The village right near spawn has been claimed if that is ok by everyone. Im gonna turn it into a small Fortress, then focus on building a one of these destroying one of these in the megabuild age, once its not a test server, so they wont get rolled out of existence
IHateNids wrote: well, having a look through the Portal Guns available, there is quite a few variations. And, none of them seem to be that demanding. The hardest item(s) would be Nether Stars.
Dark, if we as a community decide to develop our own version of the [annoying robot voice on]Apature Science Computer-Aided Enrichment Center[annoying robot voice off] would it be possible to get the Nether Stars obtainable through 'tests' in vast quantities, as opposed to just going and getting them (which is an option if people want to)
Though I probably won't dive into FtB, at least for a while, I'll happily provide an annoying voice to yell at people when they screw up whilst I'm torturing them in the name of science!
Optio wrote:On the having no creeper block damage discussion, having had part of my little house blown up for the second time im all for it!
I've changed my mind on the mob griefing thing. It's not just the creepers, but ghasts also no longer tear up the landscape of the nether, making it a far too safe place.
4oursword wrote:Well, I did lose a lot. 2 Diamonds inclusive. It really sucks. Seeing as it was mostly down to lag, could I be reimbursed of any of it?
I've had atrocious luck on the FTB server though, as matapata will tell you...
Sure of course.
Xeriapt wrote:The village right near spawn did have villagers in it but they appeared to die off or become zombies over about an hour of me playing.
Was annoyed, I wanted to trade them for a diamond pick.
So, far as I can see villagers are indeed not spawning.
Villagers come with a village, if they die they don't come back. This is normal behaviour for any Minecraft server. However, as long as there are at least two surviving villagers, they will usually make babies. The main problem is not that they don't get into their houses before the zombies come, it's that in the morning, they all run out the houses before the zombies have burned up, and then they all get slain by burning zombies. I'll happily replace villagers in naturally spawning villages that have suffered this problem.
Those poor silly villagers, I imagine death by burning zombie to be pretty painful.
Automatically Appended Next Post: Hey Dark theres a chest at spawn near your machines with an aqueous accumulator and some other various gubbins if you need it.
That's one of the main downsides of killing zombies with fire. If there's anything worse than a bunch of zombies running at you, its a bunch of zombies running at you whilst on fire.
Was that "Sure of course" You'll return it, or "Sure of course" I've had bad luck? Sarcasm, or the lack thereof, is hard to make out through the interwebs...
4oursword wrote: Was that "Sure of course" You'll return it, or "Sure of course" I've had bad luck? Sarcasm, or the lack thereof, is hard to make out through the interwebs...
I meant that yes, I'll return it. But you weren't online last night and I don't know where your place is, if you have one.
Dark since it's a test server that'll very likely be reset when the full pack comes out, would it be possible for me to get a Nether Star or have the fight against the Wither set up so I can see how the portal gun goes? I've managed to collect everything else for it's construction.
I found one in that Wisp spawner in the hills near spawn. I might let you borrow it...
Alternatively, go try your luck in other dungeons. I've generated a few test worlds before this and have frequently found Portal guns in chests on or near the surface. Either I'm very lucky, or they're not as rare as you think.
next port of call, now that weve got a voice to yell at people, is start wiring redstone esque things that will drop boxes(blocks), turrets(skeletons) and other sort of random GLaDOs deathtraps on wherever the Portal arena will be.
Also, should we build it underground, or have a massive building above ground?
Both. Make it go from bedrock to sky limit, filled with pipes, transport tubes, and all sorts of other fancy things.
You'd probably be able to use Redpower Deployers (or Buildcraft with Dispensers) to 'spawn' turrets, if you can get your hands on a source of skeleton eggs.
darkinnit wrote: I found one in that Wisp spawner in the hills near spawn. I might let you borrow it...
Alternatively, go try your luck in other dungeons. I've generated a few test worlds before this and have frequently found Portal guns in chests on or near the surface. Either I'm very lucky, or they're not as rare as you think.
That'd explain the half dozen or so that visit my tree house then. I hadn't thought about them being in places like that, I thought I'd have to grab the materials from the more usual spots.
Correct.
Just checking the obvious, but make sure you're using the Feed the Beast launcher (and not TechnicLauncher). Make sure you're selecting the "Direwolf20 v5.0.1" modpack from the Feed the Beast Launcher before logging in. When you get to the main Minecraft screen, make sure it lists an FML version number in the bottom left (and not just the Minecraft version number).
If after all that you still can't connect, it gets a bit more interesting.
Try 176.9.48.109:25585 as the server address (that's the raw IP for ftb.darkinnit.com, it's just harder to remember).
Make sure you don't have any firewall blocking Outgoing TCP port 25585 (would be strange that Minecraft's default 25565 is allowed but 25585 is blocked, but I don't know your setup. Also, most firewalls only block incoming by default and leave outgoing alone).
I have more, but don't want to turn this into a wall of text, so try these first and see if they work.
mondo80 wrote:So is feed the beast different from tekkit? they have the same stuff
Feed the Beast has some mods that Tekkit doesn't (PortalGun, Twilight Forest, amongst others)
Tekkit has some mods that Feed the Beast doesn't (Balkon Weapons Mod, Immibis mods, amongst others)
It's mainly a preference thing.
However, one of the core reasons I'm switching to Feed the Beast is that the developers of the various mods are working directly with the Feed the Beast team to ensure it all works smoothly. Furthermore, the Feed the Beast community seems to be a lot better.
Xeriapt wrote:My hobby engines all seem to have exploded...
Did you put water in them while they were empty, but still hot? Or did you get an excess buildup of power in conductive pipes?
As long as they have enough water, they shouldn't explode (even if they build up too much power), and even if they run out of water, you just have to let them cool before putting water in them again.
Conductive pipes can explode if they're getting power put into them, but have nowhere for it to go. However, they can store quite a lot before exploding.
Correct.
Just checking the obvious, but make sure you're using the Feed the Beast launcher (and not TechnicLauncher). Make sure you're selecting the "Direwolf20 v5.0.1" modpack from the Feed the Beast Launcher before logging in. When you get to the main Minecraft screen, make sure it lists an FML version number in the bottom left (and not just the Minecraft version number).
If after all that you still can't connect, it gets a bit more interesting.
Try 176.9.48.109:25585 as the server address (that's the raw IP for ftb.darkinnit.com, it's just harder to remember).
Make sure you don't have any firewall blocking Outgoing TCP port 25585 (would be strange that Minecraft's default 25565 is allowed but 25585 is blocked, but I don't know your setup. Also, most firewalls only block incoming by default and leave outgoing alone).
I have more, but don't want to turn this into a wall of text, so try these first and see if they work.
mondo80 wrote:So is feed the beast different from tekkit? they have the same stuff
Feed the Beast has some mods that Tekkit doesn't (PortalGun, Twilight Forest, amongst others)
Tekkit has some mods that Feed the Beast doesn't (Balkon Weapons Mod, Immibis mods, amongst others)
It's mainly a preference thing.
However, one of the core reasons I'm switching to Feed the Beast is that the developers of the various mods are working directly with the Feed the Beast team to ensure it all works smoothly. Furthermore, the Feed the Beast community seems to be a lot better.
Xeriapt wrote:My hobby engines all seem to have exploded...
Did you put water in them while they were empty, but still hot? Or did you get an excess buildup of power in conductive pipes?
As long as they have enough water, they shouldn't explode (even if they build up too much power), and even if they run out of water, you just have to let them cool before putting water in them again.
Conductive pipes can explode if they're getting power put into them, but have nowhere for it to go. However, they can store quite a lot before exploding.
Yeah I found out it was because the redstone energy cell filled up while I wasnt on, I assume other people in the area loaded the chunk so the engines kept running.
Im using electrical engines now apparently they wont explode but we shall see.
darkinnit wrote: Oh yeah, I'd forgotten about that. That's a feature I may want to disable in the config options I'm afraid...
Automatically Appended Next Post: (The moon shot I mean)
It'd be asking for trouble to keep it in. Wonder if I can use turrets to kill the wither.
I actually found out the config allows you to keep the moon shot in, but just disable the block sucking. I've configured it so blocks are not sucked in to the portal, but players are...
If it's abused (used for killing those who are unwilling or caught unawares) I'll disable it entirely.
No, that's a separate setting. It actually has many many options for practically every individual thing the mod can do. It even allows you to specify individual block types that are able or unable to be picked up by the portal gun.
But I'll leave it at default for now unless people start annoying others.
Those turrets are lethal O.o
A few windows where blown out while I sorted out the mess I got myself into. I think I replaced all the casualties in your house, if not let me know what needs replacing :/
n0t_u wrote: Wonder if I can use turrets to kill the wither.
You can't, unless you manage to trap the wither and have turrets facing it whever it goes; even then it's difficult. The Wither can quickly fly out of their LoS and range, and takes them out in a single shot, often groups at a time if they're too close to each other.
and Matapata98, no sorry I'm not messing about adding extra mods as it means everyone connecting also has to mess about too. I'm sticking to the Direwolf20 pack for now:
http://ftbwiki.org/Direwolf20_Pack
Having began the excavations for my offline Apature Science lab, Ive come to the conclusion having it in a superflat age to itself will b the best idea...
also, I took a few screenshots, but where does minecraft store them, so I can then upload them.
IHateNids wrote: Having began the excavations for my offline Apature Science lab, Ive come to the conclusion having it in a superflat age to itself will b the best idea...
also, I took a few screenshots, but where does minecraft store them, so I can then upload them.
Remember the install folder FTB asked for? Look for the Direwolf folder and there should be two folders in that, it'll be in the minecraft folder which is the same as the normal one.
I like how both Tekkit and FTB handle it like this.
Oh and I forgot to mention it because I was tired, but the Naga is dead.
It wasn't much of a fight though, little guy got out of his arena and got caught in some trees so we had to save him. We finally get him back into his home, and he just goes right through a different part of a wall and collides with a small tree.
He then just suffocated to death.
Most of the fight was actually trying to save the guy from his own stupidity, but evolution decided to cut its losses instead.
n0t_u wrote:Oh and I forgot to mention it because I was tired, but the Naga is dead.
It wasn't much of a fight though, little guy got out of his arena and got caught in some trees so we had to save him. We finally get him back into his home, and he just goes right through a different part of a wall and collides with a small tree.
He then just suffocated to death.
Ha ha, cool. I'll set up a nexus in the Twilight Forest then, now that the Naga isn't there to demolish it.
matapata98 wrote:Is there anyone who can show me how to change the direction of holding tracks?
Oh yeah, the current box is just temporary - function over form.
Once things were more established I was going to stylise it more. Maybe try some "themed" portal zones and other stuff (i.e. netherrack around the nether portal, plants and wood around Twilight forest, stone and ore around the mining age, maybe coloured wool around mega-build and not sure how to do skylands - glass over a deep pit?)
I must apologise for the nether portal, nether-side- a ghast spawned in the room and blew it up. I went back though and it spawned four blocks in front of the old one. Derp.
So three oracle turrets and a sentry turret have gone missing from my house. The remaining two turrets had been pushed and one of the windows was broken...
Also both the node in the forest near spawn and the second on the obsidian altar thing appear to be gone.
Anybody want to join the thaumagurst triarii, a wizard gang for us guys.
The objective of this gang is to bring thaumagursts together and allow them to exchange discoveries.
I'll build a fortress and get some silverwood trees for us (hopefully xeriapt can donate a few saplings) and a few turtles. Soooo.... Anybody want to join, there's gonna be 4 "lords" each of which own a fifth of the castle and form the high pentagon (inner circle) I'll take up the position of the lord of the zephyr and as you can guess there's gonna be other lords based off the names of the other power weapons. Each of which control a "school" of thaumagy I.e. I'd control the sky, while the lord of the core would control fire.
Any takers, this will also allow others to share magical resources I.e. Shards.
Automatically Appended Next Post: Hmm was walking around and suddenly by guy more or less exploded. Relogged and turned out I had lagged and died about 200 blocks or so back.
I normally wouldn't mention it, but I've been exploring a bit so was a fair bit out without an exact idea where and it was my new thaumcraft robes I had just finished, the wanderer boots and that cool lightning wand. More or less ~1.5k from spawn somewhere.
Cool, I'll start the fortress and people can start moving in.
I'm thinking a round wall and a central tower with 5 other secondary towers surrounding it each one representing a field of magic. Now what will we make it with?
Ok cool, I'll set up a donations box for people that want to give to the triarii, if you want things in return that can be arranged but donations are good. Shards are a main supply for stuff in thaumcraft so id like to get a but of those.
Automatically Appended Next Post: Also anvil, keeper of the fort, I had an idea that we re-plant all the trees with silver-woods and have regular shrines of totems of Dawn.
The triarii can also be hired to clean a chunk of flux but it isnt easy and it's hard so it'll cost a lot possibly stacks of shards.
In the fort there will be NO machinery, this is VERY strict, you can't walk in with quantum or nano, no jazzy exo-skeleton and of course all pipes will be replace by golems, I actually like the idea of having hundreds of golems around the area, each with a different task!
Sure matapata, now all that's left is also guys to prove that you are skilled at thaumcraft and truly a lord you actually have to discover and make the your badge of office. Here's what each lord has to make
Lord of sky-sword of zephyr-me
Lord of fire-pickaxe of the core-purplefood
Lord of ice/water-axe of the stream-not_u
Lord of earth-shovel of (I don't know the rest look it up in toomanyitems)-4oursword
Lord of growth-hoe of growth-matapata
Just so every one else realises, there's not ONLY lords there just the bosses, you can become an apprentice or if your already skilled a Mage. Also to keep the weapons safe we should enchant them with unbreaking using a book and to make them weapons use books and enchantments.
Automatically Appended Next Post: Also xeriapt thanks for the advice on silver woodsi thought they drop saplings normally. Thanks for offering to fund us, we won't strip you clean of everything you have and when we take something well make a sign of exactly how much was taken and by who, if there's ever no sign it will be considered theft and both parties will join the manhunt.
Lord of sky-sword of zephyr-me
Lord of fire-pickaxe of the core-purplefood
Lord of ice/water-axe of the stream-not_u
Lord of earth-shovel of earthmover-anvildude
Lord of growth-hoe of growth-matapata
Xeriapt wrote:Whats up with the epic lag on ftb lately? Is someone quarrying half the map lol?
PSA: If any of you still have running chunk loaders on the Tekkit server that you do not need anymore, turning them off may be a good idea...
matapata98 wrote:Dark, I lagged out and found that I had managed to throw myself off the sklands, could I get an inventory restore please?
Ok, done.
----
Now on an unrelated note. I am growing very, very weary of all the thefts that are occuring. This is a test server and so it's bad enough trying to find out why things go wrong without someone messing about stealing everyone's stuff. I will now instaban anyone caught stealing anything, no excuses at all.
Xeriapt wrote:Whats up with the epic lag on ftb lately? Is someone quarrying half the map lol?
If any of you still have running chunk loaders on the Tekkit server that you do not need anymore, turning them off may be a good idea...
On that note, if anybody has no intentions of playing Tekkit anymore, would you be wiling to surrender your land/resources to SVC to faster do a megabuild?
I will conquer the lich near spawn, if not alone then with the triarii by my side, I make it a vow! His tower will be mine, I will then use the loot towards materials for the building of "Fort Medrengard" home of the triarii!
So, Pimpdidley, are you going to move your stuff anytime soon, or should I just go through it? Because I will 'bulldoze' it out of the way, and just put things in chests. I'll stick it all inside, but you've got to move it soon. I'm at a point where I really can't have things there.
Also, the tower is shaping up nicely. If any of the Triurriiiiriririiiriiii (we need a new name) wanna help with it, either start hollowing it out and putting interior features in (stairways, rooms, etc- make them regular to the outer wall, though- quarter the tower, or whatever) or else just work on removing the outside stuff, outside of where I've already dug out. Or replace all the regular stone (not the red rock, the grey rock) with red rock or red rock cobble- that'd be cool too.
I have plans for this tower- Crystal, windows, buttresses, but I'll need to finish the basic structure first. If anyone wants to donate iron, I might just make up a bunch of enchanted iron picks so I can go faster. I'd like to research my own magic, thank you.
Also, please don't use what's in the one chest anymore. I have plans for it. The farm, and the rock chest, however, are free game.
There's also a bed set up in the promontory (use the vines to get up if you can't fly or jump good) if anyone wants to re-set their spawn point.
Anvil
I'm sorry I'm going on in about 10-20 mins and I'll do everything that needs getting done, the reason you can't move is that I'm 3 feathers from tge sword of zephyr and breaking tge crucible aol screw everything up, sorry I have over a stack iron and I'll make you 5+ pics, thanks you and sorry
Good to hear people have there stuff, now try and enchant it with unbreaking and damage enchants.
Im not on about now, im just on about when im done with my mining Laser, Nanosabre, and full quantum armour and a Portal Gun, what will people say if I just walk in like
IHateNids wrote: Im not on about now, im just on about when im done with my mining Laser, Nanosabre, and full quantum armour and a Portal Gun, what will people say if I just walk in like
Le Sigh. Look, this is supposed to be for magic. Thaumcraft (and probably the eventual EE3) can do everything that IndustrialCraft and BuildCraft and RedPower can do (aside from saws- those things are ballin')- it just takes a different kind of progress tree.
There's something called the Arcane Bore, if you want to Quarry. There's Wands of Excavation, and Lightning, and Fireball. There's boots and enchantments that let you jump incredibly well- there's magnificent armour. There's ways to repair, and create, and defend. You just need to learn them- and you won't learn them if you continue to lean on the crutch of Engineering.
I'll be on later, hopefully to finish the basics of the tower.
Also, I'm Lord of Earth (possibly Renewal, possibly Mystics- the Wiki and the thread have little information on non-zephyr Tools yet). You cannot be Lord of an aspect if you use technology- it just doesn't work.
The Dark Apostle wrote: dark, due to lag i died, me and matapoata tried to regain ym gear but i only ended up with a couple of things left, can i have an inventory re-set
]
At a quick count, you died eleven times, got your inventory back twice in that time, and yet still didn't think to put it somewhere safe, or stop killing yourself.
If you're suffering lag, you get away from the dangerous things, it's that simple. So... no.
Automatically Appended Next Post:
cptprice0330 wrote: Dark could i have an inventory restore as client side lag caused me to be catapulted into the void , in the sky lands
my Minecraft name is cptprice0990 and doors plus quantum legs don't work
Ugh, also no. If you get precious items, the best place to test them out is not the skylands...
I died, went down, because I was near my inventory I picked it up, but because I died I lost it, that happened again and again. I tried to get my stuff numerous times but it was a 100+ drop.
It was impossible to get my stuff with out dieing, I got 1/4 of my stuff back from matapata, most of it junk.
I admit that the sky lands wasn't a good place but i had just charged my armor there and would be glad if all i had refunded was my armor as that was all I had of major importance to me -- it doesn't even have to be charged
Just out of interest, would anyone be interested in a science conglomerate like the triarii?
Automatically Appended Next Post:
The Dark Apostle wrote: Anybody want to join the thaumagurst triarii, a wizard gang for us guys.
The objective of this gang is to bring thaumagursts together and allow them to exchange discoveries.
I'll build a fortress and get some silverwood trees for us (hopefully xeriapt can donate a few saplings) and a few turtles. Soooo.... Anybody want to join, there's gonna be 4 "lords" each of which own a fifth of the castle and form the high pentagon (inner circle) I'll take up the position of the lord of the zephyr and as you can guess there's gonna be other lords based off the names of the other power weapons. Each of which control a "school" of thaumagy I.e. I'd control the sky, while the lord of the core would control fire.
Any takers, this will also allow others to share magical resources I.e. Shards.
Yeah, I guess your in.
Also matapata re-joined so now we have our full 5 members of the high-pentagon of the triarii!
Remember there's only 5 lords but unlimited mages, adepts, apprentices etc.
So any practicers of magic cam sign right up!
Perks of being a member
-weekly rations of shards donated from outsiders
-a deep trading network
-advice and help
-a free place to live with all types of people!
-a safe haven in every dimension
-a personal golem to protect you
-a tower that's as much a piece of art as it is a fortress, created by the extremely talented anvildude
Purplefood, wish you never left now!
Notice: there will be a vast amount of golems walking through the hall ways
And by that, I mean that once ultimate comes out, I may put in some time and utilize the full power that science grants me to dominate the Triarii. Fire magic will be nothing against the fires of Industry!
The number of science guys may outweigh the mages but I thing we'd have a fair fight, what offensive weapons does science have?
Automatically Appended Next Post: Wed just drop a shot ton of flux in a biome to ruin your science guys fun, it's a biome sized super weapon! And we have warded stone, glass and arcane doors, invincible to anything but it's maker!
All we'd have to do is sneak in, destroy your machines and thank your coolant out of you reactor and BOOM, bye bye science!
Pimp, do you have armour that will protect you against a nuclear blast at 5 paces, when science can make you fly, and also, nukes and scatter lasers. Just saying.
We have blocks that will protect us at 1 pace, he'll yeah! We've got wands that spurt fire and lightning, and we can destroy an entire biome instantly!
a raid conducted by a small squadron of X-wings flying through a trench leading to a split-second opportunity to fire a shot down a two-metre wide exhaust port might manage it...
a raid conducted by a small squadron of X-wings flying through a trench leading to a split-second opportunity to fire a shot down a two-metre wide exhaust port might manage it...
When I install a force field, it will not have the same problem that yours did.
Dark Pimpostle, please stop promising things before the first tower is even built.
You don't even have a single Straw Golem yet- you're hardly a Lord of anything right now.
(Honestly- a guy gets a sword that makes whirlwinds, and all of a sudden he's a God)
Folks, from a more level head, here's what the Thaumaturgic Accords is probably actually going to offer/be doing.
1: Awesome architecture- this is one thing he's right about. With the cooperation of members, it'll be possible to build structures larger and more complex than is feasible on one's own.
2: Sharing of ingredients- We're probably not going to end up being a full-on Marxist commune, where everybody owns everything- however, membership means you'll at least help other members with their projects- if they need some Air Shards, or Essense of Fractum, you'll be expected to lend a hand if you have any spare.
3: Defense Organization- we'll protect our own- this includes putting together war parties to do things like hunt Ender Dragons, Whithers, Nagas, Lichz, and other nasties. Also, if you do find that you've died in a hostile area, other Accord members are obliged to escort you back to retrieve your stuff, assuming it's survived, or at least provide some basic materials to help get you back on your feet in the case of catastrophy.
4: Facilities- In each of the Lords' Demesnes, there will be full-fledged Thaumaturgic laboratories, Alchemic facilities (when EE3 is out), Enchantment Libraries (with spare Enchanted Books), farms for supplies and food, and possibly even Grinders, open to use by Accord signatories.
There will be some rules, however, if you're going to have a title or full access to the facilities
Rules:
1: No Feats of Engineering or Technical Prowess in any of the towers or fortresses- that's the Red Tower near 0,0, as well as the future 5 Lord's Demesnes. No machinery, no engines, and please take off your Tech armour before entering. Don't use Nanosabers, Mining Lasers, or Jetpacks on Accord grounds. No Pipes, no Cables (possibly decorative, but most likely not). This doesn't forbid things from tech mods like IC or Redpower such as panels or ore blocks, however, which are decorative or inactive. Just no use of tech (wearing armour counts as use). All members (other than Lords, in their specific Thaumaturgic/Alchemic Demesnes) may do whatever they like in their own houses and bases- but public places are Magic Only.
2: Don't Hoard- as it says. If someone needs something, and you have some of it, be willing to give it up, knowing that they'll do the same for you. This is to discourage thievery and encourage an atmosphere of positive learning.
3: Control your Flux- Do NOT let Flux get out of hand. We will NOT be using Flux as a weapon- any instance of Flux getting bad enough that it causes actual issues is BAD, and will be dealt with accordingly- in addition, if anyone not in the Accords is fooling with Thaumcraft and causes Flux issues, the Accord members will be asked to assist in the cleanup. We have Thaumcraft because there is no longer any Taint. Don't let Flux get to a similar point.
4: Don't Attack fellow Accord Signatories- this is, of course, not in effect with mutually agreed upon duels, but in general day-to-day life, don't start nothin', and there won't be nothin'.
All these rules and conditions are of course subject to change, according to the majority opinion. However, the Accord (or Triurgiiiiiiiiii, as DarkApostle/Pimpdidley likes to call it- doesn't make much sense to me) is pretty much just there as an excuse to be all "Hur, Magic's better than Tech" and to build awesome, magic-only structures. If you don't' want to abide by the rules, well, that's alright, but it also means you can't join in. Anyone who wants the title of Lord really needs to uphold these ideals the most of all, if possible.
But yeah- we'll try to keep this as civil as possible, please.
You're welcome. There's a couple bylaws as well, mostly for determining Lordship and other ranks- right now, as we're all pretty much starting clean with Thaumcraft 3 (and will be new to EE3 as well), they're fairly simple. We might eventually have tests/benchmarks for ranks and titles based on what you've researched, but since for the meanwhile none of us even has a fully fledged lab, that's a ways off.
Right now, all you need for a Lordship is to be the first to ask, and to have researched and created your Tool of Office, and learned all the ins and outs of using it. If someone wants to claim a Lordship in the future, they need to do the same, and demonstrate an equal or greater understanding of the Thaumaturgic processes and Alchemical formulae (as well as Potionmaking and Enchanting) as the current Lord; they must also pass an inspection of their workplace, showing that they don't release unnecessary Flux into the world in their area- once this has been determined, there will be a ritual duel for the tile, using the relevant Tool of Office.
Sure- if you were able to prove that you were as or more adept in the Mystic Arts than they were, created your own Tool of Office, and defeated them in a Mage's Duel. I imagine, as an Industrialist, you'd probably pass the "No Flux" condition with flying colors.
That's my viewpoint as well. Im going to make myself a messy mix of both XD
Also, Anvil: "1: Awesome architecture- this is one thing he's right about. With the cooperation of members, it'll be possible to build structures larger and more complex than is feasible on one's own. " Im pretty sure Wyrmalla objects to this statement, as does Grundz
No, to have tiny golems of diffrrnr elements doing your bidding, they collect blocks and fill chests!
You can also make an automatic farm with 2 of the little critters
Well theres wood, stone, clay and straw, there different elements.
I'm on "ignoring" it because I don't like the mod, and most of those that use it seem to be obnoxious and think it's "da bestest mods eva!" while they don't understand the joys if other mods because it "doezont has quarries!" and the main reason I hate it is mainly because any mod it's paired with becomes overpowered and therefore bad, equivalent exchange 2 is a prime example. It's a very good mod and is challenging, but BOOM it's in tekkit with industrial craft and allows both mods to be completed with ease. Me and my friend hate this factor and so only ever sticked to equivalent exchange and he sticked to industrial craft. Never helped each other as it made both mods bad. And so when the fanboys wanted to find a thing to blame they blamed the smaller "magickz" mod.
Duncan and rythian of the yogscast are prime examples, both of which I am good friends with and was in the Ye Olde Gamers clan with them.
Duncan uses both mods and so is plubicly ruining the EE2 mod, look at the talk of both the yogscast and there fans, it's all "EE3 iz sooooo ovapowad" while rythian uses only one and progesses slowly.
THAT is why I dislike IC, it ruined the amazing legacy that both that mod and author had. It had a unique concept and an amazing guy behind it, now that's gone due to one of hundreds of science mods out there,
I will not let it ruin thaumcraft!
I'm on "ignoring" it because I don't like the mod, and most of those that use it seem to be obnoxious and think it's "da bestest mods eva!" while they don't understand the joys if other mods because it "doezont has quarries!" and the main reason I hate it is mainly because any mod it's paired with becomes overpowered and therefore bad, equivalent exchange 2 is a prime example. It's a very good mod and is challenging, but BOOM it's in tekkit with industrial craft and allows both mods to be completed with ease. Me and my friend hate this factor and so only ever sticked to equivalent exchange and he sticked to industrial craft. Never helped each other as it made both mods bad. And so when the fanboys wanted to find a thing to blame they blamed the smaller "magickz" mod.
Duncan and rythian of the yogscast are prime examples, both of which I am good friends with and was in the Ye Olde Gamers clan with them.
Duncan uses both mods and so is plubicly ruining the EE2 mod, look at the talk of both the yogscast and there fans, it's all "EE3 iz sooooo ovapowad" while rythian uses only one and progesses slowly.
THAT is why I dislike IC, it ruined the amazing legacy that both that mod and author had. It had a unique concept and an amazing guy behind it, now that's gone due to one of hundreds of science mods out there,
I will not let it ruin thaumcraft!
You silly little man, It was Ye Olde Goone Squad that was the clan, who then formed The Game Station and the Y.O.G.S Cast
Matapata, being isn't just, "ooh, I think I'll try that today" its a commitment, there are very good mages who never got the job so please respect the position.
Automatically Appended Next Post: My apologies, it was a good while ago when I was in
matapata98 wrote: doesn't matter, just a size doesnt matter thing. basically, ATM, a fully kitted out science guy would annihilate a magic guy.
That is rather true- especially since none of the Mages are actually up to full power. Magery takes a lot more time than Technology does. Imagine if you needed to discover all the recipes for machinery in-game before you were able to use them, by prototyping and destroying ingredients that would otherwise be used in the construction of said machines- that's how Thaumcraft works. And you can't, until very, very very far along in your research, do anything that'll pump more Vis into the world- you have to find Silverwoods and plant them, and Silverwood saplings are rather hard to come by- harder than Rubber-tree saplings for sure. So it's not like "I'll just pop a generator down and have infinite power forever"- you need to work up to ultimate power.
Also, infeasable doesn't mean impossible- just difficult.
matapata98 wrote: doesn't matter, just a size doesnt matter thing. basically, ATM, a fully kitted out science guy would annihilate a magic guy.
That is rather true- especially since none of the Mages are actually up to full power. Magery takes a lot more time than Technology does. Imagine if you needed to discover all the recipes for machinery in-game before you were able to use them, by prototyping and destroying ingredients that would otherwise be used in the construction of said machines- that's how Thaumcraft works. And you can't, until very, very very far along in your research, do anything that'll pump more Vis into the world- you have to find Silverwoods and plant them, and Silverwood saplings are rather hard to come by- harder than Rubber-tree saplings for sure. So it's not like "I'll just pop a generator down and have infinite power forever"- you need to work up to ultimate power.
Also, infeasable doesn't mean impossible- just difficult.
There's still balance between magic and science in respect to time though. You take an age to figure things out because you have to, but we have to (in most cases) tear up a fairly large chunk of land to be self-sufficient.
So do we, we also need other rare stuff for different aspects. With items ranging from nether wart to moss cobblestone, it's very hard to get what's needed in thaumcraft
I'm on "ignoring" it because I don't like the mod, and most of those that use it seem to be obnoxious and think it's "da bestest mods eva!" while they don't understand the joys if other mods because it "doezont has quarries!" and the main reason I hate it is mainly because any mod it's paired with becomes overpowered and therefore bad, equivalent exchange 2 is a prime example. It's a very good mod and is challenging, but BOOM it's in tekkit with industrial craft and allows both mods to be completed with ease. Me and my friend hate this factor and so only ever sticked to equivalent exchange and he sticked to industrial craft. Never helped each other as it made both mods bad. And so when the fanboys wanted to find a thing to blame they blamed the smaller "magickz" mod.
Duncan and rythian of the yogscast are prime examples, both of which I am good friends with and was in the Ye Olde Gamers clan with them.
Duncan uses both mods and so is plubicly ruining the EE2 mod, look at the talk of both the yogscast and there fans, it's all "EE3 iz sooooo ovapowad" while rythian uses only one and progesses slowly.
THAT is why I dislike IC, it ruined the amazing legacy that both that mod and author had. It had a unique concept and an amazing guy behind it, now that's gone due to one of hundreds of science mods out there,
I will not let it ruin thaumcraft!
The whole reason for stuff being in a mod PACK is so you can use it all at once.
I'm on "ignoring" it because I don't like the mod, and most of those that use it seem to be obnoxious and think it's "da bestest mods eva!" while they don't understand the joys if other mods because it "doezont has quarries!" and the main reason I hate it is mainly because any mod it's paired with becomes overpowered and therefore bad, equivalent exchange 2 is a prime example. It's a very good mod and is challenging, but BOOM it's in tekkit with industrial craft and allows both mods to be completed with ease. Me and my friend hate this factor and so only ever sticked to equivalent exchange and he sticked to industrial craft. Never helped each other as it made both mods bad. And so when the fanboys wanted to find a thing to blame they blamed the smaller "magickz" mod.
Duncan and rythian of the yogscast are prime examples, both of which I am good friends with and was in the Ye Olde Gamers clan with them.
Duncan uses both mods and so is plubicly ruining the EE2 mod, look at the talk of both the yogscast and there fans, it's all "EE3 iz sooooo ovapowad" while rythian uses only one and progesses slowly.
THAT is why I dislike IC, it ruined the amazing legacy that both that mod and author had. It had a unique concept and an amazing guy behind it, now that's gone due to one of hundreds of science mods out there,
I will not let it ruin thaumcraft!
You silly little man, It was Ye Olde Goone Squad that was the clan, who then formed The Game Station and the Y.O.G.S Cast
also did you ever make full inferno Armour even with ic2 it takes an age to make , learn things before going on about them
I think the sciency mods take more resources to complete their endgame type stuff but I don't think the items used are rarer.
Im having a hard enough time getting knowledge fragments just to unlock more of my research lol.
Have to say I dont really think the science mods or magic mods are better than each other, both have their merits and fun stuff.
I choose to focus on thaumcraft just because Id like to be a wizard, with a tower... and tiny golems lol.
So I just fell through my own floor infinitely then when I tried to use my potato portal gun to fix it I got to watch it drop instead and sit on the ground inches in front of me whenever I snapped back to the floor. Which means it was just eaten by the server. D:
Grundz wrote: can someone bring me up to date? are we still on the tekkit server or did the other one happen? whats going on on the server?
To bring you up to date you pretty much only need to read the bottom of page 59, from my post to the bottom.
As the FTB discussion has pretty much flooded this thread with discussions on Thaumcraft (which is not in the Tekkit server), should I make a new thread?
4oursword wrote: I'm having major problems- I cannot do anything when I connect to the FTB server.
It takes more than a minute to open a chest most of the time...
You mentioned before that your internet speed is often really slow. If other people are not having the same issue as you, then that is likely the problem. FTB (and Tekkit) require more bandwidth than regular Minecraft due to all the activity that goes on.
It's really fast though today. No-one else is using the internet beyond the background Wi-Fi of one iPad. It's just on the server at the moment. It hasn't given me more than half of the connection bar. I'm not expecting you to wave your magic USB wand and fix it, I'm just noting it.
Who are your providers? I'm on Virgin media and we haven't had any slow-downs, just a couple of disconnects late at night that could easily be put down to the modem being one of the original NTL ones from many moons ago.
People. When going quarry diving and making branch mines, LIGHT UP YO SHIZZLE. I was strip mining with my trusty pick- I found diamonds. YAY. There's 3 creepers behind them. BOO. There's 2 Angry Zombies when I go to grab my stuff. BOO. There's another Creeper that blows up half my loot. BOOOOOOOOO.
Light your tunnels in the Mining Age. I lost 2-3 diamonds, a diamond pick, 3 sapphire picks, and who knows how much iron ore and Xychromium, plus almost 30 levels of experience I was saving up for a good mining enchantment pick. (I did get the pick, but BOOOO).
Anvildude wrote: People. When going quarry diving and making branch mines, LIGHT UP YO SHIZZLE. I was strip mining with my trusty pick- I found diamonds. YAY. There's 3 creepers behind them. BOO. There's 2 Angry Zombies when I go to grab my stuff. BOO. There's another Creeper that blows up half my loot. BOOOOOOOOO.
Light your tunnels in the Mining Age. I lost 2-3 diamonds, a diamond pick, 3 sapphire picks, and who knows how much iron ore and Xychromium, plus almost 30 levels of experience I was saving up for a good mining enchantment pick. (I did get the pick, but BOOOO).
agreed, i died 2 times and lost 10lvls in matapatas quarry cause of it
I think everybody should support xeriapt in his quest as it's definitely a community win, for those who don't know what gets doing he's making a public XP farm
darkinnit wrote: Heh, no further discussion since that last post and practically no logins to the Tekkit server means I've now shut it down.
It was using a whole cpu core even with no-one online and all chunk loaders disabled (no-one noticed me do that either).
I can make the world available for download if anyone is still interested. PM me if so.
i noticed the removal of the chunk loaders as you put mine in a chest for me, i did not place it again because all of my chests were filled with red matter and i figured 170 billion EMC was enough.