Updating this post to reflect other upcoming AoS products. Please PM me if you think something should be added. ~Manchu
Campaign Book TOC:
Spoiler:
Judicators (?) with crossbows:
Cover of WD77, Stormcast Hero/Character:
Next release price list from WD76:
Spoiler:
App Info:
Warhams-77 wrote: The AoS Primer App (basic rules and intro material) is available now as well:
The Age of Sigmar has begun! The Gates of Azyr have opened, unleashing the celestial armies of the God-King Sigmar upon the Mortal Realms. It is a time of ceaseless war as the Stormcast Eternals seek to retake empires and kingdoms that have been consumed and corrupted by Chaos, while the races of the realms rise up to claim back their freedom.
The Warhammer Age of Sigmar Primer is your first look at the embattled Mortal Realms and the heroes and villains who fight to decide their fate. Inside you will find:
• The core game rules for Warhammer Age of Sigmar
• A sample Warscroll and Warscroll Battalion for the mighty Stormcast Eternals
• A Battleplan to introduce you to warfare in the Age of Sigmar
• A step-by step guide to painting a Stormcast Eternal
• A glimpse into a world riven by war and carnage.
This Mobile Edition is designed for your iPhone. The layout, text and images are optimised to provide an outstanding mobile eBook experience and the perfect way to begin your journey through into the Age of Sigmar.
If you are on an iPad, we recommend the iBooks-exclusive Enhanced Edition for the best experience.
from Adeptus Astartes on facebook
Description
The perfect tool for quickly and easily measuring the space between models locked in bitter combat, the Combat Gauge has been designed for all those who love to play their games with as little fuss and clutter as possible. Hewn from metal, with detailed engraved patterns and a surprising heft, the Combat Gauge’s four edges measure half an inch, one inch, two inches and three inches incrementally - so should you need to ascertain whether two models are within range for a scrap, just use the appropriate edge to find out instantly. No more tape measures!
The Combat Gauge comes on a thick cord, with magnetic clasps, and can be worn away from the gaming table as a unique accessory.
The painting guide is not great unless all you want is a\n exhaustive guide to exactly how the studio models were painted. There is very little fluff and no information about alternative paint schemes.
The first opportunity for you to enjoy a Warhammer Age of Sigmar gaming event at Warhammer World!
This scenario driven weekend will pit you and your collection against other Warhammer generals, fielding amazing miniatures in dramatic battles. We’ll be revealing more soon, so watch out for updates and make sure you’re signed up to the newsletter.
The more I look at sigmarine art work, the more they seem to me as oppressors instead of saviors. Like some twisted tyrant's private army setting out to quell discontent under their iron-shod boots. They look positively pissed!
-DE- wrote: the more they seem to me as oppressors instead of saviors
This has story potential for sure. I wonder how many throughout the Realms of Mortals will feel the same as the Liberators march through. Good excuse to have Order vs Order battles.
The AoS Primer app (basic rules and intro material) is available now as well:
The Age of Sigmar has begun! The Gates of Azyr have opened, unleashing the celestial armies of the God-King Sigmar upon the Mortal Realms. It is a time of ceaseless war as the Stormcast Eternals seek to retake empires and kingdoms that have been consumed and corrupted by Chaos, while the races of the realms rise up to claim back their freedom.
The Warhammer Age of Sigmar Primer is your first look at the embattled Mortal Realms and the heroes and villains who fight to decide their fate. Inside you will find:
• The core game rules for Warhammer Age of Sigmar
• A sample Warscroll and Warscroll Battalion for the mighty Stormcast Eternals
• A Battleplan to introduce you to warfare in the Age of Sigmar
• A step-by step guide to painting a Stormcast Eternal
• A glimpse into a world riven by war and carnage.
This Mobile Edition is designed for your iPhone. The layout, text and images are optimised to provide an outstanding mobile eBook experience and the perfect way to begin your journey through into the Age of Sigmar.
If you are on an iPad, we recommend the iBooks-exclusive Enhanced Edition for the best experience.
I like that lizardman art.. could it mean we're getting some new and more raptory looking cold ones for them to ride like the old school metal ones? Hope so.
Kay... so Slaanesh him/herself is gone, but their followers are still around. Not sure how that's supposed to work... I mean, Chaos worship isn't just a religion, it involves your god(s) giving you magical powers and mutations and stuff. Or at least it used to. Maybe the Greater Daemons are running the show? I guess they exist independently of the gods now.
I hope that whatever story arc they're playing at here doesn't end with Slaanesh being squatted. (And even if it doesn't the uncertainty sucks for anyone who's invested in their Slaaneshi armies.)
Okay looking at those Judicators. Why would you ever use the basic bow when the Shockbolt bows have the same stats but do d6 wounds.
Also units of the thunderbolt crossbows will annihilate you huge units of skaven and undead ( any unit that would work better in large numbers).
So going by these rules it makes me wonder why GW even bothered to write rules for "basic" style weapons. Since there is not cost to upgrade to the better versions.
Nicorex wrote: Okay looking at those Judicators. Why would you ever use the basic bow when the Shockbolt bows have the same stats but do d6 wounds.
Also units of the thunderbolt crossbows will annihilate you huge units of skaven and undead ( any unit that would work better in large numbers).
So going by these rules it makes me wonder why GW even bothered to write rules for "basic" style weapons. Since there is not cost to upgrade to the better versions.
Maybe to get the better weapons you will have to purchase upgrade sprues?
Nicorex wrote: Okay looking at those Judicators. Why would you ever use the basic bow when the Shockbolt bows have the same stats but do d6 wounds.
Also units of the thunderbolt crossbows will annihilate you huge units of skaven and undead ( any unit that would work better in large numbers).
So going by these rules it makes me wonder why GW even bothered to write rules for "basic" style weapons. Since there is not cost to upgrade to the better versions.
Warhams-77 wrote: @Manchu, Slaanesh missing seems to be part of the new campaign(s)
His minions are still part of the game though
A confusing state of affairs! I will be glad when we have a better idea of at least what the mystery is, if not its actual resolution. Right now, we know there is a cliff hanger but we're not sure which mountain this cliff is on ...
Warhams-77 wrote: @Manchu, Slaanesh missing seems to be part of the new campaign(s)
His minions are still part of the game though
A confusing state of affairs! I will be glad when we have a better idea of at least what the mystery is, if not its actual resolution. Right now, we know there is a cliff hanger but we're not sure which mountain this cliff is on ...
Slaanesh is hiding while pregnant with the next Chaos God , you don't want to hazard a guess as who the "father" is .
Warhams-77 wrote: @Manchu, Slaanesh missing seems to be part of the new campaign(s)
His minions are still part of the game though
A confusing state of affairs! I will be glad when we have a better idea of at least what the mystery is, if not its actual resolution. Right now, we know there is a cliff hanger but we're not sure which mountain this cliff is on ...
Slaanesh is hiding while pregnant with the next Chaos God , you don't want to hazard a guess as who the "father" is .
Valten!!
Would be a proper backhand to Sigmar for letting him die.
AlexHolker wrote: I hate the map. It just drives home the point that this is not a world. It's just a bunch of "fantasy" thrown at a wall.
Disagree. I thnk this sort of pre-modern conception of the world is appropriate to a fantasy setting and has always been more or less of an factor. For example, where would you have located the Warp on a map of the previous World of Warhammer ("Mallus")? WHFB evoked modern conceptions of geography because it aped the Enlightment; but it was no more a "world" than the Nine Realms for doing so.
All the floaty trees and lack of normal laws of physics rather harkened back to the original John Blanche art from the 80's/90's, tidied up a bit though.
It is quite similiar to the one in the Daemon army book:
Spoiler:
The cartography style is like those handdrawn maps made hundreds of years ago, back when a disc was stuck on four elephants who stand on the back of a gigantic turtle floating through space, or something similiar imaginative and (obviously) inaccurate. It has some charme imho, especially if it is used to show Chaos territory. The Escher way of painting would fit Chaos really well.
I hope it's not the only map in the entire future of AoS though, that would be gak.
I doubt it is, the text says its a single example of a campgain by Nurgle VS one realm of the Elves - that hardly encompasses the whole of the "New World".
Im hoping for more as I think its great.
Hmm, seeing all this art showing the old races in pretty much their current forms makes me wonder if they will be leaving them as they are after all. A big reservation I've had about even trying to get into WH-AOS was the possibility of purchasing an old race (for example, Wood Elves) and then seeing the entire line wiped and re-built into something entirely different and at a bigger scale.
Of course, that does seem to be against GW's prerogative with Fantasy, where they seem to want to control their spending in the event that AOS is a flop and dies. Wish they'd be a little more upfront about these changes, else I feel that we may see a WH-The Hesitancy, Round II of people not wanting to get burned by getting in too early.
In the UKGw webstore the Putrid Blight Kings are listed as no longer available. Given that these were possibly designed with half an eye on AOS does this suggest a possible rebranded new box with round bases? http://www.games-workshop.com/en-GB/Putrid-Blightkings
Manchu wrote: WHFB evoked modern conceptions of geography...
This is a copy of a map first drawn around 150 AD.
GW's map is not a map created by someone who understands geography, or even one that doesn't understand geography and poorly imitates his betters. It is a map drawn by someone who doesn't even realise that the Realm of Life is not the place to put your stupid skull mountains.
AlexHolker wrote: GW's map is not a map created by someone who understands geography, or even one that doesn't understand geography and poorly imitates his betters. It is a map drawn by someone who doesn't even realise that the Realm of Life is not the place to put your stupid skull mountains.
Honestly, it is pretty obviously drawn by someone who is trying to evoke mythology rather than geography. If a conclusion you reach ever assumes that someone is a complete and utter moron, it is probably best to look for a different explanation.
Really love the artwork and fluff previewed! Will be picking up any fluff books that become available outside the box sets. I really want to like the rules (even tried them out) but I just don't like them, they come across incomplete and half a#£*d imo, in an industry that has a great choice of skirmish games releasing a ruleset that needs so much house rulling (don't need them in oter systems) is a bad move.
AlexHolker wrote: GW's map is not a map created by someone who understands geography, or even one that doesn't understand geography and poorly imitates his betters. It is a map drawn by someone who doesn't even realise that the Realm of Life is not the place to put your stupid skull mountains.
Honestly, it is pretty obviously drawn by someone who is trying to evoke mythology rather than geography. If a conclusion you reach ever assumes that someone is a complete and utter moron, it is probably best to look for a different explanation.
This, Knowing nothing about geography has got nothing to do with it, there are many types of map and not all are geographical, especially in fantasy books.
The painting guide is not great unless all you want is a\n exhaustive guide to exactly how the studio models were painted. There is very little fluff and no information about alternative paint schemes.
So in short it is like a guide... to how they painted it... interesting.
-DE- wrote: The more I look at sigmarine art work, the more they seem to me as oppressors instead of saviors. Like some twisted tyrant's private army setting out to quell discontent under their iron-shod boots. They look positively pissed!
I plan to paint mine pretty grimdark. None of this bright clean holy armor. I in vision them already possessed by the chaos they are battling
NAVARRO wrote: What are those huge stone creatures on the background of the savage orc picture?
Man the SIgmarites are growing on me each time I look at them
They look like big fenbeast from the albion campaign.
Would be nice if they brought in some old stuff like fenbeasts and fimir in the game. The foul Fimir would be great in a more chaotic setting of warhammer.
Really? People have been asking for this kinda stuff for years, and when they finally get around to doing merch, it's to promote this piece of garbage.
The painting guide is not great unless all you want is a\n exhaustive guide to exactly how the studio models were painted. There is very little fluff and no information about alternative paint schemes.
So in short it is like a guide... to how they painted it... interesting.
Really? People have been asking for this kinda stuff for years, and when they finally get around to doing merch, it's to promote this piece of garbage.
I'm assuming this is official, anyway.
Well it does say 'officially liscenced' at the top of the page.
I used to work for the company that's making the merch. They're a print-on-demand service for shirts and such. Having seen their operation first-hand, I'll say that there's nothing stopping an independent person setting up that store, aside from it being super illegal.
AlexHolker wrote: I hate the map. It just drives home the point that this is not a world. It's just a bunch of "fantasy" thrown at a wall.
Disagree. I thnk this sort of pre-modern conception of the world is appropriate to a fantasy setting and has always been more or less of an factor. For example, where would you have located the Warp on a map of the previous World of Warhammer ("Mallus")? WHFB evoked modern conceptions of geography because it aped the Enlightment; but it was no more a "world" than the Nine Realms for doing so.
Whut?
The whole point of the Warhammer World(I won't dignify Age of Shareholders by using its term) was that it didn't ape the Enlightenment. It was in fact essential to the setting that "the Warp" not be depicted on the map - Warhammer was a setting in which a small island of humanity was beset by truly existential horrors; mutants and beastmen within, monsters and barbarians outside, twisted ratmen beneath, and the horrors of Chaos beyond. And not some utopian ideal version of humanity either, but a version of us redolent with our worst qualities; superstition and ignorance, intolerance, greed, corruption, and vice of all kinds. Even the fantastical "allies" of humanity were a mixed blessing.
The geography of the world helped to convey that essential characteristic, it was "here be dragons" on a global scale, it drove home that these people were not so very different from ourselves; there's a reason that jokey "Clichea" map exists - the best fantasy uses elements of the real to help us insert ourselves into fundamentally implausible situations and characters.
Age of Shareholders and its loose collection of barely connected magical pseudodimensions has nowhere to hook into except for the tattered remnants of the previous fiction; "Sigmaron" or "Sigmartown" or "Sigmaropolis" or whatever the hell it's called has no relevance to us, it has nothing to say about our past or our essential qualities as a species, it has no real culture which we can relate to beyond "Hey Bob, Sigmar sure is awesome yeah!" - "He sure is Joe, he sure is!".
It's...sterile. A reality constructed with the sole purpose of being commercially mutable, able to be twisted into whatever shape is necessary to sell the latest plastic doodads. AoS is the Saturday morning cartoon version of Warhammer.
GW's renaming of everything with a non-copy-writable name is pretty laughably pathetic.
At least as far as its miniatures go, GW has incredibly high quality product. No one else on the market can compete with them on the range of quality plastics they put out. They have a huge comparative advantage in that area. The 3rd party producers they tried to shut down were making accessories in an area where GW had themselves barely made an effort to satisfy the market. In most cases, in my opinion, the competing product was not as consistent with GW's brand and was thus lower quality. The only 3rd party product that I feel were at GW's quality in sculpting, modularity, and image, were the Avatar of War's Slayer knock offs. The slayers were filling an obvious hole in the Warhammer slayer line, plastic slayers. GW could have done it themselves, but did not.
So rather than seeing competitors filling an obvious gap in their line and responding by filling the gap themselves at a higher quality (where they have a clear advantage), the solution was just to go to court. And that generally failed because the ideas they claimed were original to themselves, were found not to be.
As a result we have the stupidity of "gargants" and "orruks." I can only assume that in time, as their release schedule advances, we will see the all but total elimination of the existing armies and themes we are used to, replaced by new models and armies with proprietary names. I can understand the change from a business perspective, however when one looks at the new models' designs, their blatant emulation of Blizzard's visual imagery (WoW and Diablo) shows that GW sitll hasn't learned a thing. Sticking a stupid name on someone else's ideas was what got them into trouble in the first place.
The new approach obviously won't bother all veterans and likely won't bother new players, but it definitely leaves me wondering why I'd keep buying from GW over simply moving to another company with better client relations. If I have to start over again, why would I start again with a company that's demonstrated absolutely zero respect for its customers...?
jojo_monkey_boy wrote: GW's renaming of everything with a non-copy-writable name is pretty laughably pathetic.
At least as far as its miniatures go, GW has incredibly high quality product. No one else on the market can compete with them on the range of quality plastics they put out. They have a huge comparative advantage in that area....
(snip)
... but it definitely leaves me wondering why I'd keep buying from GW over simply moving to another company with better client relations.
I think that's pretty much why. The models I prefer are from this company. For all the people saying 'Try KOW!', I have no problem trying out their rules, but their mini line is severely lacking. Thankfully I can use my GW figs in their game no problemo.
A lot of the reasons GW still sells is the aesthetic, not to mention there are a lot of loyal GW fans out there who will buy -anything- they put out, no matter how awesome/not awesome it is.
As for the latest round of art and such...
Not a real fan of the art, and I -definitely- think the maps so far are goofy. The one with all the generic names (as if they were drawn out of a hat) is just... ugh. It -feels- to me like they didn't even bother -trying-. 'Throw a bunch of goofy fantasy-sounding names randomly on a sheet of paper and we'll call it a map!' is what I could imagine THAT 'creative meeting' sounding like.
The fluff so far, for me, has not been very interesting, at least not yet. I -am- curious what they are doing with Slaanesh, though... and what that is all about. I am going to guess that it has to do with some sort of 'rebirth', where he'll be reborn not as the lord of 'excess' or anything even remotely sexual in nature, but maybe the lord of revenge or something. It could be a tactic on GW's part to 'change' the image/aesthetic of Slaanesh into something they feel fits in their overall plan better.
And like many other people, I am curious/concerned how the aesthetic of my favorite armies will change in the coming months/years.
I won't even go into the 'dice shaker' and 'combat gauge' arena of silliness. But - there are people that will gobble those things up. I -do- wish that the 'merch' would extend to other factions and games. I love t-shirts, and would buy ones with my favorite army's symbols/artwork on them.
lord_blackfang wrote: The going price for this sort of thing is about $2 at places that make laser cut wargaming accessories.
The price isn't too bad compared to other metal casts, though. Pewter pendant/necklace thingies are usually around 30€ price range, some even being more expensive. If you think of it as a functional pendant for nerds, it's probably one of the best GW prices, as it's NOT twice the price of other similar products
Chopxsticks wrote: I like the Sigmar models but im really not liking the Helms. Im looking to convert to Helmless, any suggestions on plain human head bits?
AlexHolker wrote: I hate the map. It just drives home the point that this is not a world. It's just a bunch of "fantasy" thrown at a wall.
Disagree. I thnk this sort of pre-modern conception of the world is appropriate to a fantasy setting and has always been more or less of an factor. For example, where would you have located the Warp on a map of the previous World of Warhammer ("Mallus")? WHFB evoked modern conceptions of geography because it aped the Enlightment; but it was no more a "world" than the Nine Realms for doing so.
Whut?
The whole point of the Warhammer World(I won't dignify Age of Shareholders by using its term) was that it didn't ape the Enlightenment. It was in fact essential to the setting that "the Warp" not be depicted on the map - Warhammer was a setting in which a small island of humanity was beset by truly existential horrors; mutants and beastmen within, monsters and barbarians outside, twisted ratmen beneath, and the horrors of Chaos beyond. And not some utopian ideal version of humanity either, but a version of us redolent with our worst qualities; superstition and ignorance, intolerance, greed, corruption, and vice of all kinds. Even the fantastical "allies" of humanity were a mixed blessing.
The geography of the world helped to convey that essential characteristic, it was "here be dragons" on a global scale, it drove home that these people were not so very different from ourselves; there's a reason that jokey "Clichea" map exists - the best fantasy uses elements of the real to help us insert ourselves into fundamentally implausible situations and characters.
Age of Shareholders and its loose collection of barely connected magical pseudodimensions has nowhere to hook into except for the tattered remnants of the previous fiction; "Sigmaron" or "Sigmartown" or "Sigmaropolis" or whatever the hell it's called has no relevance to us, it has nothing to say about our past or our essential qualities as a species, it has no real culture which we can relate to beyond "Hey Bob, Sigmar sure is awesome yeah!" - "He sure is Joe, he sure is!".
It's...sterile. A reality constructed with the sole purpose of being commercially mutable, able to be twisted into whatever shape is necessary to sell the latest plastic doodads. AoS is the Saturday morning cartoon version of Warhammer.
It's new, different and you don't like it, is effectively what you're saying.
WHFB was performing very poorly, and only accounted for a small fraction of sales. If people ain't buying it, what's the point making more stuff that folks won't buy? And not everyone is willing to read a few hundred pages worth of rules before playing the game. Keeping it simple and easy to pick up is the right way for GW to go.
I imagine the price of an army was more the reason Fantasy didn't sell well, not the big rulebook. There were ways to boost the sales I'm sure without ditching the whole game.
ImAGeek wrote: I imagine the price of an army was more the reason Fantasy didn't sell well, not the big rulebook. There were ways to boost the sales I'm sure without ditching the whole game.
Oh absolutely. But we're all well aware how silly GW's business decisions can be lol. For example the £25 bit of metal attached to a bit of string that lets you measure 3" lol. What?!
ImAGeek wrote: I imagine the price of an army was more the reason Fantasy didn't sell well, not the big rulebook. There were ways to boost the sales I'm sure without ditching the whole game.
Oh absolutely. But we're all well aware how silly GW's business decisions can be lol. For example the £25 bit of metal attached to a bit of string that lets you measure 3" lol. What?!
Yeah that thing is laughably priced, ditto the dice cups.
Any chance this thread can stay about rumours and new info on AoS releases instead of the rubbish that followed in the old thread seemingly some of which is happening here again.
As for actual on topic stuff. That map suggests evil wood elves, colour me interested if more comes from that
You can just cut them out of cardboard or transparent report-cover material for free, too. The original Rogue Trader book did just that I still have my blue thick-paper templates from RT. Or use the Fantasy/40k measuring tools and templates that came free with those games.
Personally, I think all wargame-themed measuring stuff is overpriced I do still buy some, occasionally.
Motograter wrote: Any chance this thread can stay about rumours and new info on AoS releases instead of the rubbish that followed in the old thread seemingly some of which is happening here again.
As for actual on topic stuff. That map suggests evil wood elves, colour me interested if more comes from that
Wood Elves were always a half way point between Dark Elves and High Elves to be honest. Not quite good guys but also kind of evil too.
AlexHolker wrote: I hate the map. It just drives home the point that this is not a world. It's just a bunch of "fantasy" thrown at a wall.
Disagree. I thnk this sort of pre-modern conception of the world is appropriate to a fantasy setting and has always been more or less of an factor. For example, where would you have located the Warp on a map of the previous World of Warhammer ("Mallus")? WHFB evoked modern conceptions of geography because it aped the Enlightment; but it was no more a "world" than the Nine Realms for doing so.
AlexHolker wrote:
Spoiler:
Manchu wrote: WHFB evoked modern conceptions of geography...
This is a copy of a map first drawn around 150 AD.
GW's map is not a map created by someone who understands geography, or even one that doesn't understand geography and poorly imitates his betters. It is a map drawn by someone who doesn't even realise that the Realm of Life is not the place to put your stupid skull mountains.
The map just looks like another version of the Realm of Chaos style maps as depicted in WHFB. Still waiting to see if they somehow do a logical geographic world map like WHFB or whether all locations in AoS are just more of the like in that map. The map looks interesting if you just look at the game in a one dimensional sense with a bunch of factions set side by side with the sole purpose in fighting! (Think Daemons of the different Gods constantly warring) Hard to envisage different civilisations or races/peoples settling down near to each other on that map. It will be interesting to see how they manage to develop kingdoms and characters from that type of map...
Knight wrote: Has there been any preview of the concept art of the new elves or dwarfs?
Yeah I've seen some . As well as figures for the "dwarfs" all I can say is some people are gonna be very mad with the new theme.
It's honestly as if they have thrown allot of the previous aesthetic away.
I'm going to guess by your emphasis on the word 'dwarfs', and the apparent scale creep in model size, that the new dwarves are now the same height as old Empire foot troopers
In fairness I'm not sure how much angrier some people would get about the new theme! Possibly the guy who burned his Dark Elves will go burn them some more!
Anyway, I received a good pay packet today so I'm off to buy myself 3 Warlord Titans for a new 40K project I'm looking at
Knight wrote: Has there been any preview of the concept art of the new elves or dwarfs?
Yeah I've seen some . As well as figures for the "dwarfs" all I can say is some people are gonna be very mad with the new theme.
It's honestly as if they have thrown allot of the previous aesthetic away.
Please be more descriptive. If you really have seen the concept art and models, you should be able to say what it is, and not only what it is not.
Well fine there's a piece of artwork that features a dwarf that looks like he's made from fire. This should be enough. In the previous thread, I tried to provide clues. it seems that dwarfs will replace the hammers noticed that sigmar guys have with axes if this helps. Think elemental.
Knight wrote: Has there been any preview of the concept art of the new elves or dwarfs?
Yeah I've seen some . As well as figures for the "dwarfs" all I can say is some people are gonna be very mad with the new theme.
It's honestly as if they have thrown allot of the previous aesthetic away.
I'm going to guess by your emphasis on the word 'dwarfs', and the apparent scale creep in model size, that the new dwarves are now the same height as old Empire foot troopers
In fairness I'm not sure how much angrier some people would get about the new theme! Possibly the guy who burned his Dark Elves will go burn them some more!
Anyway, I received a good pay packet today so I'm off to buy myself 3 Warlord Titans for a new 40K project I'm looking at
They do look bigger but there wasn't any other figures to compare to the one I saw
Warhams-77 wrote:Somewhere from Twitter - via Tabletopwelt.de - Orruks are still green but they look more like Savage Orks
Spoiler:
Shieldwolf must be high-fiving their arms off.
Mysterious Pants wrote:So there's something called a 'combat gauge' for Age Of Sigmar that sells for thirty bucks.
It fulfills the same function that a tape measure or ruler does, except it only measures up to three inches.
Those mock-credit-cards you get in new wallets are almost 3" x 2". Bit of a trim, and you'll be about to carry them around much more easily than hanging them around your neck like granny glasses.
Mort wrote:
I think that's pretty much why. The models I prefer are from this company. For all the people saying 'Try KOW!', I have no problem trying out their rules, but their mini line is severely lacking. Thankfully I can use my GW figs in their game no problemo.
A lot of the reasons GW still sells is the aesthetic, not to mention there are a lot of loyal GW fans out there who will buy -anything- they put out, no matter how awesome/not awesome it is.
Nngh. Grrr. I have to agree. Other companies can make nicer single minis in their sleep. Other companies can make much cheaper plastic fantasy minis for building big armies. GW came in at a nice spot between the two, but for one thing. Can you guess what?
prowla wrote:If you think of it as a functional pendant for nerds
It might be uncharitable, but I can't help but think one of the primary functions is to indicate 'punch here'.
Chopxsticks wrote:Do they come with plain human heads?
Nope. They're Sigmar's Thousand Sons.
ImAGeek wrote:I imagine the price of an army was more the reason Fantasy didn't sell well, not the big rulebook.
Uh-huh. That's the thing that prevented GW coming in at that nice spot.
Motograter wrote:As for actual on topic stuff. That map suggests evil wood elves, colour me interested if more comes from that
You're not posting rumours or new info. Stop it.
Binabik15 wrote:Those Lizardm...Seraphons look really, really happy. Like the brightly coloured dinosaurs out of a few of my childhood books. D'aaaw.
Heh! They remind me a bit of ooold dino books that I read in the 80s and early 90s, the ones that went along with cold-blooded plodosaurs before Jurassic Park turned up and helped people realise there'd been a dinosaur renaissance going on for over two decades. (Y'know, like the way that the JP franchise is the one ignoring and handwaving new discoveries and insights now... or the way that GW still makes it's 'raptors' cold ones, and so scaly they're practically armour plated.)
I'm still unclear of where the "bigger" idea comes from. Yes, Sigmarines are larger than normal humans. But these are reincarnated heroes and are the same size as terminators. What's the big deal? We have WH models this size already. The chaos Blood Warriors are the EXACT same size as current metal WoC Chosen. I'm ready to growl at GW when they make bad choices, but this is absurd! It's like an imaginary witch hunt.*
*and I'm pretty sure everyone here knows I'm a Mantic fanboi and I sided with the old guard. But I'm not gonna attack a company for imagined scale-creep.
Chopxsticks wrote:Do they come with plain human heads?
Nope. They're Sigmar's Thousand Sons.
Mm, nah. In the key artwork for the stormcast eternals you can clearly see there's a face in there under the helmet. You can see the eyes through the eyeholes. You can see it plain as day on the main pic right on GW's site.
Well fine there's a piece of artwork that features a dwarf that looks like he's made from fire. This should be enough. In the previous thread, I tried to provide clues. it seems that dwarfs will replace the hammers noticed that sigmar guys have with axes if this helps. Think elemental.
Well fine there's a piece of artwork that features a dwarf that looks like he's made from fire. This should be enough. In the previous thread, I tried to provide clues. it seems that dwarfs will replace the hammers noticed that sigmar guys have with axes if this helps. Think elemental.
Well fine there's a piece of artwork that features a dwarf that looks like he's made from fire. This should be enough. In the previous thread, I tried to provide clues. it seems that dwarfs will replace the hammers noticed that sigmar guys have with axes if this helps. Think elemental.
But Azreal, none of those devices are GOLD, and I do not see a single comet or skull anywhere on them!
So obviously they are only worth $9.99!
Equally, they don't come with a handy magnetic thong, so you can wear it around your neck and usefully forewarn other people to walk purposefully in the other direction..
Migooo, thanks for providing what info you can. The only thing i care about is if they are good, interesting sculpts. Can you comment? I am actually surprised the dryads made it through intact.
I really hope that when someone is measuring melee with the new tool, they don't drop their overpriced hunk of gold potmetal into the middle of my nicely painted unit...
Flaming double axe fire dwarf lord from that trailer will at least make up for the soreness of not seeing any new figures when the winds of magic were powering everyone up during the end times, if what we get is close to that artwork.
angelofvengeance wrote: It's new, different and you don't like it, is effectively what you're saying.
No. That's not what he said at all. Maybe try reading what he wrote and responding to that rather than pretending he said something else just so you can insultingly dismiss it all.
There are legitimate reasons that I would be reluctant to invest in AoS that clash stupendously with my wanting to play in a smaller, more skirmish-oriented Warhammer world.
I understand the love of the old stuff, but I am ready for something new, maybe it's because I haven't been an active player since 6th edition but I am the most interested in the fluff I have been since Mordheim and may actually start playing again.
AlexHolker wrote: I hate the map. It just drives home the point that this is not a world. It's just a bunch of "fantasy" thrown at a wall.
Disagree. I thnk this sort of pre-modern conception of the world is appropriate to a fantasy setting and has always been more or less of an factor. For example, where would you have located the Warp on a map of the previous World of Warhammer ("Mallus")? WHFB evoked modern conceptions of geography because it aped the Enlightment; but it was no more a "world" than the Nine Realms for doing so.
Whut?
The whole point of the Warhammer World(I won't dignify Age of Shareholders by using its term) was that it didn't ape the Enlightenment. It was in fact essential to the setting that "the Warp" not be depicted on the map - Warhammer was a setting in which a small island of humanity was beset by truly existential horrors; mutants and beastmen within, monsters and barbarians outside, twisted ratmen beneath, and the horrors of Chaos beyond. And not some utopian ideal version of humanity either, but a version of us redolent with our worst qualities; superstition and ignorance, intolerance, greed, corruption, and vice of all kinds. Even the fantastical "allies" of humanity were a mixed blessing.
The geography of the world helped to convey that essential characteristic, it was "here be dragons" on a global scale, it drove home that these people were not so very different from ourselves; there's a reason that jokey "Clichea" map exists - the best fantasy uses elements of the real to help us insert ourselves into fundamentally implausible situations and characters.
Age of Shareholders and its loose collection of barely connected magical pseudodimensions has nowhere to hook into except for the tattered remnants of the previous fiction; "Sigmaron" or "Sigmartown" or "Sigmaropolis" or whatever the hell it's called has no relevance to us, it has nothing to say about our past or our essential qualities as a species, it has no real culture which we can relate to beyond "Hey Bob, Sigmar sure is awesome yeah!" - "He sure is Joe, he sure is!".
It's...sterile. A reality constructed with the sole purpose of being commercially mutable, able to be twisted into whatever shape is necessary to sell the latest plastic doodads. AoS is the Saturday morning cartoon version of Warhammer.
1. It's new, different and you don't like it, is effectively what you're saying.
2. WHFB was performing very poorly, and only accounted for a small fraction of sales. If people ain't buying it, what's the point making more stuff that folks won't buy? And not everyone is willing to read a few hundred pages worth of rules before playing the game. Keeping it simple and easy to pick up is the right way for GW to go.
1. Yes, but the reasons I don't like it are not arbitrary or reactionary, they're based on a critique of its qualities and its merits relative to the old background. Seriously if you're not even going to bother engaging with someone's argument then don't presume to know their motivations.
2. This is a trend I'm noticing with AoS-defenders - throw out a handful of technically factual statements devoid of any context and with dubious relationship to the specific topic being discussed, then act as if you've just proven your PoV beyond all doubt. First, WHFBs poor performance has many potential causal factors, most of which we can only speculate on(and GW are no better since they do no market research), but which very likely relate to the expense of starting and maintaining armies, the requirement to paint up huge blocks of infantry, and rules bloat; I would argue that, if anything, the background(which is, remember, what I was discussing above) was an asset that kept people playing the game and spending money long after they otherwise would have walked away. Second, the background in no way had to change in order for GW to release a smaller, simpler ruleset; they could have brought out a new version of Mordheim, they could have put together a new game based in the Border Princes, they could have just made Warhammer 9th Ed a large-warband-skirmish game using exactly the same format they are for AoS(free core rules, expanded rules and background through campaign packs/boxes) by narrowing the scale of the fictional justification for the battles to something more personal both in terms of geography and story.
And to those pulling the Stay On Topic shtick; I don't accept this is off-topic. If it's OK to discuss rumours about rules changes, and it's OK to discuss photos or descriptions of new models, then it should also be OK to discuss maps, and artworks, and the fiction, because those are part of the game as well and for some the background and aesthetic will be the main factor in their decision to buy(or not) into AoS. If there are going to be arbitrary rules about what aspects of a release we're permitted to comment on, can we at least be told what they are up-front?
and this here is another reason why I wont be buying in addition to everything else> boxed set of AOS "Celestial Thunder", 20 miniatures for $200 lol!!! wow!
My vote is to put discussions that aren't about news and rumors into the Dakka Discussions thread, or the one in AoSGD for reviews and such; or start a new thread there. Let's talk about news.. and rumors.. that includes things you don't like about something that isn't out yet, but shouldn't include things that are already last week's news. Not because they aren't worthwhile topics, but because it dilutes the thread and artificially bumps it and obscures other news and rumors.
But my vote doesn't count for anything This isn't a democracy. However, I shall exercise my vote by not responding to that topic.
In the arena of the news and rumors: the Lord Celestant on WD77 looks so cool I like him MUCH better than the hammer/sword guy on WD76, and I far prefer the cloak over the "shredded" warcloak thing.
The egyptian cat thing is neat too!
The Combat Gauge sounds like the dumbest tool ever; you'd have to be the nerdiest superfan on the planet to "wear it away from the gaming table as a unique accessory". Though I confess that I've worn a Cult Mechanicus pin that I got as a freebie (from my FLGS) for placing a large web-only order.
The dice shaker is totally baffling.
Collectively, these two accessories remind me of the bits box and the coffee mug... er.. water pot.
Then again, if he were stuck in a vault 60 floors underground, McGuyver could take the combat gague, dice shaker, dice, chocolate tin, and coffee cup and build a personal teleportation device to get out. But when he got out he'd still be eaten by a zombie.
Automatically Appended Next Post:
RazorMind wrote: and this here is another reason why I wont be buying in addition to everything else> boxed set of AOS "Celestial Thunder", 20 miniatures for $200 lol!!! wow!
It's just 4 boxes of Liberators, which are $50 boxes. You literally get nothing else! In WMH terms, those would be $10 minis. Cheap for that game! So it should be considered cheap for this one too.
On a different note, I'm not entirely sure why you'd want 4 boxes of Liberators though, with so many other models, and with the game mechanics not really working well in that 50+ model range.
Despite the possibility of engaging the wroth of the Mods, I will attempt to answer Yodrin's criticism of the new setting. There are several things that jump out. The first is that the susinct description of the warhammer world is that it is eerily similar to the 40k set up. Secondly there is a distinction to be made between a good setting and a well written setting. There is a strong argument to be made that outside of a couple of black library authors, Games Workshop's fluff has never been well written. Thirdly accusing people of making assumptions without evidence then referring to the new setting as age of shareholders is a little Hypocritical. ( I am not saying that this is not true, merely that there is a lack of evidence to back this claim up)
Regarding the new setting, one persons sterile is another persons mythological. Saying that there is nothing in Age of Sigmar that connects to our shared identity is simply not true. The concepts of Valhalla or Eden, of angels or more recently super heroes are all ideas that exist across cultures. The campaign of vengeance of reclaiming what was lost, is certainly a much more optimistic set up than before but no less relatable. Most of us have a desire to be more noble and braver than we in fact are, we wish we were able to take action in a world in which we often feel impotent. So the new setting is a much purer fantasy than before. It is fine to dislike this style but these days there is much more of the former style to enjoy. It actually has a lot in common with Star Wars which was always a kind of space fantasy.
I'm thinking this giant book that's due to come out will be really awesome. Loving the fluff snippets that have been posted so far.
Not sure if the fluff is well written or if it's just exciting because it's all so NEW, but I find myself intrigued by the Mortal Realms.
As always though, my affinity is with the little man, the lowly human. I am desperate to find out the plight of the average man in this new setting.
Sadly we don't know much yet except that GW is only showing Empire models that had a close link with Sigmar in the world that was. Will their be state troopers or organised armies in the new fluff? I am still trying to find a new fluff home for my Altdorf army. A lone kingdom tucked far away? A band or mercenaries or smugglers? Give me more info on the humans GW!!!!
Bottle wrote: Not sure if the fluff is well written or if it's just exciting because it's all so NEW, but I find myself intrigued by the Mortal Realms.
Yes! It's new lore, a whole new background and game world, the first significant game world GW has written in... forever? For years, I stopped reading all the Warhammer Fantasy bits -- some because I lost track, others because I got bored... whatever. Part of it is also is because I enjoy human races, and the humans in Fantasy were just so... meh. Models, too.
The new Sigmarites aim to fix that, by making superhuman.. humans I mean, do you want the Sigmarite crossbowmen, or Empire Archers? Do you want a Bretonnian knight on a horse, or a Lord-Celestant on a Dracoth? Paladin or Liberator?
You get the idea And the Sigmarites being in the center of Order is kind of neat.
I'm actually reading Fantasy fluff for the first time. I had thought that I'd pass on the next big book (the 264 pg one), but now, I'm undecided. There is, at least, a chance
And please sell us many upgrade packs with cool sculpted shoulders that we can put onto the Sigmarites
The whole reason that I decided to redo like, 10,000 points of Blood Angels is because there are fantastic sculpted, factioned bits now, and my old models were all generic space marines with decals and stuff. Those sculpted, swappable parts (instead of decals) are a HUGE motivator for me to invest into an army.
Haha well I much prefer the Empire archers to the entire sigmarine range so far. :-p
By human I meant the average joe. Not the indestructible captain scarlets.
Who mines the Sigmarite? Where do they live? It is all a utopia or does it have dark secrets. Are there criminals, Pirates, smugglers? What about towns and villages or peoples in the other Mortal Realms?
This is what I'm interested in.
So far the only bit of interesting fluff from the Sigmarines for me has been that they lose a bit of their humanity every time they die and are remade.
I am also finding the realm of life stuff really interesting too.
Like it or not, WHFB as a setting was inspired by the Thirty Years War, including elements of the Enlightenment. I guess the issue is, someone ITT figured "the Enlightenment" stands for unalloyed positive developments for humanity? Uh, well except for the utter catastrophe of the wars, famines, plagues, witch hunts, etc., that ravaged the Holy Roman Empire in particular and Europe at large throughout the seventeenth century. This non-fictional grim world was pretty closely mirrored geographically and (in a tongue-in-cheek manner) culturally by the World of Warhammer, you know with a dash of punkified Tolkien to flavor. This was cool and certainly unique this side of the pond. And with decades of manufacturing fluff for sale, it definitely took on a lived-in quality.
But it had limitations, too. For one thing, it was a bit too "historical" in the sense that there was no good reason for time not to proceed and yet in so doing the changing world would in some ways invalidate elements of the product line (for the sake of which, and only for the sake of which, the setting even exists in the first place). GW's track record on what is often called "story progression" but probably should be called setting development for WHFB is ... pretty spotty. And not without good cause. Chaos simply has to be forever at the doorstep. Same with all these terrible threats. For the product line (as envisioned by GW) to make sense, it will also basically need to be the same year -- repeat, year not millennium -- forever.
Removing Fantasy from literalistic space and time and instead contextualizing it as a mytholgical setting neatly solves these issues. No one ever asks, well what happened to Zeus on June 5, 1967, and where was he? Zeus or Odin or Sigmar is not the sort of character for whom such questions make sense. Rather than pretending such characters exist in any sort of historical sense, let's acknowledge they are legendary characters. The stories about them are not set in any particular place or time, generally speaking as a matter of their meaning, but rather exist throughout all time as legends.
I think that is what GW is really aiming for with the new setting. They are trying to give players room to do whatever they want and yet still in some sense still be playing in the same world. This has been realized so much more effectively in 40k over the years and should not be underestimated as a factor in the success of that brand.
And of course none of this is to say that any particular person should stop disliking it and suddenly like it. Nor is this an attempt to argue that this mythological setting is superior to the old Thirty Years War version of Fantasy. But I hope it does go some way to demonstrating that the AoS setting was not invented by thoughtless morons who didn't think about and don't care about what they developed.
I take the Bretonnian knight, thank you. I like my fantasy with shield and lance, both high and low fantasy. Without Nigel there GW seems to hate them, though. Oh, and I was grumpy when the "knights don't care about commoners" was turned to eleven and even the men-at-arms were reduced to toothless cretins, the Pegasi Knight boxes started to come with A PegasUS Knight only (and I ever bought one box of three) and they piled on the m ockery by replacing two Pegasi Knights in the batallion with FOUR more M@A. Yay! Now I long for those days (where the Lady wasn't a damn fraud, either), because they at least got SOME models.
They needed the Dark Eldar treatment, don't tell me kids AND adults don't like knights.
Thank you Manchu for making my point much more eloquently. I think Bretonnian fans have the most right to fell upset as they never got their day in the sun during 8th.
As far a regular humans in the new world go, they are apparently given some attention in the new novel.
I think that all the complaints about the price of the Sigmar and Khorn dice shakers are not taking into account that they both come with 8 custom dice.....
and GW custom dice are not cheap by themselves,
so while the shaker is expensive, when you take into account the dice it's not any more expensive than anything else GW sells
OrlandotheTechnicoloured wrote: I think that all the complaints about the price of the Sigmar and Khorn dice shakers are not taking into account that they both come with 8 custom dice.....
and GW custom dice are not cheap by themselves,
so while the shaker is expensive, when you take into account the dice it's not any more expensive than anything else GW sells
£25 for a pot and 8 dice is ridiculous whichever way you cut it.
OrlandotheTechnicoloured wrote: I think that all the complaints about the price of the Sigmar and Khorn dice shakers are not taking into account that they both come with 8 custom dice.....
and GW custom dice are not cheap by themselves,
so while the shaker is expensive, when you take into account the dice it's not any more expensive than anything else GW sells
£25 for a pot and 8 dice is ridiculous whichever way you cut it.
Added to the fact that for the one game I played my wife at one point needed 40 dice for her 20 archers.....
Yodhrin, thank you, those posts were excellent, it's a shame they were wasted on this audience in this thread.
The map of the old world no longer reads "here be dragons" it's just stamped with the words everything is awesome.
No complaints here and the fingers in the ears brigade is why warhammer died.
RazorMind wrote: and this here is another reason why I wont be buying in addition to everything else> boxed set of AOS "Celestial Thunder", 20 miniatures for $200 lol!!! wow!
It's just 4 boxes of Liberators, which are $50 boxes. You literally get nothing else! In WMH terms, those would be $10 minis. Cheap for that game! So it should be considered cheap for this one too.
On a different note, I'm not entirely sure why you'd want 4 boxes of Liberators though, with so many other models, and with the game mechanics not really working well in that 50+ model range.
Someone might want to field Liberators with paired Warblades or Warhammers or Warblades and Shields instead of Warhammers and Shields(which is what the AoS box builds).
It would also let someone build the "1 in 5" Greatblades or Greathammers for the Liberators you get in the AoS box.
Joyboozer wrote: Yodhrin, thank you, those posts were excellent, it's a shame they were wasted on this audience in this thread.
The map of the old world no longer reads "here be dragons" it's just stamped with the words everything is awesome.
No complaints here and the fingers in the ears brigade is why warhammer died.
While I might find the artwork in the book interesting, or the figures cool it does not mean I like the changes. I won't be buying them until I find them for a few pounds on eBay ( the book, the figures I won't be buying even via proxy for the time being ) while I might think oh I could use x or y for z or q in 40k it's still to much of a slap in the face and I agree with Yodhrin.
While I have very loose contact with GW I've told my source multiple times I'm not happy with what they have done or how they did it but he's said it's this or bust for fantasy.
As I understand these campaign books will be what we get and how they will introduce the various new fractions. When I've asked if we will get a dedicated book to each fraction he has been less than forthcoming.
Chikout wrote: Regarding the new setting, one persons sterile is another persons mythological. Saying that there is nothing in Age of Sigmar that connects to our shared identity is simply not true. The concepts of Valhalla or Eden, of angels or more recently super heroes are all ideas that exist across cultures.
Superheroes are not a good example. Superhero comics are about people - people who can do extraordinary things, sure, but people. It's emphasised more with Marvel than DC, but even someone like Superman is still a man with parents, friends and loved ones and not some faceless uber-mook like these "Stormcast Eternals".
I will repeat what I said in the previous thread: I don't mind this, hell, I actually like some of it, but I personally wish they didn't use this to replace WHFB...
Chikout wrote: Regarding the new setting, one persons sterile is another persons mythological. Saying that there is nothing in Age of Sigmar that connects to our shared identity is simply not true. The concepts of Valhalla or Eden, of angels or more recently super heroes are all ideas that exist across cultures.
Superheroes are not a good example. Superhero comics are about people - people who can do extraordinary things, sure, but people. It's emphasised more with Marvel than DC, but even someone like Superman is still a man with parents, friends and loved ones and not some faceless uber-mook like these "Stormcast Eternals".
Actually, superhero books are chock full of faceless Uber-Mooks! I'm not sure how you never noticed them.
The guys in yellow beekeeper suits from A.I.M
The moloids
Doombots
Hydra
Secret Empire
Adaptoids
Anhiliation Swarm
The sigmarites will fit right in
Automatically Appended Next Post: You folks have fun, i'm spending the next 10 hours setting up and running our first AOS tournement. if it goes well, i'll report back.
If it goes badly...they may just tear me apart and eat me.
Motograter wrote: These AoS threads don't half provide folks with the good use of the ignore button. At least 12 folks on it now.
I'd like to see new dwarfs as they are a possibility for next force
According to Harry from Warseer, the next after Sigmarines and Chaos will be Skaven
Harry wrote:I would expect to see nothing but more Humans and Chaos stuff for a couple of months along with a bunch of terrain (so folks can build 'new look' tables) and then the Skaven stuff to hit.
AlexHolker wrote: Superheroes are not a good example. Superhero comics are about people - people who can do extraordinary things, sure, but people. It's emphasised more with Marvel than DC, but even someone like Superman is still a man with parents, friends and loved ones and not some faceless uber-mook like these "Stormcast Eternals".
Actually, superhero books are chock full of faceless Uber-Mooks! I'm not sure how you never noticed them.
The guys in yellow beekeeper suits from A.I.M
The moloids
Doombots
Hydra
Secret Empire
Adaptoids
Anhiliation Swarm
The sigmarites will fit right in
I said they're not about faceless uber-mooks. There is no comic book series about AIM employee #2958, because he is little more than a backdrop for another, more interesting story. There is a place for mooks in GW's stories, but there's a reason why GW has novels about their vampires and not their skeletons.
Motograter wrote:These AoS threads don't half provide folks with the good use of the ignore button. At least 12 folks on it now.
I know this is the Internet and all that but....you wouldn't be exaggerating for effect, would you?!?
All kidding aside - that's a good point.
In this thread - or almost any thread - if you see a post that you think breaks the rules, report it.
If you see an opinion you don't like, counter it.
If you just don't like that opinion, ignore it - either figuratively or literally. Dakka Dakka has an excellent, and potnetailly underused, IGNORE feature.
Complaining about complaining is...almost as bad?
Wonderwolf wrote:
Harry wrote:I would expect to see nothing but more Humans and Chaos stuff for a couple of months along with a bunch of terrain (so folks can build 'new look' tables) and then the Skaven stuff to hit.
Manchu wrote:But it had limitations, too. For one thing, it was a bit too "historical" in the sense that there was no good reason for time not to proceed and yet in so doing the changing world would in some ways invalidate elements of the product line (for the sake of which, and only for the sake of which, the setting even exists in the first place).
One thing I never understood about the Warhammer Fantasy aesthetic is that it DID look historical on the human side... for most of the troops. The archers, mounted, and foot soldiers looked totally mundane. But then the hero would be mounted on a Griffon? I would have preferred for all the models to look like they were fantastic, rather than the common troops being peasant conscripts. I mean, I just don't know how armored knights with lances can fight a creature like Nagash or the Glotkin. Well, then again, they did lose
I know the aesthetic isn't for everyone, but I personally like the "World of Warcraft" look -- which I think is inspired by the Orks and the Greco-Roman themed Space Marines anyhow -- where everyone, when armored, looks pretty awesomely muscular. If they're going to be straight humans, at least give me Spartans
From a fluff perspective, the "new" world is just so much more attractive to me to read about. But like you said, nobody should stop liking what they like, and I mourn the loss of a game world for those that loved it.
Bottle wrote:Haha well I much prefer the Empire archers to the entire sigmarine range so far. :-p
By human I meant the average joe. Not the indestructible captain scarlets.
Doh! Okay I actually wouldn't mind regular humans too, as long as they were more fantastic and shiny
For some reason, I have an aversion for most models historic, especially from that period to the present.
Doh! Okay I actually wouldn't mind regular humans too, as long as they were more fantastic and shiny
...
This sums up perfectly what I fear Aos will become.
I can stomach the fantastical Eternals, but only if we get dirty and gritty regular humans to contrast them with.
But Warhammer was about regular humans surrounded by horrors and fantastical creatures of all types that was the point.
Going outside your house you could face untold horrors from the Skaven in the shadows, to your next door neighbour being a chaos worshipper.
Ill just go chop some wood oops I upset a dryad or maybe a goblin or Beastman would stab you when you were not looking this was the point.
Magic was awful scary stuff and commoners would be extremely scared.
Again a regular guy stuck in a horrific and fantastical world it's why the first Warhammer online would have been one of the best games ever made if they finished it.
Now it's like Sigmar is Thor and goes around zapping everyone to the extreme!
RazorMind wrote: and this here is another reason why I wont be buying in addition to everything else> boxed set of AOS "Celestial Thunder", 20 miniatures for $200 lol!!! wow!
5 terminators are $50, so 20 of these begging to be converted to 40k terminators are priced on target. (Not that I like that pricing, since bits buying is needed. But hey, a Custodes army isn't cheap!)
BTW, I see the potential of owning 1 army for 2 systems (I can't be alone on this), and some earth magnets and bits are the simple key!
Manchu wrote:But it had limitations, too. For one thing, it was a bit too "historical" in the sense that there was no good reason for time not to proceed and yet in so doing the changing world would in some ways invalidate elements of the product line (for the sake of which, and only for the sake of which, the setting even exists in the first place).
One thing I never understood about the Warhammer Fantasy aesthetic is that it DID look historical on the human side... for most of the troops. The archers, mounted, and foot soldiers looked totally mundane. But then the hero would be mounted on a Griffon? I would have preferred for all the models to look like they were fantastic, rather than the common troops being peasant conscripts. I mean, I just don't know how armored knights with lances can fight a creature like Nagash or the Glotkin. Well, then again, they did lose
I know the aesthetic isn't for everyone, but I personally like the "World of Warcraft" look -- which I think is inspired by the Orks and the Greco-Roman themed Space Marines anyhow -- where everyone, when armored, looks pretty awesomely muscular. If they're going to be straight humans, at least give me Spartans
From a fluff perspective, the "new" world is just so much more attractive to me to read about. But like you said, nobody should stop liking what they like, and I mourn the loss of a game world for those that loved it.
Bottle wrote:Haha well I much prefer the Empire archers to the entire sigmarine range so far. :-p
By human I meant the average joe. Not the indestructible captain scarlets.
Doh! Okay I actually wouldn't mind regular humans too, as long as they were more fantastic and shiny
For some reason, I have an aversion for most models historic, especially from that period to the present.
Funny how different tastes can be. I love the empire aesthetic and thought the example you gave, of regular troops next to a hero on a gryphon, is actually a case of awesome contrast.
Also I think the idea of regular human troops fighting horrible monstrosities makes it all the cooler.
I always liked the little, ordinary people's stories the most too. The super powered mighty heroes that so much of End Times and this seem to be focusing on don't interest me. So I do hope we get to see what life is like for the actual people who make up the realms, not just the sigmarines.
I guess I was an outlier, but I always loved the hordes of fantastical, horrible creatures all out to slaughter each other. Nevermind the humans!
I've been tempted to pick up the odd Empire hero over the years, but I can say that I've never owned any human WFB stuff of my own accord, and when I've acquired it, it's always been traded away for other races.
Sigmar's guys have enough pomp and flair for me to actually be interested, since they look so far removed from mundane humans.
If GW is able to take the other races to such extremes I imagine they'll be getting a few bucks out of me yet.
Off to go see if my local store has any AoS boxes left!
(Of course, every time I see Age of Sigmar abbreviated, I can't help but think of Aria of Sorrow, a Castlevania game that I quite thoroughly enjoyed some years ago).
I had dwarf, (both) and all elves, I owned bits of empire. But my main human army was Brets. I always wanted Cathay or Araby or Kislev (yes I own the small amounts they released)
As well as Lizardmen and a very small Forrest goblin army, and a omg I have to many Skaven and Beastmen army.
There was so much they could do, Ind Beastmen, Estallia, Cathay could be Tau like humanoids.
But nope let's just Nuke everything and create this.
How about a Hobgoblin army that only has alchemists and no wizards?
Jings, Yodhrin. Even I think thou doth protest too much. Although I find this...
Motograter wrote:These AoS threads don't half provide folks with the good use of the ignore button. At least 12 folks on it now
... about as contemptible. Aside from the dubious nerd-points earned by entering the thread to swagger and brag about how many people you ignore, and the vague cowardliness of ignoring people who don't agree with your favourite toy soldiers game, I'll second Alpharius' post on the matter, but with a slight change, which has a little something to do with the Treebeard quote in my sig. You don't know when any given person is going to post something you do agree with, or find interesting or enjoyable. E.g. I've disagreed with an awful lot of what Manchu said about AoS up to this point (sorry Manchu!) but find his post about the change in the maps interesting, and it changed my perspective a little. How would that happen if I just went around Dakka a week ago, going "Oop, you like AoS! Ignore! Ignore!"
AlexHolker wrote:
I said they're not about faceless uber-mooks. There is no comic book series about AIM employee #2958, because he is little more than a backdrop for another, more interesting story.
What about Bob, Agent of Hydra?
Talys wrote:The archers, mounted, and foot soldiers looked totally mundane. But then the hero would be mounted on a Griffon? I would have preferred for all the models to look like they were fantastic, rather than the common troops being peasant conscripts. I mean, I just don't know how armored knights with lances can fight a creature like Nagash or the Glotkin. Well, then again, they did lose
I know the aesthetic isn't for everyone, but I personally like the "World of Warcraft" look...
Eesh. Sorry Talys. I'm one of the guys who liked the 'normal guys vs. weird, extreme threats' thing. To use the comics analogy going on, I can admire Superman for being a good guy capable of amazing (and sometimes ridiculous) feats, but I don't think I'd ever regularly buy and read a Superman comic series. Just too invulnerable, overpowered and, er, un-imperilable, even after reading explanations for other story hooks. Marvel's cosmic branch of heroes don't interest me for the same reasons and more. It's like Syndrome's quote in The Incredibles: when everyone's super, no-one will be.
In fact, superhero comics fell off my regular order list. (too badly written for the hefty price, for my tastes... also a bit like Warhammer) One of the few titles left on it is BPRD. A story about... 'uniquely talented' but not necessarily superpowered guys vs. weird, extreme threats... Huh! And since they were combined with UN military forces when the frogs and ogdru hem started popping up, it's really reading like mundane, common troops fighting a Chaos invasion, but in the 20th/21st rather than 13th-16th (or 410th...) centuries!
Back on topic a little... that thing going on in Ulguland with the mist, the missing Chaos warriors, and the Slaaneshis turning up afterwards. Think that's part of Slaanesh's return, and rumoured reformation into a figure of revenge against the rest of Chaos? Turning him/her into the new Malal?
Wasn't that Belakor's schtick? Think he's going to pop up in the new background, sometime?
Bob acts as a foil for Deadpool like Sancho Panza for Don Quixote and Deadpool has plot armour in spades. I like deadpool but he's far to powerful. I think he survived as a head only at one point.
The nearest normal person in Marvel I guess could be Moon Knight as everything is in his head or maybe Hawkeye or Frank Castle ( before the stupid zombification thing)
I thought I heard something about all these scrolls being put together into some sort of iPad app. Did anything ever happen with that or was that just wishful thinking on their part?
I must be weird but I am really excited about getting a copy of the game. I like both factions and they way they look, I have watched the how to paint videos several times and want to get the box more and more.
I have been playing miniature game since Warhammer 40K Rogue Trader ( I still have my original copy) when they didn't have point values and games were supposed to be narrative based. Like the farmhouse scenario from the main 40K book from years back for those who may remember.
I have always wanted to get into Warhammer, but was always put off by several things, like the rules, the number of miniatures and mainly the lack of general interest where ever I have lived. I do have a rather large Empire army, which I could convert to round bases and if I like the game, I just may do that.
Now i have Kids and want to get my two older boys involved and I think this will be the best way possible. I look forward to see what the other races and factions look like. Over all I am cautiously optimistic with the direction this is going and look forward to seeing more, especially the Dwarves, Orcs and Elves...Well what ever they are being called now.
Doh! Okay I actually wouldn't mind regular humans too, as long as they were more fantastic and shiny
...
This sums up perfectly what I fear Aos will become.
I can stomach the fantastical Eternals, but only if we get dirty and gritty regular humans to contrast them with.
I'm happy with the choice. I just don't want to model the dirty and gritty regular humans, that's all.
Automatically Appended Next Post:
number9dream wrote: Funny how different tastes can be. I love the empire aesthetic and thought the example you gave, of regular troops next to a hero on a gryphon, is actually a case of awesome contrast.
Also I think the idea of regular human troops fighting horrible monstrosities makes it all the cooler.
Well, I think it's great that the Warhammer collection will have something for everyone It's one of the strengths of 40k -- such a wide variety of aesthetics that almost anyone can find something they like (as long as they're into SciFi).
Automatically Appended Next Post:
Breotan wrote: I thought I heard something about all these scrolls being put together into some sort of iPad app. Did anything ever happen with that or was that just wishful thinking on their part?
No, I got an email from GW about it, I think. But I don't like my iPad very much -- I far prefer my Surface Pro -- so it's not helpful
Automatically Appended Next Post: @Vermis -- One more for the "Gritty Humans, Average Joe" Well, since there are obviously so many people who love this, I hope they keep developing the models and aesthetic.
Superhero comics fell off my list in like... the 90s. I loved them all, but the crossovers made it too hard for me to follow, and like you said, the price per comic seemed astronomical when I stopped following them. But it didn't make me love superheroes any less, and the Marvel movies are some of my favorites of all time.
SJM wrote: So Orc.... wait Orruks look like savage Orcs? I can handle that, well my 40k Orks can ....off Ebay naturally
I think that all previous armies exist so savage orcs or orrucks. The newer ones are going to look different I'm told. Orruks are supposed to look more ( this is how they were described to me ) like Huns but I have no idea what that means and they are a while away.
Breotan wrote: I thought I heard something about all these scrolls being put together into some sort of iPad app. Did anything ever happen with that or was that just wishful thinking on their part?
There has been an App trailed on the Black Library site with an 'My Battle Tool' as part of it,
but how that will work is anybody's guess at the moment (and will it include the 'legacy' armies or only the new 'official AoS stuff)
Removing Fantasy from literalistic space and time and instead contextualizing it as a mytholgical setting neatly solves these issues. No one ever asks, well what happened to Zeus on June 5, 1967, and where was he? Zeus or Odin or Sigmar is not the sort of character for whom such questions make sense. Rather than pretending such characters exist in any sort of historical sense, let's acknowledge they are legendary characters. The stories about them are not set in any particular place or time, generally speaking as a matter of their meaning, but rather exist throughout all time as legends.
I think that is what GW is really aiming for with the new setting. They are trying to give players room to do whatever they want and yet still in some sense still be playing in the same world. This has been realized so much more effectively in 40k over the years and should not be underestimated as a factor in the success of that brand..
This is a very good point. In 40k, there are millions of worlds unexplored in official fluff. In WHFB, the map covered pretty much everything. The setting was geared more towards historical types who would want to play with an existing faction, color scheme, and hierarchy of personalities. If we wanted to create an army all our own, we were expected to cram them into the Border Princes. I wasn't able to enjoy the setting until I decoupled my version from the official fluff, creating my own Imperial state with a new Elector, a new Dwarf hold, etc.. And once I had made that step, it was pretty easy to move away from official GW fluff and miniatures. If Age of Sigmar has a sandbox as open as 40k, it will be very easy to get hooked.
Well we know that there are going to be at least two types of dwarfs (duardin)
The really small print preview of the upcoming book talks about them going to the Metal realm looking for a gate that goes to any realm (whereas most gates only go to one place).
They're hoping to find Grungni and the dwarves who have been missing for a long time.
It says that the ones with Grungni aren't like the Fyreslayers.
So we can probably assume that these Fyreslayers are based on that artwork of flaming Grimnir fighting that huge thing, and that slayers may now be on fire (ala Ungrim in the end times).
So we might finally get that plastic slayer kit we've all wanted for ages.
SJM wrote: So Orc.... wait Orruks look like savage Orcs? I can handle that, well my 40k Orks can ....off Ebay naturally
I think that all previous armies exist so savage orcs or orrucks. The newer ones are going to look different I'm told. Orruks are supposed to look more ( this is how they were described to me ) like Huns but I have no idea what that means and they are a while away.
highlord tamburlaine wrote: I guess I was an outlier, but I always loved the hordes of fantastical, horrible creatures all out to slaughter each other. Nevermind the humans!
I've been tempted to pick up the odd Empire hero over the years, but I can say that I've never owned any human WFB stuff of my own accord, and when I've acquired it, it's always been traded away for other races.
Sigmar's guys have enough pomp and flair for me to actually be interested, since they look so far removed from mundane humans.
If GW is able to take the other races to such extremes I imagine they'll be getting a few bucks out of me yet.
go).
I'm sitting on the same part of the bell curve as you are. I have an inverted labor pyramid for each army; a few normal people for contrast, several elite normals for that John McLane angle, many converted heroes, and then as many awesomesauce demigod superdudes on fantastical mounts as I could "afford".
SJM wrote: So Orc.... wait Orruks look like savage Orcs? I can handle that, well my 40k Orks can ....off Ebay naturally
I think that all previous armies exist so savage orcs or orrucks. The newer ones are going to look different I'm told. Orruks are supposed to look more ( this is how they were described to me ) like Huns but I have no idea what that means and they are a while away.
Bottle wrote: I imagine the visual updates for most armies will be similar to the two visual updates tyranids have recieved.
Orruks will always green, muscular and bald (discounting hair squigs)
Considering they supposedly have females now they are no longer fungi, so hair squigs might be a 40k thing again.
The nigmoos? I haven't heard any more on that except for that one giant post that was pretty much all false. Are others saying female orruks are coming?
Is there any rumors on what is coming after the dice-shaker, measure tool, stormcast release? I am still kindling mild hope that some chaos stuff pops up at a reasonable price, but I fear I have just one more week till I pass on this AoS flavor of the month stuff and move on.
SJM wrote: So Orc.... wait Orruks look like savage Orcs? I can handle that, well my 40k Orks can ....off Ebay naturally
I think that all previous armies exist so savage orcs or orrucks. The newer ones are going to look different I'm told. Orruks are supposed to look more ( this is how they were described to me ) like Huns but I have no idea what that means and they are a while away.
AlexHolker wrote: Superheroes are not a good example. Superhero comics are about people - people who can do extraordinary things, sure, but people. It's emphasised more with Marvel than DC, but even someone like Superman is still a man with parents, friends and loved ones and not some faceless uber-mook like these "Stormcast Eternals".
Actually, superhero books are chock full of faceless Uber-Mooks! I'm not sure how you never noticed them.
The guys in yellow beekeeper suits from A.I.M
The moloids
Doombots
Hydra
Secret Empire
Adaptoids
Anhiliation Swarm
The sigmarites will fit right in
I said they're not about faceless uber-mooks. There is no comic book series about AIM employee #2958, because he is little more than a backdrop for another, more interesting story. There is a place for mooks in GW's stories, but there's a reason why GW has novels about their vampires and not their skeletons.
Terribly sorry. I will refrain from humor in the future when replying to you. Never expected someone to actually take me seriously
SJM wrote: So Orc.... wait Orruks look like savage Orcs? I can handle that, well my 40k Orks can ....off Ebay naturally
I think that all previous armies exist so savage orcs or orrucks. The newer ones are going to look different I'm told. Orruks are supposed to look more ( this is how they were described to me ) like Huns but I have no idea what that means and they are a while away.
@Navarro: it was also the aesthetic of the Hobgoblins in WFB...
maybe with the new, slightly larger scale, GW's next generation will look closer to the bulk of the Rackham guys...
i am definitely excited to see what happens!!!
Finished building the mounted leader guy from the starter set already.. easy to build but tons and tons of detail. The photos really don't do these minis justice. And I think I remember someone saying they were snap fit, but these aren't. Or at least the leader wasn't, haven't gotten to any other sprues.
And I like the bigger, bulkier sigmarines, rather than space marines that are the same size as a cadian. Makes me kinda wonder if they'll eventually redo the marines and make em bigger and more truscale. Maybe for Warhammer 40,001: Age of Leman Russ?
jah-joshua wrote: @Navarro: it was also the aesthetic of the Hobgoblins in WFB...
maybe with the new, slightly larger scale, GW's next generation will look closer to the bulk of the Rackham guys...
i am definitely excited to see what happens!!!
cheers
jah
Indeed I keep forgetting about hogobs. I was thinking about the rumour of major changes to the orc looks, if all fails to impress me I can always add them as a strange clan to my own O&G army... Hell with a bit of luck they make squigs in plastic and I finally can do an army of those without spending a fortune on OOP white metal ( refuse to buy finecast). But yes I would enjoy the return of hobgoblins or Rackham Orcs
i too refuse to buy Finecast, and have from the first look i got at a blister pack after the switch from metal...
having to work with it for commissions has just made me even more convinced that it was the worst move GW have ever made, in my opinion...
one good thing about AoS, it looks like all of the models will be plastic, which is only a good thing as far as i'm concerned, given that the way they cut and cast the sculpts has really moved our character models into a new realm of detail and "open" poses with things like cloaks, banners, and ribbons...
looking at the new plastic clampack characters, i don't think i would want GW to switch back to metal, and i'm a huge fan of metal minis...
they really have taken the minis to the next level with plastic characters...
Chaplain Pallantide wrote: I have been playing miniature game since Warhammer 40K Rogue Trader ( I still have my original copy) when they didn't have point values and games were supposed to be narrative based. Like the farmhouse scenario from the main 40K book from years back for those who may remember.
I sure do remember that scenario, it was fun.
I also remember playing it with the Printed "Figures" from the back of the book. Every time I find one of them going though an old box is gives a warm fuzzy feeling.
I think we made the farm house out of my 1st Edition D&D Players Hand Book and and I think the fence was just a piece of rope.
jah-joshua wrote: looking at the new plastic clampack characters, i don't think i would want GW to switch back to metal, and i'm a huge fan of metal minis...
they really have taken the minis to the next level with plastic characters...
I too hate finecast and am not sad to see it go. We haven't seen anything in finecast for WHFB or 40k for, what, a year or so now?
BUT, I do still lament the loss of metals. Simply because it allowed them to release a lot of stuff at once. I don't think we'll ever see the variety we had with Imperial Guard regiments back in 2nd edition. GW seem loathed to release a more than a few plastic kits at once, even when some models really need replacing to update their aesthetic.
Chopxsticks wrote: So the only way to get the shields with the comet on it is to buy the $200 bundle??
Not even sure if that shield variant is in the bundle as it's not on the sprues pictured, and you'd think if it was some kind of exclusive thing to it they'd call that out. Since that bundle is essentially just four boxes of Liberator maybe there is a sprue that isn't being shown?
jah-joshua wrote: i too refuse to buy Finecast, and have from the first look i got at a blister pack after the switch from metal...
having to work with it for commissions has just made me even more convinced that it was the worst move GW have ever made, in my opinion...
one good thing about AoS, it looks like all of the models will be plastic, which is only a good thing as far as i'm concerned, given that the way they cut and cast the sculpts has really moved our character models into a new realm of detail and "open" poses with things like cloaks, banners, and ribbons...
looking at the new plastic clampack characters, i don't think i would want GW to switch back to metal, and i'm a huge fan of metal minis...
they really have taken the minis to the next level with plastic characters...
cheers
jah
I couldn't agree more. The multipart plastic character models allow so much more freedom. People often talk about how awesome Infinity models are, and they are very clever metal multipart models, but like most other models from most other companies, they are based on a single torso piece cast across a horizontal plane. With GW character models, the miniatures are truly 3 dimensional and not constrained by limitations of 2 part molds. Plus, being plastic allows extremely fine pieces, whereas metal parts would just fall apart (without epoxy).
For me, finecast is okay. The main issue is how long it takes to prep a model -- so o get why they would be awful for commission.
Okay, if they release box sets of two factions with scenarios for play with all existing and previously released factions, they will have hooked me into their new system.
I was hoping that the Liberator box had options to distinguish them a little from the ones you get in the starter besides the weapons. Maybe a few bare headed options with some manly facial hair. Oh, well, they're not bad in terms of price given their size and how many you need for an army.
Vermis wrote: Jings, Yodhrin. Even I think thou doth protest too much. Although I find this...
Motograter wrote:These AoS threads don't half provide folks with the good use of the ignore button. At least 12 folks on it now
... about as contemptible.
I'll ask if you could clarify this, because what you appear to be saying here is that I secretly like AoS or am in some other way insincere(that's what the "doth protest too much" line means), and that you find my PoV contemptible.
The more i see, the more i like the Stormcast Eternals as an addition to my Templar style Empire/Bretonnia Army.
The army very much fits this visual style and it's the perfect fit for my Sisters of Sigmar, Flagellants and very old scool metal knights on foot (from Harlequin miniatures).
And i don't mind re-basing a part of this army (or the lot) because the bases i did back then can be done better anyway.
SJM wrote: So Orc.... wait Orruks look like savage Orcs? I can handle that, well my 40k Orks can ....off Ebay naturally
I think that all previous armies exist so savage orcs or orrucks. The newer ones are going to look different I'm told. Orruks are supposed to look more ( this is how they were described to me ) like Huns but I have no idea what that means and they are a while away.
Well, I think it's great that the Warhammer collection will have something for everyone It's one of the strengths of 40k -- such a wide variety of aesthetics that almost anyone can find something they like (as long as they're into SciFi).
THE STORY
Orius Adamantine, Lord-Celestant of the Hammers of Sigmar, leads a ferocious attack on the Tephra Crater to unseat the dread lord Anhur of the Bloodbound. In his path lies the Mandrake Bastion, a fortress saturated with dark magic. Succeed here and the Adamantine Warrior Chamber will have a vital foothold in the ongoing war against the Chaos forces seeking to open the Black Rift of Klaxus!
READ IT BECAUSE
The Stormcast Eternals ride the lightning into the Realm of Fire to stop the followers of the Blood God from opening the Black Rift of Klaxus. The first part of a serialised novel, this introduces us to the Adamantine Warrior Chamber of the Hammers of Sigmar, and shows the epic scale of the war for the mortal realms.
THE STORY
Orius Adamantine, Lord-Celestant of the Hammers of Sigmar, leads a ferocious attack on the Tephra Crater to unseat the dread lord Anhur of the Bloodbound. In his path lies the Mandrake Bastion, a fortress saturated with dark magic. Succeed here and the Adamantine Warrior Chamber will have a vital foothold in the ongoing war against the Chaos forces seeking to open the Black Rift of Klaxus!
READ IT BECAUSE
The Stormcast Eternals ride the lightning into the Realm of Fire to stop the followers of the Blood God from opening the Black Rift of Klaxus. The first part of a serialised novel, this introduces us to the Adamantine Warrior Chamber of the Hammers of Sigmar, and shows the epic scale of the war for the mortal realms.
You've pasted the wrong summary. That's the story of the upcoming 40K novel. Just to remind, Age of Sigmar is Warhammer Fantasy.
Read the sample. It feels very 40k. Interestingly two new unit types are mentioned. Decimators armed with big axes and protectors armed with magic glaives? Names really are Gw's weakpoint.
Well likewise. Its all true, there on the blacklibrary website. I am generally in favour of the new direction but they are really going all in on the fantasy space marine angle. Oh wait i somehow missed that first response. Sorry!
Yeah, that and Lord-Castellant, but we saw the pics already for these.
Automatically Appended Next Post: I'm a bit surprised that they didn't include new units from the new novel, decimators(axe guys) and protectors( glaive guys).
Somewhat disappointed that there are no new units. I do assume though that the warscrolls will include full weapon and gear options as opposed to the limited ones in the starter giving options for new lords and banner dudes. Hopefully anyway
Yeah, that and Lord-Castellant, but we saw the pics already for these.
Automatically Appended Next Post: I'm a bit surprised that they didn't include new units from the new novel, decimators(axe guys) and protectors( glaive guys).
Yeah, that and Lord-Castellant, but we saw the pics already for these.
Automatically Appended Next Post: I'm a bit surprised that they didn't include new units from the new novel, decimators(axe guys) and protectors( glaive guys).
Maybe they are in the next campaign book.
Maybe the retributors weapon options are unique units/rules, and are called decimators (with thunderaxes) and protectors (with stormstrike glaives). I think we saw these models before.
Haight wrote: Those glaive guys are seriously awesome looking.
They are.
They just give me so many ideas for stuff.
Meh, don't know if it is just me but they don't look Fantasy to me. I mean, they could just as easily be Grey Knights or something. I just can't fathom why GW would want to chuck away 30 odd years of divergent material and fluff in order to homogenise everything. I mean, sure, Space Marines sell but is that really a good reason to make everything into a Space Marine? If I want 40K, I'll play that. One of the draws for Fantasy was precisely that it wasn't40K. I can't help thinking how bland everything will be when every game system becomes like every other.
I understand the sentiment but it is just one faction. If the new elves look suspiciously Eldarish then I will join you in complaining. Part of the problem is that 40k is distinctly retro and many of the concepts are fantasy in space. orks, eldar, necrons etc.
Games Workshop seem to be going for the idea that each boxed set has its own rules. So instead of a single profile having several possible boxes (Empire State Troops comes to mind), each individual box will be tied to its own warscroll. I don't know whether that will be better or worse for us as consumers - but it seems likely that we won't see discrepancies between options and model components. An idle comparison would be to Sternguard, which have always come with too few combi-meltas for peoples' taste; with this system, the box would come with exactly as many combi-meltas as the unit could take.
Haight wrote: Those glaive guys are seriously awesome looking.
They are.
They just give me so many ideas for stuff.
Meh, don't know if it is just me but they don't look Fantasy to me. I mean, they could just as easily be Grey Knights or something. I just can't fathom why GW would want to chuck away 30 odd years of divergent material and fluff in order to homogenise everything. I mean, sure, Space Marines sell but is that really a good reason to make everything into a Space Marine? If I want 40K, I'll play that. One of the draws for Fantasy was precisely that it wasn't40K. I can't help thinking how bland everything will be when every game system becomes like every other.
All my ideas are 40k related.. and nothing to do with SM or Custodes.
Well fine there's a piece of artwork that features a dwarf that looks like he's made from fire. This should be enough. In the previous thread, I tried to provide clues. it seems that dwarfs will replace the hammers noticed that sigmar guys have with axes if this helps. Think elemental.
I never noticed that in there beforehand. Yup that's the one.
When I first saw the AoS leaks and the reference to dwarves as "Steamhead Duardin" I was hopeful that the "Steamhead" meant they would look somewhat steampunk like, emphasizing dwarf engineering like gyrocopeters and goblin hewer war machines. That would have been a nice counterpoint to the Skaven warpstone alchemy that's been in their EoT releases. Now, I'm realizing that "Steamhead" is probably due to GW making them into mini fire elementals, probably with literal steam coming out of their heads. The Duardin will probably be characterized by their fiery tempers and preference for spicy food and they'll have a war machine that shoots magma and looks like a lava lamp.
Fire Dwarves could be cool. I have no interest in the new game, but if a cool looking plastic boxed set of Fire Dwarves come out, I will get some to use as Azers for Dungeons and Dragons.
I'm hoping the new dwarves are in the same scale as the new Iron Breakers/Iron Drakes and Hammerers/Longbeards (which were a scale jump from the previous models by a decent degree). I feel like there is a solid chance since they are super recent releases (newest models pre-endtimes). Either way I'm looking forward to more Dwarves
99120299028 OPHIDIAN ARCHWAY £25.00 (Edit: not 100% sure if these prices may have had a 20% discount already take off them or not, the posting I've found them at is unclear)
99120299026 BALEFUL REALMGATES £35.00 (Edit: not 100% sure if these prices may have had a 20% discount already take off them or not, the posting I've found them at is unclear)
99070218003 STORMCAST ETERNALS LORD-CASTELLANT £23.00 (Edit: not 100% sure if these prices may have had a 20% discount already take off them or not, the posting I've found them at is unclear)
Played the first five Scenarios with my two eldest boys yesterday.. they both really liked it, and found the rules streamlined and easy to follow, they will be able to play this on their own soon without the need for me to help them cover any difficult rules, which is a large bonus (both are under the recommended age mind, 9 and 11)
I'd say the scenarios favour the Stormcast folks for the most part.. and the eldest who has taken the Stormcast as his own won every Scenario.. although the waves one required some very good luck as that one seems to be towards Chaos, and the fifth one with the first use of the Icon bearer of Khorne went down to the wire.
It seems fun to play mind, no idea how it will translate with large forces, but the combat phase is a standout highlight for the game with the choosing of units by each player.
I can see me playing it, but at the moment the two factions that came in the box belong to the boys, I'll be waiting to see what GW does with Aelf's, Daurdin and Destruction before I make any actual judgement call on if I will be getting an army.. but I'll happily play one of the boys with their rival faction when the chance arises.
$40 USD on the Archway and $58 USD on the Baleful Realmgate seems...slightly backwards.
Automatically Appended Next Post:
Morathi's Darkest Sin wrote: Played the first five Scenarios with my two eldest boys yesterday.. they both really liked it, and found the rules streamlined and easy to follow, they will be able to play this on their own soon without the need for me to help them cover any difficult rules, which is a large bonus (both are under the recommended age mind, 9 and 11)
I'd say the scenarios favour the Stormcast folks for the most part.. and the eldest who has taken the Stormcast as his own won every Scenario.. although the waves one required some very good luck as that one seems to be towards Chaos, and the fifth one with the first use of the Icon bearer of Khorne went down to the wire.
It seems fun to play mind, no idea how it will translate with large forces, but the combat phase is a standout highlight for the game with the choosing of units by each player.
I can see me playing it, but at the moment the two factions that came in the box belong to the boys, I'll be waiting to see what GW does with Aelf's, Daurdin and Destruction before I make any actual judgement call on if I will be getting an army.. but I'll happily play one of the boys with their rival faction when the chance arises.
With the Stormcast there is definitely a bit of an advantage if the Stormcast player is on their turn and they get to activate.
The painting guide is not great unless all you want is a\n exhaustive guide to exactly how the studio models were painted. There is very little fluff and no information about alternative paint schemes.
GW has already posted what seem to be a fairly comprehensive set of video painting guides for the starter set figures on YouTube. While this obviously only addresses the starter figures specifically, it seems to provide enough information and paint selections and techniques to paint any other figures in the Sigmar or Khorne forces. Does the print/ebook painting guide provide any real additional information?
They had some at the prelaunch at a GW I went to 10 days ago. There were 2 differant types of gate there, one on the ground and the other one was all floaty and off the base raised on mystical wibbily (stop me I get too technical ) details cast on the base.
From that and based upon their size and the price I'm going to guess there are two in a box.
mdauben wrote: GW has already posted what seem to be a fairly comprehensive set of video painting guides for the starter set figures on YouTube. While this obviously only addresses the starter figures specifically, it seems to provide enough information and paint selections and techniques to paint any other figures in the Sigmar or Khorne forces. Does the print/ebook painting guide provide any real additional information?
No. But if you require an extremely comprehensive breakdown of how the studio painted the start figs, the book will be extremely useful.
Unless you make allot of money each month how could you even consider buying this?
I am from EU, maybe our wages are lower than in the US. :(
Not sure what this is in reference to. Since the only thing I see up for Age of Sigmar is 200 for 20 (i.e. 4 Boxes of Liberators) which everyone agrees is meh. I'll probably get one box eventually to round out my liberators with some sergeants and different weapons. The bitz will work well with the current box set models and any extra you pick up from broken up starters.
Not sure what this is in reference to. Since the only thing I see up for Age of Sigmar is 200 for 20 (i.e. 4 Boxes of Liberators) which everyone agrees is meh. I'll probably get one box eventually to round out my liberators with some sergeants and different weapons. The bitz will work well with the current box set models and any extra you pick up from broken up starters.
Sounds like a Kingdom Death comment gone astray (box is US$ 400,- RRP eventually, though nearly 50% off on pre-order).
In the sprue pics, it looks like you could easily magnetize the weapons so you could use the same bodies and give yourself more options. I was gonna get a box of them and try that out myself.
And also I think the starter set guys would be easy to convert with extra bits, just hack off a hammer hand and give him a sword instead.
Unless you make allot of money each month how could you even consider buying this?
I am from EU, maybe our wages are lower than in the US. :(
Not sure what this is in reference to. Since the only thing I see up for Age of Sigmar is 200 for 20 (i.e. 4 Boxes of Liberators) which everyone agrees is meh. I'll probably get one box eventually to round out my liberators with some sergeants and different weapons. The bitz will work well with the current box set models and any extra you pick up from broken up starters.
Im a little disappointed that the Sigmarines all look the same. It really looks like GW made the same leg/torso/head/arm and then just made different weapon loadouts and sold each one individually. Stormvermin look nothing like clanrats right, but these sigmarines all look the same.
Chopxsticks wrote: Im a little disappointed that the Sigmarines all look the same. It really looks like GW made the same leg/torso/head/arm and then just made different weapon loadouts and sold each one individually. Stormvermin look nothing like clanrats right, but these sigmarines all look the same.
It keeps the production cost down, not that the saving are ever pass along to us.
Ya I dont disagree, I just dont get any emotion from this Army. They look cool, but in larger groups I dont think any unit would be distinguishable between another.
I am all for this small 5 man unit size. Not the price for 5 models mind you, but I would have like to see something to break up all the infantry guys, like a beast or a warmachine. Hopefully soon
Chopxsticks wrote: Im a little disappointed that the Sigmarines all look the same. It really looks like GW made the same leg/torso/head/arm and then just made different weapon loadouts and sold each one individually. Stormvermin look nothing like clanrats right, but these sigmarines all look the same.
But how do Clanrats differ from Skavenslaves? Sure, Stormvermin look nothing like Clanrats and Plague Monks look nothing like Stormvermin--but those are also units which have had a long time for their visual aesthetics to become fine-tuned. We're not even two weeks in for seeing the Stormcast stuff, and we obviously have more to see.
What it really boils down to though is that different armies are going to have different aesthetic styles. Look at an Empire army consisting of nothing but State Troops and they will "all look the same" barring the weapon loadouts.
The Stormcast Eternals have a very samey look with what we have available now, with alterations such as cloaks(Retributors) or wings (Prosecutors) to visually delineate the unit types. There's more coming though.
Perhaps players are meant to include Eternals from various Stormhosts in the same army?
Er, well, there I have made the basic mistake of talking about armies rather than collections. With AoS, you can field whatever you want so you aren't necessarily buying, painting, and collecting an army -- say, for example, a Blood Angels army. You are just buying and painting up whatever you like. So you can have some bluish-gray Longfangs next to your golden Sanguinary Guard alongside of your black Ravenwing lanspeeder.
Just be patient, I'm sure the SigMarine Rhinox Steamtank Transport will be out soon.
Actually that one pic that had the stormcasts mixed in with the empire war altar looked pretty cool. You can pretty much mix in any Order models with your army to make it more unique. You could add in one of those, or some cannons, or a bretonian trebuchet, or some dwarf copters and other things. Give everything the same paint job and they should all match pretty good. That is one thing I like, having 4 factions instead of tons of different races that all hate each other lets you have a lot more options for building more unique armies.
Chopxsticks wrote: Im a little disappointed that the Sigmarines all look the same. It really looks like GW made the same leg/torso/head/arm and then just made different weapon loadouts and sold each one individually. Stormvermin look nothing like clanrats right, but these sigmarines all look the same.
But how do Clanrats differ from Skavenslaves? Sure, Stormvermin look nothing like Clanrats and Plague Monks look nothing like Stormvermin--but those are also units which have had a long time for their visual aesthetics to become fine-tuned. We're not even two weeks in for seeing the Stormcast stuff, and we obviously have more to see.
What it really boils down to though is that different armies are going to have different aesthetic styles. Look at an Empire army consisting of nothing but State Troops and they will "all look the same" barring the weapon loadouts.
The Stormcast Eternals have a very samey look with what we have available now, with alterations such as cloaks(Retributors) or wings (Prosecutors) to visually delineate the unit types. There's more coming though.
True, kinda, the empire has alot of character, different faces, hats, feathers, general stuff to break up the visual of the unit. I agree with scarletsquig, I think its the masks thats causing it. for me They all look exactly alike with their mask expression.
EDIT: Im still gonna play Sigmarines, dont get me wrong. Im looking for good alternative heads at the moment.
Someone has supposedly seen the new book and has posted this
the first 80 pages are Lore about the world, race lore and a small
timeline from the point where the old world ended to the Age of Sigmar
- about 30 pages of miniature gallery with all factions involved
- 110 pages of scenarios (complete with battleplans and lore) and rules
on how to play games in the fire realm and life realm (more of that later)
the battleplans can be played with any army
- lastley 30 pages of warscrolls and battalions inculding new minis:
Lord- Celestant (Same rules as in WD)
Lord Castellant (Ability: damage chaos unit within 12" or +1 save for
a single Stormcast unit within 12")
Gryphon Hounds (2 base attacks, double when near Lord Castellant, when
an enemy unit gets set-up within 10" roll 2D6, every friendy unit within
2D6" of the hounds can make a shooting attack at the enemy unit)
Judicators (4 different weapons to choose, 2 crossbow types and 2 bow
types)
Liberators (Same rules as in WD)
nothing new for chaos
nothing new for Sylvaneth
Some additional (optional) rules for the battlefields:
-Sigmars Storm-
Legion of chaos:
If playing chaos, you can roll 1D6 once per game if your general is
still alive to summon additional units:
1 - D3 Wounds to your general, if he dies he becomes a Spawn
2 - 1 Unit of Daemons, no heroes or monster
3 - 1 Unit of Daemons, no Heroes
4 - 1 Unit fo daemons
5 - D3 units of daemons, 1 hero max and 1 monster max
6 - D6 units of daemons, same as above
Bring down the Tyrant!:
if your general is order or destruction, one per game you can summon
Units from Stormcast Eternals.
Throw an amount of D6 that match the number of turns played.
ex: if you are in turn 3, throw 3D6 in turn 5 throw 5D6.
for every 3+ you can set-up 1 unit with the keyword "stormcast
eternals", 1 hero and 1 monster max
-Sulfur Archipelago-
when playing on a fire realm battlefield you can use these additional rules:
Missle weapons that are shot from 12" or more may reroll to-hit rolls of 1
every kind of scenerey blocks Line of Sight
Wizards can cast Fireballs:
- casting value 5
- 18"
if target unit is 1 model it suffers 1 mortal wound
unit of 2-9 models suffer D3 mortal wounds
units of 10 or more models suffer D6 mortal wounds
Bloodgysier:
place 6 dice on the battlefield (numberd 1-6)
at the start of every herophase roll 1D6 to see wich gysier becomes active.
Units within 6" of the gysier get D3 mortal wounds.
if you got a model with the keywords Priest and Chaos you can add or
substract 1 to your gysier throw.
- Realm of Life -
when playing on realm of life battlefields you can use these additional
rules:
Spontanious growth:
throw 1D6 at the start of your herophase, on 6 you may place 1 Sylvaneth
Wyldwood anywhere on the battlefield (must be flat surface)
if there are models in you way, remove them, place the wood and place
the models as near as possible to their original location.
Blooming life:
when rolling a 1 during a units battleshock test they dont flee. also
you heal any wounds sufferd for all models of this unit.
Wizards can cast Thornshield:
- casting value 6
- 18"
- until your next herophase all enemy units within 3" suffer D3 mortal
wounds.
Breeze of Pestilence:
- Nurgle Wizards can cast this spell
- casting value 4
- 12"
- choose 1 friendly unit
- enemy units within 3" of the chosen friendly unit have -1 to-hit
against that unit.
- you can choose to increase the casting value to a number of your
choice, for every point increased you can choose 1 additional unit
Hidden Foulness:
All scenery has the Hidden Foulness special rule.
during your hero phase throw 1D6 for every unit within 1" of any
scenery, add +1 if the unit is Nurgle
on 5+ the unit suffer 1 mortal wound, nurgle units heal 1 wound
Father Nurgle, be with me!:
once per game when a Nurgle Hero dies you can throw 1D6
1-2: replace the fallen hero with a chaos spawn
3-4: remove the hero
5-6: the hero doesnt die instead he heals all wounds back to full life.
------------------------------
New Battalions:
Stormcast Eternals - Heroes of the Host
1 Lord Celestant (with or without mount)
1 Lord Relictor
1 Lord Castellant
0-1 Gryph Hound units
Special Rules:
add +1 bravery to every Unit of Stormcast Eternals within 6" of any Hero
from this Battalion
if all 3 heroes are within 3" of each other, they may cast Wave of Might
during the herophase, throw 1D6 for every enemy Unit within 3" of this
battalions heroes.
on 4+ the enemy units suffer 1 Mortal Wound and must retreat if possible.
------
other stuff:
Slaanesh:
the book states that the dark prince's throne is empty because he
dissapeard and his followers are fighting for it
there are artworks in the paint schemata section of Bloodwarrios
wiedling two Axes and Bloodwarriors with double-bladed 2H axes (1 blade
on top and 1 blade on bottom)
maybe we will get a box of bloodwarriors much like the once for
Liberators with different options and special weapons.
They make a good point about random initiative, getting a double turn early on is extremely effective, especially with missile weapons.
3/5 stars seems about right, it is a decent entry game for someone new to miniature wargaming, low mini count, popular brand, easy to paint figures, straightforward rules with fistfuls of dice.
Really can't see tournament play being a thing, though.
Kanluwen wrote: What it really boils down to though is that different armies are going to have different aesthetic styles. Look at an Empire army consisting of nothing but State Troops and they will "all look the same" barring the weapon loadouts.
Core troops are going to look similar to each other, but not on the level of the Stormcast Eternals. Even the State Troops have individuality through different hats or helmets, armor, facial hair, shields, plumes, adornments, etc. The differences between the Stormcast are very minimal in comparison.
Kanluwen wrote: What it really boils down to though is that different armies are going to have different aesthetic styles. Look at an Empire army consisting of nothing but State Troops and they will "all look the same" barring the weapon loadouts.
Core troops are going to look similar to each other, but not on the level of the Stormcast Eternals. Even the State Troops have individuality through different hats or helmets, armor, facial hair, shields, plumes, adornments, etc. The differences between the Stormcast are very minimal in comparison.
Plastic Chaos Warriors really don't differ any more than the Eternals, nor do Ironbreakers, Saurus etc.
Faceless elite warriors isn't necessarily a design decision made due to a lack of imagination.
The problem with the Stormcast Eternals isn't that they all look the same but that the poses are so STATIC. Compare 10 Stormcast to 10 tactical marines and the 10 marines look much more dynamic imo.
Considering the amazing new Assualt Marine kit I was hoping for much more fluid poses for the Storm Cast. But looks like that talent worked on the chaos side of things.
I'm not sure the Stormcast Eternals are going to inspire a new wealth of younger gamers like Space Marines do. Pity. Because I freakin love AoS and want it to do as well as possible.
I think there's enough options out there for head swaps, lots of companies make alternate head bits, and I'm sure we'll start seeing sigmarine shoulder pad bits soon too. The starter set minis might be a little tougher to modify, but it looks like the standard box sprue has all separate shoulder pads and heads.
I just opened my Age of Sigmar starter. So the book that comes with the starter box has the Liberators but only has the rules for the single Warhammer profile. Then you can go buy additional Liberators that make models with 4 separate weapon load outs and then that one comes with the rules for those weapons. I hope this doesn't become a trend of some kind..
Chopxsticks wrote: I just opened my Age of Sigmar starter. So the book that comes with the starter box has the Liberators but only has the rules for the single Warhammer profile. Then you can go buy additional Liberators that make models with 4 separate weapon load outs and then that one comes with the rules for those weapons. I hope this doesn't become a trend of some kind..
What, only getting free rules for the models you've bought? Won't the rules be on the website, anyway?
Chopxsticks wrote: I just opened my Age of Sigmar starter. So the book that comes with the starter box has the Liberators but only has the rules for the single Warhammer profile. Then you can go buy additional Liberators that make models with 4 separate weapon load outs and then that one comes with the rules for those weapons. I hope this doesn't become a trend of some kind..
They are also in White Dwarf 76 with all weapon profiles, as well as the unmoubted Lord Celestant.
You don't have the models in the starter anyhow, so what does it matter if the starter has the warscrolls?
Since all the online warscrolls are 'compendiums' of the complete faction, I think GW will release the PDF once all the Sigmarites have been released. Considering how many languages AoS is translated to, I think it would be crazy to update all the Sigmarite compendiums each week.
Who gets the rulebook in their hands and only takes a picture of the table of contents? Surely the same person could have at least taken a battleplan or time of war picture?
Chopxsticks wrote: I just opened my Age of Sigmar starter. So the book that comes with the starter box has the Liberators but only has the rules for the single Warhammer profile. Then you can go buy additional Liberators that make models with 4 separate weapon load outs and then that one comes with the rules for those weapons. I hope this doesn't become a trend of some kind..
You can download the new boxsets warscroll from the gw website.
I guess they're keeping it simple for the starter set
fleegle23 wrote: In regards to the Realmgates, the GW guy at the store I went to on Saturday hinted that you will be
able to teleport between them during battles.
I can confirm this. My local GW opened the new terrain up and they come with their own battle scrolls. Any unit can teleport between the realmgates, but you have to roll a dice for every model. On a one it gets killed. Bringing a wizard with you lets you reroll it I believe.
Mort wrote: I think that's pretty much why. The models I prefer are from this company. For all the people saying 'Try KOW!', I have no problem trying out their rules, but their mini line is severely lacking.
The wierdest thing about KOW is that their rules don't even use miniatures. From what I see, KOW plays just fine with wooden blocks of the appropriate sizes. Paint them so you can distinguish the team, mark the front, and you'll be all set to play.
The wierdest thing about KOW is that their rules don't even use miniatures. From what I see, KOW plays just fine with wooden blocks of the appropriate sizes. Paint them so you can distinguish the team, mark the front, and you'll be all set to play.
It's not weird, it's just a game system. The same can be done with all games, as long as you have enough accessories to "count as" the materials needed to play.
Even AoS can be played without miniatures and just using different sizes of circles you use as "count as miniatures with the volume equal to the circle". It's certainly cheaper but I guess you can see how pointless the rules are without your favorite GW models on the table. Now is that weird?
Moving around, I wonder how GW will handle this warscroll thing. They can quickly become a mess if they keep this fast schedule; after all, you can have a new box each week with a potential new warscroll each time. Putting the rules within the box is of course the easiest solution, but then I hope that rumor of boxes being removed from the shops faster is false...
And then I remember that's what GW would do anyway.
I guess GW really did remove Slaanesh, according to BOLS. He has disappeared and his throne is now empty, leaving his followers to fight over it. I'd like to say I'm surprised but at this point....
Nocturnus wrote: I guess GW really did remove Slaanesh, according to BOLS. He has disappeared and his throne is now empty, leaving his followers to fight over it. I'd like to say I'm surprised but at this point....
good thing i still have warscrolls for all his Daemons then
Nocturnus wrote: I guess GW really did remove Slaanesh, according to BOLS. He has disappeared and his throne is now empty, leaving his followers to fight over it. I'd like to say I'm surprised but at this point....
There's something in the AoS starter set lorebook about Tyrion and his followers disobeying a command from Sigmar and capturing Slaanesh while he was bloated and sluggish from feasting on souls, or something along those lines. I don't have it to hand so can't quote right now.
RoninXiC wrote: New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.
So what? Since units can be just as big when you deploy them, it wouldn't make "sense" to limit it during the summoning, I suppose.
Otherwise, why would you ever summon instead of simply deploy your million-strong unit?
RoninXiC wrote: New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.
Don't be ridiculous, its clearly as many demons you can fit on your table! So we're only taking maybe a couple thousand..
RoninXiC wrote: New rules give the chance of summoning a "unit of demons"
Since there are 0 limitations on it... that unit can be 19430594305435 man strong.
Don't be ridiculous, its clearly as many demons you can fit on your table! So we're only taking maybe a couple thousand..
Don't forget that you can put models on top of each others bases! In fact, there doesn't seem to be a rule preventing you from stacking models into pyramids several feet high.
In preperation for such an eventuality my Dwarves will have an allied Orruk shaman who can cast Fist of Gorkamorka at my command, which is to say i'll have one of those big green Hulk fists in my bag ready for demon smushing.
I keeeeed, I keeeeed.
But if your going into AoS looking to place dozens of summoned demons then I suspect you might not get a game in then first place.
There was quite an interesting piece in corehammer regarding fair play and AoS. Not sure if it was posted up here but it seems like a good juncture.
notprop wrote: In preperation for such an eventuality my Dwarves will have an allied Orruk shaman who can cast Fist of Gorkamorka at my command, which is to say i'll have one of those big green Hulk fists in my bag ready for demon smushing.
I keeeeed, I keeeeed.
But if your going into AoS looking to place dozens of summoned demons then I suspect you might not get a game in then first place.
There was quite an interesting piece in corehammer regarding fair play and AoS. Not sure if it was posted up here but it seems like a good juncture.
Wow. That's an impressive article, he should start a circus act; you have to be extremely flexible to disappear that far up your own backside.
He completely ignores the period beginning around 3rd Ed 40K where GW very much were at least trying to design "balanced" rules, and supported organised play, as it's inconvenient to his "GW always hated people playing competitively" narrative. Also, apparently anyone who favours a codified system for list construction and a game that actually functions as a game(ie, it has functional, rational rules for all aspects of play) is "anti-social"
It's hilarious how far some people are willing to reach to try and justify AoS as a concept, the final paragraph is particularly delicious in that respect. Apparently AoS isn't a ruleset or a game, no, it's a toolset generously provided to us, the anti-social gaming masses by GW, to allow us to elevate ourselves through unfettered storytelling to the level of zen-like narrativity possessed by the author.
Someone should try and penetrate the dense haze of smugness and self-satisfaction surrounding him to let him know that RPGs exist
via anonymous readers on Faeit 212 Regarding Slaanesh what i read so far:
before the age of sigmar, when all races of the different realms were still united and chaos began to corrupt the new worlds, the Aelf gods Malerion and Tyrion went out on a search for Slaanesh. Slaanesh , still fed up from the Souls he devourd during the end of the old world, left his throne to hide and digest.
there is no mention of the complete removal of slaanesh himself (yet), the book focuses on Stormcast vs. Khorne and Nurgle vs. Sylvaneth.Although it mentions briefly that the followers of Slaanesh are fighting for his throne and that the other chaos gods (especially Tzeentch) is using the absence of the two Aelf Gods not only to spread Chaos amongst the Realms and weaken the alliances that Sigmar formed but also to manipulate them to his favor.
Maybe one of em/both will form a new God that replaces Slaanesh?
via another anonymous source on Faeit 212 this is a direct quote from the book regarding Slaanesh
"Slaanesh is the Dark Prince, the God of Excess and Lord of Pleasure, and the most beautiful of all the Chaos Gods. Slaanesh's throne stands empty, however, for the god himself is lost. His minions wring their hands in anguish, while the remaining powers rejoice.
notprop wrote: In preperation for such an eventuality my Dwarves will have an allied Orruk shaman who can cast Fist of Gorkamorka at my command, which is to say i'll have one of those big green Hulk fists in my bag ready for demon smushing.
I keeeeed, I keeeeed.
But if your going into AoS looking to place dozens of summoned demons then I suspect you might not get a game in then first place.
There was quite an interesting piece in corehammer regarding fair play and AoS. Not sure if it was posted up here but it seems like a good juncture.
Wow. That's an impressive article, he should start a circus act; you have to be extremely flexible to disappear that far up your own backside.
He completely ignores the period beginning around 3rd Ed 40K where GW very much were at least trying to design "balanced" rules, and supported organised play, as it's inconvenient to his "GW always hated people playing competitively" narrative. Also, apparently anyone who favours a codified system for list construction and a game that actually functions as a game(ie, it has functional, rational rules for all aspects of play) is "anti-social"
It's hilarious how far some people are willing to reach to try and justify AoS as a concept, the final paragraph is particularly delicious in that respect. Apparently AoS isn't a ruleset or a game, no, it's a toolset generously provided to us, the anti-social gaming masses by GW, to allow us to elevate ourselves through unfettered storytelling to the level of zen-like narrativity possessed by the author.
Someone should try and penetrate the dense haze of smugness and self-satisfaction surrounding him to let him know that RPGs exist
I think your over thinking it.
Its a blog post not an in depth thesis in the history of all gaming.
What is hilarious that you feel the need to piss on everyones chips because AoS not your perfect game or apparently one that people should even like.