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New Dwarf Hype @ 2014/01/28 05:55:40


Post by: sandant


Ok boys, didn't see the customary pre-release thread that normally comes out so I decided to start it off. What are the basic things you are wanting to see from this new Dwarf book? I for one am hoping for a big old stone Dwarven ancestor something. Just a big sturdy unit that when backed up by a smattering of Dwarven artillery,can really let the Dwarves play the aggressor in games.


New Dwarf Hype @ 2014/01/28 07:43:21


Post by: DukeRustfield


The destruction of the rune system. The creation of a rune magic system. Probably just similar to warrior priests.

More options in general.


New Dwarf Hype @ 2014/01/28 08:39:36


Post by: snurl


I don't want to see the rune system destroyed. It is one of the things that make Dwarves unique to play.

Tomb Kings had a cool magic thing going on too and it was gutted by the new edition.


New Dwarf Hype @ 2014/01/28 08:57:51


Post by: Fenrir Kitsune


 snurl wrote:
I don't want to see the rune system destroyed. It is one of the things that make Dwarves unique to play.

Tomb Kings had a cool magic thing going on too and it was gutted by the new edition.


Which is why I'd expect to see the rune system go the same way. They'll probably have 8-10 different runes, no combinations allowed.


New Dwarf Hype @ 2014/01/28 10:32:57


Post by: DukeRustfield


 snurl wrote:
Tomb Kings had a cool magic thing going on too and it was gutted by the new edition.

It wasn't cool, it required a zillion FAQs because it was an entirely different system of play for one army. You can't do that because the game can't expand under those conditions without rewriting one army every single time.


New Dwarf Hype @ 2014/01/28 10:42:20


Post by: snurl


They re write the armies every single edition (except wood elves) anyway so whats the point?
I played my TK in 8th before the new book came out and it worked just fine. We didn't need any FAQs either. Then again I don't play with RAW lawyers.

What do I want to see from the new book? TRADITION. Something the dwarves have stood for since the beginning.


New Dwarf Hype @ 2014/01/28 11:05:46


Post by: Von Chogg


I don't want runes to go, they make dwarves unique. A 'rune magic' system could be cool. Kinda like the anvils becoming bound spells and access to other bound runes. They would function similar to spells, but no miscast or irresistible? Would be better than our magic denial of the past that makes the magic phase boring for all

Von Chogg


New Dwarf Hype @ 2014/01/28 11:38:41


Post by: DukeRustfield


 snurl wrote:
They re write the armies every single edition (except wood elves) anyway so whats the point?
I played my TK in 8th before the new book came out and it worked just fine. We didn't need any FAQs either. Then again I don't play with RAW lawyers.

a) it takes them years to rewrite armies 9th is coming and all the 8th armies haven't been redone.
b) TK didn't work "just fine" they were horribly broken and you can search all through these forums alone to find confirmation. Ogres were the same with their weirdo gutt magic back then.
c) You don't have to be a lawyer to need clarification or you wouldn't need rules at all. Quite a bit of stuff simply isn't clear. I'd say at least 1/3 of the time I see a thread in YMDC I'm like, wow, that's a good question. You can totally make up an answer, but then you're not RAW lawyering, you're actually rules-writing. Without the benefit of playtesting and balancing and such. I believe that's far worse.


New Dwarf Hype @ 2014/01/28 11:50:20


Post by: Purifier


 DukeRustfield wrote:
I'd say at least 1/3 of the time I see a thread in YMDC I'm like, wow, that's a good question. You can totally make up an answer, but then you're not RAW lawyering, you're actually rules-writing. Without the benefit of playtesting and balancing and such. I believe that's far worse.

While this is certainly true, you'll equally often find threads in YMDC where you go "oh come on. Yes, it's poorly worded, but it's easy to agree what makes the most sense" and until people started unravelling the words of the book, everyone were agreeing on the reading that did make sense.

The rules are poorly written in many cases (especially in 40k where things like the fortifications are clearly hastily thrown together rules with 0 play testing) but many of them we have only found after having them pointed out to us by others on forums. I played Fantasyback at the start of the 90s. I knew the rulebook cover to cover and could tell you on what page a rule was. I also found the rules to be well written and could always answer a rules question and cite the rules for it.
I realise now that my opinion most probably filled in the gaps where the rules were unclear, but as we all agreed where I played, it worked out with no complaints. YMDC doesn't allow for that, because there's always gonna be someone in your group that has read the discussions and will start having other opinions.


New Dwarf Hype @ 2014/01/28 12:01:40


Post by: Makumba


But if you remove runes and dwarfs have no mages and their warmachine become weak , because of lack of runes AND on top of that they are just as slow as ever , then why play the army?
Build in magic items usualy suck compering to those from the main rule book . Dwarfs may have uber specials , but specials still suffer from the 7th "say no to teclis" dimnishing returns.
Take away the rune system and dwarfs are a slow moving empire army without mages .


New Dwarf Hype @ 2014/01/28 12:21:36


Post by: Purifier


Makumba wrote:
But if you remove runes and dwarfs have no mages and their warmachine become weak , because of lack of runes AND on top of that they are just as slow as ever , then why play the army?
Build in magic items usualy suck compering to those from the main rule book . Dwarfs may have uber specials , but specials still suffer from the 7th "say no to teclis" dimnishing returns.
Take away the rune system and dwarfs are a slow moving empire army without mages .

The runelord bangs his gong-like gong, covered with runes of the lightningy type, sending bolts of lightning striking out of his gong-like gong, frizzling the edges of the enemy's coats.
Wouldn't exactly be hard to give them magic and still stay fluffy.


New Dwarf Hype @ 2014/01/28 12:23:00


Post by: snurl


 Purifier wrote:
Makumba wrote:
But if you remove runes and dwarfs have no mages and their warmachine become weak , because of lack of runes AND on top of that they are just as slow as ever , then why play the army?
Build in magic items usualy suck compering to those from the main rule book . Dwarfs may have uber specials , but specials still suffer from the 7th "say no to teclis" dimnishing returns.
Take away the rune system and dwarfs are a slow moving empire army without mages .

The runelord bangs his gong-like gong, covered with runes of the lightningy type, sending bolts of lightning striking out of his gong-like gong, frizzling the edges of the enemy's coats.
Wouldn't exactly be hard to give them magic and still stay fluffy.


Never saw a Runelord Miscast.


New Dwarf Hype @ 2014/01/28 13:06:21


Post by: TanKoL


I think they should have runic magic of some kind but more reliable than the Winds of Magic kind
more based on bound spells (maybe with a bonus to cast from Runesmiths/RuneLords?) and more based on buffing than "double 6, you're dead!"


New Dwarf Hype @ 2014/01/28 13:10:12


Post by: CthuluIsSpy


TanKoL wrote:
I think they should have runic magic of some kind but more reliable than the Winds of Magic kind
more based on bound spells (maybe with a bonus to cast from Runesmiths/RuneLords?) and more based on buffing than "double 6, you're dead!"


Yes, that would make sense.

It is possible to convincingly give Rune Magic the ability to miscast. Anything can malfunction.
I thought it was possible for the Runelord to blow himself up?


New Dwarf Hype @ 2014/01/28 13:40:23


Post by: DukeRustfield


War machines will just upgrades with various runes. Rune lords themselves will have bound magic like warrior priests.


New Dwarf Hype @ 2014/01/28 17:42:31


Post by: Formosa


I don't want a magic phase, didn't like it in the previous book with the anvil, don't want it now, now semi bound spells in the shooting phase is fine similar to what we have now is fine.

Set rune weapons would also be a big turn off to me, I want to keep our weapon customization, it's one of the defining featuresof the dwarf book


New Dwarf Hype @ 2014/01/28 17:54:54


Post by: Grey Templar


 DukeRustfield wrote:
War machines will just upgrades with various runes. Rune lords themselves will have bound magic like warrior priests.


I like the idea of some runes having bound spells, but I think it should be an add on to the existing system.


New Dwarf Hype @ 2014/01/28 18:06:29


Post by: Formosa


About the rune system, it's not even like it's op or anything, so people wanting it to stay the same is not power gamers wanting to keep power gaming, for once both sides agree and like the rune system.

My fav rune btw is the rune of fire, love it and adds so much theme wise


New Dwarf Hype @ 2014/01/28 18:23:56


Post by: Iron_Captain


It is about time the Dwarfs got some love.
I might even consider starting a Dwarf army. Dwarfs are awesome.
I do hope they keep the rune system, I like it.


New Dwarf Hype @ 2014/01/28 19:11:38


Post by: Makumba


 Purifier wrote:
Makumba wrote:
But if you remove runes and dwarfs have no mages and their warmachine become weak , because of lack of runes AND on top of that they are just as slow as ever , then why play the army?
Build in magic items usualy suck compering to those from the main rule book . Dwarfs may have uber specials , but specials still suffer from the 7th "say no to teclis" dimnishing returns.
Take away the rune system and dwarfs are a slow moving empire army without mages .

The runelord bangs his gong-like gong, covered with runes of the lightningy type, sending bolts of lightning striking out of his gong-like gong, frizzling the edges of the enemy's coats.
Wouldn't exactly be hard to give them magic and still stay fluffy.


awesome big ass unit that makes dwarfs even more static and makes the rune lord and even better target for opposing players cannons. it would almost be as bad as having a TK casket .


Rune lords themselves will have bound magic like warrior priests.

What may not be bad , if it wasn't for the fact that runelords are , well, lord a WP are heros , so it is easier to spam them or fit them in to a list . And for me personaly the problem is that in Poland we play with cut lord,special and rare slots so in smaller games I would lose all the runes , but would not get the new caster dwarf.


New Dwarf Hype @ 2014/01/28 19:13:20


Post by: Revenent Reiko


 Formosa wrote:
About the rune system, it's not even like it's op or anything, so people wanting it to stay the same is not power gamers wanting to keep power gaming, for once both sides agree and like the rune system.


Agreed, its not for power gaming. But it is an expected change come the new book, TK and OK both lost their special magic phase, so while i would like to see runes stay the same and the Dwarves not get a magic phase except for semi-bound spells, it is likely to be a bit different im afraid. It appears that GW want everyone to have the same (mostly OP) magic phase

Just a note that many editions ago (2nd/3rd?) Dwarfs had wizards...so it is in the history as it were.



New Dwarf Hype @ 2014/01/28 19:20:23


Post by: Grey Templar


Ogres didn't have a special magic phase. Our spells were just a weird type and all our casters were Lore Masters.


New Dwarf Hype @ 2014/01/28 19:44:10


Post by: thedarkavenger


I just want dwarves to be come a fun army to play against.

My current strategy against dwarves is to not play. I castle up out of the range of their war machines for 6 turns.

If there were more options so every list wasn't the same, it would be okay. And for the love of god, no more laser guided templates.


New Dwarf Hype @ 2014/01/28 19:58:14


Post by: DarkWind


What would I like to see? New Dwarf technology perhaps a Steam Tank type unit. Also I would like to see some kind of drunken Dwarf unit or special upgrade.


New Dwarf Hype @ 2014/01/28 20:06:56


Post by: Thunderfrog


I want more Gyrocopters and a better use for miners. Let me pop up mid-field like entombed beneath the sands!


New Dwarf Hype @ 2014/01/28 20:56:21


Post by: Revenent Reiko


 Grey Templar wrote:
Ogres didn't have a special magic phase. Our spells were just a weird type and all our casters were Lore Masters.


Which was out of line with how magic worked in every other army...so equivalent to a special magic phase lol


New Dwarf Hype @ 2014/01/28 21:18:51


Post by: DukeRustfield


 DarkWind wrote:
What would I like to see? New Dwarf technology perhaps a Steam Tank type unit.

Chaos Dwarfs are really steam tanky. Regular dwarfs are much more stable technology. The big balloon in the BRB. I think the gyrocopter is pretty out of place as it is.


New Dwarf Hype @ 2014/01/28 21:22:34


Post by: CthuluIsSpy


 DukeRustfield wrote:
 DarkWind wrote:
What would I like to see? New Dwarf technology perhaps a Steam Tank type unit.

Chaos Dwarfs are really steam tanky. Regular dwarfs are much more stable technology. The big balloon in the BRB. I think the gyrocopter is pretty out of place as it is.


I would like to see Golems. I don't think those are in the game, and they seem to be a dwarven thing to have.


New Dwarf Hype @ 2014/01/28 21:29:56


Post by: The Shadow


I probably won't pick anything up except maybe the army book, but I'm still really excited for this release, I'd like to see what direction they take the army in and what flavour they can add to it. I think a few snazzy special rules and new units (really would like to see a Zeppelin of some kind) would go a long way.

As for the rune system, I can see them simplifying it a little. Sorting out the runes into the normal magic item categories (maybe with Engineering added) and around 5 runes for each section, with the ability to take multiples, following certain restrictions, probably like in the current book (Rule of Three etc).


New Dwarf Hype @ 2014/01/28 21:30:15


Post by: FullFatMayo


Duke you seem to be very anti anything Dwarf. I have played Dwarf's for about 7 years and although I don't win a great deal I have a lot of fun. Why do you not like the rune system or how Dwarf magic phases go. All you would be doing by giving Dwarf's a magic phase would be, to keep it balanced, reduce there ability to stop magic which turns them into every other army. Why is that useful. I for the sake of an example I could not like playing Ogres because I theoretically think they have too many wounds. Therefore I think in the next book for Ogres they should have 3 times less wounds but cost 3 times less. What would that achieve?

Also why not a steam tank type thing, Empire has them and Dwarf's are meant to be more technologically advanced than them so it makes sense.

Sorry if I sound like I am having a go but I am really just annoyed that people get annoyed about things like Dwarf's which are really not that powerful and accuse them of being broken/out of place so should be taken out completely because they are in fact not broken but are boring to play against. You have any idea how infuriating it is when 1 irresistible force roll on a certain spell can obliterate a large portion of your army even when you are supposedly the best at stopping magic?


New Dwarf Hype @ 2014/01/28 21:33:57


Post by: CthuluIsSpy


FullFatMayo wrote:
Duke you seem to be very anti anything Dwarf. I have played Dwarf's for about 7 years and although I don't win a great deal I have a lot of fun. Why do you not like the rune system or how Dwarf magic phases go. All you would be doing by giving Dwarf's a magic phase would be, to keep it balanced, reduce there ability to stop magic which turns them into every other army. Why is that useful. I for the sake of an example I could not like playing Ogres because I theoretically think they have too many wounds. Therefore I think in the next book for Ogres they should have 3 times less wounds but cost 3 times less. What would that achieve?

Also why not a steam tank type thing, Empire has them and Dwarf's are meant to be more technologically advanced than them so it makes sense.

Sorry if I sound like I am having a go but I am really just annoyed that people get annoyed about things like Dwarf's which are really not that powerful and accuse them of being broken/out of place so should be taken out completely because they are in fact not broken but are boring to play against. You have any idea how infuriating it is when 1 irresistible force roll on a certain spell can obliterate a large portion of your army even when you are supposedly the best at stopping magic?


The Empire follows a quasi steampunk/renaissance aesthetic.
Dwarves do not. They are more of a stereotypical vikings-with-engineering-degrees sort of thing. Besides Empire already has the Steam Tank as their gimmick. You can't just steal someone's gimmick. That's just rude
Besides, why would they have Steam Tanks in a mountainous region? Wouldn't that be a bit hard to drive? Gyrocopters make sense, as they can fly, but Tanks are a bit impractical for the Dwarves' preferred environment.


New Dwarf Hype @ 2014/01/28 21:48:47


Post by: Revenent Reiko


Not necessarily, there are famed Dwarven roads that would be perfect for Steam Tanks, as are the vast underground roads that the Dwarves built, again perfect for Steam Tanks...Dwarves are known for moulding their environment to make it as efficient as possible, and an advanced infrastructure is well established.


New Dwarf Hype @ 2014/01/28 21:53:15


Post by: CthuluIsSpy


 Revenent Reiko wrote:
Not necessarily, there are famed Dwarven roads that would be perfect for Steam Tanks, as are the vast underground roads that the Dwarves built, again perfect for Steam Tanks...Dwarves are known for moulding their environment to make it as efficient as possible, and an advanced infrastructure is well established.


Hmm, well in that case, I guess it wouldn't be hard to believe that they would have steam powered bulldozers. I guess that could be their version of the steam tank, and it would fit with the whole industrial-viking shtick. Except choppier.

Also, you get to play this:






New Dwarf Hype @ 2014/01/28 22:04:27


Post by: Revenent Reiko


 CthuluIsSpy wrote:
 Revenent Reiko wrote:
Not necessarily, there are famed Dwarven roads that would be perfect for Steam Tanks, as are the vast underground roads that the Dwarves built, again perfect for Steam Tanks...Dwarves are known for moulding their environment to make it as efficient as possible, and an advanced infrastructure is well established.


Hmm, well in that case, I guess it wouldn't be hard to believe that they would have steam powered bulldozers. I guess that could be their version of the steam tank, and it would fit with the whole industrial-viking shtick. Except choppier.


Think it would have been either with picks or Black Powder and with steam tanks etc. as more conveyance than construction but yes, i agree with the principal. I think the worry is that the gyrocopter is at the cutting edge of Dwarf design as things currently stand and i for one wouldnt want GW to push too far beyond this (if at all) in terms of technology...

I am however of the opinion that a gloem is more likely....or the ridiculous bear riders (which im hoping they leave to Kislev).

 CthuluIsSpy wrote:
Also, you get to play this:







New Dwarf Hype @ 2014/01/28 22:09:02


Post by: CthuluIsSpy


Perchance it could some sort of unit that burrows across the map, and makes a tunnel allowing for units of Dwarves to show up around the entry? Should counteract the dwarves' slowness.

Kind of like the Trygon's hole. Except better.

Or some sort of make shift stone-thrower, that can run over guys?


New Dwarf Hype @ 2014/01/28 22:19:09


Post by: Revenent Reiko


*cough* minerssteamdrill *cough*

Wouldnt use 'make shift' but i know where you are going with it....personally, i would stay away from any locomotive as this is the Empire/Kislev's thing (armoured wagon), but as i said, i can see where you are going. Something to help them move faster. Even 4" normal movement but shorter charges? Or vice versa? Would help them get around the battlefield while keeping them slow(ish)


New Dwarf Hype @ 2014/01/28 22:31:31


Post by: DukeRustfield


FullFatMayo wrote:
Duke you seem to be very anti anything Dwarf.

Dwarf is what we say it is and it has been wildly different over the years. They were taken primary from Tolkien Dwarves in which case they were mechanical but not machinery. And there wasn't any huge rune blasting magic at all.

Why do you not like the rune system or how Dwarf magic phases go. All you would be doing by giving Dwarf's a magic phase would be, to keep it balanced, reduce there ability to stop magic which turns them into every other army.

Because the rune system isn't balanced with the entire rest of the game and it can't change with the BRB. The point values are all horrendously off and nonsensical. Same way with all the books who haven't been updated but Dwarfs were on a different system.

Stopping an entire phase, which nearly everyone argues is one of the most important phases in the game, is what makes them boring. If TK, for instance, could stop an enemy army from moving whatsoever--shut down the enemy movement phase unless you rolled like 10-12 on charge or had a >6 movement, that would be boring too. It's fine to have armies that are BETTER at phases. WoC is good at CC. Empire can be good at shooting. HE/Liz can be good at magic. Etc. But that is buffing yourself, not shutting down your enemy. Saying, "haha, you can't shoot me, you have no shooting phase," is really boring for other players if they are based around shooting.

Therefore I think in the next book for Ogres they should have 3 times less wounds but cost 3 times less. What would that achieve?

Ogres are a buff to themselves. Ogres don't prevent people from attacking them at all for 3 rounds. If they did, everyone would be screaming at it to change.


New Dwarf Hype @ 2014/01/28 22:31:41


Post by: CthuluIsSpy


 Revenent Reiko wrote:
*cough* minerssteamdrill *cough*

Wouldnt use 'make shift' but i know where you are going with it....personally, i would stay away from any locomotive as this is the Empire/Kislev's thing (armoured wagon), but as i said, i can see where you are going. Something to help them move faster. Even 4" normal movement but shorter charges? Or vice versa? Would help them get around the battlefield while keeping them slow(ish)


Hmm yes, the stone thrower idea does fill the Steam Tank's niche a bit.

Is there any army that has a transport vehicle? I could imagine the dwarves riding around in this theoretical contraption to get around quickly in their mountain lairs, as well as carrying rubble from dig sites. It would be like a dwarven half-track. Would require some specialized rules though. Are there dwarven skirmishers? Could be a mount choice for them.


New Dwarf Hype @ 2014/01/28 22:38:27


Post by: Revenent Reiko


 CthuluIsSpy wrote:
Hmm yes, the stone thrower idea does fill the Steam Tank's niche a bit.

Is there any army that has a transport vehicle? I could imagine the dwarves riding around in this theoretical contraption to get around quickly in their mountain lairs, as well as carrying rubble from dig sites. It would be like a dwarven half-track. Would require some specialized rules though. Are there dwarven skirmishers? Could be a mount choice for them.


Yeah thats the worry, dont want to step on anyone else's toes...

I could see that. No, no skirmishers (unless Rangers can if they want?) but theres nothing wrong with adding that in, especially for miners etc. a train is another idea of course, but i imagine tracks would be few and far between


New Dwarf Hype @ 2014/01/29 05:27:28


Post by: snurl


Imagine a Deathroller, but bigger. Steam powered of course.


New Dwarf Hype @ 2014/01/29 07:10:51


Post by: FullFatMayo


Duke if you think that runes are is unbalanced and that the points costs are horrendously off then you are deluded. I will admit they may not be the funnest army to play against but any Dwarf player will say there least favourite to play against is anything with unbelievable magic that completely dominates because of irresistible force which we can do nothing about. Or with things we cannot win combats against as to have a noticeable damage output we need great weapons and lets face it heavy armour is just not enough in 8th.

Also you should try playing Dwarf's in a non competitive environment. There we are much less likely to castle.


New Dwarf Hype @ 2014/01/29 07:51:44


Post by: DukeRustfield


FullFatMayo wrote:
Duke if you think that runes are is unbalanced and that the points costs are horrendously off then you are deluded.

It's math.

>How many points can a Lord carry? 125-150. That is 25%-50% more than any other hero in the game. That is a horrendous point differential which will never ever ever be balanced to the BRB. Every single one of them would have to be repriced if they remained--which they won't.
>How many runes in the Dwarf book? About 60. That is about 600% more than the magic items any other 8th race has access to. That is a horrendous variety differential. They will be removed.

If you want things to not change, play old Dwarfs. But not too old, because they were vastly different. If you want to pretend Dwarfs are fine, you don't need these forums. Or anything. Your game is already done and perfect and you have zero reason to respond to those people who want the game to move ahead since we're clearly interested in different things.



New Dwarf Hype @ 2014/01/29 09:16:09


Post by: thedarkavenger


FullFatMayo wrote:
Duke if you think that runes are is unbalanced and that the points costs are horrendously off then you are deluded. I will admit they may not be the funnest army to play against but any Dwarf player will say there least favourite to play against is anything with unbelievable magic that completely dominates because of irresistible force which we can do nothing about


Dwarves are the least fun army to play as and against, because they don't actually play warhammer. They've made a variant of it called cornerhammer. Also, dwarf players have absolutely no right to complain about any aspect of the game being unfun due to cornerhammer.


New Dwarf Hype @ 2014/01/29 09:17:36


Post by: Purifier


Makumba wrote:

awesome big ass unit that makes dwarfs even more static and makes the rune lord and even better target for opposing players cannons. it would almost be as bad as having a TK casket .

I was actually imagining it as a little hand-held thing. Maybe a runed triangle would suit you better?


New Dwarf Hype @ 2014/01/29 09:45:48


Post by: snurl


 thedarkavenger wrote:
FullFatMayo wrote:
Duke if you think that runes are is unbalanced and that the points costs are horrendously off then you are deluded. I will admit they may not be the funnest army to play against but any Dwarf player will say there least favourite to play against is anything with unbelievable magic that completely dominates because of irresistible force which we can do nothing about


Dwarves are the least fun army to play as and against, because they don't actually play warhammer. They've made a variant of it called cornerhammer. Also, dwarf players have absolutely no right to complain about any aspect of the game being unfun due to cornerhammer.


You've never been ambushed by the Rangers / Miners / Gyrocopter build yet I assume? Its a bit of a gambit but when it works.....


New Dwarf Hype @ 2014/01/29 11:46:52


Post by: Formosa


i think what Duke is saying is that all dwarf players should roll over and let Elves, Skaven, Vamps, TK, Empire, Wood elves, Dark elves, Brets, Lizardmen, Orcs and Goblins, Chaos, Deamons, Ogres... nm forgot what i was going to say but got distracted by the sheer amound of magic everyone ELSE has, maybe Dwarfs should have some sort of... defence if you will, a bonus to stopping magic maybe? ... oh wait, we do! well that makes up for the total lack of acess to magic right?... no? Duke thinks its unfun that we both dont have any magic to throw back AND have magic defence? but isnt that double standards? doesnt he just want yet another magic chucking army on fantasy that relies on the "gewd ol iresistible force Dwellers".

Ok nonsense aside, Duke, you are wrong, flat and simple, Dwarfs had a magic phase way back when and it didnt work becuase we had 1 "wizard" that was stupidly easy to shut down, then you got all the sillyness with miscasts and iresistables, its all nonsense.

The Rune system will be reduced i agree, but should never become the same as other races ones, BRB ones or some other publications, Dwarfs runes are about customization and combos, so what if we dont get acess to the BRB magic items and suffer more expensive magi items as a result, we get to customise ours, that is much better.

It sounds to me Duke that you dont like Dwarfs for whatever reason but dont seem to get how the fantasy ones work, go and read the war of the beard books or Grudgelore (if you can find it these days) fantasy dwarfs are much better than Tolkiens ones and the DnD ones they are based on, much more interesting and ...Dwarfy


New Dwarf Hype @ 2014/01/29 12:06:47


Post by: DukeRustfield


 Formosa wrote:
i think what Duke is saying...

You thought wrong.


New Dwarf Hype @ 2014/01/29 12:44:45


Post by: Formosa


Your right I was wrong, that's what you ARE saying, not what I think your saying, so if I'm wrong, explain your position as I'm not the only one it's coming across to as anti dwarf magic defence and rune system, if I am wrong I apologise, but from what you have posted so far it doesn't look that way


New Dwarf Hype @ 2014/01/29 14:18:52


Post by: thedarkavenger


 snurl wrote:
 thedarkavenger wrote:
FullFatMayo wrote:
Duke if you think that runes are is unbalanced and that the points costs are horrendously off then you are deluded. I will admit they may not be the funnest army to play against but any Dwarf player will say there least favourite to play against is anything with unbelievable magic that completely dominates because of irresistible force which we can do nothing about


Dwarves are the least fun army to play as and against, because they don't actually play warhammer. They've made a variant of it called cornerhammer. Also, dwarf players have absolutely no right to complain about any aspect of the game being unfun due to cornerhammer.


You've never been ambushed by the Rangers / Miners / Gyrocopter build yet I assume? Its a bit of a gambit but when it works.....



I'd like that. It'd make a change from all dwarf lists ever.


New Dwarf Hype @ 2014/01/29 16:03:07


Post by: FullFatMayo


Duke may I inquire as to what armies you play with?

Sorry but I have to point this out. You say that its maths why the Dwarf's runes are op. If you are so obsessed with maths you may have taken into consideration the basic part of math called 'counting' with your next part. You say we have 600% more runes to pick than any other army. Just to help you out I have decided to count the amount of runes dwarf's have and the amount of magic items in the BRB which just to points out, only you have access to, not us:

Dwarf runes: 63
BRB Magic Items: 82

Not even including the ones in individual books you have more than Dwarf's.

It is true we have more combinations than every other book but that is counterbalanced by the other disadvantages we have (eg. slow movement, no magic, comparatively slow in combat)

Also the dark avenger you cannot generalise from just dwarf lists you have played. My past few games I have taken no warmachines. Big blocks of infantry but these are never static.


New Dwarf Hype @ 2014/01/29 16:43:47


Post by: Formosa


Im with you mayo, I run an all infantry list no warmachines other than the anvil of doom, I may be alone in this but i think the basic dwarf warrior is the best core choice in the game pt for pt, its 8pts for WS 4, T4 ld9 and heavy armour, thats pretty good all things considered


New Dwarf Hype @ 2014/01/29 16:51:05


Post by: CthuluIsSpy


 Formosa wrote:
Im with you mayo, I run an all infantry list no warmachines other than the anvil of doom, I may be alone in this but i think the basic dwarf warrior is the best core choice in the game pt for pt, its 8pts for WS 4, T4 ld9 and heavy armour, thats pretty good all things considered


Actually, I would say the Saurus is better. For 3 more points than a dwarf, he gets a shield, +1S, +1M, +1A, -1LD, -1WS, cold blooded (which is better than LD9) and predatory fighter.


New Dwarf Hype @ 2014/01/29 17:44:00


Post by: TanKoL


pah ... Slaves FTW ...
cheap as chips and will overwhelm anything .. with a (un)healthy dose of warpstone-powered toyz


New Dwarf Hype @ 2014/01/29 17:46:43


Post by: Formosa


You both make good points, but I still think the dwarf edges it out due to cost and high basic ld, saurus.. Well ok there better haha


New Dwarf Hype @ 2014/01/29 17:47:49


Post by: painkiller66678


I'd like to see a sort of, rune or steampowered mech unit, not like monstrous creature, but like, monstrous infantry sized, multi-wound, models. Definently more variety among them.


New Dwarf Hype @ 2014/01/29 19:49:54


Post by: thedarkavenger


FullFatMayo wrote:
It is true we have more combinations than every other book but that is counterbalanced by the other disadvantages we have (eg. slow movement, no magic, comparatively slow in combat)



Dwarf players have no right to complain about magic. As they are so good at denying their opponent's magic. And some armies depend on magic to run, I.E. VC or TK.

You can't complain about movement, as dwarf warriors rarely move. And as for slow in combat, you have great weapons and the numbers to make them count. As the dwarf shooting phase is so good, you rarely fight properly, The soldiers mop up.

Don't even get me started on the MRoChallenge. Or the stackable runes of spelleating and spellbreaking. Or the S5 laser guided templates of doom. Or the Flaming, magical cannons.


New Dwarf Hype @ 2014/01/29 20:26:22


Post by: Makumba


 DukeRustfield wrote:
 Formosa wrote:
i think what Duke is saying...

You thought wrong.


Ok so you want dwarfs to have no runes , and they don't have mages . They will be just as slow , so melee will still be out of the question , becase everyone will out manuver them , so dwarfs will still play gunline , only now without runes all their machines will be weaker .


You can't complain about movement, as dwarf warriors rarely move. And as for slow in combat, you have great weapons and the numbers to make them count. As the dwarf shooting phase is so good, you rarely fight properly, The soldiers mop up.

And both I and Str based spells wipe whole units of them .I have yet to play a game where one of my dwarf units didn't die form an IF cast spell .
And dwarfs don't move , not because dwarf players wouldn't want an army that plays like all other armies , They don't move because with a movment of 3" they will never reach an opposing army . I tried to make a non gunline list . It always works the same way 3 turns of moving , then get redirected , then multi charged and even if you win , the effect is the same if you didn't move and instead of buying extra models for walking units bought rune cannons and forced your opponent to come to you .


New Dwarf Hype @ 2014/01/29 21:00:01


Post by: sandant


I don't really think we need to get rid of Dwarf runes, but they really need to be brought up to date. I'm not so much leaning towards bound spells as I am more like the anvil, where runes have to be activated, or maybe you have to roll to maintain them.


New Dwarf Hype @ 2014/01/29 21:37:50


Post by: FullFatMayo


Ok the one rune I will admit to be unbelievable is the Master rune of Challenge. That is way underpriced but that is one rune, so why the whole system has to go is beyond me.

Also your point on stackable dispel scrolls is almost irrelevant. Yes it does help but all it does is make a level playing field. Also if you really want a spell to go off hit it with 6 dice and at least once a game you will hit off a spell which will happily kill hundreds of points.

I wouldn't know how ridiculous s5 laser guided templates of doom are as I have never used them.

And actually yes I can complain about movement. Having movement 3 sucks and as I have already said I rarely castle up in a corner and if I do it is usually as my main opponent has a 1000 points ironguts deathstar that I have no chance of killing.

Again I can also complain about slow in combat. We are effectively forced into using GW. Getting a 4+ armour and parry save is just not good enough in 8th. So shields are useless and taking neither is silly. You can send any high strength fast unit (White lions come to mind) and any dwarf unit would be wiped off the table, not because we are weak but we are slow so cannot attack back.


New Dwarf Hype @ 2014/01/29 23:12:30


Post by: thedarkavenger


FullFatMayo wrote:
Ok the one rune I will admit to be unbelievable is the Master rune of Challenge. That is way underpriced but that is one rune, so why the whole system has to go is beyond me.

Also your point on stackable dispel scrolls is almost irrelevant. Yes it does help but all it does is make a level playing field. Also if you really want a spell to go off hit it with 6 dice and at least once a game you will hit off a spell which will happily kill hundreds of points.

I wouldn't know how ridiculous s5 laser guided templates of doom are as I have never used them.

And actually yes I can complain about movement. Having movement 3 sucks and as I have already said I rarely castle up in a corner and if I do it is usually as my main opponent has a 1000 points ironguts deathstar that I have no chance of killing.

Again I can also complain about slow in combat. We are effectively forced into using GW. Getting a 4+ armour and parry save is just not good enough in 8th. So shields are useless and taking neither is silly. You can send any high strength fast unit (White lions come to mind) and any dwarf unit would be wiped off the table, not because we are weak but we are slow so cannot attack back.



Regrding the stackable scrolls. Forcing IF spells isn't such a bad thing due to the chance that your opponent; A) Hurts his caster so it makes it easier for your war machines to kill said caster. B) Loses said spell. Or, C) Kills said caster.

Regarding, the templates, you must be one of a handful of dwarf players who don't. As every list and it's dog I've seen in my entire experience of warhammer has them.

Regarding the death star, you have multiple options of dealing with them. Ranging from Bolt Throwers to Cannons. Which is the problem with dwarves. To do well in the current meta, you have to stop playing warhammer. Hell, even a gyro to force the gutstar into giving a flank charge isn't a bad plan. Same goes for combo charges.

You complain about being forced into a weapon choice with dwarves? No. We get to complain as we have to either march through all the shooting and get beaten in combat, or hide out of the range of all the shooting for 6 turns.


New Dwarf Hype @ 2014/01/30 00:01:57


Post by: DukeRustfield


Makumba wrote:
Ok so you want dwarfs to have no runes , and they don't have mages .

Use your head. Why on earth do you think they are going to change a significant part of the book and leave others completely unaffected? The entire Dwarf army book is out of synch with every other book in the game and the BRB. They would and should change whatever has to be changed to bring them in line and made them a fun army to play and play against. Right now they are neither.

Some dwarf players are merely arguing that they want more stuff and want everything else to remain the same. But you're ignoring the fact that other armies don't like to play vs. dwarfs because it's boring. If it gets any worse people simply won't play against them at all. I'm not talking the competitive level where they will be forced to, but if you got 3 hours of your life to choose a game, you're going to choose one that is the most fun. If someone asks me, "hey, would you like to play a really boring game with your limited free time?" I'm going to say no. I don't go to the dentist on my free time when I don't have an appointment either.


New Dwarf Hype @ 2014/01/30 07:59:10


Post by: FullFatMayo


Duke you need to find some new friends who aren't power gaming to high hell. They are not boring to play as or against as long as the Dwarf player is not castling which I know you will say everyone does but you are wrong they do not. Here is a copy and paste of my last army if you don't believe me:

Runelord
Master rune of Balance
Rune of Spellbreaking
Master rune of Gromril
Rune of Brotherhood
Great Weapon

Bugman

35 Longbeard Rangers
Great Weapons
Throwing Axes
Command

35 Longbeard Rangers
Great Weapons
Throwing Axes
Command

20 Miners
Standard Bearer

If you are going to say that that is boring to play against you are delusional.

Also you say they are boring to play against as if nobody else is. I hate beyond belief playing against WoC. I find them to be far superior in combat, Hellcannons are mental and Warshrines are unkillable. Don't even get me started on the 1+ armour 3+ ward rerolling 1s sorcerer lord. But that is just the type of army they are and you have to find different tactics against them. Counter charge the warriors, never go near a hellcannon, don't waste a cannon shot on a warshrine and as long as you get enough ranks against the sorcerer he will run and if we catch end of his game.

So just because you don't like them just investigate how to beat them. If they are castling in a corner try to have many distraction units, get units that are resilient to war machines (eg. ironcurse icon, any magic resist as many are magical) Don't just complain they are broken and get GW to change it.


New Dwarf Hype @ 2014/01/30 08:33:07


Post by: DukeRustfield


FullFatMayo wrote:
If you are going to say that that is boring to play against you are delusional.

I don't think you've read this thread. Or these forums. Or any forums. This isn't the Duke Theory of Dwarfs. People don't want to play vs. a mega gunline sit in corner and shut down magic army. It's not fun.

Make a new thread and submit a poll if you don't believe me.


New Dwarf Hype @ 2014/01/30 09:18:35


Post by: FullFatMayo


Can you read. You say that it is no fun to play against a mega gunline in a corner. But if you had taken it upon yourself to read my army list then you will realise all my ranged weapons are 6 inch range so hardly a gunline. No warmachines at all and all of my units either come in from any table edge or scout so I don't really sit in corners either.


New Dwarf Hype @ 2014/01/30 09:36:55


Post by: snurl


Shhh....Don't feed him.

He thinks chess is broken because white always goes first.


New Dwarf Hype @ 2014/01/30 10:01:17


Post by: DukeRustfield


FullFatMayo wrote:
read my army list

But that's not dwarfs.

It's cute you managed to make a non-dwarfy dwarf list that doesn't make use of the army's overwhelming advantages. You can make a non-ogre ogre army too. And a non-elite WoC list. But 99% of the armies you fight won't be that.

For the 2nd time, if you really don't believe me ask the question if current dwarf meta is fun to fight against. BTW, you don't define the meta for the planet. But I can assure you it bears no resemblance your list. It might be fun as hell to run an all snotling army, but you're going to see one as often as a 4 leaf clover so using that as the determination of O&G is spurious.


New Dwarf Hype @ 2014/01/30 10:10:17


Post by: Makumba


Why on earth do you think they are going to change a significant part of the book and leave others completely unaffected?

See I play w40k too , so is this a trick question ? But they made more then a few army books for that that sucked . What if they have the crazy idea that dwarfs are supposr to be a mass wall of steel and unupgraded machines with no magic , in a magic dominated enviroment and suddenly I have an army which got "cool" units that don't make my army better ,the good thing got worse and becuase of fluff they don't give me magic on the same level as other armies .
And the army book is all about "cool" , the gyros for example .Why would I want a pegasus type of unit when my army is not going to win the manuver game what ever I play with them or not . That is not counting the cost of a box of them .




I don't think you've read this thread. Or these forums. Or any forums. This isn't the Duke Theory of Dwarfs. People don't want to play vs. a mega gunline sit in corner and shut down magic army. It's not fun.

Because from a dwarf player perspective being forced in to playing like armies with normal movment , without magic and with weaker machines is the epitome of fun . In fact why not remove the machines at all. The dwarfs are a dieing out race and cannons are hard to transport around the mountains . Maybe dwarfs should have the options to buy them only , if they fight near the gates of a Karak .


If you are going to say that that is boring to play against you are delusional.

Well it is different , problem with it is that it is based around the use of a special character , and those are offten banned . So while the build is technicly there , it is a lot like FW , almost never seen actualy played .



New Dwarf Hype @ 2014/01/30 17:52:44


Post by: FullFatMayo


Actually Duke that is Dwarf's. The main compositions of any Dwarf tournament army is either:

1. Castling

OR

2. An ambush list

Ambush lists work and are used at tournaments and last time I checked they are still counted as Dwarf's.


As for whether my army is actually used at tournaments I doubt is as it is far from optimal and as you say special characters are banned quite often. But it doesn't entirely rely on Bugman,don't get me wrong he helps but, you can just take more miners and an Anvil of Doom for the movement in the shooting phase.


New Dwarf Hype @ 2014/01/30 19:00:04


Post by: Formosa


hmm duke your on a roll here mate, as i also use a dwarf combat army.

Thorek or Runelord with anvil

Thane with banner and rune of whatever i feel like useing at the time

Combat thane

Combat thane

30 warriors

30 warriors

30 warriors

30 longbeards

30 rangers

Ironbreakers.

Wow look at the horrible horrible gunli... oh

What makes dwarfs a good book is the variety, i love that most of my army is core and when the 8th brb came out i had to chnage very little, i also play variations on this list with a tooled up super dwarf lord of you cant kill me, i love taking on deamon and dragons with this little fella

Im hoping that when the new book is out that slayers become the bain of monsters like they should be


New Dwarf Hype @ 2014/01/30 19:54:12


Post by: thedarkavenger


FullFatMayo wrote:
Actually Duke that is Dwarf's. The main compositions of any Dwarf tournament army is either:

1. Castling

OR

2. An ambush list

Ambush lists work and are used at tournaments and last time I checked they are still counted as Dwarf's.


As for whether my army is actually used at tournaments I doubt is as it is far from optimal and as you say special characters are banned quite often. But it doesn't entirely rely on Bugman,don't get me wrong he helps but, you can just take more miners and an Anvil of Doom for the movement in the shooting phase.



I'd hate to burst your bubble, but outside of fluff gaming, that second list is naught more than a myth. I REALLY hate saying this, but Duke is right. Beyond, altering war machines and the runic system to something completely different(I.E. Non-stackable dispel runes. No MRoChallenge. No million rerollable laser guided templates) , you won't get a standard dwarf army that's fun to play.


New Dwarf Hype @ 2014/01/30 21:01:05


Post by: Formosa


what you and duke apear to be saying is that its not fun to play an army list that isnt competative at a tournament, thats nonsense, I enjoy my walking dwarfs and like taking the battle to the enemy, oddly i ended up playing an ork gunline at a local tournament with my go and get em dwarfs, that was bloody awsome.


New Dwarf Hype @ 2014/01/30 21:02:26


Post by: CthuluIsSpy


 Formosa wrote:
what you and duke apear to be saying is that its not fun to play an army list that isnt competative at a tournament, thats nonsense, I enjoy my walking dwarfs and like taking the battle to the enemy, oddly i ended up playing an ork gunline at a local tournament with my go and get em dwarfs, that was bloody awsome.


Orc gunline? But...they don't have guns


New Dwarf Hype @ 2014/01/30 21:02:52


Post by: captain collius


Orc Arrow line?


New Dwarf Hype @ 2014/01/30 21:15:37


Post by: Formosa


yeah it was lots of goblins with arrows and bolt throwers and rock lobbers and a doom diver, it looked pretty cool haha, we actually got a impromptu prize for "best game" as even the tourny organisor was "Huh", point still remains that i love my foot dwarfs without having to take any guns, not everyone is a tourney playing WAAC player and its plenty fun to run this and run a gun line, besides if dwarf gunlines were so bad they would win all the tourneys right?


New Dwarf Hype @ 2014/01/30 21:17:04


Post by: Flashman


 captain collius wrote:
Orc Arrow line?


Orc Arrer Line

Let's get these things right


New Dwarf Hype @ 2014/01/30 21:36:36


Post by: FullFatMayo


I know you may say that a dwarf ambush doesn't work and you may be right at tourneys (still think your wrong as they pop up on bugmans brewery a bit) but in casual play when not everyone is being a power gamer then it does work. I recently drew top in a 4 way triumph and treachery game with my army listed above.

I think the key is to take things less seriously. Recently the people I play with and I are taking things less seriously and we are having much more fun because of it. If you are a die hard tournament player then it should still be fine as dwarf's win hardly any tournaments anyway.


New Dwarf Hype @ 2014/01/30 21:38:44


Post by: thedarkavenger


 Formosa wrote:
what you and duke apear to be saying is that its not fun to play an army list that isnt competative at a tournament, thats nonsense, I enjoy my walking dwarfs and like taking the battle to the enemy, oddly i ended up playing an ork gunline at a local tournament with my go and get em dwarfs, that was bloody awsome.



What I'm saying, is that the majority of dwarf armies, the 99.9%, if you will, are the worst armies in the entire game. The book has so little variation due to the meta. Combat dwarves, against the current Top books, will lose 9/10 times, adn the 1 game they win will probably be due to freak rolling. That's due to the meta shifting to high initiative and strength models, which are fast moving.


FullFatMayo wrote:
I know you may say that a dwarf ambush doesn't work and you may be right at tourneys (still think your wrong as they pop up on bugmans brewery a bit) but in casual play when not everyone is being a power gamer then it does work. I recently drew top in a 4 way triumph and treachery game with my army listed above.

I think the key is to take things less seriously. Recently the people I play with and I are taking things less seriously and we are having much more fun because of it. If you are a die hard tournament player then it should still be fine as dwarf's win hardly any tournaments anyway.


How does your dwarf ambush list fair against the most common tournament armies? The answer is not very well due to the current meta. The only answer to this that the dwarf book has is the artillery. And even in casual play, the book has so little variety, it's painful. Either you go for slow moving troop A, or slow moving troop B. And using T&T as an example for a conventional list is like using a steak as an example of a vegetarian diet. It doesn't work. T&T has far too many variables which make it too difficult to gauge an army's effectiveness. However, in casual gaming, dwarves have a little more variety than competitive. But even the wood elf book makes them pale in comparison. Unless the rune system and the artillery get reworked.

Over the last eight months, due to several reasons, I've laid off the warhammer wagon, and having returned to a very different meta, and a new book, the only thing that disheartens me is the prospect of dwarves not changing.

The flaw with dwarves is this, the most powerful list writes itself, and it presents a rock paper scissors game where you can predict the result by the dwarf player's second turn in most cases. And that isn't how you have a good, fun game.


New Dwarf Hype @ 2014/01/30 22:00:50


Post by: Formosa


 thedarkavenger wrote:
 Formosa wrote:
what you and duke apear to be saying is that its not fun to play an army list that isnt competative at a tournament, thats nonsense, I enjoy my walking dwarfs and like taking the battle to the enemy, oddly i ended up playing an ork gunline at a local tournament with my go and get em dwarfs, that was bloody awsome.



What I'm saying, is that the majority of dwarf armies, the 99.9%, if you will, are the worst armies in the entire game. The book has so little variation due to the meta. Combat dwarves, against the current Top books, will lose 9/10 times, adn the 1 game they win will probably be due to freak rolling. That's due to the meta shifting to high initiative and strength models, which are fast moving.


FullFatMayo wrote:
I know you may say that a dwarf ambush doesn't work and you may be right at tourneys (still think your wrong as they pop up on bugmans brewery a bit) but in casual play when not everyone is being a power gamer then it does work. I recently drew top in a 4 way triumph and treachery game with my army listed above.

I think the key is to take things less seriously. Recently the people I play with and I are taking things less seriously and we are having much more fun because of it. If you are a die hard tournament player then it should still be fine as dwarf's win hardly any tournaments anyway.


How does your dwarf ambush list fair against the most common tournament armies? The answer is not very well due to the current meta. The only answer to this that the dwarf book has is the artillery. And even in casual play, the book has so little variety, it's painful. Either you go for slow moving troop A, or slow moving troop B. And using T&T as an example for a conventional list is like using a steak as an example of a vegetarian diet. It doesn't work. T&T has far too many variables which make it too difficult to gauge an army's effectiveness. However, in casual gaming, dwarves have a little more variety than competitive. But even the wood elf book makes them pale in comparison. Unless the rune system and the artillery get reworked.

Over the last eight months, due to several reasons, I've laid off the warhammer wagon, and having returned to a very different meta, and a new book, the only thing that disheartens me is the prospect of dwarves not changing.

The flaw with dwarves is this, the most powerful list writes itself, and it presents a rock paper scissors game where you can predict the result by the dwarf player's second turn in most cases. And that isn't how you have a good, fun game.



I think your missing the point me and mayo are making, who bloody cares about tournaments, GW doesnt, we dont, if tourney players want to create that all powerful list that will roflstomp Dwarfs let them, more power to them its how they want to play the game, we and that other 99% of dwarf players and well...players in general, dont give 2 hoots about if it does well in a tourney and loses 9/10 games, so long as we can play games with our mates and have fun doing it, in a standard game vs vamps, Elves or empire whatever with a normal list will result in a good game, if we all power game or build tourney lists... well more fool us for thinking its a ballanced enough game to begin with


New Dwarf Hype @ 2014/01/30 23:32:40


Post by: DukeRustfield


what you and duke apear to be saying

Stop trying to put words in ppls' mouths and respond to what they are actually saying. It's a logical fallacy.

 thedarkavenger wrote:
What I'm saying, is that the majority of dwarf armies, the 99.9%, if you will, are the worst armies in the entire game. The book has so little variation due to the meta.

^this is what we have literally been saying. And it's not just us, but everyone on these forums.

You have yet to post the question to the players of the forums asking the very simple question, "is it fun to play vs. dwarfs." You don't have to qualify it with tournament only or fluffy only or anything only. Just dwarfs. People know what they play and will answer. You're just not going to like the response. Third time I've asked now. Are you scared to post it? You've posted everything else under the sun telling us what we're saying....


New Dwarf Hype @ 2014/01/30 23:49:53


Post by: ChrisAsmadi


 DukeRustfield wrote:
what you and duke apear to be saying

Stop trying to put words in ppls' mouths and respond to what they are actually saying. It's a logical fallacy.

 thedarkavenger wrote:
What I'm saying, is that the majority of dwarf armies, the 99.9%, if you will, are the worst armies in the entire game. The book has so little variation due to the meta.

^this is what we have literally been saying. And it's not just us, but everyone on these forums.

You have yet to post the question to the players of the forums asking the very simple question, "is it fun to play vs. dwarfs." You don't have to qualify it with tournament only or fluffy only or anything only. Just dwarfs. People know what they play and will answer. You're just not going to like the response. Third time I've asked now. Are you scared to post it? You've posted everything else under the sun telling us what we're saying....


Fun isn't really measurable, though. Some people might find it unfun to play against deathstars that they have to avoid all game. Some people might find it unfun to use their main unit to a single spell that they couldn't block because it IF'd. Some people might find it unfun to face an army that is entirely monsters or cavalry.

Point is, "Fun" is a subjective and poor measurement. You do have a point in that having an army with only one playstyle is likely to be incredibly dull from a game design stand point (and is basically why everyone hates Dwarves in Bloodbowl, because almost every single game is inevitably a 2-1 grind), but it's bad because of this, not because of some nebulous "unfun" factor.


New Dwarf Hype @ 2014/01/30 23:59:06


Post by: Bran Dawri


The most important thing for me in the next book is that Dwarfs are supposed to be the finest infantry in the world.
Their rules should reflect this. There are currently far too many units who slice through dwarfs like they aren't there.

Anyone who charges a block of dwarf elites in the front unsupported should get their asses handed to them, and currently that just doesn't happen; instead the dwarfs loose. Usually slowly until they're eventually killed to a man, but that's not the image I get when I hear "finest infantry in the world."


New Dwarf Hype @ 2014/01/31 00:01:07


Post by: DukeRustfield


ChrisAsmadi wrote:
Fun isn't really measurable, though.

Of course it is. Watch:


IS IT FUN TO PLAY AGAINST DWARFS AS THEY CURRENTLY ARE IN YOUR EXPERIENCE?



New Dwarf Hype @ 2014/01/31 02:03:30


Post by: fidel


Listen at the end of the day the book is not released. None of you have any idea at what they are doing with dwarfs so just calm down, sit back, and wait for the beginning of February. Then we can talk about the dwarf meta


New Dwarf Hype @ 2014/01/31 02:54:54


Post by: Formosa


You know what fidel, your right, have an exalt


New Dwarf Hype @ 2014/01/31 05:50:45


Post by: Triple_double_U


Bran Dawri wrote:
The most important thing for me in the next book is that Dwarfs are supposed to be the finest infantry in the world.
Their rules should reflect this. There are currently far too many units who slice through dwarfs like they aren't there.

Anyone who charges a block of dwarf elites in the front unsupported should get their asses handed to them, and currently that just doesn't happen; instead the dwarfs loose. Usually slowly until they're eventually killed to a man, but that's not the image I get when I hear "finest infantry in the world."


I'm not so sure the dwarfs are the finest infantry. They are the most disciplined and very resilient. One on one a chaos warrior or a swordmaster would probably beat a hammerer. But they would not be easy fights.
Dwarfs have that grim resolve - they win fights not necessarily through skill at arms (though they do have that in spades) but they grind their enemy down, out last them, weather the storm, then hit them with the counter.
They shouldn't be able to charge a unit and crush them in a turn.

As far as the tabletop goes, they should be able to make their blows count, but not wipe out units at a time. THey should also be hard to kill and harder to break


New Dwarf Hype @ 2014/01/31 07:07:24


Post by: Makumba


 DukeRustfield wrote:
ChrisAsmadi wrote:
Fun isn't really measurable, though.

Of course it is. Watch:


IS IT FUN TO PLAY AGAINST DWARFS AS THEY CURRENTLY ARE IN YOUR EXPERIENCE?



since when being fun to playing against was ever important. Demons were borderline unfun to play against , specialy by those armies that couldn't build an anti demon army . Yet for demon players they were very fun . H elf player had ton of fun playing Teclis , yes it did end with specials getting banned from play , but the fun was there. Why should dwarf player lose the way they played for years , just that other have fun ? where is the fun for dwarf players there . Dwarfs were and are about "runes , magic resistance and laser guided machines" , making them without those 3 would be like making HE without high I and powerful mages .


New Dwarf Hype @ 2014/01/31 09:18:39


Post by: thedarkavenger


Makumba wrote:
 DukeRustfield wrote:
ChrisAsmadi wrote:
Fun isn't really measurable, though.

Of course it is. Watch:


IS IT FUN TO PLAY AGAINST DWARFS AS THEY CURRENTLY ARE IN YOUR EXPERIENCE?



since when being fun to playing against was ever important. Demons were borderline unfun to play against , specialy by those armies that couldn't build an anti demon army . Yet for demon players they were very fun . H elf player had ton of fun playing Teclis , yes it did end with specials getting banned from play , but the fun was there. Why should dwarf player lose the way they played for years , just that other have fun ? where is the fun for dwarf players there . Dwarfs were and are about "runes , magic resistance and laser guided machines" , making them without those 3 would be like making HE without high I and powerful mages .


First off, Demons/Teclis HE and dwarves are completely different. Old HE and Demons had multiple builds that work, but those two builds were just way ahead of the rest. Whereas Dwarf lists build themselves. Which is the mark of a flawed book. The list that the book presents you with also presents a rock paper scissors matchup that is not, and will never be, a good game. As it ends with the opponent castling out of range of all the dwarf war machines. I've had games end in twenty minutes against dwarves.

As for the Taking them away, I don't want it, but the book needs stuff that discourages them from being spammed. Or at least add choices that discourage dwarf players from building that list in particular.


New Dwarf Hype @ 2014/01/31 10:14:29


Post by: DukeRustfield


since when being fun to playing against was ever important.

Since WHFB was sold as part of a business. I.e., always.

Like I said, if it becomes a point when no one wants to play vs. them, Dwarfs will be de facto non-existent. And that goes for any army. You have the choice of playing someone or not.


New Dwarf Hype @ 2014/01/31 11:15:34


Post by: Makumba


Whereas Dwarf lists build themselves. Which is the mark of a flawed book

and demons did or HE didn't? take teclics , take unit for him to hide ,add magic banner. List just not build itself .

As for the Taking them away, I don't want it, but the book needs stuff that discourages them from being spammed. Or at least add choices that discourage dwarf players from building that list in particular.

To do that dwarfs would have to be able to play the manuver game like every other WFB army . This means either , table wide nerf to movment of opposing army Which is not going to happen. Dwarfs with M4 . Not going to happen either . Dwarf magic that is reliable , as in can't be countered, that allows the whole dwarf army to move faster ,ala old Dance Macaber. That is not going to happen either . Powerful fast moving units and Mcavalery that can tie up whole opposing armies long enough for the slow dwarfs to get in to range .
So yeah , if all the other armies out there take 2 turns to get to the tower objective and dwarfs take 3 , dwarfs will have to either play gunlines or play lists that don't work and lose.

Like I said, if it becomes a point when no one wants to play vs. them, Dwarfs will be de facto non-existent. And that goes for any army. You have the choice of playing someone or not.

And when they are going to be non-dwarfs dwarfs with nerfed game play , and stats totaly not made to be played in a manuver game , people are going to flock to play with them and they will exist . Right got it


New Dwarf Hype @ 2014/01/31 11:33:17


Post by: thedarkavenger


Makumba wrote:
Whereas Dwarf lists build themselves. Which is the mark of a flawed book

and demons did or HE didn't? take teclics , take unit for him to hide ,add magic banner. List just not build itself .

As for the Taking them away, I don't want it, but the book needs stuff that discourages them from being spammed. Or at least add choices that discourage dwarf players from building that list in particular.

To do that dwarfs would have to be able to play the manuver game like every other WFB army . This means either , table wide nerf to movment of opposing army Which is not going to happen. Dwarfs with M4 . Not going to happen either . Dwarf magic that is reliable , as in can't be countered, that allows the whole dwarf army to move faster ,ala old Dance Macaber. That is not going to happen either . Powerful fast moving units and Mcavalery that can tie up whole opposing armies long enough for the slow dwarfs to get in to range .
So yeah , if all the other armies out there take 2 turns to get to the tower objective and dwarfs take 3 , dwarfs will have to either play gunlines or play lists that don't work and lose.

Like I said, if it becomes a point when no one wants to play vs. them, Dwarfs will be de facto non-existent. And that goes for any army. You have the choice of playing someone or not.

And when they are going to be non-dwarfs dwarfs with nerfed game play , and stats totaly not made to be played in a manuver game , people are going to flock to play with them and they will exist . Right got it



Demons did have a choice. Just because the 90 Bloodletter lists exist, does not mean that the rest of the choices didn't work. The same goes for the Herald list, or the LD-Bomb list. And those three lists prove my point. Demons don't build themselves. They just had ridiculously good choices.

The same went for High Elves. The shadow-book list worked well. As did the RAF. As did the double lionhorde. You had a scope for creativity due to access to all the rulebook lores and effective specials. Once more, just because they have a single choice that got banned doesn't make the book flawed. Whereas, a combat dwarf army will lose to any other combat army. Due to the lack of chaff, rerolls and armour that the book provides/

As for the altering of the rune system, that doesn't make them have to be able to participate in the movement game. IT just means that they have to have sensible limits. Like limiting the magic deniability, and limiting the grudge throwers/organ guns. Those things are in 99.99% of lists. Which results in Duke being proven right. Dwarves are not fun to play. To the point where they ruine the hobby for the rest of us.

With regards to the watchtower, that scenario you listed is a non-event in most games as most sensible people don't garrison it anyway. Rather move into it on the last turn.


New Dwarf Hype @ 2014/01/31 11:52:00


Post by: DukeRustfield


Makumba wrote:

And when they are going to be non-dwarfs dwarfs with nerfed game play

You're not making a point. I'm not sure if you're new to forums or to debate, but you keep putting words into other ppls' mouths and saying that Dwarfs will ONLY be nerfed and not buffed in any way whatsoever. Of course that won't happen. Debating that scenario is of no value at all.

For instance, the HE anti-magic banner is too strong. Any DoC player would be within their rights to not play vs. them ever. It's boring and pointless. If they ever FAQ the banner, however, no one is suggesting they remove ALL HE magic items, their magic, their war machines, their rares, their specials. It's just one item.

Dwarfs can be made interesting without forcing people playing them to have a boring game. They have to or no one will play vs. them outside of tournaments. It's that simple.


New Dwarf Hype @ 2014/01/31 14:45:52


Post by: FullFatMayo


Wrong duke, as I have tried to put across outside of tourneys Dwarf's are fun to play as/against or they at least are where I am playing. If you are not having fun try toning down your lists and get your friends to do the same and then there are many more possible lists. It is harder to do that with Dwarf's but that is not a result of the runes/magic resist being broken. It is because we only have a limited number of units to use whereas recent books have more.


New Dwarf Hype @ 2014/01/31 15:51:16


Post by: thedarkavenger


FullFatMayo wrote:
Wrong duke, as I have tried to put across outside of tourneys Dwarf's are fun to play as/against or they at least are where I am playing. If you are not having fun try toning down your lists and get your friends to do the same and then there are many more possible lists. It is harder to do that with Dwarf's but that is not a result of the runes/magic resist being broken. It is because we only have a limited number of units to use whereas recent books have more.


Having played against dwarves outside of tourneys regularly for a period of 8 months, I can say that they aren't. And as for the lack of units, I've faced wood elf armies that're more fun to play against. As for brets.


New Dwarf Hype @ 2014/01/31 16:08:02


Post by: Makumba


You're not making a point. I'm not sure if you're new to forums or to debate, but you keep putting words into other ppls' mouths and saying that Dwarfs will ONLY be nerfed and not buffed in any way whatsoever. Of course that won't happen. Debating that scenario is of no value at all.

Dwarfs have runes since they had their first codex. Ergo dwarfs with runes are dwarflike . What is a dwarf army without runes ?
That of course doesn't mean those can not be taken from dwarfs . They can . Only if that happens , if runes and superior machines are taken away from dwarfs , then they have to get something in return . Magic ? they won't get magic . Movement like everyone else so it doesn't take them 1 extra turn to do the same everyone else does ? won't happen . So maybe MC cavalery or fast moving hard hiting units ? well those gyrocopeters better be made out of adamantium I guess.

As for the altering of the rune system, that doesn't make them have to be able to participate in the movement game. IT just means that they have to have sensible limits. Like limiting the magic deniability, and limiting the grudge throwers/organ guns. Those things are in 99.99% of lists. Which results in Duke being proven right. Dwarves are not fun to play. To the point where they ruine the hobby for the rest of us.

I agree with you . As soon as other armies stop taking lvl 4 mages in every list that can take them .
Dwarfs need magic denial , because magic is devastating and they don't have it themself . they need better machines then others , because there are armies who have both good machines AND great magic at the same time .
If a Dwarf had no runes ,a no magic denial. Then what would they be compering to let say skaven or empire ?


With regards to the watchtower, that scenario you listed is a non-event in most games as most sensible people don't garrison it anyway.

So if instead of tower , I used the word melee it would change anything about the fact that dwarfs get anywhere one turn slower , that if they get redirected by 2-3 FastCav unit the unit is more or less out of the game .


New Dwarf Hype @ 2014/01/31 16:56:38


Post by: Lexx


fidel wrote:
Listen at the end of the day the book is not released. None of you have any idea at what they are doing with dwarfs so just calm down, sit back, and wait for the beginning of February. Then we can talk about the dwarf meta


Agreed. An exalt for you good sir.

If the current rune system goes I hope whatever replaces it retains some customization at least. Love playing infantry based dwarves and looking forwards to seeing new models for this army. Hopefully focusing on the races history for favouring dependable technology and tactics.


New Dwarf Hype @ 2014/01/31 17:30:41


Post by: TripleZ 23


I think the current dwarf range lacks diversity and anything other than a pretty standard infantry unit or war machine. Hopefully the new dwarf release will rectify this!


New Dwarf Hype @ 2014/01/31 20:54:14


Post by: captain collius


fidel wrote:
Listen at the end of the day the book is not released. None of you have any idea at what they are doing with dwarfs so just calm down, sit back, and wait for the beginning of February. Then we can talk about the dwarf meta


Most sensible post I have read all day.


New Dwarf Hype @ 2014/01/31 23:31:05


Post by: DukeRustfield


Makumba wrote:

Dwarfs have runes since they had their first codex. Ergo dwarfs with runes are dwarflike . What is a dwarf army without runes ?

Rune is just a word. Literally. They took it from LoTR and it is the Dwarven alphabet. Lizardmen have their own. HE have their own. TK have their own. Even ogres have pictographs. Just because they can write(!) doesn't mean it is instantly converted to a broken and unsustainable game mechanic.

http://lotr.wikia.com/wiki/Dwarf_Runes





New Dwarf Hype @ 2014/02/01 02:16:50


Post by: Matt1785


Well, I suppose the hype is... a bit too much. Is this REALLY all they're going to give the Dwarves? A single kit and two new single models? I was just on the GW website and the pre-orders only shows those three things as pre-orders despite them being released... but no actual army book. Is it really just an update in the White Dwarf without a book?


New Dwarf Hype @ 2014/02/01 02:43:08


Post by: Pervertdhermit


Everyone is ignoring the trends that have seemed to pop up in some of the newer books: special rules/ options.

The engineering runes will be gone, in my opjnion, and moved to the individual warmachine entries. Each one will get certain options for listed costs. This takes away some of the broken combinations but maintains the use of weapon specific runes that dwarf players want/need.

That design will be translated to the other entries as well. Dwarf lord/ thane with certain runs options (basic ones as upgrades with point allotment for special runes in the armory), rune smith/lord specific runes, slayer specific, etc.

This eliminates the huge section of different runes as well as some of the combinations that were broken. Keep some potent/ unique master runes in the armory as the magic items section.

I wouldn't mind a bound spell/rune magic system that mirrored the anvil of doom design throughout the army either. Additional movement spell, reroll to hit spell (shooting and combat), and a damaging spell like the anvil has already.

The big change the dwarfs need is variety and that will come with special rules.

Slayers should charge/ pursue on 3d6, hammerers and miners as is (maybe tweak the miners rules to be more reliable ambushers), ironbreakers need a defensive buff (deny steadfast or shield wall rule to bump more armor), gromgil armor improved to 3+ save...

That's just revamping old stuff... Add in some new toys and that's the book. Monstrous infantry fits more than m cav for dwarfs, new war machines could work as well.

Just my two cents... I'd love for the dwarfs to become less static and, honestly, boring to play with and against.


New Dwarf Hype @ 2014/02/01 05:19:20


Post by: thedarkavenger


Pervertdhermit wrote:
Just my two cents... I'd love for the dwarfs to become less static and, honestly, boring to play with and against.


That's the point I've been making this entire thread. They need to have some variety in the book other than artillery.


New Dwarf Hype @ 2014/02/01 06:36:44


Post by: DukeRustfield


Yeah, we've been saying that.

And people have been saying the DO have variety.

And we were saying, yeah, but it's bad.

/thread in a nutshell


New Dwarf Hype @ 2014/02/01 08:26:12


Post by: Madmatt


it would be cool if you could field an entirely competitive infantry army and leave the war machines at home once in a while. unless there was a stronger mobile war machine than the gyrocopter.


New Dwarf Hype @ 2014/02/01 10:13:52


Post by: Pervertdhermit


Well seeing the gw pre order stuff is disheartening. New characters but no new units... Hopefully more will follow.

Regardless, I agree with what thedarkavenger and dukerustfield have been saying, essentially at least. Dwarfs are boring as a whole. Any army with one build/style of play is boring in the same right.

The people in this thread who believe dwarfs don't need a rework are ignorant... Or perhaps blind.


New Dwarf Hype @ 2014/02/01 12:19:00


Post by: 512thReg


Umm I am not sure where this needs to be posted but I checked the Games Workshop website and I can't find the Dwarf Army Book. It does not appear in Army Essentials or pre-orders. I thought a new book was coming out? Be grateful if someone could shed some light...

I checked previous postings on dakkadakka but maybe I missed something?



New Dwarf Hype @ 2014/02/01 12:52:36


Post by: Tsilber


I would guess, with the Weekly release of White Dwarf now. They might stretch out the release of the Dwarf line/future lines.

The new weekly White dwarf issue says "Coming next week: Engineering madness"

So if GW wants to spread out the release and keep it secret they can't release the new book as it will show all units and undoubtedly lots of new pictures.

That being said the partial release is kinda meh.... I mean i love dwarfs but i would never start buying models in any significance without seeing the army book.


New Dwarf Hype @ 2014/02/01 14:41:50


Post by: The Shadow


No new Book? I've not been following this release much, but I thought it was a "proper" one.

I'm reading into the fact that there's a "WEEK 1 one-click collection". Implies to me that there's more to come. Perhaps it's a new GW sales tactic. Get people into the army with new models and make them buy the old book, then release a new book and make them buy that too...


New Dwarf Hype @ 2014/02/01 15:34:03


Post by: Sarouan


Yes, it is a new "GW tactic". They seem to want not to release the army book/codex in the beginning of the month. We just don't know when it will be released for now (some rumors say it would be near the end of the month).

Looks like they want to keep the information for themselves as long as possible. People will just have to wait.


About the rune magic system...as an old dwarf player, I would like to have the choice to have something to do during my Magic Phase, instead of doing absolutely nothing because "that's how dwarves are played". Period. Just "canceling" the opponent's Magic Phase is no fun as well, since it's such an important part of Warhammer Battle. That dwarves are good in canceling opponent's magic is one thing...if it's just pointless to play magic against dwarves because they have a ridiculous amount of dispel dices too easily, this is another story.

That's why I would like some "Bound Magic Items" system in the new book - at least as real game options (meaning if you don't want to play the magic phase, you shouldn't be forced to play the magic phase - like you shouldn't be forced NOT TO play the magic phase). We'll see what was GW's choice when we will have the book, eventually.

Let's just hope they didn't do garbage 'cause;

1) they don't care
2) they don't know their own rules
3) they believe dwarves don't have magic phase at all and must all be slow infantry that can only stay in the back and shoot their opponents to death.


New Dwarf Hype @ 2014/02/01 17:07:14


Post by: Makumba


GW makes models and army book . People see army book , buy only the good stuff. GW shows models first and then two or three weeks later people see the army book and have to buy even more , because the realy good stuff comes out in week 4.
Also here with return time being limited to week after buying , they wouldn't be able to return stuff and get the good stuff.

Also loled so hard when I saw that 3 units of longbears/hammeres cost almost as much as a playstation 4 here.



New Dwarf Hype @ 2014/02/01 17:17:28


Post by: fidel


 Lexx wrote:
fidel wrote:
Listen at the end of the day the book is not released. None of you have any idea at what they are doing with dwarfs so just calm down, sit back, and wait for the beginning of February. Then we can talk about the dwarf meta


Agreed. An exalt for you good sir.

If the current rune system goes I hope whatever replaces it retains some customization at least. Love playing infantry based dwarves and looking forwards to seeing new models for this army. Hopefully focusing on the races history for favouring dependable technology and tactics.



Well thank you good sir! Like I said guys - ya'll just need to wait until GW "decides" to release their army book (because at least we all agree why they are staggering releases/releasing models first - excellent marketing strategy if you assume people are idiots ).

So at the end of the day - those models look cool, calm, collect, and awesome - and lets all follow suit eh?



New Dwarf Hype @ 2014/02/01 18:54:54


Post by: 512thReg


Ok will have to wait and see. Glad it was not just me lol


New Dwarf Hype @ 2014/02/01 19:31:46


Post by: Roadkill Zombie


I want to see them put Thorgrim Grudgebearer in the new book and actually have him playable in an army that is under 4k points. Now, you guys are using the word boring wrong. Dwarfs are not boring to play or play against. Boring isn't the right word. They are not boring, they are predictable. Some people find predictable un-enjoyable to play against but that doesn't mean it is boring.

I have and do play the Dwarf ambush lists against people and I've made even Warriors of Chaos players panic. when you are in panic mode you are definitely not bored. In a list like that the Warmachines become a distraction that your opponent has to deal with. The next thing he knows is dwarfs are popping up in his lines charging into his flanks and causing all kinds of havoc. It doesn't just rely on Bugman either but he does help if you can take special characters. We do have cheap redirectors and cheap chaff but very few people have been using them because they aren't used to having them. they are called Slayer heroes.

Before 8th edition Dwarf players were not used to having any redirectors because the slot system did not allow us to use the Slayers as redirectors. There just weren't enough slots to do so. Now that we can take a lot of them we can use them as chaff and redirectors.

If all you have ever played against is a castling dwarf army then I suggest you ask your local Dwarf players to start using the ambush list. Tell them there are other ways of playing Dwarfs than just gunlines.

But now that soon we will have a new book I think you will find a completely different type of Dwarf army to play against. I look forward to your complaints about them in the future as it gets entertaining listenting to you complain, wether justified or not, it is certainly fun to read.



New Dwarf Hype @ 2014/02/01 19:49:12


Post by: Flashman


 The Shadow wrote:
I'm reading into the fact that there's a "WEEK 1 one-click collection". Implies to me that there's more to come. Perhaps it's a new GW sales tactic. Get people into the army with new models and make them buy the old book, then release a new book and make them buy that too...


The army book has gone as has the gyrocopter.


New Dwarf Hype @ 2014/02/01 21:23:50


Post by: SaintofDaemons


-.- anyone saying dwarfs should lose their rune magic items and dwarf runelords should have bound spells, you are not a real dwarf *grumble*. We're dwarfs we don't do change!!! that's from them newfangled engineers and look how often they blow something up... like their ear drums.

Dwarfs have more magic weapons then most of the races in Old word and not one of them are ever the same, they are all crafted to be individual as it is a waste of time to remake something so it doesn't matter that it doesn't fit the currently table top world, it fits Old world and the fuff of the dwarfs. What you are asking is to have part of the soul of the dwarf book removed, something that dwarf plays have loved more over 10 years. The fact they had magic items you could personally make was at one point a selling point of the army. You just don't take something like that way if you care about your fan base (but given GWs record.....). Yes the dwarfs need an update and a little more verity in their army book, but their current book is 9 years old most of the armies back then didn't have much to pick from, that was the game back then. The removal of the Runic Magic items, willn't do that, the loss of custom magic items will not add or subtract units that are available to be fielded. It will only remove something that makes the dwarfs stand out, not make them more interesting to play.

As for the magic phase a dwarf army that didn't want you to have one, kept you from having one. That is by no way anything new, khorne armies use to be even worst. Could that maybe use a little rebalncing since the magic phase has become more important, yes, but a phase so random is hard to blance.

The only wizard I can ever recall the dwarfs having was the Anvil of doom in the book before the current one. During that time it suck and dwarf players hated it. Dwarfs have never had much in the terms of a magic phase and unless I am mistaken giving the dwarfs bound spells similar to the empire war priest doesn't solve anything since most bound spells can be despelled with one dice meaning the magic phase would be dull for the dwarfs.


New Dwarf Hype @ 2014/02/01 23:18:38


Post by: Cirronimbus


I'm a little bummed that it doesn't look like Slayers are getting new sculpts. All the other old metal models (Hammerers, Ironbreakers, Gyro) are gone but not only are the Slayers still available there's even a 1-click package for them. Shame...


New Dwarf Hype @ 2014/02/02 03:16:10


Post by: DukeRustfield


Roadkill Zombie wrote:
Now, you guys are using the word boring wrong. Dwarfs are not boring to play or play against. Boring isn't the right word. They are not boring, they are predictable. Some people find predictable un-enjoyable to play against but that doesn't mean it is boring.

It is ridiculous to try and tell people what they are allowed to find boring. Numerous people have stated the exact same thing and somehow you're trying to tell them they are wrong and they really do like it?


New Dwarf Hype @ 2014/02/02 06:38:17


Post by: Acardia


 DukeRustfield wrote:
ChrisAsmadi wrote:
Fun isn't really measurable, though.

Of course it is. Watch:


IS IT FUN TO PLAY AGAINST DWARFS AS THEY CURRENTLY ARE IN YOUR EXPERIENCE?



I've ran up against dwarfs twice in the past year. both times both lists were similar. 3 big units, 2 war machines, anvil. bsb. Fun, yes. but it's hard to get points off those big ld 8 or 9 blocks.


New Dwarf Hype @ 2014/02/02 07:01:14


Post by: Warboss Imbad Ironskull


Well even though there are only 2 new kits being shown I've got to say as a long time Dwarf fan/player I LOVE the new models. The amount of detail is insane which is fitting for a race of long lived craftsmen, the dwarves look as proportional as they've been shown in the art for some while. If this is just the first glimpse of a greater release then this will be my doorway back into WHFB.


New Dwarf Hype @ 2014/02/02 11:47:58


Post by: Makumba


If all you have ever played against is a castling dwarf army then I suggest you ask your local Dwarf players to start using the ambush list. Tell them there are other ways of playing Dwarfs than just gunlines.

You can't make the list without a special and specials are banned in many places . You could as well be saying to take some FW units to make dwarfs armies.


New Dwarf Hype @ 2014/02/02 12:01:59


Post by: CthuluIsSpy


What places ban special choices?


New Dwarf Hype @ 2014/02/02 12:35:54


Post by: DukeRustfield


Maybe the same ones where you tell your opponents what you should use against you so it isn't boring...


New Dwarf Hype @ 2014/02/02 17:34:54


Post by: Roadkill Zombie


 DukeRustfield wrote:
Roadkill Zombie wrote:
Now, you guys are using the word boring wrong. Dwarfs are not boring to play or play against. Boring isn't the right word. They are not boring, they are predictable. Some people find predictable un-enjoyable to play against but that doesn't mean it is boring.

It is ridiculous to try and tell people what they are allowed to find boring. Numerous people have stated the exact same thing and somehow you're trying to tell them they are wrong and they really do like it?


I'm not telling you what you are allowed to find boring, I'm telling you that I don't think that word means what you think it means.



New Dwarf Hype @ 2014/02/02 17:35:37


Post by: kirsanth


Not interesting, tedious, predictable.

/shrug

The interest is there for the first few games, but the second two make the first more and more likely.

That is what I read him as meaning.
I am certain DukeRustfield will correct me if I am reading it wrong.

I am excited for new things to change this up.


New Dwarf Hype @ 2014/02/02 17:49:28


Post by: Roadkill Zombie


Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.

I've travelled quite a bit and when I do get to new game stores I tend to ask the same question. That question is, "do you guys visit any of the gaming forums for 40k or Warhammer fantasy?" Very few people even bother coming to the forums. In the last game store I went to, there was exactly 1 person that went on the forums out of 26 people. And he said the only reason he does is to get conversion ideas from some of the pics in the gallery.

So making the claim that almost everyone finds them boring is patently silly when you consider the actual number of people he would have to know to reliably make such a claim.


New Dwarf Hype @ 2014/02/02 19:15:29


Post by: thedarkavenger


Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.


New Dwarf Hype @ 2014/02/02 19:51:39


Post by: kirsanth


Roadkill Zombie wrote:
making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous.
As ridiculous as stating otherwise, no?


New Dwarf Hype @ 2014/02/02 19:54:38


Post by: Roadkill Zombie


 thedarkavenger wrote:
Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.


Wow, that's a pretty bold statement. Care to back it up with concrete proof that you speak for the majority? Also, as others have said, who cares about tournament scenes. Tournaments do not make up the majority of Warhammer players. GW has even said this. They make their money off of the guy playing in his basement with his mates, not the tournament crowd. The tournament crowd only buys what they think is most powerful and skip everything else. GW would never make much money if they only sold to the tournament crowd.

Also, think about WHY you think they are boring. could it be because everybody brings the exact same list to every tournament in your area? I do admit that it would get boring to play against the exact same list every time you played but that is not the case for all dwarf players everywhere. I've seen quite a few players in quite a few stores that have ditched the castling up dwarfs and gone for more themed lists with slayers or miners or the Dwarf Ambush lists. I've seen lists with 3 gyrocopters and bolt throwers and no cannons. I've seen Ironbreaker heavy lists and rangers. I've seen strollaz lists with dwarfs moving more quick than you think they should. I've seen them in all kinds of ways. None of that has been boring as it is exciting to see what kind of tricks the Dwarfs try to pull off.

When you take out the tournament mentality of playing Warhammer, the enjoyment level for a lot of the people I have talked with has gone up when playing or playing against Dwarfs. Because the Dwarfs don't have to rely on just the gunline. It opens up whole new possibilities with playing them.

You guys have to remember, the tournament scene does not own warhammer. They do not get to say what is fun and what isn't fun. They have no authority over anyone but the people who go to the tournaments. So maybe dwarfs are boring for you guys because you only see one list. But for those of us who don't always see just the gunline, they are fun.




Automatically Appended Next Post:
 kirsanth wrote:
Roadkill Zombie wrote:
making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous.
As ridiculous as stating otherwise, no?


No, because I make no claim to know what everyone thinks. I make no claim saying that everybody thinks they are boring to play or play against.

I didn't make the claim that everyone thinks they are boring, nor did I make the claim that everyone thinks they are fun. I did say the tournament scene thinks they are boring because all they ever see is a gunline castle army. But others see much more. so it would be valid to say some people think they are boring and some don't, which is all I have ever said about it when you read back through my posts.


New Dwarf Hype @ 2014/02/02 20:10:03


Post by: kirsanth


Roadkill Zombie wrote:
 kirsanth wrote:
Roadkill Zombie wrote:
making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous.
As ridiculous as stating otherwise, no?


No, because I make no claim to know what everyone thinks. I make no claim saying that everybody thinks they are boring to play or play against.
That is not what you wrote.
You claimed that someone stating that most have an issue playing against them is wrong. Which is stating that most playing against them do not find them boring.

I made no claims to either side, but you did.


New Dwarf Hype @ 2014/02/02 20:52:27


Post by: thedarkavenger


Roadkill Zombie wrote:
 thedarkavenger wrote:
Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.


Wow, that's a pretty bold statement. Care to back it up with concrete proof that you speak for the majority? Also, as others have said, who cares about tournament scenes. Tournaments do not make up the majority of Warhammer players. GW has even said this. They make their money off of the guy playing in his basement with his mates, not the tournament crowd. The tournament crowd only buys what they think is most powerful and skip everything else. GW would never make much money if they only sold to the tournament crowd.

Also, think about WHY you think they are boring. could it be because everybody brings the exact same list to every tournament in your area? I do admit that it would get boring to play against the exact same list every time you played but that is not the case for all dwarf players everywhere. I've seen quite a few players in quite a few stores that have ditched the castling up dwarfs and gone for more themed lists with slayers or miners or the Dwarf Ambush lists. I've seen lists with 3 gyrocopters and bolt throwers and no cannons. I've seen Ironbreaker heavy lists and rangers. I've seen strollaz lists with dwarfs moving more quick than you think they should. I've seen them in all kinds of ways. None of that has been boring as it is exciting to see what kind of tricks the Dwarfs try to pull off.

When you take out the tournament mentality of playing Warhammer, the enjoyment level for a lot of the people I have talked with has gone up when playing or playing against Dwarfs. Because the Dwarfs don't have to rely on just the gunline. It opens up whole new possibilities with playing them.

You guys have to remember, the tournament scene does not own warhammer. They do not get to say what is fun and what isn't fun. They have no authority over anyone but the people who go to the tournaments. So maybe dwarfs are boring for you guys because you only see one list. But for those of us who don't always see just the gunline, they are fun.




Automatically Appended Next Post:
 kirsanth wrote:
Roadkill Zombie wrote:
making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous.
As ridiculous as stating otherwise, no?


No, because I make no claim to know what everyone thinks. I make no claim saying that everybody thinks they are boring to play or play against.

I didn't make the claim that everyone thinks they are boring, nor did I make the claim that everyone thinks they are fun. I did say the tournament scene thinks they are boring because all they ever see is a gunline castle army. But others see much more. so it would be valid to say some people think they are boring and some don't, which is all I have ever said about it when you read back through my posts.



I can back that up by seeing most competitive UK players say that they hate dwarves. It's a pretty common opinion over here that you should only play dwarves once per event. As for the money making, in the UK at least, the competitive scene outweighs the fluff scene. As demonstrated by the amount and the size of the tournaments here. ((SCGT being almost 200 players last year.))

As for your points about tournament lists being the same, that is true. But as someone who played dwarves regularly for a period of 8 months outside of tournaments in my local club. I'm saying now. The book is stale, rigid and deeply flawed. You say dwarves have choice. They can choose between hitty troop A, and hitty troop B. Troop B can shoot you. There you have your choice. So I say again. The variety in the dwarf book is lacking at best. This results in the majority of dwarf lists being the one list that works.

And yes. The tournament scene doesn't say what is and isn't fun. Players do. And I've not encountered a single player in my entire experience playing warhammer (Since '07) who has said they enjoy playing dwarves.



New Dwarf Hype @ 2014/02/02 22:11:29


Post by: Formosa


Hey dark avenger, 17+ year dwarf vet here, come to Norfolk and give me a tourney game with my dwarfs some time, I will happily prove you wrong and show you that dwarfs are not boring to play against

Btw it's not a gunline or an ambush list, what do you play?


New Dwarf Hype @ 2014/02/02 22:26:58


Post by: Roadkill Zombie


 kirsanth wrote:
Roadkill Zombie wrote:
 kirsanth wrote:
Roadkill Zombie wrote:
making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous.
As ridiculous as stating otherwise, no?


No, because I make no claim to know what everyone thinks. I make no claim saying that everybody thinks they are boring to play or play against.
That is not what you wrote.
You claimed that someone stating that most have an issue playing against them is wrong. Which is stating that most playing against them do not find them boring.

I made no claims to either side, but you did.


Someone stating that most have an issue playing against them IS wrong because he cannot possibly know that many people. . That isn't quite the same as "stating that most playing against them do not find them boring". I made no such conclusion. What i did do is point out that he cannot possibly know enough people to make that sort of assumption about Dwarfs.

GW has said many times that their money doesn't come from the tournament scene but instead comes from the non tournament scene. They said they don't make a game for competition but instead for tea and biccies. That is who their target market to sell to is. the 14 year old playing warhammer on the kitchen table with his mates, not the 26 year old tournament goer. With that in mind, how can anyone possibly know all of those people considering the amount of money GW makes? How many non tournament goers are there compared to tournament goers? World wide, that is a lot of people. So claiming that the majority of those people hate playing against dwarfs is BS and we all should know that. It is impossible to say how many people hate them compared to how many like them because we honestly don't know that many people.


New Dwarf Hype @ 2014/02/02 22:58:28


Post by: Formosa


Forgot to address your tourney point dark avenger, sorry to say it but it's a load of old tosh, dwarfs are rare as hell at every tournament I.have been to and some I was the only.one, so if it's true what your saying (and I doubt it very much) people don't want to play against dwarfs because (like 40k) they have factored in the top tier lists and dwarfs wasn't one of them, thus they have there (unusually) magic heavy forces shut down, there (usually) monster mash army shot down and lastly have to come to the dwarf because they (usually) can't sit back and magic crap to death or use superior movement to get around, it's these reasons people don't want to play dwarfs, because they are not able to factor in the bogey race that appeared to ruin their score.
To counter your anecdotal evidence with some of my own, every tournament I.have been to I have been praised for even useing my dwarfs, not one person EVER has complained that i or others have used dwarfs.


New Dwarf Hype @ 2014/02/03 00:31:02


Post by: kirsanth


Roadkill Zombie wrote:
Someone stating that most have an issue playing against them IS wrong because he cannot possibly know that many people. .
Prove it.



Automatically Appended Next Post:
 kirsanth wrote:
Roadkill Zombie wrote:
Someone stating that most have an issue playing against them IS wrong because he cannot possibly know that many people. .
Prove it.


editing to add:
Pics or it did not happen.
How is it confusing that playing that same army every time is boring?
Especially when the player states "I have no other option." Guessing you think people who state that lie more than you.
Or is the assertion that something else is played?
Or is it that it is fun to play against one army that has a single tourney build so that you can counter it? Nice.
Every Dwarf player I know wants the new book to make their army fun.
The random folk that don't have similar opinions but then add flak.

Or wait.
I get it. I play Tyranids.
That is a list, right? So it works despite logic?


(next up, someone who thinks I cannot win with Tyranids!)


New Dwarf Hype @ 2014/02/03 00:56:49


Post by: Formosa


I want a new book because it's old and outdated not because it's boring, it is boring to "allegedly" tourny players is total crap, I and admittedly few other dwarf players that actually go to the UK tourney scene have NEVER encountered this alleged bias EVER, we love our little stunties because they are dwarfs and look cool, we have a cool and unique customization mechanic, cool units like slayers and rangers, the bloody anvil of doom, a helicopter!! all of that and more is what makes dwarfs fun, just because according to a few people here "all dwarf players do gunline at tourneys" doesn't mean it's true, because it's not.


New Dwarf Hype @ 2014/02/03 01:33:14


Post by: Dakkamite


Roadkill Zombie wrote:
I want to see them put Thorgrim Grudgebearer in the new book and actually have him playable in an army that is under 4k points. Now, you guys are using the word boring wrong. Dwarfs are not boring to play or play against. Boring isn't the right word. They are not boring, they are predictable. Some people find predictable un-enjoyable to play against but that doesn't mean it is boring.

I have and do play the Dwarf ambush lists against people and I've made even Warriors of Chaos players panic. when you are in panic mode you are definitely not bored. In a list like that the Warmachines become a distraction that your opponent has to deal with. The next thing he knows is dwarfs are popping up in his lines charging into his flanks and causing all kinds of havoc. It doesn't just rely on Bugman either but he does help if you can take special characters. We do have cheap redirectors and cheap chaff but very few people have been using them because they aren't used to having them. they are called Slayer heroes.

Before 8th edition Dwarf players were not used to having any redirectors because the slot system did not allow us to use the Slayers as redirectors. There just weren't enough slots to do so. Now that we can take a lot of them we can use them as chaff and redirectors.

If all you have ever played against is a castling dwarf army then I suggest you ask your local Dwarf players to start using the ambush list. Tell them there are other ways of playing Dwarfs than just gunlines.

But now that soon we will have a new book I think you will find a completely different type of Dwarf army to play against. I look forward to your complaints about them in the future as it gets entertaining listenting to you complain, wether justified or not, it is certainly fun to read.



Please post a tactica or something when the new book drops. I have some dwarves but don't want to run them solely as a gunline. Dwarves ftw


New Dwarf Hype @ 2014/02/03 12:52:32


Post by: Bran Dawri


 kirsanth wrote:
Roadkill Zombie wrote:
Someone stating that most have an issue playing against them IS wrong because he cannot possibly know that many people. .
Prove it.


That's not how burden of proof works. Roadkill Zombie isn't the one making the broad sweeping statement that requires proof; he's disputing it. Duke Rustfield made the statement, he's the one who needs to provide proof for his assertions.

That being said, the dwarf book is in dire need of an update, but if you take away their lack of offensive magic, runes and give them cavalry, they won't be dwarfs anymore; they'll be a slightly tougher Empire army, but fewer numbers. At which point, why bother bringing out the army at all?

What dwarfs need is for their elite infantry to be a viable counter/counterpart to the heavy cavalry/deathstars of other races (even, or maybe especially, when charged), so they can once again do something other than castle in and force the opponent to come to them through a hail of cannonballs - which are currently the only viable counter to said deathstars.


New Dwarf Hype @ 2014/02/03 21:31:31


Post by: Makumba


 Formosa wrote:
I want a new book because it's old and outdated not because it's boring, it is boring to "allegedly" tourny players is total crap, I and admittedly few other dwarf players that actually go to the UK tourney scene have NEVER encountered this alleged bias EVER, we love our little stunties because they are dwarfs and look cool, we have a cool and unique customization mechanic, cool units like slayers and rangers, the bloody anvil of doom, a helicopter!! all of that and more is what makes dwarfs fun, just because according to a few people here "all dwarf players do gunline at tourneys" doesn't mean it's true, because it's not.


Dwarfs are always boring to other factions. More factions have magic , then those factions that don't have it . More factions have problems with cannon sniping then not . Unlike dwarfs multi wound stuff like MC, MC cavalery is offten used , so an army that can kill those things will be seen as boring and not fiting in to the game . Magic+monsters+sometimes machines vs armies that use the same combinations is ok and "fun" , an army that does makes your stuff suck and can cost you a tournament , will not be liked. oddly enough when dwarfs machines aren't snipers , dwarf anti magic isn't good because people are drowning you in power dice and suddenly dwarfs are just a bad army , you don't see the tournament people say "oh we win against dwarfs every time , that is boring , let us make them better".


New Dwarf Hype @ 2014/02/04 02:21:44


Post by: Formosa


So what your saying mukamba, is that cookie cutter tourney armies don't like it when an army turns up that isn't another cookie cutter tourney army and tourney players get pissed?

Sod them, normal people who play Normal games find dwarfs plenty fun, tourny players are completely meaningless when it comes to the design of the game and if they want to try to claim that people find playing dwarfs boring because as tourney players they are trying to distill every army down into only the competitive choices.. That sounds boring


New Dwarf Hype @ 2014/02/04 02:24:57


Post by: Grey Templar


One thing dwarves could bring back is Pikes.

A unit that can fight in 4 ranks normally, 5 if in Horde, could be interesting. Especially if the pikes did something else cool.


New Dwarf Hype @ 2014/02/04 02:48:52


Post by: DukeRustfield


Why would underground dwellers have pikes? I can't think of a worse weapon for them. Except maybe giant inflatable rafts.

But on the dead horse of dwarfs being boring, of course the forums aren't everyone who games. But they are a representative subset. That's how polling works. No one goes out and asks every single living human about a subject (except the every decade US census, because we're cool like that).

I find it amusing though, that we tried to say they were dull, people said nuh uh, then enough people agreed, then they said, these forums don't matter. I get the sense if we polled every human in the UK then it would be, "Well england is a small country."


New Dwarf Hype @ 2014/02/04 02:51:22


Post by: Grey Templar


Because Dwarfs aren't fighting underground exclusively.

I can't imagine cannons to be very practical in a tunnel fight but they still have them.

And you could still clog up a larger tunnel very effectively with a few pikes.


New Dwarf Hype @ 2014/02/04 09:02:39


Post by: thedarkavenger


 DukeRustfield wrote:
Why would underground dwellers have pikes? I can't think of a worse weapon for them. Except maybe giant inflatable rafts.

But on the dead horse of dwarfs being boring, of course the forums aren't everyone who games. But they are a representative subset. That's how polling works. No one goes out and asks every single living human about a subject (except the every decade US census, because we're cool like that).

I find it amusing though, that we tried to say they were dull, people said nuh uh, then enough people agreed, then they said, these forums don't matter. I get the sense if we polled every human in the UK then it would be, "Well england is a small country."



I think the folks in the thread view corner dwarves as a combat army. Like every dwarf player I've met. Since 2007.


New Dwarf Hype @ 2014/02/04 13:30:23


Post by: DukeRustfield


I like dwarfs. I rally rally do. But if you get called a turtle online, it's generally not a compliment. You're denying action. I mean, a turtle is a really dull pet compared to a dog. Turtles can't catch frisbees or hump legs or do anything except move really slowly and hide.


New Dwarf Hype @ 2014/02/04 14:22:32


Post by: Matt1785


I don't expect the dwarves to get any more interesting if they are stuck with the same old models. So far the release is a HUGE disappointment. I was expecting a big release, obviously not as big as the Dark Elves, but far bigger then it has been.

This continues to harden my belief that GW only caters to Fantasy because it HAS to, for it would much rather spend its time on 40K.

The new Dwarf models are great, but if the rumors are true, and there is only one more release coming, as well as a named character, then this release has fallen completely flat for me. I look forward to them getting rules that make them a more diverse opponent, but so far I have nothing to lead me to believe they will be any less stale.


New Dwarf Hype @ 2014/02/04 14:52:15


Post by: thedarkavenger


 Matt1785 wrote:
I don't expect the dwarves to get any more interesting if they are stuck with the same old models. So far the release is a HUGE disappointment. I was expecting a big release, obviously not as big as the Dark Elves, but far bigger then it has been.


I'm not sure how you expect a weekly release to work, but it isn't that.

They release bit by bit, to build tension and excitement.

As for the rumours, I doubt it's true, but time will tell. Dwarves already have a plastic core box which, all things aside, isn't that bad. I mean the GW poses are silly, but there are worse sculpts. LOOKING AT YOU DOOMFLAYER. All they really need is a plastic slayer box, and new, fun, rules.



New Dwarf Hype @ 2014/02/04 15:55:12


Post by: Purifier


What's wrong with the doomflayer model? It's a rolling ball of death. Looks fine to me.


New Dwarf Hype @ 2014/02/04 15:59:41


Post by: DarkWind


Good grief I was just reading this form and all I can say



New Dwarf Hype @ 2014/02/04 16:26:47


Post by: thedarkavenger


 Purifier wrote:
What's wrong with the doomflayer model? It's a rolling ball of death. Looks fine to me.[/quote

A lot of things. The sculpt is fine. But the rat riding another rat looks bad. And the fact that it's steered like a classic arcade game is silly.

And it isn't a hamster in a spiked ball.


New Dwarf Hype @ 2014/02/04 20:17:18


Post by: The Shadow


Not to mini-mod here or anything, but can we please move off whether dwarves are or are not boring to play against or too shooting orientated or mono-build or never seen in tournaments yaddah yaddah yaddah...

It's a subject that's been discussed almost to death - and by all means start another thread - and I for one genuinely want to discuss the upcoming dwarf release and what it may mean for the faction.

What direction do you think they'll take the Slayers in? The new Dragon Slayer model - which is one point of discussion, why is it not a Daemon Slayer - is very dynamic and quite un-dwarfy, even for a Slayer. Interesting, if you ask me.


New Dwarf Hype @ 2014/02/04 21:36:45


Post by: fidel


I didn't ever want to see slayer blocks. I like the idea of one man slayers to take on any odd (like the first round of combat the slayer gets a +1 save because he ignores al types of wounds) or something equally ridiculous that makes them the actual... you know... SLAYER


New Dwarf Hype @ 2014/02/05 00:40:30


Post by: Micky


Re: castling... There's a few dwarf players locally who love the trend of 1500-1800pt tournaments that we have going lately, because they feel like they can bring non-shooty lists and actually have fun and be competitive.


New Dwarf Hype @ 2014/02/05 01:42:07


Post by: Rommel44


 thedarkavenger wrote:
Roadkill Zombie wrote:
 thedarkavenger wrote:
Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.


Wow, that's a pretty bold statement. Care to back it up with concrete proof that you speak for the majority? Also, as others have said, who cares about tournament scenes. Tournaments do not make up the majority of Warhammer players. GW has even said this. They make their money off of the guy playing in his basement with his mates, not the tournament crowd. The tournament crowd only buys what they think is most powerful and skip everything else. GW would never make much money if they only sold to the tournament crowd.

Also, think about WHY you think they are boring. could it be because everybody brings the exact same list to every tournament in your area? I do admit that it would get boring to play against the exact same list every time you played but that is not the case for all dwarf players everywhere. I've seen quite a few players in quite a few stores that have ditched the castling up dwarfs and gone for more themed lists with slayers or miners or the Dwarf Ambush lists. I've seen lists with 3 gyrocopters and bolt throwers and no cannons. I've seen Ironbreaker heavy lists and rangers. I've seen strollaz lists with dwarfs moving more quick than you think they should. I've seen them in all kinds of ways. None of that has been boring as it is exciting to see what kind of tricks the Dwarfs try to pull off.

When you take out the tournament mentality of playing Warhammer, the enjoyment level for a lot of the people I have talked with has gone up when playing or playing against Dwarfs. Because the Dwarfs don't have to rely on just the gunline. It opens up whole new possibilities with playing them.

You guys have to remember, the tournament scene does not own warhammer. They do not get to say what is fun and what isn't fun. They have no authority over anyone but the people who go to the tournaments. So maybe dwarfs are boring for you guys because you only see one list. But for those of us who don't always see just the gunline, they are fun.




Automatically Appended Next Post:
 kirsanth wrote:
Roadkill Zombie wrote:
making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous.
As ridiculous as stating otherwise, no?


No, because I make no claim to know what everyone thinks. I make no claim saying that everybody thinks they are boring to play or play against.

I didn't make the claim that everyone thinks they are boring, nor did I make the claim that everyone thinks they are fun. I did say the tournament scene thinks they are boring because all they ever see is a gunline castle army. But others see much more. so it would be valid to say some people think they are boring and some don't, which is all I have ever said about it when you read back through my posts.



I can back that up by seeing most competitive UK players say that they hate dwarves. It's a pretty common opinion over here that you should only play dwarves once per event. As for the money making, in the UK at least, the competitive scene outweighs the fluff scene. As demonstrated by the amount and the size of the tournaments here. ((SCGT being almost 200 players last year.))

As for your points about tournament lists being the same, that is true. But as someone who played dwarves regularly for a period of 8 months outside of tournaments in my local club. I'm saying now. The book is stale, rigid and deeply flawed. You say dwarves have choice. They can choose between hitty troop A, and hitty troop B. Troop B can shoot you. There you have your choice. So I say again. The variety in the dwarf book is lacking at best. This results in the majority of dwarf lists being the one list that works.

And yes. The tournament scene doesn't say what is and isn't fun. Players do. And I've not encountered a single player in my entire experience playing warhammer (Since '07) who has said they enjoy playing dwarves.



Honestly in my opinion from what I have seen most people hate playing Dwarfs as they are forced to change there game-plan in order to fight them, as the Dwarfs in general are an army that gets people frustrated to play against. That seems to be the main reason in my opinion, as with the Dwarfs strong shooting phase and there ability to negate the magic phase, opponents struggle against them and that Dwarfs in Tournaments especially have the ability to make an opponent change everything in order to fight them, as most people have a tendency to go Magic Heavy or have to get into CC to have a chance to win, both which favors the Dwarfs in most games. Plus, with a hight toughness and good army save across the board, they can be extremely tough to fight against, which is why so many people hate fighting them. Personally I like that kind of Army, and I am excited that the Dwarfs are finally getting a new book so I bring back the good old days of making people frustrated .


New Dwarf Hype @ 2014/02/05 01:49:28


Post by: snurl


If only Slayers could skirmish.


New Dwarf Hype @ 2014/02/05 09:20:22


Post by: Purifier


 Rommel44 wrote:

Honestly in my opinion from what I have seen most people hate playing Dwarfs as they are forced to change there game-plan in order to fight them, as the Dwarfs in general are an army that gets people frustrated to play against.

Wayyyy off the mark. In 40k Tau aren't fun to play against because you are not allowed to actually play while facing them. The first few rounds is just the Tau player shooting and you seeing if you'll have enough people still alive at the end to take him in close combat. It's not fun spending 2 hours moving things around as they dwindle and then in the end finding out that, no. A fourth of an army can't take on a full army. Game is over, I hope you had fun, I didn't. I moved things for 2 hours. No fighting, no nothing.

 Rommel44 wrote:
I bring back the good old days of making people frustrated .

And this is why you think it's fun. Me, I like to play the game WITH my opponent, not in order to try and get under his skin. I like friendly games, you want to destroy the other person's day. To each his own.


New Dwarf Hype @ 2014/02/05 09:33:31


Post by: adicto20


Judging from what I've read so far, new Dwarfs will be just like old dwarfs, but with magic, 33% chance of army-wide hatred, +1str on the charge, and way better armour saves.

That's bad news for everyone.


New Dwarf Hype @ 2014/02/05 09:46:59


Post by: Makumba


Man I hope we get some nice M buffs , else that +1str on charge won't see much use . Maybe leaping slayers charging like cavalery , although without armor I don't think many would make it in to combat.


New Dwarf Hype @ 2014/02/05 11:25:09


Post by: Formosa


 Purifier wrote:
 Rommel44 wrote:

Honestly in my opinion from what I have seen most people hate playing Dwarfs as they are forced to change there game-plan in order to fight them, as the Dwarfs in general are an army that gets people frustrated to play against.

Wayyyy off the mark. In 40k Tau aren't fun to play against because you are not allowed to actually play while facing them. The first few rounds is just the Tau player shooting and you seeing if you'll have enough people still alive at the end to take him in close combat. It's not fun spending 2 hours moving things around as they dwindle and then in the end finding out that, no. A fourth of an army can't take on a full army. Game is over, I hope you had fun, I didn't. I moved things for 2 hours. No fighting, no nothing.

 Rommel44 wrote:
I bring back the good old days of making people frustrated .

And this is why you think it's fun. Me, I like to play the game WITH my opponent, not in order to try and get under his skin. I like friendly games, you want to destroy the other person's day. To each his own.



Hahahhahahahahhahahagagagagagagsgsh.... Cough cough...hahahahahahahahaha... Breathe... Dwarves are like tau.. My god I haven't had a laugh like that for a while.

Ok rudeness aside, your talking nonsense, we neither have even remotely the firepower or the massive range tau have, nor the ability to up our bs etc, so your idea that we could destroy your army enough leave only a few models is tosh pure and simple.

Rommel is correct 10000000000% in my experience and I even said pretty much the same earlier, tourny players don't like dwarfs because we throw a (dwarf) spanner in there cookie cutter waac netlists (yay 3 stereotypes there, prize?), normal players (80% + I'd guess) don't have an issue


New Dwarf Hype @ 2014/02/05 11:43:16


Post by: scarletsquig


Dwarves are an excellent army to screw with tournament game metas.

Relying on magic spamtricks to win? Not this game!


New Dwarf Hype @ 2014/02/05 11:44:56


Post by: snurl


Wait until you see the new CHIBIhawk gyrocopters.


New Dwarf Hype @ 2014/02/05 12:04:39


Post by: Purifier


 Formosa wrote:
 Purifier wrote:
 Rommel44 wrote:

Honestly in my opinion from what I have seen most people hate playing Dwarfs as they are forced to change there game-plan in order to fight them, as the Dwarfs in general are an army that gets people frustrated to play against.

Wayyyy off the mark. In 40k Tau aren't fun to play against because you are not allowed to actually play while facing them. The first few rounds is just the Tau player shooting and you seeing if you'll have enough people still alive at the end to take him in close combat. It's not fun spending 2 hours moving things around as they dwindle and then in the end finding out that, no. A fourth of an army can't take on a full army. Game is over, I hope you had fun, I didn't. I moved things for 2 hours. No fighting, no nothing.

 Rommel44 wrote:
I bring back the good old days of making people frustrated .

And this is why you think it's fun. Me, I like to play the game WITH my opponent, not in order to try and get under his skin. I like friendly games, you want to destroy the other person's day. To each his own.



Hahahhahahahahhahahagagagagagagsgsh.... Cough cough...hahahahahahahahaha... Breathe... Dwarves are like tau.. My god I haven't had a laugh like that for a while.

Ok rudeness aside, your talking nonsense, we neither have even remotely the firepower or the massive range tau have, nor the ability to up our bs etc, so your idea that we could destroy your army enough leave only a few models is tosh pure and simple.

Rommel is correct 10000000000% in my experience and I even said pretty much the same earlier, tourny players don't like dwarfs because we throw a (dwarf) spanner in there cookie cutter waac netlists (yay 3 stereotypes there, prize?), normal players (80% + I'd guess) don't have an issue


I wasn't saying they were. I was giving it as an example. And I know from experience that Tau players have absolutely no idea why people hate Tau until they've tried flipping the table. I have a friend that is a very good player, but he only played Tau and he kept giving us all these reasons I see on the forums as well, where it's all just "well just adapt to it."

Once he started playing a nurgle Chaos Marines army, he saw things he hadn't on why it's not fun. It's not about not being able to adapt or having no chance. It's -just not fun-.

And saying "oh, it's just because we're so different and you're too stupid to adapt to it" is just nonsense.


New Dwarf Hype @ 2014/02/05 12:06:55


Post by: thedarkavenger


 scarletsquig wrote:
Dwarves are an excellent army to screw with tournament game metas.

Relying on magic spamtricks to win? Not this game!



I'm sorry. I didn't realise that dwarves didn't spam anything.


New Dwarf Hype @ 2014/02/05 13:36:05


Post by: Formosa


Saying just adapt is not nonsense, saying we must play fantasy your way is though, but I do understand that adapting may not be always possible but trying to force dwarfs to adapt is just as bad


Automatically Appended Next Post:
Like I said before it can be quite devastating having my magic shut down when playing vamps or being shot up playing chaos, but they are weaknesses in those armies for a reason and you can't blame dwarfs for being good at exploiting them, for example if I get put maneuvered by skaven and they roll up my flank, does that make skaven boring to play because there fast?


New Dwarf Hype @ 2014/02/05 14:50:02


Post by: DukeRustfield


There's a difference between maneuver, and lol. And I tried to point out that distinction in the beginning.

If you roll all bad, you're going to lose. If you get out-maneuvered, you're going to lose. If you don't have a chance to play, people get upset.

People get upset at mega spells because the enemy boxcars them AND THEY CAN'T STOP IT. A unit is wiped-out to a sizeable degree. They weren't out-maneuvered. The enemy said lol and threw a million dice. Even if you burnt one scroll, they do it next round.

If every army had an anti-anti-magic, where they could, I don't know, buy a 100pt item and make it so Dwarfs can't dispel anything ever in the game, Dwarf players would hate it too. Because they would be stopped from their game. Not via skill. Or even luck.

Another example, there's a million threads on cannons being OP. One big reason is because you simply can't take monsters or mounted heroes. They have no chance. The game people want to play is simply impossible because of the mere existence of those weapons.


New Dwarf Hype @ 2014/02/05 15:33:11


Post by: Formosa


Ah now if we are talking cannons then we have an accord! Cannons are bloody op and dwarfs are the best by a country mile, I hate that I can't take alot of monsters through fear of the empire gunline or the dwarf cannon, now that being said 1 cannon a gunline doesn't make, as I and others have said your issue is NOT with dwarfs it's with tournys and there players forcing you to take a step back and go "this sucks I can't do crap" I'd love to play several people on here and show them the other dwarf lists, I used to deal with teclis lists by having scout rangers with a dwarf Lord and the rune of challenge, a standard close to them to them to strollaz up and 1st turn I would move up to the nose of teclis and his unit 30 axes come at them, next turn I go master rune of challenge and good old teclis has an issue, charge me and die, or flee off the board, how is that boring?.... Stupid teclis


New Dwarf Hype @ 2014/02/06 02:09:17


Post by: DukeRustfield


No one cares you came up with a list that 99% of Dwarf players don't use. Get over it that people aren't using the Formosa List. It's not happening. Nowhere in the world is it the most common list for Dwarfs. I'm not sure how this is difficult for you to understand.

Somewhere in the world all the players might stand on their heads and march their units backwards into combat. But, it's enough people to ever make a meta or to be debated by on a forum.

You just said Dwarfs are best at cannons and cannons are OP. So do you think Dwarf players are going to be marching backwards, using mass rangers, or using the most OP unit that they are best at? It's pretty simple.


New Dwarf Hype @ 2014/02/06 02:50:37


Post by: Formosa


No Duke its not, lets throw your logic back at you, whats the minority? answer Tourny players, whats the majority, players who do not actually post on these forums, now if we go by what you said then it is in fact YOUR list no one cares about, most of the dwarf armies i have seen run 1/2 cannons and a stone thrower, then lots and lots of warriors and longbeards, if we go with the tiny tiny amount of people you represent then yes you get 3 cannons, 3 grudge throwers, 2 organ guns and thunderer core backed by lots of anti magic, so back at you duke, how do you not get no one cares about your tournament, how do you not get it that hardly anyone wants to play 10000000000 guns and quite happily run the aformentioned ambush list or the strollaz list i use and described, hell we havent even touched on the anvil of doom lists yet.

You like I cannot comment on the " most common list for Dwarfs" all we can do is comment on the lists we have seen and here thats not the ultra gunline you think it is, you the tourny gamer mean less than nothing to GW, its me and my mates playing in our little club and not power gaming or attempting to make a tourny out of a mess of a game that they are aiming at.. infact thats not true either, its the little kid that buys whatever looks cool, so by that logic the most common dwarf army is probably some mish mash of units that are all over the place.. but you the hobby police have decided that is "Boring" so who am I to argue with that?


New Dwarf Hype @ 2014/02/06 02:53:45


Post by: fidel


Stop.... feeding.... the trolll.

Go back to talking about whether the Dwarfs are being hyped up before a mod locks this - or bans the troll - either or.


New Dwarf Hype @ 2014/02/06 03:09:20


Post by: Formosa


sorry Fidel your right, Back on topic, anyone else loving the new gyrobomber and copter? I also like the new runelord, not as much detail as i would have liked but most definately dwarfy


New Dwarf Hype @ 2014/02/06 04:50:02


Post by: Madmatt


I too thought the runelord was a little 'basic' in detail. the engineer i quite like the look of. Some of the special rules really look quite interesting as well and the stacking of runes sounds like an awesome idea.
Can't wait for the Army book. sounds like a lot of new options are available to make interesting themed lists.


New Dwarf Hype @ 2014/02/06 05:22:49


Post by: DukeRustfield


 Formosa wrote:
You like I cannot comment on the " most common list for Dwarfs" all we can do is comment on the lists we have seen

Are you familiar with games? At all? Anyone who has played a game ever knows you will see armies that are composed of better units when players are given the option. It has happened in every edition of every game that ever existed.

-What was more common in 7th DoC, plaguebearers or Bloodletters?
-What was more common in 7th WoC, Marauders or...anything?
-Doc 7th Flamers or Doc 8th anything except Flamers?
-HE 7th Teclis or generic Lord caster in 8th?
-7th Giants or 8th non-Giants?

There's a ton. Did the meta magically change because people suddenly got bored of sculpts and strategies or was it because they gravitated to the most OP and advantageous set of units? For someone who has been gaming in one form or another for over three decades I can say with 100% certainty it is the latter.

This isn't just game theory, it's basic economics. If people have the option of buying a car that is exactly identical in every way to another car except it gets double the MPG, they are going to choose it. Dwarfen strengths aren't their ability to field so-so infantry. It's their ability to shut down magic and field a battlefield full of war machines. Things that no other army can do as well.

This isn't opinion, that's just the way the game is. Denying it is absurd because the numbers are printed right there.


New Dwarf Hype @ 2014/02/06 08:38:51


Post by: Makumba


 thedarkavenger wrote:
 scarletsquig wrote:
Dwarves are an excellent army to screw with tournament game metas.

Relying on magic spamtricks to win? Not this game!



I'm sorry. I didn't realise that dwarves didn't spam anything.

That is not what he said . Dwarfs don't spam magic , mostly because they don't have mages and there is one anvil .


New Dwarf Hype @ 2014/02/06 09:06:32


Post by: thedarkavenger


Makumba wrote:
 thedarkavenger wrote:
 scarletsquig wrote:
Dwarves are an excellent army to screw with tournament game metas.

Relying on magic spamtricks to win? Not this game!



I'm sorry. I didn't realise that dwarves didn't spam anything.

That is not what he said . Dwarfs don't spam magic , mostly because they don't have mages and there is one anvil .



Dwarves spam anti magic, war machines and tough infantry to mop up. When I play VC against dwarves and get all the magic which is integral to my army blocked, not fun. When I play elves/empire, and get my toys templated off, it's not fun. When I play Bret's, and get cannons through my lances, it's not fun. When I play demons and get my 600 odd point model removed on turn 1, it's not fun.
When I play warriors, and get my troops templated, and my prince cannoned, it's not fun.

I think you get the just of it. Dwarves aren't fun.


New Dwarf Hype @ 2014/02/06 09:28:46


Post by: Purifier


 thedarkavenger wrote:
Makumba wrote:
 thedarkavenger wrote:
 scarletsquig wrote:
Dwarves are an excellent army to screw with tournament game metas.

Relying on magic spamtricks to win? Not this game!



I'm sorry. I didn't realise that dwarves didn't spam anything.

That is not what he said . Dwarfs don't spam magic , mostly because they don't have mages and there is one anvil .



Dwarves spam anti magic, war machines and tough infantry to mop up. When I play VC against dwarves and get all the magic which is integral to my army blocked, not fun. When I play elves/empire, and get my toys templated off, it's not fun. When I play Bret's, and get cannons through my lances, it's not fun. When I play demons and get my 600 odd point model removed on turn 1, it's not fun.
When I play warriors, and get my troops templated, and my prince cannoned, it's not fun.

I think you get the just of it. Dwarves aren't fun.


The depressing part is it doesn't necessarily mean you lose the game or even that dwarves are a strong army. It just means that their tricks are not fun. Even if you win the whole game, when someone purple suns one of your biggest units and you lose a fourth of your points to one dice throw, that's not fun. It doesn't matter if you're managing to do the same to him or if you're managing to wring a win out of what you have left, that spell isn't fun if you have no chance at all of countering it. The same goes for dwarves. They have things that just kill, and all you can do is stand there and watch it. Yeah, you can still win the game, but I set up to play against someone, not to simply roll off a bunch of dice, which is what it sometimes feels like.


New Dwarf Hype @ 2014/02/06 10:10:33


Post by: DukeRustfield


Right. Unfun strategies are still unfun whether you win or lose.

That's where TFG can come in. He usually has unfun strategies that win. But at the core of it, it's unfun. TFG wasn't invented because a guy was making games super enjoyable.


New Dwarf Hype @ 2014/02/06 13:28:52


Post by: Formosa


 DukeRustfield wrote:
 Formosa wrote:
You like I cannot comment on the " most common list for Dwarfs" all we can do is comment on the lists we have seen

Are you familiar with games? At all? Anyone who has played a game ever knows you will see armies that are composed of better units when players are given the option. It has happened in every edition of every game that ever existed.

-What was more common in 7th DoC, plaguebearers or Bloodletters?
-What was more common in 7th WoC, Marauders or...anything?
-Doc 7th Flamers or Doc 8th anything except Flamers?
-HE 7th Teclis or generic Lord caster in 8th?
-7th Giants or 8th non-Giants?

There's a ton. Did the meta magically change because people suddenly got bored of sculpts and strategies or was it because they gravitated to the most OP and advantageous set of units? For someone who has been gaming in one form or another for over three decades I can say with 100% certainty it is the latter.

This isn't just game theory, it's basic economics. If people have the option of buying a car that is exactly identical in every way to another car except it gets double the MPG, they are going to choose it. Dwarfen strengths aren't their ability to field so-so infantry. It's their ability to shut down magic and field a battlefield full of war machines. Things that no other army can do as well.

This isn't opinion, that's just the way the game is. Denying it is absurd because the numbers are printed right there.




Your a fool, pure and simple if you think that what you have seen online represents the mass market, all the examples you have given represent the Tournies that no one cares about, keep banging that drum duke no ones listening, so you beat it louder even after i and several others have told you that your tourny view on dwarfs are irrelevent.

Grass roots 40k and fantasy has nearly been ruined by people like you, trying to force others into your views on how the game should be played and what is "fun"


Post 2014/02/06 05:22:49 Subject: New Dwarf Hype
Formosa wrote:
You like I cannot comment on the " most common list for Dwarfs" all we can do is comment on the lists we have seen

Are you familiar with games? At all? Anyone who has played a game ever knows you will see armies that are composed of better units when players are given the option. It has happened in every edition of every game that ever existed.

-What was more common in 7th DoC, plaguebearers or Bloodletters? In your meta, the only one you can actually comment on, dont know, here it was Bears... at tournys, non tourny the most common i had seen at the time was slaanesh
-What was more common in 7th WoC, Marauders or...anything? ONLY 1 person i ever saw used this and guess what... tourny list, of the 6 (including mine) chaos armies he was the only one who spammed marauders, i went mono Tzeench
-Doc 7th Flamers or Doc 8th anything except Flamers? As above in your meta maybe and at tournys, 1 person used a deamons netlist and i crushed him with my dwarfs, netlist doesnt = good player
-HE 7th Teclis or generic Lord caster in 8th? Well here is an odd one, was he not banned over your end too? he was for certain tournys here and as such we saw generic much more often
-7th Giants or 8th non-Giants? this one is easy, non giants, except me i used 2 in my chaos army

So from your condecending list we good a good idea of what kind of player you are, we already knew but its nice to see it confirmed, your a tourny player... yep thats why your bitter, you no doubt took a magic spam or such army and ran into dwarfs and got pissed, boo hoo, all the above examples show me that you should probably either stop playing tourny games for a bit and ..chill out a bit, or stop spewing your anti casual gaming online, im fine with either


New Dwarf Hype @ 2014/02/06 14:40:47


Post by: DukeRustfield


No point in reading your posts. You're a troll with no grasp of gaming it seems. You were asked to bring up a poll on it. You said it doesn't matter--when you were proven wrong. What we see doesn't matter--when you were proven wrong. Nothing, apparently matters. In antarctica there are tens of millions of people playing ranger dwarfs. But they don't have internet, or planes, or phones, so none of us know about it. Fine, cool. Go back to 40K, I'm sure it's fun too and totally balanced in your world view.

You're on ignore. So if you respond. It's not to me.


New Dwarf Hype @ 2014/02/06 15:01:17


Post by: thedarkavenger


 Purifier wrote:


The depressing part is it doesn't necessarily mean you lose the game or even that dwarves are a strong army. It just means that their tricks are not fun. Even if you win the whole game, when someone purple suns one of your biggest units and you lose a fourth of your points to one dice throw, that's not fun. It doesn't matter if you're managing to do the same to him or if you're managing to wring a win out of what you have left, that spell isn't fun if you have no chance at all of countering it. The same goes for dwarves. They have things that just kill, and all you can do is stand there and watch it. Yeah, you can still win the game, but I set up to play against someone, not to simply roll off a bunch of dice, which is what it sometimes feels like.


I've played against dwarves regularly for 8 months. Various players. I call that period the death of hobby. Every non-dwarf player I know, calls his games against dwarves that too. As do the people who represent the majority of the UK warhammer scene, the competitive players. My experiences with dwarves are generally having 10 or so models left by the end of the third turn. When I played VC, my characters died in the first two turns, often not getting a single spell off. Explain how that's fun. And don't give me the "That's just the list, not the army" bollocks. Every dwarf player ever who knows how to play the game will be taking war machines, because it's a case of bringing a gun to a knife fight.


New Dwarf Hype @ 2014/02/06 15:31:22


Post by: kirsanth


 Formosa wrote:
In your meta


Seems to apply to much else written there too. . . .


New Dwarf Hype @ 2014/02/06 15:34:44


Post by: Rommel44


Sounds like people have various opinions on why they love or hate playing the Dwarf's. However, when it comes to Dwarfs they are an army that relies heavily on unit placement at the beginning of the game, as they lack the movement to do little else at the moment. And I can understand why Purifier on his Tau comparison, as Dwarf armies can make the most effective Gunline lists in this edition with the +1 to hit Thunders and the auto-hitting Organ Gun, but like most books, I expect shooting to get a bit toned down for them as the name of the game is CC in this edition. Also Dwarfs have plenty of weaknesses still, it's just in my experience that many people fail to exploit them or in my case, I always try to minimize my weaknesses to the point where they wouldn't effect my army. Right now, Dwarfs have Rune Magic, a Strong anti-Magic Phase, are extremely tough, great Leadership, and effective war-machines and missile troops have good armor saves. That's what makes them a strong army but some of those could change with the new book

But that doesn't mean that Dwarf's have to sit back and do nothing. Many times I have actually marched forward with my Army, which has caught many opponents by surprise, and I loved running fluffy units such as Slayers and other things, but in Tournament play, like everyone else, I will take the list that gives me the best chance for victory.


New Dwarf Hype @ 2014/02/06 16:16:08


Post by: Formosa


 kirsanth wrote:
 Formosa wrote:
In your meta


Seems to apply to much else written there too. . . .


Not sure if serious...

My Meta (area of play) is different from his (area of play) as one is UK and the other US, these 2 countries play differently, BTW just checked Wiki just in case you were right and i wasnt useing the term correctly, I was useing it in the right context.


Well Said Rommel, you summed it up quite nicely, just because you can run that tourny list with all guns and what not, doesnt mean you always do, in normal games you like to run whatever you like and enjoy it, that is the point i have been trying to get over to Duke but seem to have failed


New Dwarf Hype @ 2014/02/07 00:10:30


Post by: Makumba


The same goes for dwarves. They have things that just kill, and all you can do is stand there and watch it. Yeah, you can still win the game, but I set up to play against someone, not to simply roll off a bunch of dice, which is what it sometimes feels like.

Wait . So it is fun and good for the game for every other army in the game to have magic that "just kills" and sometimes good machines , while an army that doesn't have magic at all and only has machines is unfun to play against ? How do you imagine dwarfs being played without the "just kill"machines ? Try to manuver like armies that move 2/3/4 times as fast ?


New Dwarf Hype @ 2014/02/07 00:28:50


Post by: kirsanth


Your local players are not a metagame.

They are your local players.

editing to add:
The metagame of WHFB does not change if you move. (Unless you change books, of course.)
Are you meaning something akin to ETC? That would be a different 'meta' than I play - unless I misread.


New Dwarf Hype @ 2014/02/07 03:17:39


Post by: Formosa


 kirsanth wrote:
Your local players are not a metagame.

They are your local players.



And form a local META

Adaptation to a specific gaming environment[edit]
Another game-related use of Metagaming refers to operating on knowledge of the current strategic trends within a game. This usage is common in games that have large, organized play systems or tournament circuits and which feature customized decks of cards, sets of miniatures or other playing pieces for each player. Some examples of this kind of environment are tournament scenes for card games like Magic: The Gathering, or tabletop war-gaming such as Warhammer 40,000 or Flames of War.
Such metagaming could include compiling lists of what race or army choices are being used in a specific region or tournament scene, and tailoring your own army to fight the majority units, for example, knowing that Space Marine variant armies are the largest group of potential opponents, and modifying your own army with equipment which counters the strength of that majority force, or preys upon that majority group's weakness. By doing so, the player is metagaming, as they are attempting to improve their chances for victory by using information outside what will actually take place in a match.



New Dwarf Hype @ 2014/02/07 03:43:33


Post by: Rommel44


Strength of opponents can vary depending on the store, however since I have played at really competitive places, my armies tend to be more of the competitive side of the coin as thats the strength of the store I play at. And I agree, Dwarf's at the moment NEED the machines that just kill, because we are already at a disadvantage with not being able to use Magic whatsoever, so people need to chill on that. It's something I point out to people all of the time, and you have to realize that Warhammer Fantasy is turning into 40k in the sense that there is no One Army Conquers All. Every army has strengths and weaknesses and all it takes is a little planning and studying to exploit your opponents weakness while minimizing yours. For example, the Army I have the hardest time fighting against Currently with my Brets is the Empire, as they are the most Flexible Army in the game, as you never know what they will bring, which makes it had for me to exploit any weaknesses baring there human stat line, where on the other hand, my army is very strong against Ogre Kingdoms, as not only can I outdistance him on charges and am able to ram a number of lance formations into the all fearing bull-horde, I negate the strength of his Gut Charge as I am on Cavalry bases. Basically, its all rock-paper-sissors. Your Army will be strong against a number of opponents, but be weak against others.


That being said and going back on topic, I still believe Dwarfs will be one of the better shooting lists in the game, as they have solid War-Machines and can field a number of Missile Troops such as Thunderers and Quarrelers as Core Choices, however I am not sure how that will change with the new book. At the same time, I can see the Dwarf Hammerers getting a buff, as they where woefully under-performing due to there high point cost and low survivability, and I can see some possible changes in points on various Dwarf Units, which is common in every book.


New Dwarf Hype @ 2014/02/07 04:26:56


Post by: kirsanth


 Formosa wrote:
 kirsanth wrote:
Your local players are not a metagame.

They are your local players.

And form a local META
I will assume your additional capitals are to differentiate what happens around you to the metagame of WHFB discussed.

Otherwise it is silly.

editing to add:
If I play one person my discusson of WHFB 'metagame' needs to be addressed by you. . .right?
Or I need to preface every single thing I post with the silliness that MY 'META' is all that matters. As does everyone else.
Discussion in that light is . . . funny at best.


New Dwarf Hype @ 2014/02/07 05:15:10


Post by: DukeRustfield


Meta means the game as a whole. WoC meta is melee and no ranged.

That said, local meta is whatever sub-universe has been created because of the players available. If half your players are DoC and WE, your local meta is very high magic attacks. I've heard it just referred to as meta, because most of us live locally as opposed to being international men of mystery, global gamers.

I agree Dorfs can't do a lot of dmg outside of war machines. AND their war machines do tons of dmg. I don't think anyone has denied that. We've stated that from the beginning. We're saying it's dull to walk up to a gunline in a game that is primarily melee-based. Especially with pre-measuring certainty. There's not a lot of skill. You're there, we're there. All you're rolling is for misfires. You're not doing a hell of a lot of tricky movement. It becomes a 40K shoot-fest.

Also, on the area of anti-magic, it's not just protecting yourself. E.g., TK core suck. They are meant to be buffed by their magic so they suck less. If they can't get any spells off, they simply suck. Which kind of brings us back to Dwarf war machines and my example earlier. If TK could go, lol, and make ALL your war machines disabled on a 2+, you would not have fun. You would not say it's great TK strategy that caused it either.


New Dwarf Hype @ 2014/02/07 05:35:54


Post by: Formosa




Did you guys not read the definition.. like at all?

Ok to answer the first question, i put "META" to emphasize that you were incorrect and it is a meta, just a local one, i also stated local as i have been discussing with duke that he cannont speak for the whole world when only his area or "meta" that he has first hand experiance with.

To dukes point, No meta is this
Adaptation to a specific gaming environment[edit]
Another game-related use of Metagaming refers to operating on knowledge of the current strategic trends within a game. This usage is common in games that have large, organized play systems or tournament circuits and which feature customized decks of cards, sets of miniatures or other playing pieces for each player. Some examples of this kind of environment are tournament scenes for card games like Magic: The Gathering, or tabletop war-gaming such as Warhammer 40,000 or Flames of War.
Such metagaming could include compiling lists of what race or army choices are being used in a specific region or tournament scene, and tailoring your own army to fight the majority units, for example, knowing that Space Marine variant armies are the largest group of potential opponents, and modifying your own army with equipment which counters the strength of that majority force, or preys upon that majority group's weakness. By doing so, the player is metagaming, as they are attempting to improve their chances for victory by using information outside what will actually take place in a match.

To which my statement is covers, just for emphasis

Such metagaming could include compiling lists of what race or army choices are being used in a specific region

So Local, Regional and international Metas do exist, juist because a book is designed a certain way does not mean all the players actually play it that way, so this "Meta means the game as a whole. WoC meta is melee and no ranged."
whilst accurate to a point, is not necessarily true, they are melee because they lack ranged attacks, but remember when people used to spam hellcannons and run them at you..


Automatically Appended Next Post:
But i think im done with trying to reason with Duke, he clearly doesnt like dwarfs because of some bias or other.

Kinsarth just seems like he is trolling.

My apologies everyone else on this thread for derailing it, i will step back and let the OP get back on track


New Dwarf Hype @ 2014/02/07 09:55:26


Post by: kirsanth


 Formosa wrote:

Did you guys not read the definition.. like at all?
Scissors are not better in the 'meta' of RPS because you think no one throws rocks.


Automatically Appended Next Post:
 Formosa wrote:
Kinsarth just seems like he is trolling.
Spelling.

Details matter.
The personal bit, I leave on you.


New Dwarf Hype @ 2014/02/07 11:02:53


Post by: Formosa


True kirsanth one is your name one isn't, I admit I.can't spell, can you admit you can't read? Because your analogy doesn't work at all, by showing the definition I have shown that I Meta in the right context, not that "scissors are better than rocks" or whatever.

Now where your analogy does work, if everyone is going rock in my area of the UK and in another I go to its scissors, then I adjust to paper or rock respectively, I am playing the meta game.

To summarise, I have shown that I used "meta" in context, that local metas do exist thus disproving dukes and your assertions that there is no such thing as a local meta and "not sure if means what you think it means"



New Dwarf Hype @ 2014/02/07 12:00:39


Post by: Makumba


If TK could go, lol, and make ALL your war machines disabled on a 2+, you would not have fun

yeah that is what I based tests do to dwarfs and they would be doing it a lot more offten, if it weren't for dwarfs protection.


Anyway . Runes are in . Bombers and Flying steam cannons are in , Uber melee Ironbreakers are in , but I have no idea how anyone expects dwarf players to get them in to melee . Interesting thing slayers no longer have the size limitation they had before , although they still die to range which is sad.


New Dwarf Hype @ 2014/02/07 12:15:09


Post by: DukeRustfield


Makumba wrote:

yeah that is what I based tests do to dwarfs and they would be doing it a lot more offten, if it weren't for dwarfs protection.

No, because you can only ever affect 1 unit not an entire multiple phases. And the same OMG init that dwarfs have is shared by Lizardmen, Ogres, Orcs, TK, VC off the top of my head. And they don't have those dwarf benefits to shut it down. If Ogres could trade no magic in the game and give up their slaughtermaster they would in a second, because then it would be just people get pounded by Ogres and ironblasters.


New Dwarf Hype @ 2014/02/07 13:36:12


Post by: Roadkill Zombie


 DukeRustfield wrote:
Makumba wrote:

yeah that is what I based tests do to dwarfs and they would be doing it a lot more offten, if it weren't for dwarfs protection.

No, because you can only ever affect 1 unit not an entire multiple phases. And the same OMG init that dwarfs have is shared by Lizardmen, Ogres, Orcs, TK, VC off the top of my head. And they don't have those dwarf benefits to shut it down. If Ogres could trade no magic in the game and give up their slaughtermaster they would in a second, because then it would be just people get pounded by Ogres and ironblasters.


But there is a big difference here. While that particular spell may only affect one Dwarf unit, Dwarfs are so expensive points wise, and so few model wise that even one unit dying to that spell can and often does mean game over for Dwarfs, no matter which unit it hits.

Compared to Empire, or any other army, that happen to have plenty of other units to help keep the battle flowing, that is a pretty significant blow to a Dwarf army.

When you have ten units or fifteen units and one dies, it really doesn't tend to be a big deal, but if all you have is four or six, that changes things. Now you can't cover flanks, or have enough units left to affect the game. That is the reason Dwarf anti magic has been so powerful over the years. Gw IS fully aware of what damage a spell like that can do to dwarfs.


New Dwarf Hype @ 2014/02/07 15:16:49


Post by: chris56ryan


Wow there is a lot in this thread that's a big waste of space and time getting through.

I like dwarfs cause there tough, hairy alco's who are good at working a forge. I love the rune system and hope it stays. I have never thought its broken since when the current book came out +1S cost the same as +1S magic weapon so no problem there. Always had restrictions involved so no problem having restrictions to try make things fair now either just please GW dont get rid of them.

I hope the rumours of better parry saves are true to make us as tough as we should be. I have no problem with the damage output just that they were sooo not tough enough.

I hope slayers just outright kill all the bigger beasties out there and maybe get a special save against monsters like Vs monstrous creature\cavalry whatever has 4+ ward. Shooting them or sticking them up against a lot of little guys should deal with them but beasties should really fear them.

Unit of copters anyone? Ride of the valkyries maybe?


New Dwarf Hype @ 2014/02/07 15:54:17


Post by: Makumba


And they don't have those dwarf benefits to shut it down

unless it is cast with IF and then it works just fine no matter what the dwarf players does , buys etc.
ogers have the rhino gun and magic .
orcs make an even better gunline then dwarfs because their machines are cheaper and while more random , one can have more of them .
empire has guns and magic
skaven have uber machines and good magic etc

Machines and magic protection are not just dwarf fluff , they are also their MC cavalery , their fast moving units , their redirectors etc.
If the game would look like this that other armies would have magic or machines , and dwarfs would have everything other armies have only stoped magic and had powerful machines , then yes it It might be unbalanced , but it is not the case . Dwarf are a slow army , that lacks type of units and is unable to play the manuver game all other armies can . Without shuting down magic and powerful machines , they wouldn't be worth playing.


New Dwarf Hype @ 2014/02/07 18:05:15


Post by: sandant


Ok, I've been staying hands off here hoping that this bickering would die out on its own. I really don't feel like giving one of my long speeches right now so here's the deal. The issue of Dearves being a static force is a very valid discussion topic in a thread about the new army book (which should drop tomorrow), as it relates to something we would like to change or stay the same. However, if y'all continue to derail this thread on topics of Dwarves list building and stage presence on the tournament scene and how "boring" they may or may not be; information that will, again, be obsolete tomorrow. I will politely ask a Mod to lock this thread, I will make a new one that is very specific to the new models and expectations for them, and I will invite you to start your thread of general Dwarven angst. Now do we all agree to play nice from now on?


New Dwarf Hype @ 2014/02/08 00:24:56


Post by: Tsilber


well 1 week left of release, we know of iron breakers/new gunners. But any chance Gw was clever this time? Any chance, as a whisper... Dwarfs would get some sort of Bear or Ram riders? Clockwork MC golem, even a Monster Golem or some kind?

...Prob not, but heres hoping.


New Dwarf Hype @ 2014/02/08 01:42:20


Post by: DukeRustfield


Roadkill Zombie wrote:
But there is a big difference here. While that particular spell may only affect one Dwarf unit, Dwarfs are so expensive points wise, and so few model wise that even one unit dying to that spell can and often does mean game over for Dwarfs, no matter which unit it hits.

Less expensive than Lizardmen/Ogres who have the same issues. And Wizards are an optional unit, you know. Dwarfs always have +dispel. There's lizardmen+ogre lists on the first page of this forum that don't have any big casters. And they're probably inferior because of that.


New Dwarf Hype @ 2014/02/08 04:09:06


Post by: Rommel44


FullFatMayo wrote:
Duke you seem to be very anti anything Dwarf. I have played Dwarf's for about 7 years and although I don't win a great deal I have a lot of fun. Why do you not like the rune system or how Dwarf magic phases go. All you would be doing by giving Dwarf's a magic phase would be, to keep it balanced, reduce there ability to stop magic which turns them into every other army. Why is that useful. I for the sake of an example I could not like playing Ogres because I theoretically think they have too many wounds. Therefore I think in the next book for Ogres they should have 3 times less wounds but cost 3 times less. What would that achieve?

Also why not a steam tank type thing, Empire has them and Dwarf's are meant to be more technologically advanced than them so it makes sense.

Sorry if I sound like I am having a go but I am really just annoyed that people get annoyed about things like Dwarf's which are really not that powerful and accuse them of being broken/out of place so should be taken out completely because they are in fact not broken but are boring to play against. You have any idea how infuriating it is when 1 irresistible force roll on a certain spell can obliterate a large portion of your army even when you are supposedly the best at stopping magic?


I agree mate. Dwarfs have very limited movement, no magic what-so-ever, and although they aren't as expensive as the High Elves and such, they are usually outnumbered by most opponents they will play against. People hate Dwarfs due to the fact that they are an Army that you need to change tactics in order to fight against them, which can be frustrating because a good Dwarf player will utilize the terrain and his placement to the best effect. Add that the whole army is T4 minimum, they are an army you cant move by shooting and due to there resistance to Magic, they can be a pain to shift by spells so the opponent is forced to come to them. Dwarfs are unique, but thats what makes them a strong army, as they are an Army built around strong blocks of Infantry, supported by strong War-Machines/Missile Troops and Magic Defense, which is my type of Army as I feel Dwarfs have some of the best infantry in the game . Although many people like to use them as a sit-back-and-wait-army, I have attacked opponents many times with my Dwarfs when I played them, and it actually proved effective, and Dwarfs I think have more options now to be aggressive, especially with the Squadron of Gyropcopters and the fact certain Dwarf units can actually gain +1 strength when they charge if the rumors are true, so maybe that might give Dwarf players options to assault with them. As on the Ogre comment, they need the extra wounds as they are an Army that is always outnumbered and they have little to no armor, so yes they are worth there points lol.

That being said, all I am hoping for is that the Dwarfs remain the same as they are, as they are a unique army that throw something different compared to all of the other lists out there, and though I expect the usual changes such as points and new charters and units, I believe that what makes the Dwarfs a Dwarf army should remain. But I do expect shooting to change a bit, as they want this to be more of a CC game, but I don't think they will effect Dwarfs too much on that end as it is one of the Dwarfs strengths and what makes them more effective in this edition. No news of any Bear or Ram riders, as to be frank I can't see anything the Dwarfs would ride to fit there fluff, but they are getting a squadron of Gyrocopters so that's pretty cool in my opinion. Can't wait for the new Dwarf's Book to come out as I am excited to see what they can do.


New Dwarf Hype @ 2014/02/08 09:52:55


Post by: thedarkavenger


By the looks of this release, I might have to quit the hobby. If dwarves don't change, and become the fotm, there is literally no reason to play anymore.

That being said, I'm going to pick up the book, just to flick through it. And burn it, if they don't change the laser template abilities.


New Dwarf Hype @ 2014/02/08 10:41:36


Post by: Rommel44


 thedarkavenger wrote:
By the looks of this release, I might have to quit the hobby. If dwarves don't change, and become the fotm, there is literally no reason to play anymore.

That being said, I'm going to pick up the book, just to flick through it. And burn it, if they don't change the laser template abilities.


Wow someone is overreacting lol. Really dude, what is so bad about the Dwarfs? There War-Machines are no different then being able to use spells such as the Purple Sun to wipe out units in other armies. Hate to say it but there is no major difference between them.


New Dwarf Hype @ 2014/02/08 11:38:23


Post by: DukeRustfield


There's a huge difference. A misfire almost always does nothing. And rare. Your resistance to cannons is either regen/ward which are both almost always capped at 4+, terrain, which is random, or to simply pray. Anyone in the game can dispel. If you have no Wizards. If you're a Khorne army who hates all things magic, you can still dispel.

To cast Purple Sun a Lord caster has to throw 4 dice to have a better than 50% chance of success (3 is 50, 4 is like 83). But then you have a 11.5% chance of miscast. 4 dice is on average more than half your PD on any turn. But you still have to beat the enemy dispel, who is going to have a lord dispeller, and have close to the same dice.

If you have 6 war machines, you fire 6 times. Your chance of misfire doesn't increase with each subsequent one. The target's ward save doesn't increase with each one. No one is going to cast 6 purple suns. It's really rare to get off multiple 6 spells. But it's not really rare to fire all your war machines multiple times.

I'm hopeful dwarfs will be fun. The gyrobomber thing seems a little cartoonish. Like it's a Lego toy. Or worse, a World of Warcraft model. And I don't know what it is with Big Hats in the world of WHFB. I swear there is some deviant biology going on where every creature on the planet has double vertebrae and super strong neck muscles. That's the only way they could support all the helmets they wear.


New Dwarf Hype @ 2014/02/08 14:33:37


Post by: thedarkavenger


 Rommel44 wrote:
 thedarkavenger wrote:
By the looks of this release, I might have to quit the hobby. If dwarves don't change, and become the fotm, there is literally no reason to play anymore.

That being said, I'm going to pick up the book, just to flick through it. And burn it, if they don't change the laser template abilities.


Wow someone is overreacting lol. Really dude, what is so bad about the Dwarfs? There War-Machines are no different then being able to use spells such as the Purple Sun to wipe out units in other armies. Hate to say it but there is no major difference between them.


It's not an overreaction. Dwarf war machines are infinitely worse than super spells. The spells affect a percentage of an army. I've had my VC purple sun'd and I still went on to do well. Dwarf war machines affect an ENTIRE army.

The general consensus around here is that one dwarf game in every 4/5 events is too much. Let alone them being the fotm.


New Dwarf Hype @ 2014/02/08 21:35:02


Post by: Makumba


Well no one forces you to play an army that crumbles when their Heros/lords get cannon sniped . Imagine dwarfs had to play last two editions without good machines . No magic , slow and no way to force your opponent to come to you . You could just sit at safe 19" away from them and barrage them with spells while your fast/range units kill of the gun crews.

To cast Purple Sun a Lord caster has to throw 4 dice to have a better than 50% chance of success (3 is 50, 4 is like 83). But then you have a 11.5% chance of miscast. 4 dice is on average more than half your PD on any turn. But you still have to beat the enemy dispel, who is going to have a lord dispeller, and have close to the same dice.

If you have 6 war machines, you fire 6 times. Your chance of misfire doesn't increase with each subsequent one. The target's ward save doesn't increase with each one. No one is going to cast 6 purple suns. It's really rare to get off multiple 6 spells. But it's not really rare to fire all your war machines multiple times.

only dwarfs kill stuff with machines . other armies kill stuff with machines and magic and in melee . Dwarf melee is limited to , lets hope those dudes don't kill too many before we actualy get to strike .

Although many people like to use them as a sit-back-and-wait-army, I have attacked opponents many times with my Dwarfs when I played them, and it actually proved effective, and Dwarfs I think have more options now to be aggressive, especially with the Squadron of Gyropcopters and the fact certain Dwarf units can actually gain +1 strength when they charge if the rumors are true, so maybe that might give Dwarf players options to assault with them.

when your the slowest moving army in the game with ,0 redirect units , while other armies can run more then a few , how do you charge stuff? When I started playing dwarfs I tried to charge too , that always ended with me being kited with 2-3 units of ravers , eagles or something else that is fast and getting charged in the sides or suddenly ending up with my back side turned to half the opposing army and in a forest.


New Dwarf Hype @ 2014/02/08 22:28:56


Post by: DukeRustfield


Well no one forces you to play an army that crumbles when their Heros/lords get cannon sniped .

What a nonsense thing to say. Basically, "play another army because ours is poorly designed." VC/TK/DoC all suffer from it. So no one should play those armies because Dwarf meta is perfect.

Speed isn't a huge deal it was. You're an inch slower than other slow races. Or 25% on normal move. On the charge you're about 10% slower. Big deal.

Dwarf melee is fine. It was maybe off by a point, but not like it needed a total rewrite. And I'm sure there won't be one. It will likely be adjusted...a point or so.


New Dwarf Hype @ 2014/02/08 23:20:54


Post by: thedarkavenger


Makumba wrote:
Well no one forces you to play an army that crumbles when their Heros/lords get cannon sniped . Imagine dwarfs had to play last two editions without good machines . No magic , slow and no way to force your opponent to come to you . You could just sit at safe 19" away from them and barrage them with spells while your fast/range units kill of the gun crews.

To cast Purple Sun a Lord caster has to throw 4 dice to have a better than 50% chance of success (3 is 50, 4 is like 83). But then you have a 11.5% chance of miscast. 4 dice is on average more than half your PD on any turn. But you still have to beat the enemy dispel, who is going to have a lord dispeller, and have close to the same dice.

If you have 6 war machines, you fire 6 times. Your chance of misfire doesn't increase with each subsequent one. The target's ward save doesn't increase with each one. No one is going to cast 6 purple suns. It's really rare to get off multiple 6 spells. But it's not really rare to fire all your war machines multiple times.

only dwarfs kill stuff with machines . other armies kill stuff with machines and magic and in melee . Dwarf melee is limited to , lets hope those dudes don't kill too many before we actualy get to strike .

Although many people like to use them as a sit-back-and-wait-army, I have attacked opponents many times with my Dwarfs when I played them, and it actually proved effective, and Dwarfs I think have more options now to be aggressive, especially with the Squadron of Gyropcopters and the fact certain Dwarf units can actually gain +1 strength when they charge if the rumors are true, so maybe that might give Dwarf players options to assault with them.

when your the slowest moving army in the game with ,0 redirect units , while other armies can run more then a few , how do you charge stuff? When I started playing dwarfs I tried to charge too , that always ended with me being kited with 2-3 units of ravers , eagles or something else that is fast and getting charged in the sides or suddenly ending up with my back side turned to half the opposing army and in a forest.



So what you're saying is, "Don't play an interesting army, that is well balanced, and fun to play, because dwarves are the least well written book in warhammer and rely on a single trick to do well?" Remind me to never play against you.


New Dwarf Hype @ 2014/02/08 23:54:31


Post by: TheyTarget


I wanted to talk about organ guns apparently having to roll to hit, but there is clearly no intelligent conversation going on in here. I haven't read one thing in the last 4 pages that wasn't just grown man-children arguing. Its sad.


New Dwarf Hype @ 2014/02/09 00:34:21


Post by: Zoned


I've read the new Organ Gun is essentially a 2 artillery dice Hellblaster, so yes, rolls to hit with BS 3, shots = sum of 2 Artillery dice, resolved at Str 5 Armour piercing.

However, I've also heard it you can add an engineer for BS 4, and a rune of +1 to hit, which would make it quite nasty.

The special character Dwarf Engineer guy makes it quite bananas too.


New Dwarf Hype @ 2014/02/09 01:10:50


Post by: TheyTarget


Zoned wrote:
I've read the new Organ Gun is essentially a 2 artillery dice Hellblaster, so yes, rolls to hit with BS 3, shots = sum of 2 Artillery dice, resolved at Str 5 Armour piercing.

However, I've also heard it you can add an engineer for BS 4, and a rune of +1 to hit, which would make it quite nasty.

The special character Dwarf Engineer guy makes it quite bananas too.


That seems cool. I only field one and I don't think this will change that, but it makes me want to get an engineer. I always thought it was kinda unfair I could just slam down ten hits automatically, that seems a lot more balanced.


New Dwarf Hype @ 2014/02/09 01:15:01


Post by: Zoned


Yeah, auto-hitting is a bit weird in Fantasy shooting so I'm glad they are phasing it out. The version does seem quite balanced.

Other rumours I've heard:

army wide +1 parry when getting charged.
Ironbreakers have 5+ parry all the time.
Gyrocopter only 80pts and has a constant Str 3 Breath Weapon (not once per game.)
Flamebreakers variant are essentially Ironbreakers without shields, and their gun is range 18:, Str 5, quick to fire, flaming, and they have a 2+ ward vs flaming attacks.


New Dwarf Hype @ 2014/02/09 01:42:38


Post by: TheyTarget


I almost wish the Gyrocopters were really bad because I dont like the look of them, but I kinda get what they are going for. I was gonna buy some more cannons, though those flamebreakers seem like something I'd want to play around with. I wish they would have released the book week one. The waiting is killing me.


New Dwarf Hype @ 2014/02/09 01:58:37


Post by: Thunderfrog


 thedarkavenger wrote:
Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.



No, no you can't. You can speak for yourself and that's about it. No more than someone else can tell you what you think is boring.


New Dwarf Hype @ 2014/02/09 02:40:45


Post by: Eyjio


 thedarkavenger wrote:

So what you're saying is, "Don't play an interesting army, that is well balanced, and fun to play, because dwarves are the least well written book in warhammer and rely on a single trick to do well?" Remind me to never play against you.


Single trick? Yeah, because they've been forced into a box without any other escape. You hate dwarfs, fine, but don't pretend it's more than just you or that they're this hugely dominant force - they aren't and your opinion is yours alone, not the entire scenes. Dwarf cannons are good against monsters because NOTHING ELSE IN THE BOOK IS. I mean, seriously. Just stop taking a game so seriously that you will let your blind hatred stop you doing something you enjoy. You don't even know how the new book plays yet for crying out loud.


New Dwarf Hype @ 2014/02/09 05:52:36


Post by: DukeRustfield


Eyjio wrote:

Single trick? Yeah, because they've been forced into a box without any other escape.

But the problem is, people here are arguing:

a) they have TONS of options
b) even if they don't, their single trick should stay because That's Dwarfs, So Tough Luck
c) a third thing


New Dwarf Hype @ 2014/02/09 08:08:44


Post by: snurl


Were you beaten by Dwarves a few times or what?


New Dwarf Hype @ 2014/02/09 09:01:13


Post by: DukeRustfield


d) we must hate dwarfs and/or were beaten by them to ever question their meta


New Dwarf Hype @ 2014/02/09 09:30:06


Post by: thedarkavenger


 Thunderfrog wrote:
 thedarkavenger wrote:
Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.



No, no you can't. You can speak for yourself and that's about it. No more than someone else can tell you what you think is boring.



Yes, I can. Because, I've been playing Warhammer since 2007, and been competitive for over two years. And when I say that everyone, bar the few dwarf players on the scene, hates dwarves, it's from hearing it from them, or from seeing it on twitter/hearing it on podcasts.

Like I said, it's a commonly agreed thing overhere that you should only ever play 1 dwarf player per six game event. Why would that be, if people didn't dislike them?

Eyjio wrote:
 thedarkavenger wrote:

So what you're saying is, "Don't play an interesting army, that is well balanced, and fun to play, because dwarves are the least well written book in warhammer and rely on a single trick to do well?" Remind me to never play against you.


Single trick? Yeah, because they've been forced into a box without any other escape. You hate dwarfs, fine, but don't pretend it's more than just you or that they're this hugely dominant force - they aren't and your opinion is yours alone, not the entire scenes. Dwarf cannons are good against monsters because NOTHING ELSE IN THE BOOK IS. I mean, seriously. Just stop taking a game so seriously that you will let your blind hatred stop you doing something you enjoy. You don't even know how the new book plays yet for crying out loud.



See my previous statement about the scene's opinion. As for cannons, it isn't just them. It's the two cannons, two stone throwers and an organ gun you see in 99.9999999% of all lists. It gets better! Those cannons are magical, and those stone throwers never miss. It's like Duke pointed out. 6th spells are not only challenging to cast, they have multiple ways that they can go wrong. It's why the earthing rod is so important. War machine misfire charts are 1- Bad. 2- Nothing. 3- Nothing. 4- Nothing. 5- Nothing. 6- Something that looks bad, but overall does nothing. Which allows dwarves to sit back, and ruin people's hobbies.

As I've said, Dwarves NEED to be changed to have multiple options beyond "Short hitty person A backed up by war machines" or "Short hitty person B, with a gun, backed up by war machines."

The runic system needs to be altered. Stackable dispel scrolls, Spell Eaters, and MRoChallenge especially need to go.



New Dwarf Hype @ 2014/02/09 10:47:06


Post by: Makumba


Which allows dwarves to sit back, and ruin people's hobbies.

As I've said, Dwarves NEED to be changed to have multiple options beyond "Short hitty person A backed up by war machines" or "Short hitty person B, with a gun, backed up by war machines."

The runic system needs to be altered. Stackable dispel scrolls, Spell Eaters, and MRoChallenge especially need to go.

Ok , then let us say those things are removed . Dwarf machines are now like imperial machines , only with lower stats and dwarf anti magic is like khorn anti magic . The dwarf army no longer can gunline . What would have to happen to make them good ?
Because they are slower then any other army and have no magic . Bound spell runes won't help them , because those can be easily dispeled by armies that run 2-3 casters . If anvil is , again , made the dwarf movment cruch then without being stuck in a unit and movable it becomes very vunerable and what are dwarfs suppose to do , if anvil gets stoped . It also wouldn't help dwarf be less monobuild , as every dwarf army no matter at how many points would need to have an anvil . If there were any points range where dwarfs wouldn't be able to take an anvil it would automaticly make them unplayable at those points.

So what is left ? ambush style armies with miners and now rare rangers with let us hope no Bugman forced on people ?


New Dwarf Hype @ 2014/02/09 11:35:01


Post by: thedarkavenger


Makumba wrote:
Which allows dwarves to sit back, and ruin people's hobbies.

As I've said, Dwarves NEED to be changed to have multiple options beyond "Short hitty person A backed up by war machines" or "Short hitty person B, with a gun, backed up by war machines."

The runic system needs to be altered. Stackable dispel scrolls, Spell Eaters, and MRoChallenge especially need to go.

Ok , then let us say those things are removed . Dwarf machines are now like imperial machines , only with lower stats and dwarf anti magic is like khorn anti magic . The dwarf army no longer can gunline . What would have to happen to make them good ?
Because they are slower then any other army and have no magic . Bound spell runes won't help them , because those can be easily dispeled by armies that run 2-3 casters . If anvil is , again , made the dwarf movment cruch then without being stuck in a unit and movable it becomes very vunerable and what are dwarfs suppose to do , if anvil gets stoped . It also wouldn't help dwarf be less monobuild , as every dwarf army no matter at how many points would need to have an anvil . If there were any points range where dwarfs wouldn't be able to take an anvil it would automaticly make them unplayable at those points.

So what is left ? ambush style armies with miners and now rare rangers with let us hope no Bugman forced on people ?



Again, people are missing the point entirely. Take the dark elf book, what makes it good? Variety. Warriors? Variety. High elves? Variety. Ogres? Variety.

Do you get it yet? Those books are mostly fun to play as and against. Because they have what dwarves don't. Variety.

Case in point all of those books can run an MSU, MMU, and MLU list. Elves and ogres can run shooty and combat lists. Warriors have marks.

Dwarves have tough hitty troops and war machines.


New Dwarf Hype @ 2014/02/09 12:32:53


Post by: DukeRustfield


Makumba wrote:
What would have to happen to make them good ?

Whatever the game designers come up with. I'm not a game designer, I just pretend I'm one. But I know what is boring and what isn't in my personal view (and the largely-echoed voices by nearly all non-dwarf players who have responded).

LOTR Dwarf meta is pretty dull stuff. They got warriors and warriors. I mean, you can even see that in GW's Hobbit game. WHFB is a tactical game, however. So you need to fill tactical roles and give options. I was playing the World of Tanks online game and they have all the countries in WWII. But of course, some countries had suck tanks or no tanks in WWII, so they cheated and grabbed stuff that existed on blueprint or came in later years. Dwarfs are whatever they say they are. If they say they are wine-drinking nancy boys, then they are--in this game.


New Dwarf Hype @ 2014/02/09 17:45:21


Post by: Makumba


Again, people are missing the point entirely. Take the dark elf book, what makes it good? Variety. Warriors? Variety. High elves? Variety. Ogres? Variety.

Do you get it yet? Those books are mostly fun to play as and against. Because they have what dwarves don't. Variety.

Case in point all of those books can run an MSU, MMU, and MLU list. Elves and ogres can run shooty and combat lists. Warriors have marks.

Dwarves have tough hitty troops and war machines.

But they can play those different list , because their units can get in to melee or they can use magic and machines or they have good monsters.
Dwarfs don't have monsters and they are slow . It is cool to have "oh that unit takes the charge well" when you have something like mindrazor in support to turn that "takes charge well" unit in to a destroyer of worlds . Dwarfs if they try to do melee are like a slower WoC army , with weaker stats.
Dwarfs don't have chaff , they don't have good scout units , nor fast cavalery . The whole movement game of luring someone in , side charges etc is not doable by dwarfs ,unless they somehow slow the opponent down to their own speed.


Whatever the game designers come up with. I'm not a game designer, I just pretend I'm one. But I know what is boring and what isn't in my personal view (and the largely-echoed voices by nearly all non-dwarf players who have responded).

But you did not start to play the game a week ago . You did see the codex in this edition , was there ever one that made an army much faster then it was before ?

As the non-dwarf players goes. I play dwarfs . I want dwarfs to be good , so I can have fun playing with the models I paid for . The idea that others should have even more fun , by removing my faction or nerfing it to the ground , is not one I can accept , unless GWr refunds me the dwarf models I bought.


New Dwarf Hype @ 2014/02/09 18:21:06


Post by: thedarkavenger


Makumba wrote:
Again, people are missing the point entirely. Take the dark elf book, what makes it good? Variety. Warriors? Variety. High elves? Variety. Ogres? Variety.

Do you get it yet? Those books are mostly fun to play as and against. Because they have what dwarves don't. Variety.

Case in point all of those books can run an MSU, MMU, and MLU list. Elves and ogres can run shooty and combat lists. Warriors have marks.

Dwarves have tough hitty troops and war machines.

But they can play those different list , because their units can get in to melee or they can use magic and machines or they have good monsters.
Dwarfs don't have monsters and they are slow . It is cool to have "oh that unit takes the charge well" when you have something like mindrazor in support to turn that "takes charge well" unit in to a destroyer of worlds . Dwarfs if they try to do melee are like a slower WoC army , with weaker stats.
Dwarfs don't have chaff , they don't have good scout units , nor fast cavalery . The whole movement game of luring someone in , side charges etc is not doable by dwarfs ,unless they somehow slow the opponent down to their own speed.


Whatever the game designers come up with. I'm not a game designer, I just pretend I'm one. But I know what is boring and what isn't in my personal view (and the largely-echoed voices by nearly all non-dwarf players who have responded).

But you did not start to play the game a week ago . You did see the codex in this edition , was there ever one that made an army much faster then it was before ?

As the non-dwarf players goes. I play dwarfs . I want dwarfs to be good , so I can have fun playing with the models I paid for . The idea that others should have even more fun , by removing my faction or nerfing it to the ground , is not one I can accept , unless GWr refunds me the dwarf models I bought.


Can you even read? I said that Dwarves need variety. In fact, they need it like a person needs a pulse. Dwarves aren't a weaker warriors army. 40 Dwarves with Great Weapons beat 18 Warriors with halberds.

You know what works for chaff? Minimum squads of troops. I do it with Dark Elves. Ogre players do it with bulls. Just because you don't have cheap chaff, doesn't mean you don't have chaff. Fast cavalry? Gyrocopters. You have flying drops that can redirect. And you have scouting rangers. With Great weapons. Some of the best scouts in the game, because they can shoot and fight.

You want dwarves to be good so you can have fun playing them? Does you opponent's fun enter that equation? Because current dwarves don't cater for that.

You keep going on about making dwarves faster. Do Saurus have high Initiative? Do Ogres have high Initiative? Do TK have high Initiative? Do VC have high initiative? And three of those move 1" faster than dwarves. You don't hear complaints about those armies because they're fun armies.


New Dwarf Hype @ 2014/02/09 20:13:07


Post by: Rommel44


Dwarfs are not going to be faster, but I do expect them to remain with the ability to march whenever they want, so basically they will be to march 6 inches all the time. As for the Dwarfs themselves, they are an army built around strong infantry and war-machines, and I don't expect that to change as that's what the Dwarfs are good at, so people need to stop whining about it. Dwarfs NEED that to be competitive in this edition as the have no magic whatsoever, so people need to stop complaining.

That being said, this is what I expect from Dwarfs after looking at all of the information I was able to gather and all of the rumors out there at the moment:

* All Dwarfs will benefit from the Resolution Rule for the +1 Strength on the charge, which will also make Dwarfs players be more aggressive, but on the same note, Dwarfs will benefit from the Shield-Wall special rule, which gives Dwarf's +1 to there parry save.

*Longbeards and Rangers will be there own unit choices, however I can see Rangers moving to a special slot as fluff-wise they aren't very common in the Dwarf Holds.

*Organ Gun will lose the Auto-Hit ability, but I can see them giving the Organ Gun something to make for that such as longer range or BS4 base.

*Slayers will still be awesome, as they are one of the fluffiest units in the game, and if the Slayer King is a new character in the book, then that makes them even better.

*I can see Thunderers going down in points, but losing the +1 to hit. But since they are Dwarfs and if this rumor is true, both Quarrelers and Thunderers will benefit from ignoring the -1 modifier for stand and shoot. I can see this happening. Plus I still expect them to remain solid Core units, as Dwarf Missile troops can still form effective fighting blocks of standard Warriors when given shields.

*War-Machines will still be effective, as they are a big part of the Dwarf army, and I can see some increasing in price while others are lowered in price.

*Gyrocopters will become special slots, as since they are Dwarfs version of monstrous cavalry, makes no since to keep them rare.

*Hammerer's will either get stat increases or a change in some special rules to make them worth there points, while Ironbreakers will become a much more alluring choice for people to take.

* Dwarfs will keep there Rune Magic for Weapons, Armor, etc. But I can see it possible for them to get some ancient heirlooms like other armies.

That's just some quick thoughts that I have on them at the moment, but the fact remains is that Dwarfs are an army built around Strong Infantry and Solid War-Machines and Anti-Magic defense. Always have been, always will be so stop whining about it.


New Dwarf Hype @ 2014/02/09 20:47:07


Post by: BlessMyBeard


Just a quick point. Got myself the new hammerers and they are quite a bit bigger than the old dwarf line. While this is rubbish as it means I want to replace all my dwarfs with the new ones, they are the exact same height/build as the avatars of war slayers! So i'm hoping slayers will get a boost, as I already have loads!


New Dwarf Hype @ 2014/02/09 20:54:16


Post by: CthuluIsSpy


BlessMyBeard wrote:
Just a quick point. Got myself the new hammerers and they are quite a bit bigger than the old dwarf line. While this is rubbish as it means I want to replace all my dwarfs with the new ones, they are the exact same height/build as the avatars of war slayers! So i'm hoping slayers will get a boost, as I already have loads!


Why do you have to replace all of your models with the new ones? There's nothing wrong in using older models, as long as they have the same base size as the current ones.


New Dwarf Hype @ 2014/02/09 21:16:18


Post by: thedarkavenger


 Rommel44 wrote:
Dwarfs are not going to be faster, but I do expect them to remain with the ability to march whenever they want, so basically they will be to march 6 inches all the time. As for the Dwarfs themselves, they are an army built around strong infantry and war-machines, and I don't expect that to change as that's what the Dwarfs are good at, so people need to stop whining about it. Dwarfs NEED that to be competitive in this edition as the have no magic whatsoever, so people need to stop complaining.

That being said, this is what I expect from Dwarfs after looking at all of the information I was able to gather and all of the rumors out there at the moment:

* All Dwarfs will benefit from the Resolution Rule for the +1 Strength on the charge, which will also make Dwarfs players be more aggressive, but on the same note, Dwarfs will benefit from the Shield-Wall special rule, which gives Dwarf's +1 to there parry save.

*Longbeards and Rangers will be there own unit choices, however I can see Rangers moving to a special slot as fluff-wise they aren't very common in the Dwarf Holds.

*Organ Gun will lose the Auto-Hit ability, but I can see them giving the Organ Gun something to make for that such as longer range or BS4 base.

*Slayers will still be awesome, as they are one of the fluffiest units in the game, and if the Slayer King is a new character in the book, then that makes them even better.

*I can see Thunderers going down in points, but losing the +1 to hit. But since they are Dwarfs and if this rumor is true, both Quarrelers and Thunderers will benefit from ignoring the -1 modifier for stand and shoot. I can see this happening. Plus I still expect them to remain solid Core units, as Dwarf Missile troops can still form effective fighting blocks of standard Warriors when given shields.

*War-Machines will still be effective, as they are a big part of the Dwarf army, and I can see some increasing in price while others are lowered in price.

*Gyrocopters will become special slots, as since they are Dwarfs version of monstrous cavalry, makes no since to keep them rare.

*Hammerer's will either get stat increases or a change in some special rules to make them worth there points, while Ironbreakers will become a much more alluring choice for people to take.

* Dwarfs will keep there Rune Magic for Weapons, Armor, etc. But I can see it possible for them to get some ancient heirlooms like other armies.

That's just some quick thoughts that I have on them at the moment, but the fact remains is that Dwarfs are an army built around Strong Infantry and Solid War-Machines and Anti-Magic defense. Always have been, always will be so stop whining about it.



That's the problem. They're built like that for a completely different edition. They need an overhaul like I need oxygen.


New Dwarf Hype @ 2014/02/09 21:22:00


Post by: Rommel44


No they don't. You just want them changed because you have a huge bias against them for some reason. Dwarfs have no magic at all so it's already impossible to be like every other army, so you need to stop complaining about it.


New Dwarf Hype @ 2014/02/09 23:18:21


Post by: thedarkavenger


 Rommel44 wrote:
No they don't. You just want them changed because you have a huge bias against them for some reason. Dwarfs have no magic at all so it's already impossible to be like every other army, so you need to stop complaining about it.


Yeah, because that's what I've been saying. Not that I've been saying that Dwarves lack dimension. Which inherently makes them unfun to play against, as every game against them results in the same thing. When you can predict a game result by turn two, it means something is flawed with one of the armies. Next you'll be telling me every army other than dwarves is at fault.

I'm not saying that Dwarves need to be like every other army. They just need an overhaul to bring them up to date. The book was written for an edition completely different from the current one. It just so happens that their strengths in that edition are amplified to a ridiculous level in the current one. Which results in them being a rock paper scissors matchup. Which is not good for a tactical game.


New Dwarf Hype @ 2014/02/10 00:06:42


Post by: Makumba


Well some stuff got nerfed , some got changed . At least most of the runes are intact . No idea why they made anvil the way they did , bound spells are good in armies like empire when you can either use them to drain the dispel dice pool or cast them after all have been used up on your normal magic. With dwarfs who don't have magic , when opposing armies are build to deal with multiple mages the anvil won't see much use.
I like how they handled machines both the new bombers/gyros and the old ones . I may actualy buy a second organ gun . Ironbreaker are full of cool and nice rules , but they seem to cost a lot . Sure they are resilient and all , but not shield wall is going to protect them from passing I based tests .

A minute of silence for the rangers bugman ambush list .


You know what works for chaff? Minimum squads of troops. I do it with Dark Elves. Ogre players do it with bulls. Just because you don't have cheap chaff, doesn't mean you don't have chaff. Fast cavalry? Gyrocopters. You have flying drops that can redirect. And you have scouting rangers. With Great weapons. Some of the best scouts in the game, because they can shoot and fight.

we are talking old or new dex. because in the old one gyros are rare and to get ambushing scouts you need to run a special , and specials are generaly banned from any games . And yes I do know what chaff is . There is only the slight difference of using a saber tiger in ogers to do it or a unit of elyrians etc which are all cheap and three times as fast as a unit of warriors. Unless you want dwarf chaff to work in tandem with the anvil , yeah , then we have one brutal combo.

And if we are talking about the new dex then gyros are fragil as hell and rangers on the other hand are rare .


New Dwarf Hype @ 2014/02/10 00:13:41


Post by: Formosa


 thedarkavenger wrote:
 Thunderfrog wrote:
 thedarkavenger wrote:
Roadkill Zombie wrote:
Look. It is fine if he believes playing against Dwarfs or playing Dwarfs is not interesting, tedious, predictable, whatever. But making the claim that the majority of the people that play dwarfs or against them feel that way is ridiculous. The forums here and everywhere else are a very small percentage of the population of people that play these games. And out of all of the people that come on to these forums, even a smaller portion of those ever bother to even post anything.


I can speak for the majority of the ENTIRE UK TOURNAMENT SCENE, when I say that Dwarves are not fun to play.



No, no you can't. You can speak for yourself and that's about it. No more than someone else can tell you what you think is boring.



Yes, I can. Because, I've been playing Warhammer since 2007, and been competitive for over two years. And when I say that everyone, bar the few dwarf players on the scene, hates dwarves, it's from hearing it from them, or from seeing it on twitter/hearing it on podcasts.

Like I said, it's a commonly agreed thing overhere that you should only ever play 1 dwarf player per six game event. Why would that be, if people didn't dislike them?

Eyjio wrote:
 thedarkavenger wrote:

So what you're saying is, "Don't play an interesting army, that is well balanced, and fun to play, because dwarves are the least well written book in warhammer and rely on a single trick to do well?" Remind me to never play against you.


Single trick? Yeah, because they've been forced into a box without any other escape. You hate dwarfs, fine, but don't pretend it's more than just you or that they're this hugely dominant force - they aren't and your opinion is yours alone, not the entire scenes. Dwarf cannons are good against monsters because NOTHING ELSE IN THE BOOK IS. I mean, seriously. Just stop taking a game so seriously that you will let your blind hatred stop you doing something you enjoy. You don't even know how the new book plays yet for crying out loud.



See my previous statement about the scene's opinion. As for cannons, it isn't just them. It's the two cannons, two stone throwers and an organ gun you see in 99.9999999% of all lists. It gets better! Those cannons are magical, and those stone throwers never miss. It's like Duke pointed out. 6th spells are not only challenging to cast, they have multiple ways that they can go wrong. It's why the earthing rod is so important. War machine misfire charts are 1- Bad. 2- Nothing. 3- Nothing. 4- Nothing. 5- Nothing. 6- Something that looks bad, but overall does nothing. Which allows dwarves to sit back, and ruin people's hobbies.

As I've said, Dwarves NEED to be changed to have multiple options beyond "Short hitty person A backed up by war machines" or "Short hitty person B, with a gun, backed up by war machines."

The runic system needs to be altered. Stackable dispel scrolls, Spell Eaters, and MRoChallenge especially need to go.



Im from the UK, I go to tourneys, I like playing Dwarfs and as Dwarfs, you dont speak for me or anyone else and its very arrogant to think that you do.

" As for cannons, it isn't just them. It's the two cannons, two stone throwers and an organ gun you see in 99.9999999% of all lists"

Caveat, TOURNAMENT LISTS, of which make up .00000000000000000000000000000000001% of dwarf lists btw 87.34% of statistics are made up on the spot.

!"Those cannons are magical, and those stone throwers never miss."

Caveat, if you pay the points for the engineer and the runes on the cannon/stone thrower. agreed that misfires are rare though.

"6th spells are not only challenging to cast, they have multiple ways that they can go wrong"

Caveat, 6th spells are not challenging at all to cast if you throw enough dice at them, this does increase chances of a miscast, which is what some armies rely on or used to abuse, also dwarfs have no access to this at all.

"Which allows dwarves to sit back, and ruin people's hobbies."

Major caveat, "everyones hobbies" means tourny players alone, no possible way to account for other player

"The runic system needs to be altered. Stackable dispel scrolls, Spell Eaters, and MRoChallenge especially need to go"

Runes are fine as they are, stackable dispel i agree does need to go and more than likely will, spell eaters are also fine as its a very situational thing but should be 1 only as per the dispel scroll stack i just said, MRoChallenge is also purely based on what the enemy army has and immune to psy forces are not affected as far as i know, it is also not a great choice to me as its a master rune and expensive for a 1 use item.


New Dwarf Hype @ 2014/02/10 04:05:55


Post by: Micky


From what I've seen of the new book, i like that all the war machines are basicly written as "acts as per [machine type] in the Warhammer Fantasy rulebook, with the following exceptions:" because it allows for possible changes to the way war machines (particularly cannons) work when we change edition. Even the flame cannon, with its extra special overcharge attack thing, is written in terms so as to allow for this stuff.


New Dwarf Hype @ 2014/02/10 04:53:49


Post by: DukeRustfield


Makumba wrote:
The idea that others should have even more fun , by removing my faction or nerfing it to the ground , is not one I can accept , unless GWr refunds me the dwarf models I bought.

Remember the rage when WoC marauders were nerfed? There are still people saying WoC are unviable when IMHO they are one of the strongest armies in the game. One unit got nerfed hard and people cried--and still cry. No one got refunds either. That's what happens when a game keeps releasing new editions.

My friend is a huge Blood Bowl fan and he's on the opposite end of the spectrum. NO official support. No changes. Only the community coming together and making tweaks. Of course, all their armies cost a lot less. But still, I think it's a whole lot better to have a vibrant, official updating than nothing. Even if it means nerfs.


New Dwarf Hype @ 2014/02/10 05:02:26


Post by: Rommel44


 Micky wrote:
From what I've seen of the new book, i like that all the war machines are basicly written as "acts as per [machine type] in the Warhammer Fantasy rulebook, with the following exceptions:" because it allows for possible changes to the way war machines (particularly cannons) work when we change edition. Even the flame cannon, with its extra special overcharge attack thing, is written in terms so as to allow for this stuff.


I agree, I read the new book and I am pretty excited about what I saw. Means that I can run 3x S7 Bolt throwers thanks to the runes to go w/my 2x Grudge Throwers . But I am tempted to try the new Organ Gun. Granted it's no longer an Auto-Hit weapon. it's now a 30 inch range which makes it more of a threat to opponents. Bugmans Rangers though are now really expensive, he is still worth it as it can still be effective to have 20x+ BS4 Crossbow Rangers appearing on the flank, as well as the fact that they also have throwing axes included in there kit, making them very versatile in short to long range situations. I am mainly just stoked about how much stronger our Infantry has gotten, particularly the Longbeards. Longbeards w/Shields are now a very good unit being WS5 and S4 base, especially when you include the new Resolution and Shieldwall rules. Plus, Thunderers and Quarrelers are still a solid choice, as if you give them shields they can still be a solid Core choice for any Dwarfs army, but I am still debating on whenever if I should go with Hammerers or Ironbreakers for my special Unit, as well as Slayers. Unit of Slayers with the Slayer King in them sounds like a fun, fluffy option to me in my opinion, especially with the 5+ ward save banner.


New Dwarf Hype @ 2014/02/10 10:22:02


Post by: Purifier


 CthuluIsSpy wrote:
BlessMyBeard wrote:
Just a quick point. Got myself the new hammerers and they are quite a bit bigger than the old dwarf line. While this is rubbish as it means I want to replace all my dwarfs with the new ones, they are the exact same height/build as the avatars of war slayers! So i'm hoping slayers will get a boost, as I already have loads!


Why do you have to replace all of your models with the new ones? There's nothing wrong in using older models, as long as they have the same base size as the current ones.


I think he means because of aesthetics. I'm like that too. The old monkey clanrats will never be seen in my army of modern clanrats.


New Dwarf Hype @ 2014/02/10 10:37:49


Post by: monders


I played against Dwarfs at the weekend (old book). It was dreadful. I think I managed to kill three of his dudes in combat.

His war machines peppered away at my units until there was eff all left.

A dull yet frustrating game, but quick due to reduced magic.

However, I love the new look the Dwarfs have, and reckon I'll be picking the new book up when it's released.



New Dwarf Hype @ 2014/02/10 14:14:44


Post by: Makumba


 Micky wrote:
From what I've seen of the new book, i like that all the war machines are basicly written as "acts as per [machine type] in the Warhammer Fantasy rulebook, with the following exceptions:" because it allows for possible changes to the way war machines (particularly cannons) work when we change edition. Even the flame cannon, with its extra special overcharge attack thing, is written in terms so as to allow for this stuff.


the change to the flame cannon is realy nice , it was always sad that such a cheap model is bad , when chaos dwarfs version of the flame cannon was three times better. Now it got fixed , so it will be possible to play cannon /cannon /flamer/ lobber/organ gun and we won't have to stack burning on cannons like it was with the last codex .

All in all a fine codex. Some stuff got changed , some bad stuff got better , but the core of the dwarf army is there . good machines , runes and defensive infantry . Sad about the anvil and I hoped against hope that the gyrobomber will have an option to kamizkaze using and apocalyptical sized template , but one can't get it all when your not an elf.


New Dwarf Hype @ 2014/02/10 15:32:11


Post by: Rommel44


That's one thing I have wondered about. So in re-guards to the Flame Cannon, does that mean we can shoot the flame cannon up to 12 inches, then place the flame template where we want? Because if that's the case that might make it more appealing then what it once was.


New Dwarf Hype @ 2014/02/10 15:58:59


Post by: Saldiven


 thedarkavenger wrote:

Yes, I can. Because, I've been playing Warhammer since 2007, and been competitive for over two years.



You do realize that this is an absolutely microscopic sample size, right?

For example, I've been playing WHFB since 1988 and playing in tournaments since 2000. My experience differs from yours.


New Dwarf Hype @ 2014/02/10 16:58:52


Post by: Formosa


Saldiven wrote:
 thedarkavenger wrote:

Yes, I can. Because, I've been playing Warhammer since 2007, and been competitive for over two years.



You do realize that this is an absolutely microscopic sample size, right?

For example, I've been playing WHFB since 1988 and playing in tournaments since 2000. My experience differs from yours.



Ah 88 warhammer, such a different game back then eh?


New Dwarf Hype @ 2014/02/10 17:30:10


Post by: SRSFACE


So, hey, rather than join in this e-peen contest, I figured I'd post something interesting I noticed.

You know how the Dwarves went on sale this weekend? Their limited edition codices are almost gone, and probably are by now. They had 1000, and were down to just 60 when I checked this morning.

That's impressive. That's the fastest I think any LE codex has sold for WHFB or 40k this edition. Well, I guess Space Marines sold faster because they had 500 of 5 different books rather than just 1000 books, but still. People are hyped about dwarves.


New Dwarf Hype @ 2014/02/10 19:46:30


Post by: Formosa


Thanks for the info dude


New Dwarf Hype @ 2014/02/11 17:10:23


Post by: chris56ryan


So I hear the Anvil can move now any confirmations of that?


New Dwarf Hype @ 2014/02/12 01:43:49


Post by: Formosa


from what im seeing its just a piece or artillery, so yes, i will check again incase there are some special rules that forbid it


New Dwarf Hype @ 2014/02/12 19:31:20


Post by: ZebioLizard2


The drakeguns are so cool! I love the models, I love the rules so much.


New Dwarf Hype @ 2014/02/12 22:16:13


Post by: nathan2004


^+1000 and i don't even play dwarfs. They got great rules my flamers are so jelly!


New Dwarf Hype @ 2014/02/13 02:07:44


Post by: Eyjio


You know, I'm quite surprised to find myself agreeing with thedarkavenger. I mean, I still disagree with the "no fun to play against", as I've not heard that except against all but the most hardcore gunlines, but they DO need variety. Heck, even if they're going to maintain reliance on warmachines, make them different for once. From what I've heard, Organ guns haven't really gotten worse (hit on BS3 but fire 2 artillery dice now) and the new stuff looks awesome. It'd be cool to see a Dwarf army about harassment with implacable wall rather than just straight up gun lines and cannons all day. Heck, it'd make a ton of difference for TK IMO, who just die to Dwarf armies currently. We'll see; I'm worried about if they neutered magic resistance in an edition where magic is so strong but that's more of an issue with the rules in general. I'm sure they'll remain fairly playable regardless.

For the first time in ages, I'm really excited about a fantasy release. Gonna need to start practising up again to be at my best.


New Dwarf Hype @ 2014/02/13 12:15:25


Post by: thedarkavenger


Eyjio wrote:
You know, I'm quite surprised to find myself agreeing with thedarkavenger. I mean, I still disagree with the "no fun to play against", as I've not heard that except against all but the most hardcore gunlines, but they DO need variety. Heck, even if they're going to maintain reliance on warmachines, make them different for once. From what I've heard, Organ guns haven't really gotten worse (hit on BS3 but fire 2 artillery dice now) and the new stuff looks awesome. It'd be cool to see a Dwarf army about harassment with implacable wall rather than just straight up gun lines and cannons all day. Heck, it'd make a ton of difference for TK IMO, who just die to Dwarf armies currently. We'll see; I'm worried about if they neutered magic resistance in an edition where magic is so strong but that's more of an issue with the rules in general. I'm sure they'll remain fairly playable regardless.

For the first time in ages, I'm really excited about a fantasy release. Gonna need to start practising up again to be at my best.



Be careful. The dwarf players are going to say you're wrong for playing a different race and that dwarves are perfect the way they are.


New Dwarf Hype @ 2014/02/14 00:07:11


Post by: Makumba


 thedarkavenger wrote:
Eyjio wrote:
You know, I'm quite surprised to find myself agreeing with thedarkavenger. I mean, I still disagree with the "no fun to play against", as I've not heard that except against all but the most hardcore gunlines, but they DO need variety. Heck, even if they're going to maintain reliance on warmachines, make them different for once. From what I've heard, Organ guns haven't really gotten worse (hit on BS3 but fire 2 artillery dice now) and the new stuff looks awesome. It'd be cool to see a Dwarf army about harassment with implacable wall rather than just straight up gun lines and cannons all day. Heck, it'd make a ton of difference for TK IMO, who just die to Dwarf armies currently. We'll see; I'm worried about if they neutered magic resistance in an edition where magic is so strong but that's more of an issue with the rules in general. I'm sure they'll remain fairly playable regardless.

For the first time in ages, I'm really excited about a fantasy release. Gonna need to start practising up again to be at my best.



Be careful. The dwarf players are going to say you're wrong for playing a different race and that dwarves are perfect the way they are.

The only way to make dwarfs non gunline is to make them move just as fast as other armies reliably or give dwarfs goblin/skaven costed harrasing units aka making miners/rangers realy cheap. At all other times it is just not worth it to go up the field . Right now a dwarf unit to pull of a charge needs its opponent to fail it own charge or for people to play 3 way games and the dwarfs opponents to get stuck in melee or terrain.


New Dwarf Hype @ 2014/02/14 01:51:35


Post by: DukeRustfield


I already went over this, but most armies move 4. When they charge, it's 2D6+4 instead of 2D6+3. Avg 11 vs. 10. Please stop making it seem like they are vastly slower than all the races.

They could do any number of things to balance it. Like they can always march without any checks, but only straight ahead because they're stubby and stubborn. etc etc etc.


New Dwarf Hype @ 2014/02/14 10:41:29


Post by: Makumba


Yes they are , because first turn your march move is 2" slower then the 4" moving one . This means that compering to a different faction unit that started in the exact same place and charging on turn 3 your laging 4" behind and then have a 1" penality for being dwarf and suddenly your charge is not 2d6+3 , but 2d6-2" compering to an identical unit that started in the same place as a dwarf one would .


New Dwarf Hype @ 2014/02/14 12:51:25


Post by: DukeRustfield


But you're not charging to a spot. You're charging to a unit. It's not the olympics where you're all sitting on the same starting line and running a dash. You are moving towards each other from opposite sides. If you meet in the middle or meet 6 inches towards your side it doesn't amazingly matter.

Your charge is 2d6+3. Period. There are no extra points awarded at the end if a unit moved 50 inches or more.


New Dwarf Hype @ 2014/02/14 14:12:51


Post by: Purifier


Duke is right. The fact that you can't run as far is a lesser issue.

Is it an issue? Can 1 inch make a difference? Yes. Of course it can.

Does it mean you might aswell not move and will always be outmanouvered? Not by far.


New Dwarf Hype @ 2014/02/14 14:30:13


Post by: Bran Dawri


Unless of course you're running towards a (oh delicious irony) gunline, whether or not complimented by magic. That difference should most definitely make dwarfs more inclined to go gunline, although the boost to gyrocopters may mitigate this somewhat.

Dwarves were hugely in need of an update. This one was hugely disappointing. Hammerers are awesome (both models and rules), but that's about it. Everything except apparently warriors (stayed the same) quarrellers (got heavy armour) and gyrocopters (got cheaper) got either more expensive, worse or both at what they/it are supposed to do, meaning that basically the army as a whole was nerfed.
Neither gunline nor combat dwarfs got the boost they needed to match every other army's shiny new toys.


New Dwarf Hype @ 2014/02/14 15:03:30


Post by: Tamwulf


 SRSFACE wrote:
So, hey, rather than join in this e-peen contest, I figured I'd post something interesting I noticed.

You know how the Dwarves went on sale this weekend? Their limited edition codices are almost gone, and probably are by now. They had 1000, and were down to just 60 when I checked this morning.

That's impressive. That's the fastest I think any LE codex has sold for WHFB or 40k this edition. Well, I guess Space Marines sold faster because they had 500 of 5 different books rather than just 1000 books, but still. People are hyped about dwarves.


It's interesting to me that they really didn't start selling until the "preview" copies of the Army Book made the rounds. I think a lot of people are tired of forking out a lot of money for a book for an army that sucks (LE Dark Angels, LE Tyranids). It's one thing when it's a good, fun, solid army. It's another one altogether when your army sucks and you might be looking at playing another army or game. That $100 can go a long ways towards getting you started on something else.

Nice to hear that the rumors say the Dwarf's got a solid army book.


New Dwarf Hype @ 2014/02/14 18:19:28


Post by: Orock


Whelp I was looking forward to starting my first fantasy army but not at 50 bucks for 10 guys, and I need probably 100ish for a good sized game. Even If I cheated and used blank bases on my trays and just one unit for the front line, some places I go wouldn't let me play, and people will give you "the look" like your some kind of scum for resorting to this when THEY spent all the money they should to build a proper army.

Seriously how does GW plan to attract new players like this?


New Dwarf Hype @ 2014/02/14 18:57:24


Post by: pities2004


 Orock wrote:
Whelp I was looking forward to starting my first fantasy army but not at 50 bucks for 10 guys, and I need probably 100ish for a good sized game. Even If I cheated and used blank bases on my trays and just one unit for the front line, some places I go wouldn't let me play, and people will give you "the look" like your some kind of scum for resorting to this when THEY spent all the money they should to build a proper army.

Seriously how does GW plan to attract new players like this?


Because I bought, two gyrocopters, 6 boxes of longbeards/hammerers all the clampack heroes, and the book

Soon to be 3 boxes of Ironbreakers


New Dwarf Hype @ 2014/02/14 19:33:03


Post by: Verthane


"Dwarves are no fun to play against." This is so, so, sad and for so many people, so true. I have been playing Dwarves for 27 years, and while much has come and gone in that time, GW has not addressed the fundamental problem at the heart of Dwarf armies - mobility.

The simple truth is that if a dwarf player's opponent brings more ranged capability to the table than the dwarves do (be it shooting or magic), the Dwarf player must make his way across the battlefield and engage the enemy in their deployment zone to win.

This is even less fun for the dwarf player than it is for someone else facing a gun line, because of 6" march moves. 6" march moves are less than the base non-march move of many units in the game. So the basic mentality of a Dwarf player has to be, under this scheme, how do I force the enemy to come to me or how do I give myself the ability to get quickly into their deployment zone?

This leads to the two basic types of dwarf lists -- gun lines to make them come to me, or ranger/miner/anvil lists to go to them.

What GW really needs to do is to break this mold and provide mobility options. So long as the basic issue still exists when facing an opponent with more ranged capabilities, the basic solutions and responses must be the same.

Removing the movement enhancing component of the Anvil will probably, sadly, steer more players away from the ranger/miner/anvil lists.

I am desperately hopeful that Vanguard will help by giving Dwarf players more options to get up close and personal -- what we don't know yet is, will the points cost of adding the vanguard option be too heavy a tax? Multiple gyrocopters and bombers may also help, just as Dogs of War or Allies used to years ago, but only time will tell.

If you hate playing against gun line armies, please for the love of God let GW know that this isn't fun for you. Until they get this into their heads, they will not be willing to truly break away from the "Dwarves are slow" history that truly works in their fluff but truly does not work on the tabletop.


New Dwarf Hype @ 2014/02/14 21:12:57


Post by: thedarkavenger


 Verthane wrote:
"Dwarves are no fun to play against." This is so, so, sad and for so many people, so true. I have been playing Dwarves for 27 years, and while much has come and gone in that time, GW has not addressed the fundamental problem at the heart of Dwarf armies - mobility.
Mobility isn't as important as you make it out to be. I play a combat army, and I rarely leave my deployment zone, unless I have to. You all cry like little girls about this, and it is really a miniscule matter. It's a textbook argument, albeit a slowed one, as to why "dwarves are fun and you're just wrong."

 Verthane wrote:
The simple truth is that if a dwarf player's opponent brings more ranged capability to the table than the dwarves do (be it shooting or magic), the Dwarf player must make his way across the battlefield and engage the enemy in their deployment zone to win.


Magic capabiity? A dwarf player has no right to complain about magic, when the army is so good at denying it. IF I can deny my opponent combat res, I wouldn't cry and whinge when my opponent occasionally manages to kill a guy. As for higher ranged capability via shooting, nobody can bring more of that than dwarves. wjic his the problem. Dwarf shooting is far too good. Rerollable S5 templates are not fun to play. Regardless of how you think other armies are in the wrong for not being dwarves.


 Verthane wrote:
This is even less fun for the dwarf player than it is for someone else facing a gun line, because of 6" march moves. 6" march moves are less than the base non-march move of many units in the game. So the basic mentality of a Dwarf player has to be, under this scheme, how do I force the enemy to come to me or how do I give myself the ability to get quickly into their deployment zone?


Once more, movement is a miniscule issue. You can quite happily run a combat army that doesn't leave the combat zone. It's called a reactive army. But the fact that dwarf combat troops are designed to mop things up after war machines, means that they cannot do that. And they need the machines. Which, again, goes back to the core problem of lack of variety


 Verthane wrote:
This leads to the two basic types of dwarf lists -- gun lines to make them come to me, or ranger/miner/anvil lists to go to them.


The correct term is lead. Past tense. The current meta means that dwarf combat and anvil lists don't really work. Due to the popular armies walking straight over them. Which leaves us with, you guessed it, the gunline. Which again links back to the lack of variety issue.

 Verthane wrote:
What GW really needs to do is to break this mold and provide mobility options. So long as the basic issue still exists when facing an opponent with more ranged capabilities, the basic solutions and responses must be the same.


What GW need to do is give the book some variety. Mobility isn't important. You don't see Empire players complaining that elves are M5. You know why? Mobility is a miniscule issue. That can be easily averted. Just take stacks of 10 warriors or miners. They act as chaff, which due to the relative movement of your army, can do their job very well.

 Verthane wrote:
Removing the movement enhancing component of the Anvil will probably, sadly, steer more players away from the ranger/miner/anvil lists.

I am desperately hopeful that Vanguard will help by giving Dwarf players more options to get up close and personal -- what we don't know yet is, will the points cost of adding the vanguard option be too heavy a tax? Multiple gyrocopters and bombers may also help, just as Dogs of War or Allies used to years ago, but only time will tell.

If you hate playing against gun line armies, please for the love of God let GW know that this isn't fun for you. Until they get this into their heads, they will not be willing to truly break away from the "Dwarves are slow" history that truly works in their fluff but truly does not work on the tabletop.


Stop focussing on a single flaw of the book. Especially one of the most pointless ones. The main flaw is the lack of variety. Dwarves don't need to get up close and personal. They need more variety in lists. The inclusion of irondrakes and gyrobombers are two steps towards the completion of this. Once that issue is resolved, and we see a variety of dwarf lists, the complaints will stop. If the new book results in the same list, then the complaints will continue.


New Dwarf Hype @ 2014/02/14 23:22:05


Post by: The Shadow


Lack of variety is a problem in the Dwarf army, but movement (or lack thereof) is as well. When marching, Dwarves are moving 4" less than Elves, and 6" less than Ogres, which is a significant amount. Dwarves' lack of movement also inhibits their ability to wheel about, which again is an issue.

Really though, the two problems are linked, which I think is the concerning part. Empire's movement of 4 isn't particularly amazing, but they have Cavalry, Fliers and Fast Cav. These are the units that provide the chaff, flanking etc. This is why I'm hoping the Gyrocopter is awesome in the new rules, because it would not only add variety, but also add a good manoeuvrable component to a Dwarf army that would help offset the fact the army as a whole is so slow.


New Dwarf Hype @ 2014/02/15 00:13:27


Post by: DukeRustfield


You can't compare M of Dwarfs and Ogres. It's something like 95% of the infantry core in the game has M4. The rest are M3 and M6 (with a few exceptions). Ogres are super elites and pay for their ridiculous attributes by costing super elite.

If you look around far back enough to earlier edition gunlines, you will see people REALLY complaining about dwarfs. When you could have a bazillion cannons and stonethrowers and you basically had to have them because you charge distance was fixed.

These forums ran brown with poo over hatred for dwarfs because you had to march your army up to an infinity of ranged attackers and war machines who weren't going to move an inch forward.

I think one of the earliest games I saw was an old Ogres vs. Dwarfs. Though Ogres sucked more at the time. I thought it was cool all these giant models. By the time they reached the dwarfs there was like 2 left.


New Dwarf Hype @ 2014/02/15 05:07:27


Post by: thedarkavenger


Well, I've now seen the pics someone uploaded of the dwarf book. It's exactly the same as the old one. With a rune system that was changed slightly and a few more ranged options.

So, I guess dwarves will still be the dullest race in fantasy.


New Dwarf Hype @ 2014/02/15 18:42:25


Post by: The Shadow


 thedarkavenger wrote:
Well, I've now seen the pics someone uploaded of the dwarf book. It's exactly the same as the old one. With a rune system that was changed slightly and a few more ranged options.

So, I guess dwarves will still be the dullest race in fantasy.

I think the new Dwarf book is amazing, from what I've seen of it. Obviously in such a limited time frame it's hard to make a proper judgement, but they have a ton of fantastic rules, some brilliant runes and some excellent character builds. There's not been a huge increase in variety, but the Gyrocopter is a big step in the right direction. It's fairly cheap, effective, fast and you can take six (that's right, isn't it?) of them in a normal size army. Dwarfs at least have some proper chaff now.


New Dwarf Hype @ 2014/02/15 21:26:16


Post by: thedarkavenger


 The Shadow wrote:
 thedarkavenger wrote:
Well, I've now seen the pics someone uploaded of the dwarf book. It's exactly the same as the old one. With a rune system that was changed slightly and a few more ranged options.

So, I guess dwarves will still be the dullest race in fantasy.

I think the new Dwarf book is amazing, from what I've seen of it. Obviously in such a limited time frame it's hard to make a proper judgement, but they have a ton of fantastic rules, some brilliant runes and some excellent character builds. There's not been a huge increase in variety, but the Gyrocopter is a big step in the right direction. It's fairly cheap, effective, fast and you can take six (that's right, isn't it?) of them in a normal size army. Dwarfs at least have some proper chaff now.



Having seen the book itself, it's 99.99% the same, with some minor changes to make things seem less of the same, whilst they change the bare minimum. Most dwarf armies won;t change at all.


New Dwarf Hype @ 2014/02/15 22:23:01


Post by: FlingitNow


I disagree I believe the Dwarf book will change the near. They can do multiple different armies now. You've got mobility and can spam strollaz to get to the enemy if you want to overcome 3" move or spam slowness to get the charge. +1 S on the charge is just unnecessary. Hatred everywhere, stupid good defensive Runes, Armour Piercing EVERYWHERE. Silly unkillable anvil. Stupid cinder blast bombs that make you short range for stand and shoot with ludicrous S5 retelling shooting. Slayers actually being useful. Then the Gyrocopter you'll see so many Gyrocopters.


New Dwarf Hype @ 2014/02/15 23:47:45


Post by: The Shadow


 thedarkavenger wrote:
 The Shadow wrote:
 thedarkavenger wrote:
Well, I've now seen the pics someone uploaded of the dwarf book. It's exactly the same as the old one. With a rune system that was changed slightly and a few more ranged options.

So, I guess dwarves will still be the dullest race in fantasy.

I think the new Dwarf book is amazing, from what I've seen of it. Obviously in such a limited time frame it's hard to make a proper judgement, but they have a ton of fantastic rules, some brilliant runes and some excellent character builds. There's not been a huge increase in variety, but the Gyrocopter is a big step in the right direction. It's fairly cheap, effective, fast and you can take six (that's right, isn't it?) of them in a normal size army. Dwarfs at least have some proper chaff now.



Having seen the book itself, it's 99.99% the same, with some minor changes to make things seem less of the same, whilst they change the bare minimum. Most dwarf armies won;t change at all.

I think this is a MASSIVE exaggeration. Just because they didn't get Mechanical Bears or Rock Golems or a Zeppelin, doesn't mean they haven't changed. The core values of a durable, brave army that excels at war machines have remained, but that's like complaining the new Dark Elf book was bad because Dark Elves remained an elite yet flimsy army with great magic. Yeah, people are going to take cannons still, but Dwarves have a LOT more stuff to play around with now.


New Dwarf Hype @ 2014/02/16 00:40:28


Post by: Makumba


Yeah , but D eldar did change. No more spaming hydras , no more unkillable dudes on pegasi , if someone is realy realy rich it may even be possible to take witchelfs .

As DA said yes I could buy gyros and am probably going to buy a 10 man drake unit , just like all HE are runing 10 sisters for the flaming ranged weapons . But everything else is the same, there is nothing in the book that forces me to go up the table or even makes me want to go up the table .


New Dwarf Hype @ 2014/02/16 02:05:44


Post by: Formosa


The new book is amazing for me, it means that my Foot force can actually move around now and go to the enemy, this is a big change in an of itself, secondly i can now take more gyrocopters and thats sweet too, lastly i can take part in the magic phase (however badly) and possibly force my oponent to actually consider take magic defence against dwarfs, while most of the book remained "the same" thats a facade, points changed all over the place but the things i take varied little or took a drop in points.

Long live the go get em dwarfs


New Dwarf Hype @ 2014/02/16 08:49:36


Post by: thedarkavenger


 The Shadow wrote:
 thedarkavenger wrote:
 The Shadow wrote:
 thedarkavenger wrote:
Well, I've now seen the pics someone uploaded of the dwarf book. It's exactly the same as the old one. With a rune system that was changed slightly and a few more ranged options.

So, I guess dwarves will still be the dullest race in fantasy.

I think the new Dwarf book is amazing, from what I've seen of it. Obviously in such a limited time frame it's hard to make a proper judgement, but they have a ton of fantastic rules, some brilliant runes and some excellent character builds. There's not been a huge increase in variety, but the Gyrocopter is a big step in the right direction. It's fairly cheap, effective, fast and you can take six (that's right, isn't it?) of them in a normal size army. Dwarfs at least have some proper chaff now.



Having seen the book itself, it's 99.99% the same, with some minor changes to make things seem less of the same, whilst they change the bare minimum. Most dwarf armies won;t change at all.

I think this is a MASSIVE exaggeration. Just because they didn't get Mechanical Bears or Rock Golems or a Zeppelin, doesn't mean they haven't changed. The core values of a durable, brave army that excels at war machines have remained, but that's like complaining the new Dark Elf book was bad because Dark Elves remained an elite yet flimsy army with great magic. Yeah, people are going to take cannons still, but Dwarves have a LOT more stuff to play around with now.


Did core change? No. DId the character section change, apart from getting the same treatment every other book did? No. Did the existing special and rare stuff change? So little it makes no difference.

The dwarf book is the same as the dark elf book. The changes are absolutely pointless. They make no difference to the book and could have been released as a supplement.

Every dwarf list can still run the same s5 templates, the same flaming cannons, the same sit in the corner blocks and anti magic. If it isn't broken, why would any dwarf player fix it?


New Dwarf Hype @ 2014/02/16 09:22:58


Post by: FlingitNow


Every dwarf list can still run the same s5 templates, the same flaming cannons, the same sit in the corner blocks and anti magic. If it isn't broken, why would any dwarf player fix it?


Except of course they can't run S5 grudge throwers. They probably won't run flaming on a cannon anymore and the ability to put anti-magic into the list has been made more expensive and less effective.

The reason Dwarf players will change their lists (if not their tactics but I know some who will including one of the best dwarf players in the world) is because the old dwarf book didn't really work at tournaments and the new one will most likely go straight to the top.

Look at the Daemon book. They actually changed that and their was uproar. The Lizard book did largely stay the same (the tournament build didn't really change) yet it was popular. The dwarf book hasn't moved away from the core dwarf values but has mixed it up a lot. The only real shame is no slayers in core. Though they may fix that with a supplement.


New Dwarf Hype @ 2014/02/16 10:27:13


Post by: thedarkavenger


 FlingitNow wrote:
Every dwarf list can still run the same s5 templates, the same flaming cannons, the same sit in the corner blocks and anti magic. If it isn't broken, why would any dwarf player fix it?


Except of course they can't run S5 grudge throwers. They probably won't run flaming on a cannon anymore and the ability to put anti-magic into the list has been made more expensive and less effective.

The reason Dwarf players will change their lists (if not their tactics but I know some who will including one of the best dwarf players in the world) is because the old dwarf book didn't really work at tournaments and the new one will most likely go straight to the top.

Look at the Daemon book. They actually changed that and their was uproar. The Lizard book did largely stay the same (the tournament build didn't really change) yet it was popular. The dwarf book hasn't moved away from the core dwarf values but has mixed it up a lot. The only real shame is no slayers in core. Though they may fix that with a supplement.


You can double up on rune of penetration, which is now much better, as it allows the +1 strength per rune, AND a reroll of a single die. And the amount of flaming monsters out there, and Throgg, means that the rune of burning on a cannon is worth it.

The old book didn't work at tournaments, is because people didn't play it, mostly. I know a lot of people who just camp out of range of the war machines for 6 turns. Will this book go to the top? Probably not, as the lists won't REALLY change. It's still going to be 3 big blocks backed up by war machines in a corner. The blocks may change, but the lists won't.

As for the changes, Demons needed it. Lizards didn;t. The Dwarves did, and still do. As for the core dwarf values, you can make the book more varied without that. Like chariot cannons, or something.

The best way to look at the book is like DUke Nukem Forever. I.E. A disappointment. It's been expected for far too long, so without it being perfect (Which it's so far from) it'll be a disappointment.


New Dwarf Hype @ 2014/02/16 10:42:42


Post by: FlingitNow


You can double up on rune of penetration, which is now much better, as it allows the +1 strength per rune, AND a reroll of a single die.


This probably highlights why you've got the opinion of the book that you have. If you buy 2 runes of penetration you're only at +1 strength and you get 1 reroll to wound in the entire battle. You either haven't read the book and only read the rumours or you haven't had a good look at the book.

As stated you rarely saw a Gyrocopter before at 140 points they are now better and 60 points (43%) cheaper. I expect you'll see lots of them. They've just become the best chaff in the game. This is a good and deep book and I expect it to go top of the Tournament scene.


New Dwarf Hype @ 2014/02/16 10:48:17


Post by: thedarkavenger


 FlingitNow wrote:
You can double up on rune of penetration, which is now much better, as it allows the +1 strength per rune, AND a reroll of a single die.


This probably highlights why you've got the opinion of the book that you have. If you buy 2 runes of penetration you're only at +1 strength and you get 1 reroll to wound in the entire battle. You either haven't read the book and only read the rumours or you haven't had a good look at the book.

As stated you rarely saw a Gyrocopter before at 140 points they are now better and 60 points (43%) cheaper. I expect you'll see lots of them. They've just become the best chaff in the game. This is a good and deep book and I expect it to go top of the Tournament scene.


You buy 1 rune of penetration for + 1 strength.

The second says you get +1 strength and a reroll.

Therefore, when you buy 2, you get both effects.


Best chaff in the game? Nowhere near it.

The best chaff in the game is, has been, and will be, for the foreseeable future, the beast of nurgle.


New Dwarf Hype @ 2014/02/16 10:58:40


Post by: FlingitNow


You don't get both effects by buying 2 read the book. It tells you exactly what you get when you have 2 runes of penetration (not what you get for having a 2nd rune as you assert).

Good point on Beasts. But they are slow comparatively and won't do brutal ranged damage like the Copter. Which makes them easier to ignore. For instance a dwarf army can entirely ignore a beast.


New Dwarf Hype @ 2014/02/16 11:39:53


Post by: thedarkavenger


 FlingitNow wrote:
You don't get both effects by buying 2 read the book. It tells you exactly what you get when you have 2 runes of penetration (not what you get for having a 2nd rune as you assert).

Good point on Beasts. But they are slow comparatively and won't do brutal ranged damage like the Copter. Which makes them easier to ignore. For instance a dwarf army can entirely ignore a beast.


The wording says 1 rune increases it's penetration by 1. And two, ALSO increases it's strength by 1 AND allows the reroll of 1 failed roll to wound.


New Dwarf Hype @ 2014/02/16 17:23:35


Post by: Eyjio


 thedarkavenger wrote:
 FlingitNow wrote:
You don't get both effects by buying 2 read the book. It tells you exactly what you get when you have 2 runes of penetration (not what you get for having a 2nd rune as you assert).

Good point on Beasts. But they are slow comparatively and won't do brutal ranged damage like the Copter. Which makes them easier to ignore. For instance a dwarf army can entirely ignore a beast.


The wording says 1 rune increases it's penetration by 1. And two, ALSO increases it's strength by 1 AND allows the reroll of 1 failed roll to wound.


That's not at all how it's worded, I suggest rereading the rune section - it's pretty clearly non cumulative.

As for the book, a fair amount changed but gun lines still prevail. Core, in particular, is a load better - 13 points gets you a crossbow with no stand and shoot penalty on a T4 4+ model which has a 5++ parry in the first round of combat. That's pretty brutal honestly. Strollaz as could really change how Dwarfs play, as it's now possible to get close with a lot of units immediately. Hammerers are pretty silly IMO, they're an easy auto include for any player. Cinderblast bombs are ridiculous on Irondrakes, as they can stand and shoot at full BS thanks to dwarf crafted and having range count as 8", whilst also throwing a stone thrower in the same reaction. Lists will be a little less stationary IMO but yes, expect gun lines to be live and kicking.


New Dwarf Hype @ 2014/02/16 17:34:52


Post by: FlingitNow


Having 2 runes of penetration gives you +1 strength and a reroll. Please read the actual book it is very clear what 2 Runes of penetration does. Even if it wasn't if they're charging you 40 points for +1 strength how could you possibly think they would only charge you 10 points for +1 strength and a one off reroll? Seriously read the book. There are lots of options in this book that are good.

Will gunlines go away? No that is still an option and a good one. But there are other good ways to play this book. And Gyrocopter will be everywhere!


New Dwarf Hype @ 2014/02/16 18:24:21


Post by: thedarkavenger


 FlingitNow wrote:
Having 2 runes of penetration gives you +1 strength and a reroll. Please read the actual book it is very clear what 2 Runes of penetration does. Even if it wasn't if they're charging you 40 points for +1 strength how could you possibly think they would only charge you 10 points for +1 strength and a one off reroll? Seriously read the book. There are lots of options in this book that are good.

Will gunlines go away? No that is still an option and a good one. But there are other good ways to play this book. And Gyrocopter will be everywhere!


I have read and reread the actual book. If you read the other runes, the effect is the same. Each paragraph is a separate effect. Rune number 1 grants effect A. Rune Number 2 grants effect B. Each effect is separate and cumulative. To get both effects you pay for the price of the second effect and you get effect A and B.

As for Gunlines, I know they won't go away. But they were, and still are the best option for dwarves by a country mile, and then some.


New Dwarf Hype @ 2014/02/16 18:36:45


Post by: FlingitNow


Seriously read the book 1 rune gives A, 2 runes gives B not A+B. How can you possibly think it is 10 points for +1S and a reroll when it is 40 points for +1S. Just read the book.


New Dwarf Hype @ 2014/02/16 19:09:05


Post by: thedarkavenger


 FlingitNow wrote:
Seriously read the book 1 rune gives A, 2 runes gives B not A+B. How can you possibly think it is 10 points for +1S and a reroll when it is 40 points for +1S. Just read the book.


Read the rules for runes. Specifically number 5. Runes can be combined for cumulative effects. Therefore, purchasing two runes, provides you with both effects.


New Dwarf Hype @ 2014/02/16 19:26:05


Post by: FlingitNow


Have you actually read that part. It tells you the rune tells you whether the effects are cumulative and the rune of pen does not say it is so it isn't.


New Dwarf Hype @ 2014/02/16 20:08:32


Post by: Formosa


avenger mate, please read the book, there right


New Dwarf Hype @ 2014/02/16 21:05:28


Post by: thedarkavenger


 FlingitNow wrote:
Have you actually read that part. It tells you the rune tells you whether the effects are cumulative and the rune of pen does not say it is so it isn't.


At which point does rune of penetration say the results are added? Answer it doesn't. So therefore, according to you, the second grants neither effect.


New Dwarf Hype @ 2014/02/16 21:23:21


Post by: Purifier


 thedarkavenger wrote:
 FlingitNow wrote:
Have you actually read that part. It tells you the rune tells you whether the effects are cumulative and the rune of pen does not say it is so it isn't.


At which point does rune of penetration say the results are added? Answer it doesn't. So therefore, according to you, the second grants neither effect.


If the explanation of runes says it has to be mentioned in the rune if it is cumulative, then the standard rune can be assumed to say "is not cumulative." Since you know... that's exactly what that statement means.


New Dwarf Hype @ 2014/02/17 00:52:49


Post by: FlingitNow


 thedarkavenger wrote:
 FlingitNow wrote:
Have you actually read that part. It tells you the rune tells you whether the effects are cumulative and the rune of pen does not say it is so it isn't.


At which point does rune of penetration say the results are added? Answer it doesn't. So therefore, according to you, the second grants neither effect.


It doesn't say the effects are added so they are not. Just as point 5 instructs, you want to see a cumulative rune check Rune of Speed of Rune of Might. So the result isn't cumulative instead it is just telling us what happens when we have 2 runes of penetration. Again you haven't answered why you think that they would charge you 10 points for +1S and a reroll when they charge you 40 points for just +1S. Seriously read the actual book not the rumours or just stuff you've made up out of thin air.


New Dwarf Hype @ 2014/02/17 01:16:53


Post by: Arthas367


Avenger is really just trying to find a way to bash dwarves it seems at this point


New Dwarf Hype @ 2014/02/17 02:00:22


Post by: Formosa


I concur with above, looking at the rune system now it seems alot cleaner than before and that's a + in my book, one of the things I'm most excited about now though is actually being ableto use my deamons slayer against... Well a greater deamon,sure iI will probably get smashed still but it will be epic!!


New Dwarf Hype @ 2014/02/17 02:13:45


Post by: FlingitNow


You can build a Daemon Slayer that should kill the 1+ Save Nurgle Prince in a single round of combat! Master Rune of Swiftness, Grudge Rune, Rune of Might.

So he goes first (and should have Hatred) hits on a 4+ with rerolls wounds on a 2+ with rerolls, leaving on a 6+ armour and forcing a reroll on 5+ ward then does D3 wounds (average 4.32 wounds). Against a Thirster he's even better hitting on a 3+ and leaving no armour just the 5+ ward he's being forced to reroll (average 6.15 wounds done to BT).

I love that Daemon Slayers are actually pretty good against greater daemons. The above slayer is just 215 points


New Dwarf Hype @ 2014/02/17 02:21:03


Post by: Pervertdhermit


I will admit that the Armor pen upgrade is handy for things like Ironbreakers who can now, essentially, stand as (shorter) Phoenix Guard in a dwarf line.

3+/ 4++ (in first round/ 5++ in later turns) plus str 4 AP attacks is a solid anvil. Plus, dwarves getting +1str on the charge (while silly) makes many units incredibly dangerous.

Small changes are a step forward, still disappointed by the lack of versatility.


New Dwarf Hype @ 2014/02/17 11:45:35


Post by: snurl


I don't have my copy of the book yet, but i'm wondering about the details of this "attack first when charging" rule.
Could someone who has read the book shed some light on two questions please?
Do the dwarves strike first if they are armed with Great Weapons?
What happens when they charge an enemy who is also entitled to strike first, such as Elves?


New Dwarf Hype @ 2014/02/17 12:05:22


Post by: FlingitNow


Dwarves don't get to attack first when charging. That rule doesn't exist.


New Dwarf Hype @ 2014/02/17 12:09:37


Post by: snurl


Must have been a rumor. I have to stop reading rumors about this and just read the book when it arrives.


New Dwarf Hype @ 2014/02/17 13:08:39


Post by: Uzi Toting Monkeys


Well I've had great fun so far in my two games with the new book and I think its definately brought more options

The thing is ALL dwarf combat infantry got better, for an extra point or two in some cases, and the bonuses are built for short combats now with hatred, relentless and shield wall all being 1st round only bonuses. More versatile banner runes also help the infantry

The slight exceptions to this are ironbreakers and slayers which are still more suited to a longer grind. Love the death blow rule btw "If we're goin' down we're taking you all with us!"

Anywho, getting to the point...

The new book gives players who don't want to run a gun-line the chance to actually win some combats. Players who want to gun-line will still gun-line, now paying more for war machines.


New Dwarf Hype @ 2014/02/17 13:25:14


Post by: Purifier


 Uzi Toting Monkeys wrote:
Players who want to gun-line will still gun-line, now paying more for war machines.

While I hear the warmachines got stronger too, that still means harass against warmachines is going to be a much bigger problem for gunline armies. This is a good thing.


New Dwarf Hype @ 2014/02/17 13:37:35


Post by: FlingitNow


Grudge throwers got worse with no S5 option. Bolt throwers are basically pointless now. Cannons are more expensive but had already got the boost from 8th Ed. Organ guns are the same price for marginally worse but they can now take Runes which makes them a better choice over all. Though they share a slot with Irondrakes who do basically the same job whilst also being able to fight. So I think the gunline will shift a little to more infantry shooting less war machines.

But with Gyrocopter and possibly even slayers running interference. I think it will play differently it will suit Andy Spiers' more aggressive gunline play style, though I could see him going a different way and doing something different to everyone else.

A flat gunline tempts me. But I am wanting to do something a little different with the book too just to show you can (like I did with my DE monster mash).


New Dwarf Hype @ 2014/02/17 15:58:41


Post by: ChrisAsmadi


Pervertdhermit wrote:
I will admit that the Armor pen upgrade is handy for things like Ironbreakers who can now, essentially, stand as (shorter) Phoenix Guard in a dwarf line.

3+/ 4++ (in first round/ 5++ in later turns) plus str 4 AP attacks is a solid anvil. Plus, dwarves getting +1str on the charge (while silly) makes many units incredibly dangerous.

Small changes are a step forward, still disappointed by the lack of versatility.


They don't get 4++, Shieldwall of Gromril replaces Shieldwall, it's not an additional bonus.


New Dwarf Hype @ 2014/02/17 20:02:06


Post by: blood lance


Anyone think slayers are good now? theyre certainly better at the same cost with more options and deathblow.
Im awfully tempted to start a slayer army. barebones core max slayers GO



Automatically Appended Next Post:
ChrisAsmadi wrote:
Pervertdhermit wrote:
I will admit that the Armor pen upgrade is handy for things like Ironbreakers who can now, essentially, stand as (shorter) Phoenix Guard in a dwarf line.

3+/ 4++ (in first round/ 5++ in later turns) plus str 4 AP attacks is a solid anvil. Plus, dwarves getting +1str on the charge (while silly) makes many units incredibly dangerous.

Small changes are a step forward, still disappointed by the lack of versatility.


They don't get 4++, Shieldwall of Gromril replaces Shieldwall, it's not an additional bonus.

Yes they do. Shieldwall is a bonus to regular parry for the first turn of a received charge.
Gromril Shieldwall is a +2 bonus to regular parry on first turn of a received charge. Therefore 4++ first turn, then 6++ for the rest.


New Dwarf Hype @ 2014/02/17 20:10:48


Post by: FlingitNow


Yes they do. Shieldwall is a bonus to regular parry for the first turn of a received charge.
Gromril Shieldwall is a +2 bonus to regular parry on first turn of a received charge. Therefore 4++ first turn, then 6++ for the rest.


How on earth have you come to that conclusion? Where does it say ANYWHERE that you receive a +2 bonus for party? Also how can you think that it only lasts for 1 round when it specifically tells you not just when charged? Please tell how on earth you've come to tthis conclusion from the rule?


New Dwarf Hype @ 2014/02/17 20:14:41


Post by: blood lance


 FlingitNow wrote:
Yes they do. Shieldwall is a bonus to regular parry for the first turn of a received charge.
Gromril Shieldwall is a +2 bonus to regular parry on first turn of a received charge. Therefore 4++ first turn, then 6++ for the rest.


How on earth have you come to that conclusion? Where does it say ANYWHERE that you receive a +2 bonus for party? Also how can you think that it only lasts for 1 round when it specifically tells you not just when charged? Please tell how on earth you've come to tthis conclusion from the rule?

Woah.
Woah.
Woah.
Calm down.
Misread the ruling, turns out I'm wrong. Chilllll

Also: came to this thread to talk about dwarfs, left shouted at for making a mistake.


New Dwarf Hype @ 2014/02/17 20:25:50


Post by: FlingitNow


You told someone who was correct that they were wrong whilst claiming a rule that is not even remotely close to what the rule says. If you're going to correct someone on rules read those rules first.

As for slayers I think they are definitely worth it now. You can go slayer heavy if so a unit with Ungrim and 3 runes of slowness could be pretty hilarious (double attacks for everyone that dies). I also like them as little interference units 10 guys and a banner of slowness for redirects and a nasty little speed bump. Or get aggressive with strollaz and get in their face early.


New Dwarf Hype @ 2014/02/17 20:31:06


Post by: blood lance


 FlingitNow wrote:
You told someone who was correct that they were wrong whilst claiming a rule that is not even remotely close to what the rule says. If you're going to correct someone on rules read those rules first.

As for slayers I think they are definitely worth it now. You can go slayer heavy if so a unit with Ungrim and 3 runes of slowness could be pretty hilarious (double attacks for everyone that dies). I also like them as little interference units 10 guys and a banner of slowness for redirects and a nasty little speed bump. Or get aggressive with strollaz and get in their face early.

If you're going to point out the fact I'm also wrong, don't be an arse about it.
OT I do like the look of the new slayers yeah. Looking forward to deciding on a slayer list or a shieldbearer throng list. I do agree with you that you can make more varying lists with this book, but I think what is trying to be said is there is only really one competitive, always good way to play them, and unfortunately that build is very similar to the last one.


New Dwarf Hype @ 2014/02/17 21:04:07


Post by: Zoned


Blood lance you're the one looking foolish right now. You were wrong, and you were trying to correct someone how was right. I'd just walk away from this one as FlingitNow has every right to be testy with someone who can't be bothered to read the rules properly before they try to correct someone else.