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Tekkit @ 2012/11/24 18:30:44


Post by: IHateNids


Cheers mate, expect two of them stacks to be gone at some point within three days.


Tekkit @ 2012/11/24 19:14:58


Post by: Mynameisalie


 Melissia wrote:
You know what's better than magic?

Magitech.

BEST OF BOTH WORLDS!

Magic is just another word for science!

It's called technomancy.
But yeah, it's good.


Tekkit @ 2012/11/24 19:20:41


Post by: Melissia


I'd prefer Arcanistry myself.


Tekkit @ 2012/11/24 19:22:46


Post by: purplefood


It is called SCIENCE!


Tekkit @ 2012/11/24 19:24:45


Post by: Melissia


But what flaaaavor is it?


Tekkit @ 2012/11/24 19:24:57


Post by: Corpsesarefun


 Mynameisalie wrote:
 Melissia wrote:
You know what's better than magic?

Magitech.

BEST OF BOTH WORLDS!

Magic is just another word for science!

It's called technomancy.
But yeah, it's good.


Technomancy is the magical manipulation of technology, magitech is magical technology.


Tekkit @ 2012/11/24 19:29:35


Post by: Mynameisalie


Magitech is a sucky name IMO.


Tekkit @ 2012/11/24 19:30:17


Post by: Melissia


Taht's why I prefer Arcanisty.


Tekkit @ 2012/11/24 19:30:53


Post by: purplefood


Well your name is a lie so what would you know


Tekkit @ 2012/11/24 19:33:32


Post by: Melissia


 purplefood wrote:
Well your name is a lie so what would you know
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.


Tekkit @ 2012/11/24 19:37:40


Post by: Mynameisalie


 Melissia wrote:
 purplefood wrote:
Well your name is a lie so what would you know
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.

I think he meant to direct that at me...


Tekkit @ 2012/11/24 19:59:21


Post by: Corpsesarefun


 Melissia wrote:
 purplefood wrote:
Well your name is a lie so what would you know
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.


I'm afraid I've heard purps say it quite a few times :/


Tekkit @ 2012/11/24 20:12:40


Post by: Avatar 720


 Corpsesarefun wrote:
 Melissia wrote:
 purplefood wrote:
Well your name is a lie so what would you know
My name is the ultimate truth. It's not my fault that you are mentally and physically incapable of pronouncing it, and reading it causes headaches, from which the stuff of daemonic nightmares spring forth.


I'm afraid I've heard purps say it quite a few times :/


...

I'm not saying anything here.


Tekkit @ 2012/11/24 20:25:11


Post by: purplefood


When in doubt...
Awesome Fett Crotch!



Tekkit @ 2012/11/24 20:43:45


Post by: Melissia


Uhm... what the hell...?


Tekkit @ 2012/11/24 20:47:19


Post by: Anvildude


I've always liked "Artifice" myself. non-portmanteau.


Tekkit @ 2012/11/24 20:51:46


Post by: Melissia


Artifice seems more like a fine crafts thing.


Tekkit @ 2012/11/25 03:44:26


Post by: Dr. What


Took a trip to spawn, and noticed this, so I thought I should ask.

The big screen by the spawn building used to have some text, now there is no text and some screens are missing.

Was this intentional? (Keep in mind I like to avoid touching ComputerCraft)


Tekkit @ 2012/11/25 03:54:54


Post by: SagesStone


 purplefood wrote:
When in doubt...
Awesome Fett Crotch!



Something about that game makes me die a little inside.





Tekkit @ 2012/11/25 07:09:44


Post by: Matt.Kingsley


Make the torture stop already...


Tekkit @ 2012/11/25 15:20:30


Post by: matapata98


that....should.....not.....be....


Tekkit @ 2012/11/25 17:48:51


Post by: IHateNids


Does anyone have any idea when EE3 will be released?


Tekkit @ 2012/11/25 17:50:36


Post by: matapata98


hopefully, never


Tekkit @ 2012/11/25 21:34:18


Post by: Anvildude


That's amazing. I could totally see that first one in a little off-duty cantina on the Death Star.


Tekkit @ 2012/11/26 02:19:13


Post by: Tazz Azrael


I think my eyes just bled internally from that. So anyone know how far firing cannons are? Thinking of making a cannon range if i find a mob spawner


Tekkit @ 2012/11/26 20:49:20


Post by: matapata98


If anyone sees cptprice, could they remind him to put down the ing machines, I havent been able to do anything since we started moving them, then had a break...


Tekkit @ 2012/11/26 22:26:52


Post by: spectreoneone


 Tazz Azrael wrote:
I think my eyes just bled internally from that. So anyone know how far firing cannons are? Thinking of making a cannon range if i find a mob spawner


Something like 20 blocks or so... It's also rather buggy.


Tekkit @ 2012/11/27 06:07:32


Post by: Tazz Azrael


Ah well that's unfortunate, thanks for the info though


Tekkit @ 2012/11/27 18:20:46


Post by: The Dark Apostle


Mynamellesie, we have our first ship ready for transformation to flyability, we request it be able to go up, down, forward, back, left and right.
I know your doing a lot but I'm asking that you use bundled cables and insulated wire, I have an idea that we use computers to send the redstone wire, like star wars esque. I will supply all the equipment. How does a chest of diamonds sound for this job? Thanks as always.


Tekkit @ 2012/11/27 21:48:02


Post by: Deathklaat


right, due to a recent dissapearing of 34 STACKS of red matter i am posting this notice:

Deffklok's land is off-limits, if you need red matter or materials let me know here with how much you want and ill get it to you. I really don't care that its gone so much that my red matter storage area is not 100% mob proof and i dont want to lose all of my red matter, it took a good bit of time to collect it.

Any more missing red matter without prior notice will be treated as theft and hostile actions and you don't want me to convert my red matter into weapons, you really really dont. YOU HAVE BEEN WARNED.


UPDATE: i have talked to the person in question about the red matter, i said they could have some; i did not realize they would take 34 stacks worth. I think i will build a red matter ATM to make this simpler and safer.


Tekkit @ 2012/11/28 00:10:15


Post by: Anvildude


You could use Industrial Credits, and the IC locked chests/vending machine things.


Tekkit @ 2012/11/28 00:28:36


Post by: Deathklaat


only if we get to offically call them "Space Bucks" or "Dakka Doubloons"


Tekkit @ 2012/11/28 00:30:28


Post by: SagesStone


Sounds better than industrial credits.


Tekkit @ 2012/11/28 04:59:42


Post by: Matt.Kingsley


indusrial credits are next to useless, and aren't worth it

last I checked you get less refined iron back than when you started...

IMHO, gold nuggets would be better, then you could convert them to more RM


Tekkit @ 2012/11/28 05:15:39


Post by: SagesStone


Lets just use RM for currency.


Tekkit @ 2012/11/28 08:31:13


Post by: The Dark Apostle


Deffklop my chunk eaters will gladly serve as a defence force for you, we have 1 cruiser and and 3 thunderhawks so itll be pretty hard to beat us.


Tekkit @ 2012/11/28 14:58:36


Post by: Deathklaat


The Dark Apostle wrote:
Deffklop my chunk eaters will gladly serve as a defence force for you, we have 1 cruiser and and 3 thunderhawks so itll be pretty hard to beat us.


how about, no. I was more pissed off about your intrusion into my base for RM when you have your own RM making capabilities.


Tekkit @ 2012/11/28 15:01:34


Post by: Melissia


 n0t_u wrote:
Lets just use RM for currency.
I still say we should use industrial credits.


Tekkit @ 2012/11/28 15:08:11


Post by: FM Ninja 048


why not just use like for like trades like on the normal server, the abbility to EE iron and coal will just lead to hyperinflation


Tekkit @ 2012/11/28 15:33:22


Post by: SagesStone


 Melissia wrote:
 n0t_u wrote:
Lets just use RM for currency.
I still say we should use industrial credits.


I think you should see our RM supply... We have approximately 21351, or 3 diamond chests, 9 stacks and 39.


Tekkit @ 2012/11/28 15:41:54


Post by: Melissia


 FM Ninja 048 wrote:
why not just use like for like trades like on the normal server, the abbility to EE will just lead to hyperinflation
FTFY


Tekkit @ 2012/11/28 16:35:05


Post by: Mynameisalie


The Dark Apostle wrote:
Mynamellesie, we have our first ship ready for transformation to flyability, we request it be able to go up, down, forward, back, left and right.
I know your doing a lot but I'm asking that you use bundled cables and insulated wire, I have an idea that we use computers to send the redstone wire, like star wars esque. I will supply all the equipment. How does a chest of diamonds sound for this job? Thanks as always.

Using computers...
Redpower ones? Cause I don't know FORTH. Only Lua. And a bit of Java.
That and using a computer may not be the best idea...
Oh and where are you at? Co-ords?


Tekkit @ 2012/11/28 16:38:15


Post by: matapata98


sorry am I the only one to think that this many large moving objects may lag or crash the server


Tekkit @ 2012/11/28 17:11:58


Post by: Melissia


I certainl ydon't like the idea of a huge moving object like that. I doubt dark does either.


Tekkit @ 2012/11/28 17:19:37


Post by: The Dark Apostle


With lua theres a simple command that sends a redstone signal. My cordinants are -909, 65, -1783. And tge ship isn't that big, at least not this one!


Tekkit @ 2012/11/28 18:13:41


Post by: 4oursword


I'd like to put forward a limit on moving structure's size. I don't want any fugly death stars. I suggest 16x16x16.


Tekkit @ 2012/11/28 18:27:01


Post by: The Dark Apostle


1. My island has a 500 block sea until land
2. My ships are NOT "fugly"

Would somebody like to see my ship before making a judgement. IMO it's like mocking someones minecraft building, it's personal.


Tekkit @ 2012/11/28 18:35:55


Post by: matapata98


well then put up a picture not all of us can be bothered to go and have a look


Tekkit @ 2012/11/28 18:44:38


Post by: The Dark Apostle


What's the screen capture button?


Tekkit @ 2012/11/28 18:50:30


Post by: matapata98


prt sc or f1


Tekkit @ 2012/11/28 20:47:38


Post by: FM Ninja 048


Dark, would it be unreasonable to say that any ships flying over your own territory without authorisation will be shot down (nuked several times)


Tekkit @ 2012/11/28 22:29:34


Post by: Melissia


 matapata98 wrote:
prt sc or f1
F2 actually, I think.


Tekkit @ 2012/11/28 22:32:33


Post by: Avatar 720


F1 removes HUD, F2 screen prints


Tekkit @ 2012/11/28 22:34:57


Post by: Melissia


Ah yes. And F3 provides debug info while f5 changes between viewpoints (first person, third person, third person front view, etc).


Tekkit @ 2012/11/29 01:44:39


Post by: shrike


 FM Ninja 048 wrote:
Dark, would it be unreasonable to say that any ships flying over your own territory without authorisation will be shot down (nuked several times)


well, I'd say within reason.
as in, if your territory consists of a hidden underground base, it's quite understandable to fly over it without realising.
basically, the only way you can nuke a trespasser's ship and not look like a bag is to have a large, clearly defined border with "NO-FLY ZONE, RESTRICTED AIR SPACE" written all over it.
so basically, I'd say yeah, nuking a passing ship is a tad OTT.


Tekkit @ 2012/11/29 06:12:06


Post by: Xeriapt


 shrike wrote:
 FM Ninja 048 wrote:
Dark, would it be unreasonable to say that any ships flying over your own territory without authorisation will be shot down (nuked several times)


well, I'd say within reason.
as in, if your territory consists of a hidden underground base, it's quite understandable to fly over it without realising.
basically, the only way you can nuke a trespasser's ship and not look like a bag is to have a large, clearly defined border with "NO-FLY ZONE, RESTRICTED AIR SPACE" written all over it.
so basically, I'd say yeah, nuking a passing ship is a tad OTT.


I think if they park in your area and wont leave then go ahead and nuke them, but if someones just passing through it shouldnt be that much of an issue.


Tekkit @ 2012/11/29 10:18:38


Post by: Melissia


Yes it would, as it's laggier than your great great grandmother's rotting corpse on a friday night.


Tekkit @ 2012/11/29 10:20:25


Post by: purplefood


Now, usually I'm the kind of person who lets odd metaphors go but I do have to ask one or two questions.
How is a dead body laggy?
How would the day of the week increase the laggyness of the dead body?


Tekkit @ 2012/11/29 10:31:20


Post by: Melissia


 purplefood wrote:
Now, usually I'm the kind of person who lets odd metaphors go but I do have to ask one or two questions.
How is a dead body laggy?
How would the day of the week increase the laggyness of the dead body?
Well before she came a dead body she was moving around a lot.

Especially on five dollar Fridays.


Tekkit @ 2012/11/29 10:33:00


Post by: purplefood


 Melissia wrote:
 purplefood wrote:
Now, usually I'm the kind of person who lets odd metaphors go but I do have to ask one or two questions.
How is a dead body laggy?
How would the day of the week increase the laggyness of the dead body?
Well before she came a dead body she was moving around a lot.

Especially on five dollar Fridays.

Okay I guess that works...


Tekkit @ 2012/11/29 10:46:31


Post by: Melissia


I thought you were deliberately setting me up for a jo momma joke...


Tekkit @ 2012/11/29 10:49:21


Post by: purplefood


Nah too easy...
Yo momma is too easy


Tekkit @ 2012/11/29 11:32:01


Post by: Xeriapt


Wont the server in general just lag not a specific area?


Tekkit @ 2012/11/29 12:19:37


Post by: Doctadeth


The chunks that were affected would lag. I tested it with a 3 chunk wide vessel. Not fun.

(On a CMP world with tekkit outside Dakkadakka)


Tekkit @ 2012/11/29 12:30:01


Post by: 4oursword


Is it worth having a limit on RP ships and vehicle's sizes then? I know some are good, but my area gets a little laggy as is, it doesn't more.


Tekkit @ 2012/11/29 12:48:37


Post by: Melissia


I'd say it's worth having a limit myself. ESPECIALLY if you're going to move them near anyone else's property.


Tekkit @ 2012/11/29 13:40:49


Post by: SagesStone


I'd say keep them small. Hopefully for the one I've commissioned they will start with the engine so I can specify more. I want to keep it at about 30-40 blocks long at most.


Tekkit @ 2012/11/29 14:11:18


Post by: darkinnit


I think the more important question is: Has anyone actually managed to build a working "flying ship" on the server yet? Until then I don't think we have any issues to address.

Also if they just move like the one featured in the video at:
http://www.technicpack.net/tekkit/
well... that just looks naff


Tekkit @ 2012/11/29 15:32:12


Post by: 4oursword


They will do, pretty much.


Tekkit @ 2012/11/29 16:45:41


Post by: Melissia


Yeah, they all pretty much suck, visually.


Tekkit @ 2012/11/29 18:21:27


Post by: Wyrmalla


Hey people, mind and not touch my stuff just because I'm not online. Bigoz, don't just take a items and leave ones as a trade. I don't care really if it was a good one or not, I wasn't there to agree to it, and in general, people don't like the idea that someone's touching their things. Also, who're my neighbours? Firstly, whoever keeps building their nether tunnel so it goes right through my portal, quit it. I've filled in that tunnel twice now, its not difficult to build a tunnel so that it attaches to mine in a less fugly manner. Second, who's so carelessly decided to drop a lava flow right down on top of one of the paths I made? I mean really, it cuts off that route entirely, and just looks as though you didn't bother to look where the lava was ending up when you placed it.

I'm not as active on this server, but I really can't be bothered with sticking traps around my area just because people are careless. Hey maybe you plunked down that lava because you didn't realise I was there. Well heck, maybe you accidently got crushed by my wall because you didn't notice that you were on my plot. In short, stop your crap. =P



Tekkit @ 2012/11/29 21:12:50


Post by: 4oursword


Sorry Wyrm, one of those tunnel cockups was mine. I'll fix it (again- should read this more thoroughly)


Tekkit @ 2012/11/29 21:17:38


Post by: Matt.Kingsley


I'll probably make as small a ship as possible... If I am bothered enough...


Tekkit @ 2012/11/29 21:54:54


Post by: 4oursword


Ladies and Gentlemen.



Tekkit @ 2012/11/29 21:55:50


Post by: Matt.Kingsley


oh no, someone beat me to it...


Well, in the Far future of Tekkit, there is only WAR


Tekkit @ 2012/11/29 22:13:09


Post by: IHateNids


 Matt.Kingsley wrote:
oh no, someone beat me to it...


Well, in the Far future of Tekkit, there is only Global Thermonuclear WAR


fixed


Tekkit @ 2012/11/29 22:14:59


Post by: 4oursword


So be nice to me! Or I may have to visit your house


Tekkit @ 2012/11/29 22:47:20


Post by: matapata98


good thing my house is/will be nuke proof then I suppose


Tekkit @ 2012/11/29 22:51:55


Post by: IHateNids


On the outside...

*gances around conspiciously*


Tekkit @ 2012/11/29 23:03:09


Post by: shrike


matapata98 wrote:good thing my house is/will be nuke proof then I suppose

...


Tekkit @ 2012/11/29 23:08:03


Post by: Anvildude


You know what's amusing? It's that, at the end of it all, it'll actually be the people, fully kitted out in Quantum/Gem armour with Red Matter weapons and Industrial Blasters, that'll actually be able to do the most irreperable damage.


Tekkit @ 2012/11/29 23:09:18


Post by: matapata98


so most of us then


Tekkit @ 2012/11/29 23:13:49


Post by: Matt.Kingsley


Hey! That includes me
I'm a weapon! *shoots lightning and explosions*


Tekkit @ 2012/11/29 23:35:07


Post by: The Dark Apostle


As current owner, only owner of the only flyable ship I will create the 3 "airship laws"

1. No parking if not allowed, victim can warn you 3 times before he can use enrestricted amounts of warfare upon you (Mind you the ships I sell have a punch, so return fire is allowed but not recommended, I certainly never will)

2. Battleships can only be flown by trusted pilots, they contain an entense amount of energy and weapons so accindently flicking a button could result in tge lose of an island, also testfuring is restricted to sea only, if you'd like to come to my island and I'll let you fire the weapons there as there is a 500m sea and my work is either air or under-ground.

3. Ships must be ok'd by the community or the "club" so size, looks and attachments could be restricted. Remember my company sell ready made flysable ships and all garunteed to beat anybody else (any competitors can take a look down the barrels of my 30+ on board ship-to-ship cannons) of course specially made weapons, such as my patented ursus claws prevent the movement of a ship and then detonate a nuke to pulverise and make a hole for the cannons Are only for proper warfare and nit to be messed around with!

Does anyone else agree, and if you gave anything to see please do as the community comes first!


Tekkit @ 2012/11/29 23:44:50


Post by: matapata98


The Dark Apostle wrote:
As current owner, only owner of the only flyable ship I will create the 3 "airship laws"

1. No parking if not allowed, victim can warn you 3 times before he can use enrestricted amounts of warfare upon you (Mind you the ships I sell have a punch, so return fire is allowed but not recommended, I certainly never will)

2. Battleships can only be flown by trusted pilots, they contain an entense amount of energy and weapons so accindently flicking a button could result in tge lose of an island, also testfuring is restricted to sea only, if you'd like to come to my island and I'll let you fire the weapons there as there is a 500m sea and my work is either air or under-ground.

3. Ships must be ok'd by the community or the "club" so size, looks and attachments could be restricted. Remember my company sell ready made flysable ships and all garunteed to beat anybody else (any competitors can take a look down the barrels of my 30+ on board ship-to-ship cannons) of course specially made weapons, such as my patented ursus claws prevent the movement of a ship and then detonate a nuke to pulverise and make a hole for the cannons Are only for proper warfare and nit to be messed around with!

Does anyone else agree, and if you gave anything to see please do as the community comes first!

sorry what are
enrestricted amounts of warfare,
entense amounts of firepower,
accindently,
testfuring,
garunteed
ursus ,

and no, if I want to make flyable ships, I will, so see what happens if you try to stop me


Tekkit @ 2012/11/30 00:14:52


Post by: shrike


again, here you go with the "I'm first, so I am the law".
The Dark Apostle wrote:
As current owner, only owner of the only flyable ship I will create the 3 "airship laws"

1. No parking if not allowed, victim can warn you 3 times before he can use enrestricted amounts of warfare upon you (Mind you the ships I sell have a punch, so return fire is allowed but not recommended, I certainly never will)
Three warnings? The victim can easily just destroy the ship if it's trespassing after one warning, and there's nothing against the rules about it. Also, parking on top of someone's land, refusing to move and then destroying that person's home when they try to remove it is "allowed, but not recommended"? Dude, that's straight up griefing.

2. Battleships can only be flown by trusted pilots, they contain an entense amount of energy and weapons so accindently flicking a button could result in tge lose of an island, also testfuring is restricted to sea only, if you'd like to come to my island and I'll let you fire the weapons there as there is a 500m sea and my work is either air or under-ground.
Battleships can be flown by whoever the hell has one, and what defines a "trusted pilot"? You can't force someone to do some airbourne driving test. And they can do whatever they want as long as it's in their land.

3. Ships must be ok'd by the community or the "club" so size, looks and attachments could be restricted. Remember my company sell ready made flysable ships and all garunteed to beat anybody else (any competitors can take a look down the barrels of my 30+ on board ship-to-ship cannons) of course specially made weapons, such as my patented ursus claws prevent the movement of a ship and then detonate a nuke to pulverise and make a hole for the cannons Are only for proper warfare and nit to be messed around with!
A ship can't be deemed unworthy of existence by some guys who happen to already own one. If someone builds the ugliest looking ship ever, you can't go and tear it down, because, yet again, that's straight-up griefing.
You can't "patent" anything. This is literally a non-profit sandbox game, not some real life business company. If someone builds some "Ursus claws" identical to yours, there's nothing you can do about it.



Tekkit @ 2012/11/30 00:28:59


Post by: Dr. What


Why not simply "register" all ships?

Each ship produced that is capable of movement and possibly causing destruction must be formally registered on this thread perhaps?

Something like:

Owner: (Dakka and Minecraft names)
Ship Size: (X by Z by Y perhaps?)
Ship Class? Merchant? Battleship? (I don't want any ships with weapons near me, for sure).
Anything else on board? I.E. Nuclear anything
Picture of the ship for easy recognition.

Then set a rule that unless OK'd, only public land (unclaimed land, as I don't recommend sending giant laggy ships over spawn) maybe be flown over.

Perhaps a size limit?

Then everybody could set a penalty if their airspace is violated? (I.E. A fine or destroying the ship).


Tekkit @ 2012/11/30 00:32:31


Post by: matapata98


maybe instead of xyz it could be approx area, as mine is quite tall on the bridge section, but that is only a tiny portion of it.(Not that I'm making my cruiser move,that would likely crash everything...)


Tekkit @ 2012/11/30 00:52:56


Post by: Matt.Kingsley


Mine would be as mall as I can make it... and, well, the only weapon it would be carrying is me (imho, Gem Armour = Weapon of Mass Destruction)

Haven't made it yet, so...

Can signs be place of frames and move?


Tekkit @ 2012/11/30 00:53:33


Post by: Dr. What


 matapata98 wrote:
maybe instead of xyz it could be approx area, as mine is quite tall on the bridge section, but that is only a tiny portion of it.(Not that I'm making my cruiser move,that would likely crash everything...)


I imagine than an apporximate volume (blocks^3 (No pun intended)) would be sufficient.


Tekkit @ 2012/11/30 01:38:34


Post by: Melissia


The Dark Apostle wrote:
1. No parking if not allowed, victim can warn you
I already warned you, and everyone else, in thread. You have your one warning, you get no more. IF you are stupid enough to disregard it, that's your problem, not mine.

Do not park over my property. Do not FLY over my property.

Doing so is griefing. Griefing is punished by banning, and I will be pushing for the ban if you grief me.

This my final word on the matter. and I will make no exceptions. Iustis and I picked property which at the time was ~2500 blocks away from everyone else SPECIFICALLY so that we could avoid this sort of bs. Keep your flying turds away from my goddamned property. If you really, absolutely, have to fly your stupid crap around, do everyone a favor and fly it AWAY from everyone else's property.


Tekkit @ 2012/11/30 01:46:32


Post by: SagesStone


I suppose I could add some cannon range instead of getting one.


Tekkit @ 2012/11/30 01:49:26


Post by: Melissia


Yeah, sorry Iustis, I really don't want huge, moving things near Meli LLC. It's already laggy enough there without that.

I mean, if you want to build one that doesn't move? Hey, that's cool. I'll probably even help you. But no moving ones...


Tekkit @ 2012/11/30 01:53:19


Post by: SagesStone


Well I wanted a small one if any, but they all seem to be at least twice the size I have in mind. It's more of a novelty item really, if it creates lag then it's not worth it.


Tekkit @ 2012/11/30 01:59:17


Post by: Melissia


It lags out players in every chunk and nearby chunk, so yeah :/


Tekkit @ 2012/11/30 02:21:15


Post by: SagesStone


Though I wouldn't mind doing some research on a faster engine idea. Meanwhile our village seems to lag slightly more than our tekkit facility.


Tekkit @ 2012/11/30 03:56:34


Post by: Matt.Kingsley


It's the overpopulation

and yeah don't go near Mel's place, you'll probably crash the server and end up dead


Tekkit @ 2012/11/30 08:09:01


Post by: 4oursword


 n0t_u wrote:
...cannon range...


NUKES FOR SALE!


Automatically Appended Next Post:
Although, ships do strike me as stupid. They'll have an approximate speed of a block a second. At that rate, you may as well walk.

What possible purpose, other than the big dick-swinging contest, do they serve? They're not for transporting stuff- Alchemical Bags and Ender Pouches do that better than any block-at-a-time ship. They look bad, lag to hell, and can grief the property of others by their very presence. I agree with Melissa- come near my property and I'll fly up and plant a stack of Nukes on board.


Tekkit @ 2012/11/30 08:35:01


Post by: SagesStone


But thats like 3.6km/h, blistering speed.


Tekkit @ 2012/11/30 08:41:05


Post by: Matt.Kingsley


I never said I'd ever use mine

I'll probably not even work on making it... Too busy making my factory and all


Tekkit @ 2012/11/30 09:11:56


Post by: Mynameisalie


Yeah. Airship mod needs updating. Badly. And installing into tekkit.


Tekkit @ 2012/11/30 09:55:55


Post by: Doctadeth


Just perfected a very effective anti-air defense. Those who are interested in the plans, PM me.

Just to be clear. I am NOT responsible for any calamity befalling your craft near my land or lands or from people using my designs.



Tekkit @ 2012/11/30 09:56:53


Post by: SagesStone


What does it do?


Tekkit @ 2012/11/30 10:02:54


Post by: Doctadeth


Basically destroys an area up to 100 blocks from the source, with an overlap. Its a directed explosion.

Gotta love the laws of minecraft physics.


Tekkit @ 2012/11/30 10:13:05


Post by: 4oursword


In fact, I think I'll deliver two complimentary stacks of nukes to Meli LLC- I've used your circuit factory enough times

A gift from 4oursword's Independent Explosives Facility.


Tekkit @ 2012/11/30 10:14:19


Post by: FM Ninja 048


 4oursword wrote:
Ladies and Gentlemen.



Would it be possible for me to get a stack/buy a stack off you?

Edit:

I also stand by thje point of ANY lag generators (also known as "airships" coming near any Misriah Complex buildings will be shot down, this is your ONLY warning.

The map is HUUUUGGGEEEEE, build your flying stuff out where it doesn't annoy people


Tekkit @ 2012/11/30 10:18:34


Post by: Doctadeth


Secondary tests have revealed a promising design which DEVASTATES all including reinforced stone. However, there is a cost for me to reveal the design and firing mecanism.


Tekkit @ 2012/11/30 10:30:58


Post by: 4oursword


What is a fair price for a Nuke stack?

I think maybe an RM stack?


Tekkit @ 2012/11/30 10:43:56


Post by: SagesStone


I don't think that expensive, but for the convenience of it probably.
 4oursword wrote:
In fact, I think I'll deliver two complimentary stacks of nukes to Meli LLC- I've used your circuit factory enough times

A gift from 4oursword's Independent Explosives Facility.

Yaaaaaay!


Tekkit @ 2012/11/30 10:44:08


Post by: Doctadeth


i am advertising my anti-air batteries. These will destroy many blocks within a hundred block range of your battery. The reload system is almost automatic.

The price for installation will be either a stack of nukes, or a stack of RM. Materials must also be provided (2 stacks reinforced stone, 2 reinforced doors with levers)
PM me or contact me ingame.


Tekkit @ 2012/11/30 10:47:51


Post by: 4oursword


 n0t_u wrote:
I don't think that expensive, but for the convenience of it probably.
 4oursword wrote:
In fact, I think I'll deliver two complimentary stacks of nukes to Meli LLC- I've used your circuit factory enough times

A gift from 4oursword's Independent Explosives Facility.

Yaaaaaay!


If nothing else, I just think Mel with easy access to Nukes is the best idea anyone on the server's ever had.


Tekkit @ 2012/11/30 10:53:07


Post by: Doctadeth


 4oursword wrote:
 n0t_u wrote:
I don't think that expensive, but for the convenience of it probably.
 4oursword wrote:
In fact, I think I'll deliver two complimentary stacks of nukes to Meli LLC- I've used your circuit factory enough times

A gift from 4oursword's Independent Explosives Facility.

Yaaaaaay!


If nothing else, I just think Mel with easy access to Nukes is the best idea anyone on the server's ever had.


Exalted.


Tekkit @ 2012/11/30 10:53:11


Post by: FM Ninja 048


 4oursword wrote:
What is a fair price for a Nuke stack?

I think maybe an RM stack?


I'm not into EE, I'm foucused on IC BC and railcraft

I can also offer labour


Tekkit @ 2012/11/30 11:12:15


Post by: Avatar 720


 Melissia wrote:
Yeah, sorry Iustis, I really don't want huge, moving things near Meli LLC.


I can't believe I missed this quote. I have failed in my role as Chief Perv. I must fall upon my own innuendo!

Eh, over it now.

In any case, I've had a bit of a burnout, but don't take as leaving the server completely; the marble town won't build itself. Yet.


Tekkit @ 2012/11/30 11:59:51


Post by: Deathklaat


 4oursword wrote:
Ladies and Gentlemen.



i wonder how many of those came from the stacks of red matter i gave you?

i might comssion you to make a diamond chest worth of nukes as i would be the closest to the source of the tekkit atrocities, and already on my gak list.


Tekkit @ 2012/11/30 12:33:59


Post by: 4oursword


 FM Ninja 048 wrote:
 4oursword wrote:
What is a fair price for a Nuke stack?

I think maybe an RM stack?


I'm not into EE, I'm foucused on IC BC and railcraft

I can also offer labour


How about high speed rails? I could use a few of those.


Automatically Appended Next Post:
Deathklaat wrote:


i wonder how many of those came from the stacks of red matter i gave you?

i might comssion you to make a diamond chest worth of nukes as i would be the closest to the source of the tekkit atrocities, and already on my gak list.


None, funnily enough. I think I owe you at least a stack of them. I'll work on an alchemical chest full for you.


Tekkit @ 2012/11/30 14:42:48


Post by: matapata98


FM ninja, if you drop by my place next time we're both on, I'll give you a stack of nukes for free.
Also, Anyone enters My airspace they will find themselves a pile of smoking thermonuclear ash.


Tekkit @ 2012/11/30 15:33:55


Post by: Tyranid Horde


So who is building Spaceburbia ridiculously close to my volcano house? I would ask you to move please, there are plenty of other places in the world to build.


Tekkit @ 2012/11/30 16:05:16


Post by: FM Ninja 048


 Tyranid Horde wrote:
So who is building Spaceburbia ridiculously close to my volcano house? I would ask you to move please, there are plenty of other places in the world to build.


what?

presuming it's either the Skull or the castle marker, because none of the 5 volcanoes closer are inhabited, that's miles away

that's not "ridiculosly close"


Tekkit @ 2012/11/30 16:11:42


Post by: Tyranid Horde


Why don't you look a little closer there?
Check X: 2500 Z:734 You see the little house there? That is mine.


Tekkit @ 2012/11/30 16:19:16


Post by: FM Ninja 048


ohh, wow, sorry I didn't even notice even though I walked right past it...

A combination of Right next to black space, camoflaged and unsigned isn't good if you don't want neighbours

I'll slide it over into the black space on the other side, or maby just remove it...


Tekkit @ 2012/11/30 16:42:24


Post by: 4oursword


Iustis/Mel: Nukes delivered, but I noticed something. Your floors are made of Blast Furnace brick, which continually checks to see if it's a furnace. This means a little lag. If you're after lag reduction, maybe swap for another brick?


Tekkit @ 2012/11/30 17:07:29


Post by: matapata98


maybe infernal brick?


Tekkit @ 2012/11/30 17:27:36


Post by: The Dark Apostle


Sorry guys for the big deal of my ships, I'm going to post a picture of my ship and brief summary of it. If people dislike I'll change the look. Currently it's based off the 40k repulsive class cruiser, but I'm thinking of making it a tau mantaray.


Tekkit @ 2012/11/30 17:55:48


Post by: matapata98


If we are registering ships;

EDF Razor's Edge
Class: Heavy destroyer
Size: 300m bow to stern, approx 100m across, ***m height
armament; 3 Heavy Las turrets, 1 super MAC, Fighter-Bomber squadron,Enough of nuclear armed turtles, me and cptprice
more to come
Status: Under Construction (30%)

(for WIP images and plan see some of my previous posts)



Tekkit @ 2012/11/30 18:13:16


Post by: Wyrmalla


Okay, another thing. Someone's removed my bed since I was last on.

I'm getting tired of people acting stupid.

* Edit; and why is that wall of lava still there in the nether? I mentioned it was covering my path, the owner not caring or something?


Tekkit @ 2012/11/30 18:18:42


Post by: 4oursword


Might fix it myself, Wyrm. It's annoying me too.


Tekkit @ 2012/11/30 18:23:09


Post by: Melissia


I htink instead of launching nukes, I'll just use directional forcefeilds and cutter upgrades, and just place the damn thing in there.


Tekkit @ 2012/11/30 18:36:26


Post by: The Dark Apostle


How can you make las turrets matapata?


Tekkit @ 2012/11/30 19:25:54


Post by: matapata98


I'm not sure I'll tell you, its copyrighted


Tekkit @ 2012/11/30 19:49:04


Post by: Melissia


The Dark Apostle wrote:
How can you make las turrets matapata?


Directional forcefields with zapper upgrade to hurt mobs and cutter upgrade to destroy blocks. With range upgrades, you can have several directional projectors activated at once, allowing you to pulse an entire "battery".

Set it to pulse once when activated.

That's really all it is.


Tekkit @ 2012/11/30 19:53:44


Post by: matapata98


yep, mel got it in one


Tekkit @ 2012/11/30 19:55:45


Post by: SagesStone


Deployers with mining lasers were another option.


Tekkit @ 2012/11/30 20:16:40


Post by: matapata98


I tried that, but it doesnt seem to work, any ideas how to get it runnning?


Tekkit @ 2012/11/30 20:53:33


Post by: Melissia


You have to have it set up the redstone and EU generation properly.


Tekkit @ 2012/12/01 00:00:09


Post by: shrike


Doctadeth wrote:Secondary tests have revealed a promising design which DEVASTATES all including reinforced stone.

...
Doctadeth wrote:i am advertising my anti-air batteries. These will destroy many blocks within a hundred block range of your battery. The reload system is almost automatic.

tempting, tempting...

4oursword wrote:If nothing else, I just think Mel with easy access to Nukes is the best idea anyone on the server's ever had.

definitely worth an exhalt there


Tekkit @ 2012/12/01 00:06:14


Post by: The Dark Apostle


May I buy a AA battery docadeth? I know I'm the guy people are trying to be ready to attack but if were selling thunder hawks I'll still have some neutral air-space.


Tekkit @ 2012/12/01 00:31:05


Post by: matapata98


just out of interest, how big would this AA battery be? I may invest


Tekkit @ 2012/12/01 01:14:51


Post by: Doctadeth


After a quick check and dryfire with proper ordanance, autoloaders for my things aren't working properly. I will ask a half-stack of nukes/red matter if you want them manual loaded....

I will also reinstate that my design can do massive damage to your home if misused. I in NO WAY am responsible for that. However, I can pretty much minimize that damage, if asked nicely.

EDIT
Also, please PM me if you are interested.


Tekkit @ 2012/12/01 04:11:05


Post by: Melissia


Nah, I think I'm sticking with my skycutter idea.


Tekkit @ 2012/12/01 04:41:48


Post by: SagesStone


Sky cutter?

Also I made a this thing.


A dungeon feeds zombies into a watervator, then they get put into this large room where they will fly around and either die or combine into I guess a singularity which is awesome when they die.


Tekkit @ 2012/12/01 06:06:41


Post by: Doctadeth


Dark, I'll try and slot you in some time over the week, but I dunno.


Tekkit @ 2012/12/01 06:12:06


Post by: purplefood


The Dark Apostle wrote:
May I buy a AA battery docadeth? I know I'm the guy people are trying to be ready to attack but if were selling thunder hawks I'll still have some neutral air-space.

No one's going to attack you.
That would be griefing.


Tekkit @ 2012/12/01 13:53:44


Post by: Melissia


Sky cutter = directional forcefield with the cutter upgrade pointing straight up, literally cutting a hole through anything above it.

It's far safer than any nuke.


Tekkit @ 2012/12/01 14:46:42


Post by: SagesStone


You know we're going to make a light show one now, right? A few of them shooting up to shred and look cool while doing it.


Tekkit @ 2012/12/01 15:10:31


Post by: matapata98


mel, you have forgotten one thing. Nukes are more FUN!


Tekkit @ 2012/12/01 15:19:54


Post by: Melissia


No, they are not. Explosives in minecraft are stupid.

Force fields, however, are fun.


Tekkit @ 2012/12/01 15:32:13


Post by: FM Ninja 048


 Melissia wrote:
No, they are not. Explosives in minecraft are stupid.

Force fields, however, are fun.


Industrial TNT is pretty good, clears out nice predictable lines if you use it right


Tekkit @ 2012/12/01 15:33:10


Post by: SagesStone


But giant lasers.


Tekkit @ 2012/12/01 15:44:24


Post by: matapata98


But Giant Explosions


Tekkit @ 2012/12/01 15:47:53


Post by: Melissia


 matapata98 wrote:
But Giant Explosions
Explosions < Lasers.


Tekkit @ 2012/12/01 17:37:13


Post by: matapata98


 Melissia wrote:
 matapata98 wrote:
But Giant Explosions
Explosions >Lasers.
fixed


Tekkit @ 2012/12/01 17:49:26


Post by: Melissia


Lasers causing explosions > lasers > explosions


Tekkit @ 2012/12/01 18:47:13


Post by: Dr. What


Why not both?


Tekkit @ 2012/12/01 18:52:25


Post by: matapata98


good point...


Tekkit @ 2012/12/01 18:55:50


Post by: Mynameisalie


Mel just pointed that out...
For heaven's sake grab a mining laser and a lappack, set the mode to explosive and fire away, just not at anyone's stuff.


Tekkit @ 2012/12/01 19:15:51


Post by: matapata98


wait what? did you read any of the above?


Tekkit @ 2012/12/01 19:16:20


Post by: shrike


Melissia wrote:No, they are not. Explosives in minecraft are stupid.

Force fields, however, are fun.

agreed.

lasers > explosions


Tekkit @ 2012/12/01 19:23:51


Post by: matapata98


but better together


Tekkit @ 2012/12/02 05:21:06


Post by: Mynameisalie


 matapata98 wrote:
wait what? did you read any of the above?

I'm not the type just to skip to the last post. You of all people should know that.


Tekkit @ 2012/12/02 06:47:20


Post by: Xeriapt


Well I just spent about an hour cleaning up great mountains of lava created by an experiment. My building was pretty much covered in the stuff lol.


Automatically Appended Next Post:
I think my next project will be auto reloading explosive laser turrets that rise from the ground.

Only downside is the explosive laser setting is pretty short range.


Tekkit @ 2012/12/02 17:26:20


Post by: matapata98


would that be with mining lasers and deployers?


Tekkit @ 2012/12/02 20:38:36


Post by: The Dark Apostle


finally fifnished my skin! http://www.minershoes.com/skin/view/i50bbbbce939670188724199686184118818189


Tekkit @ 2012/12/02 20:43:48


Post by: Xeriapt


 matapata98 wrote:
would that be with mining lasers and deployers?


Yeah, only trouble is for the auto reloader you have to manually set the mining laser to explode mode.


Tekkit @ 2012/12/03 11:04:42


Post by: Xeriapt


My hv solar array machine seems to keep crashing tekkit for me.

I turn it on and about 10-20 seconds later I get "Internal exception: java.net.SocketException: Connection Reset"



Tekkit @ 2012/12/03 11:05:08


Post by: SagesStone


Don't turn it on?


Tekkit @ 2012/12/03 11:24:39


Post by: Xeriapt


I cant be expected to manually make things in tekkit, sheesh.


Seems weird though, its only done it today and I havent changed anything.


Automatically Appended Next Post:
Seems to be fine now.

Lesson of the day: Dont set timers to less than 700ms.


Tekkit @ 2012/12/04 00:53:44


Post by: KillerSkivil


this is probably more apropriate here than anywhere but i am running a minecraft Feed the Beast mod (FTB) server, i have 12 spaces and am using 5 of them and would like some people who know what there doing and will be respectful of the fact that at this point in time i am offering a server, without pluggins as a free service and not do any of the greifing stuff, so if you want the whitelist and other info PM me.

for the record while i am here i will be starting a new world when the red power mod is added to benefit from the red power terain generation. and according to the latest word that will happen within the next week or so


Tekkit @ 2012/12/04 02:01:57


Post by: Matt.Kingsley


Anyone else excited for a new version of tekkit?
I know, EE3 will be totally different, but, really, it was already really OP as it was...
And every other major mod will be 12x better!

Though BC quarries will load chunks, a max size quarry force-loads 25 chunks


Tekkit @ 2012/12/04 08:31:52


Post by: Xeriapt


So EE3 takes out collectors or condensers or such yes?


Tekkit @ 2012/12/04 12:52:08


Post by: KillerSkivil


i for one highly doubt that there will ever be an update for tekkit again with FTB out, since FTB has full support of the mod makers they can fix bugs alot faster and compramise for the overall balance of the mod, also since FTB currently has IC, BC, forestry, gregtech, railcraft, thaum craft, mysticraft (the list goes on) and is soon getting Red power and EE3 added in my opinion when it is finished it will be a more complete and better supported package than tekkit ever was.


Tekkit @ 2012/12/04 12:59:09


Post by: darkinnit


I agree. FTB is looking very interesting

*edit: stupid wifi


Tekkit @ 2012/12/04 13:01:05


Post by: SagesStone


Any chance of it possibly replacing Tekkit at some point?


Tekkit @ 2012/12/04 13:05:28


Post by: darkinnit


You mean in general or me personally replacing my server? I would probably at least wait for Redpower like Killer ski village. Ha ha autocorrect


Tekkit @ 2012/12/04 13:11:27


Post by: SagesStone


Yeah as in the server. Mystcraft sounds interesting, as does the portal gun.


Tekkit @ 2012/12/04 13:14:13


Post by: Anvildude


And I might actually play the Modded server if Thaumcraft is put on.

It'd almost be necessary for the modmakers to add Silverwood Saplings, though. Or for anyone who finds an area of Taint to Report It Immediately for containment (cobblestone or wood planks work for that, but it's better done by multiple people for speed).


Tekkit @ 2012/12/04 13:15:06


Post by: Melissia


Thaumcraft is utter crap x.x, especially with spreading corruption. Really doesn't work for MC.


Tekkit @ 2012/12/04 13:18:52


Post by: KillerSkivil


IMO FTB has already replaced tekkit because FTB is running on the latest version of minecraft and is receiving massive support from LP'ers and the minecraft community as a whole, also the voxel mod pack has jumped ship to the FTB launcher.

the only problem i have is that the launcher is a bit meh and since FTB is still in beta they do alot of updated verry quickly that means you shouldnt get too attached to your stuff, but i am willing to live with it


Tekkit @ 2012/12/04 13:19:09


Post by: SagesStone


Could just have an area to cut off its effect.


Tekkit @ 2012/12/04 13:21:53


Post by: darkinnit


I can possibly keep Tekkit running and also a FTB server, but will need to test of course. Until then, there's always Killerskivil's server, I won't be jealous :-P


Tekkit @ 2012/12/04 13:27:03


Post by: SagesStone


So that's what the killer ski village was.


Tekkit @ 2012/12/04 13:29:20


Post by: Melissia


The problem is causing the taint is easy while getting rid of it is not. :/ Especially if you don't like thaumcraft to begin with, like me. I guess I could just make a gakfethton of Totems of Dawn... though I don't think that prevents the taint :/


If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...

The IDSU is to energy storage what an enderchest in vanilla is to item storage (also, it stores one billion EU, which is redonkulous).


Tekkit @ 2012/12/04 13:29:40


Post by: KillerSkivil


if you want to give FTB a go just pop on my server and i will give you a little run arroung of what i have done in a week, i tend to focus on the IC, BC, and forestry machines and like doing simple things realy inefficiantly on my server at the moment i only have 3 people who actualy know what they are doing with the mod the other guy can hardly make a skeleton spawner, no jokes.

though i cannot say enough that i will be resetting the world when Red power is added so i can get volcanos and marble


Tekkit @ 2012/12/04 13:36:16


Post by: SagesStone


 Melissia wrote:
If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...


And since I think it goes with the current MC version, portal guns to go with the potatoes.


Tekkit @ 2012/12/04 13:37:49


Post by: Xeriapt


Hmm, seems the server wont let me log in atm.


Tekkit @ 2012/12/04 13:39:15


Post by: SagesStone


I swapped over to the vanilla and it says "Failed to login: error", so it could be Mojang's end.


Tekkit @ 2012/12/04 13:40:05


Post by: Melissia


Yep, it's mojang.


Tekkit @ 2012/12/04 13:41:21


Post by: Xeriapt


Bugger, I left my machine running, theres going to be bars flying out of chests all over the place lol.


Tekkit @ 2012/12/04 13:44:10


Post by: SagesStone


Gives you something to look forward to then.


Tekkit @ 2012/12/04 13:47:08


Post by: Xeriapt


I dont enjoy cleaning up.


Tekkit @ 2012/12/04 14:10:04


Post by: Anvildude


 Melissia wrote:
The problem is causing the taint is easy while getting rid of it is not. :/ Especially if you don't like thaumcraft to begin with, like me. I guess I could just make a gakfethton of Totems of Dawn... though I don't think that prevents the taint :/


If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...

The IDSU is to energy storage what an enderchest in vanilla is to item storage (also, it stores one billion EU, which is redonkulous).


I'll be able to deal with Taint. And Totems of Dawn do actually stop it- however, they're made with Silverwood, which is rather rare. Best way to deal is to fence it off, start pumping Vis into the area (to re-balance the Aura) and then use Void Crushers to destroy the Taint. However, that's why I said we need fast response- a mapping tool like we have for the servers will certainly help there, so we don't miss bits of taint over hills and stuff.

Also, Volcanoes and certain other 'natural' formations will block it too.


Automatically Appended Next Post:
 KillerSkivil wrote:
if you want to give FTB a go just pop on my server and i will give you a little run arroung of what i have done in a week, i tend to focus on the IC, BC, and forestry machines and like doing simple things realy inefficiantly on my server at the moment i only have 3 people who actualy know what they are doing with the mod the other guy can hardly make a skeleton spawner, no jokes.

though i cannot say enough that i will be resetting the world when Red power is added so i can get volcanos and marble


Think I could get on for a bit?


Tekkit @ 2012/12/04 14:22:13


Post by: KillerSkivil


Anvildude wrote:
 Melissia wrote:
The problem is causing the taint is easy while getting rid of it is not. :/ Especially if you don't like thaumcraft to begin with, like me. I guess I could just make a gakfethton of Totems of Dawn... though I don't think that prevents the taint :/


If we DO end up getting FTB, the thing I'm looking forward to the most is GregTech. The IDSU is going to be so useful...

The IDSU is to energy storage what an enderchest in vanilla is to item storage (also, it stores one billion EU, which is redonkulous).


I'll be able to deal with Taint. And Totems of Dawn do actually stop it- however, they're made with Silverwood, which is rather rare. Best way to deal is to fence it off, start pumping Vis into the area (to re-balance the Aura) and then use Void Crushers to destroy the Taint. However, that's why I said we need fast response- a mapping tool like we have for the servers will certainly help there, so we don't miss bits of taint over hills and stuff.

Also, Volcanoes and certain other 'natural' formations will block it too.


Automatically Appended Next Post:
 KillerSkivil wrote:
if you want to give FTB a go just pop on my server and i will give you a little run arroung of what i have done in a week, i tend to focus on the IC, BC, and forestry machines and like doing simple things realy inefficiantly on my server at the moment i only have 3 people who actualy know what they are doing with the mod the other guy can hardly make a skeleton spawner, no jokes.

though i cannot say enough that i will be resetting the world when Red power is added so i can get volcanos and marble


Think I could get on for a bit?


yeah, just PM me your username and i will chuck it on the whitelist


Tekkit @ 2012/12/04 14:45:57


Post by: Melissia


Anvildude wrote:
I'll be able to deal with Taint. And Totems of Dawn do actually stop it- however, they're made with Silverwood, which is rather rare. Best way to deal is to fence it off, start pumping Vis into the area (to re-balance the Aura) and then use Void Crushers to destroy the Taint. However, that's why I said we need fast response- a mapping tool like we have for the servers will certainly help there, so we don't miss bits of taint over hills and stuff.

Also, Volcanoes and certain other 'natural' formations will block it too.


IE, I have to use stupid thaumcraft items in order to fix a stupid thaumcraft feature that, stupidly, is forced upon me without me choosing to use it or not.

It's a dumb mod and any modpack that includes it is lesser for including it. :/


Tekkit @ 2012/12/04 15:25:51


Post by: Anvildude


Thaumcraft is still the only system which allows for the production of Iron Ore, which can be fed to Macerators. There's a way to game the system so that you can actually use EE and Thaumcraft to create infinite renewable EE energy or Vis (and by extension, pretty much anything else in the game.)

If EE3 gets rid of Condensers and Collectors, Thaumcraft will be the only way to have automated production facilities.

And all you need to battle Taint, really, is a good drill and a lot of wooden planks. Just surround it before it gets too big, and make the wall high enough that Tainted mobs don't get by.


Tekkit @ 2012/12/04 15:27:06


Post by: Melissia


Again, that's the stupid design of an unwanted mod forcing itself on you.

Every other mod in the pack you can just ignore or use at your leisure. If you don't want to use equivalent exchange, you don't have to-- go play your science seahorse. If you don't want to deal with forcefields or nuclear reactors, you don't have to. If you'd prefer not to deal with pipes and tubes and etc, you can just ignore buildcraft.

But if you don't want to play thaumcraft, you still have to play thaumcraft, one way or the other.


If EE3 removes condensors, oh well? I'll use mass fabricators-- infinite iron ore through massfab is perfectly fine for me. I dislike thaumcraft.


Tekkit @ 2012/12/04 17:51:04


Post by: Mynameisalie


I know you guys aren't particularly fond of creative, but it could be very useful for clearing Taint en masse. We find an area with Taint in it, admins flick to creative, clean up the area and destroy everything they had to build. Simple.
And ATM I'm still trying to get my head around Thaumcraft. Are there any rules about making dimensions? Like we can only have one per person or something? You can delete each dimension from the server files, so if we don't like the one we get, we can just get it deleted and make another or something.
Just my thoughts. But I'm happy Forestry is back in, and EE3 has the right idea; RM is incredibly overpowered. Hell, DM is borderline OP. But I'll be sad to see the condenser go: it was good while it lasted.


Tekkit @ 2012/12/04 18:00:34


Post by: FM Ninja 048


TBH, I agree with mellisa, even if it is clearable features that force you to use a mod are pretty gak.

the only other similarity I could draw is Railcraft with it's new rail recipie, but that doesn't ruin your map and try to kill you.


Tekkit @ 2012/12/04 18:03:15


Post by: Corpsesarefun


Thaumcraft isn't in tekkit is it?


Tekkit @ 2012/12/04 18:14:30


Post by: Mynameisalie


I thought we were talking about Feed the Beast...


Tekkit @ 2012/12/04 18:42:41


Post by: Anvildude


No, Thaumcraft isn't in Tekkit- if it were, the entire map would probably be purple by now, and you'd need to start carpet bombing the place with nukes to clear it.

And the Dimensions, as far as I know, aren't actually a Thaumcraft addition. They're Mystcraft- you're talking about the Books, right?


Tekkit @ 2012/12/04 19:53:40


Post by: KillerSkivil


the multiple dimensions are from mystcraft, even though i have thaum craft running there has been no puprple stuff yet


Tekkit @ 2012/12/04 20:31:12


Post by: Anvildude


It shows up randomly in some loaded chunks- so I'd actually either use a mapping program that's compatible, or manually explore to look for it, just in case. Though it could be that if you just stay put, you'll be alright as well.


Tekkit @ 2012/12/04 20:47:09


Post by: KillerSkivil


i dont know i have explored everyting within about 3000 blocks of spawn and not noticed anything unusual


Tekkit @ 2012/12/04 20:59:33


Post by: Matt.Kingsley


Mel, could you please stop saying 'Thaumcraft is ' over and over again, we get you don't like it, but it isn't , I happen to really like it.

Also, Thaumcraft 3 (the version that was released and will soon be put into the main ftb pack) removes taint. There is now Vis and Flux.

The only bad thing Flux does is spawn wisps, and make it harder for your magical items to recharge.


Automatically Appended Next Post:
Oh, I should say now, Gregtech in ftb, among other things, makes solar panels and drills harder to make.

Watermills will be spammed a lot


Tekkit @ 2012/12/04 21:37:31


Post by: KillerSkivil


 Matt.Kingsley wrote:
Mel, could you please stop saying 'Thaumcraft is ' over and over again, we get you don't like it, but it isn't , I happen to really like it.

Also, Thaumcraft 3 (the version that was released and will soon be put into the main ftb pack) removes taint. There is now Vis and Flux.

The only bad thing Flux does is spawn wisps, and make it harder for your magical items to recharge.


Automatically Appended Next Post:
Oh, I should say now, Gregtech in ftb, among other things, makes solar panels and drills harder to make.

Watermills will be spammed a lot


you dont have to tell me that greg tech makes things harder, i ALWAYS use solar power and gregtech has made the already annoying solar pannels reach a new level of rage for me, though one thing i find thet FTB has better than tekkit is the fact that you can mix item ID's in crafting which the last time i played on a tekkit server (1.2.3) you couldnt use specific items mixed in crafting (this is a confusing thing to understand) but the FTB pack unifies the mods alot more than tekkit


Tekkit @ 2012/12/04 21:47:00


Post by: Matt.Kingsley


Yep, but that's because of the forge ore dictionary

Gregtech does make a good change to the ore dictionary, BC Gates can be used instead of Circuits and Adv. Ciruits


Automatically Appended Next Post:
I also like that the twilight forest mod is in ftb, I love the twilight forest


Tekkit @ 2012/12/04 22:00:03


Post by: Anvildude


Hey folks, could any of you give me some help with Mods? I'm not the most code-monkey of people, and I'm looking to install Minevideo to do some Let's Play-ing.

Alternatively, if you have reccomendations for free or open-source Video and Audio-capture software that's virus-free...


Tekkit @ 2012/12/04 22:32:17


Post by: KillerSkivil


i am a massive fan of the IC, BC and forestry mix i also like the fact that red power is fast on its way and will make my prototype diamond making machine much more efficiant

as for the more "magical" mods i could take or leave them i used to use EE a little bit but found it way too over powered especialy when hooked up to a Red power cobble farm also it dosnt work well with my building style and for all i care can be ignored completly, one thing i am wanting to do is learn a bit about mystcraft so i can have my mushroom biome without the downsides of imediatly after i get one the world becomes unplayable for some reason or another and i can use them to gather lava without draining the nether


Tekkit @ 2012/12/04 22:55:20


Post by: Melissia


 Matt.Kingsley wrote:
Mel, could you please stop saying 'Thaumcraft is ' over and over again
No.
 KillerSkivil wrote:
you dont have to tell me that greg tech makes things harder


I'm okay with this.


Tekkit @ 2012/12/04 22:57:12


Post by: matapata98


Anvildude wrote:
No, Thaumcraft isn't in Tekkit- if it were, the entire map would probably be purple by now, and you'd need to start carpet bombing the place with nukes to clear it.

And the Dimensions, as far as I know, aren't actually a Thaumcraft addition. They're Mystcraft- you're talking about the Books, right?


I would be happy to carpet bomb
but anyway, if we did switch to ftb, would there be anyway to disable thaumcraft or something? in my experience it keeps destroying my worlds, so in that respect, I agree with Mel.


Tekkit @ 2012/12/04 23:30:56


Post by: Matt.Kingsley


Thaumcraft 3 is totally different... NO TAINT!!!
Better for me to just link some vids...






Tekkit @ 2012/12/06 00:43:31


Post by: Matt.Kingsley


Dark found that 4oursword's nuke machine was causing lag...

So... *Puts on sunglasses*
You could say 4oursword was nuking the server


Tekkit @ 2012/12/06 00:49:26


Post by: darkinnit


I really don't understand the nuke stockpiling (certainly not beyond a stack or two) that a few people are bragging about.

This is a reminder to everyone. I do not want to ban nukes, but if they are abused, I will not hesitate to ban them.


Tekkit @ 2012/12/06 00:53:19


Post by: shrike


darkinnit wrote:I really don't understand the nuke stockpiling (certainly not beyond a stack or two) that a few people are bragging about.

Neither do I. I have two stacks spread out in various places, more out of boredom than actual security or for any cold war scenario everyone seems to be picturing.


Tekkit @ 2012/12/06 00:58:15


Post by: Matt.Kingsley


*If* that cold war scenario happens, I'll just get running around in Gem with EE items.
Even EE utility items can be used as effective weapons...

Of course. We all know it won't. (Well, at least, the sane ones)


Tekkit @ 2012/12/06 01:02:26


Post by: Dr. What


Speaking of boring, have others stopped playing Tekkit? It's gotten very dull without others on...


Tekkit @ 2012/12/06 01:04:12


Post by: Matt.Kingsley


I've been going on, if ony to make sure my machine is working properly


Tekkit @ 2012/12/06 01:17:23


Post by: Avatar 720


I've been distracted by real life.


Tekkit @ 2012/12/06 07:42:54


Post by: matapata98


Me too, too much work for fun


Tekkit @ 2012/12/06 08:15:06


Post by: Doctadeth


I've been working on other things. I have nukes, but it's just in case, rather than being an end-all to be all. There's no real point to having them, just if people start flinging stuff about....


Tekkit @ 2012/12/06 12:04:15


Post by: Xeriapt


Iv been on a fair bit expanding my complex, definitely not as many on as a few weeks back.


Tekkit @ 2012/12/06 13:03:58


Post by: Doctadeth


I got on a bit earlier today, just was digging around and poking around in the basement of my complex....



Tekkit @ 2012/12/06 14:01:43


Post by: Xeriapt


Just watched the thaumcraft 3 vids, sounds interesting. I want tiny golems lol.


Tekkit @ 2012/12/06 23:22:15


Post by: Matt.Kingsley


We may not even have to worry about Thaumcraft 3 being in the proper ftb... Apparently Slowpoke is thinking about it, but for now it will be in magic world, which has most of the ftb mods, except IC2, Gregtech and a few others.

I hope it goes into the proper, full version...

Also, there are noe rumors that RP2 won't be coming out for 1.4.2, but for 1.4.5 (which makes sense)

Ok, some stuff about the ftb modpacks in spoilers for those who are interested
Spoiler:
Our goal is to keep the IDs universally standardized between all of the packs.

It is unlikely that TC3 will be added to the original beta pack as we are moving away from supporting the beta releases.

Magic World is the first official pack using standardized IDs. However, compatibility is not guaranteed to be perfect with the original FTB Beta releases.

Direwolf20 will have his own pack that will be available on the launcher, as it will be an official FTB Pack, it will use standardized IDs.

There will be an ultimate pack (that is not necessarily the final name) that contains all mods using standardized IDs.

Lots of people are working very hard to make these things happen, so be patient. Good things are coming.


For those who didn't read, basically Thaumcraft 3 will be in the best version of FTB, the 'full' version. (Ultimate!)


Tekkit @ 2012/12/07 15:11:48


Post by: KillerSkivil


I realy like the technical mods so i am not shocked atall that they are seperating the "fantasy" mods, if anything i am rather pleased that i can keep my server as a place where problems are solved mechanicaly because alot of the alchemy things just dont seem rewarding to me

and i am still waiting for red power to arive in FTB, the latest word is that it is coming some time this week so i just have to wait and hope it comes sooner rather than later


Tekkit @ 2012/12/07 20:23:35


Post by: Matt.Kingsley




One reason Thaumcraft 3 isn't in the current Beta for the Main ftb pack is that TC3 is for 1.4.5 where-as the beta is for 1.4.2.


And 'Magic World' isn't really seperating fantasy from technical... there's more technical mods that fantasy mods!

I am more or less waiting for the Ultimate pack, as it will contain all the mods.


Tekkit @ 2012/12/08 00:23:49


Post by: KillerSkivil


i think the "ultimate" pack will be highly confusing with all the mods running at once, though i would realy like them to include optifine in all of the mod packs mainly because its the kind of mod that everyone can benefit from reguardless of what they want to do

one thing i am realy hateing is steel production, it takes so many resources and such a long time that it is hardly worth doing even though i have made myself a work horse 2X2X4 steam boiler and a turbine, i realy love the look of the steam things and the way they work is a bonus. is there any easier and quicker way to make steel than the railcraft blast furnace or am i stuck taking 2 days to make a few steel blocks


Tekkit @ 2012/12/08 00:58:22


Post by: Matt.Kingsley


At the moment, no. (At least, none that I know of)

And the launcher makes it really easy to install Optifine.
In fact, that was on of the first things I did!

Also, KillerSkivil, has NEI been stuffing up for you?


I really do need to get around learning how to mod... I'll make a quicker way of making steel...


Tekkit @ 2012/12/08 13:38:14


Post by: KillerSkivil


i have had no problems with NEI the only problem i am having is shift clicking items into ender chests causes a crash, that was realy painful when i got myself trapped in a cave dimension ysterday, i was lucky enough that someone else was online. i am still keeping my eyes out for an update but none seem to come.

what kinda problem are you having with NEI anyway, it can probably be fixed easily


Tekkit @ 2012/12/08 13:46:03


Post by: Talarn Blackshard


I may not be on much until monday or after as I am waiting on power to be turned on and ran out of reasons not to move my PC desk over ...currently at work.


Tekkit @ 2012/12/09 02:01:33


Post by: shrike


Matt.Kingsley wrote:(Well, at least, the sane ones)

you may as well say everyone who has insulted mel and lived, it's so rare
Avatar 720 wrote:I've been distracted by real life.

matapata98 wrote:Me too, too much work for fun

for me, too much other fun for fun.


Tekkit @ 2012/12/09 04:00:42


Post by: Matt.Kingsley


 shrike wrote:
Matt.Kingsley wrote:(Well, at least, the sane ones)

you may as well say everyone who has insulted mel and lived, it's so rare

lol


Tekkit @ 2012/12/10 23:50:44


Post by: The_mini_painter


Guys I have abandoned my old base in order to move closer to a friend.
There are 2 towers and a house there that are empty and ready for anyone to take.
Here is the map of where it is:
http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-137.0187314498903&y=64&z=-84.69282964208575


Tekkit @ 2012/12/11 00:26:07


Post by: Dr. What


I'm strongly considering sealing my base (at least temporarily), running off into the wilderness, and starting anew...

My major problem with Tekkit is what to do when you've got it all...


Tekkit @ 2012/12/11 00:29:43


Post by: Matt.Kingsley


Build a tower everyday

Make a useless machine... though you shouldn't do that near a chunk loader...


lot's of stuuf, each one useless


Tekkit @ 2012/12/11 00:38:09


Post by: KillerSkivil


i have came up with an idea for a base that is maybe a little over the top (ever so slightly) said base will be estimatly 128 blocks high and use almost rediculous ammounts of stone brick, grass blocks and animals. its only a vague idea at the moment.

the basic idea is a 40 diameter circle roughly suspended in a sky dimension (hopefully mushrooms) and inside the tower have a fully functional forest biome complete with wild life and a "fortress" base with all the standard IC,BC trimmings, i also want to find a way to make the whole in the bottom deadly in some way, like a laser beam but thats a bit far fetched, i also want to incorperate a beacon cluster in the core of the base to supply the entire building/structure with a full assortment of buffs, all of this held up on 4 columns going to the bottom of the world, i also have an idea for an elevator system within the base using wireless turtles as the floor but am not sure if my programming knowledge goes that far. if it helps the entire thing will be the shape of an upside down raindrop, kinda difficult to explain. but i may come up with a creative mockup of atleast the central part of it.

this is by far my most ambitious build yet since i started playing about a year ago (as far as i am concerned each build should be bigger and better than the previous) sadly before i start on this i have to wait for the FTB pack to be updated which has apparently been delayed again so i can reset the world and use the red power things, as far as i see it there is no point in keeping a world that will loose terain generation features between updates because the red power mod adds marble, volcanos and a few ores and hopefully fixes some of the weird ore spawning (deposits of over a stack of silver? and the over abundance of redstone). i have realy been waiting too long for this update


Tekkit @ 2012/12/11 01:03:17


Post by: Anvildude


The best thing to use Tekkit for is to treat it like regular Minecraft, but with the ability to do absolutely Massive building projects using normally rare materials without taking waaay too much time.

For example, I'd be able to be already done with the Mesa expansion project, as well as having built 3 more wall rings, with each ring made of blocks of a different precious material. Crazy big, but easy to do in Tekkit.


Tekkit @ 2012/12/11 01:23:31


Post by: Dr. What


Ok, here's what I'll do:

I'll pause SchellCo (security defenses on) and/or leave it to dRyloke for a bit.

I'll wander off, taking as little as possible with me, and venture into the wilderness, thousands of blocks away.

Once there, I'll create a massive resort and charge millions of EMC just to get in!


Tekkit @ 2012/12/11 01:27:11


Post by: Matt.Kingsley


how much emc exactly?
Also, is anyone have trouble with getting the launcher to connect to minecraft.net? apparently it is up, but my technic launcher (as well as my ftb launcher and the minecraft launcher themsleves) can't connect to minecraft.net...


Tekkit @ 2012/12/11 01:49:21


Post by: Deathklaat


Anvildude wrote:
The best thing to use Tekkit for is to treat it like regular Minecraft, but with the ability to do absolutely Massive building projects using normally rare materials without taking waaay too much time.

For example, I'd be able to be already done with the Mesa expansion project, as well as having built 3 more wall rings, with each ring made of blocks of a different precious material. Crazy big, but easy to do in Tekkit.


i am already doing this, Defflkok's mega build has already used 3,200 of the needed 192,000 redstone lamps


Tekkit @ 2012/12/11 02:03:43


Post by: Dr. What


 Matt.Kingsley wrote:
how much emc exactly?
Also, is anyone have trouble with getting the launcher to connect to minecraft.net? apparently it is up, but my technic launcher (as well as my ftb launcher and the minecraft launcher themsleves) can't connect to minecraft.net...


Not sure yet, though I'm pretty sure Minecraft.net is still down.


Automatically Appended Next Post:
Nevermind, it's up.


Tekkit @ 2012/12/11 16:08:19


Post by: IHateNids


 The_mini_painter wrote:
Guys I have abandoned my old base in order to move closer to a friend.
There are 2 towers and a house there that are empty and ready for anyone to take.
Here is the map of where it is:

Im calling Dibs on that place, I live right next to it. (Im the guy who post the sign to the mineshaft at the top of that screenshot.)


Tekkit @ 2012/12/11 18:27:01


Post by: Talarn Blackshard


Well got power finally ... now to wait on new internets ... hopfully friday.


Tekkit @ 2012/12/12 18:48:00


Post by: The_mini_painter


 IHateNids wrote:
 The_mini_painter wrote:
Guys I have abandoned my old base in order to move closer to a friend.
There are 2 towers and a house there that are empty and ready for anyone to take.
Here is the map of where it is:

Im calling Dibs on that place, I live right next to it. (Im the guy who post the sign to the mineshaft at the top of that screenshot.)


It's all yours.
Enjoy


Tekkit @ 2012/12/12 20:45:38


Post by: The Dark Apostle


Just so every body knows I have moved next to spawn and am building a imperator Titan (from 40k).


Tekkit @ 2012/12/12 20:48:47


Post by: Melissia


Why in the name of Darkinnit's infinite banhammer would you build a titan next to spawn?


Tekkit @ 2012/12/12 20:51:39


Post by: Anvildude


Because Titans Everywhere, apparently.


Tekkit @ 2012/12/12 21:01:53


Post by: Dr. What


Umm, FM Ninja.

I had moved off to build my winter fortress, and have just started outlining the perimeter when I saw an oil spring that you've claimed.

Do you mind my presence or do you wish me to leave ASAP?
(I didn't put the oil inside the boundaries that I"d marked out)

Land in question:

http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=6&x=-273.5787285665423&y=64&z=1533.786204146273


Tekkit @ 2012/12/12 21:43:05


Post by: IHateNids


The Dark Apostle wrote:
Just so every body knows I have moved next to spawn and am building a imperator Titan (from 40k).
The Laws of Tekkit state it must work. As in walking shooting etc...


Tekkit @ 2012/12/12 23:30:50


Post by: Doctadeth


The Dark Apostle wrote:
Just so every body knows I have moved next to spawn and am building a imperator Titan (from 40k).


Rule of darkinnit - at least 1000 from spawn. That way we don't have the problem that the vanilla version had. Spawn just became yukky.


Tekkit @ 2012/12/13 06:26:15


Post by: Matt.Kingsley


I don't think building a Titan near the spawn is the best idea...


In fact, the only room at the spawn I can think of is the desert... and even then that isn't good...


Tekkit @ 2012/12/13 06:58:29


Post by: SagesStone


Build it with a functioning reactor.


Tekkit @ 2012/12/13 08:01:18


Post by: 4oursword


Titans are a bad idea unless you have levels of commitment on the same level as Grundz or Anvildude. You'll start, you'll get bored, there'll be a huge pair of feet outside spawn and nothing else. Then some poor bugger has to either demolish them, or ask you to do it. The resources needed, even in tekkit, are not inconsiderable, especially if you want to go the all-out route. If you build something smaller to a higher standard, you'll get a better reaction by far. I would suggest a super-heavy tank, rather than the largest possible vessel in the entire 40k universe. See how that goes. Baneblade, maybe?


Tekkit @ 2012/12/13 11:45:23


Post by: Xeriapt


A baneblade would be pretty cool.

As long as it has a working cannon.

Lascannon sponsons can be lasers in deployers.


Tekkit @ 2012/12/13 13:56:12


Post by: The Dark Apostle


But a bane blade can't fit 3 mens and their rooms. 6 nuclear reactors and about 100 varieties of cannons and weaponry.


Tekkit @ 2012/12/13 14:51:00


Post by: purplefood


Then don't put that in there...
That seems to be a fairly simple solution...


Tekkit @ 2012/12/13 14:54:32


Post by: SagesStone


I know a certain other armoured assault transportation vehicle that would be more interesting than just another Baneblade.


Tekkit @ 2012/12/13 15:04:43


Post by: purplefood


CRASSUS ARMOURED ASSAULT TRANSPORT is happy with your idea.


Tekkit @ 2012/12/13 17:58:21


Post by: Deathklaat


my goal for tekkit is to stockpile a trillion EMC


Tekkit @ 2012/12/13 19:42:48


Post by: Anvildude


I'm not sure if I ought to be honored to be considered one of the guys with "Dedication". Is that good?


Tekkit @ 2012/12/13 19:51:10


Post by: 4oursword


Course it is! I only did it on how awesome the Mesa is, it's a compliment.


Tekkit @ 2012/12/13 21:15:29


Post by: Anvildude


Well thank you kindly.


Tekkit @ 2012/12/14 20:05:32


Post by: The Dark Apostle


can you, darkinnit, reset both me and martinf72701's inventory, we glitched up and died even though he was in full nano suit armour and i redmatter armour


Tekkit @ 2012/12/14 23:25:46


Post by: Oshunai


Whilst I haven't been on the server in a while, who is building this giant reinforced stone structure right next to the Osh Co. Compound? Shown here: http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-22.55582124531793&y=64&z=474.71702262412157


Tekkit @ 2012/12/14 23:43:25


Post by: Matt.Kingsley


I think that may be the titan Dark Apostle said he would build...


Tekkit @ 2012/12/15 02:06:38


Post by: SagesStone


That looks like the start of a titan.


Tekkit @ 2012/12/15 04:11:20


Post by: Dr. What


 Oshunai wrote:
Whilst I haven't been on the server in a while, who is building this giant reinforced stone structure right next to the Osh Co. Compound? Shown here: http://www.darkinnit.com/tekkitmap/?worldname=tekkit&mapname=surface&zoom=7&x=-22.55582124531793&y=64&z=474.71702262412157


Thanks for pointing this out, as I haven't been near my compound and this seems to have sprung up. I don't like the idea of a titan looming over SchellCo and a bigger wall is not a viable solution.

I think a move is in order...


Tekkit @ 2012/12/15 05:00:05


Post by: Matt.Kingsley


I also don't like the idea of having a titan near my sky garden/complex (which I'm thinking about removing the elevator and replacing with a teleporter...)


Tekkit @ 2012/12/15 08:43:21


Post by: Doctadeth


What is more worrying, is that he did this without asking if it was okay. I think take it down and put it in a chest with a sign.


Tekkit @ 2012/12/15 09:17:12


Post by: Xeriapt


Nukes are the only solution.



Tekkit @ 2012/12/15 10:03:14


Post by: Doctadeth


Too close to spawn. I'd mining laser it up...
Edit, just checked it out and it's reinforced concrete. Osh, I'll remove it for 2 stacks of dark matter blocks.


Tekkit @ 2012/12/15 11:01:52


Post by: Oshunai


I'd like to acknowledge that Dark Apostle left a sign in my factory saying he had died and therefore took some of my stuff. I'm fine with this, as I assume it was EMC related and I can't find anything actually missing.

Second, I am taking down the titan and putting its' contents into a chest, with a sign explaining why I have done so; It being too close to my compound, including cutting over the nearby railway line, and was built without any notice/permission.

I really hate to have to do this, but feel it is justified and necessary.


Tekkit @ 2012/12/15 11:05:47


Post by: The Dark Apostle


Ok, my bunker is on the beach beside it just put a chest down.


Tekkit @ 2012/12/15 12:12:28


Post by: Doctadeth


Okay first of all, I'd like to be straightfaced. I volunteered to take down the titan's frame. I asked nicely for payment for it. I don't expect to be rudely moaned at when your mob-trap armatur needs taken down. Then when I expect something for helping you take down the HARDEST material ingame to take down, you accuse me of stealing and threaten to report me to darkinnit. THEN blatantly ignore me.

Thanks Dark Apostle. You are even worse than Xeriept when his black rock construct got in the way.

Seriously though, if I help, I want something for it, not abuse.


Tekkit @ 2012/12/15 12:23:11


Post by: purplefood


I'd say it's incredibly rude to demand payment from someone you just helped. If you want payment then you ask up front before you start helping them.
Of course it's also incredibly rude to expect someone to help you without at least offering payment... even ruder to abuse someone afterwards.


Tekkit @ 2012/12/15 12:33:12


Post by: Doctadeth


Even ruder to plonk down an eyesore clad in reinforced stone next to two signposted buildings with the legs on the railroad tracks.

Heck, I'd rather that obsidian monolith.


Tekkit @ 2012/12/15 13:55:18


Post by: Melissia


 Xeriapt wrote:
Nukes are the only solution.

You want to use nukes... on reinforced stone.........................................

And you think this will actually work?


Tekkit @ 2012/12/15 16:45:34


Post by: Dr. What


The Dark Apostle wrote:
Ok, my bunker is on the beach beside it just put a chest down.


You are incredibly close to my lands and have made quite a mess. I'd like to avoid another debacle, so at least tidy up the place (such as the destruction catalyst hole that runs down my wall...)


Tekkit @ 2012/12/15 17:18:19


Post by: Doctadeth


Hah mel, try 2 nukes at one time.. Easy to impart destruction. Nukes are directable as well....so easy to blow apart 1 block reinforced.


Tekkit @ 2012/12/15 17:27:01


Post by: The Dark Apostle


I accused you of stealing from me because when you didn't know it was me you said you were going to take 2 stacks.....


Tekkit @ 2012/12/15 19:36:33


Post by: darkinnit


You should probably stop stealing others' (in this case Oshunai's) items, before complaining about people stealing your own.

You've been warned about stealing before.


Tekkit @ 2012/12/15 19:55:55


Post by: The Dark Apostle


ok, id like to ask any of the current companies if theyre hiring as i know people currently dislike my current company (war-machine making) and want to partner with some one. im a good minecraft builder and am hard working, i go on quite iften aswell. so please consider me as a canditate


Tekkit @ 2012/12/15 20:03:49


Post by: Dr. What


The Dark Apostle wrote:
ok, id like to ask any of the current companies if theyre hiring as i know people currently dislike my current company (war-machine making) and want to partner with some one. im a good minecraft builder and am hard working, i go on quite iften aswell. so please consider me as a canditate


If you behave, I could give you a plot of land to build me a factory (non-anchored and will produce generators, geo generators, macerators, and the like.


Tekkit @ 2012/12/15 20:18:29


Post by: The Dark Apostle


Certainly, just point to where you want it, tell me the building style and I'll be on my way. I'll even connect it to your main area with a roller coaster provided their fairly close.


Tekkit @ 2012/12/15 20:49:06


Post by: 4oursword


 Melissia wrote:
 Xeriapt wrote:
Nukes are the only solution.

You want to use nukes... on reinforced stone.........................................

And you think this will actually work?


Nukes can and will get through even reinforced stone. It takes a few, but four of them should bore through a 3- thick wall without difficulty.


Tekkit @ 2012/12/15 20:55:11


Post by: Matt.Kingsley


Well, I'm glad that was sorted out quickly


Tekkit @ 2012/12/16 00:03:58


Post by: IHateNids


@The-little-painter: is this quarry part of what I just received? I would like to know before I move it over and restart it...


Tekkit @ 2012/12/16 04:20:06


Post by: Xeriapt


 Doctadeth wrote:
Okay first of all, I'd like to be straightfaced. I volunteered to take down the titan's frame. I asked nicely for payment for it. I don't expect to be rudely moaned at when your mob-trap armatur needs taken down. Then when I expect something for helping you take down the HARDEST material ingame to take down, you accuse me of stealing and threaten to report me to darkinnit. THEN blatantly ignore me.

Thanks Dark Apostle. You are even worse than Xeriept when his black rock construct got in the way.

Seriously though, if I help, I want something for it, not abuse.


I was unaware I built something in someones way, what was it?


 4oursword wrote:
 Melissia wrote:
 Xeriapt wrote:
Nukes are the only solution.

You want to use nukes... on reinforced stone.........................................

And you think this will actually work?


Nukes can and will get through even reinforced stone. It takes a few, but four of them should bore through a 3- thick wall without difficulty.


Yeah it does take out a few reinforced stone blocks, I wasnt being serious anyway lol.

A fully charged RM Mace thing works pretty well. can destroy many blocks at a time also.


Tekkit @ 2012/12/16 05:06:17


Post by: Doctadeth


Xeript, it was when you build that tower thing.


Tekkit @ 2012/12/16 05:50:43


Post by: Xeriapt


One with lights on it? Or was it the thing that had lava coming off it?


Tekkit @ 2012/12/16 06:58:48


Post by: Doctadeth


The one that dark dissembled lol.


Tekkit @ 2012/12/16 07:22:03


Post by: Xeriapt


Yeah the giant obsidian thing wasnt me. Not sure who it was.


Tekkit @ 2012/12/16 08:51:01


Post by: The Dark Apostle


Yay! I'm now part of sacris engineering with matapata, I've also moved to a secluded hill where my inventions will not disturb anyone. Now I can get to work on my fleet of ships!


Tekkit @ 2012/12/16 09:05:02


Post by: purplefood


The Dark Apostle wrote:
Yay! I'm now part of sacris engineering with matapata, I've also moved to a secluded hill where my inventions will not disturb anyone. Now I can get to work on my fleet of ships!

I've seen a flaw in your plan...


Tekkit @ 2012/12/16 09:30:53


Post by: Doctadeth


Dark apostle, be sure to signpost your area. Seriously.


Tekkit @ 2012/12/16 10:02:16


Post by: The Dark Apostle


Why? My house is a while away from spaen and I will fence it off anyway. People will only come to my house if they truly need to.


Tekkit @ 2012/12/16 10:11:20


Post by: Doctadeth


The other reason, Why NOT? it takes 5 minutes, and you can okay it with people. So that if there's a ruckus others don't need to wait an hour for you to get a chest out....



Tekkit @ 2012/12/16 11:52:59


Post by: Mynameisalie


I'm sorry. I've been being productive lately and not really had much time to check the thread. Could you guys bring me up to speed?


Tekkit @ 2012/12/16 12:00:06


Post by: SagesStone


One day someone wanted to build a titan, a titan with 100s of weapons and working reactors. The thread said "no, you cannot build it so close to spawn. Maybe build a tank or build it further out". Then all was well.

Until suddenly the hips and a single leg of a titan came into view on the horizon, hopping along the train tracks and looming at the surrounding buildings. "It's to close to everything and reinforced stone, we need to move it and it will be annoying" said the thread.


Tekkit @ 2012/12/16 12:05:18


Post by: Mynameisalie


N0t_u...