4884
Post by: Therion
The void shields trigger when you cause hits. The rules say that if you collapse the shield the further hits strike the original target. So basically if you hit a target protected by 9 generated void shields with your 15 vulcan mega bolter shots, you can collapse all the 9 shields if you roll enough sixes.
However, what happens when you shoot a blast template on top of a squad of Guardsmen that are under the 9 shield bubble? Let's say your blast template covers 10 models. To me it seems that you get 10 hits against the void shields just like with any other weapon. The void shield generator replaces the original recipient of the hit with an AV12 shield. The blast template doesn't just disappear into thin air and cause a single hit against the unit and therefore the void shield, because how could you otherwise even keep assigning to the original target in case the void shield collapsed?
The curious thing comes when you hit the Guardsmen unit with a destroyer weapon's blast. You automatically collapse all of the 9 shields then and most likely kill one Guardsman.
Forgive me if this issue has been resolved or if it's self-evident. To me it seems that if this is how the shields work the circle jerk about them has been blown way out of proportion.
68181
Post by: Mythantor
As I read the rules void shield generators work by unit not by model.
It reads the attack hits the shield instead of the unit. Since the shield works as a singular vehicle essentially a blast would only create 1 hit on the shield no matter hopw many models it hit.
Also a single str D hit will not collapse all shields. 1 D hit per shield.
4884
Post by: Therion
Mythantor wrote:As I read the rules void shield generators work by unit not by model.
It reads the attack hits the shield instead of the unit. Since the shield works as a singular vehicle essentially a blast would only create 1 hit on the shield no matter hopw many models it hit.
Also a single str D hit will not collapse all shields. 1 D hit per shield.
That's how a lot of people think, only that's not what the rules actually say.
Where do you place the blast template? For the rule to play like you are describing, blast templates would have to be placed at the edge of the void shield's range, making the void shield a 'model'. Afterall, a blast can hit models inside and outside the void shield's protective area. The blast template can't simply disappear.
So in your interpretation you'd first roll to hit and scatter, and if it hits the original target, then instead of leaving it where it scattered, you'd move the template to the edge of the void shield zone? If you're now saying no you wouldn't, then the template would be placed where it landed. Now what if it hits 3 different units for 22 models total of which 10 are outside the void shield's protective area? Are you saying 10 models are hit and 1 hit is resolved against the void shield? That doesn't make any sense, as the protected units suffered 12 hits not 1. If you still claim that yes, that's how you'd play it, what if the 12 protected models weren't from a single unit, but five different units, making them five targets. The rule says each time a target is hit within the protected area the hit is resolved against the shield instead (a blast naturally causes more than one hit if the unit has more than one model, but that's for the previous interpretation). Would the void shield then be hit 5 times? No matter what, the 1 hit to the shield per blast seems woefully incorrect and not based on any rules whatsoever.
61083
Post by: Stormbreed
I don't think there is a good RAW way to answer other then it's a force field.
HIWPI
Like Star Wars, Star Trek and more recently Under the Dome, that large blast goes off on the shield itself on its way to the target.
20963
Post by: Kommissar Kel
For Blasts, you count up the number of hits on the unit, and begin applying those hits until the shield is dropped, the remainder of the hits go back to the unit.
This is why D weapons are so nasty against a single shield; most are blast weapons; and as soon as the hit is allocated, the shield is down.
22508
Post by: FlingitNow
Kommissar Kel wrote:For Blasts, you count up the number of hits on the unit, and begin applying those hits until the shield is dropped, the remainder of the hits go back to the unit.
This is why D weapons are so nasty against a single shield; most are blast weapons; and as soon as the hit is allocated, the shield is down.
This.
73427
Post by: JinxDragon
The Timing is a problem;
In order to evoke the Shield Projection Special Rule the unit needs to first be successfully Hit.
It doesn't matter how the To Hit Results are being generated at the time, the key element in this situation is when we have permission to evoke the Special Rule in question. Only after the Hit is successful do we have permission to "Reallocate*" them to the Special Rule itself. At this point, the Special Rule would require us to generate new To Hit results or contain some verbiage informing us to return to the To Hit section of the sequence and re-calculate the results. I do not remember seeing such instructions within the Shield Projection Special Rule but the amount of haze my brain has been in of late I wouldn't be surprised if I overlooked a step.
Besides, how would we go about re-calculating the Blast Marker's To Hit Result with the Shield Projection?
I do go out of my way to point out that you resolve the Hit's against the Shield Projection, not against the Shield Generator or against anything else, for a reason. This is very unusual because it is one of a handful of situations we have found where you are resolving a Shooting Attack against a non-entity. The only reason it works here, as in the other few situations, is because the Special Rule's involved are self-contained and informs us exactly how to go about resolving this situation. Once we start trying to operate outside of those instructions we encounter all sorts of problems; so we would need precise instructions informing us how to go back and re-calculate To Hit Results with Blast Markers if that was the intended method of resolution.
* I don't personally like the idea that you are re-allocating the wounds to some sort of 'non-model,' instead I view it as nothing more then resolving as Special Rule and that doesn't require re-allocating.
4884
Post by: Therion
Kommissar Kel wrote:For Blasts, you count up the number of hits on the unit, and begin applying those hits until the shield is dropped, the remainder of the hits go back to the unit.
This is why D weapons are so nasty against a single shield; most are blast weapons; and as soon as the hit is allocated, the shield is down.
You could've been clearer. I asked many specific questions. So you believe that if 10 guardsmen are protected by 9 void shields and get struck by a Pulsar that hits them all, all 9 void shields collapse and you roll once on the D table for a single guardsman?
JinxDragon wrote:The Timing is a problem;
In order to evoke the Shield Projection Special Rule the unit needs to first be successfully Hit.
I don't personally like the idea that you are re-allocating the wounds to some sort of 'non-model,' instead I view it as nothing more then resolving as Special Rule and that doesn't require re-allocating.
Your post is confusing since I have a hard time deciphering your conclusion, but it seems to me you're agreeing with what I posted above. A single blast can collapse as many void shields as it hits models.
In game terms of course this makes void shield generators extremely weak for protecting formations of vehicles and infantry, and are really only good when there's a single model like a Titan under the sphere of protection. The rule works, but it's unrealistic. Why does a Pulsar that hits a dozen Guardsmen collapse all 9 shields and most likely kills 3 guys while a Pulsar that hits a lone Grot only collapses 1 shield and the Grot survives?
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Post by: Kisada II
Kommissar Kel wrote:For Blasts, you count up the number of hits on the unit, and begin applying those hits until the shield is dropped, the remainder of the hits go back to the unit.
This is why D weapons are so nasty against a single shield; most are blast weapons; and as soon as the hit is allocated, the shield is down.
This is the only RAW way to do it, 10 gaurdsmen = 9 shields down and 1 dead gaurdsmen.
77363
Post by: nutty_nutter
it makes multiple shields protecting multiple infantry weak, but multiple shields protecting vehicles is awesome since the blast can only score a single hit, it just collapses a single shield.
it seems a little weird overall but its just the way the rules work.
a squad of 10 hit would collapse the shields and single infantry would take a D hit.
replacing the infantry blob with a vehicle wold result in only a single shield being dropped because only one hit is scored.
20963
Post by: Kommissar Kel
Therion wrote: Kommissar Kel wrote:For Blasts, you count up the number of hits on the unit, and begin applying those hits until the shield is dropped, the remainder of the hits go back to the unit.
This is why D weapons are so nasty against a single shield; most are blast weapons; and as soon as the hit is allocated, the shield is down.
You could've been clearer. I asked many specific questions. So you believe that if 10 guardsmen are protected by 9 void shields and get struck by a Pulsar that hits them all, all 9 void shields collapse and you roll once on the D table for a single guardsman?
Exactly, yes.
73427
Post by: JinxDragon
I am not surprised by this turn of events at all, though do agree that it is a little unusual from a narrative point of view. Blast weapons have always been far more efficient at killing groups of individuals then at killing lone models. It makes a sort of twisted sense for this 'better against group' effect to still be present in situations involving a shield, as I doubt the writers intended to cripple the main tactical benefit Blast Markers are primarily used for.
Narrative wise:
Clearly the shield did not stop the physical projectile from making it through, but did defect it away from the Unit being targeted enough that they suffered less casualties when it exploded.
70567
Post by: deviantduck
Weird. I would think a Heavy 1, Blast could only take out 1 shield even if the blast could normally do 9 hits/wounds to a unit of guardsmen inside.
The rules actually state you resolve all potential wounds against the target unit to the shield instead? I haven't had the chance to play against/with void shields yet. Stupid holidays.
20963
Post by: Kommissar Kel
The rules have you allocate the hits to the Shield first, resolving each in turn until the shield is down, you do the same for each shield in play; when there are no longer shields in effect the remaining hits go back to the unit.
81346
Post by: BlackTalos
Mythantor wrote:Since the shield works as a singular vehicle essentially a blast would only create 1 hit on the shield no matter how many models it hit.
But this? No?
The 1 blast that did 10 hits would perform 1 hit on the shield as if it was a vehicle, would it not? is that not the wording of the Void shields?
73427
Post by: JinxDragon
BlackTalos,
The number of 'Successful Hits' generated by the Blast Maker is calculated before the Void Shield Projection Special Rule comes into effect.
22508
Post by: FlingitNow
BlackTalos wrote: Mythantor wrote:Since the shield works as a singular vehicle essentially a blast would only create 1 hit on the shield no matter how many models it hit.
But this? No?
The 1 blast that did 10 hits would perform 1 hit on the shield as if it was a vehicle, would it not? is that not the wording of the Void shields?
The blast hits the unit 10 times each of those hits transfer to the shield. The blast never hits the shield the template never moves nor is transfered only the hits effect the shield.
81346
Post by: BlackTalos
Ah i see why the issue of timing then.
RAW says 9 (+1 dead)
But would you HIWPI at 1 shield per template?
73427
Post by: JinxDragon
I wouldn't accept it as How I Would Play it, for while it does better fit 'narrative' there could be unintended circumstances of reducing the number of hit's in this scenario.
Blast Markers, and in particular the cost added to weapons which use them, are designed to be more effective against groups of individuals then against singular models. This means you have a tactical decision to make when you purchase one, you have to decide if the chance of encountering the scenarios that give Blast Markers the advantage is high enough to justify the cost. You purchase these weapons knowing that any reasonable opponent is going to see them, and start to stagger their forces to minimize that tactical advantage. Blast Markers force both players to make more tactical choices during the course of the game, all because they have the possibility of generating multiple Wounds on a single shot.
Allowing a third element, particularly one as cheap as a void shield, to remove that advantage would greatly change the face of the battle in ways we can not fore-see.
22508
Post by: FlingitNow
HIWPI is 10 hits on the shield. Void shields are good enough they don't need extra help.
5315
Post by: Angelic
BlackTalos wrote:Ah i see why the issue of timing then.
RAW says 9 (+1 dead)
But would you HIWPI at 1 shield per template?
Unless there's some FAQ, isn't it (on average) D3+1 models? You roll on the chart for each hit. Hit's aren't allocated to models, wounds are. You add d3+1 wounds to the wound pool and then allocate. The unit will "Lose D3+1 wounds" per 2-5 and D6+6 per 6. There isn't a rule in 40k like in Fantasy that prevents more wounds being generated than a model has. That's the RAW anyway. I don't know that I agree RAW allows the cascading collapse of multiple shields like you say, but they are fairly worthless vs. Large Blast D weapons if that is the case, i.e. almost all of them.
20963
Post by: Kommissar Kel
Angelic wrote: BlackTalos wrote:Ah i see why the issue of timing then.
RAW says 9 (+1 dead)
But would you HIWPI at 1 shield per template?
Unless there's some FAQ, isn't it (on average) D3+1 models? You roll on the chart for each hit. Hit's aren't allocated to models, wounds are. You add d3+1 wounds to the wound pool and then allocate. The unit will "Lose D3+1 wounds" per 2-5 and D6+6 per 6. There isn't a rule in 40k like in Fantasy that prevents more wounds being generated than a model has. That's the RAW anyway. I don't know that I agree RAW allows the cascading collapse of multiple shields like you say, but they are fairly worthless vs. Large Blast D weapons if that is the case, i.e. almost all of them.
A) Blast weapons Cause 1 hit per model beneath trhe marker; these are basic rules.
B) That is not at all what D weapons do, they can cause D3+1 Wounds the models hit
4884
Post by: Therion
Thanks everyone for the contributions. I think this has been resolved.
Better not bunch up inside your void shields! Might be hard though considering some weapons have 10" (or bigger) blasts
5315
Post by: Angelic
Kommissar Kel wrote:Angelic wrote: BlackTalos wrote:Ah i see why the issue of timing then.
RAW says 9 (+1 dead)
But would you HIWPI at 1 shield per template?
Unless there's some FAQ, isn't it (on average) D3+1 models? You roll on the chart for each hit. Hit's aren't allocated to models, wounds are. You add d3+1 wounds to the wound pool and then allocate. The unit will "Lose D3+1 wounds" per 2-5 and D6+6 per 6. There isn't a rule in 40k like in Fantasy that prevents more wounds being generated than a model has. That's the RAW anyway. I don't know that I agree RAW allows the cascading collapse of multiple shields like you say, but they are fairly worthless vs. Large Blast D weapons if that is the case, i.e. almost all of them.
A) Blast weapons Cause 1 hit per model beneath trhe marker; these are basic rules.
B) That is not at all what D weapons do, they can cause D3+1 Wounds the models hit
A) Never disputed that.
B) Nowhere does it say that. D weapons follow same rules except for rolling to wound. Wounds go into wound pool and are then allocated. D weapons add multiple wounds to the wound pool, never 1. There is no 1 wound result.
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Post by: Peregrine
Therion wrote:The rule works, but it's unrealistic. Why does a Pulsar that hits a dozen Guardsmen collapse all 9 shields and most likely kills 3 guys while a Pulsar that hits a lone Grot only collapses 1 shield and the Grot survives?
You're right, it is unrealistic, just like a lot of other rules in 40k, including the entire wound allocation system. You have to just accept that it's an abstraction to make the game run more efficiently.
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Post by: Ravenous D
Mythantor wrote:As I read the rules void shield generators work by unit not by model.
It reads the attack hits the shield instead of the unit. Since the shield works as a singular vehicle essentially a blast would only create 1 hit on the shield no matter hopw many models it hit.
Also a single str D hit will not collapse all shields. 1 D hit per shield.
This is correct,
4884
Post by: Therion
Ravenous D wrote: Mythantor wrote:As I read the rules void shield generators work by unit not by model.
It reads the attack hits the shield instead of the unit. Since the shield works as a singular vehicle essentially a blast would only create 1 hit on the shield no matter hopw many models it hit.
Also a single str D hit will not collapse all shields. 1 D hit per shield.
This is correct,
You might want to explain yourself a little bit if you intend to keep this discussion going. The interpretation that you view as correct has no backing in the rules whatsoever, and if it has, that evidence hasn't been provided in this thread.
Mythantor wrote:As I read the rules void shield generators work by unit not by model.
So, just to clarify, you are of the opinion that a weapon that hits a unit of 10 Guardsmen causes only 1 hit on the void shields, and if it manages to collapse the void shield, all the extra hits are wasted despite the rules explicitly saying they're not wasted and you keep assigning? So basically you think that an apocalyptic blast template simply disappears and gets sucked into an invisible wall. Further on, you are of the opinion that if the blast hit three units of 10 Guardsmen it would cause 3 hits on void shields?
5859
Post by: Ravenous D
Because its the way its been played since apoc came out.
Otherwise you'd assume a titan with 9 void shields would lose them all to a single S: D shot. Its intended to work in layers.
4884
Post by: Therion
Ravenous D wrote:Because its the way its been played since apoc came out.
Otherwise you'd assume a titan with 9 void shields would lose them all to a single S: D shot. Its intended to work in layers.
A Titan only loses 1 void shield per D shot, unless the same blast hits other models in addition to the Titan. It will be pretty hard unless you truly bunch up everything you got in base to base with your Reaver Titan.
5859
Post by: Ravenous D
Nope.
That's not how it works. 1 Blast = 1 shield.
4884
Post by: Therion
text removed.
Reds8n
20963
Post by: Kommissar Kel
Therion wrote: Ravenous D wrote:Because its the way its been played since apoc came out.
Otherwise you'd assume a titan with 9 void shields would lose them all to a single S: D shot. Its intended to work in layers.
A Titan only loses 1 void shield per D shot, unless the same blast hits other models in addition to the Titan. It will be pretty hard unless you truly bunch up everything you got in base to base with your Reaver Titan.
Hits on the unit would not effect the shield in the titan case anyways; So in this case it really is 1 blast, 1 Shield(and a lot of dead models).
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Post by: Therion
Kommissar Kel wrote: Therion wrote: Ravenous D wrote:Because its the way its been played since apoc came out.
Otherwise you'd assume a titan with 9 void shields would lose them all to a single S: D shot. Its intended to work in layers.
A Titan only loses 1 void shield per D shot, unless the same blast hits other models in addition to the Titan. It will be pretty hard unless you truly bunch up everything you got in base to base with your Reaver Titan.
Hits on the unit would not effect the shield in the titan case anyways; So in this case it really is 1 blast, 1 Shield(and a lot of dead models).
My example about the single model had nothing to do with the personal void shields. I only meant that a single model under a blast template results in 1 hit for the attack, and therefore 1 hit on the void shield, as opposed to 10 models under the blast having the potential of collapsing 10 void shields.
20963
Post by: Kommissar Kel
The titans have personal Shields, Have since Apoc came out(well, well before that but that is not the point); So when discussing a Titan I assume the personal shield is the one being discussed(You could use other single model units Like most tanks)
But Your clarified Statement is exactly true, A single Baneblade within the Projected Void Shield, hit by a D Blast would only collapse 1 Shield, while a unit of 5 Infantry all caught in the blast would take down the 3 Shields from a single building and still take 2 Rolls on the D weapon damage table.
22508
Post by: FlingitNow
Angelic wrote:Unless there's some FAQ, isn't it (on average) D3+1 models? You roll on the chart for each hit. Hit's aren't allocated to models, wounds are. You add d3+1 wounds to the wound pool and then allocate. The unit will "Lose D3+1 wounds" per 2-5 and D6+6 per 6. There isn't a rule in 40k like in Fantasy that prevents more wounds being generated than a model has. That's the RAW anyway. I don't know that I agree RAW allows the cascading collapse of multiple shields like you say, but they are fairly worthless vs. Large Blast D weapons if that is the case, i.e. almost all of them.
I know you think you've found some clever loop hole for how D weapons work. But if you want to discuss it start a thread on it. Bare in mind that D weapons don't generate a wound pool as they don't tell you they do. They have their own rules.
Ravenous D wrote:
Nope.
That's not how it works. 1 Blast = 1 shield.
In Apocalypse void shield projections don't exist. Void shields for titans do. Titans are only ever in units of 1 model so a blast can only cause 1 hit on a titan. Thus only 1 hit can be intercepted by the void shields and only 1 shield can be taken down by the blast.
Projected void shields protect multiple units that can each contain multiple models. Thus multiple hits are generated from a single blast weapon. Thus those hits are intercepted by the shields which means multiple shields can be taken down by a single blast.
It really is all there in the rules.
What is more interesting is how Tesla Arc works. Do the arc hits count as coming from outside the shield or from the unit hit? Do hits actually have to get passed the shields to the unit for the Arc effect to take place?
11268
Post by: nosferatu1001
Angelic wrote: Kommissar Kel wrote:Angelic wrote: BlackTalos wrote:Ah i see why the issue of timing then.
RAW says 9 (+1 dead)
But would you HIWPI at 1 shield per template?
Unless there's some FAQ, isn't it (on average) D3+1 models? You roll on the chart for each hit. Hit's aren't allocated to models, wounds are. You add d3+1 wounds to the wound pool and then allocate. The unit will "Lose D3+1 wounds" per 2-5 and D6+6 per 6. There isn't a rule in 40k like in Fantasy that prevents more wounds being generated than a model has. That's the RAW anyway. I don't know that I agree RAW allows the cascading collapse of multiple shields like you say, but they are fairly worthless vs. Large Blast D weapons if that is the case, i.e. almost all of them.
A) Blast weapons Cause 1 hit per model beneath trhe marker; these are basic rules.
B) That is not at all what D weapons do, they can cause D3+1 Wounds the models hit
A) Never disputed that.
B) Nowhere does it say that. D weapons follow same rules except for rolling to wound. Wounds go into wound pool and are then allocated. D weapons add multiple wounds to the wound pool, never 1. There is no 1 wound result.
Read it again. The wounds from the d6 table do NOT go into the wound pool;like vtb you have no permission to tAke the resultant number of wounds and put them into the wound pool. D3+1 wounds on a 1 wound guardsman kills that one guardsman.
81346
Post by: BlackTalos
nosferatu1001 wrote:Read it again. The wounds from the d6 table do NOT go into the wound pool;like vtb you have no permission to tAke the resultant number of wounds and put them into the wound pool. D3+1 wounds on a 1 wound guardsman kills that one guardsman.
I thought we were discussing how many shields collapse?
But for wounds this is indeed true: If you roll a 1 on the D table, that guardsman lives. He doesn't get allocated another wound from his pal that got 4 on the D3+1
66740
Post by: Mythra
I believe a blast attack only hits the shield and 1 shield is dropped.
It states the attack INSTEAD hits the void shield. You never hit the unit. You only drop 1 shield.
81346
Post by: BlackTalos
Mythra wrote:I believe a blast attack only hits the shield and 1 shield is dropped.
It states the attack INSTEAD hits the void shield. You never hit the unit. You only drop 1 shield.
Definitely HIWPI, but i can't see the Quoted RAW anywhere and the wording seems Key here.
66740
Post by: Mythra
It clearly states it hits the AV 12 Void INSTEAD of the unit. How do you even get around the instead? Instead and not AND THE UNIT.
81346
Post by: BlackTalos
Quote the RAW exactly as it is written?
I do believe "Each Hit" is Instead, so even if you have "Instead" you still have "each hit" from the template
(I do not have the Raw with me ATM, please Quote word for word)
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Post by: nosferatu1001
Mythra wrote:It clearly states it hits the AV 12 Void INSTEAD of the unit. How do you even get around the instead? Instead and not AND THE UNIT.
Mainly by not reading the whole rule, where each HIT instead hits the shield. How many hits is determined by the blast rules, which kicks in before the void shield intercepts them.
5315
Post by: Angelic
FlingitNow wrote:
I know you think you've found some clever loop hole for how D weapons work. But if you want to discuss it start a thread on it. Bare in mind that D weapons don't generate a wound pool as they don't tell you they do. They have their own rules.
It's a basic rule of the game. They don't have to tell you that they go into the wound pool, they have to tell you they don't. The D weapon rules do not. There are no rules in the game for allocating wounds from shooting not in the wound pool. Models don't take hits. Units suffer a number of hits equal to the number of models under the template. It is only after the number of unsaved wounds has been determined that models are removed per the wound allocation rules. It's not a loophole, it's poor rules writing if that is not what they intended.
On the each hit issue, it's not written that way. It is "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.” The entire attack hits the shield(s), not the unit.
81346
Post by: BlackTalos
Angelic wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.” The entire attack hits the shield(s), not the unit.
So it comes down to how we define "Target" then? if the target is a unit, then it matters not whether it's 1 or 20 models, as the "Hit" of the template is transferred to the shield. As long as "A hit" (IE "A Target") is scored, the shield soaks up instead.
The key here is "Any shooting attack (...) instead hits the projected void shield." Where the rule itself defines the Hit on the shield: The shield is hit by the shooting attack.
Nowhere does the rule specify "Each hit is transferred" but rather "the attack hits" - and scores 1 or 235 hits - and score A hit, from whatever attack you made, on the shield. Now if that attack was a pie plate, it is still 1 Hit, as the rule has specifically told you the shield has suffered a hit from that Shooting attack.
Trying to resume it short: the Rule says *shooting attack* hits shield instead of target, not "transfer hits like this"
JinxDragon wrote:At this point, the Special Rule would require us to generate new To Hit results or contain some verbiage informing us to return to the To Hit section of the sequence and re-calculate the results. I do not remember seeing such instructions within the Shield Projection Special Rule but the amount of haze my brain has been in of late I wouldn't be surprised if I overlooked a step.
Besides, how would we go about re-calculating the Blast Marker's To Hit Result with the Shield Projection?
This is basically how I would see it: The special rule gives you an "automatic hit" of your weapon, as long as that weapon has hit a target to trigger the Special Rule. You then move onto the Armour penetration.
-Next Post-
And in regards to this definition of the Rule: How would you resolve multiple weapons?
HS Squad with 4 Las Cannons: 4 Hits. Is that 4 shields down if they Pen? Or 1 *Shooting attack* directed at 1 Shield?
Is there another part of the rule that says "if one hit downs the shield, the others go through"?
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Post by: nutty_nutter
only blast weapons would disagree with your interpretation of only a single hit being scored as you are explicitly told that blast weapons cause a number of hits = to the number of models under the template once scatter has been determined.
how you could come to the conclusion that a blast weapon of any variety, not just D weapons would operate differently with the inclusion of void shields is another matter.
replace the S D blast with a vindicator S10 ap1 Large blast, it hits the 10 guardsmen and causes 10 'hits'.
those 10 hits are then re-directed towards the shield(s).
once all the shields are down (presuming that the resolution is favourable), any remaining, unresolved hits, are then allocated and resolved normally against the unit.
Automatically Appended Next Post: in answer to your last 'question' on the presumption that you roll high enough on each shot, resolved sequentially, then that would indeed be 4 shields down.
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Post by: BlackTalos
nutty_nutter wrote:only blast weapons would disagree with your interpretation of only a single hit being scored as you are explicitly told that blast weapons cause a number of hits = to the number of models under the template once scatter has been determined.
how you could come to the conclusion that a blast weapon of any variety, not just D weapons would operate differently with the inclusion of void shields is another matter.
replace the S D blast with a vindicator S10 ap1 Large blast, it hits the 10 guardsmen and causes 10 'hits'.
those 10 hits are then re-directed towards the shield(s).
once all the shields are down (presuming that the resolution is favourable), any remaining, unresolved hits, are then allocated and resolved normally against the unit.
in answer to your last 'question' on the presumption that you roll high enough on each shot, resolved sequentially, then that would indeed be 4 shields down.
The Void Shield Special Rule is the one that tells you, explicitly, that your shooting attack Hits the shield. That Vindicator blast? It Hits the shield: S10 ap1 on the shield. Just as you'd place a blast templates on the shield, but you don't have to do that because the SR has already told you it has scored a hit.
once all the shields are down (presuming that the resolution is favourable), any remaining, unresolved hits, are then allocated and resolved normally against the unit.
Now that is the part of the rule that answers the 4 Las canon hits:
If the first hit Penetrates the Shield, the second Hit scores a new *allocated*(as written) Hit on the unit. This Hit is then affected by the Special Rule of the second shield, and now Hits the Second Shield and tries to pen.
The way the Special Rule is written, a shooting attack of 4 Las Cannons essentially Hits up to 8 times, just as if you were shooting 8 different units every time. Though it is probably resolved in 1 roll of 4 dice (if you have 4 shields).
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Post by: Ravenous D
BlackTalos wrote:Quote the RAW exactly as it is written?
I do believe "Each Hit" is Instead, so even if you have "Instead" you still have "each hit" from the template
(I do not have the Raw with me ATM, please Quote word for word)
The actual quote:
Any shooting attack that originates from outside a Void Shield Zone instead hits the projected void shield.
Then the rules for blasts say that the number of hits is determined by the number of models under the blast template. Technically by RAW it works that way, but that's not how it was intended. This feels a lot like the yelling about the mawloc, PK nobz in shoota boy squads, terminators without terminator armour and Eldar jetbikes that aren't eldar jetbikes. RAW isn't always right. This is one of those ones you know people are just being nit picky and butthurt about.
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Post by: Kommissar Kel
Tone it down a bit please, there are ways to say things without inviting aggression. MT11
Actual Projected Void Shield Quote: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
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Post by: Ravenous D
Kommissar Kel wrote:Tone it down a bit please, there are ways to say things without inviting aggression. MT11
Actual Projected Void Shield Quote: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Rule #1, follow it please. MT11
My copy says:
Any shooting attack that originates from outside a Void Shield Zone instead hits the projected void shield.
Interesting. *checks for updates* very interesting...
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Post by: BlackTalos
Ravenous D wrote:The actual quote:
Any shooting attack that originates from outside a Void Shield Zone instead hits the projected void shield.
This would not make much sense as attacking a bastion in my own table half would trigger this...
Kommissar Kel wrote:Actual Projected Void Shield Quote: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Still the same as above and the RAW still stands: The shooting attack itself is re-directed and given a Hit if you had hit inside the shield.
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Post by: FlingitNow
Still the same as above and the RAW still stands: The shooting attack itself is re-directed and given a Hit if you had hit inside the shield.
Then blasts do literally nothing to the void shield. Because it is not a model, nor is it a defined number of models. So if the blastmarker is redirected rather than just the hits then the blast marker causes no hits. Is that what you are claiming blast and template weapons never do anything to void shields?
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Post by: grendel083
Kommissar Kel wrote:Actual Projected Void Shield Quote: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
My version says this also.
Hardback paper version.
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Post by: Eyjio
Void shield rule, as per hardback:
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. [...]
[...] A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse. If all the projected void shields have collapsed, further hits strike the original target instead.
Allocating hits to models from a blast weapon, as per hardback BRB (p33, 3rd column, 2nd paragraph):
Once the final position of the blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with its base fully or partially beneath the blast marker (see diagram).
One the number of hits inflicted on the unit has been worked out,roll To Wound and save as normal. Any unsaved Wounds are then allocated on the unit as for a normal shooting attack. (FAQ appendage to LOS would come after this)
Okay? We all on the same page with definitions?
So, I figure the current argument is this: you place the marker over the unit, you decide that it hits the unit X times then you allocate them to the shield instead. This then implies that a "target" of a blast weapon is every single model under the blast, even partially, regardless of where the blast aimed originally, correct? It also implies that although the use of void shield is singular you hit all void shields and continue to allocate despite simultaneously resolving the hits. For the 10 guardsmen, 9 void shield example, this argument is saying you generate 10 "hits" on "targets" which then are resolved thusly: the first 9 hits cannot strike the original target as void shields are in the way. Hence, you allocate the first hit to a "target", instead resolve it against one of the nine shields; next you take the second hit against a different "target" model, which then must be resolved against a different shield of the 8 remaining and so on and so forth until the last hit is allocated to the unit again and wounds the guardsman.
Did we not have a similar debate over the Triarch Stalker large blast when seeing what it would twin link? It seems to me that the real contention is exactly here: Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield; which is to say how we define a target. It is, undoubtedly a shooting attack and it is undoubtedly hitting at least one void shield. For the sake of being Devil's Advocate (though I think the current interpretation is correct RAW) I contend this line from page 12 of the BRB:
CHOOSE A TARGET
Once you have chosen the unit that you want to shoot with, choose a target for them to shoot at.[Rest omitted as it just talks about checking LOS and range]
LINE OF SIGHT
To target an enemy unit, at least one model must have line of sight (see page 8) to at least one model in the target unit. If no models have line of sight, then a different target must be chosen.
We have "hit our target", but do we now instantly resolve this hit against the shield OR do we calculate how many hits have been done against the models in the target unit before continuing? Likewise, it says further hits will be resolved against the original target - must these be from a different unit entirely, so one unit per shield as you are given no permission to penetrate a different shield when all hits from a unit are resolved simultaneously? Probably not, but clearing these last points really does make the original argument watertight.
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Post by: BlackTalos
Eyjio wrote:We have "hit our target", but do we now instantly resolve this hit against the shield OR do we calculate how many hits have been done against the models in the target unit before continuing? Likewise, it says further hits will be resolved against the original target - must these be from a different unit entirely, so one unit per shield as you are given no permission to penetrate a different shield when all hits from a unit are resolved simultaneously? Probably not, but clearing these last points really does make the original argument watertight.
I read the RAW to say: Yes, you have scored a hit BUT the *shooting attack* -here, the blast template- hits the void shield. There is no "transferring of hits". All hits of the 1 shooting attack score 1 hit. If you fire 2 templates, that's 2 hits, etc.
FlingitNow wrote:Then blasts do literally nothing to the void shield. Because it is not a model, nor is it a defined number of models. So if the blastmarker is redirected rather than just the hits then the blast marker causes no hits. Is that what you are claiming blast and template weapons never do anything to void shields?
No: The Special Rule specifically gives you the Hit ("instead hits the projected void shield")
Step 1: Hit; Place Template over Models and count up hits; Or simply Hit with any other shooting weapon.
Step 2: Roll to wound/ Penetrate.
I hope we are agreed on these steps?
The Special Rule comes in at Step 1: Any shooting attack (...) instead hits the projected void shield. - This means (to me) that any type of hits, however partial, complete, 10 or 20 hits are Instead replaced by a hit to the shield
You then play Step 2: Whatever weapon you shot now tries to Pen the shield.
If you noticed, between Step 1 and 2 there is no "transferring of hits".
Automatically Appended Next Post: In a certain way, this Special Rule comes into play before you count up a number of models Hit. The Missile never makes it to the target. The template rolls to scatter but as soon as 1 model is Hit within the target, the Special rule transfers the entire shooting attack to the shield.
That's just what the Rule says: "shooting attack" and "instead". Not "each hit will transfer" or "count hits and instead" or "resolve hits and transfer".
By adding notes:
Any shooting attack (1 Missile/Pulse/Roket) that originates from outside a Void Shield Zone and hits (52 times) a target within the Void Shield Zone instead hits (as it would any AV12) the projected void shield.
Is this any clearer? Automatically Appended Next Post: Eyjio wrote:So, I figure the current argument is this: you place the marker over the unit, you decide that it hits the unit X times then you allocate them to the shield instead (1). This then implies that a "target" of a blast weapon is every single model under the blast, even partially, regardless of where the blast aimed originally, correct? (2) It also implies that although the use of void shield is singular you hit all void shields and continue to allocate despite simultaneously resolving the hits. (3)
This is where I would disagree.
(1) Is indeed correct , but not "them"; the shooting attack (as per the Rule wording)
(2) The target is a unit, under the shield.
(3)This i would disagree with the most. It's a layer of shields. You resolve the shots 1 by 1, in the same way as you would a vehicle. Each shot has a chance to Collapse the shield. If it does, the remaining Hits (of other weapons) are assigned to the target Unit, which then triggers the Rule again if shields remain.
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Post by: FlingitNow
No: The Special Rule specifically gives you the Hit ("instead hits the projected void shield")
Step 1: Hit; Place Template over Models and count up hits; Or simply Hit with any other shooting weapon.
Step 2: Roll to wound/ Penetrate.
I hope we are agreed on these steps?
The Special Rule comes in at Step 1: Any shooting attack (...) instead hits the projected void shield. - This means (to me) that any type of hits, however partial, complete, 10 or 20 hits are Instead replaced by a hit to the shield
You then play Step 2: Whatever weapon you shot now tries to Pen the shield.
If you noticed, between Step 1 and 2 there is no "transferring of hits".
Automatically Appended Next Post:
In a certain way, this Special Rule comes into play before you count up a number of models Hit. The Missile never makes it to the target. The template rolls to scatter but as soon as 1 model is Hit within the target, the Special rule transfers the entire shooting attack to the shield.
That's just what the Rule says: "shooting attack" and "instead". Not "each hit will transfer" or "count hits and instead" or "resolve hits and transfer".
By adding notes:
Any shooting attack (1 Missile/Pulse/Roket) that originates from outside a Void Shield Zone and hits (52 times) a target within the Void Shield Zone instead hits (as it would any AV12) the projected void shield.
Is this any clearer?
So how many models does the blast hit in your interpretation. How do you count how many models are under the blast template. Where is this information found.
Because from what you've described the blast does no hits as it is not over any models and simply hits the shield.
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Post by: nutty_nutter
BlackTalos, your making up rules, there is nothing in the void shield rules that allow you to decide that the resolution of the number of hits from a blast marker gets superceeded by the void shields interception.
you must first work out the number of hits from the blast as it is part of the blast marker rules, once you have worked out the number of hits the void shields will then start intercepting the hits.
once the shields are down any remaining hits go back to the unit.
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Post by: Angelic
That's not what the rule says. It says "...further hits..." Once the first penetration roll is made, the pool of hits is set. Further hits occur at a future time, otherwise they aren't further, they are former (or remaining).
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Post by: Dakkamite
The RAW sounds absolutely terrible. I'll be comping the living daylights out of that one
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Post by: JinxDragon
Angelic,
When the Void Shield Projection Special Rule 'collapses' there could still be a number of successful Hits waiting be resolved against it, as this special Rule requires sequential Resolution for conflict free results. These hit's do not just vanish into the either simply because the shield did, they still need to be resolved against the Special Rule that changed the normal sequence of events. That Special Rule informs us that any further hit's that are waiting to be resolved are instead directed back to the original target. This is why the word Further is grammatically correct, though the word Remaining would of been more clear to the concept. Should this be wrong then the sentence informing us that keeping track of the original target is important would be pointless.
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Post by: Mythra
It instead hits the void shield. How can it be clearer. Definition "Instead 1. In the place of something previously mentioned; as a substitute." What does instead mean to you? in its stead.
It gives a clear AV 12 to resolve it against. I think people just dislike void shields and want them weaker. Instead means in place of. You all keep wanting to add an "and" to the wording to hit the shield AND the target below it.
I think they are only worth it in some cases they are awfully expensive for what they do. 340pts min if you want 9 shields. Deep strikers or anything gets with 12 totally negates them too.
Think of it like a transport AV 12 you don't hit the transport and units inside w/ a blast. Does that make blast any weaker vs transports? They give an armor value 12 to hit INSTEAD of the unit. Same as a transport. Except even glancing hits kill a shield.
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Post by: Minijack
GW`s screw up on these rules is in that final statement;
"[...] A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse. If all the projected void shields have collapsed, further hits strike the original target instead"
The "further hits" part should have been "further shooting attacks."
So yeah I can see were the voidshield is weaksauce when its covering a big blob of infantry as compared to a tank or two...I guess according to GW the arty shells know when to not airburst or something /rolleyes.
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Post by: Angelic
JinxDragon wrote:Angelic,
When the Void Shield Projection Special Rule 'collapses' there could still be a number of successful Hits waiting be resolved against it, as this special Rule requires sequential Resolution for conflict free results. These hit's do not just vanish into the either simply because the shield did, they still need to be resolved against the Special Rule that changed the normal sequence of events. That Special Rule informs us that any further hit's that are waiting to be resolved are instead directed back to the original target. This is why the word Further is grammatically correct, though the word Remaining would of been more clear to the concept. Should this be wrong then the sentence informing us that keeping track of the original target is important would be pointless.
You are adding language that is not present in order to support your argument that "further" is grammatically correct. That makes your argument completely fallacious. Telling someone what to do in the event that all shields are down isn't pointless. It explains what the effect of a collapsed shield is. One could assume that everyone reading the rules would make a reasonable assumption as to what that effect would be, but isn't that what gets most people to post in YMDC?
It's a horribly written rule. Right up there with the Sky Shield Landing Pad. Until GW addresses these issues, there doesn't really seem to be a correct way. HIWPI, determine number of hits per the unit, apply them to a single shield generator and collapse as many layers as you have glances/pens/D-hits, excess are lost. That way 3 units could take down all of the shields on the table, blasts still have an effect, but don't make them worthless.
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Post by: JinxDragon
Actually I am not adding any language at all, but I am doing some creative application of rules to say the least. It is one of the things I have come custom to doing in Rule as Written debates, when trying to figure out how these badly written rules can work to their clear intention without modifying the rule in any way. Recently I have fallen in love with Page 9 as it does provide a way to resolve a lot of these issues, by forcing us to resolve rules sequentially even when they 'occur at the same time.' By resolving rules sequentially we eliminate quite a few conflicts that occur when two things trigger at the same time, for example conflicts that can occur when multiple 'Hits' trigger the Void Shield Projection Special Rule at the same time.
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Post by: Peregrine
Angelic wrote:Telling someone what to do in the event that all shields are down isn't pointless. It explains what the effect of a collapsed shield is.
It is pointless because if you discard any unresolved hits once the shield is down then the "strike the original target" part of the sentence has no meaning. The only way, in that situation, for further hits to happen is for the hits to come from a new unit's shooting attacks, and the original target of the hits that collapsed the void shield would be irrelevant. The only way that the sentence makes any sense is if you resolve hits one at a time until the shields are gone, creating a pool of "further hits" to apply to the original target of those hits.
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Post by: Dast
I think it comes down to how to read the word "attack" in the rule. If attack means hit then Therion is indeed correct. However I would personally lean the other way and say that attack means shot. 1 vindicator shot might well be capable of killing 10 guardsmen, but its still just one "attack", and is transferred to the void shield as one attack (which we are told hits the void shield, so any template business is needless). Ie. I agree with BlackTalos.
That's how I would read it, although I can see the other side.
In terms of how the rules were intended (leaving aside writing) I think it is pretty clear that a blast is only supposed to hit the shield once (or maybe once per unit in the blast), certainly not once per model.
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Post by: Peregrine
Dast wrote:which we are told hits the void shield, so any template business is needless
So then how do you determine if the shot hits or misses? How far can it scatter before it misses the void shield entirely? Or do you invent an entirely new method for determining whether or not a target is hit by a blast weapon?
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Post by: Mythra
You roll blast as normal and if it hits the unit it instead hits the void shield and you apply against the AV 12 shield. INSTEAD yet again being the key word.
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Post by: Peregrine
Mythra wrote:You roll blast as normal and if it hits the unit it instead hits the void shield and you apply against the AV 12 shield. INSTEAD yet again being the key word.
Except there is no binary "did you hit or not" with blast weapons against normal units. You inflict one hit per model under the blast template. The void shield rules then move those hits to the AV 12 shield, resolving them one at a time until the shield is gone, and then back to the original unit if/when no void shields remain.
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Post by: FlingitNow
Mythra wrote:It instead hits the void shield. How can it be clearer. Definition "Instead 1. In the place of something previously mentioned; as a substitute." What does instead mean to you? in its stead.
It gives a clear AV 12 to resolve it against. I think people just dislike void shields and want them weaker. Instead means in place of. You all keep wanting to add an "and" to the wording to hit the shield AND the target below it.
I think they are only worth it in some cases they are awfully expensive for what they do. 340pts min if you want 9 shields. Deep strikers or anything gets with 12 totally negates them too.
Think of it like a transport AV 12 you don't hit the transport and units inside w/ a blast. Does that make blast any weaker vs transports? They give an armor value 12 to hit INSTEAD of the unit. Same as a transport. Except even glancing hits kill a shield.
So how many hits does a blast marker do? What models have you counted to get that number? Where do you pace the blast marker?
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Post by: nosferatu1001
Mythra wrote:You roll blast as normal and if it hits the unit it instead hits the void shield and you apply against the AV 12 shield. INSTEAD yet again being the key word.
Again, you determine hits on a unit first, then they are intercepted, instead.
You are applying the rule before you determine the number of hits, without a rule letting you do so.
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Post by: Mythra
"You determine hits on a unit first, then they are intercepted, instead."
Intercepted -obstruct (someone or something) so as to prevent them from continuing to a destination.
Adding that instead at the end makes no grammatical sense. Take it to any English teacher and they'll scratch their head. How can it be instead if it hit both? I think it fairly clear here get any 3rd party to read that sentence and they'll tell you it makes no sense.
"Except there is no binary "did you hit or not" with blast weapons against normal units. You inflict one hit per model under the blast template. The void shield rules then move those hits to the AV 12 shield, resolving them one at a time until the shield is gone, and then back to the original unit if/when no void shields remain."
Again that isn't instead that is an and you keep want to use. The shields special rule says if the unit is hit INSTEAD hit the shield. There is no and. Again ask a 3rd party. to read it and ask if instead can include what you instead out. It never does in English.
I will give $50 instead of the bike. So when the $50 is gone you come take the bike? Instead removes the original from the equation. It means literally to swap out.
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Post by: Peregrine
Mythra wrote:The shields special rule says if the unit is hit INSTEAD hit the shield.
Yes, but you don't know how many hits you've generated until you count the models under the template. That is the only way to generate hits with a blast weapon, unless you invent your own rules where you do something else to figure out whether the blast hits an imaginary shield.
Instead removes the original from the equation. It means literally to swap out.
Exactly. Count the models under the template to see how many hits you get, then move them to the void shield. Once the void shield is gone the void shield rules move any remaining hits back to the original target that generated them.
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Post by: FlingitNow
Mythra again I ask you how many hits go onto the shield then. Or in other words many models are under the template in your interpretation. How are you counting these models? Where is your rulers support for these answers?
The template in everyone else's interpretation hits a number of times equal to models in the unit(s) under it these hits instead hit the shield not the units. I really don't see how you think this works at all because from what you've stated you can never actually hit the shield.
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Post by: Mythra
You don't hit any models if you hit a unit you instead hit an AV 12 shield no need to count anything.
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Post by: BlackTalos
Dast wrote:I think it comes down to how to read the word "attack" in the rule. If attack means hit then Therion is indeed correct. However I would personally lean the other way and say that attack means shot. 1 vindicator shot might well be capable of killing 10 guardsmen, but its still just one "attack", and is transferred to the void shield as one attack (which we are told hits the void shield, so any template business is needless). Ie. I agree with BlackTalos.
That's how I would read it, although I can see the other side.
In terms of how the rules were intended (leaving aside writing) I think it is pretty clear that a blast is only supposed to hit the shield once (or maybe once per unit in the blast), certainly not once per model.
That is probably the best explanation of it i can see, and the way RAW is to be interpreted. If they had intended anything else, the Rule would read:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead transfers hits to the projected void shield." or
"Any shooting attack that originates from outside a Void Shield Zone and scores hits on a target within the Void Shield Zone instead transfers hits the projected void shield."
I don't really know how, but it would tell you to use the Hits you have calculated?
The RAW is clearly transferring the *Shooting Attack* to the shield. Does a Vindicator shoot a Heavy 10? The example above of considering it like a transport is false but gives a good representation. Any Template weapon will generate 1 hit per template.
And for all of those that keep arguing "how to you count the hit with the template?" the Rule tells you you have Hit!: The attack "(...) hits the projected void shield." It counts that 1 hit for you. Automatically Appended Next Post: Peregrine wrote:Yes, but you don't know how many hits you've generated until you count the models under the template. That is the only way to generate hits with a blast weapon, unless you invent your own rules where you do something else to figure out whether the blast hits an imaginary shield.
Exactly. Count the models under the template to see how many hits you get, then move them to the void shield. Once the void shield is gone the void shield rules move any remaining hits back to the original target that generated them.
That is completely right: per RAW - You count 25 Hits from your template: Your Shooting attack has Hit! Hurrah!
- Now the Special Rule comes in: INSTEAD Hit the shield with whatever *shooting attack* that was. Not transfer hits or apply special rule to the Hits. Transfer the *shooting attack*
- Shooting attack was from the Vindicator: 1 Blast hits the Shield AV 12. The rule has told you the blast template hit the shield: Resolve the S10 Ap1 Shot against the shield.
It's really as simple as: either the template Hits, or it doesn't. If it does hit, whether 1, 3 or 50 models, if they are in the shield, the attack, the 1 Template Blast shot gets resolved on the shield.
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Post by: FlingitNow
Any Template weapon will generate 1 hit per template.
Sorry but why? If the template transfers to the shield it covers NO models and therefore causes NO hits on the shield.
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Post by: Mythra
"If the template transfers to the shield it covers NO models and therefore causes NO hits on the shield."
Either way a blast that hits nothing is not transferred to the shield so I don't say what you are saying here?
Unless your saying transferring to the shield loses the hit? That is why they tell you to resolve the hit vs an AV 12. They had that covered. They gave you a mechanic.
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Post by: grendel083
Mythra wrote:"If the template transfers to the shield it covers NO models and therefore causes NO hits on the shield."
Either way a blast that hits nothing is not transferred to the shield so I don't say what you are saying here?
Unless your saying transferring to the shield loses the hit? That is why they tell you to resolve the hit vs an AV 12. They had that covered. They gave you a mechanic.
How do you determine if a blast hits?
You place it, and count how many models are underneath.
If you transfer the template, then there's nothing underneath so no hits are scored.
If you work out hits, then transfer those hits, then multiple hits will be score don't the shield.
To say that a blast/template will generate one hit per blast/template on the shield follows no rule at all. It is entirely made up.
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Post by: FlingitNow
Either way a blast that hits nothing is not transferred to the shield so I don't say what you are saying here?
Unless your saying transferring to the shield loses the hit? That is why they tell you to resolve the hit vs an AV 12. They had that covered. They gave you a mechanic.
What hit are you transfering to the shield if you're saying to transfer before determining how many hits the attack causes. How many hits do you cause to the shield from the blast marker. Answer the question. If your answer is 1, what model is under the template that you have counted?
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Post by: BlackTalos
FlingitNow wrote:Either way a blast that hits nothing is not transferred to the shield so I don't say what you are saying here?
Unless your saying transferring to the shield loses the hit? That is why they tell you to resolve the hit vs an AV 12. They had that covered. They gave you a mechanic.
What hit are you transfering to the shield if you're saying to transfer before determining how many hits the attack causes. How many hits do you cause to the shield from the blast marker. Answer the question. If your answer is 1, what model is under the template that you have counted?
It is simple again: we are NOT transferring Hits. The Special Rule makes the template Hit. It tells you so. (Hope i don't need to quote again)
What happens when that dice Rolls "HIT" for a template? The Hit is assigned to the void shield. AV12 "vehicle" if you want...But you can't explain things with examples, we have to follow RAW here.
Raw says that whichever weapon you have shot scores a hit on the shield. That step where you place the template and count hits does not happen. The Special Rule does it for you, you only go to the Wounding/Penetration stage.
Why are you asking about hits?
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Post by: Kommissar Kel
We absolutely are transfering Hits, that is exactly what the rule says.
RAW says every hit on the unit transfers to the Shield; I posted it up last page.
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Post by: FlingitNow
It is simple again: we are NOT transferring Hits. The Special Rule makes the template Hit. It tells you so. (Hope i don't need to quote again)
What happens when that dice Rolls "HIT" for a template? The Hit is assigned to the void shield. AV12 "vehicle" if you want...But you can't explain things with examples, we have to follow RAW here.
I'll ask one more time if you refuse to answer again I'll take that as you conceding.
How many hits does the blast marker cause on the shield? What model(s) have you counted to reach that number? Automatically Appended Next Post: That step where you place the template and count hits does not happen.
Then the blast marker causes no hits. Counting the models under the blast marker is the ONLY way a blast marker causes hits. In your interpretation the shields are immune to all blast and template weapons.
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Post by: nosferatu1001
Mythra wrote:You don't hit any models if you hit a unit you instead hit an AV 12 shield no need to count anything.
So you just flat out ignore the blast rules then?
Cool story
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Post by: deviantduck
How can this argument go on any further when there are two very different rules/sentences in the digital and the hardback which are both equally valid that create enough ambiguity to prove both arguments right?
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Post by: S.K.Ren
Lets look at the two rules in question.
The building upgrade says "Whilst a building has a void shield, any hits scored by shooting attacks against the building, models embarked within it or upon its battlements will instead hit the void shield. A void shield has an Armour Value of 12."
The generator on the other hand says "Each projected void shield has a 12"area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Both say attacks hitting units/models/buildings/etc in their area of protection, hit the Void Shield instead. If it had claimed that the attacks are resolved against the Void Shield first, that would be different. But they say' instead' meaning they take the place of. If a unit of guard takes 9 hits from a blast while under a void shield the blast then instead hits the void shield. A blast can only generate 1 hit per model and since the guard are no longer being hit since the void shield is up the shield only takes one hit since it is the only thing being hit.
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Post by: JinxDragon
S.K.Ren, Such an interpenetration still encounters a big problem: If the hit itself is to be calculated against the shield then the answer will always be zero as Special Rules are not models. I could formulate some arguments that would better support the idea of the "Hit Results" being reduced to one but they would be long shots at the very best and fall apart in the face of any "time-line" counter. While I could gain some grounds under the fundamental of 'Special Rules break normal sequences anyway,' nothing I can fathom can get around this one little factor: In order to evoke this rule the Hit's must already be generated. Even those more skilled in debate then myself would have difficulty proving that we still have permission to evoke a Special Rule after undoing the event which triggered the Special Rule. That is the biggest problem with the argument that the Special Rule grants the ability to 'hit a non-model:' If it does grant this ability it is already too late to use it.
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Post by: FlingitNow
f a unit of guard takes 9 hits from a blast while under a void shield the blast then instead hits the void shield. A blast can only generate 1 hit per model and since the guard are no longer being hit since the void shield is up the shield only takes one hit since it is the only thing being hit
But the void shield is not a model. So if you interpret it this way then NO hits are on the Void Shield. Blast Markers only generate hits from counting the models beneath them. So if you're not counting those 9 guardsmen there is literally nothing to count.
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Post by: Peregrine
A void shield is not a model.
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Post by: S.K.Ren
You're right! In fact you can't even see it! So normal shooting attacks can't even hit it since you can't shoot something you can't see! [/sarcasm]
The rule clearly says it takes the hit. It doesn't matter if it has no model, it is an AV12 entity that takes the hit in place of anything within it's area of protection. It is still singular and thus only takes one hit from a blast template.
Event 1: Blast hits X models under Void Shield
Event 2: Void Shield takes hit(s) instead for everything underneath; Original unit is no longer being hit
Event 3: Void Shield rule states that it is hit by the attack. Doesn't matter if its a blast at this point, it generates a hit despite not having a model to hit.
Event 4: Resolve the hit.
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Post by: Peregrine
Yes, it takes the hit. And then it takes the next hit, and so on until all hits scored by the blast have been moved to the void shield.
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Post by: JinxDragon
S.K.Ren, A common mistake I see with the Void Shield is the concept that the Hit's are being resolved against something physical, understandable seeing the Narrative involved is exactly that - the shot instead hit's the wall between the firing unit and the targeted unit in a huge display of fireworks. However, when we get to the core of how Rules function, we come to learn that the Narrative has zero say in the matter. All that matters is the fundamentals that make up Rules as Written, and the verbiage found within the Rule itself, everything else is simply ignored as 'fluff' or 'filler' designed to give us more then a bunch of equations and charts. In this case we have a Special Rule that can only trigger after Hits are calculated.
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Post by: FlingitNow
The rule clearly says it takes the hit. It doesn't matter if it has no model, it is an AV12 entity that takes the hit in place of anything within it's area of protection. It is still singular and thus only takes one hit from a blast template.
So an assault 20 weapon shoots at a unit in the shield and hits with every shot, are you claiming the Void Shield takes a single hit?
The void shield is not a model. Barrage weapons only generate 1 hit PER MODEL UNDER THE MARKER, a model is a well defined term in the rulers. The shield does not fit this definition nor are we told the shield is treated as a model. So you're basically making up a load of rules for blast weapon hits out of thin air. If your interpretation requires you making lots of rules up out of thin air it is probably not the correct one.
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Post by: S.K.Ren
FlingitNow wrote:The rule clearly says it takes the hit. It doesn't matter if it has no model, it is an AV12 entity that takes the hit in place of anything within it's area of protection. It is still singular and thus only takes one hit from a blast template.
So an assault 20 weapon shoots at a unit in the shield and hits with every shot, are you claiming the Void Shield takes a single hit?
The void shield is not a model. Barrage weapons only generate 1 hit PER MODEL UNDER THE MARKER, a model is a well defined term in the rulers. The shield does not fit this definition nor are we told the shield is treated as a model. So you're basically making up a load of rules for blast weapon hits out of thin air. If your interpretation requires you making lots of rules up out of thin air it is probably not the correct one.
An Assault 20 weapon that hit 20 times is A) Not a blast weapon and B) It is 20 separate shots. If they all hit that's 20 hits on the Void Shield, if the Shield Drops midway then the remainder are resolved against the original target. A blast weapon (typically) is still only 1 shot and by the RAW of the wordings on the Void Shield entries it replaces the original unit as the receiver of the attack(Keyword: Instead). I'm not saying that Blast weapon only generates 1 hit, I'm saying a blast template only generates 1 hit. If a IG Executioner takes a shot at a unit under a Void Shield and all 3 Blasts hit something, that's 3 hits against the shield.
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Post by: FlingitNow
S.K.Ren wrote: FlingitNow wrote:The rule clearly says it takes the hit. It doesn't matter if it has no model, it is an AV12 entity that takes the hit in place of anything within it's area of protection. It is still singular and thus only takes one hit from a blast template.
So an assault 20 weapon shoots at a unit in the shield and hits with every shot, are you claiming the Void Shield takes a single hit?
The void shield is not a model. Barrage weapons only generate 1 hit PER MODEL UNDER THE MARKER, a model is a well defined term in the rulers. The shield does not fit this definition nor are we told the shield is treated as a model. So you're basically making up a load of rules for blast weapon hits out of thin air. If your interpretation requires you making lots of rules up out of thin air it is probably not the correct one.
An Assault 20 weapon that hit 20 times is A) Not a blast weapon and B) It is 20 separate shots. If they all hit that's 20 hits on the Void Shield, if the Shield Drops midway then the remainder are resolved against the original target. A blast weapon (typically) is still only 1 shot and by the RAW of the wordings on the Void Shield entries. I'm not saying as Blast weapon only generates 1 hit, I'm saying a blast template only generates 1 hit. If a IG Executioner takes a shot at a unit under a Void Shield and all 3 Blasts hit something, that's 3 hits against the shield.
It is 1 shooting attack though, where does the void shield rules reference shots? Also where are you getting the restriction of 1 shot = 1 hit for a void shield? What about Tesla rolling a 6 to hit is that 3 or 1 hit (it is 1 gak after all).
Claiming RaW whilst making rules up out of thin air is not a great stance to take. Blast weapons only generate hits from counting models under the template. If you're not doing that the blast weapon causes no hits, unless you have specific permission to resolve a blast template in a different way. If so please post it because I see nothing about blasts in the void shield rules.
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Post by: BlackTalos
FlingitNow wrote:It is simple again: we are NOT transferring Hits. The Special Rule makes the template Hit. It tells you so. (Hope i don't need to quote again)
What happens when that dice Rolls "HIT" for a template? The Hit is assigned to the void shield. AV12 "vehicle" if you want...But you can't explain things with examples, we have to follow RAW here.
I'll ask one more time if you refuse to answer again I'll take that as you conceding.
How many hits does the blast marker cause on the shield? What model(s) have you counted to reach that number?
Automatically Appended Next Post:
That step where you place the template and count hits does not happen.
Then the blast marker causes no hits. Counting the models under the blast marker is the ONLY way a blast marker causes hits. In your interpretation the shields are immune to all blast and template weapons.
You seem stuck at the "blast template generates hits" part.
You DO count models under the template. But then the SR makes that a hit on the shield. Others can read the RAW, I don't understand why you don't understand the rule? :/
The Shooting attack is redirected as per RAW, not hits. But the template has to cover models for the attack to transfer. Wether 2 or 10. That attack is resolved on the shield. No placing a" second" template, just resolving a hit the SR has defined you have.
Answered? Automatically Appended Next Post: JinxDragon wrote:S.K.Ren,
A common mistake I see with the Void Shield is the concept that the Hit's are being resolved against something physical, understandable seeing the Narrative involved is exactly that - the shot instead hit's the wall between the firing unit and the targeted unit in a huge display of fireworks. However, when we get to the core of how Rules function, we come to learn that the Narrative has zero say in the matter. All that matters is the fundamentals that make up Rules as Written, and the verbiage found within the Rule itself, everything else is simply ignored as 'fluff' or 'filler' designed to give us more then a bunch of equations and charts.
In this case we have a Special Rule that can only trigger after Hits are calculated.
That is correct, and that rule transfers the shooting attack: the one Vindicator Shell, to the shield and -per RAW- scores a hit for you to resolve. (A Hit)
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Post by: S.K.Ren
Pertinent Rules:
Building Upgrade: Void Shield - Stronghold Assault p120 Digital Version
Projected Void Shields - Stronghold Assault pp191-194 Digital Version.
Blast Markers And Templates - BRB p6
Lets look at the Building Upgrade first.
Ok, I will concede that the Building Upgrade works on a per hit basis.
Now a look at the Projected Void Shields
This time it's not the Hits that are being intercepted but the Attack. In this case my point still stands as the Void Shield is only a single entity. Its allowed to be hit by its own rule which overrides the hit/model restriction of blast markers.
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Post by: BlackTalos
That is indeed completely clear. The building upgrade by RAW takes 5 hits, but RAW on projections are clear too.
Now my question is: how many pts for the building upgrade & per shield projection? Does it corrolate as better?
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Post by: S.K.Ren
I personally love the Projected Shields. With a Lv3 Shield Generator you are paying 1+ 33 per Shield compared to 50 points for the Lv1 version or 1+37 points for Lv2. The building upgrade is 25 points making it the cheapest but you can only have one per building section, you have to buy separately for each section you want it on, and it suffers many more hits if you have guys on the battlements.
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Post by: FlingitNow
You seem stuck at the "blast template generates hits" part.
You DO count models under the template. But then the SR makes that a hit on the shield. Others can read the RAW, I don't understand why you don't understand the rule? :/
Why does the special rule restrict it to 1 hit. That is a claim you've made that there is a rule limited to blast weapons that mean a shooting attack can only put 1 hit on the shield. Yet other shooting attacks generate the number of hits that they normally generate. Yet you don't see the inconsistency. You have arbitrarily decided on 1 hit per blast marker with absolutelty no rules support.
The bolded is correct yet you still seem incapable of reading the RaW. Making up arbitrary numbers of hits caused by blast weapons and completely ignoring the rules on how blast weapons generate hits is not RaW. Again I have to point out if your interpretation requires you to make up arbitrary rules out of thin air you can not claim it to be RaW.
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Post by: extremefreak17
S.K.Ren wrote:This time it's not the Hits that are being intercepted but the Attack. In this case my point still stands as the Void Shield is only a single entity. Its allowed to be hit by its own rule which overrides the hit/model restriction of blast markers.
By your logic ANY single weapon fired at the shield would only ever score one hit, regardless of the profile, due to the fact that it is only one "attack" That reasoning breaks void shields.
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Post by: S.K.Ren
I'd appreciate it if you didn't put words in my mouth. A shooting attack is an attack made with a ranged weapon using it's profile. Nowhere have I said that an attack only generates one hit, EVER.
What I've said is you only generate one hit per blast marker (as I've more recently stated this only applies with projected Void Shields as the Building upgrades transfers hits scored against units under the Void Shield) against a Void Shield as the Void Shield is only one entity, its own rule allows it to be hit and as long as the Void Shield is up, the original units don't actually get hits scored against them.
If a ranged weapon profile is Heavy 2, Blast and both blasts hit a unit under a projected void shield, then both blasts instead hit the Void Shield generating 1 hit per blast for a total of 2 hits.
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Post by: Peregrine
S.K.Ren wrote:If a ranged weapon profile is Heavy 2, Blast and both blasts hit a unit under a projected void shield, then both blasts instead hit the Void Shield generating 1 hit per blast for a total of 2 hits.
How is this any different than a single blast generating two hits and transferring both of them to the void shield? You're inventing this weird rule that a blast weapon can have a binary hit/no-hit result and discard all of the "extra" hits.
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Post by: S.K.Ren
The Building upgrade explicitly states that it transfers scored hits to the shield. This follows how you've been interpreting the rules, which is fine.
The Projected Void Shields preempts hits by transferring the attack. It no longer hits the units inside the shield and instead hits the shield itself, auto-hitting in fact. I don't understand why this is hard to look at. It doesn't matter if its a Blast or an Apocalyptic Large Blast, if there is only one thing to hit, you only hit it once per marker. The one thing to hit is the Void Shield.
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Post by: Peregrine
S.K.Ren wrote:It no longer hits the units inside the shield and instead hits the shield itself, auto-hitting in fact.
So I don't place the template and roll scatter dice? I just declare that I'm shooting at a target within the void shield and roll penetration? Can you cite a rule for this?
It doesn't matter if its a Blast or an Apocalyptic Large Blast, if there is only one thing to hit, you only hit it once per marker.
There is no such rule. It just happens to be the case that in normal gameplay a single blast template can only generate one hit against a single-model unit, but there is no general rule that makes it an absolute fact. If you somehow manage to generate more than one hit (for example, by moving multiple hits from another unit onto it) then you resolve all of those hits normally.
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Post by: JinxDragon
Peregrine, I can think of a few situations where it is possible to generate multiple Hits on each individual model under the Blast Marker, such as the Pulse Sub-munitions rules produced by forgeworld.
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Post by: S.K.Ren
Peregrine wrote:
So I don't place the template and roll scatter dice? I just declare that I'm shooting at a target within the void shield and roll penetration? Can you cite a rule for this?
There is no such rule. It just happens to be the case that in normal gameplay a single blast template can only generate one hit against a single-model unit, but there is no general rule that makes it an absolute fact. If you somehow manage to generate more than one hit (for example, by moving multiple hits from another unit onto it) then you resolve all of those hits normally.
Do you make a habit of ignoring half of what people say? If an shooting attack from outside the void shield bubble hits a target inside the void shield bubble, it (the attack) instead hits the void shield. It does not say:
Hits from an attack instead hit the shield
or
Hits against units instead hit the void shield
It says an attack that hits something in the bubble instead hits the Void Shield. You check to see if it hits something, if it does, you then proceed with the attack as if you had just hit the void shield. How many hits? I say 1, but it sure as hell has nothing to do with the unit you hit under it. If you have multiple shots coming from the same attack you might take down all the shields before you're done resolving hits. It is in this case only that the units you checked to see if you hit is relevant. It is up to the player to keep track of this and the order in which the attacks were resolved to determine which hits go through.
Furthermore if a weapon allows you to hit multiple times with a single Blast template that is a special rule of the weapon and has nothing to do with the actual rule for Blast.
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Post by: Peregrine
S.K.Ren wrote:If an shooting attack from outside the void shield bubble hits a target inside the void shield bubble, it (the attack) instead hits the void shield.
Exactly. If the attack hits five times then five hits instead hit the void shield. Each model hit by the template triggers a separate instance of "if the attack hits, it instead hits the void shield" and transfers its single hit to the void shield. You can't just invent a new rule that a weapon that fires multiple shots makes multiple attacks (rather than a single shooting attack with multiple shots), but a blast weapon that hits multiple models is all one "attack".
but it sure as hell has nothing to do with the unit you hit under it.
That is absolutely false. The only way to determine whether or not a blast weapon hits is to generate hits based on the number of models under the template.
Furthermore if a weapon allows you to hit multiple times with a single Blast template that is a special rule of the weapon and has nothing to do with the actual rule for Blast.
Neither does your claim that blast weapons can only hit a given "thing" once per blast.
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Post by: Dast
I would say that 'shot' is the most reasonable way of reading the word attack in the void shield rule. The next most reasonable, as has been pointed out, would be that an attack refers to all of the shots from some weapon in one turn. I see the next most reasonable as being attack means all of the shooting from a unit in one turn.
I think that attack meaning hit is the least reasonable way to read it of any of these options. This is just opinion, but if you say attack=hit is the most reasonable way, well that's only option too.
Aside from that you really are having (or pretending to have) a really hard time understanding our argument. I will attempt to explain it again. The blast hits models in a unit. The 'attack' is now transferred to the void shield and automatically hits it. How many times does it hit it? We aren't explicitly told, but the phrasing seems to imply the singular.
I think it would be helpful if you could explain your side properly, (just your side, not why my side is wrong). For some reason the 'transfer hits' camp seems to be the assumed default and the 'transfer shots' position is carrying the entire burden of proof.
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Post by: nutty_nutter
very well, a reasonable request.
blast markers can only ever generate a number of hits = to the number of models under the template after scatter.
void shields are not models and cannot intercept the hits to the models under the template until they have been generated.
void shields have a rule within them that transfers remaining hits, after all re-directed hits have been resolved back to the unit that was orriginally targeted.
I understand where your trying to come from with it, but your arguement is weak and is not how void shields work.
the building ones are easier to understand as it is a single entity taking the orriginal hit so it will in 9/10 cases be a transferance of a single hit to the shields.
the same is for vehicles, case and point titans.
void shield projections are a new thing, the void shield rules and effects are a bit funky when you try to protect infantry.
there is nothing within the void shield rules that would override the generation of the hits scored from a blast marker, there is likewise nothing there that states that you treat a void shield as a new 'target' for the attack, only that the hits are transfered to the shield.
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Post by: FlingitNow
The 'attack' is now transferred to the void shield and automatically hits it. How many times does it hit it? We aren't explicitly told, but the phrasing seems to imply the singular.
Emphasis mine. The bolded part is where you are making an assumption that breaks the blast marker rules and claiming it to be RaW.
I think it would be helpful if you could explain your side properly, (just your side, not why my side is wrong). For some reason the 'transfer hits' camp seems to be the assumed default and the 'transfer shots' position is carrying the entire burden of proof.
Well it tells you that you have to transfer and attack based on whether it hits. So if I have an assault 20 gun I roll 20 dice and count the hits. Just as with a blast template I count the models under the template to see if I hit and to work out how many times I hit.
So then we have a choice do we say 1 hit per attack in which case it is 1 hit for the Assault 20 weapon and 1 hit for the blast weapon.
Or do we simply transfer all the hits. The rest of the VSP rules are worded such that the VS can take multiple hits so the first option contradicts that. Leaving us with the second option.
What you're trying to claim is that blast weapons cause hits on entities. They don't. An assault 20 weapon determines how many hits it has by rolling 20 to hit dice and comparing them to the to hit roll required. A blast marker determines how many hits it has by scattering and counting the MODELs underneath it. You're claiming permission to intercept one to hit process once we know we have at least 1 hit but not the other. This is contradictory. Either that or you are claiming the VS counts as a model which again is not supported by the rules. The VS is not a model or an entity it is simply a special rule that says "did you hit my unit? Then you have to get through AV12 first". It is not a separate entity or unit to the unit it.
Essentially it is not that we don't understand your argument it is in fact that you don't understand it. Because you're making leaps unsupported by rules and breaking rules left right and centre whilst doing it. We're just trying to help you understand that.
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Post by: Nem
The target is still the unit, in the case of blasts its the target that matters here, If we said the blast targets the void shield instead I would say do you have LOS to that??? You HIT the void shield but the blast still TARGETS the unit. The hits are a later entity which are calculated by placing the blast over a target, and counting the models beneath. This case the hits are transferred to the VS, but the blast target and calculating hits remains.
For the rules to function, blasts must calculate hits from the target unit as normal, as we can not consider the VS to be the target, because of LOS and all that.
But yes I see where the rules are a bit blerghy for multiple model units in this case.
And no one likes D Weapons
*She says with her titan in the mail  *
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Post by: grendel083
In order to transfer the attack you need to hit the unit.
When you transfer the attack, you must transfer the whole attack. Not just part of it. This would include multiple hits that the attack has caused.
To transfer a single hit only from a blast follows no rules at all.
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Post by: BlackTalos
Peregrine wrote: S.K.Ren wrote:If a ranged weapon profile is Heavy 2, Blast and both blasts hit a unit under a projected void shield, then both blasts instead hit the Void Shield generating 1 hit per blast for a total of 2 hits.
How is this any different than a single blast generating two hits and transferring both of them to the void shield? You're inventing this weird rule that a blast weapon can have a binary hit/no-hit result and discard all of the "extra" hits.
That is probably the best way to describe it, yes: The Special Rule for Void Relays does indeed make it a binary hit for the *Shooting attack* you are using, yes
nutty_nutter wrote:there is nothing within the void shield rules that would override the generation of the hits scored from a blast marker, there is likewise nothing there that states that you treat a void shield as a new 'target' for the attack, only that the hits are transfered to the shield.
I would really disagree with that statement:
Again: The hits are NOT transferred to the shield, no. The Shooting attack is: Simple RaW. It does not say you "target the shield", it says you hit the shield. What happens when you hit the shield? You move on to step 2 and Armour Penetration.
Building Rule:"Whilst a building has a void shield, any hits scored by shooting attacks against the building, models embarked within it or upon its battlements will instead hit the void shield."
Yes, you transfer hits: because it's the RaW
FlingitNow wrote: Essentially it is not that we don't understand your argument it is in fact that you don't understand it. Because you're making leaps unsupported by rules and breaking rules left right and centre whilst doing it. We're just trying to help you understand that.
I don't believe i'm making any leaps or new rules. I'm reading the one Special Rule that explains how to resolve an attack and following the steps for it. I also believe that if multiple hits are transferred from a template: that is not following the RaW.
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Post by: FlingitNow
That is probably the best way to describe it, yes: The Special Rule for Void Relays does indeed make it a binary hit for the *Shooting attack* you are using, yes
So you're claiming that any unit shooting at a unit covered by VSP can only cause 1 hit. Because the VSP rules disagree with you. Automatically Appended Next Post: I don't believe i'm making any leaps or new rules. I'm reading the one Special Rule that explains how to resolve an attack and following the steps for it. I also believe that if multiple hits are transferred from a template: that is not following the RaW.
So weapon A does 20 hits on a unit and Weapon B does 9. Weapon A is an assault 20 gun weapon B is a blast weapon. Please point to the rules that make you treat those hits differently.
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Post by: BlackTalos
Nem wrote:The target is still the unit, in the case of blasts its the target that matters here, If we said the blast targets the void shield instead I would say do you have LOS to that??? You HIT the void shield but the blast still TARGETS the unit. The hits are a later entity which are calculated by placing the blast over a target, and counting the models beneath. This case the hits are transferred to the VS, but the blast target and calculating hits remains.
For the rules to function, blasts must calculate hits from the target unit as normal, as we can not consider the VS to be the target, because of LOS and all that.
I fully agree with all of that, apart from "This case the hits are transferred to the VS, but the blast target and calculating hits remains."
Calculating and blast remains, yes: You count up the hits and have successfully performed Step 1 of your shooting attack.
Then, before Step 2 and Wounding the models, a Special Rule comes in. Quoting yet again: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield"
So, you basically REPLACE that Step 1, with a Step 1 that the Special Rule defines for you: A hit of your weapon on the VS so you may go to Step 2 and Armour Penetration.
So trying to simplify this as much as possible:
Normal Shooting:
Shooting at a target in the shield:
Does that make it any easier?
After having read the RaW, i just cannot agree with just transferring hits. The Rule for building says it explicitly, but the Relay rule does not.
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Post by: grendel083
Transferring hits is the only way it can work.
Transferring 1 hit simply follows no rule whatsoever.
The attack is transferred after hits are established, the attack now includes multiple hits.
Transferring only part of the attack, or inventing the number 1, is not supported by the rules.
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Post by: BlackTalos
FlingitNow wrote:So weapon A does 20 hits on a unit and Weapon B does 9. Weapon A is an assault 20 gun weapon B is a blast weapon. Please point to the rules that make you treat those hits differently.
You Hit a Rhino with both weapons, tell me how many hits you have for each?
If i blindfold you and tell you: "I fire a Vindicator shot at a Rhino, and it Hits, play from there."
How do you resolve that?
You don't need to be shown a template or anything: You start at Step 2 where you roll dice you have for Armour Pen. This RaW is the same: It tells you that you have hit the shield, work from there. If you can prove this is wrong, please do so? Automatically Appended Next Post: grendel083 wrote:Transferring hits is the only way it can work.
Transferring 1 hit simply follows no rule whatsoever.
The attack is transferred after hits are established, the attack now includes multiple hits.
Transferring only part of the attack, or inventing the number 1, is not supported by the rules.
No, because 1 RaW transfers hit, and 1 does not. It's just the rules: "shooting attack (...) hits the projected void shield". See my post above: You tell me your Plasma Gun has hit a Rhino, i expect you to roll 1 dice.
You tell me an Assault 20 weapon Hit the Rhino, i expect to see 20 Armour Pens attempts.
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Post by: grendel083
So you'll take multiple hits from a single attack from an assault 20 weapon, but not from a blast?
That's inconsistent with the actual rules.
Transferring 1 hit from a blast follows no rule at all.
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Post by: FlingitNow
You Hit a Rhino with both weapons, tell me how many hits you have for each?
If i blindfold you and tell you: "I fire a Vindicator shot at a Rhino, and it Hits, play from there."
How do you resolve that?
You don't need to be shown a template or anything: You start at Step 2 where you roll dice you have for Armour Pen. This RaW is the same: It tells you that you have hit the shield, work from there. If you can prove this is wrong, please do so?
The Rhino is a model, it also a unit of one model. So by that example the blast does NO hits. You have hit the shield the shield with an attack that causes 9 hits how many hits are transfered to the shield?
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Post by: BlackTalos
FlingitNow wrote:You Hit a Rhino with both weapons, tell me how many hits you have for each?
If i blindfold you and tell you: "I fire a Vindicator shot at a Rhino, and it Hits, play from there."
How do you resolve that?
You don't need to be shown a template or anything: You start at Step 2 where you roll dice you have for Armour Pen. This RaW is the same: It tells you that you have hit the shield, work from there. If you can prove this is wrong, please do so?
The Rhino is a model, it also a unit of one model. So by that example the blast does NO hits. You have hit the shield the shield with an attack that causes 9 hits how many hits are transfered to the shield?
No, you have not Hit the shield with an attack that causes 9 Hits. Do not apply other rules here. You have hit the unit with 9 Hits, Agreed. The Special rule transfers the attack to the shield. Now You resolve that attack to the shield.
Now, you will say "But how can i resolve an attack with a template, that is usually: Step 1-Count hits- and Step 2-Armour Pen- with my template?"
Well i have clearly told you the RaW says "Step 1-you have hit-" Now please go to step 2-Armour Pen-
In essence you SKIP step 1 of the hits. Why? Because you have already counted up hits on your target Unit
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Post by: FlingitNow
No, you have not Hit the shield with an attack that causes 9 Hits. Do not apply other rules here. You have hit the unit with 9 Hits, Agreed. The Special rule transfers the attack to the shield. Now You resolve that attack to the shield.
Now, you will say "But how can i resolve an attack with a template, that is usually: Step 1-Count hits- and Step 2-Armour Pen- with my template?"
Well i have clearly told you the RaW says "Step 1-you have hit-" Now please go to step 2-Armour Pen-
In essence you SKIP step 1 of the hits. Why? Because you have already counted up hits on your target Unit
The underlined is correct and is why the shield takes 9 hits. So we have 2 attacks that do multiple hits and you have posted exactly zero rules as to why we treat them differently.
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Post by: grendel083
BlackTalos wrote: FlingitNow wrote:You Hit a Rhino with both weapons, tell me how many hits you have for each?
If i blindfold you and tell you: "I fire a Vindicator shot at a Rhino, and it Hits, play from there."
How do you resolve that?
You don't need to be shown a template or anything: You start at Step 2 where you roll dice you have for Armour Pen. This RaW is the same: It tells you that you have hit the shield, work from there. If you can prove this is wrong, please do so?
The Rhino is a model, it also a unit of one model. So by that example the blast does NO hits. You have hit the shield the shield with an attack that causes 9 hits how many hits are transfered to the shield?
No, you have not Hit the shield with an attack that causes 9 Hits. Do not apply other rules here. You have hit the unit with 9 Hits, Agreed. The Special rule transfers the attack to the shield. Now You resolve that attack to the shield.
Now, you will say "But how can i resolve an attack with a template, that is usually: Step 1-Count hits- and Step 2-Armour Pen- with my template?"
Well i have clearly told you the RaW says "Step 1-you have hit-" Now please go to step 2-Armour Pen-
In essence you SKIP step 1 of the hits. Why? Because you have already counted up hits on your target Unit
I get what you're saying.
The number of models under the template is irrelevent. The hits have been counted, now the attack is transfered.
The next part is where this logic fails.
You're saying one hit is scored against the shield. Why?
Where does one come from?
You're saying the number of hits caused by the template doesn't matter, so by this logic the attack is transfered with an unknown number of hits. Not one.
One hit is entirely made up and not supported by the rule.
It either transfers all hits caused by the template, or it hits with an unknown number and the game breaks.
One hit, does not fit the rules.
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Post by: sirlynchmob
grendel083 wrote:So you'll take multiple hits from a single attack from an assault 20 weapon, but not from a blast?
That's inconsistent with the actual rules.
Transferring 1 hit from a blast follows no rule at all.
You're right, they should be the same. so the one shooting attack from an assault 20 weapon hits the shields once as well
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Post by: BlackTalos
grendel083 wrote:You're saying one hit is scored against the shield. Why?
Where does one come from?
You're saying the number of hits caused by the template doesn't matter, so by this logic the attack is transfered with an unknown number of hits. Not one.
One hit is entirely made up and not supported by the rule.
It either transfers all hits caused by the template, or it hits with an unknown number and the game breaks.
One hit, does not fit the rules.
Because the attack is 1 Shot. An Assault 20 weapon is 20 shots, a rapid firing Bolter is 2 Shots.
A heavy Flamer is 1 Shot
If you have a Heavy 3, Large Blast, it would cover 40 models, but be 3 Shots. 3 Shields could go down.
22508
Post by: FlingitNow
sirlynchmob wrote: grendel083 wrote:So you'll take multiple hits from a single attack from an assault 20 weapon, but not from a blast?
That's inconsistent with the actual rules.
Transferring 1 hit from a blast follows no rule at all.
You're right, they should be the same. so the one shooting attack from an assault 20 weapon hits the shields once as well
At least that is an internally consistent interpretation. Automatically Appended Next Post: Because the attack is 1 Shot. An Assault 20 weapon is 20 shots, a rapid firing Bolter is 2 Shots.
Then please quote the rule that states the hits on a void shield are related to the number of shots.
Also how would you handle a Tesla shot that rolled a 6 to hit. It is 1 shot that causes 3 hits.
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Post by: grendel083
Irrelevent. One shot can be multiple hits. One shot does not mean one hit. You cannot determin how many hits the shield takes.
An Assault 20 weapon is 20 shots, a rapid firing Bolter is 2 Shots.
Correct. And the number of hits can easily be determined. One attack, several shots, multiple hits.
A heavy Flamer is 1 Shot
Again irrelevent. How many hits?
If you have a Heavy 3, Large Blast, it would cover 40 models, but be 3 Shots. 3 Shields could go down.
Wrong. See above.
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Post by: Nem
I'm a bit confused to where one has come from. If I make a shooting attack, and my weapon can fire 20 times, I am not making 20 Shooting attacks. It's one attack, which potentially hits 20 times, nothing is limiting VSG to only taking one attack or one hit. o.0 Unless I'm reading a different VSG rule.
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
So you hit a unit of 5 Orks (for arguments sake)...
-The blast is placed and hits are calculated at 4 - the shooting attack has 4 hits.
- Now VSG steps in.
- VS takes the hits from the shooting attack (which is 4)
Nothing says one hit. Nothing says one attack, nothing says anything about ignoring blasts or anything, its not even suggested or hinted that it might. Nothing say you auto hit. Nothing in those rules tell you how many times you hit. Those are all part of weapon rules. I mean, it hasn't even hit the target and able to step in until the blast hits are calculated, it has to hit the target to then be transferred to the VS.
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Post by: grendel083
A hit is required in order to roll for armour pen.
Shots are irrelevent.
If you can't determin the number of hits, you can't roll any penetration rolls.
BlackTalos' interpretaion has no way to determine the number of hits caused by a blast weapon. Saying one is a completely made up number.
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Post by: BlackTalos
Well obviously your 20 shots would have to score 20 Hits first, before the Rule comes in. Just as the Template has to cover at least 1 model to count as a Hit and start the Rule too.
But that 1 Template that caused X hits on the Target causes 1 Hit on the shield.
2 templates could cove 3 and 6 models respectively, you still roll 2 armour pens.
1 is not made up: It's the 1 Hit that 1 Shot can produce.
If you can ever make a Heavy 1, Large Blast weapon score 10 hits on a Rhino carrying 10 models, please let me know? Automatically Appended Next Post: Nem wrote:
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
So you hit a unit of 5 Orks (for arguments sake)...
-The blast is placed and hits are calculated at 4 - the shooting attack has 4 hits.
- Now VSG steps in.
- VS takes the hits from the shooting attack (which is 4)
Nothing says one hit. Nothing says one attack, nothing says anything about ignoring blasts or anything, its not even suggested or hinted that it might. Nothing say you auto hit. Nothing in those rules tell you how many times you hit. Those are all part of weapon rules.
No, the shield takes the hit from the Shooting attack. The RaW says it does. That blast is 1 Shot from a weapon, so 1 hit.
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Post by: grendel083
1 Hit is entirely made up.
You say you're ignoring the hits generated by the template (the ONLY way to determine hits from a blast weapon I should point out), and transfering the attack.
The attack now has an unknown number of hits.
1 shot can produce more than one hit. For example blasts and tesla weapons.
Can you provide a rule saying 1 shot can produce only 1 hit? You need such a rule for your theory to be right.
So please cite the rule.
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Post by: rigeld2
BlackTalos wrote:Well obviously your 20 shots would have to score 20 Hits first, before the Rule comes in. Just as the Template has to cover at least 1 model to count as a Hit and start the Rule too.
But that 1 Template that caused X hits on the Target causes 1 Hit on the shield.
2 templates could cove 3 and 6 models respectively, you still roll 2 armour pens.
1 is not made up: It's the 1 Hit that 1 Shot can produce.
If you can ever make a Heavy 1, Large Blast weapon score 10 hits on a Rhino carrying 10 models, please let me know?
Automatically Appended Next Post:
Nem wrote:
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
So you hit a unit of 5 Orks (for arguments sake)...
-The blast is placed and hits are calculated at 4 - the shooting attack has 4 hits.
- Now VSG steps in.
- VS takes the hits from the shooting attack (which is 4)
Nothing says one hit. Nothing says one attack, nothing says anything about ignoring blasts or anything, its not even suggested or hinted that it might. Nothing say you auto hit. Nothing in those rules tell you how many times you hit. Those are all part of weapon rules.
No, the shield takes the hit from the Shooting attack. The RaW says it does. That blast is 1 Shot from a weapon, so 1 hit.
And Assault 20 weapon is still a single shooting attack. You've stated it's treated differently from blasts and yet your own statement should treat them the same.
At least be consistent.
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Post by: BlackTalos
grendel083 wrote:1 Hit is entirely made up.
You say you're ignoring the hits generated by the template (the ONLY way to determine hits from a blast weapon I should point out), and transfering the attack.
The attack now has an unknown number of hits.
1 shot can produce more than one hit. For example blasts and tesla weapons.
Can you provide a rule saying 1 shot can produce only 1 hit? You need such a rule for your theory to be right.
So please cite the rule.
No, I keep citing the 1 Rule that is important here: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The best example is probably indeed Tesla: Can 1 Tesla hit on 1 Target make multiple hits on a 6? Yes
If you score a 6 on a Tesla, hitting the Target inside, the "shot" gets transferred: It qualifies for generating 2 more Hits: you resolve 3 hits on the shield.
A Blast template can never generate more Hits on 1 Target, unless you can prove it to me? Same for Flamer template.
You say you're ignoring the hits generated by the template (the ONLY way to determine hits from a blast weapon I should point out), and transfering the attack.
The attack now has an unknown number of hits.
Don't write things i've never written: I have always agreed that you count the hits on the template. That's how templates work. But once you transfer it to the shield, that is 1 target (again the 1), you have 1 Hit to resolve.
You NEVER "recalculate" the hit in any way: The rule states you have hit already. How many hits? However many that weapon can produce on 1 target, say a Rhino.
If you have a weapon that can generate 5 Hits on a Rhino, it'd generate 5 on the shield.
However proving how many hits are on the shield was done many posts above. If you read the RaW and conclude you have 1 Vindicator shot Taking down 9 Shields and killing 1 Marine inside, i cannot force you to see it any other way. I have read (and quoted) the Rule many times and it's meaning is clear to me as it is to others. I will play it by the RaW that way and if we ever meet for a game, it'll have to be rolled-off Automatically Appended Next Post: rigeld2 wrote:And Assault 20 weapon is still a single shooting attack. You've stated it's treated differently from blasts and yet your own statement should treat them the same.
At least be consistent.
I don't really get the argument? i never said anything is done differently? They are treated the same?
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Post by: FlingitNow
Where are you getting the restriction of 1 shot = 1 hit (which you are then ignoring for Tesla).
The rule you have quoted says nothing about 1 shot = 1 hit. The blast rules state nothing about 1 shot = 1 hit, they state you count models for hits and the shield is not a model (nor is it beneath the marker as it has no physical presence).
You have literally made that up out of thin air.
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Post by: grendel083
BlackTalos wrote:A Blast template can never generate more Hits on 1 Target, unless you can prove it to me? Same for Flamer template.
That's easy to prove. Yes they certainly can.
You target a unit, cover 5 models with the blast marker.
1 target 5 hits.
I have always agreed that you count the hits on the template.
And do what with those hits? Nothing.
Yet multiple hits with an assault20 weapon can be transfered.
You're not consistant with your argument.
But once you transfer it to the shield, that is 1 target (again the 1), you have 1 Hit to resolve.
False. As shown one target can be hit multiple times by a single shot.
You NEVER "recalculate" the hit in any way:
Then why are you doing it? The number of hits are determined by the template, you're then recalculating it as one. Why? You just said you can't but that is what you're doing.
The rule states you have hit already. How many hits? However many that weapon can produce on 1 target, say a Rhino.
This arguement is false, a rhino is a target comprised of a single model. What if the target is a unit of 20? Suddenly your exaple fails.
If you have a weapon that can generate 5 Hits on a Rhino, it'd generate 5 on the shield.
We have a weapon that can generate 5 hits on a target unit of 20 models. So 5 hits by your own reasoning.
22508
Post by: FlingitNow
Don't write things i've never written: I have always agreed that you count the hits on the template. That's how templates work. But once you transfer it to the shield, that is 1 target (again the 1), you have 1 Hit to resolve.
The shield is 1 target now citation please. A unit is a target and is the only thing you can target. A unit is a target that consists of multiple models a shield consists of NO MODELS unless you're counting models the blast is not doing hits.
You NEVER "recalculate" the hit in any way: The rule states you have hit already. How many hits? However many that weapon can produce on 1 target, say a Rhino.
Again with the Rhino. As has been pointed out the Rhino is a model the shield is not. How many hits you can cause on a Rhino (or any other 1 model unit) is entirely irrelevant unless you can show some rules that state the shield is a model or is treated as such for determining hits from the shooting attack. This has been pointed out before to you so if you refuse to quote those rules or bring up a 1 model unit example again I'll take that as you conceding.
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Post by: extremefreak17
You can not ignore the fact that the ONLY way to generate hits from a blast weapon is to see how many models are under the template. You can not invoke the shield special rule until hits are scored. If a template generates 5 hits on a unit inside a shield, where are you given permission to discard the remaining 4 hits? The answer is nowhere.
Furthermore, with the assualt 20 weapon, if one ATTACK generates 20 HITS and those HITS are transfered to the shield, we can determine that 1 ATTACK consists of MULTIPLE HITS. As the blast weapon can only generate hits by using the template, the 5 hits MUST be generated. When the blast ATTACK is then transfered to the shield, all of the HITS THAT THE ATTACK ALREADY GENERATED must be transfered because those hits are part of the ATTACK.
In short, Attacks generate hits. Hits activate the shield. The whole attack (including the hits it generated, which are needed to activate the shield in the first place) are tranfered.
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Post by: grendel083
BlackTalos wrote:rigeld2 wrote:And Assault 20 weapon is still a single shooting attack. You've stated it's treated differently from blasts and yet your own statement should treat them the same.
At least be consistent.
I don't really get the argument? i never said anything is done differently? They are treated the same?
You said an Assault 20 weapon that causes20 hits on a unit will cause 20 hits on the shield.
But a blast that causes 20 hits on a unit will cause 1 hit on a shield.
your argument is inconsistant. You're treating them differently for an unknown reason.
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Post by: PanzerLeader
BlackTalos wrote: grendel083 wrote:1 Hit is entirely made up.
You say you're ignoring the hits generated by the template (the ONLY way to determine hits from a blast weapon I should point out), and transfering the attack.
The attack now has an unknown number of hits.
1 shot can produce more than one hit. For example blasts and tesla weapons.
Can you provide a rule saying 1 shot can produce only 1 hit? You need such a rule for your theory to be right.
So please cite the rule.
No, I keep citing the 1 Rule that is important here: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The best example is probably indeed Tesla: Can 1 Tesla hit on 1 Target make multiple hits on a 6? Yes
If you score a 6 on a Tesla, hitting the Target inside, the "shot" gets transferred: It qualifies for generating 2 more Hits: you resolve 3 hits on the shield.
A Blast template can never generate more Hits on 1 Target, unless you can prove it to me? Same for Flamer template.
You say you're ignoring the hits generated by the template (the ONLY way to determine hits from a blast weapon I should point out), and transfering the attack.
The attack now has an unknown number of hits.
Don't write things i've never written: I have always agreed that you count the hits on the template. That's how templates work. But once you transfer it to the shield, that is 1 target (again the 1), you have 1 Hit to resolve.
You NEVER "recalculate" the hit in any way: The rule states you have hit already. How many hits? However many that weapon can produce on 1 target, say a Rhino.
If you have a weapon that can generate 5 Hits on a Rhino, it'd generate 5 on the shield.
However proving how many hits are on the shield was done many posts above. If you read the RaW and conclude you have 1 Vindicator shot Taking down 9 Shields and killing 1 Marine inside, i cannot force you to see it any other way. I have read (and quoted) the Rule many times and it's meaning is clear to me as it is to others. I will play it by the RaW that way and if we ever meet for a game, it'll have to be rolled-off
Automatically Appended Next Post:
rigeld2 wrote:And Assault 20 weapon is still a single shooting attack. You've stated it's treated differently from blasts and yet your own statement should treat them the same.
At least be consistent.
I don't really get the argument? i never said anything is done differently? They are treated the same?
Why are you not utilizing the context provided from the second half of that paragrpah? "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield...If all the projected void shields have collapsed, further hits strike the original target instead."
Blast markers generate hits based on the number of models under the blast marker. One attack can generate multiple hits. The Void Shield rules also specifically allow for single attacks that generate multiple hits to strike both the shield and the target unit. There is no justification for claiming that a blast weapon that normally causes multiple hits on a unit now causes only a single hit on a shield.
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Post by: Angelic
It would be nice if the rules made total sense and that the same weapon would have the same effect on a VSG whether it is shooting at a Leman Russ tank or a mob of 20 Orks. Here's hoping they clarify things.
81346
Post by: BlackTalos
It's simply because the shield, at armour 12 is treated like a vehicle or a building. Agreed it is not a Physical model but the Hits work the same way.
I will say the same thing twice:
A Blast hits a Rhino, so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Rhino?
A Blast hits a squad of ten guards(So hits the shield), so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Shield?
I'm sorry but those two cases produce the exact same amount of dice. Because of how the Rule is Written.
In any example you could give me (please try to find one) and where you replace the words "Hits 5 Guards" with "Hits the Void Shield" with any weapon you want, that is how the Rule is written.
79209
Post by: extremefreak17
No clarification needed, there is only one possible way to resolve the attack without ignoring the rule for how blast weapons generate hits
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Post by: BlackTalos
Angelic wrote:It would be nice if the rules made total sense and that the same weapon would have the same effect on a VSG whether it is shooting at a Leman Russ tank or a mob of 20 Orks. Here's hoping they clarify things.
Or this is indeed a very good RAI argument =P
22508
Post by: FlingitNow
Agreed it is not a Physical model but the Hits work the same way.
Citation required.
A Blast hits a Rhino, so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Rhino?
I'll take that as you conceding as I stated. You claim we recalculate the hits from the blast marker as if the shield was a unit of one model (yet also claim not to recalculate hits) and have failed to quote any rules to support that. Despite this being made clear to you. So I assume you are simply trolling now and will treat you as such until you quote the rules supporting the above statement.
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Post by: BlackTalos
extremefreak17 wrote:In short, Attacks generate hits. Hits activate the shield. Shield replaces target as what you have Hit. The whole attack (including the hits it generated, which are needed to activate the shield in the first place) are tranfered.
The RaW, as I read it, clearly adds the Red text above. Which then implies you are not transferring anything, you are just changing the "target" in a way.
And when a blast hit an Entity (because apparently Target isn't clear enough) it causes 1 hit.
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Post by: Angelic
BlackTalos wrote:Angelic wrote:It would be nice if the rules made total sense and that the same weapon would have the same effect on a VSG whether it is shooting at a Leman Russ tank or a mob of 20 Orks. Here's hoping they clarify things.
Or this is indeed a very good RAI argument =P
I agree with you there. It does seem like a ridiculous result that a Revenant shooting at a Leman protected by 3 VSG w/ 3 layers each won't feel the Pulsars until turn 3-4, but (as others argue) a unit of 10 guardsmen will drop all 9 layers from all 3 VSG and take some wounds turn 1. Same weapon, 2 drastically different results for the IG army. Hey kids, take transports!
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Post by: BlackTalos
FlingitNow wrote:Agreed it is not a Physical model but the Hits work the same way.
Citation required.
A Blast hits a Rhino, so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Rhino?
I'll take that as you conceding as I stated. You claim we recalculate the hits from the blast marker as if the shield was a unit of one model (yet also claim not to recalculate hits) and have failed to quote any rules to support that. Despite this being made clear to you. So I assume you are simply trolling now and will treat you as such until you quote the rules supporting the above statement.
Well thank you for your input as you have not disproved anything and not helped much apart from "because i say No".
I am definitely not trolling as I was on the "All hits transfer" side too. But then someone quoted the actual Rule, and RaW is just clear to me.
I am now trying to get everyone on the same side but failing miserably it seems. So play it as you will and good luck! Automatically Appended Next Post: Angelic wrote: BlackTalos wrote:Angelic wrote:It would be nice if the rules made total sense and that the same weapon would have the same effect on a VSG whether it is shooting at a Leman Russ tank or a mob of 20 Orks. Here's hoping they clarify things.
Or this is indeed a very good RAI argument =P
I agree with you there.
And i am trying to get everyone agreed on the RaW, but interpretation is interpretation and i'm *just* about to give up lol
79209
Post by: extremefreak17
BlackTalos wrote:It's simply because the shield, at armour 12 is treated like a vehicle or a building. Agreed it is not a Physical model but the Hits work the same way.
I will say the same thing twice:
A Blast hits a Rhino, so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Rhino?
A Blast hits a squad of ten guards(So hits the shield), so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Shield?
I'm sorry but those two cases produce the exact same amount of dice. Because of how the Rule is Written.
In any example you could give me (please try to find one) and where you replace the words "Hits 5 Guards" with "Hits the Void Shield" with any weapon you want, that is how the Rule is written.
Here is your example with the correct wording:
Unit of guardsmen takes 5 hits ---> Shield takes 5 hits.
With your wording lets do another example with the assault 20 weapon.
Hits 20 guardsmen ---> hits the shield
The flaw in your reasoning is where you think that 5 individual guardsmen are hit. It is the unit that takes the hit, not the individual models. The models are only used to determine how many hits the unit takes. The hits would be allocated to the model closest to the firing weapon and in theory, he could tank every single one. (Providing he makes his saves)
As I stated before, the rule says that the attack is transferred. At the point that the rule comes into play, the attack consists of 5 hits. Nothing more, nothing less. When that attack is then applied to the shield, it must take 5 hits. If not, then the attack has not been transferred. There is no rule stating that a shield can only ever take one hit from a blast weapon. Without this rule, all five hits must be applied.
Edit: clarification
49616
Post by: grendel083
BlackTalos wrote:A Blast hits a Rhino, so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Rhino?
Is this a single unit shooting? The answer is "unknown" as you havn't specified how many hits the heavy bolter caused.
Funny how you always use a single model unit for your example. Is this because a blast will cause one hit, and one is your answer?
A blast targets a squadron of Sentinels, hitting three. How many dice roll to pen the Sentinels?
11268
Post by: nosferatu1001
Black talons - you are still ignoring the blast weapon rules, and have no allowance to,
77363
Post by: nutty_nutter
BlackTalos wrote:
And i am trying to get everyone agreed on the RaW, but interpretation is interpretation and i'm *just* about to give up lol
the main problem that you are having is that you are not following all of the relevant rules to support your case.
as such your case is incorrect as many have been trying to show you but you are unwilling or unable to accept that point.
I'll try to re-phrase it.
warhammer 40k rule-set is a permissive ruleset.
we have permission within the BRB that all blast and template weapons generate a number of hits = to the number of models underneath the template instead of firing normally.
the BRB provides a mechanism for blast weapons to scatter, representing the roll to hit.
the number of models underneath the template is = to the number of 'hits' generated from the attack.
the void shield rules intercept the hits that are generated by any shooting attack outside of X distance.
the hits are required to be calculated before they can be transferred, this is because we already have permission from blast weapons and templates to use them to determine the number of hits generated by the attack.
the void shield rules do not impose a restriction on blast weapons, as such we use them normally, in the given examples, you have read too much into 'attacks originating' and overlooked the basic premise of blast weapons.
your argument is imposing a supposition that the void shield becomes the new 'target' of the attack and as such would only generate a singular hit, this is inaccurate as the wording does not support your claim, the shield is transferring hits from the original target unto itself, it is not becoming the new target, this is important as if it were becoming the new target, then blast weapons would not work at all.
if however you disagree with the above statement or feel I misrepresented the basic premise of your argument, please both correct the basic premise of your argument and provide the rule, book and page number that tells you that blast weapons can only ever score a single hit as opposed to being resolved normally.
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Post by: Angelic
BlackTalos wrote: FlingitNow wrote:Agreed it is not a Physical model but the Hits work the same way.
Citation required.
A Blast hits a Rhino, so does a plasma pistol and a Heavy Bolter. How many dice roll to pen the Rhino?
I'll take that as you conceding as I stated. You claim we recalculate the hits from the blast marker as if the shield was a unit of one model (yet also claim not to recalculate hits) and have failed to quote any rules to support that. Despite this being made clear to you. So I assume you are simply trolling now and will treat you as such until you quote the rules supporting the above statement.
Well thank you for your input as you have not disproved anything and not helped much apart from "because i say No".
I am definitely not trolling as I was on the "All hits transfer" side too. But then someone quoted the actual Rule, and RaW is just clear to me.
I am now trying to get everyone on the same side but failing miserably it seems. So play it as you will and good luck!
Automatically Appended Next Post:
Angelic wrote: BlackTalos wrote:Angelic wrote:It would be nice if the rules made total sense and that the same weapon would have the same effect on a VSG whether it is shooting at a Leman Russ tank or a mob of 20 Orks. Here's hoping they clarify things.
Or this is indeed a very good RAI argument =P
I agree with you there.
And i am trying to get everyone agreed on the RaW, but interpretation is interpretation and i'm *just* about to give up lol
Although they are 2 different entries, you can look at the VS building upgrade and correlate the two. It's pretty clear what happens when a blast weapon hits a unit on a building's battlements. Why should it be any different for a unit standing out in the open protected by what should be the same thing? For reference:
Void Shield: "...any hits scored by shooting attacks against...models embarked within it or upon its battlements will instead hit the void shield."
22508
Post by: FlingitNow
And when a blast hit an Entity (because apparently Target isn't clear enough) it causes 1 hit.
Absolutely false and since this has been pointed out repeatedly to you this is a clear and deliberate lie. A blast that hits a unit of 1 model will only cause 1 hit to that unit. A shield is neither a unit nor a model as is NEVER said to be treated as such. Please do not post deliberate lies in your argument as it is likely to annoy those you are discussing the rules with and is in no way helpful.
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Post by: rigeld2
BlackTalos wrote:
rigeld2 wrote:And Assault 20 weapon is still a single shooting attack. You've stated it's treated differently from blasts and yet your own statement should treat them the same.
At least be consistent.
I don't really get the argument? i never said anything is done differently? They are treated the same?
You said that a blast weapon generates a single hit because the shooting attack is intercepted.
You also said that an assault 20 weapons can generate 20 hits, despite that that this shooting attack is also intercepted.
Both shooting attacks can generate multiple hits, but you're only asserting that one of them changes to one hit - and still haven't supported your argument.
81346
Post by: BlackTalos
nutty_nutter wrote:
your argument is imposing a supposition that the void shield becomes the new 'target' of the attack and as such would only generate a singular hit, this is inaccurate as the wording does not support your claim, the shield is transferring hits from the original target unto itself, it is not becoming the new target, this is important as if it were becoming the new target, then blast weapons would not work at all.
That is is indeed perfectly how i read the Rule, and how is that inaccurate?
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield." Quoting yet again.
That's exactly what that phrase is saying is it not? The shooting attack Hits the Shield Instead of the Target. Automatically Appended Next Post: nosferatu1001 wrote:Black talons - you are still ignoring the blast weapon rules, and have no allowance to,
Not really... I apply all the blast rules, then apply VSG rules unto those and conclude 1 Pen Dice roll in a way: "Because VSG rule says so"
But we're not going anywhere if we just go "i said so", so i'm trying to get everyone agreed, but oh well... =S
49616
Post by: grendel083
BlackTalos wrote:Not really... I apply all the blast rules, then apply VSG rules unto those and conclude 1 Pen Dice roll in a way: "Because VSG rule says so"
You apply the blast rules, then ignore them.
How do you conclude 1 pen, when the rules you've just thown out say otherwise?
i'm trying to get everyone agreed
Everyone is agreeing.
Just not with your interpretation.
81346
Post by: BlackTalos
Please do not generalise.
Mythra wrote:I believe a blast attack only hits the shield and 1 shield is dropped.
It states the attack INSTEAD hits the void shield. You never hit the unit. You only drop 1 shield.
S.K.Ren wrote:Lets look at the two rules in question.
The building upgrade says "Whilst a building has a void shield, any hits scored by shooting attacks against the building, models embarked within it or upon its battlements will instead hit the void shield. A void shield has an Armour Value of 12."
The generator on the other hand says "Each projected void shield has a 12"area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Both say attacks hitting units/models/buildings/etc in their area of protection, hit the Void Shield instead. If it had claimed that the attacks are resolved against the Void Shield first, that would be different. But they say' instead' meaning they take the place of. If a unit of guard takes 9 hits from a blast while under a void shield the blast then instead hits the void shield. A blast can only generate 1 hit per model and since the guard are no longer being hit since the void shield is up the shield only takes one hit since it is the only thing being hit.
Dast wrote:I think it comes down to how to read the word "attack" in the rule. If attack means hit then Therion is indeed correct. However I would personally lean the other way and say that attack means shot. 1 vindicator shot might well be capable of killing 10 guardsmen, but its still just one "attack", and is transferred to the void shield as one attack (which we are told hits the void shield, so any template business is needless). Ie. I agree with BlackTalos.
That's how I would read it, although I can see the other side.
In terms of how the rules were intended (leaving aside writing) I think it is pretty clear that a blast is only supposed to hit the shield once (or maybe once per unit in the blast), certainly not once per model.
And a few more, but they have since stopped trying as I will to bring you to reading the RaW properly =S
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Post by: grendel083
Or they have since seen the error in their interpretation?
It's been shown that a blast can generate more than one hit from a single target.
The "one pen only" is still entirely made up.
You avoided this question earlier, care to answer now?
grendel083 wrote:A blast targets a squadron of Sentinels, hitting three. How many dice roll to pen the Sentinels?
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Post by: BlackTalos
That's why i would recommend dropping the examples. Of course you pen 3 times, 1 per sentinel. But we have one shield, or a layer of up to 9 (Still 1 shield)
What i am trying to point at is that the void shield is 1 entity, just as those sentinels are 3 entities. Automatically Appended Next Post: grendel083 wrote:It's been shown that a blast can generate more than one hit from a single target.
I fully agree, but a blast can only ever generate 1 hit on a model. Now i know the shield is not a model, but it is 1 entity if you will?
1 entity that a special rule refers to.
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Post by: grendel083
There are no rules for entities.
The sentiles are one unit.
One target.
One target, three hits.
Same as if you fired an assault 3 weapon and hit with all three.
One target, three hits.
Yet for some reason you wish to only transfer one hit from a blast and three from a non-blast.
You can generate more than one hit from a target with a blast as shown. Where does the one come from?
It is an entirely made up number. Automatically Appended Next Post: BlackTalos wrote: grendel083 wrote:It's been shown that a blast can generate more than one hit from a single target.
I fully agree, but a blast can only ever generate 1 hit on a model. Now i know the shield is not a model, but it is 1 entity if you will?
1 entity that a special rule refers to.
You don't target models, you target units.
A target can never be a model.
It must be a unit.
It can be a unit comprised of one model, that's fine.
But a blast can very much generate more than one hit from a target.
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Post by: BlackTalos
FlingitNow wrote:And when a blast hit an Entity (because apparently Target isn't clear enough) it causes 1 hit.
Absolutely false and since this has been pointed out repeatedly to you this is a clear and deliberate lie. A blast that hits a unit of 1 model will only cause 1 hit to that unit. A shield is neither a unit nor a model as is NEVER said to be treated as such. Please do not post deliberate lies in your argument as it is likely to annoy those you are discussing the rules with and is in no way helpful.
Yet again i shall quote what i am posting about: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits X."
What is X? What is it that is being hit? it's not a model or a unit that's for sure, but it still get hit by an attack? Automatically Appended Next Post: grendel083 wrote:Yet for some reason you wish to only transfer one hit from a blast and three from a non-blast.
Again, that's the part with the issue: we are not transferring hits but Shooting attacks. When you transfer the attack you transfer what the weapons CAN do, not what it HAS done? Automatically Appended Next Post: And as right above per the RaW:
You resolve your weapon on the shield...
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Post by: grendel083
And how many hits do you cause?
The reason you gave previously for "one" has been shown as incorrect.
So how many?
And why the double standard of transfering all hits from a non-blast, but not the same for a blast?
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Post by: nosferatu1001
No, you are ignoring that you don't know the hit until you follow the blast rules. That tells you how many hits you have, and these are intercepted.
You are making up rules, which isn't a great position to come from
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Post by: FlingitNow
Not really... I apply all the blast rules, then apply VSG rules unto those and conclude 1 Pen Dice roll in a way: "Because VSG rule says so"
Where does VSG say this. It does not. A weapon generates hits according to its rules be that blast, rapid fire, assault, heavy etc. We have no permission to intercept the to hit process. After the attack has generated hits we transfer the attack to the shield. What you are claiming is at this point there is an arbitrary 1 hit restriction placed on blast and template weapon because you think the shield is 1 entity and blast weapons cause 1 hit on 1 entity. Yet as we've proven this is not the case blast weapons cause hits based purely on models which the void shield is not.
Everyone agrees and is clear on the RaW. You've made up a bunch of rules disregarded the blast weapon rules and applied your new rules in an arbitrary way. That is not RaW.
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Post by: BlackTalos
grendel083 wrote:And how many hits do you cause?
The reason you gave previously for "one" has been shown as incorrect.
So how many?
Diplomatically= What the rule say:"(...) hits the projected void shield" The projected void shield. That's how many hits.
My Answer = The void shield, THE void shield.
grendel083 wrote:And why the double standard of transfering all hits from a non-blast, but not the same for a blast?
No double standards: you transfer all attacks:
Blast hits the projected void shield
Pistol hits the projected void shield
Assault hits the projected void shield
etc
Tesla hits the shield (and can generate 3 hits)
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Post by: FlingitNow
hen you transfer the attack you transfer what the weapons CAN do, not what it HAS done?
You've
A) made this up yourself (as it is not present in the rules) and
B) don't even understand it
A blast weapon can not cause ANY hits on something that is not made of models. The shield is not a model thus by your definition blast weapons do nothing to shields
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Post by: BlackTalos
nosferatu1001 wrote:No, you are ignoring that you don't know the hit until you follow the blast rules. That tells you how many hits you have, and these are intercepted.
You are making up rules, which isn't a great position to come from
No, i am basing ALL my arguments on this one line:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield"
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:And how many hits do you cause?
The reason you gave previously for "one" has been shown as incorrect.
So how many?
Diplomatically= What the rule say:"(...) hits the projected void shield" The projected void shield. That's how many hits.
My Answer = The void shield, THE void shield.
That's not an answer. That's avoiding one.
There's a lack of a number there.
If your interpretation is so right, you should have no problem in giving these answers along with an explanination.
grendel083 wrote:And why the double standard of transfering all hits from a non-blast, but not the same for a blast?
No double standards: you transfer all attacks:
Blast hits the projected void shield
Pistol hits the projected void shield
Assault hits the projected void shield
etc
Tesla hits the shield (and can generate 3 hits)
Yes it hits the shield.
How many times?
You hit the target unit first.
An assault 20 weapon hits the target unit 10 times. How many times is the shield hit and why?
A blast hits a target unit causing 5 hits. How many times is the shield hit and why?
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Post by: PanzerLeader
BlackTalos wrote:nosferatu1001 wrote:No, you are ignoring that you don't know the hit until you follow the blast rules. That tells you how many hits you have, and these are intercepted.
You are making up rules, which isn't a great position to come from
No, i am basing ALL my arguments on this one line:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield"
Answer this then: a tesla weapon targets a 5 man squad protected by 1 void shield. The tesla generates 4 hits. The first roll against the shield is a 5, collapsing it. What happens to the other three hits?
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Post by: Peregrine
BlackTalos wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield"
Exactly. All hits are moved.
If an autocannon hits twice, both hits are moved to the void shield.
If a blast weapon hits twice, both hits are moved to the void shield.
If a flamer hits twice, both hits are moved to the void shield.
You are inventing a rule that you discard "extra" hits for some types of weapons but not for other types.
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Post by: BlackTalos
I just don't think we're moving anywhere, but here is my method of resolving the shooting attack:
1) Resolve Hits from shooting, have a look at which weapons have Hit
2) Void Shield Special rule: "Those attacks hit the shield" The rule specifically tells you the attacks have hit the shield. No transferring hits.
3) Resolve Pen of those weapons on the shield.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield"
"Any Vindicator Shot that originates from outside a Void Shield Zone and hits 10 Guardsmen within the Void Shield Zone instead hits the projected void shield"
In the above where i've specified the attack and the target, the conclusion is: You now have a Vindicator shot on the shield that has hit. Not 10 hits, but "the" shot on "the" shield. Because that is just what the rule says? Automatically Appended Next Post: grendel083 wrote: BlackTalos wrote: grendel083 wrote:And how many hits do you cause?
The reason you gave previously for "one" has been shown as incorrect.
So how many?
Diplomatically= What the rule say:"(...) hits the projected void shield" The projected void shield. That's how many hits.
My Answer = The void shield, THE void shield.
That's not an answer. That's avoiding one.
There's a lack of a number there.
If your interpretation is so right, you should have no problem in giving these answers along with an explanination.
I know there's a lack of answer, because as much as you insist I do, I do not generate things out of thin air, i just read the Rule and answer with it... Automatically Appended Next Post: PanzerLeader wrote:Answer this then: a tesla weapon targets a 5 man squad protected by 1 void shield. The tesla generates 4 hits. The first roll against the shield is a 5, collapsing it. What happens to the other three hits?
Any of those a 6?
And that is part of the next stage of the rule, not figuring out exactly how many hits we have to assign on the shield? Automatically Appended Next Post: grendel083 wrote:
grendel083 wrote:And why the double standard of transfering all hits from a non-blast, but not the same for a blast?
No double standards: you transfer all attacks:
Blast hits the projected void shield
Pistol hits the projected void shield
Assault hits the projected void shield
etc
Tesla hits the shield (and can generate 3 hits)
Yes it hits the shield.
How many times?
You hit the target unit first.
An assault 20 weapon hits the target unit 10 times. How many times is the shield hit and why?
A blast hits a target unit causing 5 hits. How many times is the shield hit and why?
10 hits off the assault weapon, because 10 out of the 20 shots Hit
1 hit off the blast, because 1 out of the 1 shot Hit
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Post by: Peregrine
BlackTalos wrote:In the above where i've specified the attack and the target, the conclusion is: You now have a Vindicator shot on the shield that has hit. Not 10 hits, but "the" shot on "the" shield. Because that is just what the rule says?
But that makes absolutely no sense. If you go back to the step of resolution where you have a shot and not hits then you have no way of determining whether the Vindicator shot hits the void shield or not.
Also, the rule says "attack", not "shot". You're changing the rule in a significant way to help your argument. A single shooting attack can have multiple shots, so if you insist that "one attack = one hit on the void shield" then an autocannon or other multi-shot weapon can never inflict more than one hit on a void shield.
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Post by: BlackTalos
Peregrine wrote: BlackTalos wrote:In the above where i've specified the attack and the target, the conclusion is: You now have a Vindicator shot on the shield that has hit. Not 10 hits, but "the" shot on "the" shield. Because that is just what the rule says?
But that makes absolutely no sense. If you go back to the step of resolution where you have a shot and not hits then you have no way of determining whether the Vindicator shot hits the void shield or not.
You do, i quote: "(...) hits the projected void shield" It says "Hits", why would it not hit?
Also, the rule says "attack", not "shot". You're changing the rule in a significant way to help your argument. A single shooting attack can have multiple shots, so if you insist that "one attack = one hit on the void shield" then an autocannon or other multi-shot weapon can never inflict more than one hit on a void shield.
Not 1 attack = 1 Hit, The attack is treated against the 1 shield (even if layered of 9). Of course the attack is multiple shots, but 1 Shot is 1 Hit max
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Post by: grendel083
But that isn't a rule.
BlackTalos wrote:10 hits off the assault weapon, because 10 out of the 20 shots Hit
1 hit off the blast, because 1 out of the 1 shot Hit
Why are blasts different from non-blasts?
Multple hits where caused againsts the target.
One shot can cause more than one hit.
Again Tesla, you allow three hits from that.
One shot, multiple hits. Same as blast.
There is no difference, why the hipocritical approach?
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Post by: BlackTalos
No it isn't, but it's what i get out of the VSG wording.
If all i had on the table was 1 Rhino, every shot will ever be 1 Hit max, right? even if there are 10 models inside?
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Post by: Peregrine
BlackTalos wrote:You do, i quote: "(...) hits the projected void shield" It says "Hits", why would it not hit?
Because you're trying to go back a step in resolution so that the blast is only one shot and you can justify only inflicting one hit. You have two choices here:
1) A blast weapon is a single shot and can only hit the void shield once. Unfortunately you can't determine whether a blast weapon hits an imaginary object or not, so the game breaks and can't continue as soon as you shoot a blast weapon (or any other weapon that uses a line/template/etc) at a unit inside a void shield.
or
2) A blast weapon inflicts hits according to the normal rules, and then all hits are moved to the void shield, just like an autocannon can hit twice (by rolling to hit as usual) and have all of its hits moved to the void shield.
Of course the attack is multiple shots, but 1 Shot is 1 Hit max
There is no such rule. In fact the existence of various blast/line/template/etc weapons pretty clearly prove that one shot can produce multiple hits.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:10 hits off the assault weapon, because 10 out of the 20 shots Hit
1 hit off the blast, because 1 out of the 1 shot Hit
Why are blasts different from non-blasts?
Multple hits where caused againsts the target.
One shot can cause more than one hit.
Again Tesla, you allow three hits from that.
One shot, multiple hits. Same as blast.
There is no difference, why the hipocritical approach?
Because of how the rule is written? It would be the exact same number of hits you would get on any AV12 Vehicle.
You would want a Rhino with 10 marines to take more hits than a Rhino containing a single model?
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Post by: grendel083
BlackTalos wrote:No it isn't, but it's what i get out of the VSG wording.
If all i had on the table was 1 Rhino, every shot will ever be 1 Hit max, right? even if there are 10 models inside?
In that one example yes, one hit.
And if you only had the unit of 10, without the rhino, every shot could be more than one hit. Correct?
How is that relevent?
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Post by: Peregrine
BlackTalos wrote:If all i had on the table was 1 Rhino, every shot will ever be 1 Hit max, right? even if there are 10 models inside?
But that's not how void shields work. Models in a transport aren't on the table and can't be under a blast template, so only the one model can be hit by a (standard) blast weapon. Void shields, on the other hand, transfer hits generated against another unit to the void shield. The analogy here would be a special "meat shield" rule where the Rhino could drive into the path of incoming fire and take the hits for a unit behind it. And in that case you would determine how many hits are scored against the unit behind the Rhino (whether by rolling to hit, placing templates, or whatever else the rules for the weapon say) and the move all of them to the Rhino.
The only way this argument works is if you never hit the unit inside the shield at all, and determine if the blast template hits the shield or not. But this is impossible since there are no rules for determining whether blast weapons hit imaginary objects.
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Post by: BlackTalos
Peregrine wrote: BlackTalos wrote:You do, i quote: "(...) hits the projected void shield" It says "Hits", why would it not hit?
Because you're trying to go back a step in resolution so that the blast is only one shot and you can justify only inflicting one hit. You have two choices here:
1) A blast weapon is a single shot and can only hit the void shield once. Unfortunately you can't determine whether a blast weapon hits an imaginary object or not, so the game breaks and can't continue as soon as you shoot a blast weapon (or any other weapon that uses a line/template/etc) at a unit inside a void shield.
or
2) A blast weapon inflicts hits according to the normal rules, and then all hits are moved to the void shield, just like an autocannon can hit twice (by rolling to hit as usual) and have all of its hits moved to the void shield.
Of course the attack is multiple shots, but 1 Shot is 1 Hit max
There is no such rule. In fact the existence of various blast/line/template/etc weapons pretty clearly prove that one shot can produce multiple hits.
3) A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
Multiple Hit, on multiple models, there is only 1 void shield
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Post by: grendel083
BlackTalos wrote: A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
Only if there was a single model under the blast maker. That is the only way a blast can EVER generate a single hit.
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Post by: BlackTalos
Peregrine wrote:Void shields, on the other hand, transfer hits generated against another unit to the void shield.
Again that is wrong. The RaW for Building upgrades of VS says that, yes, but not the VS Generators Special Rule
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Post by: Peregrine
BlackTalos wrote:3) A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
You are inventing a rule that one shot can only produce one hit. This rule does not exist in the rules as published by GW. Please stop doing this.
Multiple Hit, on multiple models, there is only 1 void shield
And this would only matter if you somehow placed the template over the void shield and counted how many void shields were under it. However, you do not do this, you place the template over the model(s) in the target unit(s), scatter the templates, determine how many models are under the template and therefore hit, and then move all of those hits to the imaginary entity that will be suffering them. Automatically Appended Next Post: BlackTalos wrote:Again that is wrong. The RaW for Building upgrades of VS says that, yes, but not the VS Generators Special Rule
The generator rules work the same way. If they don't then there is no way to determine whether or not a blast weapon hits a void shield, and as soon as you declare a shooting attack with a blast weapon against a unit inside a void shield the game breaks and can not continue.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote: A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
Only if there was a single model under the blast maker. That is the only way a blast can EVER generate a single hit.
Indeed. But as of Stronghold expansion, and the writing of this:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
5 Hits produced by 1 template are transferred into a binary Hit/no Hit situation and assigned to the shield.
(Works the same for all weapons: Heavy 2: binary hit/no hit for both shots)
I fully agree that i have never seen a template generate less hits than what it covers, but this Rule as Written is brand new... Automatically Appended Next Post: Peregrine wrote: BlackTalos wrote:3) A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
You are inventing a rule that one shot can only produce one hit. This rule does not exist in the rules as published by GW. Please stop doing this.
Multiple Hit, on multiple models, there is only 1 void shield
And this would only matter if you somehow placed the template over the void shield and counted how many void shields were under it. However, you do not do this, you place the template over the model(s) in the target unit(s), scatter the templates, determine how many models are under the template and therefore hit, and then move all of those hits to the imaginary entity that will be suffering them.
Automatically Appended Next Post:
BlackTalos wrote:Again that is wrong. The RaW for Building upgrades of VS says that, yes, but not the VS Generators Special Rule
The generator rules work the same way. If they don't then there is no way to determine whether or not a blast weapon hits a void shield, and as soon as you declare a shooting attack with a blast weapon against a unit inside a void shield the game breaks and can not continue.
But they are not RaW the same at all:
1) "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
2) "Whilst a building has a void shield, any hits scored by shooting attacks against the building, models embarked within it or upon its battlements will instead hit the void shield."
1) Your 1 shot causes a Hit on the shield WHEN it's caused a (3; 5; 22) hit on the target
2)Any Hits: 6? are instead taken on the shield: 6! Automatically Appended Next Post: Peregrine wrote:You are inventing a rule that one shot can only produce one hit. This rule does not exist in the rules as published by GW. Please stop doing this.
No, i am reading, and re-reading this: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
That is literally all that's important here
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Post by: grendel083
BlackTalos wrote: grendel083 wrote: BlackTalos wrote: A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
Only if there was a single model under the blast maker. That is the only way a blast can EVER generate a single hit.
Indeed. But as of Stronghold expansion, and the writing of this:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
5 Hits produced by 1 template are transferred into a binary Hit/no Hit situation and assigned to the shield.
(Works the same for all weapons: Heavy 2: binary hit/no hit for both shots)
I fully agree that i have never seen a template generate less hits than what it covers, but this Rule as Written is brand new...
We're back to an "unknown" number of hits against the shield from a blast.
One hit is not a valid answer, as one shot does not equal one hit as has been proven.
So how many hits?
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote: grendel083 wrote: BlackTalos wrote: A blast weapon inflicts hits according to the normal rules, and then the Special Rule says it hits the projected void shield but it's a single shot, so 1 hit?
Only if there was a single model under the blast maker. That is the only way a blast can EVER generate a single hit.
Indeed. But as of Stronghold expansion, and the writing of this:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
5 Hits produced by 1 template are transferred into a binary Hit/no Hit situation and assigned to the shield.
(Works the same for all weapons: Heavy 2: binary hit/no hit for both shots)
I fully agree that i have never seen a template generate less hits than what it covers, but this Rule as Written is brand new...
We're back to an "unknown" number of hits against the shield from a blast.
One hit is not a valid answer, as one shot does not equal one hit as has been proven.
So how many hits?
Well we are still stuck at "instead hits the projected void shield." We know the blast hits the shield.
All i can say here is: Blast hits a Rhino? 1 Hit. Hits a Baneblade? 1 Hit. Shield is AV12, no facings, nothing... It sound like a single "something" to me, no?
Automatically Appended Next Post:
I'd probably even quote another part of the rule:
" If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings’ projected void shields is hit. "
Sounds like "One" void shield generator, no? I'd even say the word "Building" might be important here...
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Post by: FlingitNow
The guy is clearly trolling guys. He keeps reverting to 1 shot = 1 hit despite use proving that is not a rule. And he keeps equating to a Rhino which again we have proven is irrelevant because a Rhino is a unit of one model and the shield is not.
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Post by: rigeld2
5 shots from a single shooting attack hit.
Your assertion is that all 5 transfer.
That assertion conflicts with your statement about blasts - where you have 5 shots from a single shooting attack hit and you only transfer 1.
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Post by: grendel083
BlackTalos wrote:All i can say here is: Blast hits a Rhino? 1 Hit. Hits a Baneblade? 1 Hit. Shield is AV12, no facings, nothing... It sound like a single "something" to me, no?
Of course it sounds like one! You're only listing single model units. That's a stupidly loaded answer.
How about:
Blast hits 5 Orks? 5 Hits.
Hits 10 Guardsmen? 10 Hits.
Sounds like multiple "something" to me, no?
And does the rule not say the attack hits the shield? You've quoted it enough times you should know it does.
The attack, which is more than capable of multiple hits.
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Post by: Peregrine
Unfortunately I think you're right. I'm done with this thread unless someone more reasonable shows up to discuss the subject without just inventing their own rules and fighting to the death to defend them.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:All i can say here is: Blast hits a Rhino? 1 Hit. Hits a Baneblade? 1 Hit. Shield is AV12, no facings, nothing... It sound like a single "something" to me, no?
Of course it sounds like one! You're only listing single model units. That's a stupidly loaded answer.
How about:
Blast hits 5 Orks? 5 Hits.
Hits 10 Guardsmen? 10 Hits.
Sounds like multiple "something" to me, no?
And does the rule not say the attack hits the shield? You've quoted it enough times you should know it does.
The attack, which is more than capable of multiple hits.
Not against 1 shield, no. You purchase 1 building with 1 shield, that's how it is...
The guy is clearly trolling guys. He keeps reverting to 1 shot = 1 hit despite use proving that is not a rule. And he keeps equating to a Rhino which again we have proven is irrelevant because a Rhino is a unit of one model and the shield is not.
Keep going, Tenet 5: "5. Stick to discussing the rules, not the poster. Phrases like "Rules Lawyer", "Cheater" and " TFG" have no place in rules discussions. Don't depart from rules discussions by attaching value judgments to different interpretations. "
Thanks for your input!
Bye!
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Post by: JinxDragon
I know I know!
It is a single Special Rule and therefore generates 0, on the grounds it is not a model and blast markers need models to generate Hits!
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Post by: BlackTalos
Peregrine wrote:
Unfortunately I think you're right. I'm done with this thread unless someone more reasonable shows up to discuss the subject without just inventing their own rules and fighting to the death to defend them.
Ok, up to you. I'm sorry but just "transferring hits" is not right according to RaW but fine, let's stop here we're not getting anywhere.
Many others share the exact same view but i was trying to argue why. Never mind...
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Post by: grendel083
BlackTalos wrote: grendel083 wrote: BlackTalos wrote:All i can say here is: Blast hits a Rhino? 1 Hit. Hits a Baneblade? 1 Hit. Shield is AV12, no facings, nothing... It sound like a single "something" to me, no?
Of course it sounds like one! You're only listing single model units. That's a stupidly loaded answer.
How about:
Blast hits 5 Orks? 5 Hits.
Hits 10 Guardsmen? 10 Hits.
Sounds like multiple "something" to me, no?
And does the rule not say the attack hits the shield? You've quoted it enough times you should know it does.
The attack, which is more than capable of multiple hits.
Not against 1 shield, no. You purchase 1 building with 1 shield, that's how it is...
Good job then that you don't at any point target the shield, nor roll to hit against the shield, nor place blast marker/templates opon the shield.
If you did you might have a point.
As it is you roll to hit against the target unit, place templates upon the target unit, and having hit the target (potentially multiple times) transfer the attack (which must include hits, or the roll to pen doesn't work).
If it's an assault weapon with multiple shots, or a blast weapon, all are capable of causing multiple hits against the unit.
To single out blasts (a single shot capable of multiple hits) and not a Tesla (a single shot capable of multiple hits) is strangly hipocritial.
81346
Post by: BlackTalos
S.K.Ren wrote:Pertinent Rules:
Building Upgrade: Void Shield - Stronghold Assault p120 Digital Version
Projected Void Shields - Stronghold Assault pp191-194 Digital Version.
Blast Markers And Templates - BRB p6
Lets look at the Building Upgrade first.
Ok, I will concede that the Building Upgrade works on a per hit basis.
Now a look at the Projected Void Shields
This time it's not the Hits that are being intercepted but the Attack. In this case my point still stands as the Void Shield is only a single entity. Its allowed to be hit by its own rule which overrides the hit/model restriction of blast markers.
I will leave it at this one, from someone who probably explained it better than i ever could...
And shall indeed leave it to someone who could argue it better.
I'm out too! Automatically Appended Next Post: No hard feels btw? Just unconverted...
47462
Post by: rigeld2
rigeld2 wrote:5 shots from a single shooting attack hit.
Your assertion is that all 5 transfer.
That assertion conflicts with your statement about blasts - where you have 5 shots from a single shooting attack hit and you only transfer 1.
Am I on ignore?
Edit:
That's poorly worded. 5 hits from a shooting attack. They transfer.
5 hits from a shooting attack. Because it's a blast it doesn't transfer. With no rules citation as to why.
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Post by: grendel083
BlackTalos wrote:I will leave it at this one, from someone who probably explained it better than i ever could...
Alot of rules quotes, but not much explanation.
An attack is transfered.
How can you make an attack without hits?
Where are those hits determined? You don't roll to hit on the target, then roll to hit on the shield again.
This explaination is full of way to many rule holes, ones that have already be brought up.
73427
Post by: JinxDragon
BlackTalos, Personally, I don't believe anything is 'transferred' to the shield and that explanation exists to describe why the rest of the sequence is different to the normal To Wound process. I see the Shield Void Projection Special Rule as nothing more then that: A Special Rule. Like all other Special Rules, it can order us to abandon an already ongoing sequence of events in favor of an alternative method detailed within the rule itself. In this case the alternative sequence simply has each successful Hit resolve against the stated Armour Value and to 'collapse shields,' instead of inflicting casualties to the targeted unit, on successes. The rule requires the To Hit Results to be calculated before it can be evoked, and for at least one to be successful The interpretation that the Hit is recalculated fails to account for the 'non-model = 0' part of the Blast Marker equation, making the only outcome to be zero successes Unless the shield is meant to be immune to blast weapons, this can not be correct
6686
Post by: PanzerLeader
@ Talos: it doesn't matter. There is a total of four hits. If the first collapses the shield, three transfer to the squad. Exact same for blast weapons.
81346
Post by: BlackTalos
rigeld2 wrote:rigeld2 wrote:5 shots from a single shooting attack hit.
Your assertion is that all 5 transfer.
That assertion conflicts with your statement about blasts - where you have 5 shots from a single shooting attack hit and you only transfer 1.
Am I on ignore?
No, just given up trying to argue when it's seen as Trolling...
49616
Post by: grendel083
BlackTalos wrote:rigeld2 wrote:rigeld2 wrote:5 shots from a single shooting attack hit.
Your assertion is that all 5 transfer.
That assertion conflicts with your statement about blasts - where you have 5 shots from a single shooting attack hit and you only transfer 1.
Am I on ignore?
No, just given up trying to argue when it's seen as Trolling...
To be fair both rigeld2 and myself have asked this question more than once with no answer. Neither have accused anyone of Trolling. Yet still no answer.
11268
Post by: nosferatu1001
BlackTalos wrote:rigeld2 wrote:rigeld2 wrote:5 shots from a single shooting attack hit.
Your assertion is that all 5 transfer.
That assertion conflicts with your statement about blasts - where you have 5 shots from a single shooting attack hit and you only transfer 1.
Am I on ignore?
No, just given up trying to argue when it's seen as Trolling...
The persons asking this have not accused you of trolling. Please answer.
You aren't hitting the shield with the blast; you transfer the hits from the blast to the shield. Which, unless there is one model under, will always be more than one hit
You are still ignoring the blast rules.
20963
Post by: Kommissar Kel
BlackTalos wrote: S.K.Ren wrote:Pertinent Rules:
Building Upgrade: Void Shield - Stronghold Assault p120 Digital Version
Projected Void Shields - Stronghold Assault pp191-194 Digital Version.
Blast Markers And Templates - BRB p6
Lets look at the Building Upgrade first.
Ok, I will concede that the Building Upgrade works on a per hit basis.
Now a look at the Projected Void Shields
This time it's not the Hits that are being intercepted but the Attack. In this case my point still stands as the Void Shield is only a single entity. Its allowed to be hit by its own rule which overrides the hit/model restriction of blast markers.
I will leave it at this one, from someone who probably explained it better than i ever could...
And shall indeed leave it to someone who could argue it better.
I'm out too!
Automatically Appended Next Post:
No hard feels btw? Just unconverted...
On the Last Quote; The emPHASIS, is on the wrong sylABLE. It is clarifying that it effects shooting attacks as opposed to Assault Attacks. The part that matters is that it is Hits that instead hit the Shield.
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Post by: extremefreak17
This is so simple....."1 shot can only ever be one hit" is NOT a rule. Just as we roll dice for the assault 20 weapon to see how many times we hit, we roll for scatter and place a template to see how many times the blast weapon attack hits. It is literally the SAME mechanic accomplished in two different ways. You can not abide by one and throw out the other.
You have Ignored many of the posts, including my own, that utterly discredit your own logic. If you chose to play as you think it works, then that is nothing more than a house rule and should not be discussed here.
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Post by: Dast
Hello again,
Thanks for explaining your position in more detail.
I can see now why you disagreed with BalckTalos's and my position. I admit its considerably less watertight than I thought previously.
I still can't say I agree with the transfer hits though. Their are only two ways I can see hits transferring:
-If "attack = hit" in the rules.
-or if the attack when it is transferred carries over how it actually happened (for example the number of models under blasts). This would imply that "everything" is carried over, not just hits. For example I fire some guns at units in cover (and in the shield zone). Does that give the void shield a cover save?
Anyway thanks for the discussion. I think we are going in circles a bit. Cheers!
79209
Post by: extremefreak17
or if the attack when it is transferred carries over how it actually happened (for example the number of models under blasts)
It HAS to work this way, otherwise hits from non-blast weapons would not be transfered either. Placing the template and rolling for scatter with a blast weapon is the same as rolling X dice for a weapon with the profile "Assault X" Both mechanics are used to determine how many hits a target unit will take. For the Assault weapon, if 4 dice come back as hits, 4 hits are scored against the unit and transferred to the shield. Similarly, if you place a template, roll for scatter, and it ends up covering 4 models, 4 hits are scored against the unit and then transferred to the shield. I think the part that people are getting caught up in is that the ways in which the hits are being generated are different from eachother. However, there is no provision in the Void Shield special rules that allows us to discard hits just because they were achieved by a different (but legal) method. Given this, we must treat these hits the same.
This leaves us with two options.
A: Attacks do not consist of "hits" and therefore "hits" CANNOT be transferred to the shield as part of the attack for ANY weapon.
B: Attacks do consist of "hits" and therefore "hits" MUST be transferred as part if the attack for ANY weapon.
If you go with option A, no shooting attack can ever hit the shield and the game breaks. Option B is our only possible outcome.
For example I fire some guns at units in cover (and in the shield zone). Does that give the void shield a cover save?
No. At the point where the void shield rule comes into effect, (immediately after determining hits) our attack consists only of hits. (misses are discarded, per the rules for shooting) Cover is a condition of the target model, not the attack. Since only the attack is transferred, cover is not.
Cheers!
Cheers mate.
22508
Post by: FlingitNow
Hi Dast you seem more willing to actually read what people have said and take it on board.
Thanks for explaining your position in more detail.
I can see now why you disagreed with BalckTalos's and my position. I admit its considerably less watertight than I thought previously.
What I think your position is: you take the attack and assume it has hit the shield instead of the unit. Thus assault weapons will hit as many times as they have hit and blast weapon count as being placed over the shield. The issue with the second part is two fold:
1) The shield is not a model (check BrB for definition of model) so if we did think that we had a blast marker over the shield and only the shield it generates no hits. So your 1 hit mechanism breaks the RaW of blast weapons.
2) Be recalculating the number of hits the weapon causes in this way we are being inconsistent. Both a blast weapon and assault weapon are single shooting attacks that can generate multiple hits. The blast does its hits by scattering and counting models. If we are recounting with blast weapons we should be rerolling to hit with assault weapons. We are never told to go back to the to hit roll and recalculate it in anyway so this breaks the RaW of VSP rules which come into effect after to hit rolls have been done and therefore after the number of hits the weapon has done has been calculated.
I still can't say I agree with the transfer hits though. Their are only two ways I can see hits transferring:
-If "attack = hit" in the rules.
No, an attack is equal to a unit firing its weapons.
-or if the attack when it is transferred carries over how it actually happened (for example the number of models under blasts). This would imply that "everything" is carried over, not just hits. For example I fire some guns at units in cover (and in the shield zone). Does that give the void shield a cover save?
Nearly right. An attack generates hits once it has generated hits the VSP rules ask if hits >= 1 if so the attack is worked out against the shield. We are not told to go back and recalculate hits in anyway we are just told to roll penetration so we have no choice but to do so for however many hits the attack generated.
The Void Shield is not a model and thus is inelligible for cover or indeed any save.
Anyway thanks for the discussion. I think we are going in circles a bit. Cheers!
I hope this helps your understanding of our stance. Cheers
Edit: clarity and stupid autocorrect...
81346
Post by: BlackTalos
nosferatu1001 wrote: BlackTalos wrote:rigeld2 wrote:rigeld2 wrote:5 shots from a single shooting attack hit.
Your assertion is that all 5 transfer.
That assertion conflicts with your statement about blasts - where you have 5 shots from a single shooting attack hit and you only transfer 1.
Am I on ignore?
No, just given up trying to argue when it's seen as Trolling...
The persons asking this have not accused you of trolling. Please answer.
You aren't hitting the shield with the blast; you transfer the hits from the blast to the shield. Which, unless there is one model under, will always be more than one hit
You are still ignoring the blast rules.
Ok, as requested i will try to answer the Question to my understanding as these people are also trying to make ME understand my error.
The way i see this Rule applying is as follows:
-You apply the Blast Rules in Full, counting models, applying Cover saves from the direction of shots, etc. <- Not ignoring them
But then, I apply the Special Rule: This is applied to the current situation and modifies hits as we know them.
-You apply a Hit (very possibly a "new hit"  to the shield by your weapon(s). This is the part where 5 hits indeed become 1 for templates, but 3 hits are still 3 hits with a Tesla weapon.
-You Roll to penetrate with those weapons.
The part where you replace the hits you have by a hit "made by the rule" is what seems to be the issue.
What I think your position is: you take the attack and assume it has hit the shield instead of the unit. Thus assault weapons will hit as many times as they have hit and blast weapon count as being placed over the shield. The issue with the second part is two fold:
1) The shield is not a model (check BrB for definition of model) so if we did think that we had a blast marker over the shield and only the shield it generates no hits. So your 1 hit mechanism breaks the RaW of blast weapons.
2) Be recalculating the number of hits the weapon causes in this way we are being inconsistent. Both a blast weapon and assault weapon are single shooting attacks that can generate multiple hits. The blast does its hits by scattering and counting models. If we are recounting with blast weapons we should be rerolling to hit with assault weapons. We are never told to go back to the to hit roll and recalculate it in anyway so this breaks the RaW of VSP rules which come into effect after to hit rolls have been done and therefore after the number of hits the weapon has done has been calculated.
This seems to be perfectly explaining my (and maybe others) position.
For 1) i do not believe we are breaking RaW for blast, as it is a modification, addition to the hits. I fully agree it is not a model, and that a Blast over the shield would not generate anything, but the rule is another stage after the Blast rules have been applied. In a similar way of how you resolve blast, then wounds, then cover saves: I would say you resolve Blast, then a hit on the shield, then armour pen.
2) I don't think is happening just that way, it's not a return to the hit stage, it's a filter for it, a next stage that the Rule creates. Just like the Rending Special Rule:
Your assault canon has hit 3 Times, including 1 roll of 6. That roll of 6 doesn't force you to re-roll to hit, it just says "that hit is now AP2". A blast scoring 5 Hits does not need to be re-Hit, it just "scores 1 hit"
I don't know if this showed my stance better, but I hope it shows i cannot agree with your position either, because i feel the VSG Special Rule if Fully contained within the RAW.
Also thanks for taking the time going to more depth rather than just saying "it has to be wrong".
77363
Post by: nutty_nutter
ok, only there are no rules to support your supposition that those 5 hits become one hit.
47462
Post by: rigeld2
BlackTalos wrote:The way i see this Rule applying is as follows:
-You apply the Blast Rules in Full, counting models, applying Cover saves from the direction of shots, etc. <- Not ignoring them
But then, I apply the Special Rule: This is applied to the current situation and modifies hits as we know them.
-You apply a Hit (very possibly a "new hit"  to the shield by your weapon(s). This is the part where 5 hits indeed become 1 for templates, but 3 hits are still 3 hits with a Tesla weapon.
-You Roll to penetrate with those weapons.
Where in the rule does it modify hits? Where does it even mention hits? The shooting attack is intercepted meaning there should be no difference in how you handle blast vs non-blast. All it does is take the shooting attack and force the resolution to the shield instead of the initial target.
77363
Post by: nutty_nutter
a blast weapon that scores 5 hits has scored 5 hits, not one.
81346
Post by: BlackTalos
rigeld2 wrote:Where in the rule does it modify hits? Where does it even mention hits? The shooting attack is intercepted meaning there should be no difference in how you handle blast vs non-blast. All it does is take the shooting attack and force the resolution to the shield instead of the initial target.
Yeah, exactly: When i force a resolution of a single blast to the shield i count 1 Hit? (this being done after we already resolved the blast rules)
22508
Post by: FlingitNow
For 1) i do not believe we are breaking RaW for blast, as it is a modification, addition to the hits. I fully agree it is not a model, and that a Blast over the shield would not generate anything, but the rule is another stage after the Blast rules have been applied. In a similar way of how you resolve blast, then wounds, then cover saves: I would say you resolve Blast, then a hit on the shield, then armour pen.
2) I don't think is happening just that way, it's not a return to the hit stage, it's a filter for it, a next stage that the Rule creates. Just like the Rending Special Rule:
Your assault canon has hit 3 Times, including 1 roll of 6. That roll of 6 doesn't force you to re-roll to hit, it just says "that hit is now AP2". A blast scoring 5 Hits does not need to be re-Hit, it just "scores 1 hit"
1) are you counting models underneath the marker to work out hits? If not you are breaking the blast marker rules. Which requires specific permission which simply does not exist in the rules.
2) are you using the number of hits that were scored on the unit. If not you are recalculating the number of hits scored, which breaks the RaW of VSGs. Automatically Appended Next Post: When i force a resolution of a single blast to the shield i count 1 Hit?
Why? What rules tell you that 1 blast marker does 1 hit on a shield?
79209
Post by: extremefreak17
BlackTalos wrote:rigeld2 wrote:Where in the rule does it modify hits? Where does it even mention hits? The shooting attack is intercepted meaning there should be no difference in how you handle blast vs non-blast. All it does is take the shooting attack and force the resolution to the shield instead of the initial target.
Yeah, exactly: When i force a resolution of a single blast to the shield i count 1 Hit? (this being done after we already resolved the blast rules)
And where are the rules that provide for this? The only rules we have that govern how many hits a blast weapon generates tell us to place a template and count the models. VOID SHIELD IS NOT A MODEL. You have to see your error by now....You have shown no rules that explain why a blast weapon's hit mechanic is being thrown out while every other weapons' hit mechanic is applied. There is literally nothing that says "1 attack = 1 hit" Again, NOTHING. RAW, the only way we can generate hit against the shield is to see how many hits the target unit takes. If we apply those hits generated from the assault weapon, we MUST apply the hits generated from the blast weapon. There is no permission within the rule to be selective on which hits are applied. The way in which a weapon generates hits is not mentioned, and has absolutely nothing to do with the void shield rule. The rule only comes into effect AFTER hits are generated. There is no permission to "go back" or "modify" these hits. They simply hit the shield instead.
As for rending, you are a bit off. rending does not take place on the "to hit" roll. It is on the "to wound" roll. It also does nothing to reduce the number of hit or wounds generated, so I'm not sure how it is even relevant here.
20963
Post by: Kommissar Kel
BlackTalos wrote:rigeld2 wrote:Where in the rule does it modify hits? Where does it even mention hits? The shooting attack is intercepted meaning there should be no difference in how you handle blast vs non-blast. All it does is take the shooting attack and force the resolution to the shield instead of the initial target.
Yeah, exactly: When i force a resolution of a single blast to the shield i count 1 Hit? (this being done after we already resolved the blast rules)
Why 1 Hit? If your Blast weapon caused 3 Hits on the unit, and those hits are transferred over, then 3 hits get transferred over not 1.
The parallel to this is the Assault 3 weapon that makes its shooting attack on a unit within the bubble and scores 3 hits, all 3 hits get transferred.
The rules are really quite clear, when you are making shooting attacks from outside the bubble(as opposed to Melee atttacks, or any other types of attacks such as sweep attacks and Vector Strikes) all hits on the unit instead hit the shield.
It is not the attacks that transfer they are specified because other types of attack do not trigger the shield; It is very much the hits that transfer.
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:Where in the rule does it modify hits? Where does it even mention hits? The shooting attack is intercepted meaning there should be no difference in how you handle blast vs non-blast. All it does is take the shooting attack and force the resolution to the shield instead of the initial target.
Yeah, exactly: When i force a resolution of a single blast to the shield i count 1 Hit? (this being done after we already resolved the blast rules)
The attack has already generated a number of hits. Where is your permission to recalculate that number?
Why are you forcing the recalculation for blasts but not non-blasts?
Cite rules please.
66740
Post by: Mythra
Your not recalculating anything. Your following the void shield rule. If a unit is hit INSTEAD "and not and" hit an AV 12 shield. INSTEAD means in its stead it doesn't add an and. Your trying to hit 2 things at once and not follow the instead of the rule.
I ask what does instead mean to you?
49616
Post by: grendel083
After you hit the unit, the attack, the FULL attack, hits the shield instead of the unit.
Not part of the attack.
Not a made up number of hits.
But the attack.
66740
Post by: Mythra
So instead of hitting the shield 1st your hitting the unit 1st instead? It says after all hits are applied then hit the unit.
It says instead hit the shield then the remaining hits are applied to the unit. You are applying hits to unit instead of the shield then going back and hitting the unit again. How are hitting the unit twice? Nothing lets you do that.
20963
Post by: Kommissar Kel
grendel083 wrote:After you hit the unit, the attack, the FULL attack, hits the shield instead of the unit. Not part of the attack. Not a made up number of hits. But the attack. The rule is only Instead for hits. Hits on the unit/building/vehicle instead hit the shield. This does mean that a Building or vehicle hit by the Template/Marker is only going to instead hit the shield with 1 hit, because the vehicle/building was only hit once. But a unit hit by a Blast marker/template will have you calculate the number of hits on the unit as normal(as the rule requires the unit to first be hit) and then all those hits instead hit the shield. In other words it is part of the attack(the hits), which are calculated as normal for the attack. Mythra: it says you first have to hit the unit, and that those Hits instead hit the shield. You need to first hit the unit
66740
Post by: Mythra
You ignore the instead then. It says to only hit the unit with the remaining hits once the shield is collapsed. That is when you hit the unit. You don't hit the unit and then hit the shield then hit the unit. You INSTEAD hit the shield. No definition of instead means to include. You keep including the unit instead I say hit the shield.
INSTEAD you hit shield and then remaining hits hit the unit. i.e. Heavy 3 - 1 Hit instead hits the shield and then when it is collapsed it you have 2 shots left to hit the unit. Your saying the Heavy 3 the 1st shot hits unit then it goes to the shield? It plain doesn't it instead hits the shield. Instead again is the issue I have.
With your way do you have to wound the unit since you already hit it? Rules for blast says counts wounds. if your hitting the unit 1st are you going to skip that?
How do all keep getting around instead it is like the word is invisible.
73427
Post by: JinxDragon
Mythra,
The Special Rule contains a trigger that must be met before it can be evoked; the original target has to first be Hit.
20963
Post by: Kommissar Kel
Stronhold assault, Projected Void Shields wrote:Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
That is the Void shield rule being discussed.
Lets break it down.
"Any shooting attack that originates from outside a Void Shield Zone"
This part is defining what kind of attack and where it is coming from.
"and hits a target within the Void Shield Zone"
This is the trigger, the attack has to hit the unit. It is also telling you where that unit has to be for these rules.
"instead hits the projected void shield."
Tells you what to do with the trigger.
You first hit the unit, those hits than instead hit the shield. Very Plain, very cut and dry rules here. You have not Hit the unit unless you have finished the Simultaneous "To-Hit" procedure.
Full Process: declare the Shooting attack, see that shooting unit is outside the shield and target unit is inside the shield, Make your to hit rolls to see if the unit is hit, those hits instead hit the shield.
22508
Post by: FlingitNow
Mythra wrote:You ignore the instead then. It says to only hit the unit with the remaining hits once the shield is collapsed. That is when you hit the unit. You don't hit the unit and then hit the shield then hit the unit. You INSTEAD hit the shield. No definition of instead means to include. You keep including the unit instead I say hit the shield.
INSTEAD you hit shield and then remaining hits hit the unit. i.e. Heavy 3 - 1 Hit instead hits the shield and then when it is collapsed it you have 2 shots left to hit the unit. Your saying the Heavy 3 the 1st shot hits unit then it goes to the shield? It plain doesn't it instead hits the shield. Instead again is the issue I have.
With your way do you have to wound the unit since you already hit it? Rules for blast says counts wounds. if your hitting the unit 1st are you going to skip that?
How do all keep getting around instead it is like the word is invisible.
1) I make a shooting attack with an assault 20 weapon and score 9 hits on a unit inside the VSP how many hits go on the shield? Why?
2) I make a shooting attack with a blast weapon and score 9 hits on a unit inside the VSP how many hits go on the shield? Why?
Why are you treating them differently please quote rules.
79209
Post by: extremefreak17
Mythra wrote:You ignore the instead then. It says to only hit the unit with the remaining hits once the shield is collapsed. That is when you hit the unit. You don't hit the unit and then hit the shield then hit the unit. You INSTEAD hit the shield. No definition of instead means to include. You keep including the unit instead I say hit the shield.
INSTEAD you hit shield and then remaining hits hit the unit. i.e. Heavy 3 - 1 Hit instead hits the shield and then when it is collapsed it you have 2 shots left to hit the unit. Your saying the Heavy 3 the 1st shot hits unit then it goes to the shield? It plain doesn't it instead hits the shield. Instead again is the issue I have.
With your way do you have to wound the unit since you already hit it? Rules for blast says counts wounds. if your hitting the unit 1st are you going to skip that?
How do all keep getting around instead it is like the word is invisible.
....Mythra....the special rule CANNOT even be triggered if the unit is not hit....hitting the unit is the trigger for the rule, it has to happen.
81346
Post by: BlackTalos
FlingitNow wrote:For 1) i do not believe we are breaking RaW for blast, as it is a modification, addition to the hits. I fully agree it is not a model, and that a Blast over the shield would not generate anything, but the rule is another stage after the Blast rules have been applied. In a similar way of how you resolve blast, then wounds, then cover saves: I would say you resolve Blast, then a hit on the shield, then armour pen.
2) I don't think is happening just that way, it's not a return to the hit stage, it's a filter for it, a next stage that the Rule creates. Just like the Rending Special Rule:
Your assault canon has hit 3 Times, including 1 roll of 6. That roll of 6 doesn't force you to re-roll to hit, it just says "that hit is now AP2". A blast scoring 5 Hits does not need to be re-Hit, it just "scores 1 hit"
1) are you counting models underneath the marker to work out hits? If not you are breaking the blast marker rules. Which requires specific permission which simply does not exist in the rules.
2) are you using the number of hits that were scored on the unit. If not you are recalculating the number of hits scored, which breaks the RaW of VSGs.
1) Yes they are being counted, but then you "move on" to where you just hit the shield (next step)
2) We are not using the number of hits, but "the Fact they hit": Transferring the attack to a 1 on 1 situation.
FlingitNow wrote:
Automatically Appended Next Post:
When i force a resolution of a single blast to the shield i count 1 Hit?
Why? What rules tell you that 1 blast marker does 1 hit on a shield?
I do think this is the key of the issue: I do indeed "assume" a blast marker does a single hit on a shield because it's 1 shield, not 1 shield per model or other (it's 1 physical building) Automatically Appended Next Post: Kommissar Kel wrote: Stronhold assault, Projected Void Shields wrote:Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
That is the Void shield rule being discussed.
Lets break it down.
"Any shooting attack that originates from outside a Void Shield Zone"
This part is defining what kind of attack and where it is coming from.
"and hits a target within the Void Shield Zone"
This is the trigger, the attack has to hit the unit. It is also telling you where that unit has to be for these rules.
"instead hits the projected void shield." <=Here: What is the subject of the phrase? Hits on the target or "shooting attack?"
Tells you what to do with the trigger.
You first hit the unit, those hits than instead hit the shield (This i disagree with). Very Plain, very cut and dry rules here. You have not Hit the unit unless you have finished the Simultaneous "To-Hit" procedure. Yes, but then comes another step, generated by the Special Rule, where you apply the attack to the shield (as a different, second "To-Hit" procedure)
Full Process: declare the Shooting attack, see that shooting unit is outside the shield and target unit is inside the shield, Make your to hit rolls to see if the unit is hit, <Apply the attack, already Hit, to the Shield> those hits instead hit the shield.
22508
Post by: FlingitNow
I do think this is the key of the issue: I do indeed "assume" a blast marker does a single hit on a shield because it's 1 shield, not 1 shield per model or other (it's 1 physical building)
This is the crux of the issue with your interpretation. It requires you to assume 1 hit on the shield with literally no rules backing at all. You assume because it is 1 shield it is treated as a unit of one model but we are never told to treat it as such so we can't. There is nothing in the blast marker rules that tell you how many hits a blast marker does on a special rule and nothing in the VSP rules that tell you how many hits a blast marker does. Therefore we must either use the number of hits generated on the unit (as we do for every other type of weapon) or it does no hits. Arbitrarily making up the number 1 is not following RaW it is arbitrarily making up a number of hits.
81346
Post by: BlackTalos
I really like Kommissar Kel's example of procedure, in a way this is what i see:
Full Process:
-declare the Shooting attack
-see that shooting unit is outside the shield and target unit is inside the shield
- Make your to hit rolls to see if the unit is hit (To-Hit Procedure 01)
- your weapon hits the shield (To-Hit Procedure 02)
To-Hit Procedure 02 is enforced by the Special Rule itself by: "instead hits the projected void shield." It takes the binary result from (To-Hit Procedure 01) and makes you roll Armour Pen with the hits you have in (To-Hit Procedure 02)
So for the example:
1) I make a shooting attack with an assault 20 weapon and score 9 hits on a unit inside the VSP how many hits go on the shield? Why?
2) I make a shooting attack with a blast weapon and score 9 hits on a unit inside the VSP how many hits go on the shield? Why?
To-Hit Procedure 01: 1) 9 Hits from 20 shots - Correct - Binary: Hit Hit Hit Hit Hit Hit Hit Hit Hit (9) Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss (11)
2) 9 Hits from 1 shot - Correct- Binary: Hit
To-Hit Procedure 02: 1) Hit Hit Hit Hit Hit Hit Hit Hit Hit (9) Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss Miss (11) = 9 Roll to pen
2) Hit = 1 Roll to pen
20963
Post by: Kommissar Kel
BlackTalos wrote: Kommissar Kel wrote: Stronhold assault, Projected Void Shields wrote:Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
That is the Void shield rule being discussed.
Lets break it down.
"Any shooting attack that originates from outside a Void Shield Zone"
This part is defining what kind of attack and where it is coming from.
"and hits a target within the Void Shield Zone"
This is the trigger, the attack has to hit the unit. It is also telling you where that unit has to be for these rules.
"instead hits the projected void shield." <=Here: What is the subject of the phrase? Hits on the target or "shooting attack?"
Tells you what to do with the trigger.
You first hit the unit, those hits than instead hit the shield (This i disagree with). Very Plain, very cut and dry rules here. You have not Hit the unit unless you have finished the Simultaneous "To-Hit" procedure. Yes, but then comes another step, generated by the Special Rule, where you apply the attack to the shield (as a different, second "To-Hit" procedure)
Full Process: declare the Shooting attack, see that shooting unit is outside the shield and target unit is inside the shield, Make your to hit rolls to see if the unit is hit, <Apply the attack, already Hit, to the Shield> those hits instead hit the shield.
These are pretty Funny.
The subject of the phrase is where the Last phrase left off; hits on the target; I already showed that "Shooting Attack" is o0nly there to define what type of attack has the hits moved.
You can disagree all you like, it doesn't make you right.
You have failed to show that the rule has you redo the to hit procedure on the Shield, and I have shown the rule here in this quotation that very clearly says the hits transfer; you just decided that "You disagree".
And your Last Red comment is even more perfect, It is actually correct! Yes you apply the already hit to the shield. If you have 9 Hits, 9 Hits are applied to the shield.
81346
Post by: BlackTalos
FlingitNow wrote:There is nothing in the blast marker rules that tell you how many hits a blast marker does on a special rule and nothing in the VSP rules that tell you how many hits a blast marker does.
Fully agreed.
And that will be just as correct as: there is nothing in the VSP rules telling you to transfer multiple hits.
We have 1 assumption, you have 1 assumption. Both can be made and undoubtedly the main reason we keep going around in circles, and all i can keep trying to do is to say that assuming that a blast generates 1 hit because of experience is preferable, but that is basically what we are down to? Automatically Appended Next Post: Kommissar Kel wrote:And your Last Red comment is even more perfect, It is actually correct! Yes you apply the already hit to the shield. If you have 9 Hits, 9 Hits are applied to the shield.
We apply the attack differently though, see the post above with the example.
20963
Post by: Kommissar Kel
So let me ask you this: you have a unit(any unit, single vehicle included) within the PVS, I have a unit of 15 lootas outside the PVS shooting at it, I roll for my number of shots getting 3. I then roll my to hits against the unit hitting with all 45 shots. How many hits are resolved against the Void shield? And why?
81346
Post by: BlackTalos
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
I do not really want to go back to basic grammar, but:
What instead hits the projected void shield?
"Any shooting attack."
Because: What instead hits the projected void shield?
"hits a target within the Void Shield Zone"
Just can't be right.
(Sorry if this post came across rude, just trying to explain...)
Automatically Appended Next Post: Kommissar Kel wrote:So let me ask you this: you have a unit(any unit, single vehicle included) within the PVS, I have a unit of 15 lootas outside the PVS shooting at it, I roll for my number of shots getting 3. I then roll my to hits against the unit hitting with all 45 shots. How many hits are resolved against the Void shield? And why?
To-Hit Procedure 01: 45 Hits from 45 shots - Binary: Hit Hit Hit Hit Hit Hit Hit (...) Hit Hit Hit Hit Hit Hit Hit Hit (45)
To-Hit Procedure 02: 1) Hit Hit Hit Hit Hit Hit Hit (...) Hit Hit Hit Hit Hit Hit Hit Hit (45) = 45 Roll to pen
22508
Post by: FlingitNow
Fully agreed.
And that will be just as correct as: there is nothing in the VSP rules telling you to transfer multiple hits.
We have 1 assumption, you have 1 assumption. Both can be made and undoubtedly the main reason we keep going around in circles, and all i can keep trying to do is to say that assuming that a blast generates 1 hit because of experience is preferable, but that is basically what we are down to?
The bolded is also an assumption YOU make as you agree an Assault 20 weapon can cause 20 hits on the shield. We both agree for anything but a blast weapon you generate the hits against the unit as normal and then transfer those hits to the shield. You are claiming that a blast weapon is limited to 1 hit and have no rules back for that. We are simply following the same procedure for any type of attack without inventing any rules or arbitrarily creating numbers of hits.
81346
Post by: BlackTalos
Imaginary unit shooting: 1 heavy flamer hit 3, two missile launchers, Hit 4 and 2, one plasma cannon, blast scatters over nothing
To-Hit Procedure 01: HF: 3 Hits from 1 shot - Binary: Hit
ML: 6 hits from 2 missiles - Binary: Hit, Hit
PC: No Hits from 1 shot - Binary: Miss
To-Hit Procedure 02: HF: - Binary: Hit -1 Roll to pen
ML: - Binary: Hit, Hit - 2 rolls to pen
PC: - Binary: Miss - No rolls
20963
Post by: Kommissar Kel
So 45 hits to the unit from lootas equals 45 hits to the void shield then?
This is your answer?
And that is because they are hits to the unit?
Then 5 hits on the unit from a blast weapon equals 5 hits to the void shield because you follow the same procedure for determining the number of hits oin the void shield.
To hit procedure 1: 5 hits from 1 shot - Hit Hit Hit Hit Hit (5)
To-hit Procedure 2: Hit Hit Hit Hit Hit (5)
22508
Post by: FlingitNow
How does you to hit procedure 02 work exactly. You just seem to say hit repeatedly until you get to the number of hits you want.
Say a blast hits a unit of 9 guardsmen within a VSP how do we work out how many hits go on the shield? What rules are telling you to do that?
79209
Post by: extremefreak17
BlackTalos wrote:Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
I do not really want to go back to basic grammar, but:
What instead hits the projected void shield?
"Any shooting attack."
Because: What instead hits the projected void shield?
"hits a target within the Void Shield Zone"
Just can't be right.
(Sorry if this post came across rude, just trying to explain...)
Automatically Appended Next Post:
Kommissar Kel wrote:So let me ask you this: you have a unit(any unit, single vehicle included) within the PVS, I have a unit of 15 lootas outside the PVS shooting at it, I roll for my number of shots getting 3. I then roll my to hits against the unit hitting with all 45 shots. How many hits are resolved against the Void shield? And why?
To-Hit Procedure 01: 45 Hits from 45 shots - Binary: Hit Hit Hit Hit Hit Hit Hit (...) Hit Hit Hit Hit Hit Hit Hit Hit (45)
To-Hit Procedure 02: 1) Hit Hit Hit Hit Hit Hit Hit (...) Hit Hit Hit Hit Hit Hit Hit Hit (45) = 45 Roll to pen
You are failing to understand that the hits are PART OF THE ATTACK. The rule says that the attack INSTEAD hits the shield. The hits from the blast weapon(being part of the said attack) INSTEAD hit the shield. it really is that simple. The rule is clear as day. I'll give you a non-warhammer example.
I decide to build a snowman in the front yard. I put two lumps of coal for eyes on the snowman. I am then instructed to move the snowman to the backyard. As the lumps of coal are now a part of the snowman, they move with it to the back yard.
Here it is again in the warhammer world.
I decide to make a shooting attack at a target. The attack's blast generates 5 hits. I am then told that the attack instead hits the shield. As the 5 hits are part of the attack, they move with it onto the shield. We are not given permission to go back in time before the attack's hits were generated. At the point in time when the shield rule comes into effect, they are already part of the attack and therefore must be transferred with it.
66740
Post by: Mythra
I think we'll just have to agree to disagree. You all think instead means hitting the unit and then moving the hits over to shield and then hit the unit again.
We think instead means you don't ever hit the unit the rule activates and instead you hit an AV 12 shield.
So can we agree that we disagree? I will say tho if we can get a 3rd party to hold the cash I'd like to make a large wager that I am right. Escrow anyone?
20963
Post by: Kommissar Kel
Mythra wrote:I think we'll just have to agree to disagree. You all think instead means hitting the unit and then moving the hits over to shield and then hit the unit again. We think instead means you don't ever hit the unit the rule activates and instead you hit an AV 12 shield. So can we agree that we disagree? I will say tho if we can get a 3rd party to hold the cash I'd like to make a large wager that I am right. Escrow anyone? So how do you determine if you hit the unit for the rule to take effect? Or are you saying that you never bother to hit the unit and straight attack the PVS?
66740
Post by: Mythra
If the unit is hit you INSTEAD hit the void shield is what I am saying. You don't hit the unit. hit the shield, and then hit the unit. If the unit then resolve the hit vs an AV 12 Target.
It doesn't drain the void shield to have more units under it.
20963
Post by: Kommissar Kel
Mythra wrote:If the unit is hit you INSTEAD hit the void shield is what I am saying. You don't hit the unit. hit the shield, and then hit the unit. If the unit then resolve the hit vs an AV 12 Target.
It doesn't drain the void shield to have more units under it.
How do you determine if the unit was hit?
Does it just have to be in range an LOS?
How do you determine how many hits the Shield takes, or the Strength of those hits?
66740
Post by: Mythra
You fire from the firer. Roll scatter and if the unit is hit you INSTEAD hit the shield. You don't hit the unit and the shield you instead hit the shield. Which is a single AV 12 Entity. Then it says remaining shots hit what was under it.
You are hitting the unit then the shield then the unit again. Instead of hitting the shield like the destuctions say. You are adding an extra step that it doesn't tell you to do.
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Post by: doktor_g
JUST WANTING A CLARIFACATION:
If a unit (infantry) is wholly within a 12" bubble of protection of a void shield and whether it's a blast or a D or whatever, if it is hit, the hit is instead resolved against the void shield (RAW).
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
That's RAW. So if there's a blob of 12 infantry within a VS and they are hit (1 or 100 infantry) then that hit is transferred to the void shield. One. Not two or twelve or one hundred. One. That's RAW.
Right?
20963
Post by: Kommissar Kel
Mythra wrote:You fire from the firer. Roll scatter and if the unit is hit you INSTEAD hit the shield. You don't hit the unit and the shield you instead hit the shield. Which is a single AV 12 Entity. Then it says remaining shots hit what was under it. You are hitting the unit then the shield then the unit again. Instead of hitting the shield like the destuctions say. You are adding an extra step that it doesn't tell you to do. I didn't ask about Blasts this time, I meant any shooting attack. How do you determine if the unit is hit for the shield to get hit from a heavy 3 weapon? How many hits does the Shield take?
22508
Post by: FlingitNow
Mythra please explain using rules how you determine how many hits a blast marker does to the shield. You and Talos keep saying 1 hit but have yet to explain why a blast does 1 hit to the shield.
As for our position it is simple. For a shooting attack you go through the following 3 stages:
1) Roll to hit - this stage generates how many hits the shooting attack does.
2) Roll to wound/pen - this is where you take those hits and see if you do damage with them.
3) Roll saves and remove casualties- you take the successful bits of damage from step 2 apply them to the nearest model in turn taking any applicable saves, removing casualties or rolling on the damage table as appropriate.
The VSP tells us to intercept the shooting attack after stage 1 (after we have determined if we have hit a unit within the shield, which also determines how many times) and instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down). You have no permission to intercept stage 1 or change how stage 1 is resolved. You also have no permission to go back to stage 1 after the transfer and recalculate hits. You also have no way of calculating hits from a blast marker on a shield as it is not a weapon. So either all hits regardless what type of attack are transferred, or 1 hit is transfered from any type of attack or no hits are transferred from any type of attack.
81346
Post by: BlackTalos
FlingitNow wrote:How does you to hit procedure 02 work exactly. You just seem to say hit repeatedly until you get to the number of hits you want.
Say a blast hits a unit of 9 guardsmen within a VSP how do we work out how many hits go on the shield? What rules are telling you to do that?
As i have said before: The assumption I make which you cannot agree with: 1 hit on the shield because the shield is a singular Entity with a Rule.
I have actually considered a case which will prove your way of doing it is wrong and breaks RaW too:
I have a squadron of 3 Vindicators about 5" away from your shield, which has 2 shields. You have 3 Units of 5 Marines.
I shoot as 1 attack, and all 3 template score a "HIT" on the scatter dice. The template is above 3 Guys from Unit A; 2 Guys from Unit B, and ALL of Unit C which was my original target.
Let's apply your method:
I transfer the first 10 Hits of the first template to the shield: S10 both Pen easily. You then apply 8 Remaining hits onto the Units, but which unit? B gets no hits? C only gets 3 Hits? Clear breach of RaW and allocating hits.
Let's apply our method:
I transfer the first 10 hits to the shield: (binary:it has hit) therefore i Pen 1 shield and it goes down.
I transfer the second shot (still "same attack") to Pen a second shield
Both shields are down and i now have a remaining Hit with my last shot that kills ALL of C, 3 from A and 2 from B because i roll no 1s to Wound.
It just seems the second method adheres to RaW much better... (I agree, apart from the part where I assume a blast is a binary single hit on the shield from how i read VSG RaW)
Automatically Appended Next Post:
This is basically the assumption we are making that you are having trouble with.
If you could prove that the shield is not 1 entity (like 1 building), even if "imaginary" (produced by a Special Rule) then i would start agreeing with more than 1 hit.
PS:
If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings’ projected void shields is hit.
(More than ONE void shield) where we roll off between A hit (singular) on VSG A or B
20963
Post by: Kommissar Kel
If you are transferring the hits from a Non-blast weapon without recalculating the hits, why would you not do the same with a Blast/template weapon?
The Hits are unit by unit. For your question here; you have 3 separate groups of hits that transfer to the shield. Shooting resolution is Sequential. You apply the Hits from whichever unit you(the shooting player, as he is the active player in this) wish first resolving those hits on the Shield until either all the hits are resolved or all the shields are down. The remaining hits from the other 2 squads wait and either just go back to their units(or rather never transfer to the shield at all) or are resolved against the shield in sequence(if the first set of hits did not strip all the shields).
81346
Post by: BlackTalos
FlingitNow wrote:Mythra please explain using rules how you determine how many hits a blast marker does to the shield. You and Talos keep saying 1 hit but have yet to explain why a blast does 1 hit to the shield.
As for our position it is simple. For a shooting attack you go through the following 3 stages:
1) Roll to hit - this stage generates how many hits the shooting attack does.
1.5) VSG Rule: Roll to hit - but you don't roll, you just have a Hit on every shot that Hit previously
2) Roll to wound/pen - this is where you take those hits and see if you do damage with them.
3) Roll saves and remove casualties- you take the successful bits of damage from step 2 apply them to the nearest model in turn taking any applicable saves, removing casualties or rolling on the damage table as appropriate.
The VSP tells us to intercept the shooting attack after stage 1 (after we have determined if we have hit a unit within the shield, which also determines how many times) and instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down). You have no permission to intercept stage 1 or change how stage 1 is resolved. You also have no permission to go back to stage 1 after the transfer and recalculate hits. You also have no way of calculating hits from a blast marker on a shield as it is not a weapon. So either all hits regardless what type of attack are transferred, or 1 hit is transfered from any type of attack or no hits are transferred from any type of attack.
I would add 1.5) in our resolution. When you say "instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down)", i agree but not using Hits from 1), using hits from 1.5 (not using hits on the target unit, but Hits on the shield) Automatically Appended Next Post: Kommissar Kel wrote:If you are transferring the hits from a Non-blast weapon without recalculating the hits, why would you not do the same with a Blast/template weapon?
The Hits are unit by unit. For your question here; you have 3 separate groups of hits that transfer to the shield. Shooting resolution is Sequential. You apply the Hits from whichever unit you(the shooting player, as he is the active player in this) wish first resolving those hits on the Shield until either all the hits are resolved or all the shields are down. The remaining hits from the other 2 squads wait and either just go back to their units(or rather never transfer to the shield at all) or are resolved against the shield in sequence(if the first set of hits did not strip all the shields).
I do believe Blast weapons hits are simultaneous, but looking into the Rules atm and can't seem to find one or the other. Automatically Appended Next Post: All i could find was in the FAQ:
Q: In a multiple barrage, do you determine all of the hits and
all of the Wounds separately for each blast, or do you resolve all
of blasts in one go? (p34)
A: Work out the total number of models hit by each
template, then proceed to allocate Wounds and remove
casualties as normal for the models hit by each seperate
template.
Simultaneous for Barrage, and technically that is a Blast weapon?
In any case, it does create an issue you would not have if the 1 blast takes a shield down or doesn't...?
20963
Post by: Kommissar Kel
That answer says to follow the rules.
Simultaneous to hit, then normal resolution of the hits.
Normal resolution is sequential.
81346
Post by: BlackTalos
Kommissar Kel wrote:If you are transferring the hits from a Non-blast weapon without recalculating the hits, why would you not do the same with a Blast/template weapon?
1.5) VSG Rule: Roll to hit - but you don't roll, you just have a Hit on every shot that Hit previously
You do re-calculate all hits, hence my wording.
A tesla weapon causing 3 hits on the target counts as hitting the shield ONCE. But that 1 hit was a 6, so it adds another 2 hits to the shield.
So just as blast goes from 10 hits => 1 Hit, Tesla goes 3 Hits => 1 Hit + 2 for your 6 ( so 1 => 3 =>1 => 3 in a way)
47462
Post by: rigeld2
BlackTalos wrote:I would add 1.5) in our resolution. When you say "instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down)", i agree but not using Hits from 1), using hits from 1.5 (not using hits on the target unit, but Hits on the shield)
Why are you inserting that step? Do you have a rules basis?
I do believe Blast weapons hits are simultaneous, but looking into the Rules atm and can't seem to find one or the other.
Tallying the hits is, yes. But allocating the wounds do individual units is not.
Simultaneous for Barrage, and technically that is a Blast weapon?
No - Barrage is Barrage.
In any case, it does create an issue you would not have if the 1 blast takes a shield down or doesn't...?
It doesn't if you follow the rules and don't make assumptions.
81346
Post by: BlackTalos
Kommissar Kel wrote:That answer says to follow the rules.
Simultaneous to hit, then normal resolution of the hits.
Normal resolution is sequential.
So you as the shooter would decide which 2 marines are saved by HIS shields?
20963
Post by: Kommissar Kel
Now you are making less sense in your argument. The Blast causes 10 hits, the hits trasnfer, that is 10 hits transferring. Just like the Bonus 2 hits from the tesla weapon.
47462
Post by: rigeld2
BlackTalos wrote:You do re-calculate all hits, hence my wording.
A tesla weapon causing 3 hits on the target counts as hitting the shield ONCE. But that 1 hit was a 6, so it adds another 2 hits to the shield.
So just as blast goes from 10 hits => 1 Hit, Tesla goes 3 Hits => 1 Hit + 2 for your 6 ( so 1 => 3 =>1 => 3 in a way)
You've failed to cite support for that assertion - please do so.
You've failed to show why going 1->3->1->3 is fine, but 1->3->1->3 is not.
In case you're confused, the first is Tesla, the second is a blast that hits 3 models.
81346
Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:I would add 1.5) in our resolution. When you say "instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down)", i agree but not using Hits from 1), using hits from 1.5 (not using hits on the target unit, but Hits on the shield)
Why are you inserting that step? Do you have a rules basis?
Yes: the VSG special Rule: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
rigeld2 wrote:I do believe Blast weapons hits are simultaneous, but looking into the Rules atm and can't seem to find one or the other.
Tallying the hits is, yes. But allocating the wounds do individual units is not.
Shield rule intercepts and returns Hits BEFORE allocating wounds?
rigeld2 wrote:Simultaneous for Barrage, and technically that is a Blast weapon?
No - Barrage is Barrage.
Ok - all i could find for question: Blast Hitting multiple units
rigeld2 wrote:In any case, it does create an issue you would not have if the 1 blast takes a shield down or doesn't...?
It doesn't if you follow the rules and don't make assumptions.
Where your assumption is: transferring all hits.
47462
Post by: rigeld2
BlackTalos wrote: Kommissar Kel wrote:That answer says to follow the rules.
Simultaneous to hit, then normal resolution of the hits.
Normal resolution is sequential.
So you as the shooter would decide which 2 marines are saved by HIS shields?
You, as the shooter, would decide which unit does not lose 2 models.
81346
Post by: BlackTalos
Kommissar Kel wrote:Now you are making less sense in your argument.
The Blast causes 10 hits, the hits trasnfer, that is 10 hits transferring. Just like the Bonus 2 hits from the tesla weapon.
Well no, because Telsa adds hit AFTER you've hit, whereas Blast doesn't add more hits to the first?
20963
Post by: Kommissar Kel
BlackTalos wrote: Kommissar Kel wrote:That answer says to follow the rules.
Simultaneous to hit, then normal resolution of the hits.
Normal resolution is sequential.
So you as the shooter would decide which 2 marines are saved by HIS shields?
Just Like you as the Shooter decides which mixed wounds effect the unit first(3 heavy Bolter, 2 Plasma gun and 16 Bolter shots causing 2,2, and 8 wounds respecitively has the shooting player decide the order in which those wounds are allocated).
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:I would add 1.5) in our resolution. When you say "instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down)", i agree but not using Hits from 1), using hits from 1.5 (not using hits on the target unit, but Hits on the shield)
Why are you inserting that step? Do you have a rules basis?
Yes: the VSG special Rule: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Sorry - I don't see the bolded in that rules quote. Could you clarify for me?
rigeld2 wrote:I do believe Blast weapons hits are simultaneous, but looking into the Rules atm and can't seem to find one or the other.
Tallying the hits is, yes. But allocating the wounds do individual units is not.
Shield rule intercepts and returns Hits BEFORE allocating wounds?
Well... Yes. And?
rigeld2 wrote:In any case, it does create an issue you would not have if the 1 blast takes a shield down or doesn't...?
It doesn't if you follow the rules and don't make assumptions.
Where your assumption is: transferring all hits.
Hits are part of the shooting attack. The shooting attack is transferred. I'm making no assumptions. Your assumption is that hits are recalculated and have cited no rules support.
81346
Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:You do re-calculate all hits, hence my wording.
A tesla weapon causing 3 hits on the target counts as hitting the shield ONCE. But that 1 hit was a 6, so it adds another 2 hits to the shield.
So just as blast goes from 10 hits => 1 Hit, Tesla goes 3 Hits => 1 Hit + 2 for your 6 ( so 1 => 3 =>1 => 3 in a way)
You've failed to cite support for that assertion - please do so.
You've failed to show why going 1->3->1->3 is fine, but 1->3->1->3 is not.
In case you're confused, the first is Tesla, the second is a blast that hits 3 models.
Blast cannot be 1 - 3 - 1 - 3 because:
it can only be 3 - 1 - X where X cannot exist as a blast is simultaneous in it's hits
If you are asking about the re-counting of hits, the assertion is the VSG Special Rule
20963
Post by: Kommissar Kel
BlackTalos wrote: Kommissar Kel wrote:Now you are making less sense in your argument.
The Blast causes 10 hits, the hits trasnfer, that is 10 hits transferring. Just like the Bonus 2 hits from the tesla weapon.
Well no, because Telsa adds hit AFTER you've hit, whereas Blast doesn't add more hits to the first?
Tilting at windmills.
It is ok to admit that you are wrong, I do it all the time.
81346
Post by: BlackTalos
Kommissar Kel wrote: BlackTalos wrote: Kommissar Kel wrote:That answer says to follow the rules.
Simultaneous to hit, then normal resolution of the hits.
Normal resolution is sequential.
So you as the shooter would decide which 2 marines are saved by HIS shields?
Just Like you as the Shooter decides which mixed wounds effect the unit first(3 heavy Bolter, 2 Plasma gun and 16 Bolter shots causing 2,2, and 8 wounds respecitively has the shooting player decide the order in which those wounds are allocated).
Yes, wounding. I do believe VSG happens even before the first marine is rolled to wound (even though you have a wounding phase in the VSG)
Creating another argument in my favour: the VSG has it's own Wounding phase that happens before the 1st marine is hit, why can it's own to Hit phase be impossible?
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:You do re-calculate all hits, hence my wording.
A tesla weapon causing 3 hits on the target counts as hitting the shield ONCE. But that 1 hit was a 6, so it adds another 2 hits to the shield.
So just as blast goes from 10 hits => 1 Hit, Tesla goes 3 Hits => 1 Hit + 2 for your 6 ( so 1 => 3 =>1 => 3 in a way)
You've failed to cite support for that assertion - please do so.
You've failed to show why going 1->3->1->3 is fine, but 1->3->1->3 is not.
In case you're confused, the first is Tesla, the second is a blast that hits 3 models.
Blast cannot be 1 - 3 - 1 - 3 because:
it can only be 3 - 1 - X where X cannot exist as a blast is simultaneous in it's hits
If you are asking about the re-counting of hits, the assertion is the VSG Special Rule
No, it's not. The VSG rule never - ever - tells you to recalculate hits. That's a blatant misquote. Automatically Appended Next Post: BlackTalos wrote: Kommissar Kel wrote: BlackTalos wrote: Kommissar Kel wrote:That answer says to follow the rules.
Simultaneous to hit, then normal resolution of the hits.
Normal resolution is sequential.
So you as the shooter would decide which 2 marines are saved by HIS shields?
Just Like you as the Shooter decides which mixed wounds effect the unit first(3 heavy Bolter, 2 Plasma gun and 16 Bolter shots causing 2,2, and 8 wounds respecitively has the shooting player decide the order in which those wounds are allocated).
Yes, wounding. I do believe VSG happens even before the first marine is rolled to wound (even though you have a wounding phase in the VSG)
Creating another argument in my favour: the VSG has it's own Wounding phase that happens before the 1st marine is hit, why can it's own to Hit phase be impossible?
Because the shooting attack is transferred after to hit rolls are made.
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Post by: BlackTalos
Kommissar Kel wrote: BlackTalos wrote: Kommissar Kel wrote:Now you are making less sense in your argument.
The Blast causes 10 hits, the hits trasnfer, that is 10 hits transferring. Just like the Bonus 2 hits from the tesla weapon.
Well no, because Telsa adds hit AFTER you've hit, whereas Blast doesn't add more hits to the first?
Tilting at windmills.
It is ok to admit that you are wrong, I do it all the time.
I know, still going around in circles, and finding it hard to get my argument across, but i'm still basing myself on the RaW and unless you want me to say the RaW is wrong? =S
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Post by: Kommissar Kel
BlackTalos wrote: Kommissar Kel wrote: BlackTalos wrote: Kommissar Kel wrote:That answer says to follow the rules. Simultaneous to hit, then normal resolution of the hits. Normal resolution is sequential. So you as the shooter would decide which 2 marines are saved by HIS shields? Just Like you as the Shooter decides which mixed wounds effect the unit first(3 heavy Bolter, 2 Plasma gun and 16 Bolter shots causing 2,2, and 8 wounds respecitively has the shooting player decide the order in which those wounds are allocated). Yes, wounding. I do believe VSG happens even before the first marine is rolled to wound (even though you have a wounding phase in the VSG) Creating another argument in my favour: the VSG has it's own Wounding phase that happens before the 1st marine is hit, why can it's own to Hit phase be impossible? It has to be after the first marine is hit; that is the only way that you can determine that the unit was hit in order to trigger the PVS rules; the unit must be hit, those hits then transfer. Besides, everything after To hit is sequential, whether it is resolved on the Shield or the unit does not matter one bit; you have already determined the hits to the unit, and are now going through the remaining processes for those hits resolution. I am saying you are misinterpreting the RAW. I have used nothing but the RAW to counter your arguments and your argument is based off of assumptions that the hits on the unit do not transfer in exactly 1 case
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Post by: BlackTalos
rigeld2 wrote:Because the shooting attack is transferred after to hit rolls are made.
Yes, and that transferring is quoted "instead hits the projected void shield."
hits the projected void shield = Hit on void shield (not "all those hits you counted on the target") Hit singular Automatically Appended Next Post: doktor_g wrote:JUST WANTING A CLARIFACATION:
If a unit (infantry) is wholly within a 12" bubble of protection of a void shield and whether it's a blast or a D or whatever, if it is hit, the hit is instead resolved against the void shield ( RAW).
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
That's RAW. So if there's a blob of 12 infantry within a VS and they are hit (1 or 100 infantry) then that hit is transferred to the void shield. One. Not two or twelve or one hundred. One. That's RAW.
Right?
That's how some of us see it indeed =P
But by the looks of things it's about 50/50 for and against, would that by any chance be those who have them and not? lol
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Post by: Kommissar Kel
Actually Doktor G is saying that 2 Auto Cannon hits on the unit equals 1 Hit on the Shield; which is right out.
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Post by: BlackTalos
Kommissar Kel wrote:It has to be after the first marine is hit; that is the only way that you can determine that the unit was hit in order to trigger the PVS rules; the unit must be hit, those hits then transfer.
Besides, everything after To hit is sequential, whether it is resolved on the Shield or the unit does not matter one bit; you have already determined the hits to the unit, and are now going through the remaining processes for those hits resolution.
I am saying you are misinterpreting the RAW. I have used nothing but the RAW to counter your arguments and your argument is based off of assumptions that the hits on the unit do not transfer in exactly 1 case
Well i would say you are misinterpreting RaW, as i have only ever used the VSG Special Rule for my arguments, but this way of working won't go anywhere at all...
Why would the Rule quote: " If all the projected void shields have collapsed, further hits strike the original target instead." Those further hits are the 8 left over by your template of 10. If those Hits "strike the original target instead", Why? I though those hits had already hit, why assign them again?
Following your path:
10 Hits, so you try to pen the shield 10 times, but are left with 8, so now the target is assigned 8 Hit = 18? Automatically Appended Next Post: Kommissar Kel wrote:Actually Doktor G is saying that 2 Auto Cannon hits on the unit equals 1 Hit on the Shield; which is right out.
Yeah it's not really clear what is meant, thanks. I though he was reading it like I did. Automatically Appended Next Post: Have we got another strange/weird shooting weapon, not Blast and not Telsa to which i could apply the VSG SR as i read it and see if we can clear it up?
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Post by: FlingitNow
Black Talos you have NEVER stated how you work out how many hits a boast marker does on a shield. You've just said 1 entity means 1 hit despite this being proven false in RaW.
You've claimed the the hits are recalculated when the attack is transferred to the shield yet again despite this being proven false in RaW.
You've claimed that an assault 20 weapon does transfer all its hits but not a blast weapon with absolutely no rules telling you to treat them differently.
The RaW is not 50/50 it is very clear on this issue. A shooting attack that contains 1 or more blast weapons targets a guardsmen unit within the VSP. It generates 10 hits the VSP rules tell that at this point (after the hits have been calculated and been determined to be equal or greater than 1) that the attack instead hits the shield. So those 10 hits that the attack has generated move to the shield instead of the unit RAW. If the shield collapses after 2 hits the remaining 8 hits go back to the original target. This is the process the rules tell us to follow.
When your RaW interpretation involves you doing things that you are not told to do (like inventing procedure to hit 02) it is probably not RaW if you have to make up new rules for how a weapon type interacts with your rules (1 shot = 1 hit for blast weapons but not Tesla, as is in either case entirely made up, plus a blast weapon being able to cause a hit on an entity rather than by counting models) then again your interpretation is not RaW.
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Post by: nutty_nutter
I have another one for you to try to work your assertion on.
beam weapons.
they do not have a set number of models hit and cause a number of hits = to the number of models underneath.
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Post by: Kommissar Kel
BlackTalos wrote: Kommissar Kel wrote:It has to be after the first marine is hit; that is the only way that you can determine that the unit was hit in order to trigger the PVS rules; the unit must be hit, those hits then transfer.
Besides, everything after To hit is sequential, whether it is resolved on the Shield or the unit does not matter one bit; you have already determined the hits to the unit, and are now going through the remaining processes for those hits resolution.
I am saying you are misinterpreting the RAW. I have used nothing but the RAW to counter your arguments and your argument is based off of assumptions that the hits on the unit do not transfer in exactly 1 case
Well i would say you are misinterpreting RaW, as i have only ever used the VSG Special Rule for my arguments, but this way of working won't go anywhere at all...
Why would the Rule quote: " If all the projected void shields have collapsed, further hits strike the original target instead." Those further hits are the 8 left over by your template of 10. If those Hits "strike the original target instead", Why? I though those hits had already hit, why assign them again?
Following your path:
10 Hits, so you try to pen the shield 10 times, but are left with 8, so now the target is assigned 8 Hit = 18?
Yes because Penetration rolls and Wound allocation all happens sequentially.
It is not that you try to penetrate the shield 10 times, it is that the 10 hits from the unit are transferred to the shield, the hits then start resolving penetration rolls 1 at a time and after the second one(using you example) the shield falls, the further hits(remaining 8) are then returned to the unit that was originally hit where each hit has you roll to wound, and then saves are attempted, and then the wounds are allocated.
You you want a fluffy or Cinematic imagining it would be that the blast strikes into the shield, overcoming its protective barrier and then still splashing into the unit.
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Post by: BlackTalos
Kommissar Kel wrote:You you want a fluffy or Cinematic imagining it would be that the blast strikes into the shield, overcoming its protective barrier and then still splashing into the unit.
The exact same weapon hitting the exact same 2 shields, 2 with with rhino, 2 with 30 men, but then two VERY different things happen?
This is sidetracking from discussing RaW, but you pay the same amount of points for 2 layers of 9 shield, one has 2 tanks in it, one has 30 men.
Both intercept the hits Completely differently? Just doesn't seem right. Now i know RaI has got nothing to do with RaW, but i might as well say that the results are just not in favour either.
Correct me but about 500Pts for a 9 Layer VSG? How much for a Vindicator? 1 Shot and they're all down. But 9 D weapons shoot to not even get as many kills.
@Nutty: Beam weapons: Heavy 3? 3 Pen rolls. again, as soon as the beam hits anything (5 models) within the shield, it triggers the SR and the shield take a hit.
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:I would add 1.5) in our resolution. When you say "instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down)", i agree but not using Hits from 1), using hits from 1.5 (not using hits on the target unit, but Hits on the shield)
Why are you inserting that step? Do you have a rules basis?
Yes: the VSG special Rule: " Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Sorry - I don't see the bolded in that rules quote. Could you clarify for me?
Check the red - Attack Hits shield instead of hits target. No transfer. Resolve V shield instead of count V target
rigeld2 wrote:rigeld2 wrote:I do believe Blast weapons hits are simultaneous, but looking into the Rules atm and can't seem to find one or the other.
Tallying the hits is, yes. But allocating the wounds do individual units is not.
Shield rule intercepts and returns Hits BEFORE allocating wounds?
Well... Yes. And?
But Hits is simultaneous?
rigeld2 wrote:rigeld2 wrote:In any case, it does create an issue you would not have if the 1 blast takes a shield down or doesn't...?
It doesn't if you follow the rules and don't make assumptions.
Where your assumption is: transferring all hits.
Hits are part of the shooting attack. The shooting attack is transferred. I'm making no assumptions. Your assumption is that hits are recalculated and have cited no rules support.
The shooting attack is transferred. That's not the hits...
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Post by: FlingitNow
The shooting attack is transferred. That's not the hits...
But it is transferred AFTER the number of hits has been calculated for that shooting attack.
So you need to show:
1) Permission to go to the to hit stage and recalculate hits
2) Any rules governing how to calculate hits from blast/template/beam weapons on a shield (as opposed to by counting models caught in their area of effect as each of those weapons require).
This has been going on for what 10 pages now and these two points where made on page 1 or 2 and you've NEVER addressedthem whilst claiming RaW. Your interpretation is not RaW and has no basis in RaW as it breaks literally all the rules involved and requires extra rules on top of that which you have invented to work. So post the rules that answer both the questions above or concede. Automatically Appended Next Post: The exact same weapon hitting the exact same 2 shields, 2 with with rhino, 2 with 30 men, but then two VERY different things happen?
This is sidetracking from discussing RaW, but you pay the same amount of points for 2 layers of 9 shield, one has 2 tanks in it, one has 30 men.
Both intercept the hits Completely differently? Just doesn't seem right. Now i know RaI has got nothing to do with RaW, but i might as well say that the results are just not in favour either.
Correct me but about 500Pts for a 9 Layer VSG? How much for a Vindicator? 1 Shot and they're all down. But 9 D weapons shoot to not even get as many kills.
Every ranged D weapon I know of has an area of effect that is atleast a large blast so your comparison with a Vindicator is like most of your comparisons ill fitting and incorrect. Yes it is weirdthat the blast weapons do more damage to the shield if they target infantry rather than a tank. But that is the RaW and to me seems most likely the RaI as in a rules abstraction you sometimes get weird results but for simplicity they want all weapons to work the same way (calculate hits against target unit then transfer the process over to the shield).
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:I would add 1.5) in our resolution. When you say "instead resolve that attack from stage 2 onwards against the shield (with a rule allowing hits to subsequently go back to the unit after the shield is down)", i agree but not using Hits from 1), using hits from 1.5 (not using hits on the target unit, but Hits on the shield)
Why are you inserting that step? Do you have a rules basis?
Yes: the VSG special Rule: " Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Sorry - I don't see the bolded in that rules quote. Could you clarify for me?
Check the red - Attack Hits shield instead of hits target. No transfer. Resolve V shield instead of count V target
The rule cannot be triggered until after the unit has been hit. Agreed?
So what happens to the hits generated on the target unit - I'm sure you can cite a rule to explain.
rigeld2 wrote:rigeld2 wrote:I do believe Blast weapons hits are simultaneous, but looking into the Rules atm and can't seem to find one or the other.
Tallying the hits is, yes. But allocating the wounds do individual units is not.
Shield rule intercepts and returns Hits BEFORE allocating wounds?
Well... Yes. And?
But Hits is simultaneous?
Hits is how you know you ... hit. So...
rigeld2 wrote:rigeld2 wrote:In any case, it does create an issue you would not have if the 1 blast takes a shield down or doesn't...?
It doesn't if you follow the rules and don't make assumptions.
Where your assumption is: transferring all hits.
Hits are part of the shooting attack. The shooting attack is transferred. I'm making no assumptions. Your assumption is that hits are recalculated and have cited no rules support.
The shooting attack is transferred. That's not the hits...
And yet hits are part of a shooting attack.
Meaning that since hits have been generated you need permission to go back and regenerate them. You haven't shown that permission.
In addition, you're treating blast weapons and non-blast weapons differently of no discernible reason. You're forcing blast weapons to regenerate hits, but not normal weapons nor Tesla.
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Post by: FlingitNow
I think its safe to conclude we're done here. They've admitted they have no RaW that means the blast does 1 hit on the shield (they just assumed it does). We can see there is no permission to recalculate hits so their interpretation breaks the VSP RaW and we know they are not counting models for how many hits the blast does breaking the Blast RaW. This is all fact and has been since page 1. They are either trolling or arguing just for the sake of it now or not reading what we've said. None of which means further argument has any value.
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Post by: BlackTalos
I do believe we can finish here indeed, as no one is ready to give an inch. Some will read the RaW and transfer Hits, and others will read that same Special Rule and resolve their attack against the shield.
Both will keep playing their way until GW actually makes the Rule clearer in a FAQ or other Rule clearing.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
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Post by: nutty_nutter
beam weapons are not inherently a heavy 3 at all.
p69 BRB under heading BEAM.
please explain how your interpretation works wit ha beam weapon, or more precisely a psychic shooting attack that uses the beam rule.
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Post by: FlingitNow
Some will read the RaW and transfer Hits
No some will transfer the attack after hits have been calculated as per the rules.
and others will read that same Special Rule and resolve their attack against the shield.
You are not simple resolving the attack though. You are going back and recalculating the hits and making rules up out of thin air on how that is done for a blast weapon.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
We which have indeed done. Despite you either refusing to read what we've said or being to dumb to understand it or just trolling. I don't know and no longer care which.
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Post by: BlackTalos
nutty_nutter wrote:beam weapons are not inherently a heavy 3 at all.
p69 BRB under heading BEAM.
please explain how your interpretation works wit ha beam weapon, or more precisely a psychic shooting attack that uses the beam rule.
The heavy 3 was a simple example of a heavy 3 beam. If we take "Assail" from Telekinesis Discipline, assault 1, then 1 hit on the shield.
Ok, another way of putting it: Because your weapon (any weapon) is hitting the shield, it can only ever generate the number of hits on it's profile when the VSG RaW assigns a hit to the shield:
Assault Cannon - Heavy 4,Rending = 4 Hits max (you can always miss some) on the shield
Vulcan mega-Bolter - Heavy 15 = 15 Hits
Lasgun - Rapid fire = 1 or 2 hits (per range)
Flamer - Assault 1 = 1 Hit
Shellstorm cannon - Salvo 2/4 = 2/4 Hits
Frag Cannon - Assault 2 = 2 Hits
But of course, any additional effect the weapon has: Rending, Sniper, Poisoned, Tesla, Melta etc still applies to the hit on the shield. I'd even say the effects of "Blast" and "Large Blast" affect it, like "Grapple" (Magna-Grapple gun) "Concussive" and "Pinning" All would. (If you can show me their effect on a shield?)
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Post by: nosferatu1001
Black - you are claiming RAW, but haven't proven your assertions. Thus, you are not following RAW.
You entire argument seems to be based upon the idea that you can only hit the shield once, as it is only a single " thing". This just ignores, flat out, how you determine if a blast weapon has hit, ignores how you determine the number if hits, and creates a new entity that isn't a model that you are using to generate the number of hits off. In other words you are making rules up left right and centre.
There are. Only so many ways that can be explained.
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Post by: nutty_nutter
BlackTalos wrote: nutty_nutter wrote:beam weapons are not inherently a heavy 3 at all.
p69 BRB under heading BEAM.
please explain how your interpretation works wit ha beam weapon, or more precisely a psychic shooting attack that uses the beam rule.
The heavy 3 was a simple example of a heavy 3 beam. If we take "Assail" from Telekinesis Discipline, assault 1, then 1 hit on the shield.
Ok, another way of putting it: Because your weapon (any weapon) is hitting the shield, it can only ever generate the number of hits on it's profile when the VSG RaW assigns a hit to the shield:
Assault Cannon - Heavy 4,Rending = 4 Hits max (you can always miss some) on the shield
Vulcan mega-Bolter - Heavy 15 = 15 Hits
Lasgun - Rapid fire = 1 or 2 hits (per range)
Flamer - Assault 1 = 1 Hit
Shellstorm cannon - Salvo 2/4 = 2/4 Hits
Frag Cannon - Assault 2 = 2 Hits
But of course, any additional effect the weapon has: Rending, Sniper, Poisoned, Tesla, Melta etc still applies to the hit on the shield. I'd even say the effects of "Blast" and "Large Blast" affect it, like "Grapple" (Magna-Grapple gun) "Concussive" and "Pinning" All would. (If you can show me their effect on a shield?)
all well and good...but only one problem....a void shield is not a model.
how do blast weapons determine the number of hits? by the number of models.
how do beam weapons determine the number of hits? by the number of models.
how do we determine the number of hits for a bolt gun? by the number of BS checks that are successful
what's the difference here? weapons that hit automatically generate the number of hits based on models underneath the area of effect that such a weapon produces.
Void shields do not satisfy those criteria.
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Post by: BlackTalos
FlingitNow wrote:
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
We which have indeed done. Despite you either refusing to read what we've said or being to dumb to understand it or just trolling. I don't know and no longer care which.
FlingitNow wrote:We can see there is no permission to recalculate hits so their interpretation breaks the VSP RaW and we know they are not counting models for how many hits the blast does breaking the Blast RaW.
I have read your point of "we break RaW" but also told you many times that we do count Blast Hits ( Not breaking blast RaW) and take Literal RaW "instead hits the projected void shield" to mean "Hit the shield" (exact same words, no?) (not breaking VSG RaW)
But let's not make this into an "I am right", "you break rules" and "you troll" argument. If you believe you have transmitted your point, i agree you have made good arguments! If you no longer wish to participate, up to you
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Post by: WarOne
Given that 10 pages has passed on the matter I think we're pretty much assured all points have been clarified as much as possible.
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Post by: rigeld2
BlackTalos wrote:I do believe we can finish here indeed, as no one is ready to give an inch. Some will read the RaW and transfer Hits, and others will read that same Special Rule and resolve their attack against the shield.
Both will keep playing their way until GW actually makes the Rule clearer in a FAQ or other Rule clearing.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
Ignoring pending questions doesn't help you prove your point. Retreating without answering them actually shows you can't admit you were wrong.
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Post by: FlingitNow
Ok, another way of putting it: Because your weapon (any weapon) is hitting the shield, it can only ever generate the number of hits on it's profile when the VSG RaW assigns a hit to the shield:
An assertation you've made repeatedly but with literally no rules backing. Which has been pointed out to you. Where does it say a blast weapon can do 1 hit to a shield. Where does it even imply it?
have read your point of "we break RaW" but also told you many times that we do count Blast Hits (Not breaking blast RaW) and take Literal RaW "instead hits the projected void shield" to mean "Hit the shield" (exact same words, no?) (not breaking VSG RaW)
So the blast hits the shield in your interpretation. How many hits does a blast do when placed over a shield quote what actual rules you've used to get that number 1 you keep claiming.
But let's not make this into an "I am right", "you break rules" and "you troll" argument. If you believe you have transmitted your point, i agree you have made good arguments! If you no longer wish to participate, up to you
This is the response you can expect when you say RAW is this and people point out that that can't possibly be the case to which you say I assume that this part is true with literally no rules backing and therefore the RaW is what I say it is...
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:I do believe we can finish here indeed, as no one is ready to give an inch. Some will read the RaW and transfer Hits, and others will read that same Special Rule and resolve their attack against the shield.
Both will keep playing their way until GW actually makes the Rule clearer in a FAQ or other Rule clearing.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
Ignoring pending questions doesn't help you prove your point. Retreating without answering them actually shows you can't admit you were wrong.
And this helps the argumentation... how?
Please refrain from useless "finger-pointing" comments...
FlingitNow wrote:Ok, another way of putting it: Because your weapon (any weapon) is hitting the shield, it can only ever generate the number of hits on it's profile when the VSG RaW assigns a hit to the shield:
An assertion you've made repeatedly but with literally no rules backing. Which has been pointed out to you. Where does it say a blast weapon can do 1 hit to a shield. Where does it even imply it?
"instead hits the projected void shield." In the RaW, which i keep coming back to with no result. You hit the void shield like you hit any other AV12 Model. Even if there is a lack of "Model" here, its an existing AV12 you Roll to Pen against.
FlingitNow wrote:
have read your point of "we break RaW" but also told you many times that we do count Blast Hits (Not breaking blast RaW) and take Literal RaW "instead hits the projected void shield" to mean "Hit the shield" (exact same words, no?) (not breaking VSG RaW)
So the blast hits the shield in your interpretation. How many hits does a blast do when placed over a shield quote what actual rules you've used to get that number 1 you keep claiming.
"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon. You are resolving the attack of 1 Blast weapon (If it was Heavy 2, Blast: You are resolving the 2 Hits of that blast weapon. Unless one scatters and misses the original Blast resolution )
FlingitNow wrote:
But let's not make this into an "I am right", "you break rules" and "you troll" argument. If you believe you have transmitted your point, i agree you have made good arguments! If you no longer wish to participate, up to you
This is the response you can expect when you say RAW is this and people point out that that can't possibly be the case to which you say I assume that this part is true with literally no rules backing and therefore the RaW is what I say it is...
I am saying this is simply how I read the RaW, and due to other people actually agreeing with 1 Template = 1 Roll to Pen, i can't be the only one reading it with such certainty of correctiveness?
I would add you are trying to prove that it is wrong in RaW but unless you can quote another RaW which supersedes the VSG Special Rule, then we are simply arguing on how we are all reading this one sentence:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:I do believe we can finish here indeed, as no one is ready to give an inch. Some will read the RaW and transfer Hits, and others will read that same Special Rule and resolve their attack against the shield.
Both will keep playing their way until GW actually makes the Rule clearer in a FAQ or other Rule clearing.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
Ignoring pending questions doesn't help you prove your point. Retreating without answering them actually shows you can't admit you were wrong.
And this helps the argumentation... how?
Please refrain from useless "finger-pointing" comments...
Read it as a request to answer my points. You're failing to do so/ignoring them, which doesn't help your argument.
"instead hits the projected void shield." In the RaW, which i keep coming back to with no result. You hit the void shield like you hit any other AV12 Model. Even if there is a lack of "Model" here, its an existing AV12 you Roll to Pen against.
Correct. That does not, anywhere, say that you recalculate hits - a fact which you've repeatedly asserted you do.
"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon. You are resolving the attack of 1 Blast weapon (If it was Heavy 2, Blast: You are resolving the 2 Hits of that blast weapon. Unless one scatters and misses the original Blast resolution )
No, I've hit with a blast weapon 10 times. The attack, instead of hitting the unit 10 times, hits the shield 10 times.
You are attempting to resolve the entire shooting attack on the shield which is not what the rule says.
I am saying this is simply how I read the RaW, and due to other people actually agreeing with 1 Template = 1 Roll to Pen, i can't be the only one reading it with such certainty of correctiveness?
Many people read that Swarms lose 2 bases when hit with an ID blast wound. Look how true that was. The number of people reading it incorrectly means nothing.
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Post by: BlackTalos
nosferatu1001 wrote:Black - you are claiming RAW, but haven't proven your assertions. Thus, you are not following RAW.
You entire argument seems to be based upon the idea that you can only hit the shield once, as it is only a single " thing". This just ignores, flat out, how you determine if a blast weapon has hit, ignores how you determine the number if hits, and creates a new entity that isn't a model that you are using to generate the number of hits off. In other words you are making rules up left right and centre.
There are. Only so many ways that can be explained.
In a way, but no:
The special Rule indeed tell you that you hit a "thing" with the shot that had generated hits against a 10-man squad. In the same way that "Feel no pain" Adds an extra 4th step to shooting resolution, after the roll to Save, so does this VSG Special Rule adds a hit on the "thing" which is the Void shield
You have to understand that the shooting resolution is not modified in any way, the blast is played as normal, but we perform something else after this . Before any rolls to wound are made however, and even before any hits (remaining hits) are Re-allocated to the squad. Automatically Appended Next Post: nutty_nutter wrote:
all well and good...but only one problem....a void shield is not a model.
how do blast weapons determine the number of hits? by the number of models.
how do beam weapons determine the number of hits? by the number of models.
how do we determine the number of hits for a bolt gun? by the number of BS checks that are successful
what's the difference here? weapons that hit automatically generate the number of hits based on models underneath the area of effect that such a weapon produces.
Void shields do not satisfy those criteria.
I understand your point: We cannot apply a Template (I know we're saying blasts, but this entire argumentation is applied to Templates-Blast, beam & Flamers-) to a Void shield as it is not an existing model.
But the VSG Rule, as I literally read it to say, takes the hit you have indeed scored by conventional means to:
-You hit target (covered X models)
-You have now hit the shield (To be read: My template has scored A hit on the shield)
If you want it out of the RaW:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
. . . . . . . ./\ Weapon profile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . /\ Check you scored a hit. . . . . . . . . . . . . . . . . . . . . ./\ your weapon hits the shield Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:I do believe we can finish here indeed, as no one is ready to give an inch. Some will read the RaW and transfer Hits, and others will read that same Special Rule and resolve their attack against the shield.
Both will keep playing their way until GW actually makes the Rule clearer in a FAQ or other Rule clearing.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
Ignoring pending questions doesn't help you prove your point. Retreating without answering them actually shows you can't admit you were wrong.
And this helps the argumentation... how?
Please refrain from useless "finger-pointing" comments...
Read it as a request to answer my points. You're failing to do so/ignoring them, which doesn't help your argument.
Trying to keep up with all the posts then. But some i don't answer because i have many many times before.
rigeld2 wrote:"instead hits the projected void shield." In the RaW, which i keep coming back to with no result. You hit the void shield like you hit any other AV12 Model. Even if there is a lack of "Model" here, its an existing AV12 you Roll to Pen against.
Correct. That does not, anywhere, say that you recalculate hits - a fact which you've repeatedly asserted you do.
IF you agree with this statement, how many hits does a Heavy 1, Blast weapon make on "any other AV12 Model"?
[ RAI]
If GW intended A singular shield to be hit 30 times because of what is underneath, so would they have considered making Blast weapons score 10 hits on transports (Read=No i doubt it)
[/ RAI]
rigeld2 wrote:"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon. You are resolving the attack of 1 Blast weapon (If it was Heavy 2, Blast: You are resolving the 2 Hits of that blast weapon. Unless one scatters and misses the original Blast resolution )
No, I've hit with a blast weapon 10 times. The attack, instead of hitting the unit 10 times, hits the shield 10 times.
You are attempting to resolve the entire shooting attack on the shield which is not what the rule says.
No, exact Raw says: "instead The attack, of hitting the unit 10 times, hits the shield." Very different meaning if you move the word around like you did.
rigeld2 wrote:I am saying this is simply how I read the RaW, and due to other people actually agreeing with 1 Template = 1 Roll to Pen, i can't be the only one reading it with such certainty of correctiveness?
Many people read that Swarms lose 2 bases when hit with an ID blast wound. Look how true that was. The number of people reading it incorrectly means nothing.
Not familiar with that issue, but if GW releases a FAQ to say "Does blast generate 10 hit? No only 1 per template" I would indeed be quite happy =P
About re-phrasing:
" hitting a target within the Void Shield Zone and originating from outside a Void Shield Zone, any shooting attack instead hits the projected void shield." would mean the exact same thing to me and might help clearing up thoughts?
22508
Post by: FlingitNow
You hit the void shield like you hit any other AV12 Model. Even if there is a lack of "Model" here, its an existing AV12 you Roll to Pen against.
Underlined is false as your following statement admits. This tells us you are lying. The lack of model is crucial you are never told to treat the shield as a model so RaW you can't. That is fact. How many hits does a blast marker cause on "an existing AV12" and what rules define this.
"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon
Where does it state 1 blast weapon = 1 hit. Again rules you have entirely made up. It "instead hits the PVS" does not mean "instead hits the PVS and you recalculate hits and blast weapons do 1 hit per blast". Plus you are not recalculating hits for any other type of attack just putting in an arbitrary 1 shot = 1 hit rule that is literally nowhere in any book. Again this is something that has been pointed out to you but you ignore.
I am saying this is simply how I read the RaW, and due to other people actually agreeing with 1 Template = 1 Roll to Pen, i can't be the only one reading it with such certainty of correctiveness?
But that reading has been proven incorrect by it not stating that 1 template = 1 roll to pen anywhere. We have proven no RaW states the shield takes 1 hit from blast weapons. The fact that you ignore that proof does not mean what you are claiming to be RaW has any validity.
6686
Post by: PanzerLeader
BlackTalos wrote:nosferatu1001 wrote:Black - you are claiming RAW, but haven't proven your assertions. Thus, you are not following RAW.
You entire argument seems to be based upon the idea that you can only hit the shield once, as it is only a single " thing". This just ignores, flat out, how you determine if a blast weapon has hit, ignores how you determine the number if hits, and creates a new entity that isn't a model that you are using to generate the number of hits off. In other words you are making rules up left right and centre.
There are. Only so many ways that can be explained.
In a way, but no:
The special Rule indeed tell you that you hit a "thing" with the shot that had generated hits against a 10-man squad. In the same way that "Feel no pain" Adds an extra 4th step to shooting resolution, after the roll to Save, so does this VSG Special Rule adds a hit on the "thing" which is the Void shield
You have to understand that the shooting resolution is not modified in any way, the blast is played as normal, but we perform something else after this . Before any rolls to wound are made however, and even before any hits (remaining hits) are Re-allocated to the squad.
Automatically Appended Next Post:
nutty_nutter wrote:
all well and good...but only one problem....a void shield is not a model.
how do blast weapons determine the number of hits? by the number of models.
how do beam weapons determine the number of hits? by the number of models.
how do we determine the number of hits for a bolt gun? by the number of BS checks that are successful
what's the difference here? weapons that hit automatically generate the number of hits based on models underneath the area of effect that such a weapon produces.
Void shields do not satisfy those criteria.
I understand your point: We cannot apply a Template (I know we're saying blasts, but this entire argumentation is applied to Templates-Blast, beam & Flamers-) to a Void shield as it is not an existing model.
But the VSG Rule, as I literally read it to say, takes the hit you have indeed scored by conventional means to:
-You hit target (covered X models)
-You have now hit the shield (To be read: My template has scored A hit on the shield)
If you want it out of the RaW:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
. . . . . . . ./\ Weapon profile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . /\ Check you scored a hit. . . . . . . . . . . . . . . . . . . . . ./\ your weapon hits the shield
Automatically Appended Next Post:
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:I do believe we can finish here indeed, as no one is ready to give an inch. Some will read the RaW and transfer Hits, and others will read that same Special Rule and resolve their attack against the shield.
Both will keep playing their way until GW actually makes the Rule clearer in a FAQ or other Rule clearing.
Thanks for trying to prove it wrong or breaking RaW but none of those has been done, as much as you can claim so.
Ignoring pending questions doesn't help you prove your point. Retreating without answering them actually shows you can't admit you were wrong.
And this helps the argumentation... how?
Please refrain from useless "finger-pointing" comments...
Read it as a request to answer my points. You're failing to do so/ignoring them, which doesn't help your argument.
Trying to keep up with all the posts then. But some i don't answer because i have many many times before.
rigeld2 wrote:"instead hits the projected void shield." In the RaW, which i keep coming back to with no result. You hit the void shield like you hit any other AV12 Model. Even if there is a lack of "Model" here, its an existing AV12 you Roll to Pen against.
Correct. That does not, anywhere, say that you recalculate hits - a fact which you've repeatedly asserted you do.
IF you agree with this statement, how many hits does a Heavy 1, Blast weapon make on "any other AV12 Model"?
[ RAI]
If GW intended A singular shield to be hit 30 times because of what is underneath, so would they have considered making Blast weapons score 10 hits on transports (Read=No i doubt it)
[/ RAI]
rigeld2 wrote:"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon. You are resolving the attack of 1 Blast weapon (If it was Heavy 2, Blast: You are resolving the 2 Hits of that blast weapon. Unless one scatters and misses the original Blast resolution )
No, I've hit with a blast weapon 10 times. The attack, instead of hitting the unit 10 times, hits the shield 10 times.
You are attempting to resolve the entire shooting attack on the shield which is not what the rule says.
No, exact Raw says: "instead The attack, of hitting the unit 10 times, hits the shield." Very different meaning if you move the word around like you did.
rigeld2 wrote:I am saying this is simply how I read the RaW, and due to other people actually agreeing with 1 Template = 1 Roll to Pen, i can't be the only one reading it with such certainty of correctiveness?
Many people read that Swarms lose 2 bases when hit with an ID blast wound. Look how true that was. The number of people reading it incorrectly means nothing.
Not familiar with that issue, but if GW releases a FAQ to say "Does blast generate 10 hit? No only 1 per template" I would indeed be quite happy =P
About re-phrasing:
" hitting a target within the Void Shield Zone and originating from outside a Void Shield Zone, any shooting attack instead hits the projected void shield." would mean the exact same thing to me and might help clearing up thoughts?
Talos, I think you're approaching it from the wrong mental model. You are arguing that the shooting attack is being essentially split across multiple units (the target squad and the shield(s)). This is not the case. The shooting attack is being directed at a single unit that consists of x models + y shields. The VSP rule then essentially tells you that the AV12 shields are always the closests models. For example, lets say you shoot a plasma cannon at a squad of 5 terminators protected by two void shields. The eligible targets in that squad are 5 terminators + 2 shields. You then place your small blast over the terminators and generate 3 hits. You now resolve, per the VSP rules, all hits sequentially against the void shields until they are all collapsed or you have run out of hits. In this case, lets assume you roll a 5, then a 6, then a 2. The first two hits collapse shields and then the last one wounds a terminator, leaving one invulernable save to be taken.
22508
Post by: FlingitNow
understand your point: We cannot apply a Template (I know we're saying blasts, but this entire argumentation is applied to Templates-Blast, beam & Flamers-) to a Void shield as it is not an existing model
Exactly which is something you are trying to do and results in you having to make up rules.
But the VSG Rule, as I literally read it to say, takes the hit you have indeed scored by conventional means to:
-You hit target (covered X models)
-You have now hit the shield (and covered no models so I make up a rule that it causes 1 hit and tell everyone that is RaW)
FTFY
No, exact Raw says: "instead The attack, of hitting the unit 10 times, hits the shield." Very different meaning if you move the word around like you did
No it has the same meaning because we either apply 10 hits or have no way of determining how many hits are put on the shield. Your made up rules of 1 hit is not RaW.
81346
Post by: BlackTalos
FlingitNow wrote:You hit the void shield like you hit any other AV12 Model. Even if there is a lack of "Model" here, its an existing AV12 you Roll to Pen against.
Underlined is false as your following statement admits. This tells us you are lying. The lack of model is crucial you are never told to treat the shield as a model so RaW you can't. That is fact. How many hits does a blast marker cause on "an existing AV12" and what rules define this.
"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon
Where does it state 1 blast weapon = 1 hit. Again rules you have entirely made up. It "instead hits the PVS" does not mean "instead hits the PVS and you recalculate hits and blast weapons do 1 hit per blast". Plus you are not recalculating hits for any other type of attack just putting in an arbitrary 1 shot = 1 hit rule that is literally nowhere in any book. Again this is something that has been pointed out to you but you ignore.
You will notice all the red is singular: 1 shield. Ergo 1 hit for templates
FlingitNow wrote:
I am saying this is simply how I read the RaW, and due to other people actually agreeing with 1 Template = 1 Roll to Pen, i can't be the only one reading it with such certainty of correctiveness?
But that reading has been proven incorrect by it not stating that 1 template = 1 roll to pen anywhere. We have proven no RaW states the shield takes 1 hit from blast weapons. The fact that you ignore that proof does not mean what you are claiming to be RaW has any validity.
You have not proven the underlined, you have simply insisted the underlined, i'm sorry. We can play pin the tail the other way around since i'm the only one trying to argue our position:
You have not proven you transfer ALL the hits.
The RaW does not state you transfer hits, where is your permission to transfer Hits?
Please prove you transfer all hits when you transfer any shooting attack to a shield, singular.
Now, i'll even go as far as quoting Building RaW for you:
Whilst a building has a void shield, any hits scored by shooting attacks against the building, models embarked within it or upon its battlements will instead hit the void shield.
Notice the red part? notice the word ANY? and the "instead hit"?
I have just proved to you that a Blast Weapon which scores X hit on a building with Void Shields will score X hits on the Shield itself. Please provide the same for VSG, but i would wager that you can't
47462
Post by: rigeld2
BlackTalos wrote:Trying to keep up with all the posts then. But some i don't answer because i have many many times before.
When you run away from the thread without answering posts, it's not because you didn't have time. But I'll drop it as you're not actually leaving the thread.
IF you agree with this statement, how many hits does a Heavy 1, Blast weapon make on "any other AV12 Model"?
Irrelevant question - there are further rules involved.
[RAI]
If GW intended A singular shield to be hit 30 times because of what is underneath, so would they have considered making Blast weapons score 10 hits on transports (Read=No i doubt it)
[/RAI]
Not even close to a comparable situation. At all.
rigeld2 wrote:"instead hits the projected void shield." (maybe a pattern here?) I am assigning 1 "HIT" blast weapon onto the shield. Why 1? Because you have just fired 1 Blast weapon. You are resolving the attack of 1 Blast weapon (If it was Heavy 2, Blast: You are resolving the 2 Hits of that blast weapon. Unless one scatters and misses the original Blast resolution )
No, I've hit with a blast weapon 10 times. The attack, instead of hitting the unit 10 times, hits the shield 10 times.
You are attempting to resolve the entire shooting attack on the shield which is not what the rule says.
No, exact Raw says: "instead The attack, of hitting the unit 10 times, hits the shield." Very different meaning if you move the word around like you did.
Not really. You have an attack that has hit the unit 10 times. Instead, it hits the shield. You've still failed to prove that those 10 hits disappear. The shooting process has steps - you're attempting to rewind a step and have refused or failed to cite permission to do so. You're also applying your rules inconsistently.
Question: If I shoot a Hive Tyrant with 12 S6 shots at a unit under the shield, hit with 9 and glance on the first roll, how many hits go on to the unit underneath?
Automatically Appended Next Post: BlackTalos wrote:You have not proven the underlined, you have simply insisted the underlined, i'm sorry. We can play pin the tail the other way around since i'm the only one trying to argue our position:
You have not proven you transfer ALL the hits.
The RaW does not state you transfer hits, where is your permission to transfer Hits?
Please prove you transfer all hits when you transfer any shooting attack to a shield, singular.
The hits are made as part of the shooting attack. The shooting attack is transferred. Cite permission to ignore the hits that are part of the shooting attack.
22508
Post by: FlingitNow
You will notice all the red is singular: 1 shield. Ergo 1 hit for templates
Why what RaW states this?
You have not proven the underlined, you have simply insisted the underlined, i'm sorry. We can play pin the tail the other way around since i'm the only one trying to argue our position:
I have because it is a fact. Cite the RaW that states blast weapons do 1 hit to the shield. You can't because it doesn't exist.
You have not proven you transfer ALL the hits.
The RaW does not state you transfer hits, where is your permission to transfer Hits?
Please prove you transfer all hits when you transfer any shooting attack to a shield, singular.
Now, i'll even go as far as quoting Building RaW for you:
That's pretty easy read the VSP rule:
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield
So starting with:
1)Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone
What does this tell us? The special rule has several triggers that:
A) a shooting attack is from outside the VSZ
B) hits a target within the VSZ
Cool so we are agreed on A)? B needs a bit more breaking down. So a shooting attack has a to hit process that generates hits. This is a simultaneous process RaW that we have no specific permission to interrupt. So the trigger is they have generated their hits as normal on the unit as part of their shooting attack and as long as 1 or more hits is generated the rule is triggered.
2) instead hits the projected void shield
So the attack instead hits the shield. No permission is given to recalculate hits or go back generate hits again for the attack. Therefore to continue this rule we must continue resolving the shooting attack against the AV12 shield. The number of hits has already been determined.
There proof that our interpretation breaks no rules and invents no rules. Something you have admitted is not true for your interpretation. Automatically Appended Next Post: Also note nothing in the rule tells you to treat blast weapons differently to other weapons. So anyone that says you do is either lying or has not read the rules.
81346
Post by: BlackTalos
FlingitNow wrote:Therefore to continue this rule we must continue resolving the shooting attack against the AV12 shield. The number of hits has already been determined.
You have made an assumption that you "must continue resolving the shooting attack against the AV12 shield". The RaW states your shooting attack Hits the shield. Not that the number of Hits you've determined transfer.
The word "continue" highlighted above means you are applying your own "re-assign the hits" to the shield without express permission to do so in the Rule. Quote the RaW that allows you to do this please?
49616
Post by: grendel083
BlackTalos wrote: FlingitNow wrote:Therefore to continue this rule we must continue resolving the shooting attack against the AV12 shield. The number of hits has already been determined.
You have made an assumption that you "must continue resolving the shooting attack against the AV12 shield". The RaW states your shooting attack Hits the shield. Not that the number of Hits you've determined transfer.
The word "continue" highlighted above means you are applying your own "re-assign the hits" to the shield without express permission to do so in the Rule. Quote the RaW that allows you to do this please?
A Shooting attack includes Hits. See page 12.
Now why are you NOT continuing to use the hits generated?
What rule allows that?
What rule allows you to re-calculate?
22508
Post by: FlingitNow
You have made an assumption that you "must continue resolving the shooting attack against the AV12 shield". The RaW states your shooting attack Hits the shield. Not that the number of Hits you've determined transfer.
If we don't continue the shooting attack we have to either:
A) stop the shooting attack. We have no permission to do so.
B) restart the shooting attack from a different point. We have no permission to do so.
Therefore we must continue the shooting attack. The shooting attack continues by default according to the shooting rules. Part way through the VSP rule is triggered and transfers the shooting attack to the shield. It does not give us permission to stop the shooting attack. Automatically Appended Next Post: FlingitNow wrote:BlackTalos wrote:You will notice all the red is singular: 1 shield. Ergo 1 hit for templates
Why what RaW states this?
Also please address this point as you have failed to do so for 10 pages now.
37785
Post by: Inquisitor Lord Cuthbert
Therion wrote:Thanks everyone for the contributions. I think this has been resolved.
Better not bunch up inside your void shields! Might be hard though considering some weapons have 10" (or bigger) blasts 
Left over shots from a unit that drops a void shield does not in fact translate to the intially targetted unit no matter how bad some poeple want it to. Other units may freely target the newly exposed unit however.
In the case of a blast, the blast would normally target every model in under the marker. In the case of the void shield it is under the marker and receives a single hit, no model ever receives more than one hit allocated to it by a single weapon. So to assume that a blast marker that would have hit say 5 models will instead inflict 5 hits on a void shield is crazy.
22508
Post by: FlingitNow
In the case of a blast, the blast would normally target every model in under the marker.
No the blast targets the unit. It simply generates hits by counting the models under the template from each unit that is under the template.
In the case of the void shield it is under the marker and receives a single hit, no model ever receives more than one hit allocated to it by a single weapon.
Void shield is not a model so you clearly haven't read the thread or the rules in question. If you believe that you recalculate the hits the blast does after it has hit the unit by assuming it covers the shield and only the shield then the blast does no hits as there are no models under the template. Though it is impottant to note you have no permission to recalulate the number of hits the shooting attack generates. That is not a good idea if yyou want your argument to have weight. As for the 2nd part say I shoot a unit of 1 model with a punisher cannon (heavy 20) you're telling me that the unit can not take more than 1 hit? Non-sense.
So to assume that a blast marker that would have hit say 5 models will instead inflict 5 hits on a void shield is following the RaW.
FTFY.
37785
Post by: Inquisitor Lord Cuthbert
nutty_nutter wrote:BlackTalos, your making up rules, there is nothing in the void shield rules that allow you to decide that the resolution of the number of hits from a blast marker gets superceeded by the void shields interception.
you must first work out the number of hits from the blast as it is part of the blast marker rules, once you have worked out the number of hits the void shields will then start intercepting the hits.
once the shields are down any remaining hits go back to the unit.
This is all kinds of wrong.
1. You do not work out the number of hits prior to the Void Shield intercepting hits. You declare the unit to be shot at, if a Void Shield is present all shots are resolved against it. IF the shot is a blast the blast is resolved against the shield and the shield alone, nothing in the rule directs you to work out shots at the initial target.
2. All shooting in 40k is simulatneous, period. No matter how many shots are fired at the shield those shots can only affect the shield and that is it. Wound allocation and armour penetration is resolved squentially and may be what you are confusing. To recap if 5 shots are expended to drop 3 shields the remaining 2 do not translate to the initial unit since all of the 5 shots are targeted against the intervened void shield. Further shots, meaning another unit, may target the initial unit.
If it were intended that shots unused in dropping the shield(s) translated to the initial target then the rule would be worded somehting like;
"remaining hits resulting in a glancing or penetrating hit not used to drop the void shield(s) carry over to the initial target."
47462
Post by: rigeld2
Inquisitor Lord Cuthbert wrote:1. You do not work out the number of hits prior to the Void Shield intercepting hits. You declare the unit to be shot at, if a Void Shield is present all shots are resolved against it. IF the shot is a blast the blast is resolved against the shield and the shield alone, nothing in the rule directs you to work out shots at the initial target.
Incorrect. The target unit must be hit first.
Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.
Bolded the relevant words.
2. All shooting in 40k is simulatneous, period. No matter how many shots are fired at the shield those shots can only affect the shield and that is it. Wound allocation and armour penetration is resolved squentially and may be what you are confusing. To recap if 5 shots are expended to drop 3 shields the remaining 2 do not translate to the initial unit since all of the 5 shots are targeted against the intervened void shield. Further shots, meaning another unit, may target the initial unit.
That's not what the rule says either.
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