I personally wouldn't consider someone merely stating their opinion in opposition to someone else's opinion to be 'though police.' Now if Dakka mods were, say, to remove any posts that are critical of GW, that would be thought police. Telling someone that they're 'over thinking it', calling him the 'thought police' and more or less telling him to shut up without any proper refutation of his points is, imho, quite ironic.
RoninXiC wrote: New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.
great, do that and your opponent always wins since summoned units count as dead at the end of the game...
RoninXiC wrote: New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.
great, do that and your opponent always wins since summoned units count as dead at the end of the game...
It's not about whether you win or lose, it's about how much you can be an arse during the game itself
Chikout wrote: I understand the sentiment but it is just one faction. If the new elves look suspiciously Eldarish then I will join you in complaining. Part of the problem is that 40k is distinctly retro and many of the concepts are fantasy in space. orks, eldar, necrons etc.
40K is Warhammer Fantasy in Spaaace. AOS is 40K in Fantaseee. It's not surprising they look and play similar in a lot of respects. The Khorne guys from the AOS boxed set are nearly identical to Khorne Space Marines. It saves a lot of money on designing new rules and factions.
The Dwarfadins, Orcks, Ogers, Aelfs and so on will probably look more Fantasy than SF, though. But they will probably look like WHFB factions only larger to make them incompatible.
via anonymous readers on Faeit 212 Regarding Slaanesh other chaos gods (especially Tzeentch) is using the absence of the two Aelf Gods not only to spread Chaos amongst the Realms and weaken the alliances that Sigmar formed but also to manipulate them to his favor.
Maybe one of em/both will form a new God that replaces Slaanesh?
[b]
I've been thinking - what if this whole "Malerion" thing is actually Malekith and Tyrion joined together somehow?
via anonymous readers on Faeit 212 Regarding Slaanesh what i read so far:
before the age of sigmar, when all races of the different realms were still united and chaos began to corrupt the new worlds, the Aelf gods Malerion and Tyrion went out on a search for Slaanesh. Slaanesh , still fed up from the Souls he devourd during the end of the old world, left his throne to hide and digest.
there is no mention of the complete removal of slaanesh himself (yet), the book focuses on Stormcast vs. Khorne and Nurgle vs. Sylvaneth.Although it mentions briefly that the followers of Slaanesh are fighting for his throne and that the other chaos gods (especially Tzeentch) is using the absence of the two Aelf Gods not only to spread Chaos amongst the Realms and weaken the alliances that Sigmar formed but also to manipulate them to his favor.
Maybe one of em/both will form a new God that replaces Slaanesh?
via another anonymous source on Faeit 212 this is a direct quote from the book regarding Slaanesh
"Slaanesh is the Dark Prince, the God of Excess and Lord of Pleasure, and the most beautiful of all the Chaos Gods. Slaanesh's throne stands empty, however, for the god himself is lost. His minions wring their hands in anguish, while the remaining powers rejoice.
Interesting, so not only is Slaanesh hiding/lost but Tyrion is now a god. Maybe some of the other old characters are now gods?
Motograter wrote: Someone has supposedly seen the new book and has posted this
the first 80 pages are Lore about the world, race lore and a small
timeline from the point where the old world ended to the Age of Sigmar
- about 30 pages of miniature gallery with all factions involved
- 110 pages of scenarios (complete with battleplans and lore) and rules
on how to play games in the fire realm and life realm (more of that later)
the battleplans can be played with any army
- lastley 30 pages of warscrolls and battalions inculding new minis:
Lord- Celestant (Same rules as in WD)
Lord Castellant (Ability: damage chaos unit within 12" or +1 save for
a single Stormcast unit within 12")
Gryphon Hounds (2 base attacks, double when near Lord Castellant, when
an enemy unit gets set-up within 10" roll 2D6, every friendy unit within
2D6" of the hounds can make a shooting attack at the enemy unit)
Judicators (4 different weapons to choose, 2 crossbow types and 2 bow
types)
Liberators (Same rules as in WD)
nothing new for chaos
nothing new for Sylvaneth
Some additional (optional) rules for the battlefields:
-Sigmars Storm-
Legion of chaos:
If playing chaos, you can roll 1D6 once per game if your general is
still alive to summon additional units:
1 - D3 Wounds to your general, if he dies he becomes a Spawn
2 - 1 Unit of Daemons, no heroes or monster
3 - 1 Unit of Daemons, no Heroes
4 - 1 Unit fo daemons
5 - D3 units of daemons, 1 hero max and 1 monster max
6 - D6 units of daemons, same as above
Bring down the Tyrant!:
if your general is order or destruction, one per game you can summon
Units from Stormcast Eternals.
Throw an amount of D6 that match the number of turns played.
ex: if you are in turn 3, throw 3D6 in turn 5 throw 5D6.
for every 3+ you can set-up 1 unit with the keyword "stormcast
eternals", 1 hero and 1 monster max
-Sulfur Archipelago-
when playing on a fire realm battlefield you can use these additional rules:
Missle weapons that are shot from 12" or more may reroll to-hit rolls of 1
every kind of scenerey blocks Line of Sight
Wizards can cast Fireballs:
- casting value 5
- 18"
if target unit is 1 model it suffers 1 mortal wound
unit of 2-9 models suffer D3 mortal wounds
units of 10 or more models suffer D6 mortal wounds
Bloodgysier:
place 6 dice on the battlefield (numberd 1-6)
at the start of every herophase roll 1D6 to see wich gysier becomes active.
Units within 6" of the gysier get D3 mortal wounds.
if you got a model with the keywords Priest and Chaos you can add or
substract 1 to your gysier throw.
- Realm of Life -
when playing on realm of life battlefields you can use these additional
rules:
Spontanious growth:
throw 1D6 at the start of your herophase, on 6 you may place 1 Sylvaneth
Wyldwood anywhere on the battlefield (must be flat surface)
if there are models in you way, remove them, place the wood and place
the models as near as possible to their original location.
Blooming life:
when rolling a 1 during a units battleshock test they dont flee. also
you heal any wounds sufferd for all models of this unit.
Wizards can cast Thornshield:
- casting value 6
- 18"
- until your next herophase all enemy units within 3" suffer D3 mortal
wounds.
Breeze of Pestilence:
- Nurgle Wizards can cast this spell
- casting value 4
- 12"
- choose 1 friendly unit
- enemy units within 3" of the chosen friendly unit have -1 to-hit
against that unit.
- you can choose to increase the casting value to a number of your
choice, for every point increased you can choose 1 additional unit
Hidden Foulness:
All scenery has the Hidden Foulness special rule.
during your hero phase throw 1D6 for every unit within 1" of any
scenery, add +1 if the unit is Nurgle
on 5+ the unit suffer 1 mortal wound, nurgle units heal 1 wound
Father Nurgle, be with me!:
once per game when a Nurgle Hero dies you can throw 1D6
1-2: replace the fallen hero with a chaos spawn
3-4: remove the hero
5-6: the hero doesnt die instead he heals all wounds back to full life.
------------------------------
New Battalions:
Stormcast Eternals - Heroes of the Host
1 Lord Celestant (with or without mount)
1 Lord Relictor
1 Lord Castellant
0-1 Gryph Hound units
Special Rules:
add +1 bravery to every Unit of Stormcast Eternals within 6" of any Hero
from this Battalion
if all 3 heroes are within 3" of each other, they may cast Wave of Might
during the herophase, throw 1D6 for every enemy Unit within 3" of this
battalions heroes.
on 4+ the enemy units suffer 1 Mortal Wound and must retreat if possible.
------
other stuff:
Slaanesh:
the book states that the dark prince's throne is empty because he
dissapeard and his followers are fighting for it
there are artworks in the paint schemata section of Bloodwarrios
wiedling two Axes and Bloodwarriors with double-bladed 2H axes (1 blade
on top and 1 blade on bottom)
maybe we will get a box of bloodwarriors much like the once for
Liberators with different options and special weapons.
Bloody hell! It is turning into Special Rules Central!!
If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.
notprop wrote: In preperation for such an eventuality my Dwarves will have an allied Orruk shaman who can cast Fist of Gorkamorka at my command, which is to say i'll have one of those big green Hulk fists in my bag ready for demon smushing.
I keeeeed, I keeeeed.
But if your going into AoS looking to place dozens of summoned demons then I suspect you might not get a game in then first place.
There was quite an interesting piece in corehammer regarding fair play and AoS. Not sure if it was posted up here but it seems like a good juncture.
Wow. That's an impressive article, he should start a circus act; you have to be extremely flexible to disappear that far up your own backside.
He completely ignores the period beginning around 3rd Ed 40K where GW very much were at least trying to design "balanced" rules, and supported organised play, as it's inconvenient to his "GW always hated people playing competitively" narrative. Also, apparently anyone who favours a codified system for list construction and a game that actually functions as a game(ie, it has functional, rational rules for all aspects of play) is "anti-social"
It's hilarious how far some people are willing to reach to try and justify AoS as a concept, the final paragraph is particularly delicious in that respect. Apparently AoS isn't a ruleset or a game, no, it's a toolset generously provided to us, the anti-social gaming masses by GW, to allow us to elevate ourselves through unfettered storytelling to the level of zen-like narrativity possessed by the author.
Someone should try and penetrate the dense haze of smugness and self-satisfaction surrounding him to let him know that RPGs exist
I think your over thinking it.
Its a blog post not an in depth thesis in the history of all gaming.
What is hilarious that you feel the need to piss on everyones chips because AoS not your perfect game or apparently one that people should even like.
Thought police much?
The blog post is very pretensions and condescending.
I think AoS will be fine as far as fair play goes anyway. looking forward to getting some games in, once the other factions models are released.
Bloody hell! It is turning into Special Rules Central!!
If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.
This is the Mr Creosote school of game design.
But there are only FOUR PAGES OF RULES!
What a mess.
Will it actually take 6+ 60€ additional rulebooks to get all rules for the different realms? Seriously?
Bloody hell! It is turning into Special Rules Central!!
If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.
This is the Mr Creosote school of game design.
But there are only FOUR PAGES OF RULES!
What a mess.
Will it actually take 6+ 60€ additional rulebooks to get all rules for the different realms? Seriously?
6?
I think 6 a year is where this is heading. Rules for Free! 4 pages only! Plus one £45 book every 2 months to have any meaningful structure of course.
It is, now that I see it, the only possible way it can work. New units released, new big book full of narrative scenarios and special rules to fit them in. Thats the balancing mechanism. And that is perhaps the most expensive method of releasing a tabletop game they could possibly devise.
I feel like the 4 page rules are just a work in progress and we're paying for a beta (or alpha?) test. Maybe in 6 months to a year they'll put out updated rules that are 8 pages. But games don't really need tons of rules, the old rules themselves weren't that long when you remove all the fluff and photos an stuff. I like that they keep it simple but this case was too simple. I think if they eventually add some generic pickup game balancing rules a lot of folks will be happier.
slaneesh is not gone imo. I think he comes back and the 5th chaos god(the horned rat) will have earned his rightful place amongst the greater chaos gods
Having Slaanesh go missing instead of killing him off is a kinda smart move on GW's part. It allows them to draw the focus away from him, reducing the likelihood that parents will complain, without completely removing him or his influence from the setting, somewhat appeasing older fans, as his followers are still around, right? I personally would of preferred that they refocus Slaanesh away from 'lol tits' and instead on the more general hedonism that he represents (Sigvald the Magnificent was a step in this direction imho), but I guess this'll do.
Yeahhh, I'm a long time Skaven player, but I'll agree that the Horned Rat doesn't really fit in all that well within the Chaos pantheon imho. The pestilent aspect is taken by Nurgle, the scheming aspect byTzeench, the warlike-ness by Khorne and the greed by Slaanesh. He honestly doesn't have much of a niche. He's sort of like a budget version of all the other gods combined.
Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.
I don't know it it has been posted here yet, but there's a free 81 page Age of Sigmar digital "Primer" available for download now. I got it from iBooks.
Necros wrote: Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.
The evil versions of the Stormcast Eternals are actually the Finecast Eternals ...
You know, how about make the GHR the Chaos god of... anger and seething hatred? A deity or pure disdain and revilement of others whilst embodying these characteristics himself as plague-ridden vermin, which strangely isn't something represented by the other gods. Khorne is about bloodshed and martial prowess, Nurgle is about decay and stagnation, Slaanesh is about hedonism and excess and Tzeentch is about scheming and control. None of them are exclusively about the pure despisal that the Skaven embody.
Necros wrote: Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.
Jokes aside...
.. One does wonder if the eventual release of the plastic Keep of Secrets kit might well be accompanied by a "Return of Slaanesh" campaign/book/set of warscrolls etc etc.
Manchu wrote: If GHR has replaced Slaanesh, that would indeed be the dumbest thing about AoS yet. GHR is some kind of greater daemon of Nurgle at best.
Personally I think the 4 Chaos gods was always a bad concept. Chaos should be all about well, chaos, a million billion minor gods, each one claiming to be the real deal.
Saying there's a few major ones is fine, but capping it at four and saying that if one goes there must be a replacement, that's just too... orderly.
Necros wrote: Slaanesh isn't gone forever. He'll be back in 2 years for the Warhammer Age of Chaos starter set. It will be a whole new game, with point costs and balanced armies, plus the traitorous legions of the Darkcast Eternals.
Jokes aside...
.. One does wonder if the eventual release of the plastic Keep of Secrets kit might well be accompanied by a "Return of Slaanesh" campaign/book/set of warscrolls etc etc.
Or y'know, maybe there won't be a plastic KoS. After all Nurgle and Khorne already got their kaiju, and so did Horney, so maybe that's it for the moment.
Xyxox wrote: I don't know it it has been posted here yet, but there's a free 81 page Age of Sigmar digital "Primer" available for download now. I got it from iBooks.
I'm kinda thinking they'll be doing a bunch of different big books like the one that's coming out this week, maybe every 4-6 months there will be a new one with some mega model no one can resist buying like the end times stuff, followed by a bunch of other new units. Basically doing campaign books like warmahordes rather than army books.
Xyxox wrote: I don't know it it has been posted here yet, but there's a free 81 page Age of Sigmar digital "Primer" available for download now. I got it from iBooks.
Does it have any new fluff?
Nope, more like an abbreviated version of the 94 page book in the boxed set, but it's free.
Necros wrote: I'm kinda thinking they'll be doing a bunch of different big books like the one that's coming out this week, maybe every 4-6 months there will be a new one with some mega model no one can resist buying like the end times stuff, followed by a bunch of other new units. Basically doing campaign books like warmahordes rather than army books.
This is the feeling I'm getting. They saw the success of a moving timeline (endtimes) and 40k campaigns and are making them the new business model for AoS. The fact that unit warscrolls are available once a unit goes up on pre-order is a good indicator they intend for the actual model rules to be free. Want to play a cool campaign (and not do the work) or want to rules to play on a different realm of existence (and again, not do the work) then you can purchase the campaign books that also move the story line forward.
I'm kinda down. 4 codexes in 2 months in 40k is a heck of a lot more expensive than 2-3 campaign books a year.
I predict a big box release for duardin. This'll be called the fire starter.
It'll have examples of the heavy infantry answering only to the dwarf king. These are the fire guards.
There will also be sparsely armoured, fast moving infantry. The fire lighters.
They'll have a war machine in the grand tradition of flame cannons and goblin hewers. The fire engine.
Aaand I'm done.
The wierdest thing about KOW is that their rules don't even use miniatures. From what I see, KOW plays just fine with wooden blocks of the appropriate sizes. Paint them so you can distinguish the team, mark the front, and you'll be all set to play.
It's not weird, it's just a game system. The same can be done with all games, as long as you have enough accessories to "count as" the materials needed to play.
Even AoS can be played without miniatures and just using different sizes of circles you use as "count as miniatures with the volume equal to the circle". It's certainly cheaper but I guess you can see how pointless the rules are without your favorite GW models on the table. Now is that weird?
This! Of all the criticisms you can level at KoW, that's got to be the most straw-clutchy.
In fact, some of the nicest units I've seen have been for element-based games, which give players freedom to set up little dioramas and scenes.
RoninXiC wrote:New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.
Balance!
Yodhrin wrote:
He completely ignores the period beginning around 3rd Ed 40K where GW very much were at least trying to design "balanced" rules, and supported organised play, as it's inconvenient to his "GW always hated people playing competitively" narrative.
We have always been at war with Eastazyr.
Kilkrazy wrote:
Bloody hell! It is turning into Special Rules Central!!
This is the Mr Creosote school of game design.
Called it! And
nudibranch wrote:Yeahhh, I'm a long time Skaven player, but I'll agree that the Horned Rat doesn't really fit in all that well within the Chaos pantheon imho. The pestilent aspect is taken by Nurgle, the scheming aspect byTzeench, the warlike-ness by Khorne and the greed by Slaanesh. He honestly doesn't have much of a niche. He's sort of like a budget version of all the other gods combined.
Been thinking that myself, since someone posted the map showing 'the fortress of the 13th lord' or somesuch, in Nurgle's realm.
Fireball wrote:The evil versions of the Stormcast Eternals are actually the Finecast Eternals ...
Isn't the great rat just chaos undivided, b/c skaven don't really fit into chaos. Skaven are like a preverted mirror of Empire, which doesn't fight or worship their own chaos nature. More instinct and pecking order than vainity. So the great rat manifests as a more whole being.
nudibranch wrote: I personally would of preferred that they refocus Slaanesh away from 'lol tits' and instead on the more general hedonism that he represents (Sigvald the Magnificent was a step in this direction imho), but I guess this'll do.
Has GW ever really focussed Slaanesh on "lol tits"? The fanbase does, but GW themselves haven't seem particularly interested in figuring out what to do with Slaanesh one way or another. Which is similar to the situation the Squats were in, way back when.
Kid_Kyoto wrote: Personally I think the 4 Chaos gods was always a bad concept. Chaos should be all about well, chaos, a million billion minor gods, each one claiming to be the real deal.
I think it's one of the best and most original ideas GW's ever had. Tthis particular combination of gods and how they fit together, I mean. True, it's not very "Chaos", but I'd rather GW got rid of the name than the substance.
Come to think of it... with all the goofy changes they're making to protect their IP, why are they keeping Chaos? They even went and made Moorcock's symbol for it part of the game's logo.
nudibranch wrote: You know, how about make the GHR the Chaos god of... anger and seething hatred? A deity or pure disdain and revilement of others whilst embodying these characteristics himself as plague-ridden vermin, which strangely isn't something represented by the other gods. Khorne is about bloodshed and martial prowess, Nurgle is about decay and stagnation, Slaanesh is about hedonism and excess and Tzeentch is about scheming and control. None of them are exclusively about the pure despisal that the Skaven embody.
Seeing as how the Skaven and the GHR embody chaos completely, I can see the GHR, once recognized in the pantheon of Chaos Gods, plotting to then supplant them all and rule them and the horrible humans and daemons that serve them. The Skaven have always been more chaotic than chaos themselves, because everyone is always looking to backstab and scheme their way around everyone and everything around them. Can definitely see that being an event they go with at some point, Skaven fighting the rest of chaos. Or, could see them pulling out the treachery to create some good old fashioned infighting between followers of the other chaos gods.
Bloody hell! It is turning into Special Rules Central!!
If Firehead Dwarves in the Realm of Fire accompanied by two Gryphons within 12 inches of a Lord Celibate get double missile attacks, and if there is a Sulphur Pool within 12 inches all attacks count as Rending, and against Water creatures additional +1 To Wound unless they are within 12 inches of a friendly wizard.
This is the Mr Creosote school of game design.
More like the Privateer Press school of design...
____
Will it actually take 6+ 60€ additional rulebooks to get all rules for the different realms? Seriously?
6?
I think 6 a year is where this is heading. Rules for Free! 4 pages only! Plus one £45 book every 2 months to have any meaningful structure of course.
It is, now that I see it, the only possible way it can work. New units released, new big book full of narrative scenarios and special rules to fit them in. Thats the balancing mechanism. And that is perhaps the most expensive method of releasing a tabletop game they could possibly devise.
GW is cribbing from Warmachine and Malifaux, launching books of rules bit by bit. Then 2E will come around, and GW will compile AoS Army Books, and you will be able to buy your rules all over again.
The horned rat has always felt like he's being stealing small amounts of power from each god. Not enough to notice at anyone single moment. But allows the horned rat to be the best of each facet with less of the draw backs.
The wierdest thing about KOW is that their rules don't even use miniatures. From what I see, KOW plays just fine with wooden blocks of the appropriate sizes. Paint them so you can distinguish the team, mark the front, and you'll be all set to play.
It's not weird, it's just a game system. The same can be done with all games, as long as you have enough accessories to "count as" the materials needed to play.
Even AoS can be played without miniatures and just using different sizes of circles you use as "count as miniatures with the volume equal to the circle". It's certainly cheaper but I guess you can see how pointless the rules are without your favorite GW models on the table. Now is that weird?
This! Of all the criticisms you can level at KoW, that's got to be the most straw-clutchy.
In fact, some of the nicest units I've seen have been for element-based games, which give players freedom to set up little dioramas and scenes.
Huh? I read the KOW 2 rules, and KOW is NOT a miniatures game. It is a block battles game. KOW units are of fixed size and dimension, they never degrade, never reform. Just pure block play.
AoS and 40k work on a per-model basis. Units are composed of individual models. Where KOS has a single large block of predefined dimensions that represents 40 models (which themselves represent some number of soldiers), AoS and 40k actually require 40 models.
Sure, you can switch a GW game to 40 magic cylinders, but you still need to manage 40 individuals for that unit. KOW just doesn't do that.
Now this isn't a bad design, as wooden block wargaming is appropriate for historicals and ancients where units should actually be 100s or 1000s of men, not dozens.
Getting defensive over KOW being a block game is just silly.
More like the Privateer Press school of design...
__
GW is cribbing from Warmachine and Malifaux, launching books of rules bit by bit. Then 2E will come around, and GW will compile AoS Army Books, and you will be able to buy your rules all over again.
You mean like... no?
PP has loads of basic "special" rules which most units use. AoS has extra and additional special snowflake rules on EEEVVVEEERRRYYYYTHIIIIING. Some Warmachine Cards are blank. No special rules whatsoever.
Yes, the casters are unique, but they all follow the same basic design.
Huh? I read the KOW 2 rules, and KOW is NOT a miniatures game. It is a block battles game. KOW units are of fixed size and dimension, they never degrade, never reform. Just pure block play.
AoS and 40k work on a per-model basis. Units are composed of individual models. Where KOS has a single large block of predefined dimensions that represents 40 models (which themselves represent some number of soldiers), AoS and 40k actually require 40 models.
Sure, you can switch a GW game to 40 magic cylinders, but you still need to manage 40 individuals for that unit. KOW just doesn't do that.
Now this isn't a bad design, as wooden block wargaming is appropriate for historicals and ancients where units should actually be 100s or 1000s of men, not dozens.
Getting defensive over KOW being a block game is just silly.
Bollocks.
KoW has plenty of "single models". And what actually is the difference between a 10x10mm model and a 32mm round base model? absolutely none.
Will it actually take 6+ 60€ additional rulebooks to get all rules for the different realms? Seriously?
6?
I think 6 a year is where this is heading. Rules for Free! 4 pages only! Plus one £45 book every 2 months to have any meaningful structure of course.
It is, now that I see it, the only possible way it can work. New units released, new big book full of narrative scenarios and special rules to fit them in. Thats the balancing mechanism. And that is perhaps the most expensive method of releasing a tabletop game they could possibly devise.
GW is cribbing from Warmachine and Malifaux, launching books of rules bit by bit. Then 2E will come around, and GW will compile AoS Army Books, and you will be able to buy your rules all over again.
Problem with that argument is that (supposedly) all rules will be released on the GW site for free. So all warscrolls, formations, and scenarios with special rules included are free to download and print. If people want the "fancy" books, they can buy them, but shouldn't have to unless you are a collector.
So in this instance, GW isn't in a money grab. Now, the price of product is a different story. The AoS specific gold spray paint is a jump in price and each of the three paints specific to the starter set is about $1 more a pot, which is getting a tad ridiculous. And then $10 a model for the new unit out this week with more weapon options than what came in the starter. And $33 for an unmounted character from the starter is getting quite crazy, especially if the goal is to lure people into this new game.
via anonymous sources on Faeit 212 a quote for the Duardin Fyreslayers "For enough Ur-gold, the Fyreslayers will fight anyone.
The first strikes of the Stormcast Eternal were against the Chaos foces in Aqushy. Yet other forces rose up to battle also. the flame beareded Fyreslayers emerged from the mountains, marching down the ironways. While Sigmar had alwasy counted the Forge-Father Grungni and his offstpring amonst his closest allies, these Duarddin worshipped the god Grimnir, and were far more mercenary. They fought against Chaos, but only for payment in Ur-gold. More disturbing still, if a counter-offer was generous enough, the Fyreslayters would just as willingly fight alongside Chaos armies."
Correct me if I'm wrong but chaos did have a bunch of minor gods they just weren't talked about much as they were not major players. Wasn't malal I think the name was the name of the chaos god who represented either undivided or just minor powers?
What if the Horned Rat is Malal? After being surpassed by his 4 rivals he created the Skaven and bided his time until the End Times gave him the opportunity he was waiting for.
pretre wrote: via anonymous sources on Faeit 212
a quote for the Duardin Fyreslayers
"For enough Ur-gold, the Fyreslayers will fight anyone.
The first strikes of the Stormcast Eternal were against the Chaos foces in Aqushy. Yet other forces rose up to battle also. the flame beareded Fyreslayers emerged from the mountains, marching down the ironways. While Sigmar had alwasy counted the Forge-Father Grungni and his offstpring amonst his closest allies, these Duarddin worshipped the god Grimnir, and were far more mercenary. They fought against Chaos, but only for payment in Ur-gold. More disturbing still, if a counter-offer was generous enough, the Fyreslayters would just as willingly fight alongside Chaos armies."
Apparently pictures with Lady Atia as well.
Great if this means the return of Chaos dwarfs options, horrible if the red slayers are slayers though since they are supposed to be more about honour.
cerealkiller195 wrote: Correct me if I'm wrong but chaos did have a bunch of minor gods they just weren't talked about much as they were not major players. Wasn't malal I think the name was the name of the chaos god who represented either undivided or just minor powers?
Yup, named Ans'l, Mo'rcck and Phraz-Etar. Back from when GW had a sense of humour.
cerealkiller195 wrote: Correct me if I'm wrong but chaos did have a bunch of minor gods they just weren't talked about much as they were not major players. Wasn't malal I think the name was the name of the chaos god who represented either undivided or just minor powers?
Yup, named Ans'l, Mo'rcck and Phraz-Etar. Back from when GW had a sense of humour.
(For the younglings, these are Bryan Ansell (founder of GW), Michael Moorcock and Frank Frazetta)
Eldarain wrote: What if the Horned Rat is Malal? After being surpassed by his 4 rivals he created the Skaven and bided his time until the End Times gave him the opportunity he was waiting for.
That would be wierd, as Malal's most famous champion was human (Kaleb Daark), and then there was a Malal Sorcorer (Heinrich Bors), and then there's Skrag the Slaughterer, an Ogre Maneater. Not really any Skaven stuff that I can recall.
One thing about the chaos gods is that they were always in balance between the four excesses, with the rise of the horned rat and the potential fall of slaanesh this puts them at a bigger disadvantage when acting as a combined whole. Something that would be cool if developed in the fluff.
Also im wondering who if any of the previous incarnates have survived and also risen to godhood. (And and still hoping manfreds made it through along with settra)
I predict a big box release for duardin. This'll be called the fire starter.
It'll have examples of the heavy infantry answering only to the dwarf king. These are the fire guards.
There will also be sparsely armoured, fast moving infantry. The fire lighters.
They'll have a war machine in the grand tradition of flame cannons and goblin hewers. The fire engine.
Aaand I'm done.
Eldarain wrote: What if the Horned Rat is Malal? After being surpassed by his 4 rivals he created the Skaven and bided his time until the End Times gave him the opportunity he was waiting for.
That would be wierd, as Malal's most famous champion was human (Kaleb Daark), and then there was a Malal Sorcorer (Heinrich Bors), and then there's Skrag the Slaughterer, an Ogre Maneater. Not really any Skaven stuff that I can recall.
pretre wrote: via anonymous sources on Faeit 212
a quote for the Duardin Fyreslayers
"For enough Ur-gold, the Fyreslayers will fight anyone.
The first strikes of the Stormcast Eternal were against the Chaos foces in Aqushy. Yet other forces rose up to battle also. the flame beareded Fyreslayers emerged from the mountains, marching down the ironways. While Sigmar had alwasy counted the Forge-Father Grungni and his offstpring amonst his closest allies, these Duarddin worshipped the god Grimnir, and were far more mercenary. They fought against Chaos, but only for payment in Ur-gold. More disturbing still, if a counter-offer was generous enough, the Fyreslayters would just as willingly fight alongside Chaos armies."
Apparently pictures with Lady Atia as well.
This weeks WD? if so its worth getting i guess for fire dwarf info
I predict a big box release for duardin. This'll be called the fire starter. It'll have examples of the heavy infantry answering only to the dwarf king. These are the fire guards. There will also be sparsely armoured, fast moving infantry. The fire lighters. They'll have a war machine in the grand tradition of flame cannons and goblin hewers. The fire engine. Aaand I'm done.
I predict a big box release for duardin. This'll be called the fire starter.
It'll have examples of the heavy infantry answering only to the dwarf king. These are the fire guards.
There will also be sparsely armoured, fast moving infantry. The fire lighters.
They'll have a war machine in the grand tradition of flame cannons and goblin hewers. The fire engine.
Aaand I'm done.
I predict a big box release for duardin. This'll be called the fire starter.
It'll have examples of the heavy infantry answering only to the dwarf king. These are the fire guards.
There will also be sparsely armoured, fast moving infantry. The fire lighters.
They'll have a war machine in the grand tradition of flame cannons and goblin hewers. The fire engine.
Aaand I'm done.
GW isn't creating much that's IP-defensible, but their attempts at doing so (and likely belief that they have succeeded) are simultaneously amusing, cringe-worthy, and really really lame.
Manchu wrote: I'm not sure aelf can be trademarked. Isn't it an actual word in Old English? Or does that only count if you use the proper orthography?
Not sure. The word I am familiar with in Anglo Saxon is ÆLF, which I am sure they will try and claim is not aelf. In the world of legal nonsense they are probably correct.
As Ghaz indirectly points out, you have to go pretty far afield in the genre of fantasy literature to come up with an original idea for the name of a race.
(Michael Moorcock's "elf" analogs were called Vadhagh and human analogs were called Mabden in the Corum series, and he did that 44 years ago.)
Manchu wrote: I'm not sure aelf can be trademarked. Isn't it an actual word in Old English? Or does that only count if you use the proper orthography?
If words in modern English can be trademarked (or any modern language), why not words in an old language?
And, of course, a trademark is always within a context.
Apple did trademark the brand/word "apple" for computers and electronics, but it's still fine if you use it to sell fruit, etc.. Apple also trademarked the french greeting "Bonjour" and city-names like "Chicago" or "Geneva" for a font.
Random other things Apple has trademarked: "Logic", "Numbers", "Lightning", "Pages", "Sand", ... Lots of great stuff there.
I had no idea 40k had so many amazing bits to pillage for Fantasy!! I just scored some Space Wolves heads and this Blood Angel marine hand holding a Bloodletters head off ebay!
My Sigmarines are going to look so Norse and rugged!!
Sigh. GW are not trademarking, they are differentiating their product.
It's creating some odd names but it's clearly what they want to do.
A Kid's parents goes into a Game store and asks or Orruks or Oggers and gets offered A. N. Others Orcs or Ogres then they probably aren't going to buy them.
Eldarain wrote: What if the Horned Rat is Malal? After being surpassed by his 4 rivals he created the Skaven and bided his time until the End Times gave him the opportunity he was waiting for.
That would be wierd, as Malal's most famous champion was human (Kaleb Daark), and then there was a Malal Sorcorer (Heinrich Bors), and then there's Skrag the Slaughterer, an Ogre Maneater. Not really any Skaven stuff that I can recall.
In light of the new fluff, I wonder if we can chalk up Malal to being the 'Sigmar' of a previous world's human civilization. His decline and eventual disappearance could be the result of a long and disastrous Age of Malal realmwar.
Manchu wrote: I'm not sure aelf can be trademarked. Isn't it an actual word in Old English? Or does that only count if you use the proper orthography?
If words in modern English can be trademarked (or any modern language), why not words in an old language?
And, of course, a trademark is always within a context.
Apple did trademark the brand/word "apple" for computers and electronics, but it's still fine if you use it to sell fruit, etc.. Apple also trademarked the french greeting "Bonjour" and city-names like "Chicago" or "Geneva" for a font.
Random other things Apple has trademarked: "Logic", "Numbers", "Lightning", "Pages", "Sand", ... Lots of great stuff there.
wolfmerc wrote: The horned rat? That's disappointing, having Slaanesh captured jumps the shark and replacing him with something redundant ?lame.
Are you saying the greatest of Rats is redundant? you do know he can hear you right?
Anyway yes he shouldn't replace Slaanesh but hes got a previous place in lore that at least he had daemons at one point not like goldenboy with his stupid hammer fetish gold minion things
Slaanesh's fate is actually unknown. S/he MIGHT have been captured but the plot explicitly states his followers don't know what the heck happened. They think it's Malerion's (Malekith? Tyrion? Both fusion danced?) doing, though.
Personally I'd like it if Slaanesh was that maiden that Sigmar found, possibly purposefully just trying to take a vacation (because Slaanesh actually canonically didn't want the end times to happen) rather than corrupt Sigmar's realm (sadly it's likely the latter)
TiamatRoar wrote: Slaanesh's fate is actually unknown. S/he MIGHT have been captured but the plot explicitly states his followers don't know what the heck happened. They think it's Malerion's (Malekith? Tyrion? Both fusion danced?) doing, though.
Personally I'd like it if Slaanesh was that maiden that Sigmar found, possibly purposefully just trying to take a vacation (because Slaanesh actually canonically didn't want the end times to happen) rather than corrupt Sigmar's realm (sadly it's likely the latter)
TiamatRoar wrote: Slaanesh's fate is actually unknown. S/he MIGHT have been captured but the plot explicitly states his followers don't know what the heck happened. They think it's Malerion's (Malekith? Tyrion? Both fusion danced?) doing, though.
Personally I'd like it if Slaanesh was that maiden that Sigmar found, possibly purposefully just trying to take a vacation (because Slaanesh actually canonically didn't want the end times to happen) rather than corrupt Sigmar's realm (sadly it's likely the latter)
Do we have an actual page for this? I keep seeing it brought up but never saw the source.
What if they make the...Emperor's children together
Ah, whatever, the Horned Rat is the greatest god there is and they can do whatever they want with their weird realms, wimce the Old World is dead and buried ( :( ), anyway.
But boy do the AoS marauders look good, especially now.thst I started replacing especiall stunted looking arms with old.marauder and gor arms. And in small doses the Sigmarines DO look cool.
TiamatRoar wrote: Slaanesh's fate is actually unknown. S/he MIGHT have been captured but the plot explicitly states his followers don't know what the heck happened. They think it's Malerion's (Malekith? Tyrion? Both fusion danced?) doing, though.
Personally I'd like it if Slaanesh was that maiden that Sigmar found, possibly purposefully just trying to take a vacation (because Slaanesh actually canonically didn't want the end times to happen) rather than corrupt Sigmar's realm (sadly it's likely the latter)
Do we have an actual page for this? I keep seeing it brought up but never saw the source.
Mikhalia posted a screen cap of it, or quoted it. Look up his posts as I'm not sure if its in this thread or lost in the abyss of the previous locked AoS rumor thread.
Manchu wrote: I'm not sure aelf can be trademarked. Isn't it an actual word in Old English? Or does that only count if you use the proper orthography?
You can't copyright a word but you can trademark any word as long as someone else hasn't already done it for the area of business that you want to trade in.
However as shown by established case law, having a trademark on a name for a wargame unit does not prevent third parties from using the game in their own product descriptions providing they do so within the established rules.
So CHS for example could not market a conversion kit as an Aelf(tm) Magic Horse kit but they could market it as "MagicHorse kit compatible with Aelf(tm) figures for Age of Sigmar, blah blah blah, *TMs acknowledged. (What I have just said is not necessarily the exact legal wording to use...)
Slaanesh being the God of excess ate far to many souls, and then popped out to the pup for a swift half to wash them all down with,
but being a god of excess S(H)e is still there and will remain so until (S)He has sampled every cocktail the bartender can come up with, even those really nasty ones with red bull and crème de menthe in
Slaanesh is currently unconscious after being between outside bloodbowl game by triplets . While disguised as a wondering old man . And now two champions of chaos are trying to get through a realmgate.TM that will cast a spell from the sigmarines that will free them of chaos corruption and make sigmar look like a numpty ...oh and there will be a golden cow special character to use .
TiamatRoar wrote: Slaanesh's fate is actually unknown. S/he MIGHT have been captured but the plot explicitly states his followers don't know what the heck happened. They think it's Malerion's (Malekith? Tyrion? Both fusion danced?) doing, though.
Personally I'd like it if Slaanesh was that maiden that Sigmar found, possibly purposefully just trying to take a vacation (because Slaanesh actually canonically didn't want the end times to happen) rather than corrupt Sigmar's realm (sadly it's likely the latter)
The plot hardens.
I see what you did there.
Anyways, I think the 'maiden of Sigmar' quote was just made up as an idea of what COULD happen. But maybe Mikhalia can stop by and clear that up.
Accolade wrote: They're the original $35 on the US site, I don't see any changes over here.
tom king skellie horsemen in UK are £20, seems... cheaper than it should be, it is GW... but I am drunk, sorry for the false alarm... madness is kicking in.
Jehan-reznor wrote: So Sigmar i shaking up with this chick and didn't notice that is the dark Prince?
Well, with Slaanesh gone, everyone can get back to doing naughty things without fear of growing a pincer-arm (I suppose it was the Old World version of "you'll go blind doing that").
Sigmar's shock troops are called Liberators for a reason.
Jehan-reznor wrote: So Sigmar i shaking up with this chick and didn't notice that is the dark Prince?
Well, with Slaanesh gone, everyone can get back to doing naughty things without fear of growing a pincer-arm (I suppose it was the Old World version of "you'll go blind doing that").
Sigmar's shock troops are called Liberators for a reason.
Anyone able to translate the babygriff warscroll? What do they have besides beaks and claws? Can you take units of em or is it just 1 for a pet here and there?
Automatically Appended Next Post: Hopefully they are going to Gencon and planning to run lots of demos to show off the game... last time I was there it was just a forgettable store area in the vendor hall
Necros wrote: Anyone able to translate the babygriff warscroll? What do they have besides beaks and claws? Can you take units of em or is it just 1 for a pet here and there?
Automatically Appended Next Post: Hopefully they are going to Gencon and planning to run lots of demos to show off the game... last time I was there it was just a forgettable store area in the vendor hall
Cant remember where i read the Gen Con thing may be here or Warseer, but apperntely its a small stand on the plan on an off beaten track.
Necros wrote: Anyone able to translate the babygriff warscroll? What do they have besides beaks and claws? Can you take units of em or is it just 1 for a pet here and there?
You can have units. They make four attacks instead of two if they're within 3" of lord-celestant. They can move d6" after attacking. If enemy is set up within 10" of them roll 2d6, friendly units within that many inches of the gryph-hounds may make an extra shooting attack at the enemy unit.
Gryph Hounds
as many models as you like
roll a dice after they attacked and move them up to the shown distance
if the target is in 3" of the Lord, the Hound has 4 Attacks against it
if an enemy unit is deployed in 10" around the hound roll 2 dice and add up the numbers. Every unit that is within the rolled distance can attack the enemy like in the shooting phase
Necros wrote: Anyone able to translate the babygriff warscroll? What do they have besides beaks and claws? Can you take units of em or is it just 1 for a pet here and there?
Automatically Appended Next Post: Hopefully they are going to Gencon and planning to run lots of demos to show off the game... last time I was there it was just a forgettable store area in the vendor hall
Swift attack : resolving your attacks you roll a d6 and you can repositionen that far.
Stalwart companion: when within 3 inch of a lord castellant you attack 4 times instead of 2
Alarming screech: allied units within 2d6 inch of a griffin may make a ranged attack when an enemy is placed within 10 inch of the griffin
Necros wrote: Anyone able to translate the babygriff warscroll? What do they have besides beaks and claws? Can you take units of em or is it just 1 for a pet here and there?
You can have units. They make four attacks instead of two if they're within 3" of lord-celestant. They can move d6" after attacking. If enemy is set up within 10" of them roll 2d6, friendly units within that many inches of the gryph-hounds may make an extra shooting attack at the enemy unit.
Ahha!
I thought there was something hinky with the way others were saying that it allowed friendly units to make a shooting attack.
The extra shooting attack makes far, far, far more sense.
For hilarity's sake, here's what I got from Google translate:
It is said that it is impossible to sneak up unnoticed to a Gryph - Hound . If an enemy unit is situated within 10 " to this unit , throw two dice and add the eyes numbers . Each unit is located within the union result in inches around the Gryph - Hounds , is alarmed by the Gryph - Hounds and may the enemy attacking unit with one of their weapons , as if just their shooting phase .
Orock wrote: They squatted gork and mork for gorkamorka????? No more brutal but cunnin vs cunnin but brutal jokes? GW has gone too far.
Wait, they've made Gork and Mork into the one God and called him Gorkamorka?? have they written it in such a way that Gork and Mork melded into a new entity as a form of symbiosis or explained how they formed a union? Seems very strange altogether...maybe a totally different new name would have been more convincing
On another note I see that one of the Sigmarines is holding up a large standard in the new artwork. Would be interested in seeing that model as alternate conversion fodder for my Grey Knights
There arent really many information on Gorkamorka.. which is a shame for Orcplayers are probably quite a large margin of WHF players AND they usually are quite crazy about their army.
Disclaimer: I'm one of those
I never really cared that much about the WHF background, but Gork and Mork were SUCH a big influence that even at hardcore tournaments I participated in, I always jested abouto Gorks .. OR Morks feet crushing my enemies.
Orock wrote: They squatted gork and mork for gorkamorka????? No more brutal but cunnin vs cunnin but brutal jokes? GW has gone too far.
Wait, they've made Gork and Mork into the one God and called him Gorkamorka?? have they written it in such a way that Gork and Mork melded into a new entity as a form of symbiosis or explained how they formed a union? Seems very strange altogether...maybe a totally different new name would have been more convincing
On another note I see that one of the Sigmarines is holding up a large standard in the new artwork. Would be interested in seeing that model as alternate conversion fodder for my Grey Knights
Gw at gencon? Lol they were gone for a couple of years and when they returned it was either a sad booth or glorified Forge world stand. I don't think they have actually run events in quite some time. I know they have gw type events but never saw actual staff running them.
Sigvatr wrote: So the new kitbash-hounds can be taken as a seperate unit...but the model itself can only be bought in combination with the lantern guy.
Screw you, GW.
So far as we know for the time being, yes.
Wouldn't be shocked to see an actual small box or blister of the Gryph-Hounds later on.
cerealkiller195 wrote: Gw at gencon? Lol they were gone for a couple of years and when they returned it was either a sad booth or glorified Forge world stand. I don't think they have actually run events in quite some time. I know they have gw type events but never saw actual staff running them.
Kilkrazy wrote: I see some potential for abuse of the Griffon hound special rules.
Truthfully, it's going to depend exactly on how the rule is worded.
The translation I got is different from what Crimson posted, which was different from what was being posted by others.
If it's the case of Gryph-Hounds allowing a friendly unit within 2d6 inches of the Gryph-Hound to either
A) Fire an additional shot with their missile weapon against an enemy unit which is set up within 10 inches of the Gryph-Hound(not really sure how this would work to be honest, since I can't think of any way you can place a unit during the shooting phase?)
B) Fire a shot, out of sequence, using their missile weapon against an enemy unit which is set up within 10 inches of the Gryph-Hound "as if it is their shooting phase"
It makes far more sense for A or B than allowing units with no missile weapons to make shooting attacks.
What's more, this opens the door for some anti-summoning tactics...which would be SUPER nice.
Kilkrazy wrote: I see some potential for abuse of the Griffon hound special rules.
Truthfully, it's going to depend exactly on how the rule is worded.
...
From English WD77:
"Warcry: ... Any unit within that many inches of the Gryph-hounds is alerted to the enemy unit's presence and can attack it with one of its weapons as though it were your shooting phase."
If it's the case of Gryph-Hounds allowing a friendly unit within 2d6 inches of the Gryph-Hound to either
A) Fire an additional shot with their missile weapon against an enemy unit which is set up within 10 inches of the Gryph-Hound(not really sure how this would work to be honest, since I can't think of any way you can place a unit during the shooting phase?)
B) Fire a shot, out of sequence, using their missile weapon against an enemy unit which is set up within 10 inches of the Gryph-Hound "as if it is their shooting phase"
It is B. To clarify, the full rule from English White Duardin:
Warning Cry: It is said that is impossible to sneak up on a Gryph-hound. If an enemy unit is set up within 10" of this unit, roll two dice. Any unit within that many inches of the Gryph-hounds is alerted to the enemy unit's presence, and can attack it with one of its weapons as though it was your shooting phase.
From the main GW page we all know, scroll to the bottom and look for licensed products.
Some of the shirts look reasonable, but the cover picture being so square on the shirt looks awkward.
That might be down to poor photoshopping, you'll see the hoody toggles are invisible behind the images, so clearly these aren't shots of the actual products, just design mockups
I'm hoping for a unit of BabyGriffs.. maybe a small box of 5 of em, and +1 if you get the one that comes with the hero guy.
I was going to pick up a box of liberators to get some swordy guys going, but I think I'll stick with the 10 I have from the starter even though they just have the hammers, I think I'd rather get more of the other units. Eventually I think I might want to add in some Empire stuff too, like some knights or greatswords and/or a war altar, but that'll be much later.
If it's the case of Gryph-Hounds allowing a friendly unit within 2d6 inches of the Gryph-Hound to either
A) Fire an additional shot with their missile weapon against an enemy unit which is set up within 10 inches of the Gryph-Hound(not really sure how this would work to be honest, since I can't think of any way you can place a unit during the shooting phase?)
B) Fire a shot, out of sequence, using their missile weapon against an enemy unit which is set up within 10 inches of the Gryph-Hound "as if it is their shooting phase"
It is B. To clarify, the full rule from English White Duardin:
Warning Cry: It is said that is impossible to sneak up on a Gryph-hound. If an enemy unit is set up within 10" of this unit, roll two dice. Any unit within that many inches of the Gryph-hounds is alerted to the enemy unit's presence, and can attack it with one of its weapons as though it was your shooting phase.
Awesome, thanks for the confirmation!
I really like Gryph-Hounds. They're adorable AND they'll make Judicators nifty? Sweet!
Also a unit of Gryph-Hounds, summoned up via the "Bring Down the Tyrant" rules in a Wood Elf army would be amazing against Daemons.
That might be down to poor photoshopping, you'll see the hoody toggles are invisible behind the images, so clearly these aren't shots of the actual products, just design mockups
Sure, but they're representative of the actual product, and putting a giant, solid edged square on a shirt will be awkward no matter how you cut it.
The banner and iconography are much better. The cover art just doesn't really work on a shirt.
Yeah, he's part of the pantheon, but he hasn't replace Slaanesh. Slaanesh has just been captured by the High Elves. They're still a part of the pantheon.
That might be down to poor photoshopping, you'll see the hoody toggles are invisible behind the images, so clearly these aren't shots of the actual products, just design mockups
Sure, but they're representative of the actual product, and putting a giant, solid edged square on a shirt will be awkward no matter how you cut it.
The banner and iconography are much better. The cover art just doesn't really work on a shirt.
I agree! The cover art looks so silly on a tee. Who sticks a box cover onto a shirt?
We ordered 2 shirts (the ones with the small logos in the top left corner) and 2 hoodies!
cerealkiller195 wrote: Gw at gencon? Lol they were gone for a couple of years and when they returned it was either a sad booth or glorified Forge world stand. I don't think they have actually run events in quite some time. I know they have gw type events but never saw actual staff running them.
Someone want to help me out on the Lord-Castellant real quick? It's a rough translation, but I get most of it:
Schützende Laterne
In deiner Heldenphase kann der Lord-Castellant die magischen Kräfte seiner Schützende Laterne nutzen. Wenn er sich dafür entscheidet, wähle entweder eine Einheit de CHAOS oder der STORMCAST ETERNALS inner halb von 12" um den Lord-Castellant
Wurde eine Einheit des CHAOS gewahlt, so trifft sie das sengende Licht des Celestial Realm und sie erleidet eine tödliche Verwundung. Fur Einheiten der CHAOS DAEMONS ist diese Berührung unterträglich, deshalb erleiden sie stattdessen D3 tödliche Verwundungen
Wurde eine Einheit der STORMCAST ETERNALS gewählt, so umhüllen sie die heilenden Kräfte der Laterne und du kannst bis zu deiner nächsten Helderphase 1 zu allen ihren Schultzwürfen addieren Jedes Mal, wenn die Einheit bis zu deiner nächsten Helderphase bei einem Schultzwurf ein Ergebnis von 2 oder mehr erzielt, heilt ein Modell der Einheit eine Verwundung.
For the last part:
Was a unit of STORM CAST Eternals elected, they envelop the healing powers of the lantern and you can until your next Hero phase 1 to its Schultz throws add Whenever the unit until your next Helder phase at a Schultz throw a score of 2 or more achieved heals a model of unity an injury.
Does that mean that if a unit rolls 2 or higher they get a wound back or that they have to roll two higher than their save?
RoninXiC wrote: "Until your next herophase: every time the unit rolls a 2 or more for their save rolls, a model in the unit heals a wound."
For me: I wound the unit of Sigmaritataten 60 times. They roll 60 saves, fail 10 and roll 2+ 50 times.
They take 10 wounds and heal 50 wounds.
It wouldn't really matter, since with multi-wound units, wounds are allocated such that single models are slain before subsequent wounds are allocated to the next model. So for basic Stormcast, that means that only one wound will be healed. The ability would be far more effective for heroes or monsters.
Kanluwen wrote: I'll wait to see the English rules, because that Castellant rule for healing is...strange from the translation.
RAW, it really works as assumed - make 20 successful results of 2+ and you heal 20 wounds...I say RAW because the rules for the attack-phase explicitely refer to one wound at a time.
so the spooky realmgates have been hanging about for a fair while in one form or another... (I don't know fantasy well enough to know if the other bit of terrain is released or not.. if it's not possibly something we'll see later?)
and a lot of the really deeply involved players (who would have picked up T&T) are probably also those least likely to be really involved with AoS which seems to have most traction with those who'd given up WHFB when the gave size/price point went full crazy
and a lot of the really deeply involved players (who would have picked up T&T) are probably also those least likely to be really involved with AoS which seems to have most traction with those who'd given up WHFB when the gave size/price point went full crazy
I was talking more about the fact that no one copped to it when T&T came out.
Taking a hyper casual tabletop game to a super competitive video game festival seems like a really poor idea.
On the contrary, a piece of casual entertainment pie with a beer or two after a hard session of competitive gaming is what most people look for to wind down.
I think its pretty crazy to think they had those terrain pieces in their vaults for what 2 years?? Makes you wonder what other cool models they have hidden in there.
Taking a hyper casual tabletop game to a super competitive video game festival seems like a really poor idea.
On the contrary, a piece of casual entertainment pie with a beer or two after a hard session of competitive gaming is what most people look for to wind down.
Insomnia also seems like a good place to promote the Total War Warhammer videogame.
and a lot of the really deeply involved players (who would have picked up T&T) are probably also those least likely to be really involved with AoS which seems to have most traction with those who'd given up WHFB when the gave size/price point went full crazy
I was talking more about the fact that no one copped to it when T&T came out.
and a lot of the really deeply involved players (who would have picked up T&T) are probably also those least likely to be really involved with AoS which seems to have most traction with those who'd given up WHFB when the gave size/price point went full crazy
I was talking more about the fact that no one copped to it when T&T came out.
Really?
I know the people I play Fantasy with had been lusting after those scenery pieces since T&T. I could have sworn it was discussed before on Dakka as well.
One thing I can say about GW is that I've always enjoyed their plastic scenery kits. Their pretty solid builds too, considering the roughhousing my kids have given some of those pieces.
Kanluwen wrote: I know the people I play Fantasy with had been lusting after those scenery pieces since T&T. I could have sworn it was discussed before on Dakka as well.
Yeah, pretty sure it was Kroothawk that posted the pics. They've definitely been pictured on this site before.
Chopxsticks wrote: I think its pretty crazy to think they had those terrain pieces in their vaults for what 2 years?? Makes you wonder what other cool models they have hidden in there.
2 years ago there were pictures of the new Eldar Jet bikes that just came out 2 months ago.
It makes you wonder if GW had also been sitting on AoS for 2 years as well, or if they just never got around to releasing the terrain and just re-purposed it.
Matt.Kingsley wrote: It makes you wonder if GW had also been sitting on AoS for 2 years as well, or if they just never got around to releasing the terrain and just re-purposed it.
Which means they sold the End Times range and even the recent Wood Elf and Dwarf stuff with this in mind. Hmmm
I have no doubt that AoS has been planned for some time. You can't just churn out plastic kits on a whim; there is a great deal of lead time in terms of sculpting the kits, tooling the moulds etc. It isn't the sort of thing you can just whip out the next month. I would imagine even with the tooling and production done in house it would require a lead time of 6 months or more. You also have to take into account machine capacity and production slots as well.
filbert wrote: I have no doubt that AoS has been planned for some time. You can't just churn out plastic kits on a whim; there is a great deal of lead time in terms of sculpting the kits, tooling the moulds etc. It isn't the sort of thing you can just whip out the next month. I would imagine even with the tooling and production done in house it would require a lead time of 6 months or more. You also have to take into account machine capacity and production slots as well.
A lot of companies have parallel development paths, though. You don't just build the next version, you build the next TWO versions at the same time, and the two teams leapfrog each other, not always knowing exactly what the other is up to.
It makes sense if your development cycle is, for instance, 4 years, but you want a release cycle of 2 years. You can't always shorten the development cycle just by throwing more people at it -- sometimes, more people means more inefficiencies, and other times, you have equipment constraints (like, you can only tool 1 model at a time, but you can sculpt more, so you want to keep your tooling team busy as much as possible).
You see this sort of thing in tech R&D all the time. Intel is famous for it on CPUs (like Core processors).
Kanluwen wrote: I know the people I play Fantasy with had been lusting after those scenery pieces since T&T. I could have sworn it was discussed before on Dakka as well.
Yeah, pretty sure it was Kroothawk that posted the pics. They've definitely been pictured on this site before.
Speaking of which- where's he gone? not seen him here in yonks!
Automatically Appended Next Post: Also- nice stuff in the AoS campaign book thingy shown in the GW blog today.
Is is possible that any of the stormcast eternals were women, or members from one of the other races like aelfs and duardim? I actually asked about that. The answer I was given was...possibly? It's being left vague intentionally, was my understanding. Nothing stopping you saying yours are aelfs or whatever, if you want
Taking a hyper casual tabletop game to a super competitive video game festival seems like a really poor idea.
On the contrary, a piece of casual entertainment pie with a beer or two after a hard session of competitive gaming is what most people look for to wind down.
Where Insomnia does have its competitive element it's more, from the times that I have been, about the Youtubers and meet and greets. The past few times that I have been they have had a rather busy table top and board game section. I can see AoS actually doing quite well there and if GW had more of a presence I would likely go more often.
I still have quite a mountain of ressintements against AoS, but that book grows more and more on me. Interesting stuff, thanks for posting/pointing out the pics, AoV
Is is possible that any of the stormcast eternals were women, or members from one of the other races like aelfs and duardim? I actually asked about that. The answer I was given was...possibly? It's being left vague intentionally, was my understanding. Nothing stopping you saying yours are aelfs or whatever, if you want
It has not been left vague. If you look at the Stormcast Eternals and don't immediately realise that they are based on human males, you clearly don't know what a human male looks like.
They dont look like HUMAN males. They look like aliens. Seriously, compare them with the Chaos "marauders". Those are human males. Sigmarites are waaaaaayyy too bulky and their proportions are completely off.
RoninXiC wrote: They dont look like HUMAN males. They look like aliens. Seriously, compare them with the Chaos "marauders". Those are human males. Sigmarites are waaaaaayyy too bulky and their proportions are completely off.
AlexHolker wrote:
It has not been left vague. If you look at the Stormcast Eternals and don't immediately realise that they are based on human males, you clearly don't know what a human male looks like.
Is is possible that any of the stormcast eternals were women, or members from one of the other races like aelfs and duardim? I actually asked about that. The answer I was given was...possibly? It's being left vague intentionally, was my understanding. Nothing stopping you saying yours are aelfs or whatever, if you want
It has not been left vague. If you look at the Stormcast Eternals and don't immediately realise that they are based on human males, you clearly don't know what a human male looks like.
While it's true that their armour is designed with male features, it is so bulky that you could possibly fit two dwarves inside on controls
hopefully AoS will introduce "Maidens of War" as a faction or unit choice, we need more females in miniature world in general... at least I still have Khalida
RoninXiC wrote: They dont look like HUMAN males. They look like aliens. Seriously, compare them with the Chaos "marauders". Those are human males. Sigmarites are waaaaaayyy too bulky and their proportions are completely off.
That's part of why this thing seems weird. I feel like they're changing from Chaos as the bulky 'heavy warrior' faction with Empire as more 'standard infantry' to a system where Sigmar is the bulky guys, and chaos looks thin and starved. Seems like a weird flip
Kanluwen wrote: I'll wait to see the English rules, because that Castellant rule for healing is...strange from the translation.
Going back to this now that we've got a picture of the English rules.
You have to roll a 7+ in order to heal a Wound, which means that you need to roll a 6 for your saves.
RoninXiC wrote: They dont look like HUMAN males. They look like aliens. Seriously, compare them with the Chaos "marauders". Those are human males. Sigmarites are waaaaaayyy too bulky and their proportions are completely off.
They don't get called Sigmarines for nothing.
The reason that I really, really dislike those models. They just plain don't fit a fantasy aesthetic, to me. I know some people like them, but I'm not one of them. In fact, I've actually gone from indifferent to actual dislike since the images first came out.
Demandread wrote: I assume their armor shape is in effigy to their God and creator thus if the person below was a woman they would still wear the same armor.
Articulated armour has to conform to the proportions of the skeleton of the person wearing it. The shoulder joints have to rotate around the same point as the wearer's shoulder joints, which it can't do if the armour is made to fit a broad-shouldered man and the wearer is a woman.
That's a lot less interesting than the original Gorkamorka (i.e. the one from the game Gorkamorka). There it actually meant something - an acknowledgement of the compromise meant to end the sectarian violence over the identity of the spaceship-slash-idol they were building. Here it's just "Because!"
I am kind of impressed, but mostly confused, at the idea of putting a blade on your shoulderpad. How do you even use that? What situation came up, that made that eager young man go to his friendly local blacksmith and ask him, "Stick a serrated blade on my shoulderpad please"? I mean, he already has two axes and a spikey helmet!
Charles Rampant wrote: I am kind of impressed, but mostly confused, at the idea of putting a blade on your shoulderpad. How do you even use that? What situation came up, that made that eager young man go to his friendly local blacksmith and ask him, "Stick a serrated blade on my shoulderpad please"? I mean, he already has two axes and a spikey helmet!
Gotta do something to pass the time when you're not killing and murdering people I guess..
Automatically Appended Next Post: Concerning Slaanesh:
Talys wrote: Wow... the Occulam and Dias look great. I especially like the way the dias floats!
The Occulam... I'm waiting to see if anyone is going to fully assemble that, prime it, play with it, and then go back to try to paint it
Out of curiosity, I wonder what the sprues for the big sphere thing look like on the occulam.
I cant help noticing the occulam "spehere" (the actual occulam?) is NOT in the shape of a skull.
Its not even called Skull Occulam!
Huge missed oppurtunity here, GW.
Not sure I can take this new direction AOS is taking. Feels like I dont know what company Im dealing with here
As of yesterday, our Stormcast Eternal videos got 35066 hits!
Here is the complete list of the 8 parts again in case you missed it - as a playlist: http://bit.ly/AgeOfSickNMMar
And yet just as with the sales data, without the why that information is interesting but useless for the purpose of drawing any conclusions, other than "the videos got lots of views".
Back to the terrain they had in storage for 2 years, this makes me even more hopeful they have alot of this planned out. Consider if they have had these models and Ideas in the vault for this long, maybe just maybe they did test and balance in those 2 years or longer? And this does turn out good! If anything my D&d mini range has nust expanded!!
Chopxsticks wrote: Back to the terrain they had in storage for 2 years, this makes me even more hopeful they have alot of this planned out. Consider if they have had these models and Ideas in the vault for this long, maybe just maybe they did test and balance in those 2 years or longer? And this does turn out good! If anything my D&d mini range has nust expanded!!
Honestly if they carefully planned anything it was exactly that; how they could build a world that would offer maximum possibilities for people to buy the models for use in other things. Sigmarines for 40K converters, Chaos with broadly the same aesthetic so you can use it across their systems and beyond, "Fyreslayers" now for D&D types, and I'm sure it'll keep going, the new Elf & Orc aesthetics will likely have been fudged to make them appealing to people playing other fantasy games & RPGs.
I actually find it a quite hilarious irony; GW abandoned a "generic" low-fantasy with high-fantasy elements setting because it was too similar to reality, but by going full-on OTT high-fantasy if anything they've created something even more generic, because they're just walking the same path as dozens of other high-fantasy worlds that took the OTT word-salad approach to traditional fantasy concepts.
So Malerion is what we get when Malekith and Tyrion do the fusion dance, right?
What would be interesting is if we get some sort of Avatar of Malerion to lead the Aelfs at some point down the line.
It'll be interesting to see how over the top the Aelfs end up. Never was a big fan of GW's pointy ears, so I'll remain optimistic they can pull me in this time around.
And yet just as with the sales data, without the why that information is interesting but useless for the purpose of drawing any conclusions, other than "the videos got lots of views".
Moreover, there doesn't seem to be a comparable video on the channel. There's an old Horus/FW one, and that's about it.
If they had, say, and Eldar one released around the Eldar-Codex and and AdMech one released around the Ad-Mech time, etc... all with the same spam promotion across all forums, you'd have a benchmark to compare them against.
Red Viper wrote: Fyreslayers look awesome. I want to see their models badly.
Who the hell is Malerion? I didn't follow End Times fluff, was he/she in it?
There's no Malerion in End Times. I think its just Malekiths new name.
And yet, Malekith is still listed for Dark Elves...
Remember that Lileath was in the process of "creating" a new Elven Goddess of the Underworld using Eldyr(Tyrion's daughter). Eldyr became so powerful that she was able to aid Lileath in creating the "Shield Realm" that was betrayed.
Red Viper wrote: Fyreslayers look awesome. I want to see their models badly.
Who the hell is Malerion? I didn't follow End Times fluff, was he/she in it?
There's no Malerion in End Times. I think its just Malekiths new name.
And yet, Malekith is still listed for Dark Elves...
Remember that Lileath was in the process of "creating" a new Elven Goddess of the Underworld using Eldyr(Tyrion's daughter). Eldyr became so powerful that she was able to aid Lileath in creating the "Shield Realm" that was betrayed.
I think Atia, who is posting these last few rumors and has the book, confirmed its just a new name for Malekith on twitter. Few days and we'll find out for sure.
You have to remember that Malekith in the Dark Elves Warscrolls is just a place holder until Aelfs are reignited. That warscroll is just for the previous model.
Red Viper wrote: Fyreslayers look awesome. I want to see their models badly.
Who the hell is Malerion? I didn't follow End Times fluff, was he/she in it?
There's no Malerion in End Times. I think its just Malekiths new name.
And yet, Malekith is still listed for Dark Elves...
Remember that Lileath was in the process of "creating" a new Elven Goddess of the Underworld using Eldyr(Tyrion's daughter). Eldyr became so powerful that she was able to aid Lileath in creating the "Shield Realm" that was betrayed.
I think Atia, who is posting these last few rumors and has the book, confirmed its just a new name for Malekith on twitter. Few days and we'll find out for sure.
She posted that but I want to read the actual lines myself.
Not saying she's wrong, but something feels hinky about it. If it really were meant to be Malekith then they could have had SOMETHING in the Compendium about him creating a new name for himself or the like.
Sigmarshammer wrote:
You have to remember that Malekith in the Dark Elves Warscrolls is just a place holder until Aelfs are reignited. That warscroll is just for the previous model.
And you have to remember that at the bottom of each Warscroll Compendium is something reading similar to this:
Spoiler:
SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls listed below.
Unit Warscroll
Dreadlord on Dark Steed. . . . . . . . . . . . . . . . . . . Master with Battle Standard on Dark Steed
Dreadlord on Dark Pegasus. . . . . . . . . . . . . . . . . Dreadlord on Cold One (this model can Fly)
Dreadlord on Manticore. . . . . . . . . . . . . . . . . . . . Beastmaster on Manticore
Dreadlord on Cold One Chariot. . . . . . . . . . . . . Cold One Chariot
High Beastmaster on Scourgerunner Chariot. Scourgerunner Chariot
High Beastmaster on Manticore. . . . . . . . . . . . . Beastmaster on Manticore
Kouran Darkhand . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Malekith (on foot). . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Malekith (on Cold One). . . . . . . . . . . . . . . . . . . . Dreadlord on Cold One
Malekith (on Cold One Chariot). . . . . . . . . . . . . Cold One Chariot
Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Mengil’s Manflayers . . . . . . . . . . . . . . . . . . . . . . . Shades
Supreme Sorceress. . . . . . . . . . . . . . . . . . . . . . . . . Dark Elf Sorceress
Supreme Sorceress on Dark Steed. . . . . . . . . . . . Supreme Sorceress on Cold One
Supreme Sorceress on Dark Pegasus . . . . . . . . . Morathi
Sorceress on Manticore. . . . . . . . . . . . . . . . . . . . . Sorceress on Black Dragon
Tullaris Dreadbringer. . . . . . . . . . . . . . . . . . . . . . Dreadlord
What does that have to do with Malekith? The Warscrolls we were given are not the way forward. They are for existing players to use the models they already have.
Red Viper wrote: Fyreslayers look awesome. I want to see their models badly.
Who the hell is Malerion? I didn't follow End Times fluff, was he/she in it?
There's no Malerion in End Times. I think its just Malekiths new name.
And yet, Malekith is still listed for Dark Elves...
Remember that Lileath was in the process of "creating" a new Elven Goddess of the Underworld using Eldyr(Tyrion's daughter). Eldyr became so powerful that she was able to aid Lileath in creating the "Shield Realm" that was betrayed.
I think Atia, who is posting these last few rumors and has the book, confirmed its just a new name for Malekith on twitter. Few days and we'll find out for sure.
She posted that but I want to read the actual lines myself.
Not saying she's wrong, but something feels hinky about it. If it really were meant to be Malekith then they could have had SOMETHING in the Compendium about him creating a new name for himself or the like.
Sigmarshammer wrote:
You have to remember that Malekith in the Dark Elves Warscrolls is just a place holder until Aelfs are reignited. That warscroll is just for the previous model.
And you have to remember that at the bottom of each Warscroll Compendium is something reading similar to this:
Spoiler:
SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls listed below.
Unit Warscroll
Dreadlord on Dark Steed. . . . . . . . . . . . . . . . . . . Master with Battle Standard on Dark Steed
Dreadlord on Dark Pegasus. . . . . . . . . . . . . . . . . Dreadlord on Cold One (this model can Fly)
Dreadlord on Manticore. . . . . . . . . . . . . . . . . . . . Beastmaster on Manticore
Dreadlord on Cold One Chariot. . . . . . . . . . . . . Cold One Chariot
High Beastmaster on Scourgerunner Chariot. Scourgerunner Chariot
High Beastmaster on Manticore. . . . . . . . . . . . . Beastmaster on Manticore
Kouran Darkhand . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Malekith (on foot). . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Malekith (on Cold One). . . . . . . . . . . . . . . . . . . . Dreadlord on Cold One
Malekith (on Cold One Chariot). . . . . . . . . . . . . Cold One Chariot
Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Mengil’s Manflayers . . . . . . . . . . . . . . . . . . . . . . . Shades
Supreme Sorceress. . . . . . . . . . . . . . . . . . . . . . . . . Dark Elf Sorceress
Supreme Sorceress on Dark Steed. . . . . . . . . . . . Supreme Sorceress on Cold One
Supreme Sorceress on Dark Pegasus . . . . . . . . . Morathi
Sorceress on Manticore. . . . . . . . . . . . . . . . . . . . . Sorceress on Black Dragon
Tullaris Dreadbringer. . . . . . . . . . . . . . . . . . . . . . Dreadlord
jaceimba wrote: Lot of pics from the new book on lady atia's twitter
Even if the fluff is more stupid than a ice cream van in the arctic i got to admit those fire dwarfs are pretty flipping awesome
funny as it sounds, people in the arctic (at least in Alaska) eat more ice cream than anyone else...
it always seemed strange to me that my friends and family would crave ice cream when it is 40 below, but they are crazy for it...
maybe the fluff will catch on...
i know i am finding it interesting to see how it all shakes out...
i am looking forward to the Fyreslayers, too...
Slayers have always been my favorite part of WFB...
i was so inspired by the Slayer in the piece of art on the cover of the first edition of WFRP back in the late 80's...
it will be interesting to see how they handle their new, more mercenary aspect...
i look forward to a plastic set (finally!!!), and painting them in the new fiery aspect...
Talys wrote: Wow... the Occulam and Dias look great. I especially like the way the dias floats!
The Occulam... I'm waiting to see if anyone is going to fully assemble that, prime it, play with it, and then go back to try to paint it
Out of curiosity, I wonder what the sprues for the big sphere thing look like on the occulam.
I cant help noticing the occulam "spehere" (the actual occulam?) is NOT in the shape of a skull.
Its not even called Skull Occulam!
Huge missed oppurtunity here, GW.
Not sure I can take this new direction AOS is taking. Feels like I dont know what company Im dealing with here
I haven't ever followed Fantasy lore, so I'm not sure what that means, sorry :(
Personally, I love the superhero immortal thing -- I hope they maintain a race of 'ordinary mortals', for those that like the Bretonian/empire thing.
jah-joshua wrote: funny as it sounds, people in the arctic (at least in Alaska) eat more ice cream than anyone else...
it always seemed strange to me that my friends and family would crave ice cream when it is 40 below, but they are crazy for it...
They just cover it with meringue and bake it first
jaceimba wrote: Lot of pics from the new book on lady atia's twitter
Even if the fluff is more stupid than a ice cream van in the arctic i got to admit those fire dwarfs are pretty flipping awesome
funny as it sounds, people in the arctic (at least in Alaska) eat more ice cream than anyone else...
it always seemed strange to me that my friends and family would crave ice cream when it is 40 below, but they are crazy for it...
maybe the fluff will catch on...
i know i am finding it interesting to see how it all shakes out...
i am looking forward to the Fyreslayers, too...
Slayers have always been my favorite part of WFB...
i was so inspired by the Slayer in the piece of art on the cover of the first edition of WFRP back in the late 80's...
it will be interesting to see how they handle their new, more mercenary aspect...
i look forward to a plastic set (finally!!!), and painting them in the new fiery aspect...
cheers
jah
Yeah! I can't wait to add some Fyah Sleighors to my order army either, and painting them should be a fun challenge!
Talys wrote: Wow... the Occulam and Dias look great. I especially like the way the dias floats!
The Occulam... I'm waiting to see if anyone is going to fully assemble that, prime it, play with it, and then go back to try to paint it
Out of curiosity, I wonder what the sprues for the big sphere thing look like on the occulam.
I cant help noticing the occulam "spehere" (the actual occulam?) is NOT in the shape of a skull.
Its not even called Skull Occulam!
Huge missed oppurtunity here, GW.
Not sure I can take this new direction AOS is taking. Feels like I dont know what company Im dealing with here
I haven't ever followed Fantasy lore, so I'm not sure what that means, sorry :(
Personally, I love the superhero immortal thing -- I hope they maintain a race of 'ordinary mortals', for those that like the Bretonian/empire thing.
Just making a joke that GW loves skulls :-p
And yeah the Free People are gonna blow the Sigmarines out the water! Can't wait :-)
Not terribly exited about the armored pope-mobile in the center but those flagellant looking figures in the background catch my eye. Does this mean there will be more to the forces of Sigmar than just more and more Sigmarines?
Not terribly exited about the armored pope-mobile in the center but those flagellant looking figures in the background catch my eye. Does this mean there will be more to the forces of Sigmar than just more and more Sigmarines?
Thanks for pointing that out. I guess I haven't kept up with the Empire releases, as they don't look like the Flagellants I was familiar with. As far as mixing and matching stuff in my armies, I know I could do that but I chose not to. If I do decide to play an army in AoS it will be a "pure" army made up of "new" figures only. More power to those who want to do otherwise, but its not for me.
jaceimba wrote: Lot of pics from the new book on lady atia's twitter
I can imagine how the term "Ur-Gold" came to be at GW:
>GW Exec: "THERE'S A NON-COPYRIGHTED WORD HERE! "GOLD"! FIX THIS AT ONCE"
>Development-Slave: "We can't copyright gold sir"
>GW Exec: "CHANGE ITS NAME TO SOMETHING ELSE THEN"
>"Development: "Er....gold?"
>GW Exec: "PERFECT! CALL THE LEGAL TEAM! COPYRIGHT THIS AT ONCE!"
jaceimba wrote: Lot of pics from the new book on lady atia's twitter
I can imagine how the term "Ur-Gold" came to be at GW:
>GW Exec: "THERE'S A NON-COPYRIGHTED WORD HERE! "GOLD"! FIX THIS AT ONCE"
>Development-Slave: "We can't copyright gold sir"
>GW Exec: "CHANGE ITS NAME TO SOMETHING ELSE THEN"
>"Development: "Er....gold?"
>GW Exec: "PERFECT! CALL THE LEGAL TEAM! COPYRIGHT THIS AT ONCE!"
Fenrir Kitsune wrote: Slayers with beards and hair of fire is a laughably poor idea.
You're looking for reason and logic in a fantasy setting? Good luck with that.
I actually think the fire haired slayers would be awesome. If we were worried about logic, the fantasy genre as a whole would consist of knights in armour on horses rescuing maidens from evil men in castles (no dragons, they're not logical) and probably getting slain by the evil mans soldiers before getting anywhere near it.
GW has been putting some interesting 'effects' on models recently (End times undead wispy ghost effects, those AoS Gates, SM Missiles leaving the tube etc for example). Although I'm still struggling with idea of dwarves with steeds, a flaming dwarf on a big fecking lizard with flowing flame effects could be very cool!
TrapdoorResident wrote:Yet, fire breathing, flying lizards are the stuff of pure logic?????
Who said anything about that?
angelofvengeance wrote:
Fenrir Kitsune wrote: Slayers with beards and hair of fire is a laughably poor idea.
You're looking for reason and logic in a fantasy setting? Good luck with that.
Who said anything about that, either? But yeah, a little internal reason and logic helps in a fantasy setting. I'm sick to the back teeth of the "it's fantasy, anything goes!" argument because it's a lazy-arse handwave by thoughtless people, ignorant of the kind of thought and effort that can go into creating a consistent, structured setting and story, whether it has dragons and magic in it or not. If logic and reason mean nothing in fantasy, then hell, forget eagles, why didn't Frodo just click his heels, spin on the spot three times and call out "watchu talkin' about, Willis?" to get to Mount Doom? Why didn't Ned Stark leap up from the chopping block and say "Woops! Hahaha! The thing you didn't realise, of course, is that my neck is akshullee made entirely out of titanium." Why don't GW have paperslayers or dandelionslayers or jellyncustardslayers, rather than fireslayers?
Dwarves in particular have always been somewhat magical, somewhat superhuman creatures, since the days of norse myth, but still relateable, still somewhat human. Yes, you can have a race of dwarfs burned black by the flame that somehow issues from their faces instead of hair. You might even be able to work it into your setting's history, somehow. But that doesn't mean it's not a bad idea that makes your dwarfs even less human, less relateable, and yeah, even lacks sense. (How does the dwarf interact with anything if it's got flames constantly spouting out of it's head? How does it eat? Can it sit at a wooden table? How does it kiss it's sweetheart? What happens if it goes for a dip? How does it shave, if the old slayer oath is still around? What happens if it gets an itchy chin? Even dragons can hold it in until the right time.)
Fireslayers are another example of that flanderisation of Warhammer. GW, terrified of having something they know they can't legally own (or bully people away from), takes a strange, magical race and rather than make it deeper or better (better designed, better quality, better price), makes it... stranger. They're pushing this superficial effect in the hope of making teenagers think "this guy's on fire, that's so khewl and badass and metal!", while others think "pfft, really?"
I see people still cannot distinguish between "bad" and "I don't like it".
Dwarves turning into avatars of fire and stone may not be the most original idea ever, but it's hardly something objectively bad, given it opens up some very interesting visual opportunities in a highly visual medium that miniature wargaming is.
At least the fiyre dwarves are distinctly refered to as the Red Slayers, so they'll be 2 different dwarves, the fiyre dwarves and the duradin (or whatever).
Honestly only some of the dwarves being firey makes it a bit cooler and more acceptable to me. Plus it isn't like fire dwarves are a AoS only thing, in the End Times a Slayer became the Incarnate of Fire and no one really complained back then (instead iirc, they rejoiced as it meant the dwarves were noticed).
And then the slayer died and an elf took the job, just to hurt dwarven pride,
Those drawing have also been around for a long time. I think the 3rd ed. Imperial Guard book had them? Anyway, they are designed to show off proposed colour schemes in an understandable way. They're not designed to be pretty pictures, just illustrative tools.