I know little of the context of ages and the like, however, a skylands server would be appreciated (I just play the game like vanilla anyway even with the mods). =)
I think we should actually do something community-based with the server. Some adventure sculpting would be nice to see; I for one would love a giant ravine with a jungle in it. See the picture a few pages back. It'd be something we can all get into, but of course we have to support ourselves. If this was to go ahead, I'm probably going to try getting a Rending Gale first to help me get around.
FM Ninja 048 wrote:Mystcraft ages - I think Mining, Home (normal world) and E-penis waving world for big builds () would be fine
4oursword wrote:Mystcraft Ages: A Mining Age is an excellent idea- as I understand them, they can be remade when depleted, and do not blight the overworld's landscape. I also support a world for Mega-Builds, a la Grundz's Imperial Palace and the like.
It actually hadn't occurred to me that the mining world could very easily be regenerated, so that's great. Of course it's an entire dimension, so it would be as limitless as the overworld, but the ability to regenerate the world so people don't have to travel so far could be useful. Link books would negate this requirement somewhat.
Seems at least two people support a "showcase" world for mega builds, but do you want to suggest any ideas for it? Void world? Aether/skylands world? Just a big plain sandstone flat world? Or something completely different?
From what I recall, hostile Mobs don't spawn on mycelium. Therefore, the mega-builds world should be floored with it. That does leave the problem that any slightly dark patches in any creations instantly fill with mobs, so we'd have to build dark holes in the floor to act as mob sinks.
I also like the idea of an Aether-style world, but it's impractical for builds and cumbersome for mining.
Wyrmalla wrote: I know little of the context of ages and the like, however, a skylands server would be appreciated (I just play the game like vanilla anyway even with the mods). =)
Mystcraft ages are just additional dimensions, like the Nether and the End. However, it allows you to customise them before they are generated, so you can have, for example, an all snow dimension full of nether mobs, or a dimension that is only jungles and deserts, or a cave world (like the nether, but overworld style stone caves instead), or a skylands world etc etc. Mystcraft ages are not separate servers, they're separate dimensions (you can still chat to others on the server). However, Mystcraft ages have one difference to the Nether and the End, if you die in a Mystcraft age, you respawn in the same age, so you can become trapped if you lose your linking book and no portal or "star fissure" is available. I will probably be making sure at least a portal or star fissure is present for each age though.
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4oursword wrote: From what I recall, hostile Mobs don't spawn on mycelium. Therefore, the mega-builds world should be floored with it. That does leave the problem that any slightly dark patches in any creations instantly fill with mobs, so we'd have to build dark holes in the floor to act as mob sinks.
I also like the idea of an Aether-style world, but it's impractical for builds and cumbersome for mining.
Mobs do spawn on Mycellium in normal biomes, but mobs don't spawn anywhere in Mooshroom biomes. I'll have to check if it's possible to create a "single biome: mooshroom biome" age (it probably is). Then mobs don't spawn even in the dark. This would negate the need for mob griefing to be disabled, those who want no mob griefing could hang out in the "mooshroom mega-build" age and those who want a more vanilla experience could hang out in the overworld. However, we can still discuss it further of course.
An aether age would not be suitable for mining, but then, there's always the mining age just next door...
And are these dimensions user created or done by the server? ...I just really love skyland biomes. * Though yes I am rather lemming like. ...So if they were present Darkinnit would have to disable "Wyrmalla fell to death/fell out of the world" messages probably.
Hey mining a diamond block only to find that its the bottomost on an island is such a wonderful feeling. A bit like the little rodent from Ice Age; just as it gets the nut it sets off a giant volcano. ......Nobody link any nuts to pressure plates that set off volcanoes please.
Well that's this thread's daily dose of inaneness, see y'all tomorrow. =)
darkinnit wrote: It actually hadn't occurred to me that the mining world could very easily be regenerated, so that's great. Of course it's an entire dimension, so it would be as limitless as the overworld, but the ability to regenerate the world so people don't have to travel so far could be useful. Link books would negate this requirement somewhat.
Seems at least two people support a "showcase" world for mega builds, but do you want to suggest any ideas for it? Void world? Aether/skylands world? Just a big plain sandstone flat world? Or something completely different?
A normal world would be good, flatlands and voilds make problems if you want to make a project involving deep water, mably a flatlands world that has the floor at about 20-30, or a creative normal world (I've not looked up what's possible)
Wyrmalla wrote: And are these dimensions user created or done by the server?
Mystcraft allows user creation of ages by default (by using Descriptive Books to "write" an age), however, as each age adds more overhead to the server, I'll be disabling Descriptive Books (and possibly also the Writing Desk) and only creating a few ages for everyone to share. Which is why I'm asking for suggestions and ideas, so we can get a relative consensus on a nice set of ages that keep most people happy (will never be able to please everyone).
FM Ninja 048 wrote: A normal world would be good, flatlands and voilds make problems if you want to make a project involving deep water, mably a flatlands world that has the floor at about 20-30, or a creative normal world (I've not looked up what's possible)
I hadn't considered projects involving water/lava where void worlds would be a pain (also currently oil unfortunately spawns where-ever it likes in any kind of world, which spoils the look of void or skyland worlds a bit). In Mystcraft ages you can make the world flat at y=64, but I'm not sure if it's possible to adjust the flatland height. I do know a Creative age is not possible (or you could just carry infinite items back to the Overworld).
So far it looks like we're heading towards the following, but feel free to throw in any other opinions:
1) Overworld
2) Nether
3) End
4) Twilight Forest*
5) Mining age
6) Mega-build age
7) Aether/Skylands age
* Twilight Forest is not currently in the Direwolf20 pack, but was in the BetaA and is in the Mindcrack Pack, so is likely to be in Ultimate
1-3 are standard and can't be changed.
4 is its own mod so could be removed, but I like it...
5-7 Are the customisable Mystcraft Ages.
We need a hack/mine server so we can play a more RPG minecraft with players as dwarves,mages,elves and humans.....this would be a good idea for a dakka server.
We can already Roleplay on the current Dakka server...
I am currently roleplaying a South Korean pop star whose recent viral #1 has propelled him into fame. After waking in an abandoned Cold War experimental facility he accidentally activates a mass teleportation device which sends him and the section of the facility he was in spinning through reality. He has recently found himself in Minecraft Tekkit
#GangnamStyle4lyf
Pvp, please pvp, and darkinnit, no personal worlds no play for me. Maybe have a veteran membership where this member is allowed to use a personal realm.
Personal preferences don't really come in as a factor. It has to be a group consensus really. (Bar Darkinnit, he can have his own little flying spaghetti monster realm for all he likes...).
PvP? What would the purpose of a dedicated world like that be? Why not just build a house in the regular server and say that's what its for? Minimising the amount of memory is major factor, whilst including a PvP server which may not see as much use as the others (there's a dozen active users at one time at the most, splitting them between multiple servers isn't going to have a large turnout on each)is a tad wasteful.
I say all this as I drop rocks on you from my castle in the sky of course. ^^'
IHateNids wrote: i think we should have a PvP dimension. kind of like somewhere to go 'trophy hunting' Predator style. i can understand if this is a bad idea though.
i also think we should have a 'working vehicle' dimension, where Grundz can make a firing Titan, and someone is bound to make a Baneblade.
Don't forget that some ages can be dual purpose and that each age has as much space as an entire Minecraft world. There are PvP areas on the current Vanilla Dakka server, just do the same again, designate an area in an existing dimension for PvP (even just a place in the overworld). Same for 'working vehicles', they could just be in the mega-build age?
IHateNids wrote: if weve all got weapons firing all the time, things might die...
Lag generated in one age would lag all ages and dimensions. So it doesn't matter where they are. But if you meant they might shoot something, then just build somewhere with enough empty space.
I reckon flat grassland for the mega-build area, it's more generic.
... though I'd like a whole dimension to freely build middle earth as a community project without bumping into a huge titan or evil castle... though yeah, if I can't get one, why not everyone else... so yeah, more wishful thinking than anything...
Mushroom biome with grass instead of Mycelium? I reckon that going with a shroom biome is the way to go.
The Dark Apostle wrote:Pvp, please pvp, and darkinnit, no personal worlds no play for me. Maybe have a veteran membership where this member is allowed to use a personal realm.
1: Why would Darkinnit care if one player leaves?
2: Personal ages are a stupid idea. If I want to build whatever, I'll go out a couple of thousand blocks into the nether and throw down a portal. There you go- you may as well be in a personal dimension.
3: Pvp is not worth another world- see Wyrmalla's and Darkinnit's respsonses.
Mynameisalie wrote: I think we should actually do something community-based with the server. Some adventure sculpting would be nice to see; I for one would love a giant ravine with a jungle in it. See the picture a few pages back. It'd be something we can all get into, but of course we have to support ourselves. If this was to go ahead, I'm probably going to try getting a Rending Gale first to help me get around.
Rending Gale currently doesn't exist.
Also, seeming it was at the end of the last page, Dark, th community area should have a Link Book Modifier, so we can easily make intra-dimensional linking books, as normal linking books only allow for inter-dimensional travel (ie, they can only be used in a separate age)
Also, for who are interested in Thaumaturgy, some stuff on nodes
Long story short, plant a silverwood near your base. Also, if a node has EXTREMELY high levels of flux, there's a chance it will spawn a Giant Angry Zombie. It's 3.5 blocks tall and has double the health of a normal Angry Zombie, and it does more damage.
Those concepts go over my head. I'll merrily go off and live on a hill somewhere in a wooden hut as world destroying weapons go off all over the place and "wisps" float about.
Wyrmalla's dimension. A 4x3 dirt hut floating in the void. ...Perhaps with a pumpkin on the roof. I accept all visitors.=)
But on a less crazy hermit on the hill floating in space note:
The Twilight Forest; As far as I can tell this uses vannila textures. In its naming I had imagined it as a kind of purply fantasy place. Is it possible to impliment seperate texture packs base on the dimension? (yeah, I do just happen to have links at hand to pictures of bunnies)
Overworld/Mining Age: What's the difference? That ores respawn? If that's just it then I hazard to question why you'd need another world for it, or why include it at all? ...And, if there was two seperate worlds, both the same bar one difference, then why not role in the Mega-Build age with one of those (as the population of any of the dimensions would only be a few at a time, so it wouldn't be likely that little builds would interfere with the larger ones. ...Or is there an issue of people developing inferiority/superiority complex? ^^)?
The mining age is so people can quarry and mine the word into swiss cheese, without leaving gaping holes all over the overworld. Also because it's just a mining free for all, nobody needs to claim territory (apart from quarries) as all ores are just first come first served (this is debatable of course). If a mod or vanilla later introduces a new ore, or we find ores need rebalancing, then the mining age can be reset to update with the new ores.
It is possible that the mining age could be placed in with the mega build age, but it would make it harder to reset chunks (or the whole age) and people would end up claiming territory again.
The mega build age would be a rather flat boring world designed to give room for larger structures and projects. The overworld would be its usual pretty self designed for people who like to integrate their builds into the landscape.
Not pernickity points at all, as sometimes questions like this can reveal a flaw in my thinking, so I do appreciate them.
Dark, I'm just going to assume there would be plenty of warning before the mining age was reset, in order to allow people to reclaim quarries, tunnel bores, turtles, etc?
Hah matt, See the explosives plus mod. Biomebusters. Volcanos, even BLACK HOLES.
On topic though, with the FTB pack and mystcraft, Apparently you can also customise mobs and weather. I also advocate shared dimensions. Have at least 4 or 5 people willing to get into a dimension and use it, and not just placehold.
I don't really support personal dimensions in any way, shape, or form. If you're after a big cave system, maybe a request could be made and Dark could copy from an offline dimension to the overworld? It'd reduce the chances of unused dimensions.
As for the "4-5 people asking for a shared age" suggestion. I'll think about it. I may have to look into the possibility of temporary ages. For example, "archiving" an age if it stops being used and then how easy it is to restore it if it is wanted again, especially if a new age now occupies its old spot.
We could setup a decaying age with teasures or something that we can deelete/regenerate once a week or somesuch.
I'm just remembering alot of fun to be had not in building but adventuring around and fighting the ender dragon and such back in the day
Adventuring yes, probably, but decaying, no.
I tried a single mystcraft age with instability and the lag was terrible due to the thousands of block updates involved with the world falling into the void, but that might have been because it was also a highly accelerated age...
Yes, that would be because it was highly accelerated
Corrupted age + instability = laggy mess, as acceleration increases the number of random ticks per second, which plants and trees use to grow, and corruption uses to decay...
While I have a seed in mind, I'm reluctant to give it out as it could just lead to people fighting over the same spot before the world's even started.
There's also still the possibility that the world gen will change before the Ultimate pack is released (especially as different mods will be involved).
I just remembered that now you can create your own mod packs in the technic launcher so we can have a mod pack with twilight forest,industrialcraft,buildcraft and equilivent exchange and any multiplayer mod we want in the modpack (call it dakkacraft)
darkinnit wrote: While I have a seed in mind, I'm reluctant to give it out as it could just lead to people fighting over the same spot before the world's even started.
There's also still the possibility that the world gen will change before the Ultimate pack is released (especially as different mods will be involved).
Is Equivelant Exchange going to be included? That really put me off the Tekkit server as it just made the game too easy. I mean in vanilla you have to put some time into getting building resources, with Tekkit all you need to do is find any old ore and change it into a building material (as I recall the majority cost something like 1 or 2 EE). To me it seems like less of an achievement in Tekkit to have built something big as its just so easy to get the materials in the first place (even without EE you've got tools that mine blocks more effeciently than fully enchanted vanilla items...and are indestructable).
Thus why my plan with the new server would be to plunk myself on a floating island and mine the land like Jeb intended it. ^^'
Equivalent Exchange 3 is likely going to be included, but it's completely rebalanced from version 2 (the one that is in Tekkit).
Condensers are no longer included and "find any old ore and change it into a building material" now inflicts durability on the Minium Stone, making it a bit more cumbersome to just spam for materials.
From what I've heard, it's still being balanced so the above may change.
With FtB it will be harder to get obscene amounts of material early on, but as you obtain more stuff and build fancy machines it gets easier. Quarries even chunk load on their own.
Obtaining Minium shards is very unreliable. As of yet, I'm unsure of which conditions need to be fulfilled to get them- do you need to kill mobs by hand?
orkdestroyer1 wrote: I just remembered that now you can create your own mod packs so we can have a mod pack with twilight forest,industrialcraft,buildcraft and equilivent exchange and any multiplayer mod we want in the modpack (call it dakkacraft)
I reckon this is a good idea. anyone else up for it?
4oursword wrote:Obtaining Minium shards is very unreliable. As of yet, I'm unsure of which conditions need to be fulfilled to get them- do you need to kill mobs by hand?
Yes, I think a player has to kill them for them to drop shards.
IHateNids wrote:
orkdestroyer1 wrote: I just remembered that now you can create your own mod packs so we can have a mod pack with twilight forest,industrialcraft,buildcraft and equilivent exchange and any multiplayer mod we want in the modpack (call it dakkacraft)
I reckon this is a good idea. anyone else up for it?
I'm not. FtB is just easier. While you CAN make a pack, EVERYONE has to make it themselves to access the server. It's easier to use an already-built (auto-updating; with frequent updates) mod.
Far easier for people to download a ready made pack, which is easy to use and all the mods are compatible, AND run together will with the users intentions.
It may be difficult to make but think about the fun you could have with like turning a twilight forest castle into a science lab? or (if the gravity gun mod is multiplayer) muck around with a half-life 2 gravity gun launching mobs and blocks into the air or creating a kingdom with tale of kingdoms mod? (if it is a multiplayer mod)
The creator hasn't been busy with it since 1.2.5, but I played it in 1.3.something. It's still there, don't know if it is there for 1.4.6, but I think it is.
The creator is however making a bigger and better mod.
How about some of us create a custom mod pack and test them to see how good they are and if it would be able to be made into a server and after testing we will report back to this forum (the custom mod packs must have most tekkit mods and twilight forest mod.)
orkd, it's best if we use a pre-made mod pack that everyone has access to, instead of everyone having to get all the mods together to be able to join.
For simplicity's sake, and for up to date mods with very little (next to no) compatability issues, FtB is the way to go.
Also, when the Ultimate Pack comes out, and Dark get's the new server up, if you need help with Thaumcraft just ask me! I'll be glad to help you with your magical problems!
Neither of the current servers use large biomes, nor will the new one. However, FtB includes the ExtraBiomes XL mod, which adds new biome types, some with new materials too.
Well, I think I found the ultimate Thaumcraft research...
Spoiler:
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4oursword wrote: It was an experiment to see if redstone engines could power a quarry. The answer is a resounding no.
Actually, they can.
If you connect them to conductive golden pipes. An engine attached to another engine makes it reach full capacity faster, not make more energy in total.
4oursword wrote: I can confirm that Redstone engines linked to conductive wooden pipes do nothing.
I think that's an intentional change for the new versions. They said they didn't want people using redstone engines for free power.
Yeah, use the sun or the wind instead! Damn cheapskates!
I don't see why they'd make redstone engines worse- I would just make steam better. I use redstone because it's safe, and I don't want to risk my precious machines blowing up, even at the cost of efficiency.
Redstone engines aren't completely safe, either. I accidentally did something (attached a decent EU current to it, I think) to two and lost an energy link and the corner of my house respectively as a result, because they exploded almost instantly.
Yep, as I said earlier, I'm waiting on the FtB Ultimate mod-pack (starting any other mod-pack before then would just mean restarting again when the Ultimate pack is released).
Currently FtB are waiting on some mods to be updated and they don't know how long yet, so neither do I, sorry:
FTB Ultimate: Waiting on further mods to be updated and released to the public.
ETA: Unknown
At a guess I think it might be Xycraft and Equivalent Exchange 3, as they still have key components in development, but it could be other mods as well.
4oursword wrote: Currently Xycraft seems bizarre- What does it add? All I see is shiny shiny bricks.
It's going to add some more machines and another power system (because we need moar of course) although only time will tell if they're worth it. The ores and bricks were added now to get the terrain gen features in place so the machines can be added later.
4oursword wrote: A widely acclaimed modpack, similar to Tekkit but better.
I'd be careful with throwing around the word "better." Can I build a massive maze complex that can regenerate if broken in FtB without going broke? No, but I can in Tekkit!
FTB is actually missing a few bits and pieces that I usually make use of: The additional pipes for buildcraft like the Adv. Wood Pipe, Rotary Macerators and similar advanced IC2-style machines.
However- No-one cares because FTB is much cooler.
4oursword wrote: FTB is actually missing a few bits and pieces that I usually make use of: The additional pipes for buildcraft like the Adv. Wood Pipe, Rotary Macerators and similar advanced IC2-style machines.
However- No-one cares because FTB is much cooler.
That's just the Direwolf20 pack, Advanced Machines are in the Mindcrack pack, so it's possible they'll make it into the Ultimate pack. Twilight Forest is coming to V5 of the Direwolf20 pack too.
Well his house is mysteriously right outside of the blast zone and completely untouched...
But yeah, if it was an accident people please happen to mention it on the thread to stop baseless finger pointing at mods... (...Darkinnit please don't nuke my home, oh mighty overlord of the servers and squishy things)
The twenty nukes were set off just after 2am GMT. (This is why I don't like people stockpiling nukes, griefers just go "ooh free nukes!"). I've rolled back to the backup taken just after midnight.
The person responsible has been banned from both servers.
While it was extremely easy to find the culprit (all nukes log the player who placed them), I'm not going to say who it was because it just leads to unnecessary dramas. If you're that curious, you can look at the member list and try to see who's missing.
darkinnit wrote:The twenty nukes were set off just after 2am GMT. (This is why I don't like people stockpiling nukes, griefers just go "ooh free nukes!").
Hence why I keep mine in a personal safe, buried under a secret entrance, behind a forcefield, inside my passworded base, inside a second forcefield
but, if I had the time and need, I'd find a way.
There'd have to be a kink in your defences somewhere
I got raptors to find a way through- when he did, I thanked him and fixed it The only way left that you could get through is by pinpoint digging accuracy into a specific place, count on a security system I have hooked up not being on, then the use of a destruction catalyst and a hacking system to break through.
Ultimately, if my base is on full lockdown, there's no way of getting in
shrike wrote: Ultimately, if my base is on full lockdown, there's no way of getting in
I see that and raise you a mining laser up from bedrock, followed by planting a nuke in you nuke storage room, and levelling your entire building.
my forcefield covers my entire base, including from below. Just saying.
Plus, a nuke in my nuke storage room would take out:
- my spare weapons and armour
- my spare power supply
- my spare bedroom
- my spare condensers
- possibly my spare enchanting room.
but, if I had the time and need, I'd find a way.
There'd have to be a kink in your defences somewhere
I got raptors to find a way through- when he did, I thanked him and fixed it The only way left that you could get through is by pinpoint digging accuracy into a specific place, count on a security system I have hooked up not being on, then the use of a destruction catalyst and a hacking system to break through.
Ultimately, if my base is on full lockdown, there's no way of getting in
May I have your permission to attempt to break in?
but, if I had the time and need, I'd find a way.
There'd have to be a kink in your defences somewhere
I got raptors to find a way through- when he did, I thanked him and fixed it The only way left that you could get through is by pinpoint digging accuracy into a specific place, count on a security system I have hooked up not being on, then the use of a destruction catalyst and a hacking system to break through.
Ultimately, if my base is on full lockdown, there's no way of getting in
May I have your permission to attempt to break in?
can't remember what you know about the various secrets in my base, but sure, as long as you can do it without breaking stuff (a couple of blocks here or there is fine as long as you replace them, but nothing like destruction catalysts, nova catalysts, morning star etc.)
but, if I had the time and need, I'd find a way.
There'd have to be a kink in your defences somewhere
I got raptors to find a way through- when he did, I thanked him and fixed it The only way left that you could get through is by pinpoint digging accuracy into a specific place, count on a security system I have hooked up not being on, then the use of a destruction catalyst and a hacking system to break through.
Ultimately, if my base is on full lockdown, there's no way of getting in
May I have your permission to attempt to break in?
can't remember what you know about the various secrets in my base, but sure, as long as you can do it without breaking stuff (a couple of blocks here or there is fine as long as you replace them, but nothing like destruction catalysts, nova catalysts, morning star etc.)
I have no intentions of using any WMDs, however, I have lost the coords to your base, it seems. (Had to reinstall Tekkit a bit ago and lost my waypoints)
but, if I had the time and need, I'd find a way.
There'd have to be a kink in your defences somewhere
I got raptors to find a way through- when he did, I thanked him and fixed it The only way left that you could get through is by pinpoint digging accuracy into a specific place, count on a security system I have hooked up not being on, then the use of a destruction catalyst and a hacking system to break through.
Ultimately, if my base is on full lockdown, there's no way of getting in
May I have your permission to attempt to break in?
can't remember what you know about the various secrets in my base, but sure, as long as you can do it without breaking stuff (a couple of blocks here or there is fine as long as you replace them, but nothing like destruction catalysts, nova catalysts, morning star etc.)
I have no intentions of using any WMDs, however, I have lost the coords to your base, it seems. (Had to reinstall Tekkit a bit ago and lost my waypoints)
Shrike also has a full time 5 man security team, each masters of there chosen path and fighters who are loyal to the banner of shrike!
I'm guessing we don't have permission to engage sir.
BTW, if you go into my armoury (first left after entering), there's chests full of muskets, crossbows, musketballs, bolts, knives, halberds and swords- take what you need
Xeriapt wrote: Pretty much if you can figure out where the forcefield generator thing is you can destroy it.
You would destroy most of the area doing so though, so I think it kinda defies the point of trying to break in.
how so?
Destruction catalysts bypass the forcefield and can destroy the core.
When I was playing around with forcefields I accidently set one up and got stuck outside it, so I just blasted it and picked it back up.
my main forcefield is large enough so that a destruction catalyst can't reach it
Anvildude wrote:...Wait, so to destroy the vast evil base in one shot, you have to precisely target a 1 meter by 1 meter hole? That sounds suspiciously familiar.
*imperial theme plays*
also, I didn't know of a 1x1 hole leading to my forcefield...
Pretty much if you can figure out where the forcefield generator thing is you can destroy it.
You would destroy most of the area doing so though, so I think it kinda defies the point of trying to break in.
how so?
Destruction catalysts bypass the forcefield and can destroy the core.
my main forcefield is large enough so that a destruction catalyst can't reach it
I have something better than a Detruction Catalyst. An item no one else has because no one sees the point...
I can dig to bedrock with one hit, so... :evillaugh:
not that I'll do that, as that's just too much to replace. I mean, sure I would replace it, but it would take forever to put you base together again...
so, if we do get to destroy the server when it closes down and shrike leaves his forcefield on... good bye base!
so really, there's no way to stop someone getting into your base, as long as they have a catalytic lens?
everything but a forcefield can be mined, and a forcefield can be shot through.
Unless you make something like a 65x65x65 forcefiled... but is that even possible?
actually, it would have to be larger to have a base, so you'd have to make sure you had 65 blocks of air between the forcefield and the wall of your base.
forgot about enderpearls... EDIT: enderpearls aren't working... so either camo stops it or enderpeals working is in later versions :logsontomesswithshrike'sbase:
IHateNids wrote: Shrike, do you know how much can actually get through those forcefields? (not a sarcy question)
I think you could be the one who deals with the emancipation Grilles for the Enrichment Centre on FTB when we start it up.
do I know what can get through them? Aside from the two catalysts affecting stuff behind it, the only thing I can think of is mining through a regular block on the edge of a forcefield and dashing through before the empty block is filled by another forcefield block. and sure, if and when the server's opened and I bother to figure out FTB
I know it is, but shrike didn't want simple I had to make it complex for him... which took forever to do and I probably did it in some crazy-complex way.
Matt.Kingsley wrote: I know it is, but shrike didn't want simple I had to make it complex for him... which took forever to do and I probably did it in some crazy-complex way.
The Dark Apostle wrote: It's fairly simple, just sending a redstone pulse, for a few secounds if we type in a code like, "fire" or something. And yes I'm with shrike.
Legio Mortis has there first customer who's buying the full package, weapons, defences and personal guarding.
Weren't you supposed to be working for me a while ago? I'm noticing a lack of death stars at any of my bases...
The Dark Apostle wrote: It's fairly simple, just sending a redstone pulse, for a few secounds if we type in a code like, "fire" or something. And yes I'm with shrike.
Legio Mortis has there first customer who's buying the full package, weapons, defences and personal guarding.
Weren't you supposed to be working for me a while ago? I'm noticing a lack of death stars at any of my bases...
It's because he needs two droids, and you didn't find the ones you were looking for.
The Dark Apostle wrote: It's fairly simple, just sending a redstone pulse, for a few secounds if we type in a code like, "fire" or something. And yes I'm with shrike.
Legio Mortis has there first customer who's buying the full package, weapons, defences and personal guarding.
Weren't you supposed to be working for me a while ago? I'm noticing a lack of death stars at any of my bases...
It's because he needs two droids, and you didn't find the ones you were looking for.
New project: Orthanc. Of course, after I've infiltrated your base.
The Dark Apostle wrote: It's fairly simple, just sending a redstone pulse, for a few secounds if we type in a code like, "fire" or something. And yes I'm with shrike.
Legio Mortis has there first customer who's buying the full package, weapons, defences and personal guarding.
Weren't you supposed to be working for me a while ago? I'm noticing a lack of death stars at any of my bases...
It's because he needs two droids, and you didn't find the ones you were looking for.
New project: Orthanc. Of course, after I've infiltrated your base.
The Dark Apostle wrote: It's fairly simple, just sending a redstone pulse, for a few secounds if we type in a code like, "fire" or something. And yes I'm with shrike.
Legio Mortis has there first customer who's buying the full package, weapons, defences and personal guarding.
Weren't you supposed to be working for me a while ago? I'm noticing a lack of death stars at any of my bases...
It's because he needs two droids, and you didn't find the ones you were looking for.
New project: Orthanc. Of course, after I've infiltrated your base.
The Dark Apostle wrote: It's fairly simple, just sending a redstone pulse, for a few secounds if we type in a code like, "fire" or something. And yes I'm with shrike.
Legio Mortis has there first customer who's buying the full package, weapons, defences and personal guarding.
Weren't you supposed to be working for me a while ago? I'm noticing a lack of death stars at any of my bases...
It's because he needs two droids, and you didn't find the ones you were looking for.
New project: Orthanc. Of course, after I've infiltrated your base.
Dr. What wrote: But then the temptation to scour the Shire will be too great!
if you try scour the shire, be careful- the halflings have powerful allies
I just imagined a bunch of Hobbits trying to boldly defend as I come marching through with a Saruman skin on, whilst a mini Death Star floats behind me, blowing up everything it can (besides me, of course).
Dr. What wrote: But then the temptation to scour the Shire will be too great!
if you try scour the shire, be careful- the halflings have powerful allies
I just imagined a bunch of Hobbits trying to boldly defend as I come marching through with a Saruman skin on, whilst a mini Death Star floats behind me, blowing up everything it can (besides me, of course).
a bunch of hobbits trying to boldly defend... then I come flying in with a Gandalf skin on and blow your death star up
Dr. What wrote: But then the temptation to scour the Shire will be too great!
if you try scour the shire, be careful- the halflings have powerful allies
I just imagined a bunch of Hobbits trying to boldly defend as I come marching through with a Saruman skin on, whilst a mini Death Star floats behind me, blowing up everything it can (besides me, of course).
a bunch of hobbits trying to boldly defend... then I come flying in with a Gandalf skin on and blow your death star up
Dr. What wrote: But then the temptation to scour the Shire will be too great!
if you try scour the shire, be careful- the halflings have powerful allies
I just imagined a bunch of Hobbits trying to boldly defend as I come marching through with a Saruman skin on, whilst a mini Death Star floats behind me, blowing up everything it can (besides me, of course).
a bunch of hobbits trying to boldly defend... then I come flying in with a Gandalf skin on and blow your death star up
Gandalf? I see you as more of a Radagast...
true... but then I'd need a cohort of guys with rabbit skins
Dr. What wrote: But then the temptation to scour the Shire will be too great!
if you try scour the shire, be careful- the halflings have powerful allies
I just imagined a bunch of Hobbits trying to boldly defend as I come marching through with a Saruman skin on, whilst a mini Death Star floats behind me, blowing up everything it can (besides me, of course).
a bunch of hobbits trying to boldly defend... then I come flying in with a Gandalf skin on and blow your death star up
Gandalf? I see you as more of a Radagast...
true... but then I'd need a cohort of guys with rabbit skins
Why not just use your imagination? (Or the airship mod)
but me being radagast implies:
- saruman's more powerful than me
- there's a gandalf lurking around somewhere plus, how is radagast protecting the hobbits while gandalf isn't?
shrike wrote: plus, how is radagast protecting the hobbits while gandalf isn't?
I believe it'd by "why," not "how."
If radagast could physically be there to protect them, so would gandalf
Perhaps Gandalf passed into the Elven Havens? Or left Middle Earth to party with other Maia? Perhaps my powerful magics are keeping him from entering my new dominion?
shrike wrote: plus, how is radagast protecting the hobbits while gandalf isn't?
I believe it'd by "why," not "how."
If radagast could physically be there to protect them, so would gandalf
Perhaps Gandalf passed into the Elven Havens? Or left Middle Earth to party with other Maia? Perhaps my powerful magics are keeping him from entering my new dominion?
All the maiar left middle earth at the same time along with the last of the elves
i have been playing the mindcrack mod pack on my server, it runs much better both on my PC and the server, its been 3 days and i have only just got power sorted, im using a forestry tower of power and its just started to runwithout input, now its producing power and all i have to do is occasionaly empty some ash out of 4 peat engines, does anyone have any idea how to get that out automaticly, i have tried retreivers and they dont work
I doubt it because Industrialcraft is more versatile and well known than the electricity mods in Voltz. The missiles are vaguely interesting, but nothing special.
I like Voltz, but really only for the missiles. My main peeve is that silos can't really be THAT hidden, since the missiles don't actually travel up in a straight line past about the 2nd block above them or so; any silos hidden in mountains or far beneath the earth will have to be absolutely huge to allow for the path of the missile, which pretty much rules out mountains for hidden silos completely.
They also can't be placed horizontally, so no firing missiles from a giant launcher or making a Reaver Titan with them.
Avatar 720 wrote: I like Voltz, but really only for the missiles. My main peeve is that silos can't really be THAT hidden, since the missiles don't actually travel up in a straight line past about the 2nd block above them or so; any silos hidden in mountains or far beneath the earth will have to be absolutely huge to allow for the path of the missile, which pretty much rules out mountains for hidden silos completely.
They also can't be placed horizontally, so no firing missiles from a giant launcher or making a Reaver Titan with them.
The cruise launcher fires misiles horizontally and the railgun is also pretty fun.
I dont think the cruise launcher works with all the missiles though.
The cruise is supposed to work with Tiers 1 through 3, but I've tried testing a few and the cruise launcher itself doesn't seem to work very often at all. I've managed to fire 5 missiles using cruise launchers (all 5 missiles were the regular T1 kersplodies), but no other missiles have worked, and even the T1 kersplodies didn't work the last few times I've tried.
I must say that I find FTB superior in just about every way...
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Alexzandvar wrote: So do I launch the game with tekkit lite or tekkit classic?
I tried tekkit lite and it said "Server is out of date!" what the hell? What am I doing wrong?
well, there are two options, Tekkit lite and tekkit classic. You tried tekkit lite. Tekkit lite didn't work. Using my unerringly accurate Sherlock-like process of elimination, I deduce that it is, in fact, the only other option.
At least, that's what I got from a video Docm did where he intiviewed Slowpoke. That was before the introduction MC 1.4.6, though.
From what Slowpoke said then, more people hated gregtech than loved it, so the removed it from the pack.
Likewise, another mod they were trying out for the pack (Twilight Forest) should be in the ultimate pack as almost everyone loved it.
Unsure if it is going to be in the ultimate pack, though. But TwiForest is a very intense mod (in terms of how much lag it makes) and since the lite pack is for small servers... it makes sense that it isn't in it.
The problem is that the challenge factor is either too hard, or too soft when it comes to SMP. If you set some minerals really rare on SMP, people just trample the earth trying to find them, and it ends up being a massive pain to find unmined areas like in the server now. OR it gets so easy that you just duplicate stuff.
Matt.Kingsley wrote: But TwiForest is a very intense mod (in terms of how much lag it makes) and since the lite pack is for small servers... it makes sense that it isn't in it.
How does Twilight Forest generate lag? I haven't seen any mention of it. It's just another dimension, like the nether and mystcraft ages. I mean if people go throwing chunk loaders around maybe, but they can do that in the current dimensions. So is there something in particular that Twilight Forest does besides being an additional dimension?
It's more on bad computers/bad servers where it generates bad lag. And that is usually from chunk loading, those massive trees can cause lots of lag.
Cicada are also prone to causing lag. Again, on bad computers/servers.
But seeming the tekkit server could survive a few days of lag machines on the server (including when my infinite material machine broke..) it should have no problems with the twilight forest.
4oursword wrote: let's hope that Dark's FTB server isn't far off.
I've been relatively quiet regarding this because lately my work-life has been taking up so much of my time that I haven't had any time to do much of anything. However, things are (hopefully) settling down again now.
As it's taking so long for the FTB Ultimate pack to make an appearance, I think I'll make my FTB test server available to the regular whitelist later this evening. It's currently running the Direwolf20 v5.0.1 pack. However, you guys would have to be aware that as a test server, I'm trying out various tests on it, and it is susceptible to crashes, rollbacks, resets and other maladies. But I will try to keep them to a minimum.
Granting you lot access will also make it easy for me to test the load on the server and get your opinions on what's good and bad (i.e. mystcraft age settings, banned/allowed items etc etc). Also, as a temporary server, it will likely be reset when Ultimate does come out, so don't go building your 40 acre shrine to bacon and then complain when it all vanishes later. You can still build a 40 acre shrine to bacon if you so desire, just no complaints please.
So yeah, if you're still interested, keep an eye on this thread later this evening...
Sounds good! If there aren't too many extra blocks/ biomes etc, would it be plausible to keep the map? Obviously we don't know yet whether that will work or not, but if it would, it's be great if it worked.
They've said they're going to try to make it possible to upgrade from the Direwolf and Mindcrack packs to Ultimate, but there are no guarantees. Also we may find that we don't like some particular setup on the test server and may want to restart it anyway. There may be new world gen (Thaumcraft's overworld pigmen spawners, or Forestry's apatite-overload for example) that requires a reset for Utlimate. So for now, please assume it will all be reset when Ultimate arrives.
As for the crashes, rollbacks and world resets. Like I said, I'll try to keep them to a minimum, but they might be about the same levels we had back in Beta 1.5 on the regular server. i.e. frequent crashes and occasional rollbacks
World resets will hopefully be rare and only if we want to try out something new.
Damn, Apatite was annoying back on my early tekkit days... I ended up throwing most of it into lava.
That reminds me of a little troll that myself and Frostoman concocted... We turned our friend's entire house into Silverfish blocks with Worldedit. They were horribly confused, as their house fell to pieces while they tried to kill all of them.
On another occasion, we accidentally nuked them... We thought that a Nuke in water only caused damage to Entities, like TNT does. We were wrong.
I miss those days of not really knowing what was going on.
Back OT: Woop! Thanks dark! I have no clue how you're supporting these servers for us, but thanks anyway!
I haven't unlocked it for you all yet. You can add it to your Multiplayer list and admire the title, but if you try to join it'll just tell you you aren't whitelisted.
Also, would the owners of the Black Rock Foundation be willing to sell their lands/property to me?
Here's another way:
Through an accidental click, I destroyed Shrike's shields!
It was literally a 1m wide gap in the hull that I shot, causing the thing to collapse! The irony!
If you just want to build near the buildings already there thats fine, pretty much the only area Im using has basalt bricks laid out so anything not on those go nuts.
Also, would the owners of the Black Rock Foundation be willing to sell their lands/property to me?
If you just want to build near the buildings already there thats fine, pretty much the only area Im using has basalt bricks laid out so anything not on those go nuts.
Well, the plan was to buy up all of that land, so as to have a ready to go base to express industrial might against Shrike.
Also, would the owners of the Black Rock Foundation be willing to sell their lands/property to me?
If you just want to build near the buildings already there thats fine, pretty much the only area Im using has basalt bricks laid out so anything not on those go nuts.
Well, the plan was to buy up all of that land, so as to have a ready to go base to express industrial might against Shrike.
Dark can check the logs for when you said "I won't blow up your base, shrike" also, you didn't destroy the forcefield, just cut the power cable feeding it and managed to blow a hole in the wall at the same time... and oddly blow another hole 10 blocks further down the line...
Xeriapt wrote:Im having a rather hard time finding iron on the new server.
If you're strip mining by hand in the mining age, because it's solid rock, it can be quite tiring to just keep mining through all the cobble, only ever able to see the 6 blocks around you. Compare this to caving in the overworld, where you can just walk right on by all the stone, looking for exposed iron over a much larger surface area.
The mining age is more suited to turtles, quarries and other automated means of mining. While it will have more ores than the overworld (as there's no caves), it also has a lot more stone to get through . You also won't find any marble in the mining world, as the terrain gen setting for marble is for it to replace air, and there are no caves, so no air, so no marble.
I think it's perfectly fine to cave mine for exposed ores in the overworld, but strip mining, and any automated mining, especially quarries, should be in the mining world.
The Dark Apostle wrote:Should we not rename this thread to tekkit/FTB? It seems only fitting.
Also is there a map for this new world?
I'll probably branch off a separate FTB thread at some point, but not yet while it's just a test server at the moment. Unless others think it should be separated?
There's no map at present, maybe later. Like I said, I'll be testing a lot of stuff on the server and at the moment I want to get a baseline of how things go without any additions so it's easier to see how extra addons (such as the live map generation) affect it.
I've managed to turn on a little option in NEI where a purple box appears in the top-right of my minecraft window identifying which item my mouse is over. It's very annoying, how do I turn it off?
That would be a great feature if it wasn't in the top right. It flickers because it clashes with the map.
I know the map can be moved and then it's fine, but I like the map in the top right. Any other corner and it feels wrong or obtrusive. The NEI tooltip on the other hand could go anywhere because it's small, but I couldn't find any setting other than the one to turn it on and off.
I can't remember where that setting is right now, but bring up your inventory, click "Options" in the bottom left corner, and browse around NEI's menus.
For whoever owns the village around 326, 352, I must apologise for a small creeper hole on the outskirts. I have left all of the dirt and gravel I picked up in the chest in the nearby blacksmiths'
Been having some atrocious lag recently... I get to the place where I died, the server puts me back at my bed, I get back down there, a skeletone shoots me, I get stuck in the floor. Rinse and repeat. Very annoyed. I've lost a ton of stuff through no fault of my own...
The beds dont seem to be working properly, it wont reset the world to morning when I sleep as the only person on the server.
And I've also had several lethal run ins with invisible skeletons in the Skylands :/
Well, I did lose a lot. 2 Diamonds inclusive. It really sucks. Seeing as it was mostly down to lag, could I be reimbursed of any of it?
I've had atrocious luck on the FTB server though, as matapata will tell you...
4oursword wrote:Been having some atrocious lag recently... I get to the place where I died, the server puts me back at my bed, I get back down there, a skeletone shoots me, I get stuck in the floor. Rinse and repeat. Very annoyed. I've lost a ton of stuff through no fault of my own...
The lag you're describing sounds like internet lag. I had it when my former ISP decided to start limiting my bandwidth to 256K after 5 years of perfectly fine service. (Note the former). Check you're not also being limited or if someone else in your household isn't hogging the internet
Optio wrote:The beds dont seem to be working properly, it wont reset the world to morning when I sleep as the only person on the server.
And I've also had several lethal run ins with invisible skeletons in the Skylands :/
If you're trying to use beds in a Mystcraft age like the Skylands, you may be out of luck. Overworld should be fine.
IHateNids wrote:I would also like to say Villagers dont appear to spawn, having found an empty village which shouldnt happen AFAIK
The two villages I saw both had villagers in them, so you may just be unlucky.
4oursword wrote:Been having some atrocious lag recently... I get to the place where I died, the server puts me back at my bed, I get back down there, a skeletone shoots me, I get stuck in the floor. Rinse and repeat. Very annoyed. I've lost a ton of stuff through no fault of my own...
The lag you're describing sounds like internet lag. I had it when my former ISP decided to start limiting my bandwidth to 256K after 5 years of perfectly fine service. (Note the former). Check you're not also being limited or if someone else in your household isn't hogging the internet
Certainly no-one else was using the internet at the time, but it sometimes does play up here.
well, having a look through the Portal Guns available, there is quite a few variations. And, none of them seem to be that demanding. The hardest item(s) would be Nether Stars.
Dark, if we as a community decide to develop our own version of the [annoying robot voice on]Apature Science Computer-Aided Enrichment Center[annoying robot voice off] would it be possible to get the Nether Stars obtainable through 'tests' in vast quantities, as opposed to just going and getting them (which is an option if people want to)
The village right near spawn did have villagers in it but they appeared to die off or become zombies over about an hour of me playing.
Was annoyed, I wanted to trade them for a diamond pick.
So, far as I can see villagers are indeed not spawning.