Well i'm actually considering using those new crazed khorne guys or marauders and adding rat skulls for them to wear as helmets and the wizard or leader gets to wear a grey seer or warlord skull. The general look in my mind would be like the forsworn or forsworn leaders in skyrim.
It's possible they're just repackaging Drycha, Branchwraith into the box as the model already exists.
Two of the Ork bundle boxes(Kaptin Badrukk's Flash Gitz and Da Vulcha Sqwad) and the big Khorne Daemon box included Finecast stuff that already existed.
Guessing they did not want to do a new plastic mould for just this one model...
Also, will guarantee that this box set will disappear once the inventory has gone (stores cannot get hold of Wind Rider Hosts any more, and that was fairly recent...).
So are Treemen and Dryads - which fits in with them being re-released. Drycha (now a normal Branchwraith) being Finecast and just in a limited edition (effectively) box set makes a certain sort of sense too.
MongooseMatt wrote: So are Treemen and Dryads - which fits in with them being re-released. Drycha (now a normal Branchwraith) being Finecast and just in a limited edition (effectively) box set makes a certain sort of sense too.
Hadn't realised those were also no longer available. Then yeah, it does fit with them being re-released.
jullevi wrote: Better pictures of Dragonfate Dias and Numinous Occulum found from GW Preston Facebook. Like Baleful Realmgate, Dragonfate Dias was first sighted in 2013 Triumph and Treachery book but it has received a new base. Numinous Occulum is a new item. It looks like it might be somehow compatible with Ophidian Archway.
Thanks for the nice photos I'm looking forward to the Dragonfate Dias.
The only problem is, I'm buying all this fantasy terrain.. will probably paint it... but wtf will I do with it, hahahaha It's gorgeous terrain, and "must have" for me, but I don't like AoS enough for it to dethrone 40k as my game >.<
And yeah, Occulum looks to be modular, perhaps fitting Ophidian Archway. Maybe I will start building Fantasy buildings...?
My scenery has gotten a lot more mileage in Song of Blades and Heroes than it ever has in proper WFB (which is never) and is going to end up interspersed on the table when we get around to playing Frostgrave.
Hell, I just found my Ophidian Gateway in my daughter's room, where Cinderella and Elsa were fighting off a band of minotaurs (?). My kids use it more regularly than I do, I think.
I'm hoping for a chapel re-release myself, as that's one I always wanted but never took the plunge on.
Majority of terrain looks like something from Heroes of Might and Magic, whfb was something that all those companies looked up to but somehow gw decided to ripoff its own ripoffs and things that ripped off those ripoffs.
How do you go from Blanche and Miller to aping Warcraft or Darksiders? It's embarassing. Characterless, cartoonish and entirely business driven, a complete creative failure.
Plumbumbarum wrote: Majority of terrain looks like something from Heroes of Might and Magic, whfb was something that all those companies looked up to but somehow gw decided to ripoff its own ripoffs and things that ripped off those ripoffs.
How do you go from Blanche and Miller to aping Warcraft or Darksiders? It's embarassing. Characterless, cartoonish and entirely business driven, a complete creative failure.
Warcraft and Darksiders? You mean GW copied the giant shoulder-pads?
Chopxsticks wrote: Wow. round bases justify a $6 increase to Dryads huh.. lol. Does GW not know there are tons available on ebay for around $30, if not less
Samurai_Eduh wrote: I don't get why people are so upset about the paintings. It been literally the same thing in the recent 40k codices and nobody says a word about it. AoS does it, and everyone loses their minds. People are just looking for things to hate about this game and it's really annoying.
That just shows how many of us have stopped looking at 40K codexes, or how uncritical the rest have become.
My first thought on seeing the pics was did GW hire a talented 12 year old to do them. My second thought on seeing an entire page of copy-pasted pics was who on Earth is going to spend actual money on this kind of crap?
Chopxsticks wrote: Wow. round bases justify a $6 increase to Dryads huh.. lol. Does GW not know there are tons available on ebay for around $30, if not less
Do we know it's still 12 models for Dryads?
It's GW. Price increases are their bread and butter.
Chopxsticks wrote: Wow. round bases justify a $6 increase to Dryads huh.. lol. Does GW not know there are tons available on ebay for around $30, if not less
Wow 60$ for the Occulum... even at 20% off, that's a little steep for me. At first I was thinking it was a must have, but now I am thinking I should look for parts to scratch build. That's unfortunate, as it is a great looking kit.
Hell, I just found my Ophidian Gateway in my daughter's room, where Cinderella and Elsa were fighting off a band of minotaurs (?). My kids use it more regularly than I do, I think.
Cinderella and Elsa
Looking forward to their stats on the Custom AOS units thread - if you don't I will - Cinderella is pretty kick ass in "Fables" and Elsa...........
well slaanesh units are not gone, and the lore has not removed him, he is just no longer part of the main 4 (I guess) I mean we could all still be wrong about the logo itself, maybe he fused with a dark elf for all we still know.. its not like GW is stopping the production of daemonettes and I personally think that with AoS there will be far more options for glass canons now that its all about warscrolls, they could literally add any unit now and you can fit it around any army you want.
and rat servants have always been a big thing in GW...
Per the Age of Sigmar big book that came out, Slaanesh is still one of the main four in the pantheon of Chaos gods. The Great Horned Rat has joined the pantheon of gods, but is not recognized as an equal by the big four.
I don't think Slaanesh is going anywhere anytime soon. My guess is that, with Tyrion and Malerion (a morphed version of Malekith) having captured Slaanesh, we are actually going to end up seeing Morathi free Slaanesh and leave with all of her followers, creating the Cult of Slaanesh again. That way, GW has a elf (or aelf or whatever) faction as a part of chaos, which will be the existing Witch Elves, the blood shrine and the other really evil looking existing DE stuff with some new cool opportunities for new units (like an ascended daemon prince - elf type thing). That helps to diversify the model options for Chaos and allows people who feel weird playing DE as order to really embrace the darkness.
Also, the interesting thing with the Great Horned Rat ascending to Chaos god status, is that it opens up a possibility for the Skaven to pop-over into 40k. There are lots of comments popping up within different fluff pieces saying that the Skaven have been messing around with time - I could see that being the way they breach the 40k universe. Or it is some way to pull in some other strange faction into AoS. To respond to one of the other posts, I highly doubt we will start to see mortals worshipping/marked with the great horned rat. But, I would love to see a unit of slaves made up of captured humans and other species, branded with the symbol of the great horned rat, which controls their mind and gives them and extra inch of movement or something like that.
There is still lots of possibility with where the fluff is going. And seeing as how we have truly only seen three factions so far in this new game (Stormcasts, Khorne and Sylvaneth (tree spirits)), I am intrigued to see what they do with the rest of the factions. Many of the criticisms are true, but we've only really seen the beginning. I mean, if you had only been able to read the first four chapters of the Wheel of Time series, you would probably be griping about it just being about teenagers in a small town and some stupid festival... though I agree, GW should speed up the releases a tad to give us a better idea of where things are truly going.
Plumbumbarum wrote: Majority of terrain looks like something from Heroes of Might and Magic, whfb was something that all those companies looked up to but somehow gw decided to ripoff its own ripoffs and things that ripped off those ripoffs.
How do you go from Blanche and Miller to aping Warcraft or Darksiders? It's embarassing. Characterless, cartoonish and entirely business driven, a complete creative failure.
Warcraft and Darksiders? You mean GW copied the giant shoulder-pads?
Yes. You see, what happened is that WC and Darksiders copied GW's shoulder pads and made them bigger. Then GW copied their shoulder pads and made them even bigger.
From this, I can extrapolate that Darksiders 3 will have sentient shoulder pads. Just a big pair of pads with eyes and itty bitty legs.
Plumbumbarum wrote: Majority of terrain looks like something from Heroes of Might and Magic, whfb was something that all those companies looked up to but somehow gw decided to ripoff its own ripoffs and things that ripped off those ripoffs.
How do you go from Blanche and Miller to aping Warcraft or Darksiders? It's embarassing. Characterless, cartoonish and entirely business driven, a complete creative failure.
Warcraft and Darksiders? You mean GW copied the giant shoulder-pads?
Yes.
You see, what happened is that WC and Darksiders copied GW's shoulder pads and made them bigger.
Then GW copied their shoulder pads and made them even bigger.
From this, I can extrapolate that Darksiders 3 will have sentient shoulder pads.
Just a big pair of pads with eyes and itty bitty legs.
Samurai_Eduh wrote: I don't get why people are so upset about the paintings. It been literally the same thing in the recent 40k codices and nobody says a word about it. AoS does it, and everyone loses their minds. People are just looking for things to hate about this game and it's really annoying.
That just shows how many of us have stopped looking at 40K codexes, or how uncritical the rest have become.
My first thought on seeing the pics was did GW hire a talented 12 year old to do them. My second thought on seeing an entire page of copy-pasted pics was who on Earth is going to spend actual money on this kind of crap?
Forgive me but I'm kind of lost...
What paintings? Is there a page in this thread I can go to to view the paintings?
Samurai_Eduh wrote: I don't get why people are so upset about the paintings. It been literally the same thing in the recent 40k codices and nobody says a word about it. AoS does it, and everyone loses their minds. People are just looking for things to hate about this game and it's really annoying.
That just shows how many of us have stopped looking at 40K codexes, or how uncritical the rest have become.
My first thought on seeing the pics was did GW hire a talented 12 year old to do them. My second thought on seeing an entire page of copy-pasted pics was who on Earth is going to spend actual money on this kind of crap?
Forgive me but I'm kind of lost...
What paintings? Is there a page in this thread I can go to to view the paintings?
They are talking about the technical drawings that help you paint a specific color scheme.
Samurai_Eduh wrote: I don't get why people are so upset about the paintings. It been literally the same thing in the recent 40k codices and nobody says a word about it. AoS does it, and everyone loses their minds. People are just looking for things to hate about this game and it's really annoying.
That just shows how many of us have stopped looking at 40K codexes, or how uncritical the rest have become.
My first thought on seeing the pics was did GW hire a talented 12 year old to do them. My second thought on seeing an entire page of copy-pasted pics was who on Earth is going to spend actual money on this kind of crap?
Forgive me but I'm kind of lost...
What paintings? Is there a page in this thread I can go to to view the paintings?
They are talking about the technical drawings that help you paint a specific color scheme.
Oh derp, those. Yeah, I'm not a fan of those. The 5th Edition Space Marine Codex had a bunch of similar drawings (a single marine copy-pasted over and over with just a colour swap) and they looked far superior to the technical drawings that we have now
Looking forward to their stats on the Custom AOS units thread - if you don't I will - Cinderella is pretty kick ass in "Fables" and Elsa...........
I think that with Elsa you get re-rolls for your whole army if you sing 'Let it Go' over and over again to the point that your opponent drives a screwdriver into their forehead.
highlord tamburlaine wrote: My scenery has gotten a lot more mileage in Song of Blades and Heroes than it ever has in proper WFB (which is never) and is going to end up interspersed on the table when we get around to playing Frostgrave.
Hell, I just found my Ophidian Gateway in my daughter's room, where Cinderella and Elsa were fighting off a band of minotaurs (?). My kids use it more regularly than I do, I think.
I'm hoping for a chapel re-release myself, as that's one I always wanted but never took the plunge on.
That girl will make a fine nerdy wife in the future when she comes of age.
Not sure if you have a son and that's the reason for the minotaurs being there.
My sister and i didn't get along very well personally. I had the weird interest of undressing her dolls and laughing at the naughty bits they didn't have. I'm guessing the dolls cried themselves to sleep every night knowing they'd never be more than half what they could be.
highlord tamburlaine wrote: My scenery has gotten a lot more mileage in Song of Blades and Heroes than it ever has in proper WFB (which is never) and is going to end up interspersed on the table when we get around to playing Frostgrave.
Hell, I just found my Ophidian Gateway in my daughter's room, where Cinderella and Elsa were fighting off a band of minotaurs (?). My kids use it more regularly than I do, I think.
I'm hoping for a chapel re-release myself, as that's one I always wanted but never took the plunge on.
That girl will make a fine nerdy wife in the future when she comes of age.
Not sure if you have a son and that's the reason for the minotaurs being there.
My sister and i didn't get along very well personally. I had the weird interest of undressing her dolls and laughing at the naughty bits they didn't have. I'm guessing the dolls cried themselves to sleep every night knowing they'd never be more than half what they could be.
I just made a new account and stopped lurking for the sole purpose of pointing out how creepy that post is.
Saying someone's daughter will make a good wife is creepy.
Assuming the minotaurs could only be there because of a male child is gender stereotyping and generally not cool.
Talking about undressing your sisters dolls when combined with the wife comments takes it to an even higher level of creepy.
The ophidian gateway and portals are pretty cool though.
One thing I was wondering, on a more relevant note - will tourney organisers actually adopt AoS? They generally seem a bit resistant to radical new game features (look at unbound in 40k and End Times changes to army comp) so my thought would be that many TOs might ignore AoS and continue playing 8th.
H.B.M.C. wrote: I think that with Elsa you get re-rolls for your whole army if you sing 'Let it Go' over and over again to the point that your opponent drives a screwdriver into their forehead.
Not going to happen, they said that the new releases wouldn't be getting those jokey rules.
H.B.M.C. wrote: I think that with Elsa you get re-rolls for your whole army if you sing 'Let it Go' over and over again to the point that your opponent drives a screwdriver into their forehead.
Not going to happen, they said that the new releases wouldn't be getting those jokey rules.
All SRS BZNS from here on out.
And also because you know, the house of mouse would eat GW alive in court...
Waratorium wrote: I just made a new account and stopped lurking for the sole purpose of pointing out how creepy that post is.
Saying someone's daughter will make a good wife is creepy.
Assuming the minotaurs could only be there because of a male child is gender stereotyping and generally not cool.
Talking about undressing your sisters dolls when combined with the wife comments takes it to an even higher level of creepy.
Waratorium wrote: I just made a new account and stopped lurking for the sole purpose of pointing out how creepy that post is.
Saying someone's daughter will make a good wife is creepy.
Assuming the minotaurs could only be there because of a male child is gender stereotyping and generally not cool.
Talking about undressing your sisters dolls when combined with the wife comments takes it to an even higher level of creepy.
+1 to this.
+2 that's some serious creepy gak happening right there.
It's the first time I see a Mod flabbergasted. Awesome
I have to admit, while I don't mind the drawings (though I still prefer the way they did it in the Space Marines codex, or any other code that I know of) copy-pasting the same image multiple times just to have the correct number of troops is rather silly and ugly. No idea what went through their heads
I have to admit, while I don't mind the drawings (though I still prefer the way they did it in the Space Marines codex, or any other code that I know of) copy-pasting the same image multiple times just to have the correct number of troops is rather silly and ugly. No idea what went through their heads
Yea for sure, the point is normally "here are a few examples" not here is the same example multiple times.
Da Boss wrote: Laughing my ass off, but yes, creepy as all hell.
I thought the Elsa/Cinderella vs. Minotaurs battle sounded adorable though.
For those who wnat their children to bring Elsa and friends into the eternal war - here are some rules
Spoiler:
Queen Elsa, Queen Elsa is a single model. She is unarmed and wears no armour.
Move: 5”, Wounds 5, Save 6+, Bravery 6,
Missile Weapons: Ice Bolt: Range 12”, Attacks 3, To-Hit 4+, To-Wound 3+, Rend -, Damage 1
Melee Weapons: Icy Touch: Range: 1”, Attacks 1, To-Hit 3+, To-Wound 4+, Rend -, Damage 1,
Magic: Queen Elsa is a wizard. She can attempt to cast three spells in each of your own hero phases, and attempt to unbind three spells in each enemy hero phase. She knows the Arcane Bolt, Mystic Shield and Ice Storm spells.
Ice Storm: Cast on 9+, Each non Ice Construct unit within 12” suffers D6 mortal wounds. Each Ice Construct within 12” heals 1 wound, this cannot take them above their starting wounds value.
Let it Go!: You can add +1 to Unbinding rolls for Queen Elsa
Cold never bothered me anyway: Queen Elsa is immune to wounds inflicted by the Ice Storm Spell
Order, Human, Wizard, Hero, Elsa,
Ice Giant Move: 5”, Wounds 6, Save 4+, Bravery 9,
Melee Weapons: Massive Fists: Range: 2”, Attacks 4, To-Hit 4+, To-Wound 3+, Rend -, Damage 2,
Queen Elsa knows the Summon Ice Giant spell, in addition to any others she knows.
Summon Ice Giant: Summon Ice Giant has a casting value of 7. If successfully cast, you can set up a Ice Giant within 12" of the caster and
more than 9" from any enemy models. The model is added to your army but cannot move in the following movement phase.
Force of Nature: When a Ice Giant attacks with its Massive Fists, add 1 to any wound rolls if it charged in the same turn.
Order, Ice-Giant, Ice Construct, Monster,
Snowmen Move: 5”, Wounds 2, Save 6+, Bravery 9,
Missile Weapons: Snowballs: Range 10”, Attacks 1, To-Hit 4+, To-Wound 6+, Rend -, Damage 1,
Melee Weapons: Icy Grasp: Range: 1”, Attacks 1, To-Hit 5+, To-Wound 4+, Rend -, Damage 1,
Queen Elsa knows the Summon Snowmen spell, in addition to any others she knows.
Summon Snowmen: Summon Snowman has a casting value of 7. If successfully cast, you can set up a unit of up to 10 Snowmen within 15" of the
caster and more than 9" from any enemy models. The unit is added to your army but cannot move in the following movement phase. If the result of the casting roll was 10 or more, set up a unit of up to 20 Snowmen instead.
Snow Storm: Add 1 to hit rolls for this unit phase if it has at least 20 models, or add 2 if it has at least 30 models.
Order, Snowmen, Ice Construct,
...and now I want Cinders to actually be a Bright Wizard(ess?) and they can have wacky adventures protecting the realm of Sigmar wile always bickering and getting in each others way. Only to get their act together when the big bads turn up.
Vain wrote: ...and now I want Cinders to actually be a Bright Wizard(ess?) and they can have wacky adventures protecting the realm of Sigmar wile always bickering and getting in each others way. Only to get their act together when the big bads turn up.
Nah Cindy is a talented Secret Agent
Spoiler:
Cinderella Cinderella is a single model. She is armed with a variety of weapons, biting wit and a temper, she seldom wears armour but is highly agile and as a Fable, very hard to kill.
Move: 7”, Wounds 8, Save 4+, Bravery 10,
Missile Weapons: Concealed Pistol: Range 24”, Attacks: 2, To-Hit 3+, To Wound 4+, Rend -1, Damage 1
Melee Weapons: Swords and Knives: Range: 1”, Attacks 4, To-Hit 3+, To-Wound 3+, Rend -, Damage 1,
Deadily Beauty: Your opponent must subtract 1 from any hit rolls that target Cinderella in the combat phase
Nigh Invunerability: As one of the most popular Fables who's tale is common knowledge to most mundanes, Cinderella is nearly un-killable. She may always take her save against all wounds including Mortal wounds.
Order, Fable, Hero, Cinderella
For what it's worth, the minotaurs were my daughter's doing. She tends to dig deep into the Bones boxes to play.
She already expressed interest in those new Northstar minis, but wants them converted correctly.
My son takes after me, and is only interested in reptiles or reptilian monsters.
He was wondering if any of the reliefs on that Ophidian Gateway were foreshadowing any new figure releases. Or if Ophidians will be a thing in Sigmar's game.
After starting to paint Sigmar's flying guys, I hope we get to see an overpriced hero one at some point soon. I've really been enjoying these guys, and I didn't think I would.
My son takes after me, and is only interested in reptiles or reptilian monsters.
He was wondering if any of the reliefs on that Ophidian Gateway were foreshadowing any new figure releases. Or if Ophidians will be a thing in Sigmar's game.
Rackham had an actual Ophidian Alliance with some humanoid-ish snake people but they are gone.
Yeah, that is we weakness of the Weekly release schedule.
We're used to a few new kits each week but at the moment its all Sigmos.
I think a bit of extra Khorne stuff should have been mixed in at least.
Roll on Fire dwarves and whatever they do with everyone else, but mostly fire dwarves, probably riding fire drakes O' doom...or something like that anyways.
Liking these new Sigmarite models. The mace in particular is pretty badass. I expect we'll see a Prosecutor (winged guys) kit next week, since that's the only unit from the starter box they've not covered yet.
I will say this, I was pretty worried that we'd end up only having 3 guys in the Retributor box. So cheers GW for keeping it at 5...even if they are pretty fething expensive.
They look neat. I like the glaives the most I think.
But I'll echo the sentiment that we need something besides Sigmarines, or in addition to them.
Did my eyes deceive me or did I see pictures/ read something about the flying Sigmarines having shields and lances or spears?
I swear I saw that somewhere, and look forward to having much more angelic flying guys (who will basically become Elohi for a Basilean Kings of War army).
I like having 5, I plan to get a box and do 1 with a hammer to match the 3 from the starter, and then do 4 others maybe with the swordspear thingy, so I'll have 2 units of 4.
Yes, I hope they'll make some new for the pre-AOS Warhammer factions, prefebally Skaven. It feels like GW is forcing the Sigmarite releases upon us now.
Lt. Donomar StubbornBull wrote: +2 I presume this is the last week of the Sigmarine release cycle and there'll be something different coming up this time next week?!
The more I see swarms of SC Eternals, the less impressive I find them. I think as a thing they would have been more impressive being an attachment to an army of regular humans instead of their own full army. There is just an unending wave of metallics and armor, nothing to deviate and create interest. An army of robots that are somewhat human shaped, not really anything human feeling.
Well... hmm. I was kinda' curious to see what was going to happen with the minis since even when I wasn't playing 40k for years it was fun to look at what was going on.
I mean, I totally get that bling and weapon is often the only thing telling marines apart, but when your most basic troopers are so blinged out, they all have basically the same masks, and there's no differentiation with paint job, there's so little to tell them apart. It looks like two types of troops are distinguished by whether their masks have nose details?
I was really ready to sit back and ignore the rules and look at a trickle of shiny releases esp. after some pretty spectacular end times releases, but, yeah, what a snooze fest. Some nice terrain, though.
Wehrkind wrote: The more I see swarms of SC Eternals, the less impressive I find them. I think as a thing they would have been more impressive being an attachment to an army of regular humans instead of their own full army. There is just an unending wave of metallics and armor, nothing to deviate and create interest. An army of robots that are somewhat human shaped, not really anything human feeling.
I see them as more of a super elite force, where just a few Eternals are more than enough to handle the typical Warhammer hordes.
They do need something in their ranks to break up the same-ness of what they've got so far.
Wehrkind wrote: The more I see swarms of SC Eternals, the less impressive I find them. I think as a thing they would have been more impressive being an attachment to an army of regular humans instead of their own full army. There is just an unending wave of metallics and armor, nothing to deviate and create interest. An army of robots that are somewhat human shaped, not really anything human feeling.
Agreed. Without the context, they just don't look very special.
cool mini, but AoS has turned into a borefest, since it seems that they only release the same mini with only a slight variation.. Guess we will see the angels next week.
There's also some fluff about Nagash and the undead and his betrayal of SIgmar.
Nothing new really that isn't already in the books, a couple of nice pics and they are really pushing the Deathrattle Warriors name for skeletons and deathwalkers. And the Mortarchs are back through the magic of Nagash (but they don't use any of their names)
RoninXiC wrote: Yeah.. "bored" is the only expression I have left.
Uh wow, the exact same miniatures for like a month .. that will definately keep players interested... not.
This is how I feel about Space Marines
Oh look some with wolf bits, some with blood drops, oh look some on bikes. While i might get excited about painting some occasionally it dies extremely fast when I'm barraged by them constantly.
Age of Blandmar?
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streetsamurai wrote: cool mini, but AoS has turned into a borefest, since it seems that they only release the same mini with only a slight variation.. Guess we will see the angels next week.
But wait there's more, the character angel the week after. And possibly the totally not a Chaplin guy a week later
While Sigmarines are kinda growing on me with a not-golden paint job, I too am tired of basically the same guys every week. I think they should have released two units and a hero each week or alternated with chaos releases.
Hanskrampf wrote: While Sigmarines are kinda growing on me with a not-golden paint job, I too am tired of basically the same guys every week. I think they should have released two units and a hero each week or alternated with chaos releases.
I wonder, how much will those repacked Sylvaneth cost, as now it converts to 22 gbp (used to be 20). :|
Stormcasts look kewl. Even kewler, when people make Inquisitors out of them
I'd like to think they're really just mummified corpses bonded to the armor kind of like Rubric Marines. I mean, the Reliquary guy doesn't exactly look like the model of "godlike beings" these dudes are described as.
I really like those Decimators. But, if I get them, they're getting the more blingy Retributator helms. Damn, I may actually spend money on these overpriced toys afterall.
I was sarcastically yanking the chains of the anti-misogyny brigade. I threw in the "white, heterosexual" parts to cover all my bases and complete the trifecta of the Great Oppressor. Besides, they have neither boob-plates nor are they scantily clad, so how could they possibly be female?!
i think i was the only one who got it was a joke.
thow in all honesty I feel their needs to be more male chain-mail bikini models.
Barzam wrote: I'd like to think they're really just mummified corpses bonded to the armor kind of like Rubric Marines. I mean, the Reliquary guy doesn't exactly look like the model of "godlike beings" these dudes are described as.
I really like those Decimators. But, if I get them, they're getting the more blingy Retributator helms. Damn, I may actually spend money on these overpriced toys afterall.
For me sigmarines have been nothing but off puting and lazy gw trying to shove them down my throat for so long doesnt help tbh. Being the cheap attempt at repeating space marines sales phenomenon in fantasy, sigmarines end up fitting neither 40k nor fantasy imo. They also lack any character and depth, space marines have that "good guys but in fact psychopatic war criminals, sorry that's the best you get anyway" vibe and serve a facist empire not to mention being beefed up and properly intimidating vader in multiples. Sigmarines seem to be just good as in proper good, who needs that really.
Looking at models released with End Times Nagash, dont have much hope for inccoming models either.
Those protectors look very cool. The helmets look too feline to me with the extended nasal bridge/guard, but could be easily swapped. I love the big spear things they've got.
Unfortunately for GW and me, they aren't $10 USD a pop cool. Dragonfate Dias also looks very cool and like it could come right out of a Conan movie, but I will pass at the price GW is asking.
(Please spare me remarks about how I can get them for 20% off at internet retailers as though this were some great secret.)
Plumbumbarum wrote: For me sigmarines have been nothing but off puting and lazy gw trying to shove them down my throat for so long doesnt help tbh. Being the cheap attempt at repeating space marines sales phenomenon in fantasy, sigmarines end up fitting neither 40k nor fantasy imo. They also lack any character and depth, space marines have that "good guys but in fact psychopatic war criminals, sorry that's the best you get anyway" vibe and serve a facist empire not to mention being beefed up and properly intimidating vader in multiples. Sigmarines seem to be just good as in proper good, who needs that really.
Looking at models released with End Times Nagash, dont have much hope for inccoming models either.
What's wrong with the End Times models? I thought they were beautiful. Nagash, Druthu, Bloodthirster, Blightkings were all so neat.
I kind of dig those Sigmarites, If not for them and the starter box, I don't think I would have ever gotten into the Fantasy world, and I actually think now that I like Age of Sigmar better than 40k. Not quite decided yet, but definitely on the fence.
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Icculus wrote: So the White Dwarf lists Treeman and Dryads, where are those pictures? Are they literally just re-packaged or did they change anything?
The picture for the treeman on his warscroll at the back of the big 264 page book just looks like the old treeman model. I don't think it's changed at all.
tommse wrote: What is actually inside the armor? Are there bodies inside or just a soul Thingy?
Heroes, that Sigmar saved from certain doom via killing them with a lightning strike. He than reforged their bodies into immortal beings and clad them in Sigmarite armour.
tommse wrote: What is actually inside the armor? Are there bodies inside or just a soul Thingy?
Heroes, that Sigmar saved from certain doom via killing them with a lightning strike. He than reforged their bodies into immortal beings and clad them in Sigmarite armour.
tommse wrote: What is actually inside the armor? Are there bodies inside or just a soul Thingy?
Heroes, that Sigmar saved from certain doom via killing them with a lightning strike. He than reforged their bodies into immortal beings and clad them in Sigmarite armour.
So Thousand Son's with Skeletons inside?
Don't know anything about TS, but Stormcast Eternals still have a body, they are not just skeletons. Just... "reforged". Whatever that means. I think it's the easy way for GW to say every reforged body look the same, so they don't have to produce different models for various races and genders.
tommse wrote: What is actually inside the armor? Are there bodies inside or just a soul Thingy?
Heroes, that Sigmar saved from certain doom via killing them with a lightning strike. He than reforged their bodies into immortal beings and clad them in Sigmarite armour.
So Thousand Son's with Skeletons inside?
Don't you know? Everyone has a skeleton in them, just waiting to get out.
Barzam wrote: I'd like to think they're really just mummified corpses bonded to the armor kind of like Rubric Marines. I mean, the Reliquary guy doesn't exactly look like the model of "godlike beings" these dudes are described as.
I really like those Decimators. But, if I get them, they're getting the more blingy Retributator helms. Damn, I may actually spend money on these overpriced toys afterall.
The Lord Relictor wears a mask and is very much alive. As are the Sigmarite guys, cause they do actually bleed. If they were mummified then there wouldn't be any. What I do find interesting however is the Lord Relictor can resurrect the ones who fall in battle. Ionus Cryptborn does this in Gate of Azyr.
Not sure if anyone noticed but in the scenery pics the chaos reavers on the bottom right of the pic have two handed weapons which they don't have out the starter set.
Dryads are up to 16 models per box where as they used to be 12
Ho-hum, regarding the Sigmarine kits, I guess GW finally listened to the idiots who complained about all the "useless" extra weapons in modern kits, so now we get a separate kit for each weapon option. Congrats. Hope you're happy.
I believe that we atleast can expect some info/images on the other order factions in about 3-4 weeks. They had destruction this week, Death next, and they will hopefully show some pictures of the normal human factions. I have no info on this but I believe this to be somewhat likely
If you're buying this I'd guess that you'd be wanting to run the formation.
But the formation requires 4 woods. Which is another £72 on top of this.
I love the concept of this forest warfare (there was initial visual hints of Vietnam movies to the Sylvaneth vs Nurgle war) but needing woods to use some of their abilities prices me out.
tommse wrote: What is actually inside the armor? Are there bodies inside or just a soul Thingy?
Heroes, that Sigmar saved from certain doom via killing them with a lightning strike. He than reforged their bodies into immortal beings and clad them in Sigmarite armour.
So Thousand Son's with Skeletons inside?
Don't know anything about TS, but Stormcast Eternals still have a body, they are not just skeletons. Just... "reforged". Whatever that means. I think it's the easy way for GW to say every reforged body look the same, so they don't have to produce different models for various races and genders.
In the "Gates of Azyr" novella, the main character (the lord riding the mount from the starter) takes off his helmet to speak to a normal human. The description was very much along the lines of what a Space Marine is like compared to a normal human.
They are tieing-in the lore of warhammer and 40k. would nt be surprised if the sigmarines are actually the first sons of the emperor and the ancestors to what the space marines have become.
It also makes sense that the game system is leanig towards the 40k playstyle. Might be a move on gw part to try and do what their competition is doing with stuff like warma/hordes where the fantasy setting can play vs the more futuristic warmachine setting.
tommse wrote: What is actually inside the armor? Are there bodies inside or just a soul Thingy?
Heroes, that Sigmar saved from certain doom via killing them with a lightning strike. He than reforged their bodies into immortal beings and clad them in Sigmarite armour.
So Thousand Son's with Skeletons inside?
Don't know anything about TS, but Stormcast Eternals still have a body, they are not just skeletons. Just... "reforged". Whatever that means. I think it's the easy way for GW to say every reforged body look the same, so they don't have to produce different models for various races and genders.
In the "Gates of Azyr" novella, the main character (the lord riding the mount from the starter) takes off his helmet to speak to a normal human. The description was very much along the lines of what a Space Marine is like compared to a normal human.
Welll...remember that with "each reforging, a Stormcast becomes less of what they were".
If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
Chopxsticks wrote: If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
You realize that "Forces of Destruction" don't even include Chaos, right?
Chopxsticks wrote: If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
did nt you know that the next figurines to come out are dark elves mounted on flying sharks with laser beams.
Seriously, Sigmar is the real evil here.... Slanessh gone? Oh no. Just altered.
Takes the hero's of the various realms and turns them into mindless killing machines that kill again and again and agian until they loose their minds entirely? Such Order its evil!
Chopxsticks wrote: If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
You realize that "Forces of Destruction" don't even include Chaos, right?
If someone had said a year ago that they were scrapping WFB so they could introduce a Space Marine army into Fantasy, that person would have been laughed off the boards. Yet, here we stand in a GW world where anything is possible.
Kanluwen wrote:
Welll...remember that with "each reforging, a Stormcast becomes less of what they were".
What that means is anyone's guess.
Kinda sounds like they're giving themselves a way to make Chaos Sigmarines a possibility, doesn't it?
Chopxsticks wrote: If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
You realize that "Forces of Destruction" don't even include Chaos, right?
wow man, get your panties in a ruffle. "insert what ever force chaos is with" Does that solve your problem? So Sorry..
Chopxsticks wrote: If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
You realize that "Forces of Destruction" don't even include Chaos, right?
If someone had said a year ago that they were scrapping WFB so they could introduce a Space Marine army into Fantasy, that person would have been laughed off the boards. Yet, here we stand in a GW world where anything is possible.
I distinctly remember the reactions people had in January this year, when rumors first bloomed of the game being completely redone. People laughed away Sigmarines, round bases, and a number of other changes as things GW would never do to Fantasy.
Kanluwen wrote:
Welll...remember that with "each reforging, a Stormcast becomes less of what they were".
What that means is anyone's guess.
Kinda sounds like they're giving themselves a way to make Chaos Sigmarines a possibility, doesn't it?
Honestly, it sounds more like they're giving themselves a way to make sure that they aren't a possibility.
From the brief description that is used about the reforging for slain/fallen Stormcast, it mentions that they become "more focused on their purpose" while losing their humanity.
The game is so close to being awesome, it drives me nuts. As is, all 16 of our regular fantasy players have jumped ship to 40k, KoW, or something else entirely.
Kanluwen wrote:
Welll...remember that with "each reforging, a Stormcast becomes less of what they were".
What that means is anyone's guess.
Kinda sounds like they're giving themselves a way to make Chaos Sigmarines a possibility, doesn't it?
Honestly, it sounds more like they're giving themselves a way to make sure that they aren't a possibility.
From the brief description that is used about the reforging for slain/fallen Stormcast, it mentions that they become "more focused on their purpose" while losing their humanity.
Almost Human. And then Slaanesh takes them for a ride.
From the brief description that is used about the reforging for slain/fallen Stormcast, it mentions that they become "more focused on their purpose" while losing their humanity.
That does sound like Astartes.
Legendary force of will, superhuman warriors, etc.
You can actually find this stuff in HobbyLobby, craftworlds, and Walmart. ITS INSANELY EASY.
Bend the trees, they have metal in them, cover them in glue ( not the stuff they recommend, its bad) and then dip them in what ever color brush you pick.
Ho-hum, regarding the Sigmarine kits, I guess GW finally listened to the idiots who complained about all the "useless" extra weapons in modern kits, so now we get a separate kit for each weapon option. Congrats. Hope you're happy.
Chopxsticks wrote: If the forces of destruction don't get fallen Sigmarine I will be sad. They could make an entire faction and call Chaos Sigmarines! Totally new and totally original! You heard it here first.
They are supposed to be a 'good' version of chaos warriors, which becomes very apparent when you compare one to a blightking.
Blood reaver with two handed axe hidden in plain site in the new wd apparently
Already mentioned on previous page. No one seems to care though (god forbid it would interfere with the stormcast bash a thon)
Blood reavers multi part boxed set and Khorne character are the first chaos releases followed possibly by plastic flesh hounds and then multi part blood warriors
Plumbumbarum wrote: For me sigmarines have been nothing but off puting and lazy gw trying to shove them down my throat for so long doesnt help tbh. Being the cheap attempt at repeating space marines sales phenomenon in fantasy, sigmarines end up fitting neither 40k nor fantasy imo. They also lack any character and depth, space marines have that "good guys but in fact psychopatic war criminals, sorry that's the best you get anyway" vibe and serve a facist empire not to mention being beefed up and properly intimidating vader in multiples. Sigmarines seem to be just good as in proper good, who needs that really.
Looking at models released with End Times Nagash, dont have much hope for inccoming models either.
What's wrong with the End Times models? I thought they were beautiful. Nagash, Druthu, Bloodthirster, Blightkings were all so neat.
I meant Nagash and his boys, they looked more like something from Darksides than gothic horror that warhammer undead army should be, imo. Plus the necrony vibe, like a sign of things to come. But yes bloodthirster is great and I had to buy glottkin for conversion as well.
In general I feel the direction will be more cartoony, comicbooky, heroesofmightandmagicky and sigmarinecrony. I have yet to find an AoS model that I like, except the baby gryphon ofc but he's not seperate so not sure if counts. The sigmarinecrons with hammers are kind of almost ok but I still didnt buy and they dirt cheap so still not there I guess.
Blood reaver with two handed axe hidden in plain site in the new wd apparently
Already mentioned on previous page. No one seems to care though (god forbid it would interfere with the stormcast bash a thon)
Blood reavers multi part boxed set and Khorne character are the first chaos releases followed possibly by plastic flesh hounds and then multi part blood warriors
It was mentioned but no photos were shown, which might be why people 'didn't care' then, hard to get that excited about a mention of a picture that we can't see.
Blood reaver with two handed axe hidden in plain site in the new wd apparently
Already mentioned on previous page. No one seems to care though (god forbid it would interfere with the stormcast bash a thon)
Blood reavers multi part boxed set and Khorne character are the first chaos releases followed possibly by plastic flesh hounds and then multi part blood warriors
It was mentioned but no photos were shown, which might be why people 'didn't care' then, hard to get that excited about a mention of a picture that we can't see.
Plumbumbarum wrote: For me sigmarines have been nothing but off puting and lazy gw trying to shove them down my throat for so long doesnt help tbh. Being the cheap attempt at repeating space marines sales phenomenon in fantasy, sigmarines end up fitting neither 40k nor fantasy imo. They also lack any character and depth, space marines have that "good guys but in fact psychopatic war criminals, sorry that's the best you get anyway" vibe and serve a facist empire not to mention being beefed up and properly intimidating vader in multiples. Sigmarines seem to be just good as in proper good, who needs that really.
Looking at models released with End Times Nagash, dont have much hope for inccoming models either.
What's wrong with the End Times models? I thought they were beautiful. Nagash, Druthu, Bloodthirster, Blightkings were all so neat.
I meant Nagash and his boys, they looked more like something from Darksides than gothic horror that warhammer undead army should be, imo. Plus the necrony vibe, like a sign of things to come. But yes bloodthirster is great and I had to buy glottkin for conversion as well.
In general I feel the direction will be more cartoony, comicbooky, heroesofmightandmagicky and sigmarinecrony. I have yet to find an AoS model that I like, except the baby gryphon ofc but he's not seperate so not sure if counts. The sigmarinecrons with hammers are kind of almost ok but I still didnt buy and they dirt cheap so still not there I guess.
to each their own...
i think Nagash is one of the best models GW has released for Fantasy in a long time...
go put him next to the original sculpt, and tell me this new version is not an improvement...
the spirit host is amazing, and the Neferata Mortarch is beautiful...
i personally really like the comic book style of GW sculpting and painting...
this is why i paint minis!!!
if i want "real world" style, i'll paint scale models or historicals...
since i don't want that, i am happy that there is a style of mini that suits my preference of bringing a comic book look into 3 dimensions...
as for the Stormcast Eternals, they don't read as "proper good" to me, but almost tragic...
they are warriors now stuck in a cycle of death and rebirth, losing a little more of who they were each time they are resurrected...
i like what i am seeing...
The game is so close to being awesome, it drives me nuts. As is, all 16 of our regular fantasy players have jumped ship to 40k, KoW, or something else entirely.
This makes me a sad panda.
We were in a lull for WFB, hardly anyone playing. Now have a goo crowd showing up for games.
Automatically Appended Next Post:
gigasnail wrote: ..I just bought 30 of the VC undead dogs to use as flesh hounds. At least they're not painted?
Black flesh, fiery fur, could look nice for these. Paint teeth and exposed bone in brass maybe?
Take the Stormcast Liberators as an example, their warscroll in the AOS boxed set only had options for those models in the box so no paired swords, grand hammer etc etc. A week later a new upgraded warscroll for the Liberators covering all options in the 5 man boxed set was released. Same with Retributors and it will be the same with Blood Warriors and Blood Reavers.
The game is so close to being awesome, it drives me nuts. As is, all 16 of our regular fantasy players have jumped ship to 40k, KoW, or something else entirely.
This makes me a sad panda.
We were in a lull for WFB, hardly anyone playing. Now have a goo crowd showing up for games.
Blood reaver with two handed axe hidden in plain site in the new wd apparently
Already mentioned on previous page. No one seems to care though (god forbid it would interfere with the stormcast bash a thon)
Blood reavers multi part boxed set and Khorne character are the first chaos releases followed possibly by plastic flesh hounds and then multi part blood warriors
Plastic flesh hounds? If they're anything like the pet that the AoS Khorne lord has on a leash, I will be very pleased. I was just about to put a post upin the sw Swap Shop forum to try to get more of the AoS ones to put together a whole unit. This would save me a TON of trouble converting, cutting, repositioning, etc. to get a full unit that aren't all the same.
That rumor is originally from Bird in the Trees (BOLS) who was wrong a lot in the past. Larry Vela posted it here first, then it went to the other sites:
The rest is right though. Reavers, warriors and clam lord have all been mentioned and in the big book it confirms reavers and warriors with different weapons. Flesh hounds coming out in plastic is fairly logical as its one of very few units khorne needs
nels1031 wrote: Not sure, as its not even an option for them according to their warscroll. Find out soon enough.
Not in the one that's out for AoS boxset but as we saw with the Liberators they were updated to have grandblades etc etc. And Retributors also(star soul mace)
Warhams-77 wrote: That rumor is originally from Bird in the Trees (BOLS) who was wrong a lot in the past. Larry Vela posted it here first, then it went to the other sites:
Barzam wrote: I'd like to think they're really just mummified corpses bonded to the armor kind of like Rubric Marines. I mean, the Reliquary guy doesn't exactly look like the model of "godlike beings" these dudes are described as.
I really like those Decimators. But, if I get them, they're getting the more blingy Retributator helms. Damn, I may actually spend money on these overpriced toys afterall.
Sigmanecrons are really Thousands sons? :O
I painted him over four years ago, I must have felt the Age of Sigmar approaching way back then
H.B.M.C. wrote: Just to clarify, are the Dryads just the same Dryads as before but now with round bases and an All New higher price? The Treemen, same deal?
H.B.M.C. wrote: Just to clarify, are the Dryads just the same Dryads as before but now with round bases and an All New higher price? The Treemen, same deal?
The Dryads were 12 to a box, now 16 to a box, so actually slightly cheaper per model.
The new Dryads are 16 models for $41, which is a fantastic price.
The new Sylvaneth Warhost, which comes with 32 Dryads, 3 Treelords, and 1 Branchwraith is also a great price. Separately, using new prices, they are $82 + $183 + $15 = $270 USD, but sell as a package for $225.
It's also a nice model count to play AoS, and you get three, large, super-premium models.
Talys wrote: The new Dryads are 16 models for $41, which is a fantastic price.
Well, no, it's not a "fantastic" price. It's still overpriced for what they are and lacking in value ----but---- I am pleased that they didn't reduce or keep the contents the same and increase the price.
I'm just not so wilfully ignorant of the world around me like some people are.
that was a cheap shot, dude...
you're better than that...
as you are a writer, i expect a wittier dig at Talys next time...
since you have said that your snark is part of your charm, i expect much more charming snark...
the new bundle of sticks giving a $45 discount is nice to see...
of course, you being in Oz, i can understand your bitterness over the prices...
Dryads are on 32 bases, just to make sure that you can't rank them up the daemons round bases in a movement tray way if you use them as they come in box
angelofvengeance wrote: @jah joshua: that should be a new formation lol "Bundle of Sticks" for the Sylvaneth army
glad you liked that line...
i can't very well demand more wit from anyone if i don't display a little bit of my own...
seeing this latest box reminds me that i need to buy at least two of the new Treeman...
what a great model!!!
puts my old Marauder Druthu to shame:(...
all of the little sprites and animals that come in the kit are really fun bits, too...
a) the app has already updated and has the new units in it.
b) the formation battalion isn't based on purchasing the actual store bundle but is also already available for free on the app.
Also the rules for the various two hander units are pretty awesome and that formation is stupid good. Like probably only use in a narrative game with friends good.
changemod wrote: Dryads are on 32 bases, just to make sure that you can't rank them up the daemons round bases in a movement tray way if you use them as they come in box
I'd say subtle, but it isn't really.
If you want 25mm square bases, there should be people who would be happy to give you some. I think I have like, 3 shoeboxes full of squares, and like, a packing crate full of 25mm rounds that I will never use.
Anyone remember when the bases (annoyingly) came on sprues? I hated that. I could never cut them perfectly, and ended up having to fill and file edges of bloody *bases*.
Warhams-77 wrote: That rumor is originally from Bird in the Trees (BOLS) who was wrong a lot in the past. Larry Vela posted it here first, then it went to the other sites:
Would not get your hopes up yet based on these sources
Don't crush my hopes - that's GW's job
-C6
Well... where are those Berserkers on Molochs (lol, those german rumor fakers) for Khorne Daemonkin? Logic has not brought us multipart Deffkoptas either But let's hope, I join the crowd for some some luverly plastic Fleshhounds
Automatically Appended Next Post: Games Workshop's blog calender is teasing "Warriors of the Storm" for Monday by the way. Just move the mouse over the 3rd of August and it is giving away monday's topic.
changemod wrote: Dryads are on 32 bases, just to make sure that you can't rank them up the daemons round bases in a movement tray way if you use them as they come in box
I'd say subtle, but it isn't really.
If you want 25mm square bases, there should be people who would be happy to give you some. I think I have like, 3 shoeboxes full of squares, and like, a packing crate full of 25mm rounds that I will never use.
Anyone remember when the bases (annoyingly) came on sprues? I hated that. I could never cut them perfectly, and ended up having to fill and file edges of bloody *bases*.
For Historicals players this used to be a rite of passage. You had to cut hundreds of rectangular bases from thick card, picture mounting board, cartons and so on -- then trim the edges neat and everything. I remember going into framing shops and asking for off-cuts.
Nowadays you just buy them ready laser cut in whatever size you need, in MDF, plywood of various thicknesses, and so on.
Does anyone have a site they buy Round bases from? im looking for things from 25mm - 60mm Round and as close to GW looking as possible. The best deals I see coming out of Hong Kong, but im a little nerves to buy those.
Chopxsticks wrote: Does anyone have a site they buy Round bases from? im looking for things from 25mm - 60mm Round and as close to GW looking as possible. The best deals I see coming out of Hong Kong, but im a little nerves to buy those.
If you don't mind them being flat edged and laser cut, we sell some for pretty cheap. www.angrymojogames.com. Anything not listed can be whipped up for you in no time.
So I had a discussion and apparently we were wrong to assume skaven have taken over slaanesh spot and that the picture of the creature in the realm of shadow is the new "god" i.e a dark aelf fused with his dragon , so the symbol of the 4th god is actually a dark aelf semy dragon god.
woot!!!
those glaives are so cool...
i like that they have really spiced up these sets compared to the starter models...
looking forward to seeing what they do with the Prosecutors box...
i like the wings, but want to see some different hemets, ones without the comet crests...
As we eagerly await the imminent arrival of the full events pack for our Age of Sigmar LiberatorCampaign Weekend, we thought it would be good to whet your appetite with a few details of how the weekend will plan out so you can start making plans about what to bring.
The main question on everyone’s lips is: “What do I bring?” so we thought it would be a good idea to cover how you might go about deciding what mighty warriors to bring with you.
To begin with, you will be playing five games over the weekend, at two and a half hours each.
The amount of time you have to play the game is the only real restriction so bring whatever you think would get you a great game in that time.
We recommend bringing a wide variety of units, as there will be an equally wide variety of missions to play, based on how the weekend is going!
This weekend is completely focussed on playing games in a fun and friendly manner – our objective is to enjoy Warhammer at it’s best – players chatting, having a great time and a narrative theme to drive the objectives of each game. Don’t worry about what you bring too much – just aim to bring things you and your opponent will enjoy playing with and against and you won’t go far wrong. Not to mention that we will be throwing so much extra randomness into the mix that winning should be a low priority – just kick back and enjoy the ride!
That’s all for now but there will be more to come over next week – tune in Monday for our next update as we go over the background of where you are fighting and how wars in the Realm of Shadow will differ from the Realm of Metal, Fire and all the rest!
Forgive me if I'm being naive but isnt there a difference between a campaign weekend and a tournament. The former being a narrative event which this is, the latter being a heavily competitive environment.
I genuinely can't see any point to that style of play. I literally cannot fathom who would find it entertaining. And don't anyone give me that "lulz get lost competi-droog, narrative gamers love this gak" because I'm primarily a narrative gamer.
"Bring what you like, and don't worry about playing the game because we'll be throwing in so much additional random stuff that the rules will be utterly meaningless!" isn't even a fething game any more, it's literally what you do as a little child when you run around with your mates shouting "pchew pchew" and arguing over whether you got shot or if your super-mega-shield makes you invincible.
There's seriously a large enough group of people out there who're willing to pay GW prices to relive their experience of a primary school playground with a room of other adults?
Melcavuk wrote: Forgive me if I'm being naive but isnt there a difference between a campaign weekend and a tournament. The former being a narrative event which this is, the latter being a heavily competitive environment.
This isn't a narrative event. Narratives still require structure - imagine you went to a film, it was billed and advertised as a standard summer sci-fi actioner; sure, it's not high art, but it should be fun. Then about ten minutes in, half the cast suddenly go from being human to being aliens with bright blue skin. Twenty minutes in, the characters names all change. By the hour mark, you're watching a spy thriller with rayguns which for some reason is set in an Old West frontier town and the baddies are French Revolutionaries bent on dominating the world by controlling the global supply of ketchup. Maybe you'd be one of the handful of people thoroughly stoned enough to watch through something like that and enjoy it, exclaiming "lulz, so random brah" or whatever, but I'm pretty sure most folk will think "what the feth was that?!".
If I was playing a narrative scenario with someone and some clown in a GW shirt jumped in with a manic, probably drug and/or fear-induced grin on his face belting out "LOL RANDOM EVENT LOL HALF YOUR ARMY DEVELOPS A POX AND DIED LOL RANDOM LOL" or the like that's not going to enhance the story being played out. It's hard enough to extract meaningful narrative from the barely-structured shambles of the basic AoS rules, an event which advertises as a feature that everyone can bring anything they like and touts massive additional randomness making your actual choices on the table pointless...it's just mad. Utterly, utterly bonkers.
Melcavuk wrote: Forgive me if I'm being naive but isnt there a difference between a campaign weekend and a tournament. The former being a narrative event which this is, the latter being a heavily competitive environment.
But there isn't any narrative or campaign by the looks of things. There's no story you're acting out, or narrative structure. Just a random collection of games with random stuff thrown in for the hell of it.
Melcavuk wrote: Forgive me if I'm being naive but isnt there a difference between a campaign weekend and a tournament. The former being a narrative event which this is, the latter being a heavily competitive environment.
But there isn't any narrative or campaign by the looks of things. There's no story you're acting out, or narrative structure. Just a random collection of games with random stuff thrown in for the hell of it.
I might be remembering a different event then, i know i read one a while back that was meant to have lasting narrative impacts on the setting.
Yodhrin wrote: I genuinely can't see any point to that style of play.
Seriously?
I get that there are people who won't like this approach, but you really cannot see the point? Have a few beers, push some models round the table and roll dice? Absolutely no stress over rules or tournament placings, just a laid back weekend playing a few games?
You really cannot see why there may be some people who find that attractive?
it's literally what you do as a little child when you run around with your mates shouting "pchew pchew" and arguing over whether you got shot or if your super-mega-shield makes you invincible.
Be fair here - we all play with toy soldiers.
To an outsider, what you do may seem little different to what kids get up to (granted, your armies will appear larger and better painted, but that is the extent of it). Not knocking you or gaming here, it is the same in many male-dominated hobbies.
Yodhrin wrote: This isn't a narrative event. Narratives still require structure
It will have structure and a story line (and I would not be surprised if the effects of this weekend start popping up in the fluff). It won't just be a bunch of random things going on - GW are really quite good at this type of event.
But there isn't any narrative or campaign by the looks of things. There's no story you're acting out, or narrative structure. Just a random collection of games with random stuff thrown in for the hell of it.
There will be a story, and you would not be playing for the hell of it. As I said above, GW is really quite good at this kind of event.
It has a structured storyline, but you can just bring whatever the hell you want..? Structured storyline, but 'we will be throwing so much extra randomness into the mix..'? Doesn't seem all that structured. And this is going to affect the fluff?
The mortal realms drown in war and we are getting stuck in here at Warhammer World. Prepare yourself as we experience war in all the Mortal Realms with our very first Age of Sigmar Warhammer Campaign Weekend. You will play games in fantastic locations that you have never seen before as the Age of Sigmar gives us a whole new universe to play in.
We will be telling the story of the wars which are occurring as Sigmar sends his Stormcast Eternals to conquer the Mortal Realms. You will be fighting for Chaos or Order (using any army you like) and finding out what happens as the weekend progresses. With unique scenarios, unique warzones and permanent consequences for our Warhammer Campaigns, this weekend is not to be missed.
They call it a campaign weekend, i cant see the word tournament on their event pack. If its there i over looked it otherwise its player having assigned that word
I've spoken to people who've gone to their other events. They report that they are great fun, as long as you don't worry about winning too hard. I don't know that I'd go to that event - I like fluffy, but I also like structure - but I know people who would like it. Of course, they are all 40k players, so currently they lie beyond GW's nefarious anti-balance stance.
Hahahahahaha that "tournament" rules... I cried... such a trainwreck, pure comedy gold. Thanks GW you are now officialy a tt gaming clown.
There is a significant portion of community that searches for a hidden stroke of genius in the AoS rules and I guess this clears a lot as far as their intent goes.
Yodhrin wrote: I genuinely can't see any point to that style of play.
Seriously?
I get that there are people who won't like this approach, but you really cannot see the point? Have a few beers, push some models round the table and roll dice? Absolutely no stress over rules or tournament placings, just a laid back weekend playing a few games?
You really cannot see why there may be some people who find that attractive?
I for examle really absolutely cannot see how anyone can find that attractive. I'd either just drink beer and have fun or drink beer, play one of a thousand proper games out there and have fun. It's a waste of energy to even put miniatures on a table for such pewpewing nonsense imo not to say push them anywhere, especialy that they added "so much randomness". LoL sorry I just laughed again just writing that.
But yes really I don't know why anyone would do that. It's not rpg, it's not narrative, it's not a contest - it's just bad from every perspective except buying citadel miniatures and meeting others who do that.
it's literally what you do as a little child when you run around with your mates shouting "pchew pchew" and arguing over whether you got shot or if your super-mega-shield makes you invincible.
Be fair here - we all play with toy soldiers.
To an outsider, what you do may seem little different to what kids get up to (granted, your armies will appear larger and better painted, but that is the extent of it). Not knocking you or gaming here, it is the same in many male-dominated hobbies.
But one of the main things that separates it from pewpewing kids arbitrarly pushing toys off the table are rules that are to provide a fair competition and require certain level of brain work. Kids don't care about that, adults do
But one of the main things that separates it from pewpewing kids arbitrarly pushing toys off the table are rules that are to provide a fair competition and require certain level of brain work. Kids don't care about that, adults do
Wargames with a "meta-game" of list-building around them do not, by definition, provide a fair competition. The two are mutually exclusive. As long as the slight chance exists, that the (slightly) better player with a (slightly) worse list loses against a (slightly) worse player with a (slightly) better list, any notion of "competition" is an illusion. You can never be sure that any victory or defeat was due to skill or "meta".
And people who want that kind of brain-stimulus you speak of, would go compete in a chess-tournament. Wargames cannot possibly cater to that.
But one of the main things that separates it from pewpewing kids arbitrarly pushing toys off the table are rules that are to provide a fair competition and require certain level of brain work. Kids don't care about that, adults do
Wargames with a "meta-game" of list-building around them do not, by definition, provide a fair competition. The two are mutually exclusive. As long as the slight chance exists, that the (slightly) better player with a (slightly) worse list loses against a (slightly) worse player with a (slightly) better list, any notion of "competition" is an illusion. You can never be sure that any victory or defeat was due to skill or "meta".
And people who want that kind of brain-stimulus you speak of, would go compete in a chess-tournament. Wargames cannot possibly cater to that.
It won't be fair in an absolute sense (and chess aren't fair in an absolute sense either) but it doesn't mean that you don't try to get as close as possible. Not to mention that both players aproach the same meta game, wouldn't that make it fair and a skill in itself, to recognise and adapt to it properly? I prefer tactics on the table over strategy on the list sheet but it takes some brains to write a good list.
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Grimtuff wrote: That right there is a wargaming equivalent of Calvinball.
It won't be fair in an absolute sense (and chess aren't fair in an absolute sense either) but it doesn't mean that you don't try to get as close as possible. Not to mention that both players aproach the same meta game, wouldn't that make it fair and a skill in itself, to recognise and adapt to it properly? I prefer tactics on the table over strategy on the list sheet but it takes some brains to write a good list.
If you try to get as close as possible, Chess (and millions of others) are a lot closer than the most balanced wargame out there. Prize money is also a lot better and it takes a lot more brains to win any half-serious chess tournament than all the list-writing in 40K history. So why bother?
Melcavuk wrote: Forgive me if I'm being naive but isnt there a difference between a campaign weekend and a tournament. The former being a narrative event which this is, the latter being a heavily competitive environment.
But there isn't any narrative or campaign by the looks of things. There's no story you're acting out, or narrative structure. Just a random collection of games with random stuff thrown in for the hell of it.
They have said they will reveal more. A tiny snippet of information isn't much to get upset about.
I think the conceit that if an attending player does not know the scenarios, game sizes, or comp before a campaign, the entire exercise is pointless and without merit rather absurd, personally.
AoS is specifically designed so that you can see what you're up against and select an force to compete with the scenario rules and opponents presented on the fly - surely running a series of games with unknown rules in a game system that has no requirement for pre-written army lists is reasonable?
It won't be fair in an absolute sense (and chess aren't fair in an absolute sense either) but it doesn't mean that you don't try to get as close as possible. Not to mention that both players aproach the same meta game, wouldn't that make it fair and a skill in itself, to recognise and adapt to it properly? I prefer tactics on the table over strategy on the list sheet but it takes some brains to write a good list.
If you try to get as close as possible, Chess (and millions of others) are a lot closer than the most balanced wargame out there. Prize money is also a lot better and it takes a lot more brains to win any half-serious chess tournament than all the list-writing in 40K history. So why bother?
It's a different kind of game, you can play both chess and wargames. I play whfb for regiments, close combat on pc for ww II specific tactics, level 7 for ufo skirmish, chess for abstract strategy etc. All require a different type of brainwork and provide different pleasures, pewpew random provide none and require none.
It's a different kind of game, you can play both chess and wargames. I play whfb for regiments, close combat on pc for ww II specific tactics, level 7 for ufo skirmish, chess for abstract strategy etc. All require a different type of brainwork and provide different pleasures, pewpew random provide none and require none.
That is inherently contradictory.
If you play and enjoy different games for different reasons, "different type[s] of brainwork", than you acknowledge that it isn't as simple and binary as "more/less competitive", but more multi-dimensional, with different appeals and qualities for different games.
If that is true, companies experimenting and innovating with appealing to different aspects of hobby-enjoyment seems both reasonable and far more important than simply aping what's been done before, even if it may potentially fail to catch on.
It's a different kind of game, you can play both chess and wargames. I play whfb for regiments, close combat on pc for ww II specific tactics, level 7 for ufo skirmish, chess for abstract strategy etc. All require a different type of brainwork and provide different pleasures, pewpew random provide none and require none.
That is inherently contradictory.
If you play and enjoy different games for different reasons, "different type[s] of brainwork", than you acknowledge that it isn't as simple and binary as "more/less competitive", but more multi-dimensional, with different appeals and qualities for different games.
If that is true, companies experimenting and innovating with appealing to different aspects of hobby-enjoyment seems both reasonable and far more important than simply aping what's been done before, even if it may potentially fail to catch on.
It's not. There are games that require brainwork and there is AoS, especialy if you add so much randomness to it.
Who cares about prize money? You think that's the only reason people play the game competitively?
The "only" reason? Please note the use of the word also.
Popular synonyms include: too, as well, besides, in addition, additionally, furthermore, further, moreover, into the bargain, on top (of that), over and above that, what's more, to boot, else, then, equally, etc..
Yodhrin wrote: I genuinely can't see any point to that style of play.
Seriously?
I get that there are people who won't like this approach, but you really cannot see the point? Have a few beers, push some models round the table and roll dice? Absolutely no stress over rules or tournament placings, just a laid back weekend playing a few games?
You really cannot see why there may be some people who find that attractive?
No, I can't, not as-described in that advert. Why? Because the style of play you're describing is one I very much enjoy, yet that blurb makes me actually fething recoil. Even when you're just "pushing models around the table" there has to be some bloody point to what you're doing, or else it's literally pointless and you'd be as well dispensing with the pretense and just getting hammered with your pals at a pub. I rarely get to play these days, any "army-scale" projects I undertake are purely for my own modelling pleasure, but when I do game it's primarily narrative-focused campaigns in Mordheim and INQ28, I'm not coming at this from the perspective of some rabid tournament junkie. Mordheim has a lot of random elements and is built entirely around campaigns...but those random elements come from a structured rule system and the players operate within the limitations of warband selection - AoS has neither of those things. INQ28 has almost totally freeform character & warband creation...within the context of an extremely deep & crunchy stat & rules system and with the understanding you'll have a third player acting as GM to make sure the narrative is fun for everyone - AoS has neither of those things.
Your problem is you assume I'm criticising casual beer & pretzels play, when I'm actually saying, as someone who enjoys that style of play, that this nonsense doesn't even reach that level and expressing the fact I'm staggered at the idea people would find THAT appealing. This isn't a few mates getting pished and playing a few relaxed hands of blackjack where they don't really care who wins, it's mates trying to play relaxed blackjack but each gets dealt a different number of cards, the deck varies in size and composition, and the dealer can randomly declare that the target is 14, or 26, or 211.
Even if you're playing a game from a relaxed, breeze-shooting perspective, you're still playing a game. Given the shoddy state of the AoS rules when I saw GW were hosting an event I thought they'd be adding the necessary structure that's missing from the base rules, and instead they're boastfully advertising the fact that not only will they not be adding more structure, they'll actually be undermining what few tiny scraps of it already existed in AoS. It's a joke.
it's literally what you do as a little child when you run around with your mates shouting "pchew pchew" and arguing over whether you got shot or if your super-mega-shield makes you invincible.
Be fair here - we all play with toy soldiers.
To an outsider, what you do may seem little different to what kids get up to (granted, your armies will appear larger and better painted, but that is the extent of it). Not knocking you or gaming here, it is the same in many male-dominated hobbies.
And? I could make completely uninformed pronouncements about a football match, as an outsider, and that would have exactly zero bearing on the validity or otherwise of the arguments of an informed, engaged fan of a specific football team regarding a specific aspect of that team. There is a demonstrable difference between playing make-believe, playing with army-men, and wargaming, just as there's a demonstrable difference between playing "football" in the park with a handful of kids using sweaters for goalposts, organised amateur 5-a-side, and a match between two pro teams, and whether an outsider is capable of discerning those distinctions does not change the fact of their existence.
Yodhrin wrote: This isn't a narrative event. Narratives still require structure
It will have structure and a story line (and I would not be surprised if the effects of this weekend start popping up in the fluff). It won't just be a bunch of random things going on - GW are really quite good at this type of event.
How can it have a structure when it encourages participants to bring literally whatever they like, and boasts so much randomness that you might as well not care about how your games actually end up playing out?
My main issue is that you think it's relevant to the people posting in this thread at all. As far as I can tell no one said anything about prize money before you bought it up and it was completely irrelevant.
Felt more like a subtle dig at people fussing over GW's rules than anything, but maybe that's just me.
Sidstyler wrote: My main issue is that you think it's relevant to the people posting in this thread at all. As far as I can tell no one said anything about prize money before you bought it up and it was completely irrelevant.
Felt more like a subtle dig at people fussing over GW's rules than anything, but maybe that's just me.
It was a throwaway line. Either way. If competitive play and challenging your brainpower is your main reason for playing games, 40K (and wargames in general) aren't likely high on your list.
If you purposefully opt for games that aren't a very good fit to challenge you competitively compared to what's out there (including outdoor games/sports with insane amounts of random elements to account for, such as competitive golf), you must have other reasons to be attracted to these games.
If there are other a multitude of reasons to feel attracted to one game over another, not all of them including "competitiveness" or "minimal randomness" as the be-all-end-all thing to worry over, it's not a far stretch to see how different games might place priorities differently, including possibly in ways you personally don't find attractive or appealing.
It won't be fair in an absolute sense (and chess aren't fair in an absolute sense either) but it doesn't mean that you don't try to get as close as possible. Not to mention that both players aproach the same meta game, wouldn't that make it fair and a skill in itself, to recognise and adapt to it properly? I prefer tactics on the table over strategy on the list sheet but it takes some brains to write a good list.
If you try to get as close as possible, Chess (and millions of others) are a lot closer than the most balanced wargame out there. Prize money is also a lot better and it takes a lot more brains to win any half-serious chess tournament than all the list-writing in 40K history. So why bother?
Don't let perfect be the enemy of good, unless all you really want to do is make disingenuous arguments. The fact you're talking about ridiculous things like prize money makes it seem like you're doing the latter, instead of addressing the fact that AoS is about as far to the silly side as you can go on the spectrum of competitive gaming.
Don't let perfect be the enemy of good, unless all you really want to do is make disingenuous arguments. The fact you're talking about ridiculous things like prize money makes it seem like you're doing the latter, instead of addressing the fact that AoS is about as far to the silly side as you can go on the spectrum of competitive gaming.
Obviously. But it is doing so intentionally. It's not trying to appeal to the competitive itch.
While that may not appeal to you or other posters in this thread subjectively, it may well appeal to others who simply aren't looking for that competitive challenge.
It's only when "competitiveness" is falsely put on the pedestal as some kind of universal or overriding "quality indicator" for games in general, that this subjective preference is presented as objective assessment of the game's quality. But the premise itself is wrong, as can be shown by many people who prefer less competitive games (e.g. 40K, X-Wing, Warmachine) over more competitive games (e.g. Chess).
Therefore, other factors determining a person's enjoyment of a game must exist, and if other such factors exist, it's not that far-fetched that some games might decide to cater to factors other than "competitiveness", perhaps even forgo "competitiveness" entirely in the same way some abstract games forgo theme or story entirely.
Yodhrin wrote: I genuinely can't see any point to that style of play.
Seriously?
I get that there are people who won't like this approach, but you really cannot see the point? Have a few beers, push some models round the table and roll dice? Absolutely no stress over rules or tournament placings, just a laid back weekend playing a few games?
You really cannot see why there may be some people who find that attractive?
No, I can't, not as-described in that advert. Why? Because the style of play you're describing is one I very much enjoy, yet that blurb makes me actually fething recoil. Even when you're just "pushing models around the table" there has to be some bloody point to what you're doing, or else it's literally pointless and you'd be as well dispensing with the pretense and just getting hammered with your pals at a pub. I rarely get to play these days, any "army-scale" projects I undertake are purely for my own modelling pleasure, but when I do game it's primarily narrative-focused campaigns in Mordheim and INQ28, I'm not coming at this from the perspective of some rabid tournament junkie. Mordheim has a lot of random elements and is built entirely around campaigns...but those random elements come from a structured rule system and the players operate within the limitations of warband selection - AoS has neither of those things. INQ28 has almost totally freeform character & warband creation...within the context of an extremely deep & crunchy stat & rules system and with the understanding you'll have a third player acting as GM to make sure the narrative is fun for everyone - AoS has neither of those things.
Your problem is you assume I'm criticising casual beer & pretzels play, when I'm actually saying, as someone who enjoys that style of play, that this nonsense doesn't even reach that level and expressing the fact I'm staggered at the idea people would find THAT appealing. This isn't a few mates getting pished and playing a few relaxed hands of blackjack where they don't really care who wins, it's mates trying to play relaxed blackjack but each gets dealt a different number of cards, the deck varies in size and composition, and the dealer can randomly declare that the target is 14, or 26, or 211.
Even if you're playing a game from a relaxed, breeze-shooting perspective, you're still playing a game. Given the shoddy state of the AoS rules when I saw GW were hosting an event I thought they'd be adding the necessary structure that's missing from the base rules, and instead they're boastfully advertising the fact that not only will they not be adding more structure, they'll actually be undermining what few tiny scraps of it already existed in AoS. It's a joke.
A very good post, above all the casual vs competitive bs. It's like casual was an excuse for pointless or mindless, I enjoy casual/ scenario based just as much as cutthroat but that whw event seems just like playing football blindfolded with multiple balls on the pitch and referee randomly breaking legs with a stick to me.
No, I can't, not as-described in that advert. Why? Because the style of play you're describing is one I very much enjoy, yet that blurb
Ah, I think I am with you - it is possible that the advert assumes attendees are already familiar with this kind of event (I imagine there is a fairly limited pool of people who go to these events, globally speaking).
The actual event, if it runs true to their usual form, will be somewhat better.
How can it have a structure when it encourages participants to bring literally whatever they like, and boasts so much randomness that you might as well not care about how your games actually end up playing out?
I should say, I don't know how they are going to be running this event, but I have attended others in the past.
If it is like those, there will be a strong story line throughout the weekend, I am guessing something along the lines of 'forces of Chaos in this Realm are gathering under the banner of the Big Bad, the forces of Order march to stop them, and this is how the guys in Death and Destruction are interfering with both.'
Broadly speaking, something like that. The events they are talking about will all be rooted in the story (like, I don't know, something along the lines of 'the Chaos guys managed to complete their ritual during the last set of battles, so any daemons get to be re-summoned on a 5+ every turn.' That kind of thing) and be connected to the scenarios you are playing or have played, dependant on the balance of power each side has managed to attain thus far (which will boil down to how many battles have been won, but may be connected to what happens on specific tables too).
They are going to let you bring whatever you like because the game has only just come out, and there are a lot of 8e armies out there - no sense in turning them away. However, by being able to pigeon-hole them into one of the four powers in AoS, they can bring a semblance of sense to things.
Or they may be doing something completely different!
They may cock it up. That is possible. However, the track record of the Warhammer World guys is pretty firm, so I would not write them off until the event has actually come and gone. If it ends up being a disaster, give me a shout and I'll eat humble pie
However, I would be very surprised if it is truly as random as people are fearing. I would expect it to be pretty solid.
Was thinking of going myself but we have an Apoc game set for that weekend, and I didn't want to let the chaps down...
Campaign event is the important phrase here. They don't run tournaments at Warhammer World - which is true given the way the rulespacks work.
The highly unstructured nature of the event means that your enjoyment of the campaign will be highly dependent on the random scenarios that the event team come up with as well as the attitude of the crowd you are playing with. For me, the high upfront investment for the cost of the event, plus transport, lodging, food and drink, makes this too much of a gamble. When I mean gamble, I do not mean "winning" the event but rather achieving an objective other than just rolling dice.
The problem with wargaming being run as this type of unstructured event is that there is ALWAYS an element of competitive tension between the playing participants i.e. Order vs Chaos or Sigmarites vs Khorne, etc. etc. This is not a co-operative style RPG where all the players are / should be working together to defeat a third party controlled by the all knowing GM. If you are in an event with that competitive tension and you do not achieve your objectives because of something you deem unfair, then you don't have fun. The fact that it is unstructured means there's a greater chance of something like that occurring. At least when the GM in an RPG is being incredibly unfair, players can vote with their feet. After all everyone is essentially trying to play out a story where the PCs win in the end - the GM shoots himself in the foot if he turns out to have a megalomaniacal mindset.
This doesn't really work with wargames - WW events are trying to promote a cooperative mindset (don't be beardy/cheesy to your opponents) while still having a situation where one side has to beat the other at the end of the day. It is this basic dynamic which CLASHES with the unstructured nature of the game.
Who says that WHW are "coming up with" the scenarios?
There's talk of a second book detailing Realm of Shadow and Metal right now, and given that the first book detailed Realm of Life and Fire--it's not unbelievable that you would be playing those rules.
Nidzrule! wrote: Campaign event is the important phrase here. They don't run tournaments at Warhammer World - which is true given the way the rulespacks work.
Nidzrule! wrote: Campaign event is the important phrase here. They don't run tournaments at Warhammer World - which is true given the way the rulespacks work.
Right, so, it's the GW equivalent of "Newspeak".
Perhaps we'll call it FineSpeak.
As I said earlier, It's the GW equivalent of WWE's refusal to use the terms "wrestler" and "wrestling". We know what it damn well is. Just call it that.
As I said earlier, It's the GW equivalent of WWE's refusal to use the terms "wrestler" and "wrestling". We know what it damn well is. Just call it that.
But that doesn't make any sense. If they'd call it a tournament, we'd be back to you blasting them for laying down guidelines incompatible with what many people expect from a tournament. Yet when they don't call it a tournament, because they obviously don't want to do a tournament, it's also wrong?
It's a tautological loop, where nobody could ever run an event that is not a tournament. Call it a tournament, but don't regulate it like Nova... you're doing it wrong. Don't call it a tournament ... you're sidestepping the vocabulary.
How would anyone ever be able to do a non-tournament event?
Nidzrule! wrote: Campaign event is the important phrase here. They don't run tournaments at Warhammer World - which is true given the way the rulespacks work.
Right, so, it's the GW equivalent of "Newspeak".
Perhaps we'll call it FineSpeak.
It'll probably be "bysso loqueris" or some other latin. A lot easier to copyright then.
Melcavuk wrote: They call it a campaign weekend, i cant see the word tournament on their event pack. If its there i over looked it otherwise its player having assigned that word
I am aware. I was questioning other posters who call it a tournament. No way this disaster is worthy of the term.
Yodhrin wrote: I genuinely can't see any point to that style of play.
Seriously?
I get that there are people who won't like this approach, but you really cannot see the point? Have a few beers, push some models round the table and roll dice? Absolutely no stress over rules or tournament placings, just a laid back weekend playing a few games?
You really cannot see why there may be some people who find that attractive?
Plenty of people like campaign weekends, that's how places like Wargames Holiday Centre operate, but usually there is some kind of objective and purpose to the campaign.
This one kind of sounds like you pay GW money to go and play several random games. Frankly it isn't hard to do that without paying GW for the privilege.
However, let's not pre-judge. Possibly there is a well-thought out strategic background to the whole thing.
Don't the gw campaign 'tournaments' actually influence the lore of the world going forward? that was sort of the idea of the campaigns, Paying GW for the privilege to influence the fate of the story is actually pretty interesting to some folks I reckon. And a pretty awesome idea for a story driven system right?
NickOnwezen wrote: Don't the gw campaign 'tournaments' actually influence the lore of the world going forward? that was sort of the idea of the campaigns, Paying GW for the privilege to influence the fate of the story is actually pretty interesting to some folks I reckon. And a pretty awesome idea for a story driven system right?
That would be new. They've never done it in the past.
There was one campaign back around 2002-2003 that was supposed to do that, but GW ignored the campaign results after it was completed. (If I remember correctly, forces of destruction were massively victorious in that campaign.)
NickOnwezen wrote: Don't the gw campaign 'tournaments' actually influence the lore of the world going forward? that was sort of the idea of the campaigns, Paying GW for the privilege to influence the fate of the story is actually pretty interesting to some folks I reckon. And a pretty awesome idea for a story driven system right?
That would be new. They've never done it in the past.
There was one campaign back around 2002-2003 that was supposed to do that, but GW ignored the campaign results after it was completed. (If I remember correctly, forces of destruction were massively victorious in that campaign.)
No, they weren't. They had re-write the entire story because the Chaos forces got utterly crushed on every single campaign front! If they actually were to have written the Storm of Chaos to follow how the games actually worked out, Chaos would never haven even made it anywhere close to Middenhiem.
NickOnwezen wrote: Don't the gw campaign 'tournaments' actually influence the lore of the world going forward? that was sort of the idea of the campaigns, Paying GW for the privilege to influence the fate of the story is actually pretty interesting to some folks I reckon. And a pretty awesome idea for a story driven system right?
That would be new. They've never done it in the past.
There was one campaign back around 2002-2003 that was supposed to do that, but GW ignored the campaign results after it was completed. (If I remember correctly, forces of destruction were massively victorious in that campaign.)
No, they weren't. They had re-write the entire story because the Chaos forces got utterly crushed on every single campaign front! If they actually were to have written the Storm of Chaos to follow how the games actually worked out, Chaos would never haven even made it anywhere close to Middenhiem.
I believe Saldiven is thinking of the 40K campaign, whose name is slipping my mind at the moment. IIRC, the forces of Chaos rolled over the Imperials and would've eaten Cadia (literally or metaphorically) if GW had used the results from the campaign. Instead, they threw them out to preserve the status quo.
I would be curious if this is GW's plan, especially curious to see how they manage the actual games. Presumably scenarios with very strict limits on what to bring, which is rather ironic considering the philosophy of AoS. Otherwise the fate of the story would be in the hands of armies mixed from order-chaos, board filling tides of collections, and game-breaking combinations.
Though it would be interesting to see how they write the lore on how Kairos Fateweaver and a Bray Shaman defeated the mighty legions of Sigmar single-handed.
The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Motograter wrote: The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Don't forget about the Storm of Chaos campaign in WHFB. That was like the End Times before they did the End Times and they retconned it to be meaningless.
Motograter wrote: The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Andy leaving GW had nothing to do with Chaos trouncing Imperial armies or the nerfing of Chaos. Citation needed.
Motograter wrote: The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Didn't the BFG results go completely the other way, though? The way I hear it, Chaos won the ground war, but the Imperials control the space around Cadia...which would be a long-term losing proposition for Chaos.
Cadian Blood, the novel, refers to a Chaos-occupied Cadia, so the results weren't completely thrown out.
Motograter wrote: The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Didn't the BFG results go completely the other way, though? The way I hear it, Chaos won the ground war, but the Imperials control the space around Cadia...which would be a long-term losing proposition for Chaos.
Cadian Blood, the novel, refers to a Chaos-occupied Cadia, so the results weren't completely thrown out.
Having just reread Cadian Blood, it's not "a Chaos-occupied Cadia" but a "Chaos-overrun Cadia".
Two very different concepts. One suggests that Cadia has been basically nullified as an Imperial stronghold while the other does not.
Motograter wrote: The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Didn't the BFG results go completely the other way, though? The way I hear it, Chaos won the ground war, but the Imperials control the space around Cadia...which would be a long-term losing proposition for Chaos.
Cadian Blood, the novel, refers to a Chaos-occupied Cadia, so the results weren't completely thrown out.
Having just reread Cadian Blood, it's not "a Chaos-occupied Cadia" but a "Chaos-overrun Cadia".
Two very different concepts. One suggests that Cadia has been basically nullified as an Imperial stronghold while the other does not.
Ok. It still follows from the 13th Black Crusade.
Besides, it's been years since I read that book and I'm not planning to revisit it, so I'm going to call it "close enough".
Motograter wrote: The 13th black crusade. Chaos trounced the imperial armies. GW were not happy, Andy chambers left not after due to gw squatting the results and resetting the 40k timeline to just before the 13th black crusade started
Didn't the BFG results go completely the other way, though? The way I hear it, Chaos won the ground war, but the Imperials control the space around Cadia...which would be a long-term losing proposition for Chaos.
Cadian Blood, the novel, refers to a Chaos-occupied Cadia, so the results weren't completely thrown out.
Having just reread Cadian Blood, it's not "a Chaos-occupied Cadia" but a "Chaos-overrun Cadia".
Two very different concepts. One suggests that Cadia has been basically nullified as an Imperial stronghold while the other does not.
Ok. It still follows from the 13th Black Crusade.
Yup. Just saying it's a bit of a difference, IMO.
Besides, it's been years since I read that book and I'm not planning to revisit it, so I'm going to call it "close enough".
It's one of my favorite BL books that isn't part of a series, and my copy has definitely seen better days at this point...
Campaigns in which the players games contribute to the ongoing story are indeed a super idea that was tried out as mentioned above in 40K and WHFB. For whatever reasons, GW gave them up after a couple of years, which was a great shame IMO.
Erm I don't know where you got that from, my FLGS had the gates and multiple indie online retailers in the UK alone have them.Only the Branchwraith and the limited Storm book are direct only in this week's releases, rest is everyone that orders it.
Thraxas Of Turai wrote: Are both the Occulum and Dais available on general release? I was a bit miffed to find that the Baleful Realmgates (awful name) were direct only.
It may be a mix like the Paladins/ Syvaneth re-packs this week, then again with the 7 day release window both could conceivably be dealt with in a matter of weeks.
Doubtful. Probably going to be Khorne Goretide stuff if the hint in the WDW is anything to go on.
That doesn't mean we can't see those items as well.
Dryads and the Treemen went "No Longer Available" the week or two before this round of preorders.
As well, we actually still have some Stormcast stuff that hasn't been made available yet. Notably the Prosecutors(angel wings), a generic Lord-Relictor, and whatever/whoever the horn carrying model is supposed to be.
I will beleive it when I will see it, hopefully it won't be like Sigmarine variant with shield a week, with a double-hand weapon the next week and for change, another type of weapon the rest of the month... !
NickOnwezen wrote: Don't the gw campaign 'tournaments' actually influence the lore of the world going forward? that was sort of the idea of the campaigns, Paying GW for the privilege to influence the fate of the story is actually pretty interesting to some folks I reckon. And a pretty awesome idea for a story driven system right?
That would be new. They've never done it in the past.
There was one campaign back around 2002-2003 that was supposed to do that, but GW ignored the campaign results after it was completed. (If I remember correctly, forces of destruction were massively victorious in that campaign.)
The results of the Albion campaign was not ignored. It didn't change a lot since the action was confined to Albion, but still.
BobtheInquisitor wrote: So now all we need to do is get ADB to write an Age of Sigmar story that references the campaign results, and we're golden. Sigmarite golden.
Thraxas Of Turai wrote: Are both the Occulum and Dais available on general release? I was a bit miffed to find that the Baleful Realmgates (awful name) were direct only.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
Realm of Air, Water, Wood, Earth, Metal, Fire, Chaos, Celestial, Order, I wonder what the ninth of the eight realms might be? I can't wait for the great reveal.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
What the gak are they trying to prove with their Real-Life rules (pet, real flower, ...)?
This is just annoying.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
- Khorne Bloodreavers, 20 models, should be € 46,-, three different weapon options
- The Realmgate War: Quest for Ghal Maraz, 240 pages, campaign book like the last one, should be €60,-, has a limited edition too
Kilkrazy wrote: Realm of Air, Water, Wood, Earth, Metal, Fire, Chaos, Celestial, Order, I wonder what the ninth of the eight realms might be? I can't wait for the great reveal.
Truly GW's imagination knows no boundaries.
/irony
I have it on good authority that you are referring to the realm of musketeers.
But seriously, I have no words on that. They just... I mean...
H.B.M.C. wrote: "Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower."
Where's that Tommy Lee Jones/No Country for Old Men picture when you need it...
You rang?
EDIT: Also wait, whut? Bloodreaver kit is 20 models? That's a typo surely, it'll be 10 no?
notprop wrote: I have a load of plastic skulls to se if anyone is interested?
[i] Well if you go by RAW you'll note it does not say plastic/similar representations of the above, so it must mean the real things.
GW are now encouraging grave robbing and/or necromancy.
Not necessarily.
If slay your neighbor or pesky TFG and take their skull, you're still within the rules without resorting to either grave robbing or necromancy. 3 am just that cuts into my painting time, I picked divination instead of necromancy: it was either peeking into cute neighbour's bedroom, or peeking at cute neighbour's dead great-aunt, and I went for the former.
So it looks like they doubled down on the stupid crap. Nice to know my armies would be at a distinct disadvantage because I don't like green.
Weren't people saying that the stupid rules would just be relegated to old armies as a way to discourage their use? Watching the progression of AOS has been quite hilarious. It's been rumors of things people are incredulous/upset about, others saying "pfft, GW would never do such a thing, you guys are dumb," and then GW doing exactly that. Every time