the entire map would probably be purple by now, and you'd need to start carpet bombing the place with nukes to clear it.
And the Dimensions, as far as I know, aren't actually a Thaumcraft addition. They're Mystcraft- you're talking about the Books, right?
I would be happy to carpet bomb but anyway, if we did switch to ftb, would there be anyway to disable thaumcraft or something? in my experience it keeps destroying my worlds, so in that respect, I agree with Mel.
darkinnit wrote:I really don't understand the nuke stockpiling (certainly not beyond a stack or two) that a few people are bragging about.
Neither do I. I have two stacks spread out in various places, more out of boredom than actual security or for any cold war scenario everyone seems to be picturing.
I've been working on other things. I have nukes, but it's just in case, rather than being an end-all to be all. There's no real point to having them, just if people start flinging stuff about....
We may not even have to worry about Thaumcraft 3 being in the proper ftb... Apparently Slowpoke is thinking about it, but for now it will be in magic world, which has most of the ftb mods, except IC2, Gregtech and a few others.
I hope it goes into the proper, full version...
Also, there are noe rumors that RP2 won't be coming out for 1.4.2, but for 1.4.5 (which makes sense)
Ok, some stuff about the ftb modpacks in spoilers for those who are interested
Spoiler:
Our goal is to keep the IDs universally standardized between all of the packs.
It is unlikely that TC3 will be added to the original beta pack as we are moving away from supporting the beta releases.
Magic World is the first official pack using standardized IDs. However, compatibility is not guaranteed to be perfect with the original FTB Beta releases.
Direwolf20 will have his own pack that will be available on the launcher, as it will be an official FTB Pack, it will use standardized IDs.
There will be an ultimate pack (that is not necessarily the final name) that contains all mods using standardized IDs.
Lots of people are working very hard to make these things happen, so be patient. Good things are coming.
For those who didn't read, basically Thaumcraft 3 will be in the best version of FTB, the 'full' version. (Ultimate!)
I realy like the technical mods so i am not shocked atall that they are seperating the "fantasy" mods, if anything i am rather pleased that i can keep my server as a place where problems are solved mechanicaly because alot of the alchemy things just dont seem rewarding to me
and i am still waiting for red power to arive in FTB, the latest word is that it is coming some time this week so i just have to wait and hope it comes sooner rather than later
i think the "ultimate" pack will be highly confusing with all the mods running at once, though i would realy like them to include optifine in all of the mod packs mainly because its the kind of mod that everyone can benefit from reguardless of what they want to do
one thing i am realy hateing is steel production, it takes so many resources and such a long time that it is hardly worth doing even though i have made myself a work horse 2X2X4 steam boiler and a turbine, i realy love the look of the steam things and the way they work is a bonus. is there any easier and quicker way to make steel than the railcraft blast furnace or am i stuck taking 2 days to make a few steel blocks
i have had no problems with NEI the only problem i am having is shift clicking items into ender chests causes a crash, that was realy painful when i got myself trapped in a cave dimension ysterday, i was lucky enough that someone else was online. i am still keeping my eyes out for an update but none seem to come.
what kinda problem are you having with NEI anyway, it can probably be fixed easily
I may not be on much until monday or after as I am waiting on power to be turned on and ran out of reasons not to move my PC desk over ...currently at work.
i have came up with an idea for a base that is maybe a little over the top (ever so slightly) said base will be estimatly 128 blocks high and use almost rediculous ammounts of stone brick, grass blocks and animals. its only a vague idea at the moment.
the basic idea is a 40 diameter circle roughly suspended in a sky dimension (hopefully mushrooms) and inside the tower have a fully functional forest biome complete with wild life and a "fortress" base with all the standard IC,BC trimmings, i also want to find a way to make the whole in the bottom deadly in some way, like a laser beam but thats a bit far fetched, i also want to incorperate a beacon cluster in the core of the base to supply the entire building/structure with a full assortment of buffs, all of this held up on 4 columns going to the bottom of the world, i also have an idea for an elevator system within the base using wireless turtles as the floor but am not sure if my programming knowledge goes that far. if it helps the entire thing will be the shape of an upside down raindrop, kinda difficult to explain. but i may come up with a creative mockup of atleast the central part of it.
this is by far my most ambitious build yet since i started playing about a year ago (as far as i am concerned each build should be bigger and better than the previous) sadly before i start on this i have to wait for the FTB pack to be updated which has apparently been delayed again so i can reset the world and use the red power things, as far as i see it there is no point in keeping a world that will loose terain generation features between updates because the red power mod adds marble, volcanos and a few ores and hopefully fixes some of the weird ore spawning (deposits of over a stack of silver? and the over abundance of redstone). i have realy been waiting too long for this update
The best thing to use Tekkit for is to treat it like regular Minecraft, but with the ability to do absolutely Massive building projects using normally rare materials without taking waaay too much time.
For example, I'd be able to be already done with the Mesa expansion project, as well as having built 3 more wall rings, with each ring made of blocks of a different precious material. Crazy big, but easy to do in Tekkit.
how much emc exactly? Also, is anyone have trouble with getting the launcher to connect to minecraft.net? apparently it is up, but my technic launcher (as well as my ftb launcher and the minecraft launcher themsleves) can't connect to minecraft.net...
Anvildude wrote: The best thing to use Tekkit for is to treat it like regular Minecraft, but with the ability to do absolutely Massive building projects using normally rare materials without taking waaay too much time.
For example, I'd be able to be already done with the Mesa expansion project, as well as having built 3 more wall rings, with each ring made of blocks of a different precious material. Crazy big, but easy to do in Tekkit.
i am already doing this, Defflkok's mega build has already used 3,200 of the needed 192,000 redstone lamps
Matt.Kingsley wrote: how much emc exactly?
Also, is anyone have trouble with getting the launcher to connect to minecraft.net? apparently it is up, but my technic launcher (as well as my ftb launcher and the minecraft launcher themsleves) can't connect to minecraft.net...
Not sure yet, though I'm pretty sure Minecraft.net is still down.
Automatically Appended Next Post: Nevermind, it's up.
The_mini_painter wrote: Guys I have abandoned my old base in order to move closer to a friend.
There are 2 towers and a house there that are empty and ready for anyone to take.
Here is the map of where it is:
Im calling Dibs on that place, I live right next to it. (Im the guy who post the sign to the mineshaft at the top of that screenshot.)
The_mini_painter wrote: Guys I have abandoned my old base in order to move closer to a friend.
There are 2 towers and a house there that are empty and ready for anyone to take.
Here is the map of where it is:
Im calling Dibs on that place, I live right next to it. (Im the guy who post the sign to the mineshaft at the top of that screenshot.)
Titans are a bad idea unless you have levels of commitment on the same level as Grundz or Anvildude. You'll start, you'll get bored, there'll be a huge pair of feet outside spawn and nothing else. Then some poor bugger has to either demolish them, or ask you to do it. The resources needed, even in tekkit, are not inconsiderable, especially if you want to go the all-out route. If you build something smaller to a higher standard, you'll get a better reaction by far. I would suggest a super-heavy tank, rather than the largest possible vessel in the entire 40k universe. See how that goes. Baneblade, maybe?
can you, darkinnit, reset both me and martinf72701's inventory, we glitched up and died even though he was in full nano suit armour and i redmatter armour
Thanks for pointing this out, as I haven't been near my compound and this seems to have sprung up. I don't like the idea of a titan looming over SchellCo and a bigger wall is not a viable solution.
I also don't like the idea of having a titan near my sky garden/complex (which I'm thinking about removing the elevator and replacing with a teleporter...)
Too close to spawn. I'd mining laser it up...
Edit, just checked it out and it's reinforced concrete. Osh, I'll remove it for 2 stacks of dark matter blocks.
I'd like to acknowledge that Dark Apostle left a sign in my factory saying he had died and therefore took some of my stuff. I'm fine with this, as I assume it was EMC related and I can't find anything actually missing.
Second, I am taking down the titan and putting its' contents into a chest, with a sign explaining why I have done so; It being too close to my compound, including cutting over the nearby railway line, and was built without any notice/permission.
I really hate to have to do this, but feel it is justified and necessary.
Okay first of all, I'd like to be straightfaced. I volunteered to take down the titan's frame. I asked nicely for payment for it. I don't expect to be rudely moaned at when your mob-trap armatur needs taken down. Then when I expect something for helping you take down the HARDEST material ingame to take down, you accuse me of stealing and threaten to report me to darkinnit. THEN blatantly ignore me.
Thanks Dark Apostle. You are even worse than Xeriept when his black rock construct got in the way.
Seriously though, if I help, I want something for it, not abuse.
I'd say it's incredibly rude to demand payment from someone you just helped. If you want payment then you ask up front before you start helping them.
Of course it's also incredibly rude to expect someone to help you without at least offering payment... even ruder to abuse someone afterwards.
You are incredibly close to my lands and have made quite a mess. I'd like to avoid another debacle, so at least tidy up the place (such as the destruction catalyst hole that runs down my wall...)
ok, id like to ask any of the current companies if theyre hiring as i know people currently dislike my current company (war-machine making) and want to partner with some one. im a good minecraft builder and am hard working, i go on quite iften aswell. so please consider me as a canditate
The Dark Apostle wrote: ok, id like to ask any of the current companies if theyre hiring as i know people currently dislike my current company (war-machine making) and want to partner with some one. im a good minecraft builder and am hard working, i go on quite iften aswell. so please consider me as a canditate
If you behave, I could give you a plot of land to build me a factory (non-anchored and will produce generators, geo generators, macerators, and the like.
Certainly, just point to where you want it, tell me the building style and I'll be on my way. I'll even connect it to your main area with a roller coaster provided their fairly close.
Doctadeth wrote: Okay first of all, I'd like to be straightfaced. I volunteered to take down the titan's frame. I asked nicely for payment for it. I don't expect to be rudely moaned at when your mob-trap armatur needs taken down. Then when I expect something for helping you take down the HARDEST material ingame to take down, you accuse me of stealing and threaten to report me to darkinnit. THEN blatantly ignore me.
Thanks Dark Apostle. You are even worse than Xeriept when his black rock construct got in the way.
Seriously though, if I help, I want something for it, not abuse.
I was unaware I built something in someones way, what was it?
Yay! I'm now part of sacris engineering with matapata, I've also moved to a secluded hill where my inventions will not disturb anyone. Now I can get to work on my fleet of ships!
The Dark Apostle wrote: Yay! I'm now part of sacris engineering with matapata, I've also moved to a secluded hill where my inventions will not disturb anyone. Now I can get to work on my fleet of ships!
The other reason, Why NOT? it takes 5 minutes, and you can okay it with people. So that if there's a ruckus others don't need to wait an hour for you to get a chest out....
One day someone wanted to build a titan, a titan with 100s of weapons and working reactors. The thread said "no, you cannot build it so close to spawn. Maybe build a tank or build it further out". Then all was well.
Until suddenly the hips and a single leg of a titan came into view on the horizon, hopping along the train tracks and looming at the surrounding buildings. "It's to close to everything and reinforced stone, we need to move it and it will be annoying" said the thread.