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Mecha Front - News & Releases @ 2014/03/28 14:49:02


Post by: Cyporiean


 Mathieu Raymond wrote:
If you're worried about visibility, you should consider a nice orange or pink shirt.

Just sayin'...




That's why our jackets & tableclothes are always bright Orange.


Mecha Front - News & Releases @ 2014/03/28 15:50:43


Post by: RiTides


 paulson games wrote:
I'm planning on attending Adepticon next week and if I can secure a table I'll be doing Mecha Front demos likely on Fri & Sat afternoon. People participating in the demo's will get free stuff.

I'll also be hanging out there a bit so if you are attending and would like to meet up and chat feel free to shoot me a message or track me down in the demo area.

(I think it's over towards the vendor hall but not sure)

I'd say look for the overweight guy with glasses, but that's not going to be much help. I'll likely be the only guy there with Mecha Front models and I'm going to see if I can get some sort of t-shirt made that says Mecha Front on it so that I'm a bit more visible.

I'd also like to get some people together for dinner likely on Friday evening after the dealer hall closes (7:30ish?). You can't come to the Chicago area without hitting Giordano's for some of their stuffed pizza. So if you want to meet up for some great food I've got $100 towards buying.

(You're on your own for drinks) Watch this spot or the FB page for info.

Oh man, I really need to track you down on Friday! Let me know how to find you / post it up here


Mecha Front - News & Releases @ 2014/04/02 02:40:18


Post by: paulson games


A little sneak peek of the banners for Adepticon

6x2.5 ft


3x1.2 ft


Mecha Front - News & Releases @ 2014/04/02 02:53:46


Post by: Jehan-reznor


Ever plan to do some close combat weapons on these 15mm mecha? i would love to use these as Robots for my marines.


Mecha Front - News & Releases @ 2014/04/02 03:17:02


Post by: paulson games


As a rule of thumb I doubt there will be any close combat weapons for the mecha as they are designed for modern style ranged combat. There might be options for select merc or character mechs to sport something outside the norm but not sure yet.


Mecha Front - News & Releases @ 2014/04/02 03:37:23


Post by: Theophony


How about a blackfrost assassin mech. The character can have all sorts of jamming gear loaded out and be dropped behind lines or camouflaged until enemy forces get in close. Extra heat sinks. It could have a seperate gun as well.

Edit: what you going to do with that banner after the con? If you don't save it for the next one I'm sure it could find a home here on dakkadakka.


Mecha Front - News & Releases @ 2014/04/02 04:12:55


Post by: paulson games


I'll likely keep the banners for use at other conventions, but if I decide to part with them I'm sure I'd want to offer them as a prize for a raffle or some sort of contest.


Mecha Front - News & Releases @ 2014/04/02 04:13:29


Post by: Ironwill13791


That quad mecha looks sweet. Can't wait to see a mini for it.

P.S. The posters are very simple and somewhat bold. Fits well for a futuristic mecha combat game.


Mecha Front - News & Releases @ 2014/04/02 04:23:32


Post by: RiTides


Banners look great, will make you much easier to find, too!


Mecha Front - News & Releases @ 2014/04/02 10:25:03


Post by: Ovion


If you were to include Melee, I see the use of Pile Bunkers to be the most likely path to go down for it in this game.

If you're unfamiliar with the term/weapon, it's basically a sort of cannon, but instead of firing a shell, it propells a solid spike straight forward (that then retracts).

Or go look here for a mildly better explanation.


Mecha Front - News & Releases @ 2014/04/02 11:52:27


Post by: paulson games


They have those in Front Mission, basically a weaponized version of a pile driver.


Mecha Front - News & Releases @ 2014/04/02 12:54:27


Post by: katfude


Man, I really hope close quarter attacks don't become a part of this game outside of charges and crappy roborubbing.


Mecha Front - News & Releases @ 2014/04/02 20:06:45


Post by: Ovion


 paulson games wrote:
They have those in Front Mission, basically a weaponized version of a pile driver.
Yeah, and Armoured Core.
I think it'd fit quite nicely here though.
Replace gun with stabby device that has limited uses.


Mecha Front - News & Releases @ 2014/04/04 08:10:19


Post by: paulson games


Demo table situation is looking iffy, regardless the pizza dinner is still a go I'll be around the vendor hall around 8pm with a grey sweat shirt on that says NYC.


Mecha Front - News & Releases @ 2014/04/04 12:55:29


Post by: Theophony


 Ovion wrote:
 paulson games wrote:
They have those in Front Mission, basically a weaponized version of a pile driver.
Yeah, and Armoured Core.
I think it'd fit quite nicely here though.
Replace gun with stabby device that has limited uses.


Be usefull in missions where an enemy building/structure must be breached. The mechs go in first to clear out heavy resistance then use the weapon to breach a bunker/vault so troops can enter without using explosives/ordinance.


Mecha Front - News & Releases @ 2014/04/04 13:09:35


Post by: RiTides


If you get set up anywhere here let me know! I want to meet you but have events tonight 5-9 then team tourney registry at 9, so I was hoping to find you before.


Mecha Front - News & Releases @ 2014/04/05 01:10:53


Post by: paulson games


I couldn't get space during the daytime hours. Will be setting up something around 9:30 until midnight over by the crystal brush area. Will plan on doing the same sat evening at about 6pm


Mecha Front - News & Releases @ 2014/04/05 01:35:44


Post by: RiTides


Sweet, I will check it out


Mecha Front - News & Releases @ 2014/04/06 04:52:24


Post by: paulson games


Adepticon - Sat evening demo hall

(buildings by drop zone commander)









Mecha Front - News & Releases @ 2014/04/06 04:58:21


Post by: Forar


Looks great. Not sure I'll have the funds to contribute anything but a tip to the KS, but I'll definitely be watching. You've got my attention.


Mecha Front - News & Releases @ 2014/04/06 05:59:32


Post by: RiTides


Dang, I totally missed the setup! Was in the team tourney then wiped out after finishing late evening. Will you still be around Sunday? Still have 2 team games left, though.


Mecha Front - News & Releases @ 2014/04/06 06:29:52


Post by: paulson games


I'm doubting that I'll be able to get back up there, unfortunately sunday is my brother's birthday and we're having some sort of get together before I have to run him to the airport. While the convention is only across town for me my schedule is really chopped up. I might be able to pop up there for an hour but it's not long enough for dedicated table time.


Mecha Front - News & Releases @ 2014/04/06 12:37:17


Post by: RiTides


Sent you a PM


Mecha Front - News & Releases @ 2014/04/07 10:56:35


Post by: paulson games


The laser arms for the Lynx are about 80% done, needs a final pass of detailing and it'll be ready for the printer. I'll also be working on the railguns and missile launchers for it this week and should have them available for pre-order shortly. I'm also going to be redoing the autocannon set for the Raptor and an updated missile launcher.


I'm holding a post Adepticon sale on the website for the next two weeks.




Mecha Front - News & Releases @ 2014/04/07 12:35:28


Post by: RiTides


The render looks good! Sorry I missed you here, though :-/


Mecha Front - News & Releases @ 2014/04/07 12:56:57


Post by: Chemical Cutthroat


The dropzone terrain worked really well for the setup. I'm torn between the bigger models or the micro scale, as I really want to get a few and build a terrain board using model train stuff for it... but I'm not sure the scale to use to match.

Even if I don't get people playing, I'm definitely going to pick up a few to paint. There are never enough giant robot games.


Mecha Front - News & Releases @ 2014/04/07 13:25:04


Post by: paulson games


RiTides, no worries there's a ton of events competing for time/attention at Adepticon. I also could have planned stuff out much better, had hoped to do stuff both fri & sat but my Friday plans got completely messed up so I was only able to be there sat evening. Next year I'll be making sure to lock down a table during day time hours and hopefully have a vendor booth.

It was cool to meet a few of the people from Dakka there as it helps me put some faces with the names, plus I got some really good feedback on the models.


For the epic scale/ micro-armor scale you can download the pdf on the dropzone commander site: http://www.hawkwargames.com/blogs/downloadable-buildings

If you reduce it to 45% it should pair up quite well with the small scale models. (When I resized them I print the files at 55% of the original size) It'll take a bit more gluing then the pre-printed stuff they are selling but it'd be an excellent fit.



I have a set of buildings I made by scaling down stuff from world works: http://www.worldworksgames.com/store/index.php?view=catalog&cat_id=1&genre_id=2

The difficulty is that they they are all only one size and I had to toy around with them quite a bit in photoshop to get them to work. I'd prefer to use the DZC stuff as they have a mix of building sizes and it's easier to adjust the scale on the stock files.


Mecha Front - News & Releases @ 2014/04/07 13:49:28


Post by: Chemical Cutthroat


Wicked, thanks a lot chief!


Mecha Front - News & Releases @ 2014/04/09 08:50:09


Post by: paulson games


Ready for print







Edit: Missile Load out







Mecha Front - News & Releases @ 2014/04/10 02:13:15


Post by: Duskland


Those look really good (and no obvious seams running down every flat surface ). I like the individual missile doors.

It looks like your 6mm stuff is sold out on your website. Will you be releasing any more 6mm resin figures or are you going to limit it to metals on the Kickstarter?


Mecha Front - News & Releases @ 2014/04/10 03:14:54


Post by: paulson games


From here out the 6mm versions will be metal only. It's currently at the caster and as soon as they are ready I should have them available through the KS.



Mecha Front - News & Releases @ 2014/04/10 11:13:16


Post by: mullet_steve


all the model sculpts appear very stable which is good but also very static, is there going to be any leg variants to give the impression of a little more movement?


Mecha Front - News & Releases @ 2014/04/12 04:13:29


Post by: paulson games


At this time there's no plans for alternate poses, I won't rule it out for future options though.



I've sent everything in to Kickstarter for approval, so it may be launching next week. I've decided to do a quick 15 day KS that will focus on the 15mm stuff. The primary goal is to get the Lynx Alpha and Gamma models funded. Funding will also let me have the weapons redone on the Raptor Beta and Gamma. The Osprey will be offered the first stretch goal, then the Blackfrost medium.

The 6mm lynx will be available as an add on and depending on how the project does on funding I can offer additional 6mm models.


Mecha Front - News & Releases @ 2014/04/12 17:29:54


Post by: RiTides


I think focusing on the 15mm models for the campaign may be smart. Darn I'm getting a bit of a yo-yo effect on scale though now


Mecha Front - News & Releases @ 2014/04/12 17:40:29


Post by: warboss


Looks good but I'm not seeing gaping seams across all those front surfaces. I thought that was mandatory for 6mm mech models?


Mecha Front - News & Releases @ 2014/04/12 17:44:06


Post by: paulson games


Everyone I spoke with at Adepticon was interested in the 15mm scale stuff, thought the 6mm was a nice option but when they were able to compare the models in person everyone was saying go with bigger scale as it's just more impressive especially when used with the DZC terrain.


Mecha Front - News & Releases @ 2014/04/12 17:53:47


Post by: Mathieu Raymond


 paulson games wrote:
The laser arms for the Lynx are about 80% done



I see what you did there. Took a page from the Raging Heroes playbook.


Mecha Front - News & Releases @ 2014/04/12 17:59:47


Post by: paulson games


I'm afraid I don't get the raging heroes reference.


I did edit it with a more updated pic since the original post on that one, so while it says it's 80% done in that post it's actually a bit more complete then what was originally posted.


Here's the finished verison



Mecha Front - News & Releases @ 2014/04/13 03:01:10


Post by: Mathieu Raymond


Raging Heroes mentionned in their Kickstarter campaign that there would be a fast turnaround on their production because the minis were 80% complete.

That 20% has so far taken them 9 months. And we are nowhere near seeing the bulk of the minis. Or any mini, for what it's worth. It's become it's own shamefully negative meme.


Mecha Front - News & Releases @ 2014/04/13 03:11:00


Post by: NTRabbit


Sounds a bit like Palladium and 98% with the Robotech campaign (and apparently everything they ever do)

I'm always willing to set aside a little money for big stompy robits, let's see who delivers faster!


Mecha Front - News & Releases @ 2014/04/13 04:47:07


Post by: BobtheInquisitor


Is there any chance of you and Proxie Models teaming up for some plastic robot goodness? Maybe as a stretch goal or just to test the waters?


Mecha Front - News & Releases @ 2014/04/13 08:01:19


Post by: paulson games


Ah gotcha, I hadn't really been following their progress. I've been watching Robotech was supposedly 90% done for 6-8 months, which it seemed more like 40% done in reality.

Both of the lynx variants are done so I won't be stuck at 80%. I'm working on getting the Osprey finished but that one likely won't be done until after the KS is completed. I put an August delivery on stuff but in reality it could be shipping as early as end of June. (though mid July is much more likely) Once I have the prints in hand I'm pretty quick with the molding and casting end and I built my date on my past delivery windows. (which is usually under two months from start to finish) So I don't expect things to be like other kickstarters where they are grabbing delivery times out of the air.

If it does well and we start unlocking all the medium mecha it may take an extra 2-3 months depending on what all need to be filled. If the heavies are funded then it'll another 4-5 months likely. If the entire line funds I'd estimate it as being a 8-12 month window and that's largely due to me needing the majority of that time to do the 3d work.

The advantage that being small has is that there's no chain of command that the models have to bounce around in, changes or reprints can be done pretty much immediately and don't need the approval of multiple people only to have somebody want to tweak x then have lag time while waiting on others partners to approve it, or needing any retooling or milling. Getting a new print made is a process of a few days vs weeks or months.

I have 3 of the 10 chassis designs completed, so I'm about 1/3rd the way done with the overall line. Those 10 chassis designs will have around a total of 40 stock model variants (11 of which I currently have done) Being that I'm just one person tackling pretty much every aspect of the line if I have the remainder of the work done within 8 months I'll be very satisfied. PB for example has 6 full time people plus another 6-8 people from ND and they outsouce all the manufacturing. CGL has 6 people as well to make battletech and IWM handles all the models. I'm likely doing the work of at least 6-8 people (if not more) which is why my progress inches along at times.


Mecha Front - News & Releases @ 2014/04/14 02:11:45


Post by: Mathieu Raymond


Oh good. When I saw the thread boob up near the top of the subforum I thought I was going to miss the party somehow. I got money earmarked for you.

Just don't tell my wife.


Mecha Front - News & Releases @ 2014/04/14 12:15:15


Post by: Chemical Cutthroat


I'm certainly looking forward to it.

Cash is a little tight right now, but I want to support this how I can, as we can never have too many giant robots.


Mecha Front - News & Releases @ 2014/04/14 20:25:16


Post by: edlowe


And backed

You may want to change the threads title to mention the ks


Mecha Front - News & Releases @ 2014/04/14 20:28:40


Post by: OrlandotheTechnicoloured


Good luck!


Mecha Front - News & Releases @ 2014/04/14 20:29:28


Post by: SavageRobby



So, looking at it, I'm not sure what mechs qualify for which pledges. Are there any medium mechs listed yet?


Mecha Front - News & Releases @ 2014/04/14 20:37:55


Post by: paulson games


The lynx is a medium mech. Had a brain fart and forgot to list that on the add on banner, should have that fixed within a few minutes.


Mecha Front - News & Releases @ 2014/04/14 20:51:45


Post by: JoshInJapan


Backed. I am anxiously awaiting stretch goals.


Mecha Front - News & Releases @ 2014/04/14 21:12:39


Post by: RiTides


Backed, just for a mini-me for now, although I imagine the vast majority of people are going for 15mm (as they should, I think that will end up being the more popular scale ).


Mecha Front - News & Releases @ 2014/04/14 21:14:03


Post by: rigeld2


Question - if I back at a higher level can I opt for a bunch of the 6mm?

I've already backed at the $60 level, but I'm still not sure if I want to go with 28mm or 6mm...


Mecha Front - News & Releases @ 2014/04/14 21:50:55


Post by: doc1234


No list of stretchgoals yet or am i just being blind? Also any chance of a secondary kickstarter at a future point to expand these into 6mm specifically? (as opposed to just a single 6mm lynx i mean)


Mecha Front - News & Releases @ 2014/04/14 22:06:03


Post by: paulson games


You can add on any number of the 6mm guys to your order.

I may add a separate level option for the 6mm guys as unit of 4 would be about $40 instead.

I'll be offering other 6mm mechs as well.

First stretch goal will be the Osprey medium mech which is currently shown as locked, will add a stretch amount shortly as we're well on the way to basic funding.


Mecha Front - News & Releases @ 2014/04/14 22:31:21


Post by: Breotan


Three grand? That's all you're trying to raise?


Mecha Front - News & Releases @ 2014/04/14 23:41:32


Post by: Forar


Good luck! I'm in for what I can justify right now, but will keep tabs on the next two weeks. Between the games my group has abandoned, the new ones picked up, and the ones set to be delivered some day, I'm not sure I can justify going big... but it's not going to be easy to resist. You've got some awesome designs lined up.


Mecha Front - News & Releases @ 2014/04/15 00:51:17


Post by: JoshInJapan


I am curious how far you would like this project to go in fifteen days? Are you planning to stop at heavy mechs for NorAm and NeoBlock, and then try another campaign for Blackfrost and Quads, or will you fund those through traditional sales?


Mecha Front - News & Releases @ 2014/04/15 01:08:59


Post by: Forar


5 hours in and only $300 to go until it's funded?

Which raises the excellent question; how is this not funded yet!?

Let's do this thing!

Edit: $21 from funding? That's more like it.


Automatically Appended Next Post:
And Funded!! 5.5 hours!


Mecha Front - News & Releases @ 2014/04/15 01:35:34


Post by: Sining


So out of curiousity, how many models are usually needed per side?


Mecha Front - News & Releases @ 2014/04/15 01:40:26


Post by: Mathieu Raymond


I'm in. Just a single medium... but if you do unlock heavies, I might reconvert my Dust models to 40K sentinels.


Mecha Front - News & Releases @ 2014/04/15 01:44:23


Post by: Necros


Congrats


Mecha Front - News & Releases @ 2014/04/15 01:54:15


Post by: paulson games


Awesome, project funded. Thank you guys so much.

I'm racing to get some extra stuff up tonight before I need to sleep. I have school in the morning so tomorrow's updates will most likely be in the afternoon.

For the 15mm game forces will typically average 5-6 mecha per side.

For the 16mm game average forces will be about 12-16 mecha per side. It'll also have a rules set that is similar but tweaked a bit to work on squads and also smaller distances.

You can always go with larger with either scale for longe ror more involved games (current play time for the 15mm scale game is about 30-40minutes


As for funding I was hoping to be able to cover all the mediums, the lynx, osprey (and all 3 variants) and the blackfrost medium. If funding allows I'll gladly use the KS for the heavies and quads as well as I'd like to get the whole thing funded, but I'm not opposed to doing a later run at those if needed.


Mecha Front - News & Releases @ 2014/04/15 02:00:19


Post by: Jehan-reznor


Looking forward to see it going retail! would be cool to see an 28mm version À la dreamforge's leviathan


Mecha Front - News & Releases @ 2014/04/15 02:01:34


Post by: Eldarain


Congrats on funding. Now the fun of unlocking Stretch Goals can commence

Also I would recommend editing the first post of this thread to better reflect the current developments of the game and the Kickstarter.

The entry saying the Kickstarter plans have been cancelled is especially off-putting to someone clicking on the thread for the first time.


Mecha Front - News & Releases @ 2014/04/15 02:12:54


Post by: Jefffar


In for as much as I did for Robotech.


Mecha Front - News & Releases @ 2014/04/15 02:24:40


Post by: Forar


Oh my god! It's been whole minutes since you funded! Nearly an hour even!! Where's the update?!

UPDATE UPDATE UPDATE!?!?!

Sorry PG, just trying to give you the authentic Kickstarter experience!

:-P


Mecha Front - News & Releases @ 2014/04/15 02:26:05


Post by: Cyporiean


 Forar wrote:

Sorry PG, just trying to give you the authentic Kickstarter experience!


If there isn't an update soon... I'm going to pull my pledge!


Mecha Front - News & Releases @ 2014/04/15 02:33:37


Post by: paulson games


Well I've been busy with banners, so you guys will just have to chew on the new blackfrost mech Update in just a bit


Mecha Front - News & Releases @ 2014/04/15 02:37:38


Post by: Forar


THIS IS AN OUTRAGE!

... This is actually highly acceptable and the new teased mech looks awesome and I can't wait to see how things progress overnight.

:-D


Mecha Front - News & Releases @ 2014/04/15 02:38:45


Post by: plastictrees


Was going to back this but the lack of updates has soured me on the project, crowdfunding in general, and made me question many of my life choices. #joiningamonasterythankstopaulsongames


Mecha Front - News & Releases @ 2014/04/15 02:43:12


Post by: Forar


I know, right!?

The update has taken, literally, since the beginning of time.

What the hell is going on over there at Paulson Games?

I mean, aside from hopefully enjoying a celebratory beverage of their choosing, because they deserve it.

I'm joining you on the boycott... or I would, but I'd have to leave my early bird pledge.

What, you say you can't see them?

Must be for extra special backers only!

;-)

Note: no actual early birds exist.


Mecha Front - News & Releases @ 2014/04/15 03:00:19


Post by: NTRabbit


After that opening burst this project has realy started to flatline, as per this unique graph from Kicktraq, I'm really starting to question is this project doing enough with its stretch goals?



Mecha Front - News & Releases @ 2014/04/15 03:00:46


Post by: rigeld2


 plastictrees wrote:
Was going to back this but the lack of updates has soured me on the project, crowdfunding in general, and made me question many of my life choices. #joiningamonasterythankstopaulsongames

This needs to trend.
The crimes perpetrated on us by Paulson games will not stand. This is an outrage!


Mecha Front - News & Releases @ 2014/04/15 03:04:58


Post by: erratyk


Rabble Rabble Rabble and Whatnots!!!!

*grabs the pitchfork*

I'm in for 2 medium, I've been meaning to pick up some of your Mechs, Now's as good a time as any


Mecha Front - News & Releases @ 2014/04/15 03:10:35


Post by: paulson games


Something about Chinese new year.... incoherent muttering... plague at the office.... Only having 6 people... yeah that's the source of all the communication delays, I swear it. You guys buy that right?

Going to toss up two more teasers and my update and then I'm in bed for realz this time.


Mecha Front - News & Releases @ 2014/04/15 04:27:35


Post by: Duskland


Just in for a 6mm mech at this point. If you end up with a larger 6mm pledge I'd seriously consider it. I'd be interested in two of each + weapon options.

That said, these minis really need seams running down the front of each part. I've been told it's the only way it can be done : )


Mecha Front - News & Releases @ 2014/04/15 04:37:34


Post by: katfude


Will be a few days before I can pledge as I will need to talk to my 2 buddies to figure out what scale we're going to do and what factions we each are declaring, but so far so good... need to hit them strectch goals so we can get the fatty boom booms made!


Mecha Front - News & Releases @ 2014/04/15 05:12:01


Post by: Manchu


Can I pledge $240 and get two lots of the $120 pledge level?



Mecha Front - News & Releases @ 2014/04/15 05:15:36


Post by: katfude


Yes. Yes you can.


Mecha Front - News & Releases @ 2014/04/15 05:19:40


Post by: Manchu


And yes I did!

Can I suggest doing a magnet tutorial vid? Not saying most backers won't know what's up ... just that it will be a nice insight for some folks and give them a better sense of the weapon pack value.

Man, I really hope we unlock some more mechs in the next 15 days!


Mecha Front - News & Releases @ 2014/04/15 07:39:34


Post by: BobtheInquisitor


I'm in as soon as they unlock the Kingdom Death tie-in figure of the Twilight Knight pin-up mecha. I hear the Double Damage torpedoes will be so huge they'll have to be separate pieces.


Mecha Front - News & Releases @ 2014/04/15 07:50:33


Post by: Skorne


Models need more seams and more cowbell.


Mecha Front - News & Releases @ 2014/04/15 07:59:18


Post by: NoseGoblin


Post the link to the KS on the first page


Mecha Front - News & Releases @ 2014/04/15 11:42:51


Post by: RiTides


The light and medium weapon pack stretch goals are hit! At 6k three 6mm mech chassis unlock, along with the 15mm Osprey. Seems like a good idea to add a larger pledge level for 6mm at that point (and maybe a larger 15mm one, too, as in Manchu's post above, slightly discounted for quantity).


Mecha Front - News & Releases @ 2014/04/15 12:52:07


Post by: decker_cky


When are you coming out with a firefly tie-in crew? Also, we should all spam Penny Arcade so they'll mention this project and a million backers will join.

Awesome looking stuff. I'll be keeping my eyes on it.


Mecha Front - News & Releases @ 2014/04/15 12:57:09


Post by: Chemical Cutthroat


Rock the **** on.

And thanks to PG for having a sense of humor and being awesome. And for chatting us up. I know my money is going to a good home.


Mecha Front - News & Releases @ 2014/04/15 13:48:01


Post by: Sinful Hero


 BobtheInquisitor wrote:
I'm in as soon as they unlock the Kingdom Death tie-in figure of the Twilight Knight pin-up mecha. I hear the Double Damage torpedoes will be so huge they'll have to be separate pieces.

I second the KD tie-in figure. MASSIVE torpedoes and hips!


Mecha Front - News & Releases @ 2014/04/15 13:49:07


Post by: RiTides


You should update the OP of this thread with this post you made earlier, Paulson! You can just copy and paste it . Spoilered below:



Mecha Front - News & Releases @ 2014/04/15 14:00:18


Post by: Manchu


I popped that quote in for now RiT, thanks for getting it together. JP can spruce it up later as he wishes. Hopefully those banners will come through soon, too. Doing what I can in the meantime, lol!


Mecha Front - News & Releases @ 2014/04/15 14:14:23


Post by: RiTides


Excellent, thanks Manchu! I think paulson is still asleep or cropping photos. I forget where he is located, but I think within driving range of AdeptiCon, so probably central time.


Mecha Front - News & Releases @ 2014/04/15 14:35:45


Post by: Mathieu Raymond


Plus he attends school. Or teaches. Or both. Anyhoo, he's such a small indie producer, this feels very hipster. I'm going to up my pledge to 2 mediums later tonight.


Mecha Front - News & Releases @ 2014/04/15 14:58:19


Post by: Chemical Cutthroat


 Mathieu Raymond wrote:
Plus he attends school. Or teaches. Or both. Anyhoo, he's such a small indie producer, this feels very hipster. I'm going to up my pledge to 2 mediums later tonight.


You watch your mouth! Throwing that H word around like that. Shame.


Mecha Front - News & Releases @ 2014/04/15 15:00:16


Post by: RiTides


Lol . After backing some of the "big name" campaigns I need to get back my Kickstarter hipster cred

That said, I thought I was a hipster backing Dreamforge, and look where that ended up! That's what's great about it- if enough people love an idea, it will take off. And if only some early adopters get on board, you have a more manageable campaign that is easier and faster to fulfill. Win-win



Mecha Front - News & Releases @ 2014/04/15 15:08:08


Post by: decker_cky


 RiTides wrote:
Lol . After backing some of the "big name" campaigns I need to get back my Kickstarter hipster cred

That said, I thought I was a hipster backing Dreamforge, and look where that ended up! That's what's great about it- if enough people love an idea, it will take off. And if only some early adopters get on board, you have a more manageable campaign that is easier and faster to fulfill. Win-win



Don't think Dreamforge was ever anything too small - it had a major plastic manufacturer essentially taking a stake in the production behind the scenes, making it a large project even though there was a new manufacturer.


Mecha Front - News & Releases @ 2014/04/15 15:10:25


Post by: RiTides


True, true- I guess I'm thinking more of when I was ordering his resin leviathans, pre-Kickstarter (which I got a bunch of). Resin can sometimes limit a campaign, but yield really high quality parts- which is why I think the 15mm models in this campaign are great (although I'm personally in for a 6mm model atm)


Mecha Front - News & Releases @ 2014/04/15 15:24:34


Post by: Mathieu Raymond


I sincerely hope we stay manageable on this one. I just noticed this morning he added the heavies... and I hope he can get them printed fast enough. Quads, though, I have doubts.

That Wolverine is darn sexy though...


Mecha Front - News & Releases @ 2014/04/15 15:59:37


Post by: Manchu


I would like to get all of them!

One thing (among many) that I like about Paulson's designs is that there is faction continuity. For example, all the NorAm mechs have snub noses. Guy's an ace mecha designer.


Mecha Front - News & Releases @ 2014/04/15 16:44:48


Post by: Mathieu Raymond


Manchu... they're not Pokemon!

I'll show myself out...

Like RiTides says, the 15mm ones are nice, good chunks of resin that are easy to modify and pose. They have a heft that is fun to move around the table. I haven't been blasting too many buildings in my games, and you have to make sure you provide cover, otherwise missiles can really ruin your day, especially if you have many light mecha zooming around locking sensors on your slower units.


Mecha Front - News & Releases @ 2014/04/15 16:47:19


Post by: Manchu


They are kind of cute, though. Pokeméchs. Gammalynx, I choose you!

Please tell me more about this game. I am miniatures-smitten and know nothing about Paulson's rules.


Mecha Front - News & Releases @ 2014/04/15 17:03:43


Post by: Alpharius


Me too!

I love the scale, and I've always felt it is among the best for 'proper' SF battles.


Mecha Front - News & Releases @ 2014/04/15 17:26:50


Post by: Chemical Cutthroat


The Rules for the game cost a dollar.

Seriously. Just go get them. They are good stuff!

http://www.mechafront.com/rules.html


Mecha Front - News & Releases @ 2014/04/15 18:05:03


Post by: Manchu


TGN review of miniatures from 10/13:

http://www.tabletopgamingnews.com/2013/10/10/79481/

Nice things are said about the miniatures. In his response, Jon summarized the game:
How I implement mecha within the game setting is that they are used for urban combat and other terrain that tanks have difficulty operating within. They would be very vulnerable on a battlefield environment with lots of open space, but their strength comes from an ability to operate in urban areas where tracked vehicles have difficulty. Being able to side step around obstacles or leap over things is a huge mobility advantage. Their larger profile is a weakness, but in cities (where most of the combat occurs) there is lots of vertical cover.


Holy cow, when did the Osprey get unlocked?




 Chemical Cutthroat wrote:
The Rules for the game cost a dollar.

Seriously. Just go get them. They are good stuff!

http://www.mechafront.com/rules.html
Okay okay!


Mecha Front - News & Releases @ 2014/04/15 18:30:33


Post by: doc1234


No plans for a printed edition of the rules?


Mecha Front - News & Releases @ 2014/04/15 18:31:05


Post by: Forar


yes. Yes. YES! YESSSSSSSSS! More Micro-Armor for the Micro-Armor God!

... what?

Now to see what the next goal is, so we can blow that out of the water too!


Mecha Front - News & Releases @ 2014/04/15 18:33:07


Post by: Chemical Cutthroat


 doc1234 wrote:
No plans for a printed edition of the rules?


I doubt it is on the table anytime soon. Printing is expensive... ludicrously so for some reason. I would personally prefer printed rules (I love books, and they are way more convenient for me and my terrible eyesight), but it is just a lot easier to put out a PDF. And hey, you can always print it and put it in a binder.


Mecha Front - News & Releases @ 2014/04/15 18:33:41


Post by: Necros


I was wondering about printed rules too. Have you looked into Wargame Vault? They have some nice Print-on-demand options, I was going to use them for my rulebooks. You can order them in bulk for the Kickstarter, and then have players order direct from them in the future if you don't want to keep lots of books in stock.


Mecha Front - News & Releases @ 2014/04/15 18:40:20


Post by: Salacious Greed


I second (or third) the call for being able to do multiple $120 levels or making a more inclusive level with double the $120 level.

This would go great with the buildings from Burnedindesigns too. Looks really great.


Mecha Front - News & Releases @ 2014/04/15 18:43:00


Post by: Manchu


I should rather have more mecha at this point than a physical rulebook. It would be good to have more people playing Mr. Paulson's rules with these kits and giving him some feedback before spending the time and money to get everything formatted, getting proofs together, thinking about binding. To me, that is a future KS. Right now, I'd like to see more mecha funded.


Mecha Front - News & Releases @ 2014/04/15 18:51:11


Post by: Forar


 Salacious Greed wrote:
I second (or third) the call for being able to do multiple $120 levels or making a more inclusive level with double the $120 level.


Pretty sure PG said you can already do this, though pointing it out on the page for clarity is probably a good idea.

Like, if someone goes in for $360, do they pay S&H on each pledge if they're international? Do they get extra stretch goals as well (so 6 of each, in this case)?

Just little things that couple probably use a little clarification.


Mecha Front - News & Releases @ 2014/04/15 18:52:53


Post by: Cyporiean


 Necros wrote:
I was wondering about printed rules too. Have you looked into Wargame Vault? They have some nice Print-on-demand options, I was going to use them for my rulebooks. You can order them in bulk for the Kickstarter, and then have players order direct from them in the future if you don't want to keep lots of books in stock.


Seconded.

All of our Books/Cards are done through WGV now.


Mecha Front - News & Releases @ 2014/04/15 18:59:45


Post by: Mathieu Raymond


 Manchu wrote:
I should rather have more mecha at this point than a physical rulebook. It would be good to have more people playing Mr. Paulson's rules with these kits and giving him some feedback before spending the time and money to get everything formatted, getting proofs together, thinking about binding. To me, that is a future KS. Right now, I'd like to see more mecha funded.


I couldn't agree more. And besides, the kids today, they all have them tablets and stuff. Seriously, I just made my version of the rules a pdf and swipe through pages to get the info I want. One thing I did make myself though was a cheat-sheet, with the damage charts and weapon options, as well as the to-hit and piloting modifiers. That thing is Essential.


Mecha Front - News & Releases @ 2014/04/15 19:21:09


Post by: paulson games


Hi guys, I've got school during the mornings so updates will typically be posted afternoons/evenings. (central US time)

So 6k is hit and we're well on the way to 7k. The osprey unlocked as did more micro armor options.

Next unlocks will be the card decks, which will have all the various stat cards, activations cards, pilots, and support stuff. It'll likely be a 60-80 card deck per faction. All of the cards are also included in the base pdf of the rules so you can always print stuff at home but the decks will be nice professionally printed stock.

After that we're onto the Blackfrost Cougar unlock.


Other stuff that's in the pipes are dice packs and magnet packs. A printed rulesbook will likely be an option but I want to make sure I have all the medium mechs covered first.


You can do a pledge level multiple times, for instance you can pledge twice for 2 combat patrols. They'd stack so you'd get a total of 4 copies of each stretch goal.


Mecha Front - News & Releases @ 2014/04/15 19:30:23


Post by: Chemical Cutthroat


Eeeexcellent. The Blackfrost mechs are some of my favorite designs out of the groups.


Mecha Front - News & Releases @ 2014/04/15 19:42:35


Post by: Hulksmash


I would love to see all of these in 6mm. I love that scale (huge epic fan) and would enjoy getting all of them. Fingers crossed hoping to see all of these in 6mm.


Mecha Front - News & Releases @ 2014/04/15 19:44:38


Post by: Manchu


I'm psyched that the Cougar is unlocked at $9k!

The cards might be really cool but I am wondering what kind of art, if any, they will display. Also, will we see a Blackfrost card deck?

Magnet packs are not a good unlockable add-on as people already have magnet sources. They're fine as a "free" stretch goal, however.

A book would be great but, and here I am prejudiced because of closely following RPG publishers, it seems like it will be a significant time drain on what is already a one-man operation.


Automatically Appended Next Post:
 paulson games wrote:
You can do a pledge level multiple times, for instance you can pledge twice for 2 combat patrols. They'd stack so you'd get a total of 4 copies of each stretch goal.
This is where I am at currently (although I will surely add more for Blackfrost mecha as/when) so this is really good to read!


Mecha Front - News & Releases @ 2014/04/15 19:53:57


Post by: ChaoticMind


Ok, looking at the KS page I have some minor confusions.
1) At one point there was talk of the Blackfrost being some flavor of exclusive, is this true or are they going into general release with NorAm and Neo-Bloc?
2) What will each 6mm mech come with for weapons? A pre-set, one of choice or all 3 options?
3) Are there plans for 6mm Blackfrost and / or heavies?

And now for the crazy requests: Can you please change the mini-me level to being a 6mm medium of choice? The NorAm stuff is solid but the Neo-Bloc are where it's at IMHO.


Mecha Front - News & Releases @ 2014/04/15 19:57:48


Post by: rigeld2


 Chemical Cutthroat wrote:
Eeeexcellent. The Blackfrost mechs are some of my favorite designs out of the groups.

I'm right there with you.


Mecha Front - News & Releases @ 2014/04/15 20:03:37


Post by: Forar


 ChaoticMind wrote:
2) What will each 6mm mech come with for weapons? A pre-set, one of choice or all 3 options?


I believe it's just one set for now, with options potentially unlocking later.

3) Are there plans for 6mm Blackfrost and / or heavies?


I sure hope so. Can't see myself snagging a pile of the 15mm mechs, but ~2 inch tall versions I could tuck into spare foam space or use as display pieces would be nice.

And now for the crazy requests: Can you please change the mini-me level to being a 6mm medium of choice? The NorAm stuff is solid but the Neo-Bloc are where it's at IMHO.


Far as I know, a KS creator cannot change a tier if there are people in it. He could close it (you can change the number of available slots) and create a new one that was "one of choice" (or just make another tier that did that, maybe at a slightly different price point), but I don't believe it's possible to change the current one.


Mecha Front - News & Releases @ 2014/04/15 20:09:18


Post by: Buckybits


Any chance of people from Alberta getting a discount/gubbins if we order Blackfrost models?

in a more serious question: are there any Blackfrost light mecha in the KS?

-John


Mecha Front - News & Releases @ 2014/04/15 20:14:02


Post by: Mathieu Raymond


It might be simpler to open up a 1$ pledge level as a catch-all category and people add as much funds as they need.


Mecha Front - News & Releases @ 2014/04/15 20:15:34


Post by: Salacious Greed


 Manchu wrote:
 paulson games wrote:
You can do a pledge level multiple times, for instance you can pledge twice for 2 combat patrols. They'd stack so you'd get a total of 4 copies of each stretch goal.
This is where I am at currently (although I will surely add more for Blackfrost mecha as/when) so this is really good to read!


Hmm, yeah, I'll probably do 2 $120 pledges.

Paulson, any chance of us adding a 3rd $120 pledge, but getting 3 heavies with the stretches when they unlock?


Mecha Front - News & Releases @ 2014/04/15 20:23:01


Post by: Forar


Jbuckmaster wrote:
Any chance of people from Alberta getting a discount/gubbins if we order Blackfrost models?

in a more serious question: are there any Blackfrost light mecha in the KS?


As a fellow Cannuck, I asked about this. Apparently the BlackFrost focus on Medium/Heavy mechs, but there might be a light that pops up down the road.


Mecha Front - News & Releases @ 2014/04/15 20:59:00


Post by: paulson games


Blackfrost Q's

They are going to be a regular production item, just like the NorAm and Neo-Bloc stuff. I decided to pass on doing any KS exclusive models. I realize that it's the bread and butter for some companies but it also creates hard feelings for people who missed it.

No light BF mecha currently, BF focuses on heavier big boy toys. I do have a design for a light in reserve that I may offer up later on depending on how funding goes. Storywise they highly favor mediums.


Cards
They will primarily be used for the game mechanics, similar to the data sheets in battletech or the stat card in warmachine. There's not much spare room on them so they won't feature art on the stat card. However I may end up adding art to the activation cards as that's an ideal place to have cool pictures.


Heavies
When those unlock I'll add on some addition pledge levels, also I'm working on doing some specific high end pledges which will be very limited. Involving named characters and pro-painted mechs


Mecha Front - News & Releases @ 2014/04/15 21:05:07


Post by: Forar


Have I mentioned my love of the 6mm stuff lately? Because I do. >.>

Of course, I'm aware there may be more micro scale tiers and options coming. Just sayin' that aloud.

And good call on the KS LE stuff. If you wanted to do *something* Limited edition, going with dice or something that is a neat little accessory but not something huge like a LE figure (especially since that's counterproductive to your campaigns goals of expanding your line) could be nice.

Backed a campaign just to snag a couple of custom dice in a low tier because I do love some dice.

Especially glow in the dark dice. :-D


Mecha Front - News & Releases @ 2014/04/15 21:14:49


Post by: Manchu


Yet another thing I like about this game is the setting. Yes, there's not much info on it. But a game about a near-future Russian invasion of the Pacific Northwest ... can't say that's been done to death!


Mecha Front - News & Releases @ 2014/04/15 21:18:56


Post by: Chemical Cutthroat


I think it would be extra fluffy for BlackFrost to just use a stripped down medium in the role others would use a light in. Or something.

Reminds me of how Khador uses their jacks.


Mecha Front - News & Releases @ 2014/04/15 21:21:48


Post by: Manchu


 paulson games wrote:
I decided to pass on doing any KS exclusive models.
Thank you for thinking that one all the way through. The best KS exclusive is a price break anyway.
 paulson games wrote:
There's not much spare room on them so they won't feature art on the stat card. However I may end up adding art to the activation cards as that's an ideal place to have cool pictures.
That sounds like a great balance. As much as I'd love to see everything at super glossy production values, like FFG style, my personal priority is wringing mechs out of this KS and I guess my prejudice is against non-miniatures items that seem likely development tar pits.

I am eager to see these high end pledge levels, especially inasmuch as we're talking named characters ... I should be very glad to learn more about the setting.


Mecha Front - News & Releases @ 2014/04/15 21:21:58


Post by: rigeld2


One of the reasons I like Blackfrost...

I'm secretly a Steiner lover. I send Victors out to Recon.


Mecha Front - News & Releases @ 2014/04/15 21:54:47


Post by: Mathieu Raymond


^That's a Battletech reference, right?

Anyhoo, Jon, just make sure you can get your 3D prints in on time. I backed Rangers Project and everything is looking great, but they have been saying their printers are running late.


Mecha Front - News & Releases @ 2014/04/15 22:16:40


Post by: Manchu


We broke $7000!

---

So, let's say I want a NorAm and NeoBloc force with the greatest number of possible variants:

I start at the Combat Patrol pledge level for $120 and double it for $240.

I'd pick A - C Raptor variants and two Lynxes (any variants) and ditto for the NeoBloc.

Keeping in mind my double Combat Patrol comes with 4 *FREE* L-Weapon packs, I only need to add 2 more (one for each faction) to have all options for all my lights. So that's $14. Similarly, I get 4 *FREE* M-Weapon packs to kit out my Lynxes and Ospreys (but see below).

Throw in cards and dice for $40. We're at $294 before moving on to Heavy mechs. Not bad, I think.

---

Now some questions:

- Mr. Paulson mentioned on TGN back in October that the Gamma Raptor has a different torso than its Alpha and Beta siblings ... is that still the case? Does that mean rail guns will only fit one version of the Raptor chassis and not the other? Will the autocannon and MG/Missile loadout fit on both chassis?

- There is currently no NeoBloc M-Weapon pack add-on. Will that be unlockable?

- Same regarding question but regarding a weapon pack for Cougars, assuming we unlock them.


Mecha Front - News & Releases @ 2014/04/15 22:32:38


Post by: paulson games


I'm pretty sure that the rangers KS was using Shapeways and they can be incredibly slow at times. So far my printer has been pretty consistent in getting me stuff within about 2-3 weeks time. When I've run my pre-orders I've budgeted a full month for print delivery just in case and so far I've usually been able to get stuff out a week or two ahead of schedule. Screw ups can happen, I've been lucky enough not to have any major issues yet. If I did see any delays due to back up at the printer or problematic parts he usually can get stuff rushed so it wouldn't be more than a week or two late in most situations.


I'll need to add a banner for the neo-bloc weapon unlocks, same for when the cougar funds.

The Raptor beta and Gamma are getting changed a bit, the ones on the KS will have new weapons, the gamma previously had 1 railgun and 2 missile launchers and that will be changed to 2 rail guns for the new version. (The old verison will be reclassed as delta) Part of that change was so that I could use just one torso version for the KS mecha and also having a second railgun gives it more punch in game.



My base pricing plan was to have a fully playable force in the $150-$200 range. It's obviously higher then if I was doing a 28mm skirmish game but given the size of the models and cool factor I figured it was certainly within an acceptable range. Two players with DZC terrain falls within $400-$500, I don't think that's too bad considering most of the models dwarf a GW dreadnought, and 6 of those would set you back 3-4 times as much.


Mecha Front - News & Releases @ 2014/04/15 22:40:46


Post by: Manchu


I'm very pleased with the pricing structure TBH. I think people coming from a CBT or HG background or with some knowledge of 15mm scifi prices will know a good deal when they see it.


Mecha Front - News & Releases @ 2014/04/16 03:44:35


Post by: Forar


Update #3 Apr 15 2014
Stretch Goals #3 & #4

I've put up two new stretch goals. At $8,000 I'll be including a set of unit stat cards with each 15mm model. You'll get the cards for it's primary configuration, so if you buy a Lynx Beta then you will get the Lynx chassis card and the weapon card for it's Beta configuration displaying the 4 autocannon load out.

The $11,000 stretch goal includes magnets for all the 15mm mecha. You'll get a set of 6 magnets which will allow you to magnetize the hips and arm joints on the model.


You only get this stretch goal once, so if you've pledged combat patrol or higher you still only get one set.

(normally you'll get two of all the other stretch goals like weapon upgrades)


Also, a little less than $500 to the 8k stretch goals unlocking.


Mecha Front - News & Releases @ 2014/04/16 03:57:36


Post by: RiTides


No 6mm love in the stretch goals? Genuinely asking seems like weapon packs in 6mm might need to be a thing (or just different options of how to buy the mechs).

What might we be looking at for a goal to unlock the Blackfrost medium, and then the heavies? If goals are spaced by 3K, would the Blackfrost mech be at 14K?


Mecha Front - News & Releases @ 2014/04/16 05:11:27


Post by: Manchu


I hope Mr. Paulson won't mind me mining Mr. Scroggins's DA page for delicious, delicious details:
... in the future each faction will have 4 standard mechs (light, medium, heavy, quad). After that, special variants will come along, currently NorAm and NeoBloc have "recon" refits of their lights and mediums, swapping armor for speed and firepower.
Yeah, definitely no plans for mechs with arms/hands/melee weapons in this game.
Blackfrost mechs tend to stray from the norms of their weight classes. They also feature no cockpit glass, using only cameras and sensors.
The Kodiak quad mech is NorAm's premier line anchoring unit. It is slow but heavily armed and armored. It carries 2 massive cannons, an array of missiles, and 4 autocannons for defense. Alternate configurations including swapping the missiles and autocannons for quad howitzers, or an extreme all missile load out.
[The Kodiak is] not built for mobility, rather it's for stability and holding a location, so it doesn't focus it's armor or firepower in any single direction (no rear guns, but a 360 degree turret).
The NorAm Lynx medium mech is a standard trooper, with all around armor, firepower, and mobility.


Mecha Front - News & Releases @ 2014/04/16 05:16:56


Post by: paulson games


Just got done adding a bunch of stuff to the page including the 6mm pledge groups. 6mm will have something likely at 12k. I've been spacing the lighter mecha at 3k per unlock the heavies are probably going to need to fall in at 4k. So the wolverine would come in at 13k.


Mecha Front - News & Releases @ 2014/04/16 05:36:12


Post by: Manchu


I asked about the Raptor chassis above. When you posted about the Lynx Beta and Gamma changes, did you mean Raptor?


Mecha Front - News & Releases @ 2014/04/16 06:11:28


Post by: paulson games


Sorry meant Raptor, 12 hours in front of this screen is making brains leak from my nose.


Mecha Front - News & Releases @ 2014/04/16 06:17:00


Post by: Manchu


No worries, I just wanted to confirm that before celebrating.

I cannot wait to sit down and sink my teeth into the rules, which I purchased earlier today. I have some Eastertide air travel time toward the end of the week so maybe that will prove a convenient time.

And while my April dollars will go to this KS, I need to also start looking for some cool non-MDF 15mm terrain. As much as I like the cardboard DZC buildings, these minis deserve even better.


Mecha Front - News & Releases @ 2014/04/16 06:56:13


Post by: Barzam


If I had more money available for Kickstarters, I'd throw down for this. I really like the Goshawk and would love to have one, but I can't afford to back another project at the moment. I am curious though, are there any pics floating around comparing a 15mm mech to a Space Marine? I can't really get a good sense of size with the scale shot showing it standing next to a 15mm figure.


Mecha Front - News & Releases @ 2014/04/16 07:08:36


Post by: Manchu


These three, when viewed together, may help:
Spoiler:





Or how about next to some larger GW models?
Spoiler:





Also, here's a mock-up (albeit with a heavy and a quad, the largest mechs):
Spoiler:

With paint bottles ...
Spoiler:


Oh and something from the past to make every fan's head asplode:

Spoiler:

EDIT:

Here's something:

Spoiler:


Mecha Front - News & Releases @ 2014/04/16 12:28:14


Post by: RiTides


Thanks for gathering those pics, Manchu!

I upped to one of the higher 6mm pledge levels. I think both scales will end up needing a higher pledge level, since right now the highest is 5 mechs for both, and you may need/want more mechs at the smaller scale. Or people may want a pledge for two forces, etc.

Looking good so far!


Mecha Front - News & Releases @ 2014/04/16 12:39:16


Post by: Chemical Cutthroat


So the ones with the paint bottles are the 15mm or 6mm ones?

Also, yay Yu Jing.


Mecha Front - News & Releases @ 2014/04/16 13:00:58


Post by: paulson games


The ones with the paint bottles are 15mm versions.


Mecha Front - News & Releases @ 2014/04/16 13:18:12


Post by: Hulksmash


Well, I just went in for 2 of the micro armor patrols. Looking forward to seeing those heavies become available at 6mm.


Mecha Front - News & Releases @ 2014/04/16 13:33:34


Post by: Forar


Yeah, I did the math, and said to myself, well, I can get a single 6mm light for $20, or I can get 3 Lights and 2 Mediums for $65. Probably add a fourth Light and be able to play combinations between two factions at least. Though if heavies get added and the BF lack lights, I'm not sure how I'll balance that out. Maybe just get two of their mediums, as the "2 to 1" ratio given above would at least let it be something resembling a fair fight between 2 mediums and 1 medium with a pair of lights in support.

Uh oh. I told myself I wouldn't go in for more than the starter tier and here I am setting up force organizations.

Guys, this could be a problem. I think I might need a sponsor to keep me on the wagon for the next two weeks.

Also, I should probably do the sensible thing and snag those $1 rules to get an idea if the game's mechanics and I see eye to eye at all.


Mecha Front - News & Releases @ 2014/04/16 13:44:19


Post by: rigeld2


 Forar wrote:
Guys, this could be a problem. I think I might need a sponsor to keep me on the wagon for the next two weeks.

I'd sponsor you but I'm right there with you...


Mecha Front - News & Releases @ 2014/04/16 14:05:03


Post by: paulson games


Ohh.. I'm afraid there'll be no talk of sponsorships and self control here. :::dangles crack baggie full of resin mech dust:::

Such things can't be allowed to distract my customers



If you don't already have a copy here's links to the rules, keep in mind they still are WIP so there's a lot of formatting and re-organization that needs to be done, but it's a decent peek at the core of the system.

Rules:
www.mechafront.com//f/Rules_-_Mecha_Front_1.4_in_progress.docx

Activation Cards:
www.mechafront.com//f/Activation_Cards_1.4.docx

Unit Stat Cards:
www.mechafront.com//f/Stat_Cards_1.4.docx

Neo-Bloc Cardstock Mecha:
www.mechafront.com//f/neobloc_cardstock.doc

NorAm Cardstock Mecha:
www.mechafront.com//f/noram_cardstock.doc


Mecha Front - News & Releases @ 2014/04/16 14:12:32


Post by: rigeld2


Not that I've found anything (aside from typos) yet, but where would you like feedback about the rules? Or do you want feedback?


Mecha Front - News & Releases @ 2014/04/16 14:27:40


Post by: Mathieu Raymond


Normally the Yahoo group is central to everyone working on the rules receiving comments. But I haven't been there in a few months.

As for buildings, I highly recommend the "town in a box" from Woodland Scenics. It might seem antiquated with its Americana feel, but there are still a lot of those buildings around today, so it might very well be the case 100 years from now. I also like the Kato n scale buildings, they are gorgeous, very modular and will hide even the tallest proxies if need be.


Mecha Front - News & Releases @ 2014/04/16 14:28:37


Post by: Manchu


rigeld2 wrote:
Not that I've found anything (aside from typos) yet, but where would you like feedback about the rules? Or do you want feedback?
 Mathieu Raymond wrote:
Normally the Yahoo group is central to everyone working on the rules receiving comments.
Maybe we should start a thread in Misc Miniature Games for that sort of discussion?

This KS is primarily about miniatures (at least right now) after all.


Mecha Front - News & Releases @ 2014/04/16 14:29:45


Post by: paulson games


There is a sad and lonely thread here: http://www.dakkadakka.com/dakkaforum/posts/list/575624.page he's like a droopy eyed puppy waiting in the window for it's owner to come home, all he wants is some love.

There is a dedicated email server on yahoogroups/mechafront which shares comments with everybody


You can also email comments to me or post on the facebook page. Public discussion is fine by me as it might generate additional ideas. The ramming rules are a bit overpowered ATM which will be addressed in the next update. Main thing the rules needs is more finalized point system and formatting/reorganization as it's a bit cluttered.


Mecha Front - News & Releases @ 2014/04/16 15:06:53


Post by: Forar


Also, $25 from the 9k stretch goal (along with the first BlackFrost mech) unlocking along with the 8k goals of cards!

And after that; heavy mechs!


Mecha Front - News & Releases @ 2014/04/16 15:19:14


Post by: RiTides


Hmmm, I too am getting sucked in for more than I had intended. plastictrees snagged my 15mm mechs from me, so I'm all primed to go for 6mm, which is a more manageable scale for me at the moment. Just not sure how deep to go in... may have to sell something to go in for more.

Edit: Ah, willpower, where art thou? The 6mm stretch goals look great and I've tipped us over 9K. Fans of 15mm, you can thank me (hopefully we get the blackfrost unlocked in 6mm sometime soon, too... unless this goal unlocked it in both scales?)



Mecha Front - News & Releases @ 2014/04/16 15:28:08


Post by: Forar


Hooray 9k! Well done, RiTides!

Just like Dwarven Forge, it's time for us to do good works! (and horrible things to our wallets)!


Mecha Front - News & Releases @ 2014/04/16 15:29:35


Post by: rigeld2


 paulson games wrote:
There is a sad and lonely thread here: http://www.dakkadakka.com/dakkaforum/posts/list/575624.page he's like a droopy eyed puppy waiting in the window for it's owner to come home, all he wants is some love.

Thanks!

There is a dedicated email server on yahoogroups/mechafront which shares comments with everybody

I'm on so many mailing lists right now... ~75 at work, 5-6 more personal ones... plus all the non-list email.


Public discussion is fine by me as it might generate additional ideas. The ramming rules are a bit overpowered ATM which will be addressed in the next update. Main thing the rules needs is more finalized point system and formatting/reorganization as it's a bit cluttered.

There's a couple things I saw I'll bring up in that thread.


Mecha Front - News & Releases @ 2014/04/16 15:33:31


Post by: Manchu


 RiTides wrote:
Fans of 15mm, you can thank me
Thank you!

I love 6mm Mechs, but I have that covered with BT (and maybe, just maybe RoboTech someday). Mr. Paulson's 15mm mecha are true beauties at a very reasonable price. You may want to think hard about coming back to 15mm ...


Mecha Front - News & Releases @ 2014/04/16 15:38:15


Post by: Cyporiean


You need more pictures in your updates John, show off some of that sweet sweet mecha art when stuff is unlocked.


Mecha Front - News & Releases @ 2014/04/16 15:47:24


Post by: Forar


Also, as a suggestion, it might help to include what the next stretch goals are in the updates.

The update before the Cougar unlocked noted that 3 more goals had shown up, but not what they were. Perhaps a teaser about the heavies not being too far off as a reminder as well. 13k for the Wolverine, I believe you mentioned earlier in the thread?

But I will say that I really like your approach to noting the next several goals in a row, rather than just the next 1 like so many campaigns do. Means that even when we tip the scale over one, we already know what the next goal in line is.

Just offering some suggestions along the way, as a fan of what you're doing in general and with the campaign in specific.


Mecha Front - News & Releases @ 2014/04/16 15:56:57


Post by: RiTides


I asked if this had also unlocked the 6mm Blackfrost mech in the comments, and got this reply:

Creator Jon Paulson 19 minutes ago
I'm going to dangle the 6mm cougar in front of you just a bit longer, he'll need an unlock, but it's close. Update shortly.

Sounds good


Mecha Front - News & Releases @ 2014/04/16 15:59:19


Post by: Hulksmash


If we get through the 6mm Quads this is going to be an expensive kickstarter for me.....

Also love the 6mm stretches and the availability of weapon packs for the 6mm models.

Are all the 6mm going to be in metal or resin? Just curious. Thanks!


Mecha Front - News & Releases @ 2014/04/16 16:07:07


Post by: rigeld2


Metal.
IMO the only downside...


Mecha Front - News & Releases @ 2014/04/16 16:08:48


Post by: RiTides


Yes, I will say that the 15mm resin casts are absolutely Beautiful! But I can see why, given that the 6mm ones are the same number of pieces, it just isn't practical to do them in resin.

The fact that the 15mm ones are in resin is a big boost, though, and makes the choice between them very hard. I personally don't have anything in 6mm (no battletech, etc) but have loved seeing mechs in that size, so that's what has me going that route. That, and then I can get more of them!


Mecha Front - News & Releases @ 2014/04/16 16:15:01


Post by: Hulksmash


I like to play 6mm games. And I still pull out GW's Epic every chance I get. the idea of basically having Demi-Legio's of "Titans" is to good to pass up. Especially since I've got a ton of infantry and 6mm tanks to go with them.

Oh, and I can get a lot more of them and they are easier to store. Plus I like 6mm terrain.

Metal is fine, i just would have preferred resin for the weight since I know Paulson Games casting quality in resin is superb even if he did put the shields I wanted to order a ton of back up but without the ability to buy them on his website


Mecha Front - News & Releases @ 2014/04/16 16:28:32


Post by: Manchu


Did you 6mm pledgers see this?



Mecha Front - News & Releases @ 2014/04/16 16:33:31


Post by: rigeld2


oh god. No I didn't.

I might need a couch to crash in for the forseeable future.


Mecha Front - News & Releases @ 2014/04/16 16:37:25


Post by: Hulksmash


I did and once it opens it means more money going out for weapon packs for all my tiny mechs

Someone did point out in the comments the full packs in 15mm (3 light, 2 medium) get two copies of each SG and that's not noted for the 6mm. I hope that's the case there too. Especially since once we hit the medium and heavy for the new faction I'll be adding another full pack of the mechs in the 6mm so I have 3 full factions.

***EDIT***

And that's what I get for not keeping up with his comments on the kickstarter. This just got posted in regards to the SG stuff I just posted

Creator Jon Paulson 2 minutes ago
The micro armor stretch goals will mimic the larger 15mm tiers, I worded the pledge tiers differently, but when I post them it'll be clarified in the stretch goals themselves.


Mecha Front - News & Releases @ 2014/04/16 16:42:49


Post by: rigeld2


... If Blackfrost opens up my wallet will cry. Literally.


Mecha Front - News & Releases @ 2014/04/16 17:20:07


Post by: paulson games


Just posted up one of the big boy funding tiers, let the wallet weeping begin


Mecha Front - News & Releases @ 2014/04/16 17:29:10


Post by: Manchu


Phew, too rich for my blood BUT I do like this "Assault Patrol" and "Siege Force" business. Tell me more about that!


Mecha Front - News & Releases @ 2014/04/16 17:40:27


Post by: RiTides


Yeah, I think that wording is for pledge levels including heavy mechs, and then quads if we get there. So, I think those pledge levels would open up at lower levels, too, once those mechs unlock.

Are the 6mm weapons magnet compatible / will there be magnets coming for them? I don't actually need magnets from you, but having them match a standard size magnet / be designed for it would be great. And if the weapon packs come with 2 sets of weapons as noted above, I'll probably be tempted to get a pack for each mech to arm them in any configuration.


Mecha Front - News & Releases @ 2014/04/16 17:41:48


Post by: Manchu


Well sure, those obviously refer to pledge levels with heavies and quads. The question is, how many of what?

Also super important for 6mm backers:
Jon Paulson wrote:From here out each unlocked mecha class will also include the 6mm version.
---

Just my 2 cents here on the high dollar pledges: I am really down with idea of naming a pilot. But I don't want a pro-painted miniature. I'd much rather have more miniatures that I can paint.


Mecha Front - News & Releases @ 2014/04/16 17:44:06


Post by: RiTides


Muwahahah! Yes

We'll just need the Blackfrost mech in 6mm before we get to the next ones, and then having them unlock simultaneously in both scales from now on is simple and much appreciated!


Mecha Front - News & Releases @ 2014/04/16 17:47:33


Post by: Hulksmash


So I'm a little stupidly excited for this in 6mm.....My hobby budget is going to hate me.....


Mecha Front - News & Releases @ 2014/04/16 17:55:49


Post by: Forar


As noted in the comments, that is spicy as all get out, PG. Good show! Hopefully someone with the funding to spare jumps on one of those. Or, y'know, a couple.

And damned good news, both on the 6mm mech unlocks and the other odds and ends. Moreso the mirroring of the stretch goals. Getting extra weapon options would be awesome.

Though if we get up to BlackFrost Mediums at 6mm and no BF lights, I'm not sure how to play that out. 4 mediums and 4 lights, yikes, this could break $100 even remaining on the small scale. As I said before, I might need help (damned enablers that you all are :-P ).

... the 15mm and 6mm heavies will unlock simultaneously?

Yeah, we're in trouble.


Mecha Front - News & Releases @ 2014/04/16 18:07:30


Post by: rigeld2


 Forar wrote:
... the 15mm and 6mm heavies will unlock simultaneously?

Yeah, we're in trouble.

Yeah. The "fortunate" thing for me is that no one around here is likely to pick the game up.
So I'll mostly have them for myself. But they're so pretty I can't help it.

Maybe I'll get two forces. But then why don't I do 28mm instead of 6? Because I could at least proxy stuff with battletech - plus all the btech terrain (buildings) I have.
But... resin.

Oh god - I need help.


Mecha Front - News & Releases @ 2014/04/16 18:19:22


Post by: Manchu


It is a new era of mech gaming, rigeld2. Embrace 15mm!


Mecha Front - News & Releases @ 2014/04/16 18:23:42


Post by: Forar


Yeah, my friends think they look neat, but as the only backer in my crew, I'll probably just grab a small force per faction and have something small to throw down with a friend now and then. Be nice if someone else was in, but most of 'em are tapped out after a few expensive Kickstarters, and the dent in my wallet from Shadows of Brimstone is going to sting for a while yet.

Plus, y'know, like 3 more big expenses coming in the next 2-6 months.

Stupid financial responsibility... kinda... look, I'm trying here.


Mecha Front - News & Releases @ 2014/04/16 18:26:39


Post by: Chemical Cutthroat


I'm goin' 15mm. Since I want them to look nice and beefy as they crunch through the trainyard table I'm plotting to build.


Mecha Front - News & Releases @ 2014/04/16 18:28:01


Post by: Manchu


I want to use them alongside infantry and more conventional vehicles to really set off how impressive they are so it's definitely 15mm for me.


Mecha Front - News & Releases @ 2014/04/16 18:29:01


Post by: Cyporiean


 Manchu wrote:
I want to use them alongside infantry and more conventional vehicles to really set off how impressive they are so it's definitely 15mm for me.


Same here.


Mecha Front - News & Releases @ 2014/04/16 18:34:17


Post by: Manchu


Oh gak, didn't see this one before:



Mecha Front - News & Releases @ 2014/04/16 18:38:37


Post by: Sinful Hero


15mm here as well. Tempted to double-up on combat patrols, but was a pledge level featuring heavies mentioned to be available after they are unlocked?


Mecha Front - News & Releases @ 2014/04/16 18:44:57


Post by: Manchu


Yes, two prospective new levels:

- "Assault Patrol" when heavies arrive

- "Siege Force" when quads arrive


Mecha Front - News & Releases @ 2014/04/16 18:50:29


Post by: rigeld2


 Manchu wrote:
It is a new era of mech gaming, rigeld2. Embrace 15mm!

But... but....

I probably will. (and thanks for not mocking me on mixing up 15 and 28 in my prior post)


Mecha Front - News & Releases @ 2014/04/16 18:55:16


Post by: Alpharius


 Manchu wrote:
I want to use them alongside infantry and more conventional vehicles to really set off how impressive they are so it's definitely 15mm for me.


Infantry and conventional vehicles?!?

I thought they weren't a part of this game/rule-set!

If they are...


Mecha Front - News & Releases @ 2014/04/16 19:02:41


Post by: paulson games


Yes there are rules for combined arms forces, infantry, tanks, helicopters etc Non mecha units can only take up 30% of your force total as the game is meant to keep focus on mechanized combat. (all that stuff is included in the rules links on the previous page)

I won't have any infantry models or tanks for quite a while as getting the mecha into production is already a tall order, but seeing how this kickstarter is doing that may become a project for the next year. In the meantime there's plenty of 3rd party options to use. I have a bunch of the Micropanzer infantry and stuff from Ground Zero Games and Khurisan. Unlike a certain big Gee Dubba I don't mind people cross pollinating my models with other games, and that's actually a trend with most 15mm companies as very few of them have completely expansive lines so there's a lot of mix and matching going on between lines.



Mecha Front - News & Releases @ 2014/04/16 19:03:47


Post by: Manchu


rigeld2 wrote:
(and thanks for not mocking me on mixing up 15 and 28 in my prior post)
Where do you think you are, YMDC? This is N&R. People are happy here because there are cool things to buy.

The 15mm stuff is actually a pretty nice deal. Over the weekend, I was drawing up an order for Micropanzer Striders -- which I think are reasonably priced and look very cool. Mecha Front stuff is going for about the same, at least for the duration of the KS, but IMO looks even better. You know, they are different styles (I still want to get the Striders) but I do think Mecha Front is in a separate category of design and production quality.


Mecha Front - News & Releases @ 2014/04/16 19:07:00


Post by: Hulksmash


@Paulson

That's cool to hear about the combined arms stuff. To be honest I'm mostly in it for some cool counts-as Legio Titanicus for Epic Armageddon but since this is going to come with rules and cards I'll be down to try your ruleset too. And it's a pretty cheap system to get into for a local group, at least on the 6mm scale.


Mecha Front - News & Releases @ 2014/04/16 19:09:03


Post by: Buckybits


Would 3 NorAm/Neo-Bloc lights versus 2 Blackfrost Mediums work as a battle, or should I plan on getting something more for the NorAm/Neos?

-John


Mecha Front - News & Releases @ 2014/04/16 19:13:06


Post by: paulson games


The hard part I've been having is getting people to understand the scale of the models, online they don't look all that big in the pics even when shown next to stuff like GW's dreadnought or broadsides. When people see them in person they get hooked pretty fast, so I think growing the game means getting it out in front of people so that they can realize how much they actually want it. Sometime it's hard to pitch an idea as they have no frame of reference until they see it and then they wonder how they ever lived without it.

The other aspect that ties into it is that given the lack of how the size translates there's a lot of comments on the 15mm forums that they are too expensive, but the models tend to dwarf pretty much all of the other walkers that are available from other ranges. Given the nature of resin I think the prices are very fair (if not slightly underpriced). Finding that ideal price point that fall in line with the expectation of the customer is always a challenge.


I like the Micropanzer stuff on the whole, their infantry is great their walkers aren't my favorite but that's due to my personal taste in robot style. They are incredibly well sculpted so I have no complaints on that, they just didn't hit the right vibe with what I was looking for in terms of aesthetics. I'm not quite sure how big their walkers are.



Jbuckmaster wrote:
Would 3 NorAm/Neo-Bloc lights versus 2 Blackfrost Mediums work as a battle, or should I plan on getting something more for the NorAm/Neos?

-John


2 lights are generally worth 1 med, so it'd be better balanced as 2 lights & 1 medium vs 2 blackfrost mediums the medium mecha weapons may not look like much on paper but they are a considerable step up in firepower.


Mecha Front - News & Releases @ 2014/04/16 19:13:37


Post by: Alpharius


 paulson games wrote:
Yes there are rules for combined arms forces, infantry, tanks, helicopters etc Non mecha units can only take up 30% of your force total as the game is meant to keep focus on mechanized combat. (all that stuff is included in the rules links on the previous page)

I won't have any infantry models or tanks for quite a while as getting the mecha into production is already a tall order, but seeing how this kickstarter is doing that may become a project for the next year. In the meantime there's plenty of 3rd party options to use. I have a bunch of the Micropanzer infantry and stuff from Ground Zero Games and Khurisan. Unlike a certain big Gee Dubba I don't mind people cross pollinating my models with other games, and that's actually a trend with most 15mm companies as very few of them have completely expansive lines so there's a lot of mix and matching going on between lines.



Uh oh...

I may have to jump in on this one now!

Do the rules scale (!) with just fine with the size of the Mechs?

6mm vs. 15mm?

And what scale is DZC - I'd like the terrain available for that one...


Mecha Front - News & Releases @ 2014/04/16 19:15:20


Post by: Hulksmash


DZC is 10mm right? I wanna say 10mm....

And i second the question on the rules scaling from the 15mm down to the 6mm Thanks!


Mecha Front - News & Releases @ 2014/04/16 19:18:06


Post by: paulson games


 Alpharius wrote:


Do the rules scale (!) with just fine with the size of the Mechs?

6mm vs. 15mm?

And what scale is DZC - I'd like the terrain available for that one...



I haven't done tons of testing the rules at 6mm, but the little bit that I di worked well. You do need to reduce the template sizes by half and use squads for activating units but otherwise it seems to play well. The 15mm stuff tends to play in about 30-40 minutes the 6mm games are larger and take maybe hour to hour and a half.

DZC uses 10mm terrain but it works perfect for 15mm stuff too


Mecha Front - News & Releases @ 2014/04/16 19:20:15


Post by: Hulksmash


Is it because your using more models at 6mm? I'm just curious as to how it would play out. I wanna make sure I've also got enough for me and someone else to play a solid game


Mecha Front - News & Releases @ 2014/04/16 19:22:03


Post by: RiTides


Honestly, Paulson's 15mm stuff is huge! Even his 6mm is bigger than Dropzone Commander's 10mm. I am hoping to use the 6mm stuff on my DzC board from Games & Gears. The buildings may seem a bit large... but again, since these models dwarf Dropzone Commander's own models, I'm not sure if that will really be the case.


Mecha Front - News & Releases @ 2014/04/16 19:29:42


Post by: Manchu


 paulson games wrote:
there's a lot of comments on the 15mm forums that they are too expensive
Sounds like TMP ...
 paulson games wrote:
I like the Micropanzer stuff on the whole, their infantry is great
Not too hard to imagine Amakudari as Blackfrost, eh?


Mecha Front - News & Releases @ 2014/04/16 19:42:27


Post by: Forar


I'm kind of hoping to use the 6mm stuff in 15mm numbers, as in; smaller scale figures but same number of units. Granted, I assume it'd require trimming their movement, range, and perhaps even the board size accordingly, but with enough 3x3 and 4x4+ games, something that played out on a 2x2 (?) with 2-4 mechs per side wouldn't be a bad thing in my eyes.

Especially since I think my budget will cap out at 8 mechs; 1 medium and 2 lights for two factions, and 2 mediums for the BF.

Maybe 11 if the heavies catch my fancy, but breaking significantly over $100 to get there would be something to ponder.

Have to see how good my tax return is this year first.


Mecha Front - News & Releases @ 2014/04/16 20:21:17


Post by: Hulksmash


Gonna be a long 2 weeks followed by a long few months waiting for my toys


Mecha Front - News & Releases @ 2014/04/16 20:24:43


Post by: Manchu


$10,000


Mecha Front - News & Releases @ 2014/04/16 20:25:51


Post by: Forar


BAM, 10K!

Also, while we're on the topic of waiting, remember, PG was up front with us that if the campaign expands significantly, delivery dates would likely get pushed back as well.

@PG: refresh my memory, didn't you say opening up the Heavies would likely add a little time to things?

Just trying to keep everyone on the same page. Mismanaged expectations are a cluster-feth waiting to happen. (again, looking at you, Palladium)


Mecha Front - News & Releases @ 2014/04/16 20:26:44


Post by: rigeld2


I love how we more than tripled the goal in what - 36 hours?


Mecha Front - News & Releases @ 2014/04/16 20:29:10


Post by: Forar


48 hours by the looks of it. Started around this time on Monday.


Mecha Front - News & Releases @ 2014/04/16 20:29:45


Post by: Hulksmash


Oh, I know it could be longer. I'm likely to give him the same leeway I gave Mark at Dreamforge. Paulson is active with the community and seems to genuinely communicate which means that even if he slips I probably won't say much.

Granted, that does assume a decent level of communication post kickstarter but I don't think that'll be an issue.


Mecha Front - News & Releases @ 2014/04/16 20:32:41


Post by: Forar


Yeah, I figured you might be 'in the know', but the more that information gets out there, the less likely we'll have people blowing up in August when we find out that the 'possible delays' are actual delays.

For all my bitching at Palladium, I don't really mind delays. I mind when people spend months misleading out outright lying to me (even if it also includes lying to themselves) and tries to convince me this was all unavoidable.

Telling us "hey, guys, if this blows up, we're gonna need extra time" gets major props from this KS vet.


Mecha Front - News & Releases @ 2014/04/16 20:35:30


Post by: Hulksmash


Yeah, there are certain companies I simply won't touch on kickstarter no matter the deal. Thankfully this isn't one of them since I've bought stuff from Paulson Games before


Mecha Front - News & Releases @ 2014/04/16 20:35:33


Post by: rigeld2


Not me. A single day's delay is absolutely unacceptable and will be met with demands for my money back, plus interest, plus a public apology on every forum possibly involved (including the knitting forum my grandmother is on).

Also, I want free stuff if he's late. It's only fair. I mean - I haven't seen an update in the past 5 minutes!! Who knows?!? Maybe he's running off with the money!!

(the above was meant to be read in a mocking/sarcastic tone)


Mecha Front - News & Releases @ 2014/04/16 20:46:33


Post by: Manchu


Anyone know of good 15mm scale armor-sized US and Soviet decals?


Mecha Front - News & Releases @ 2014/04/16 20:50:19


Post by: Buckybits


Sorry if this has been answered, but will all of the mecha be available in 6mm as well, or just the ones currently listed?

-John


Mecha Front - News & Releases @ 2014/04/16 20:50:43


Post by: paulson games


We crossed 48 hours that it's been running and hit $10k so we're well over 3 times the initial goal, which is pretty awesome.


My communication afte rthe KS will probably end up being a once a week update as I'll need to be deep in 3d design land to get them hammered out, but there will defintely be updates even if it's to say "super busy no time to update" I'll try and do my best to keep realistic progress updates and there's not going to be any sugar coating to make myself look good or hide potential delays. If stuff happens to come up and cause issues I'll let you guys know and how I plan to address things. Since I've backer a few kickstarters myself I know that I don't mind upsets so long as the communication is kept open.


Mecha Front - News & Releases @ 2014/04/16 20:53:39


Post by: RiTides


Jbucketmaster- Paulson has said that all of the mecha will unlock for both scales simultaneously from now on. The only mech not yet unlocked for 6mm is the Blackfrost mech.

Weapon options will be added for all the variant loadouts in 6mm at the 12K stretch goal.

At 13K, the first heavy mech unlocks in both scales, 6mm and 15mm!


Mecha Front - News & Releases @ 2014/04/16 20:54:10


Post by: paulson games


Jbuckmaster wrote:
Sorry if this has been answered, but will all of the mecha be available in 6mm as well, or just the ones currently listed?

-John


From this point on they will be available at the same unlock rate as the 15mm versions so if the whole line funds then yes all the 6mm ones will also be available.


Mecha Front - News & Releases @ 2014/04/16 20:54:36


Post by: Forar


rigeld2 wrote:
(the above was meant to be read in a mocking/sarcastic tone)


Shush! Don't tell him that!

We've spent the last two days trying to give him "the authentic Kickstarter experience!"

Don't ruin the illusion!


Mecha Front - News & Releases @ 2014/04/16 21:13:30


Post by: edlowe


Quick question for any uk backers of us kickstarters, I've heard a few nightmare stories about vat charges and wondered what peoples experiences were.


Mecha Front - News & Releases @ 2014/04/16 21:14:22


Post by: rigeld2


 Forar wrote:
rigeld2 wrote:
(the above was meant to be read in a mocking/sarcastic tone)


Shush! Don't tell him that!

We've spent the last two days trying to give him "the authentic Kickstarter experience!"

Don't ruin the illusion!

Damn! I'll go edit that out straightaway!


Mecha Front - News & Releases @ 2014/04/16 21:17:34


Post by: Mathieu Raymond


To give him the authentic KS experience, we need to get Azazelx to pledge and then pull it on the last day. Otherwise it's not quite the same.

I'll go in for 2 mediums and 2 heavies (I figure we'll get to the Wolverine fo sho, maybe the Blackwolf) and then I'll have 5 mecha per side. I've had my cards made for a while, I even made myself a custom D12 with the hit locations to make it one less chart to consult. I know it's outside the scope of this campaign, but that would be a nice thing to have.


Mecha Front - News & Releases @ 2014/04/16 21:23:08


Post by: Chemical Cutthroat


Its really a secret plot by the dice industry to finally get people to use D12s.

I'm onto you!


Mecha Front - News & Releases @ 2014/04/16 21:27:46


Post by: paulson games


Having to try and buck all the trends and use d12s those bastards are friggin expensive compared to more common dice like d6s or even d10s. I can get a custom engraved d6 for about 50 cents, d12 runs 1.20 which is stupidly high for dice. Even bulk ordering several thousand doesn't seem to drop the price much.


International stuff from my web store hasn't ever seem to have met with delivery horror stories that I'm aware of. The boxes tend to be pretty small and light so the customs people probably don't care much


Mecha Front - News & Releases @ 2014/04/16 21:32:06


Post by: Manchu


 Chemical Cutthroat wrote:
Its really a secret plot by the dice industry to finally get people to use D12s.
If anything, there is a secret ploy to keep people from using d12s. Anyone heard from Leviathans lately? No?

The d12 could use a PSA. Maybe with Jon Paulson saying "it gets better."
 Mathieu Raymond wrote:
I even made myself a custom D12 with the hit locations
Now would be the time to post a pic, monsieur.


Mecha Front - News & Releases @ 2014/04/16 21:52:49


Post by: Mathieu Raymond


Mantic. Almost.

Raging Heroes. 80% Complete.

Paulson Games. It gets better.


Automatically Appended Next Post:
Here goes nothing. My camera had no batteries, the good camera is at work (for all of my soon to be on eBay stuff) and all I had was... my tablet. Don't laugh!
The dice itself, with Goshawk

Dice with Raptor and Lynx

Lynx with my old Medium Mecha stand-in, a Dust German whatsitnot. Most probably soon to become a Sentinel.

Lynx with another Medium(I thought) kitbash for a mercenary force from the Cree Nation (my fluff)

Lynx with a Heavy stand-in, a Dust German whatsitnot-B. Most probably too big for a Sentinel.

And for the old romantics, I thought I would make a Light Mecha kitbash for the Cree Nation mercenaries... bonus internet points for the first one to shout the answer.


Mecha Front - News & Releases @ 2014/04/16 22:28:58


Post by: OrlandotheTechnicoloured


 edlowe wrote:
Quick question for any uk backers of us kickstarters, I've heard a few nightmare stories about vat charges and wondered what peoples experiences were.


Customs will charge you VAT (20%) on anything valued at over £15 (including shipping)

The post office (or courier) will charge you for the privilege of collecting the tax (RM is £8, most couriers are about £12)

so plan for that and be thankful if customs does not stop it




You may be liable for Import Duty on goods over £135 or so (typically 5-9% depending on exactly what things are classified as but some stuff like boardgames are zero rated anyway and I've never had it come up))


Mecha Front - News & Releases @ 2014/04/16 22:38:32


Post by: Mathieu Raymond


 OrlandotheTechnicoloured wrote:
 edlowe wrote:
Quick question for any uk backers of us kickstarters, I've heard a few nightmare stories about vat charges and wondered what peoples experiences were.


Customs will charge you VAT (20%) on anything valued at over £15 (including shipping)

The post office (or courier) will charge you for the privilege of collecting the tax (RM is £8, most couriers are about £12)

so plan for that and be thankful if customs does not stop it




You may be liable for Import Duty on goods over £135 or so (typically 5-9% depending on exactly what things are classified as but some stuff like boardgames are zero rated anyway and I've never had it come up))


That's the price you pay for a socialized economy, I guess


Mecha Front - News & Releases @ 2014/04/16 22:43:23


Post by: edlowe


Cheers Orlando



Mecha Front - News & Releases @ 2014/04/16 23:01:47


Post by: doc1234


Guess i'v only gotten small/light stuff off kickstarter before, how would that work out paying wise? : S don't really import all that much so...


Mecha Front - News & Releases @ 2014/04/16 23:28:36


Post by: paulson games


Not saying this in any official capacity but I've had moments of sudden and unexpectedly bad eye sight when packing items so some of those check boxes and amounts may have been incorrect in the past


Mecha Front - News & Releases @ 2014/04/16 23:32:33


Post by: Forar


That paperwork is very fiddly. No arguments there.

Of course, that can end up shifting the risk around the other way, which isn't good, but I'm sure you know that, and a lot of the backers seem to be community members, which also (hopefully) reduces it a bit.


Mecha Front - News & Releases @ 2014/04/16 23:35:39


Post by: Manchu


Is a Falcon a Raptor reconfigured for recon?


Mecha Front - News & Releases @ 2014/04/16 23:53:24


Post by: Mathieu Raymond


 Manchu wrote:
Is a Falcon a Raptor reconfigured for recon?


Come again, now?


Mecha Front - News & Releases @ 2014/04/17 00:05:09


Post by: paulson games


A falcon is just a bird, and most certainly not a stealthy ECM laden low observability mecha. Where ever did you get that idea?


OMG! Look over there! ::runs::


Mecha Front - News & Releases @ 2014/04/17 01:06:06


Post by: Mathieu Raymond


Oh my god! It's tappered off, the lack of stretch goals is going to kill this campaign. You should unlock more stuff. I think the value isn't there for the lowest pledges/I'm not getting enough free stuff.

What? It's been at least three hours since we smashed a stretch goal...


Mecha Front - News & Releases @ 2014/04/17 01:17:43


Post by: Jehan-reznor


 paulson games wrote:
Ohh.. I'm afraid there'll be no talk of sponsorships and self control here. :::dangles crack baggie full of resin mech dust:::

Such things can't be allowed to distract my customers



If you don't already have a copy here's links to the rules, keep in mind they still are WIP so there's a lot of formatting and re-organization that needs to be done, but it's a decent peek at the core of the system.

Rules:
www.mechafront.com//f/Rules_-_Mecha_Front_1.4_in_progress.docx

Activation Cards:
www.mechafront.com//f/Activation_Cards_1.4.docx

Unit Stat Cards:
www.mechafront.com//f/Stat_Cards_1.4.docx

Neo-Bloc Cardstock Mecha:
www.mechafront.com//f/neobloc_cardstock.doc

NorAm Cardstock Mecha:
www.mechafront.com//f/noram_cardstock.doc


Thanks for these but why did you not make PDF's out of these, devious players could modify them.


Mecha Front - News & Releases @ 2014/04/17 01:27:12


Post by: Forar


 Mathieu Raymond wrote:
Oh my god! It's tappered off, the lack of stretch goals is going to kill this campaign. You should unlock more stuff. I think the value isn't there for the lowest pledges/I'm not getting enough free stuff.

What? It's been at least three hours since we smashed a stretch goal...


PLEDGE PULLED PRE-ORDER PRE-CANCELLED RAWR!

Also, well played. THAT'S the spirit!


Mecha Front - News & Releases @ 2014/04/17 01:28:54


Post by: RiTides


I'm not sure I want that part of the Kickstarter experience- there's a reason I steer clear of those big, angsty campaigns


Mecha Front - News & Releases @ 2014/04/17 01:32:19


Post by: Forar


YOU WILL.... have the weight of a Moderator in place and are free to recommend (without going to the Red Mod Text Of Doom) that we shy away from it.

But seriously, dude, have you seen these minis! :-D


Mecha Front - News & Releases @ 2014/04/17 01:34:25


Post by: Salacious Greed


I had a quick question for Paulson-

On the Neo-Bloc, did you start with bird names and change to non-bird names for a reason? The other mechs seem to stay in the same veins through all classes. Just wondering. Thanks!

Great KS, really looking forward to the next two weeks!


Mecha Front - News & Releases @ 2014/04/17 01:46:58


Post by: Alpharius


 RiTides wrote:
I'm not sure I want that part of the Kickstarter experience- there's a reason I steer clear of those big, angsty campaigns


And that's stopped you from commenting when, exactly?!?


Mecha Front - News & Releases @ 2014/04/17 01:53:04


Post by: RiTides


Fair play but it does keep me from pledging for many of them. I've pledged here, of course!



Mecha Front - News & Releases @ 2014/04/17 02:04:40


Post by: Buckybits


Ergh. I can afford 2x Micro Armour Combat Patrol + an extra or two or 1x 15mm Combat Patrol. 15mm allows magnetization and swaps, while (apparently) the 6mm stuff doesn't so much.

Anyone had any luck magnetizing the 6mm stuff? Any thoughts on if the metal would hold up?

-John (yes, I'm being annoying again, sorry)


Mecha Front - News & Releases @ 2014/04/17 02:07:23


Post by: Mathieu Raymond


I hope Jon has good ventilation. If he does all of that resin casting from home and the fumes get to him... we might see some crazy ideas/photos of piles of book burning soon.

I was going to paint vehicles for my Astra Militarum army... but I think I want to get back into my buildings for this game. Maybe twist Ironbovin's arm a bit so we get another few playtests in.


Mecha Front - News & Releases @ 2014/04/17 02:12:15


Post by: Forar


 Mathieu Raymond wrote:
I hope Jon has good ventilation. If he does all of that resin casting from home and the fumes get to him... we might see some crazy ideas/photos of piles of book burning soon.


That was a very sad and painful campaign to read about.

I sincerely hope he got the help he needed, or at least found the peace he sought.

As someone with around two dozen+ campaigns under his belt, however, I'd be awfully angry at someone who just set fire to my backer tier rewards.

... and now I know what I'll be getting from PG: ashes. :-(


Mecha Front - News & Releases @ 2014/04/17 02:56:56


Post by: RiTides


Don't worry, Forar, paulson is going to do us proud


Mecha Front - News & Releases @ 2014/04/17 03:00:37


Post by: Forar


Damned right he is. 15mm and 6mm alike, this project is still tearing along at a nice pace and there are goodies for all.

Gotta say, I'm more familiar with 30'ish day campaigns. The 2 week and change approach has piqued my interest based on that alone.

Only a few days in and I've gotta say it's going well. Glad to see it won't stretch out like a month as a standard, or 6+ weeks, like one I watched early last year (spoiler alert: it had some negative backer and funding days, things got ugly at that point).

Responsive to feedback, short, sweet and to the point, if more campaigns ran this way I'd be a happy backer indeed.


Mecha Front - News & Releases @ 2014/04/17 03:43:31


Post by: Buckybits


I'm a tad annoyed it's not 30 days, mostly because then I could defer payments til next free paycheque. But at the same time, it's nice to see it have a clean set of goals and a short goal setup. It's kindof refreshing.

-John


Mecha Front - News & Releases @ 2014/04/17 04:27:27


Post by: paulson games


Took a small break to go watch the new Captain America tonight, not too bad.

There's no real science to the naming, for the lights I went with birds of prey as they are supposed to be fast and agile also based around predators that are found in their respective local. There's a lot of bleed over between the types of animals is the Northwest and in eastern Russia so at some point I think I was like meh and switched to larger animal names. I don't know any Russian so making up impressive sounding names was a bit futile. US military stuff tends to be named after generals or the inventor but I figured I'd keep with animals as that was an easier theme.

Stretch goal stuff I've got a few ideas still behind the curtain but it's going to be a bit lighter as there's not a huge reason to flog things for a cash grab. I think the current flow pattern has been working quite well, it should give people enough to do some planning with their spending without throwing the whole show on stage at once. The current workload of models is going to keep me plenty busy. However I certainly won't turn away more funding. If it hits 30k I'll have all the models funded for the initial line and I'd prefer to let it stay there rather than scramble to push out new stuff I hadn't planned for, rushed designs would likely come off feeling weaker and of course rushed.

We're getting to the point where more funding is going to likely add a couple of months onto the delivery time. The heavies will likely move delivery back a bit to Oct or early Nov as I'll need time to do all the extra 3d work and casting.

One of the first minor purchases I'll be doing with the KS funds is buying a proper exhaust fan for my workspace. Right now it has window ventilation but it's bad and after a few hours it's like being in paint fumes for an extended period I get loopy and sometimes headaches. I'm sure in 5-7 years time I'll keel over dead with my lungs having turned into a solid brick, but I'm all gangsta like and I say "Live by the resin, die by the resin".

I'll resume all the fun times tomorrow afternoon after classes and hopefully nothing catches fire too badly while I'm away


Mecha Front - News & Releases @ 2014/04/17 06:40:54


Post by: BobtheInquisitor


 Forar wrote:
 Mathieu Raymond wrote:
Oh my god! It's tappered off, the lack of stretch goals is going to kill this campaign. You should unlock more stuff. I think the value isn't there for the lowest pledges/I'm not getting enough free stuff.

What? It's been at least three hours since we smashed a stretch goal...


PLEDGE PULLED PRE-ORDER PRE-CANCELLED RAWR!

Also, well played. THAT'S the spirit!


You guys are such chicken littles. I'm still in,

For a dollar.

But I'll go in big on the pledge manager.


Mecha Front - News & Releases @ 2014/04/17 07:03:05


Post by: Vertrucio


Whoah, do not let the fumes get out of hand. At least make your own ventilation by getting a box fan up against that window sucking air outside.

As a society, we're way too lackadaisical about that kind of materials safety. But all the science done about it lately is proving that it's causing all sorts of chronic diseases.

Still need to have a solid read through the rules. I was initially turned off by the random card draw for initiative, but it's a system that works well in Bolt Action and it keeps the game flowing. Takes some getting used to, to not just zone out, or get up for a break the moment you finish an action with a unit while your opponent takes his turn.

Sometimes the hardest part of making, and marketing games is overcoming all the baggage from other games.


Mecha Front - News & Releases @ 2014/04/17 12:25:52


Post by: griffen127


I was wondering if you have ever put any thought into making a tripod mech?


Mecha Front - News & Releases @ 2014/04/17 12:32:41


Post by: Chemical Cutthroat


With the rules focused between the two legged ones and the Quads, I don't think a tripod work work super well. SInce one of the benefits from having a Quad is that it can still function after losing a leg, whereas a Tripod would likely be crippled after losing a leg due to it -needing- all three legs.

Just my guess anyway.


Mecha Front - News & Releases @ 2014/04/17 13:43:18


Post by: paulson games


 Vertrucio wrote:
Whoah, do not let the fumes get out of hand. At least make your own ventilation by getting a box fan up against that window sucking air outside.

Sometimes the hardest part of making, and marketing games is overcoming all the baggage from other games.



I've got a box fan set up when it's not middle of winter, the problem is the airflow in the basement is wonky and it needs to travel 6-8ft before the fan grabs it. I'll be setting up a hood directly over the workbench and putting in a decidated exhaust hose so I can have it running without needing the window open every time. I've put it off for way too long considering it'll only be about $100 to set it up.


I agree with the gaming baggage concept, while the most common reaction when seeing the models is oh another battletech game it plays entirely different. I love battletech but it plays slows as hell and mecha front is very fast paced. Once people give the game a run they are surprised at how quick it is, but at first glance they have a mental picture that all mech games move slowly due to their experiences with battletech.

There's also a bit of bias in the 15mm crowd towards games centered on infantry and they expect to see every 15mm game revolving around fairly detailed depiction of squad level action, so with offering a game focused almost entirely on vhecihle and mecha it gets an negative reaction sometimes. Once they play the game it gets dispelled, but with most gaming there's a strong preconceived notion of what a game will be based on other game types (even if that notion is wildly incorrect)

I know that if somebody say hey try out this new shooter it's like call of duty it sets up a certain expectation in my mind, it might not be anything like call of duty but COD is such an familiar frame of reference for people.


Now I retreat to the real world for a few hours.


Mecha Front - News & Releases @ 2014/04/17 14:03:12


Post by: Forar


 paulson games wrote:
We're getting to the point where more funding is going to likely add a couple of months onto the delivery time. The heavies will likely move delivery back a bit to Oct or early Nov as I'll need time to do all the extra 3d work and casting.


If I might make a suggestion; that might be a good thing to put in the FAQ. You've been pretty up front regarding your time table for anyone that might have known to look here, and I think it's come up elsewhere, but I'm thinking for the general public who might just notice the project through a forum link elsewhere.

Delivery falling back to Oct/Nov doesn't bother me any, but there's always that one guy who starts getting antsy around the estimated delivery date. ... sometimes that guy is me, though as noted, that's with campaigns that play fast and loose with reality. >.>


Mecha Front - News & Releases @ 2014/04/17 14:08:48


Post by: rigeld2


 Forar wrote:
 paulson games wrote:
We're getting to the point where more funding is going to likely add a couple of months onto the delivery time. The heavies will likely move delivery back a bit to Oct or early Nov as I'll need time to do all the extra 3d work and casting.


If I might make a suggestion; that might be a good thing to put in the FAQ. You've been pretty up front regarding your time table for anyone that might have known to look here, and I think it's come up elsewhere, but I'm thinking for the general public who might just notice the project through a forum link elsewhere.

Delivery falling back to Oct/Nov doesn't bother me any, but there's always that one guy who starts getting antsy around the estimated delivery date. ... sometimes that guy is me, though as noted, that's with campaigns that play fast and loose with reality. >.>

What Forar really means is the following:

Paulson, I can't believe you're slipping the delivery date before the KS is even done! What kind of amateur shop is this?! Look, if you just wanted a handout that's fine - say so and I wouldn't give you money!1!!eleven

Seriously - is it worth doing in waves or would that decimate you with shipping costs? Although a 2-3 month slip isn't that bad and not really enough to split up. But you know someone will ask.


Mecha Front - News & Releases @ 2014/04/17 14:17:55


Post by: Mathieu Raymond


At the price he charges for shipping, compared to when I ordered from him, wave shipping would end up biting him hard.

As Forar said, an official update saying "all your stuff will be there in October 2014... but this is good because it's a)still faster than Raging Heroes and b)a lot faster than if I had done so mecha by mecha." would be the best, imho.

Also, from my experience, having a card deck randomize activation is very nice because even the best plans can't account for that. If you add in a few cards for commanders' orders and duplicate cards for Ace drivers or light Mecha, you can still have a general idea of what you want to accomplish. Sure, if luck is really not on your side, you can have a hell of a night. Aren't you glad he didn't go with my suggestion of a random interrupt, though?

What the rules need, really, is a objectives system. King of the Hill is fine for intro games and playtesting, but once you know the ropes, you need to have something external throwing kinks in your playstyle.


Mecha Front - News & Releases @ 2014/04/17 14:41:25


Post by: Forar


rigeld2 wrote:
What Forar really means is the following:

Paulson, I can't believe you're slipping the delivery date before the KS is even done! What kind of amateur shop is this?! Look, if you just wanted a handout that's fine - say so and I wouldn't give you money!1!!eleven.


Damnit, I'm already failing at providing the authentic KS experience. >.<

$149 or so from the next unlocks!


Mecha Front - News & Releases @ 2014/04/17 14:41:44


Post by: rigeld2


 Mathieu Raymond wrote:
Also, from my experience, having a card deck randomize activation is very nice because even the best plans can't account for that. If you add in a few cards for commanders' orders and duplicate cards for Ace drivers or light Mecha, you can still have a general idea of what you want to accomplish. Sure, if luck is really not on your side, you can have a hell of a night. Aren't you glad he didn't go with my suggestion of a random interrupt, though?

As someone who gets mana-screwed far, far more often than is statistically likely in Magic - I don't have high hopes for activations going according to plan.

What the rules need, really, is a objectives system. King of the Hill is fine for intro games and playtesting, but once you know the ropes, you need to have something external throwing kinks in your playstyle.

Agreed. He does have room in there for actions to do things like capturing objectives.


Mecha Front - News & Releases @ 2014/04/17 14:51:07


Post by: decker_cky


 paulson games wrote:
I agree with the gaming baggage concept, while the most common reaction when seeing the models is oh another battletech game it plays entirely different. I love battletech but it plays slows as hell and mecha front is very fast paced. Once people give the game a run they are surprised at how quick it is, but at first glance they have a mental picture that all mech games move slowly due to their experiences with battletech.


If this is the case, then a gameplay video would be a great idea to demonstrate the basic flow.


Mecha Front - News & Releases @ 2014/04/17 14:52:21


Post by: mullet_steve


I am now the proud backer of this project but I wonder, you have placed tags for certain products with prices, how do we customers go about adding these products to our package for instance I am a 120 backer but I might want a few extra weapon options and some extra mechs, these are advertised on your kick starter with prices so how do I add them to my basket?


Mecha Front - News & Releases @ 2014/04/17 14:52:48


Post by: Chemical Cutthroat


And also the rules for buildings and terrain make it easy to have objectives that require you to take out certain buildings or locations as well.

It'd be cool to have a Reinforced Building that was bristling with Defense Weaponry that one team had to protect.


Mecha Front - News & Releases @ 2014/04/17 14:55:17


Post by: Forar


mullet_steve wrote:
I am now the proud backer of this project but I wonder, you have placed tags for certain products with prices, how do we customers go about adding these products to our package for instance I am a 120 backer but I might want a few extra weapon options and some extra mechs, these are advertised on your kick starter with prices so how do I add them to my basket?


It's become a pretty common thing for Kickstarters to have "add ons" or allow for pledging multiple tiers, which this one does.

Say you wanted to add 2 Micro Lynxes to your $120 tier, you just pledge $144 ($120 + 12 + 12) and when the campaign is over, Paulson will send out a survey/pledge manager where you note what you want the extra funds to go towards.


Mecha Front - News & Releases @ 2014/04/17 14:56:15


Post by: Sinful Hero


mullet_steve wrote:
I am now the proud backer of this project but I wonder, you have placed tags for certain products with prices, how do we customers go about adding these products to our package for instance I am a 120 backer but I might want a few extra weapon options and some extra mechs, these are advertised on your kick starter with prices so how do I add them to my basket?

Just adjust your pledge total with the items added in- after the kickstarter is over- at least two weeks after- a pledge manager will be sent out where you confirm all your choices.

Ninja'ed.


Mecha Front - News & Releases @ 2014/04/17 15:23:53


Post by: Hulksmash


Posted it to my huge local gaming group facebook page. Mabye we can get a few more people on board


Mecha Front - News & Releases @ 2014/04/17 15:26:16


Post by: Forar


Posted about it to a few other finished Kickstarters that I thought might have people with similar interests.

Including the Robotech Tactics one.

... mistakes were made.

Though I think I may have drawn in a backer or two, I didn't even think about the history there until someone reminded me.

But realizing what I'd done was kind of funny.


Mecha Front - News & Releases @ 2014/04/17 15:26:50


Post by: Alpharius


Yeah, that's pretty epic Forar!


Mecha Front - News & Releases @ 2014/04/17 15:31:57


Post by: Forar


Also, even with an Oct/Nov delivery date, there's a non-zero chance I'll get my Mecha Front stuff before I get RRT's first wave.

Which works on just so many levels.


Mecha Front - News & Releases @ 2014/04/17 15:40:46


Post by: Hulksmash


Lol, i was just gonna say that might happen. I didn't back RRT and won't back anything by that company but I do find it funny that this will likely beat it to market...


Mecha Front - News & Releases @ 2014/04/17 15:56:55


Post by: Alpharius


Now THAT will be awesome!


Mecha Front - News & Releases @ 2014/04/17 16:13:49


Post by: Ironwill13791


I have official backed the project (not for much right now...no funds), and shared the project with my facebook group of local TT miniature gamers.


Mecha Front - News & Releases @ 2014/04/17 16:20:53


Post by: rigeld2


 Forar wrote:
Also, even with an Oct/Nov delivery date, there's a non-zero chance I'll get my Mecha Front stuff before I get RRT's first wave.

Which works on just so many levels.

I'd put money on it, honestly.


Mecha Front - News & Releases @ 2014/04/17 18:35:46


Post by: paulson games


As mentioned the backing works like most kickstarters, you pick the highest level of reward you want, figure out what other additional add-on stuff you want and then pledge an amount that those total. When the kickstarter completes you'll get a question form that you simply check off what items you want.


I'd likewise find much humor in launching my whole kickstarter over a full year after Robotech and potentially having my full line in people's hands before they deliver on theirs. They'll like get wave one out before I get my stuff out, but considering that I'm one guy doing all the work and four companies with 30+ people it will prove that with a proper game plan and knowing what you are doing goes a lot further then mismanagement throwing money at problems to make it work. A little bit of preplanning and understanding the industry goes an incredibly long way.

(which is why I wouldn't try and jump into publishing blind as I have no experience with it, PB has been at publishing for 30 years and they still seem to have a very difficult grasp on it, wtf)

I've had a handful of the Mecha Front models available for purchase for over a year now, which also amuses me for similar reasons. Ahh Robotech it should have been a 3-4 month launch project but they just had to muck it up.


Mecha Front - News & Releases @ 2014/04/17 18:42:42


Post by: Duskland


It's Palladium, what else did you expect?


Mecha Front - News & Releases @ 2014/04/17 18:56:53


Post by: Forar


It's a situation where some of us have to laugh, otherwise we'd cry.

Discussing 'the rules' (as we understand them and one dude has cobbled together along with a love of Battletech) in the RRT thread is... it's painful, guys.


Mecha Front - News & Releases @ 2014/04/17 19:02:58


Post by: Chemical Cutthroat


After browsing the RRT thread... you are certainly a passionate person Forar.


Mecha Front - News & Releases @ 2014/04/17 19:10:00


Post by: rigeld2


 Forar wrote:
It's a situation where some of us have to laugh, otherwise we'd cry.

Discussing 'the rules' (as we understand them and one dude has cobbled together along with a love of Battletech) in the RRT thread is... it's painful, guys.

Jokes on you. I'm just flat out crying.


Mecha Front - News & Releases @ 2014/04/17 19:14:04


Post by: Forar


 Chemical Cutthroat wrote:
After browsing the RRT thread... you are certainly a passionate person Forar.


It's that fiery Canadian blood flowing in my veins.

>.>

Also, the fact that this running gag has been going on for a year now. Really brings out the sarcasm and snark.


Mecha Front - News & Releases @ 2014/04/17 19:21:48


Post by: Chemical Cutthroat


 Forar wrote:
 Chemical Cutthroat wrote:
After browsing the RRT thread... you are certainly a passionate person Forar.


It's that fiery Canadian blood flowing in my veins.

>.>

Also, the fact that this running gag has been going on for a year now. Really brings out the sarcasm and snark.


You must mean maple syrup.


Mecha Front - News & Releases @ 2014/04/17 19:28:05


Post by: paulson games


I'll be doing some updates later today with more unlocks. I'll also cover the project deliver dates, it addressed a bit in the risks section but knowing that this is the internet there's a subset of people who never read, they just look at shiny pictures and click buttons

We're something to the effect of 350% of the initial goal and closing in on 400% pretty quickly so that will slow things slightly given I can only do so much work at once which I know I've conveyed (and all the present company understands). The oddball people that don't understand the nature of a boutique business or are expecting typical big box KS fare can lump it as I simply can't deliver the same volume of output that those bigger companies can. So I have to focus on the quality of my output, I'm entirely content that I offer a good product at a competitive price and at a very reasonable delivery estimate.

If some people don't get that, it's really just their own misconceptions as to what KS is meant to be, and particularly this KS when I've laid it out as clearly as possible. I don't intend for it to appeal to every joe gamer, I'm appealing to the people who understand and support the smaller companies.



Also I can only do one wave of shipping, if it were simply to US backers two waves would be fine, but the international stuff would sink me. I think if I offered two waves for the US then it's raise a stink with the international backers as they might get a bit miffed that others were getting their stuff ahead of them, regardless of the insane logistics involved.


Mecha Front - News & Releases @ 2014/04/17 19:28:39


Post by: Mathieu Raymond


As long as he ends his posts with "eh?" or "I'm sorry", he should be fine.


Mecha Front - News & Releases @ 2014/04/17 19:29:58


Post by: Chemical Cutthroat


You can only do so much work at once?!

Ridiculous! We need to get you focused on a nice and comfortable cocaine habit, so you can have all night binge resin sessions.

The Spice must flow.


Mecha Front - News & Releases @ 2014/04/17 19:36:01


Post by: paulson games


Resin is like crack and meth having a super baby. When I get in my casting groove I can go for 14-16 hours a day, but coming off of a week long stretch of that is horrible. I'm fine while I'm working but I get either very light headed or the worst headaches you can imagine once I stop (and ocassionally nose bleeds) and it takes me a couple days to wind back down to normal energy levels as I get hyper to the point where the whole world seems to vibrate constantly.

Strangely I can identify all too well with some aspects of the wolf of wall street, except in my case I wasn't making money during all the insanity, instead everyone was trying take it from me


Mecha Front - News & Releases @ 2014/04/17 19:41:59


Post by: Chemical Cutthroat


You want me to mail you a respirator?

I'm not bloody kidding. You don't want to keel over in 5 years.

I got a spare in my toolbox.


Mecha Front - News & Releases @ 2014/04/17 19:47:09


Post by: Forar


 Chemical Cutthroat wrote:
You want me to mail you a respirator?

I'm not bloody kidding. You don't want to keel over in 5 years.

I got a spare in my toolbox.


Campaign stretch goal unlocked: Paulson lives to see 50.

 Chemical Cutthroat wrote:
You must mean maple syrup.


Funny thing, I've had Jalapeno maple syrup. It was pretty damned good.


Mecha Front - News & Releases @ 2014/04/17 19:52:40


Post by: Chemical Cutthroat


 Forar wrote:
 Chemical Cutthroat wrote:
You want me to mail you a respirator?

I'm not bloody kidding. You don't want to keel over in 5 years.

I got a spare in my toolbox.


Campaign stretch goal unlocked: Paulson lives to see 50.

 Chemical Cutthroat wrote:
You must mean maple syrup.


Funny thing, I've had Jalapeno maple syrup. It was pretty damned good.


That made me actually laugh.

And I would rock some Jalapeno maple syrup. That sounds awesome.


Mecha Front - News & Releases @ 2014/04/17 19:59:13


Post by: Manchu


Now that the Cougar has unlocked, can we count on Blackfrost M-Weapon packs and a card deck?


Mecha Front - News & Releases @ 2014/04/17 20:04:10


Post by: paulson games


Live to 50? Please... I want to leave a young good looking corpse



Mecha Front - News & Releases @ 2014/04/17 20:11:34


Post by: Chemical Cutthroat


 paulson games wrote:
Live to 50? Please... I want to leave a young good looking corpse



This is why I'm giving you my money.

I'll still send you the extra respirator if you want it though. Freals. And its not to hunt you down and stalk you either. We already have someone doing that.


Mecha Front - News & Releases @ 2014/04/17 20:11:45


Post by: Manchu


Well, I upped my pledge to about as high as I think I can go with these pledge tiers.

And we broke $11,000!



Mecha Front - News & Releases @ 2014/04/17 20:20:45


Post by: Eldarain


Thanks for the Magnets Manchu!


Mecha Front - News & Releases @ 2014/04/17 20:24:54


Post by: Manchu


I wonder, do magnets also come with add-on 15mm mecha?


Mecha Front - News & Releases @ 2014/04/17 20:27:13


Post by: Theophony


Aren't magnets now illegal to ship to Australia? We had a thread a while back.


Mecha Front - News & Releases @ 2014/04/17 20:30:26


Post by: decker_cky


 Theophony wrote:
Aren't magnets now illegal to ship to Australia? We had a thread a while back.


I believe it was toys with built-in magnets.

http://www.productsafety.gov.au/content/index.phtml/itemId/997603

"The Federal Government has announced a permanent ban on small, high-powered magnets used in certain novelty items marketed to adults.

The magnets can cause serious injury or death if swallowed or inhaled by children."

Loose magnets seem to be fine.


Mecha Front - News & Releases @ 2014/04/17 21:00:51


Post by: Forar


 Manchu wrote:
Well, I upped my pledge to about as high as I think I can go with these pledge tiers.


Nice, subtle.

Just have to see what you can do with the next pledge tiers, eh?


Mecha Front - News & Releases @ 2014/04/17 21:11:44


Post by: Chemical Cutthroat


High powered magnets in certain novelty items marketed to adults...

...just exactly what are they describing there?


Mecha Front - News & Releases @ 2014/04/17 21:24:42


Post by: paulson games


The magnets they were referring to were the round rare earth magents that are used for desk display sculptures that are about a quarter of an inch up to two inches. Some of them have spacer bars in between. Due to the size they are really strong and some dumbasses at some point left their kids unattended and the little bastard kids ate them. In addition to be choking hazards, when swallowed then can snap together inside the intestine tract with a huge amount of force and cause the walls to get pinned in between and tear, a few kids have died from internal hemorages. Rather then dismissing 3-4 deaths as Darwin Awards the outraged parents decided to push law makers to make them illegal rather then admit to their own hand in accountability.

Have something dangerous? Don't leave it in reach of a child.

Somehow our grandparents generation made it through just fine when they virtually handed kids razorblades and rusty barbwire for toys, the difference was back then people had some personal accountability and didn't expect everyone to hold their hands on their way through life.


Mecha Front - News & Releases @ 2014/04/17 21:30:23


Post by: Manchu


 Forar wrote:
Just have to see what you can do with the next pledge tiers, eh?
The Combat Patrol tier works great for NorAm and Neo-Bloc; less well for Blackfrost. Once we unlock the Wolverine and the Assault Patrol tier, it might be easier to pry a few more pennies out of me.


Mecha Front - News & Releases @ 2014/04/17 21:32:52


Post by: paulson games


 Manchu wrote:
Once we unlock the Wolverine and the Assault Patrol tier, it might be easier to pry a few more pennies out of me.


Challenge accepted sir!


Mecha Front - News & Releases @ 2014/04/17 21:43:30


Post by: Manchu


I am wondering about something with less or without light mecha given there are no Blackfrost mecha.

Also, can we expect a Blackfrost deck and M-weapon packs?


Mecha Front - News & Releases @ 2014/04/17 21:55:21


Post by: rigeld2


 Manchu wrote:
I am wondering about something with less or without light mecha given there are no Blackfrost mecha.

Also, can we expect a Blackfrost deck and M-weapon packs?

A man after my own heart.


Mecha Front - News & Releases @ 2014/04/17 21:55:52


Post by: Forar


3 heavies and 6 mediums.

The "we don't need no stinkin' recon" tier.

Edit: though on further thought, I suppose a heavy and 2 mediums could work, the the ability to just add on lights if one wanted too.

And not that every combo needs to be its own tier. Lots of variables and possibilities present with the set up as it is.


Mecha Front - News & Releases @ 2014/04/17 21:56:52


Post by: rigeld2


 Forar wrote:
3 heavies and 6 mediums.

The "we don't need no stinkin' recon" tier.

... The Quads are the recon.


Mecha Front - News & Releases @ 2014/04/17 21:59:03


Post by: Forar


Recon by levelling city blocks to ensure nothing could be hiding behind them?

I'd be lying to say that didn't hold appeal.


Mecha Front - News & Releases @ 2014/04/17 22:01:16


Post by: rigeld2


 Forar wrote:
Recon by levelling city blocks to ensure nothing could be hiding behind them?

I'd be lying to say that didn't hold appeal.

There's that.

There's also:

"Charlie 2-1 to Charlie Actual. Enemy encountered. 3 Light NorAms."
"Charlie 2-1 Roger. Sending backup."
"Charlie 2-1 to Charlie Actual. Don't bother. I got this. Give me 30 seconds and I'm back on patrol."