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Post by: SlaveToDorkness
Flying Monkies....YAAAAAAAAAAAA!
51229
Post by: Sangarn
2 month without PanO -_-
89959
Post by: Mothman
what do you mean 2 months without, Fusiliers + concept art for stuff. Nomads have had no prieviews yet and wont get our alg until next month.
edit- unless you mean you have not got your icestorm yet in which case hang in there, it will be worth it
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Post by: bantha_beast
I think he's just forgotten the fact that 50% of Icestorm is new Pan O stuff. Plus he plays Pan O and they like to complain.
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Post by: Alpharius
Hurrah for actual news!
Thank you for cross-posting this here, and thanks to the original source for getting it and sharing it with everyone!
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Post by: Red Harvest
GrimDork wrote:Now, we just need 19 more and some really big d20's
On a side note, the base is a little small, looks more like one of mantic's integrated 15mm bases  Still pretty darn neat though.
Nope. Tabitha is an enormous person, like 2 meters tall... at least while wearing that bolt's helmet. A much improved cosplay. I note she has a combi-rifle this time.
What is this? The Haqq is strong in this one. Tuareg sniper?
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Post by: Erasoketa
So Kasym Beg has been delayed then.I guess that answers my question about how the current delays would affect the future releases.
I'm loving the Grunts, I really really want to see the minis.I'm eager to see the new CA starter and the Alguacils too. Now, what about the Tokusetsus? Tokusetsu Butai already exist as Doctors or Engineers with AVA 2 in JSA. There is already one mini. A box of 4? Maybe it's two plus two remotes? And then, what is a Tokusetsu Eisei? The remote alone? But the pic says Engineer. SO MANY QUESTIONS!
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Post by: Knight
Mothman wrote:what do you mean 2 months without, Fusiliers + concept art for stuff. Nomads have had no prieviews yet and wont get our alg until next month. edit- unless you mean you have not got your icestorm yet in which case hang in there, it will be worth it Was there a new PanO concept art? Otherwise we got re sculpts (for a starter that was due for a re-make), hard to compete with super-jump Kotail, today-previewed-Morat and EI, Graničar, Grunts and Spetsnaz. Father Knight is also supposedly to be low tier CC specialist and I did question how is his CC able to make the same impact as utility and versatility of Reverend Healer.
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Post by: ImAGeek
Cannot wait for the Combined Army starter box. And that new Morat looks awesome. And, well, everything looks awesome.
89959
Post by: Mothman
Knight wrote:Mothman wrote:what do you mean 2 months without, Fusiliers + concept art for stuff. Nomads have had no prieviews yet and wont get our alg until next month.
edit- unless you mean you have not got your icestorm yet in which case hang in there, it will be worth it
Was there a new PanO concept art? Otherwise we got re sculpts (for a starter that was due for a re-make), hard to compete with super-jump Kotail, today-previewed-Morat and EI, Grunts and Spetsnaz. Father Knight is also supposedly to be low tier CC specialist and I did question how is his CC able to make the same impact as utility and versatility of Reverend Healer.
Youve got
-Squalo sculpt
+
concept art for
-Joan
-Trauma doc
Also you have fusilier box
Its not as good as some of what others are getting but its more than nomads Alg box and not new art or sculpts. Although I imagine we are getting a few on the next infinity week as hacking has
a whole episode to itself I can imagine we may see securitate or something tenguskan to show of hacking. Also im not really complaining about lack of nomads weve had it good recently im only commenting about the idea that pan o has nothing when its got more than nomads.
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Post by: aldo
Erasoketa wrote:So Kasym Beg has been delayed then.I guess that answers my question about how the current delays would affect the future releases.
I'm loving the Grunts, I really really want to see the minis.I'm eager to see the new CA starter and the Alguacils too. Now, what about the Tokusetsus? Tokusetsu Butai already exist as Doctors or Engineers with AVA 2 in JSA. There is already one mini. A box of 4? Maybe it's two plus two remotes? And then, what is a Tokusetsu Eisei? The remote alone? But the pic says Engineer. SO MANY QUESTIONS!
EJÉRCITO SECTORIAL JAPONÉS
──────────────────────────────────────────────────
GRUPO 1    2  0  0
TOKUSETSU EISEI Médico Fusil Combi / Pistola, Cuchillo. ( 14)
TOKUSETSU KOHEI Ingeniero Fusil Combi, Cargas-D / Pistola, Cuchillo. ( 14)
0 CAP | 28 Puntos
Abrir en Army 4
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Post by: Erasoketa
aldo wrote: EJÉRCITO SECTORIAL JAPONÉS
──────────────────────────────────────────────────
GRUPO 1    2  0  0
TOKUSETSU EISEI Médico Fusil Combi / Pistola, Cuchillo. ( 14)
TOKUSETSU KOHEI Ingeniero Fusil Combi, Cargas-D / Pistola, Cuchillo. ( 14)
0 CAP | 28 Puntos
Abrir en Army 4
Well, gak, I didn't realize that the available options had individual names. I thought they all were "Butai"  Thanks!
722
Post by: Kanluwen
Likely it is, yeah. Might be artwork from Acheron Falls.
Also, in regards to "Teucer" of the Agema Marksman Unit:
In Greek mythology Teucer was the son of King Telamon of Salamis Island and Hesione, daughter of King Laomedon of Troy. He fought alongside his half-brother, Ajax, in the Trojan War and is the legendary founder of the city of Salamis on Cyprus. Through his mother, Teucer was the nephew of King Priam of Troy and the cousin of Hector and Paris - all of whom he fought against in the Trojan War.
During the Trojan War, Teucer was mainly a great archer, who loosed his shafts from behind the giant shield of his half-brother Ajax the Great. When Hector was driving the Achaeans back toward their ships, Teucer gave the Argives some success by killing many of the charging Trojans, including Hector's charioteer, Archeptolemus son of Iphitos. However, every time he shot an arrow at Hector, Apollo, the protector of the Trojans, would foil the shot.
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Post by: Knight
Mothman wrote: Knight wrote:Mothman wrote:what do you mean 2 months without, Fusiliers + concept art for stuff. Nomads have had no prieviews yet and wont get our alg until next month. edit- unless you mean you have not got your icestorm yet in which case hang in there, it will be worth it Was there a new PanO concept art? Otherwise we got re sculpts (for a starter that was due for a re-make), hard to compete with super-jump Kotail, today-previewed-Morat and EI, Grunts and Spetsnaz. Father Knight is also supposedly to be low tier CC specialist and I did question how is his CC able to make the same impact as utility and versatility of Reverend Healer. Youve got -Squalo sculpt + concept art for -Joan -Trauma doc Also you have fusilier box Its not as good as some of what others are getting but its more than nomads Alg box and not new art or sculpts. Although I imagine we are getting a few on the next infinity week as hacking has a whole episode to itself I can imagine we may see securitate or something tenguskan to show of hacking. Also im not really complaining about lack of nomads weve had it good recently im only commenting about the idea that pan o has nothing when its got more than nomads. I didn't get the feeling you're complaining. Tunguska (  ) is going to receive more new content. Securitate re-work remains mystery, but we do know you're going to have Kriza Borac. Currently there's also a lot of new content that I'd be very optimistic as Nomad player, MSV 1, premise of new and improved hacking and CC rules, Grenzer, Reverend Healer, new sectorial, new Icestorm artwork (didn't Spectr received update?). Nifty. Someone started a rumour that new Joan is going to be LE. I'd be very happy, should it be debunked.
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Post by: Sangarn
Mothman wrote:what do you mean 2 months without, Fusiliers + concept art for stuff. Nomads have had no prieviews yet and wont get our alg until next month.
edit- unless you mean you have not got your icestorm yet in which case hang in there, it will be worth it
november + october without PanO is two month without PanO ...
as for the icestorm box, it still didn't find its way to france yet :p you know ... spain is kinda far from us
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Post by: Barzam
I'm curious about that new Morat. Is he going to be replacing the Rasyat profile, or is he just a brand new unit that has superjump? He looks like he ought to be an airborne unit though. Maybe a second AD Morat troop? Very interesting.
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Post by: Sangarn
as far as goes the vid' comments they only have jump + link team, no AD.
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Post by: Barzam
Good, that means Rasyat isn't being replaced. So they're a linkable, leaping HI (i'm guessing HI)?
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Post by: Erasoketa
Is there a video of the seminar?
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Post by: Alkasyn
Red Harvest wrote: GrimDork wrote:Now, we just need 19 more and some really big d20's
On a side note, the base is a little small, looks more like one of mantic's integrated 15mm bases  Still pretty darn neat though.
Nope. Tabitha is an enormous person, like 2 meters tall... at least while wearing that bolt's helmet. A much improved cosplay. I note she has a combi-rifle this time.
What is this? The Haqq is strong in this one. Tuareg sniper?
The folder name says "Govad" which was my guess as well based on their equipment anyway.
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Post by: ImAGeek
Sangarn wrote:Mothman wrote:what do you mean 2 months without, Fusiliers + concept art for stuff. Nomads have had no prieviews yet and wont get our alg until next month.
edit- unless you mean you have not got your icestorm yet in which case hang in there, it will be worth it
november + october without PanO is two month without PanO ...
as for the icestorm box, it still didn't find its way to france yet :p you know ... spain is kinda far from us
His point is you've just had loads of cool stuff, I'm sure you can go a couple of months. And I assume you're joking because I've got my O:I in the UK and that's further from Spain than France is, if not geographically then in terms of transporting a product it is.
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Post by: Knight
For my LGS, the shipment will be send out mid-October at the earliest.
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Post by: Riquende
Sangarn wrote:
november + october without PanO is two month without PanO ...
Also, the two months immediately prior to O:I didn't have PanO either.
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Post by: Guildsman
Am I the only one excited about those new tohaa? How cool is the Rasail team? Considering the one is a chaksa I'm guessing they work like an Auxilia and auxbot.
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Post by: NuclearMessiah
So we get a slightly slower void operator Also some new Yu Jing models in October specifically 5 new version of this guy should be cool to see, especially what ever new loadouts they come up with since he has 2 one engineer and one doctor atm.
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Post by: ski2060
Looking forward to the new CA starter, as well as those Grunts!
I may have to invest in some Dog Warriors also.. haven't decided if they fit into my Joint Task Force or not...
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Post by: Sangarn
Riquende wrote: Sangarn wrote:
november + october without PanO is two month without PanO ...
Also, the two months immediately prior to O:I didn't have PanO either.
Right ! CB hates PanO
they want us all to reroll Nomads because they are badass and cool and badass and ... cool
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Post by: NuclearMessiah
Sangarn wrote: Riquende wrote: Sangarn wrote:
november + october without PanO is two month without PanO ...
Also, the two months immediately prior to O:I didn't have PanO either.
Right ! CB hates PanO
they want us all to reroll Nomads because they are badass and cool and badass and ... cool
An Old pic, but I think it goes well with the Pan O whining
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Post by: carlos13th
Double post. Seems to happen a lot on iPad.
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Post by: Riquende
Stating facts about the release schedule =/= whining.
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Post by: Red Corsair
Any ideas on when Ice storm ships? I am itching to get this!
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Post by: Savnock
So, any more details on the performance/stats of the untis they just previewed? Like what the Tohaa boarding team is all about?
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Post by: Kanluwen
Savnock wrote:So, any more details on the performance/stats of the untis they just previewed? Like what the Tohaa boarding team is all about?
The Tohaa Boarding Team is most likely a "G: Sync" unit like the Gorgos or the PanOceanian Auxilia or the ALEPH Deva+Devabot combos.
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Post by: IJW
Savnock wrote:So, any more details on the performance/stats of the untis they just previewed? Like what the Tohaa boarding team is all about?
The Saturday seminar was only about models and artwork. Apparently the Sunday seminar will include some rules stuff.
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Post by: -Loki-
Alkasyn wrote: Red Harvest wrote: GrimDork wrote:Now, we just need 19 more and some really big d20's
On a side note, the base is a little small, looks more like one of mantic's integrated 15mm bases  Still pretty darn neat though.
Nope. Tabitha is an enormous person, like 2 meters tall... at least while wearing that bolt's helmet. A much improved cosplay. I note she has a combi-rifle this time.
What is this? The Haqq is strong in this one. Tuareg sniper?
The folder name says "Govad" which was my guess as well based on their equipment anyway.
Yep. The visor over her head looks dead on for the visor on the Govad concept art too. Interestingly the face is still showing, and this is normal book art. Carlos said their faces would be hidden.
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Post by: Sangarn
Kanluwen wrote: Savnock wrote:So, any more details on the performance/stats of the untis they just previewed? Like what the Tohaa boarding team is all about?
The Tohaa Boarding Team is most likely a "G: Sync" unit like the Gorgos or the PanOceanian Auxilia or the ALEPH Deva+Devabot combos.
I'm curious about the numbers, two tohaa with one chaksa ? Most likely one tohaa with 2 chaksaa: a little like nomad's chimera
or a special rule to have G:synchro in tohaa fireteam ?
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Post by: NuclearMessiah
A harmless Jest no reason to get defensive, but to put things in perspective for the year to date. Releases per faction, by model count (Does no include repacks) Pan O: 15 (Plus a LE Cosplay Bolt) Yu Jing: 4 Ariadna: 11 Nomands: 14 Haqq: 15 CA: 11 Aleph: 4 Tohaa: 4 (Kotail pushed back but counted) Merc: 3 (Yojimbo has been pushed back, but counted) So I know it is nice to want to get a release for your faction each month, but you can see the Pan O and Haqq lead the pack with most new models this year so far and we know they are probably getting at least 4 more before the years end with the SWC boxes for the line troopers. Also like the avatar, nice mashup.
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Post by: Barzam
I guess the Rodok are supposed to have some kind of high mobility power armor or something? Am I the only one who thinks that their armor looks rather un-Moratish?
I hope that we see some lineart for the new Yu Jing units. I know we've seen the Hac Tao already, since that was the redesign. But I'm very curious about these new JSA units.
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Post by: GrimDork
I'm still hoping a suitable stand in for Tetsuo shows up so he can join my imaginary Akira biker-gang themed JSA force. Someday... someday...
Jump morat looks interesting.
I like the look of the US-Ariadna grunt, they keep that up and I may be interested in the faction. He looks like he'd fit in with my Mars Attacks! US soldiers and lord knows they could use some help with all of those martians running around...
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Post by: Kanluwen
Sangarn wrote: Kanluwen wrote: Savnock wrote:So, any more details on the performance/stats of the untis they just previewed? Like what the Tohaa boarding team is all about?
The Tohaa Boarding Team is most likely a "G: Sync" unit like the Gorgos or the PanOceanian Auxilia or the ALEPH Deva+Devabot combos.
I'm curious about the numbers, two tohaa with one chaksa ? Most likely one tohaa with 2 chaksaa: a little like nomad's chimera
or a special rule to have G:synchro in tohaa fireteam ?
Most likely?
1 Tohaa with a Chaksa.
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Post by: Knight
NuclearMessiah wrote: A harmless Jest no reason to get defensive, but to put things in perspective for the year to date. Try selling that joke to non-Infinity players, especially to those that don't have much interest or appeal in Infinity.
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Post by: Riquende
I'm not defensive at all, just pointing out that you're making assumptions about things people are posting that may not be accurate. Like you just did again in fact!
Interesting data on the model counts, as well. I'm not sure that models themselves are the best metric, given that multiples in boxes now are using most of the same 3D model, requiring less work to increase the count. I'd also throw in caveats about resculpts as well as opposed to both new loadout variants or even entirely new profiles. Would you be excited if a game company announced that for the next year they were just going to resculpt all the stuff you already own?
You can see the results of such an announcement with Spartan's Uncharted Seas. They spent all of... 2012 I think, maybe 2011, digitally resculpting the whole range rather that putting out new content. Any interest locally collapsed, and it was no surprise to me that Spartan last year announced they weren't really supporting the game anymore, and moving the range to direct only sales. Weirdly, people didn't seem to want to wait a year to buy new versions of the exact same stuff, nice as it all looked. Fortunately with Infinity I'm new to it (only collected for a few months, waiting for 3rd edition to play) so I didn't already own any of the stuff in Icestorm.
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Post by: IJW
Riquende wrote:Interesting data on the model counts, as well. I'm not sure that models themselves are the best metric, given that multiples in boxes now are using most of the same 3D model, requiring less work to increase the count.
As a minor point, the four-model boxes have always used 2x2 bodies rather than four different ones. That they're now sculpted digitally hasn't made any difference to that.
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Post by: -Loki-
IJW wrote: Riquende wrote:Interesting data on the model counts, as well. I'm not sure that models themselves are the best metric, given that multiples in boxes now are using most of the same 3D model, requiring less work to increase the count. As a minor point, the four-model boxes have always used 2x2 bodies rather than four different ones. That they're now sculpted digitally hasn't made any difference to that. One noteable exception - the Myrmidons. They're 4x1 body, with the arms making them look so different. Ghazi deserve a special mention in that they have an entire leg different per body as well, which is why they all look so different.
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Post by: Sangarn
2x2 bodies with 2 stupid foot on a rock is a killer :p
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Post by: Space Ranger
I think the in the description of Doctor, all doctors automatically come with a medikit.. for some reason they are just listing it as equipment. Possibly because it can be effected by EM?
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Post by: Riquende
Maybe a medkit allows a 'burst 2' healing roll for paramedics and doctors.
Also I've just bought a Bipandra...
Admittedly it's a gamble on her being good in the new edition.
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Post by: GrimDork
Huh, adding burst to doctors and engineers could certainly increase the chances of survival for their targets
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Post by: bantha_beast
Space Ranger wrote:I think the in the description of Doctor, all doctors automatically come with a medikit.. for some reason they are just listing it as equipment. Possibly because it can be effected by EM?
Doctor is a skill and Medikit is equipment. Both do different things in the game so a Doctor isn't 'using' a medikit to heal people. Doctor skill doesn't stop working if they are hit by EM. Prior to Bipandra there aren't any doctor profiles that have a medikit as well. Unlike paramedics that are all listed as having medikits because that what they use. I'm sure all will be revealed in N3. Eventually.
Still no actual news from todays seminar? :(
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Post by: Riquende
I tried looking around to see what time the seminar is/was, but couldn't find anything. There was some mention of prizes at 5pm, so I guess it would be before then, and that's an hour away now...
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Post by: bantha_beast
GrimDork wrote:Huh, adding burst to doctors and engineers could certainly increase the chances of survival for their targets 
Or double your chance of killing them?
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Post by: IJW
-Loki- wrote:One noteable exception - the Myrmidons. They're 4x1 body, with the arms making them look so different.
They're very similar, but the back legs are different on the two.
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Post by: Knight
There's a rumour of a new command mechanic. One of them allowing to re-roll the first aid check. With extra dice, you'd have to be unfortunate to fail. Certainly you might want to spend the command token on something else and statistics are in your favour, but in case of an expensive model I think many will choose to play it safe.
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Post by: Sangarn
I've used medic only twice (and the best PanO one, the hospitalier) 100% time it killed my guys so I will take this reroll chance :p
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Post by: GrimDork
I like to think of them not so much failing as discovering the injury is untreatable with the battlefield conditions. They don't bleed them out trying to dig out bullets, it's just that if the roll is failed, they weren't savable. Higher skill means you can cover a wider range of ailments.
Surely your own success in a medi-burst would cancel out a failure. If both fail though... I'd say that would require the doc to make an ARM roll from the exploding corpse, should have dropped out of med-school there.
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Post by: Riquende
Shame on the attendees of today's event for wasting time traveling home before posting details from the seminar.
67117
Post by: bantha_beast
Riquende wrote:Shame on the attendees of today's event for wasting time traveling home before posting details from the seminar.
Yup, disappointing. Our american cousins were practically giving real-time updates from the gencon seminars. Maybe they've been sworn to secrecy?
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Post by: Mothman
Problem is we are not allowed to say much from todays seminar. One thing we are allowed to say is the -3 to hit from martial arts can apply to someone using BS vs CC also you get courage from martial arts 1.
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Post by: Erasoketa
What? Not allowed? So much hype for nothing?
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Post by: Sangarn
Mothman wrote:Problem is we are not allowed to say much from todays seminar. One thing we are allowed to say is the -3 to hit from martial arts can apply to someone using BS vs CC also you get courage from martial arts 1.
That suxx hard  I hope they will make something more official about those news later ...
89959
Post by: Mothman
Some stuff may come out, problem is the seminar kept bouncing between what is allowed and what isnt, I didnt have a note pad to write what can be said and what cant. Although Bostria did explain some stuff about suppression fire outside of the seminar. Apparently its no longer those alley way tokens but a state the model goes in. So 180* but you loose accuracy and range from it. Certain weapons would not do it such as snipers as they would rather go for precision.
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Post by: Red Harvest
Alkasyn wrote: Red Harvest wrote: GrimDork wrote:Now, we just need 19 more and some really big d20's
On a side note, the base is a little small, looks more like one of mantic's integrated 15mm bases  Still pretty darn neat though.
Nope. Tabitha is an enormous person, like 2 meters tall... at least while wearing that bolt's helmet. A much improved cosplay. I note she has a combi-rifle this time.
Spoilered the image
The folder name says "Govad" which was my guess as well based on their equipment anyway.
I'm impressed that you can read that. Thanks. Looking at the image next to it, that image looks like the concept art for the Govad. All Haqq news is good news
The Muyib box of four is four distinct bodies, but I suspect that is because they just bundled a couple of blisters together.
Sworn to secrecy? Well, that's just silly. PM us all with the juicy details then.
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Post by: Bladerunner2019
Heres hoping we get a BoW infinity week this week.
I feel the deja vu...
123
Post by: Alpharius
Not allowed to say?
Er, why exactly?
5026
Post by: IJW
It's being recorded this coming week, to be broadcast in October.
33816
Post by: Noir
Wow, you mean CB had everyone sign a NDA. If not your really just being greedy not going the info.
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Post by: warboss
They likely were simply asked not to share it and at best made to pinky promise.
14529
Post by: Erasoketa
What about sharing what you're allowed to, guys?
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Post by: -Loki-
Red Harvest wrote:The Muyib box of four is four distinct bodies, but I suspect that is because they just bundled a couple of blisters together.
Two and a half, to be precise. They were originally 2 blisters of 2, with 1 repeated in the Bahram starter. When the HRL got released, they bundled the HRL with the 3 from blisters not in the Bahram starter to make a link box of 4 that expands on the starter. So they don't really warrant a mention when discussing link box design since they were never designed as a 4 model link box.
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Post by: Absolutionis
Kaysim Beg's boxed set is two minis?
Would this happen to be Kaysim mounted and dismounted?
Or will it be like Kisaragi's boxed set where Kaysim would come with another Kum biker?
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Post by: -Loki-
They said there would be a female Kum, and I can't see them doing 2 boxes of 2 standard Kum like the old boxes. So I'd assume he'll be paired with the female rider. Though a box with a dismounted version would be cool, but so far we've only gotten it for one biker.
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Post by: Absolutionis
-Loki- wrote:They said there would be a female Kum, and I can't see them doing 2 boxes of 2 standard Kum like the old boxes. So I'd assume he'll be paired with the female rider.
Though a box with a dismounted version would be cool, but so far we've only gotten it for one biker.
And that biker hasn't been released yet. We have yet to see what sort of packaging Yojimbo will get. Then again, Yojimbo being dismounted supposedly matters for his profile. We have yet to see is Kaysim's profile is relevant when dismounted. Considering he's the Kum Rider leader, that seems unlikely.
I really hope the female rider won't end up being Butt Girl v2.0
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Post by: Vain
My heart says two Beg's.
Also this picture looks like a different sculpt due to the arm positioning.
34242
Post by: -Loki-
That pose looks incredibly awkward for a mounted model, so I guess we're getting a dismounted Beg. Which also means a second 2 model box with 2 more Kum riders since we don't have Kum girl yet. Which is pretty awesome.
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Post by: Knight
Mothman wrote:Some stuff may come out, problem is the seminar kept bouncing between what is allowed and what isnt, I didnt have a note pad to write what can be said and what cant. Although Bostria did explain some stuff about suppression fire outside of the seminar. Apparently its no longer those alley way tokens but a state the model goes in. So 180* but you loose accuracy and range from it. Certain weapons would not do it such as snipers as they would rather go for precision. I like this. If the penalty on accuracy isn't too much in 16-24" it should be nice option that will see frequent use. The cost of total reaction models should be reduced by few points, I don't suppose he mentioned how it's going to work with 360° visors?
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Post by: Alkasyn
-Loki- wrote:That pose looks incredibly awkward for a mounted model, so I guess we're getting a dismounted Beg. Which also means a second 2 model box with 2 more Kum riders since we don't have Kum girl yet. Which is pretty awesome.
It's pretty much certain that Kasym is both mounted and dismounted:
We will definitely get a biker girl, or two, the re-designed bikes have sold very well, it seems.
34242
Post by: -Loki-
I'm now incredibly excited about his release and the potential for 2 more bikers. With alt-Penny, that'll give me 6 Kum riders.
Now I want to figure out how to fit 5 plus Beg in some kind of list and still have it be effective.
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Post by: ImAGeek
Kum are cheap arent they? So it can't be that hard
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Post by: Bolognesus
Also, irregular. No use fitting three of those each in two command groups - not effective. Also, even cheap troops add up once you take six of which one is a (more expensive) character
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Post by: ImAGeek
Yeah but couldn't you just put them in their own command group, if they're irregular anyway.
34242
Post by: -Loki-
The problem I've found with just throwing irregulars into their own group is you often find yourself in situations where you want just one or two more orders to accomplish something and they die beforehand.
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Post by: fox-light713
the US Ariadna stuff is looking good, and its finally nice to see some more stuff for them.
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Post by: IJW
When I run Kum Bikers I typically put 2-4 of them in a second Combat Group with a 2-3 of Naffatun - that way you've got a few Regular Orders to make use of the Bikers' Dogged skill.
51229
Post by: Sangarn
Warcor:
19636
Post by: Alkasyn
Also, who's to say that the Kum bikes won't change in price?
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Post by: ImAGeek
-Loki- wrote:The problem I've found with just throwing irregulars into their own group is you often find yourself in situations where you want just one or two more orders to accomplish something and they die beforehand.
Oh, yeah. I didn't even think about giving them some extra orders, I was thinking purely about minimising the effect Irregular might have on your main order pool. Oopsie.
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Post by: Mothman
Couldnt they give Kasym inspiring leadership? would that work
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Post by: Apologist
Hi all, I popped along to the Wayland seminar on Sunday, and there were a few details that Carlos asked us not to share – scout's honour! Out of politeness, I won't share those details. Also, as a new player (just picked up Icestorm), I didn't really understand a lot of the info, I'm afraid. That said, a few snippets that might mean more to you guys than me:
* The 3rd edition rulebook will be split in two ~200pp books; one the rules (softback), and one the background (hardback). The rules have been in flux so that they get as much possible playtesting and feedback before they're printed; they sorted the background book first.
* Pardiso and er... the other campaign book (Human Sphere?) will remain playable. The main rulebook will not contain rules for the aliens introduced in Paradiso; you'll have to buy that book to get them. However, everything will be free online – and the online info will be the 'go-to' ruleset: CB feel that it's best to keep updates nimble, and always refer to the online info as the most up-to-date and correct. They take precedence over the printed books.
* The fonts and design will be tightened up – they don't like the fact the cover has three different typefaces.
* [WHOOPS – SECRETS REDACTED]
* There's a new pistol type (Breaker) that attacks your BTS(?) rather than armour.
* The change in HMG effectiveness at short range (negative modifiers) was, in part, added to encourage TAGs to stay in mid-field in support, rather than stomping over to the other player's deployment zone and hosing things down.
* Hackers are going to be the paper to TAGs' rock; they'll be part of the reason TAGs want to stay in mid-field.
* Close combat is being emphasised. There's a lot of positive modififers, and close combat stats are generally increasing. If the modifiers take things over 20, it increases the critical change (e.g. if you're modified to needing 23 or less, anything over 17 becomes critical).
* Carlos specifically mentioned that there was a change from the GenCon rumours on martial arts. An opponent's ARO shooting triggered when you charge will be affected by the negative modifiers given by martial arts. This is a change that took place within the last week.
* The Aleph robots were hand-sculpted, and Carlos would like to see them resculpted digitally. However, the box is so popular it's low priority.
Apologies for the vagueness; as I mention I didn't really understand a lot of the crunchy stuff!
On more general notes, there was a wonderful talk through the art commissioning and refining process (working in art publishing myself, it was of particular interest). Carlos is a fun speaker; quite willing to get carried away with whooshing noises and getting into the poses of miniatures and artworks to help explain what he was after.  If there's a second artbook, it will likely be accompanied by more big prints, because CB got great feedback about the prints that shipped with the first artbook. The art direction is under consideration – Carlos seems to favour a more stylised comic-book feel, and steering away from the more realistic poses and proportions. This won't affect the models; which will remain 'true scale'; it'll just mean there's more Anime-esque/comic style art in the books.
Carlos was kind enough to take my friends and I through our first games, and was great to chat with. He made a couple of remarks that the forums will doubtless have loads of conflicting info following the weekend – 25in superjumps and robo-ducks were two things he threw in as jokes. So you heard it here first!
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Post by: Alkasyn
Thanks for the round-up, Apologist, hope you'll stick with the game!
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Post by: Apologist
My pleasure – just sorry I'm not more familiar with the game so I could be more specific!
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Post by: GrimDork
^What you've said sounds cool
I realize infinity is a shooting game and should stay that way, but buffs to melee will add more options for some units and should be interesting.
Tags staying mid-field to hide from hackers is all well and good until the nomads start saturating the field with markers from their deployment zone  Range of hacking devices (other than just 2) is also interesting.
Ranged medikits? Also intriguing, although the doctor/engi remotes are generally pretty cheap.
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Post by: ImAGeek
Don't apologise, that was all fairly helpful (as helpful as id have been!) and it was awesome that Carlos took you through your first game! I've yet to have mine. Can't wait for N3 though.
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Post by: Paradigm
Sounds interesting! As someone not yet playing (waiting on Icestorm) I like the sound of the changes to hacking. If it's more varied than just immobilising HI/TAGs and opening doors (yeah, I know there's a little more to it than that) then it should be fun. Someone a few pages back mentioned Hacking being Infinity's 'magic' which I think is a nice way of summing it up.
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Post by: ImAGeek
I never used to be interested in Hacking (like I'm never really interested in magic or its analogues in other systems) but since the Tunguska models started coming out that all changed haha.
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Post by: Apologist
Paradigm wrote:Sounds interesting! As someone not yet playing (waiting on Icestorm) I like the sound of the changes to hacking. If it's more varied than just immobilising HI/TAGs and opening doors (yeah, I know there's a little more to it than that) then it should be fun. Someone a few pages back mentioned Hacking being Infinity's 'magic' which I think is a nice way of summing it up.
Oh, that reminds me of another thing: terrain!
Carlos mentioned that buildings will have rules to allow you to hack the doors or blow in the walls etc. – basically to make things more interactive. For example, a typical civilian building will be designated a 'Green' house (just an example) and be fairly flimsy and easy to break into; while a military bunker will be a 'Red' building, and be much more secure and tough. These rules will be used to help suggest terrain set ups – so a mission will have notes explaining that you need so many red buildings, so many green buildings etc.
Or particular interest was the mention that the rules have been written with consideration for the buildings produced by official partners (MaxMini etc.); it's a way of supporting them while making things easy for players.
There was something else about forest/jungle terrain, but I think that was reserved info for GenCon. Anyone else at the Sunday seminar remember if that was kosher to share or not?
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Post by: Pacific
Brilliant write-up Apologist, glad you enjoyed and sorry that I couldn't make it to meet you there.
Wow having your first demo game from one of the main game creators is pretty impressive, I should hope he made a good job of it!
Some interesting comments on the rules there, and some of the most we have heard so far from 3rd edition. Particularly interesting concerning the re-shuffling of the way some units are intended to work; I like the concept of the TAGs being used in a more supportive role, rather than a knife-edge to hammer through and either win or lose you the game. Also, that hackers might become a truly effective measure to 'counter- TAG'.
Interesting direction with the rule book and background book - the negative is that you will now need two books (which I assume will be more expensive combined than the £30 for the one rulebook at present) the positive that if you really wanted to, you could probably just download the new rules and buy the background book (if you wanted to save some money?) And I suppose people that just like the imagery and miniatures, with no interest in the game, will be catered to?
Overall, seems like a refinement to perhaps balance out some of the sharper edges of how the game plays and great that they are continuing to refine them up until (and beyond?) the point of release, very excited to actually see the new rules as and when they arrive!
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Post by: Mothman
Cheers for the write up had no note pad to note what could/could not be said. Although im pretty sure we were not ment to mention the hacking thing. Hope to see you at the December event so we can have a game together
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Post by: Knight
Thank you for the feedback. I don't think TAG needed more counters, especially a hard counter. Fortunately I don't have any interest in them. Great to hear for a background book.
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Post by: Riquende
Apologist wrote:
* The change in HMG effectiveness at short range (negative modifiers) was, in part, added to encourage TAGs to stay in mid-field in support, rather than stomping over to the other player's deployment zone and hosing things down.
Aha! Nobody will expect the Seraph!
(As long as it doesn't get changed for N3)
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Post by: D6Damager
Was there any mention of a street date release for N3 rules in the seminar?
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Post by: Mothman
No exact dates those will be revealed in the Beasts of war video
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Post by: Paradigm
Apologist wrote: Paradigm wrote:Sounds interesting! As someone not yet playing (waiting on Icestorm) I like the sound of the changes to hacking. If it's more varied than just immobilising HI/TAGs and opening doors (yeah, I know there's a little more to it than that) then it should be fun. Someone a few pages back mentioned Hacking being Infinity's 'magic' which I think is a nice way of summing it up.
Oh, that reminds me of another thing: terrain!
Carlos mentioned that buildings will have rules to allow you to hack the doors or blow in the walls etc. – basically to make things more interactive. For example, a typical civilian building will be designated a 'Green' house (just an example) and be fairly flimsy and easy to break into; while a military bunker will be a 'Red' building, and be much more secure and tough. These rules will be used to help suggest terrain set ups – so a mission will have notes explaining that you need so many red buildings, so many green buildings etc.
Or particular interest was the mention that the rules have been written with consideration for the buildings produced by official partners (MaxMini etc.); it's a way of supporting them while making things easy for players.
There was something else about forest/jungle terrain, but I think that was reserved info for GenCon. Anyone else at the Sunday seminar remember if that was kosher to share or not?
Destructible interactive terrain in wargaming? Hell yes!
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Post by: Apologist
Pacific wrote:Brilliant write-up Apologist, glad you enjoyed and sorry that I couldn't make it to meet you there.
Wow having your first demo game from one of the main game creators is pretty impressive, I should hope he made a good job of it! 
Yeah, shame you couldn't make it down – though when we do get to meet up for another game (was Fulgrim vs Guilliman really the last time?) I should have a painted Infinity force!
Some interesting comments on the rules there, and some of the most we have heard so far from 3rd edition. Particularly interesting concerning the re-shuffling of the way some units are intended to work; I like the concept of the TAGs being used in a more supportive role, rather than a knife-edge to hammer through and either win or lose you the game. Also, that hackers might become a truly effective measure to 'counter-TAG'.
Carlos made it very clear that he intends Infinity to succeed through having a very solid, well-rounded and balanced game: he feels that the quality of the core game should drive growth naturally, rather than through add-ons and expansions. The campaigns will be non-essential additions.
He spoke of the game being like a house of cards; that changing one element necessitated changing others. As an example, the TAGs weren't playing as he had envisioned them, but rather than changing them directly, CB is tweaking other bits – close combat, hacking, HMGs etc. – in order to 'fix' TAGs while balancing those other bits. A very 'holistic' approach.
Interesting direction with the rule book and background book - the negative is that you will now need two books (which I assume will be more expensive combined than the £30 for the one rulebook at present) the positive that if you really wanted to, you could probably just download the new rules and buy the background book (if you wanted to save some money?) And I suppose people that just like the imagery and miniatures, with no interest in the game, will be catered to?
I don't think there was a word on the price; but I got the impression the books will be sold as a pair, not separately. The division into rules and background was to make the rules lightweight and portable, while not compromising the quality of the background book.
Overall, seems like a refinement to perhaps balance out some of the sharper edges of how the game plays and great that they are continuing to refine them up until (and beyond?) the point of release, very excited to actually see the new rules as and when they arrive!
A good example of the ongoing refinement – and how that relates to the quick adjustments online – is the Paradiso book. This will remain current as it includes rules that won't be in the updated main rulebook, but the points values (for example) will presumably be affected by the changes in the main game. They'll square that circle by directing people to the 'net for updates.
Mothman wrote:Cheers for the write up had no note pad to note what could/could not be said. Although im pretty sure we were not ment to mention the different hacking devises. Hope to see you at the December event so we can have a game together
+SCRAPSHUNTERRORABORT+ I've edited my post to remove the reference – sorry CB
I'll see if I can make it up to the December event
Knight wrote:Thank you for the feedback.
I don't think TAG needed more counters, especially a hard counter. Fortunately I don't have any interest in them.
Great to hear for a background book.
My pleasure. Remember that I'm posting as a very new player; I may well have missed some very pertinent info.
Riquende wrote:Aha! Nobody will expect the Seraph!
Which reminds me – in the Q&A after the seminar, someone asked if the Seraph and some other models (which i took to be long-delayed TAGs, from the way the question was phrased) are going to come out soon. This led to Carlos explaining that the mini-TAGs(?) were part of a fairly involved evaluation of the TAG models in light of the new CAD appraoch to miniature design. They were slightly delayed because of that, but are coming. No timeline that I can remember, I'm afraid, but from implication it was relatively soon.
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Post by: Space Ranger
NuclearMessiah wrote:
So we get a slightly slower void operator
Also some new Yu Jing models in October specifically 5 new version of this guy should be cool to see, especially what ever new loadouts they come up with since he has 2 one engineer and one doctor atm.
I think it's a replacement for the Iskaller but with a few tweaks. That looks like AD equipment on his back. I'm sure he wont have the 6-4 move like an Iskaller though. It also looks like the Missile Launcher replaces the Sniper Rifle the Iskaller had. Almost even trade I'd say. I hope he has a hacker or some specialist ability though. That's what's needed most I think.
While I wasn't thrilled with the sculpt, the Iskaller had some great rules. AD3, super jump, ARM3, Courage and especially the 6-4 move is awesome.
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Post by: IJW
Was there a date for a December event?
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Post by: Mothman
no date yet think they said towards the begining of December
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Post by: str00dles1
I saw mention of another topic that was dedicated to people getting their IceStorms. Anyone have that link? Looking to see if people who got it from MM got theirs yet
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Post by: Usashi
Thanks for the feedback mate. You got me really exited now
Apologist wrote:
I don't think there was a word on the price; but I got the impression the books will be sold as a pair, not separately. The division into rules and background was to make the rules lightweight and portable, while not compromising the quality of the background book.
This.
Once you read the fluff there is no point in dragging second book around with you and It will be easier to browse through rules as well. I'm happy about this little change. Seams CB always take care about their players and makes things easier for them.
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Post by: OrlandotheTechnicoloured
str00dles1 wrote:I saw mention of another topic that was dedicated to people getting their IceStorms. Anyone have that link? Looking to see if people who got it from MM got theirs yet
there you go
http://www.dakkadakka.com/dakkaforum/posts/list/613339.page
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Post by: Alpharius
I am a big fan of T.A.G.s and they're already hard enough to use effectively.
Hearing of more 'hard counters' to them makes me a bit apprehensive...
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Post by: Koni
September 2014 Releases:
Facebook Gallery
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Post by: Kanluwen
Alpharius wrote:I am a big fan of T.A.G.s and they're already hard enough to use effectively.
Hearing of more 'hard counters' to them makes me a bit apprehensive...
Altering the range bands of HMGs to discourage TAGs ramboing is less of a 'hard counter' and more of a sensible approach.
You wouldn't run in with a warmachine to go "Pew Pew!" with your HMG unless you also had something to go "Stab Stab!"...
At least that's my take on it. I wouldn't be charging in with my Iguana or Geckos with Mk12s anyways.
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Post by: Siygess
I really like that Dactyls mini. I blame the hair. I've been buying a lot more ALEPH minis since I saw Scott Pilgrim..
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Post by: Knight
Kanluwen wrote: Alpharius wrote:I am a big fan of T.A.G.s and they're already hard enough to use effectively. Hearing of more 'hard counters' to them makes me a bit apprehensive... Altering the range bands of HMGs to discourage TAGs ramboing is less of a 'hard counter' and more of a sensible approach. You wouldn't run in with a warmachine to go "Pew Pew!" with your HMG unless you also had something to go "Stab Stab!"... At least that's my take on it. I wouldn't be charging in with my Iguana or Geckos with Mk12s anyways. There's a 40 to 50 points and SWC difference, between a Gecko and something like a Dragoe. For a simple support choice you can easily include a cheaper HI or even MI with HMG. In N3 you're given more open options and a big direct support investment might be the last thing you need to approach the new scenarios. I rather like what I hear about Stingray series.
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Post by: Alpharius
The "Hacker improvements" are more the 'hard counter' I was referencing.
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Post by: Riquende
Are they the last of the existing TAGs to be released? Don't really know much about the model ranges outside of PanO.
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Post by: BrookM
Another picture of my Infinity Cosplay at WaylandGames with my baby Vera For all those asking when and where you can buy the miniature - I'll be putting them on my store later today! STAY TUNED!
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Post by: Sangarn
Riquende wrote:
Are they the last of the existing TAGs to be released? Don't really know much about the model ranges outside of PanO.
Stingray are pano
toni macayana is the most needed TAG profile, I dont see any use for the seraph: the MO have enough heavy shock troops
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Post by: NuclearMessiah
BrookM wrote:
Another picture of my Infinity Cosplay at WaylandGames with my baby Vera For all those asking when and where you can buy the miniature - I'll be putting them on my store later today! STAY TUNED!
Cosplay Bolt now (permanently? ) for sale at Tabitha Lyons store only
http://artyfakes.wix.com/main#!product/prd13/2914965841/neoterra-bolts-cosplay-edition-infinity-figure
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Post by: Theophony
12£ for the model and 10£ for shipping to the U.S. No thanks  , small package should be much cheaper.
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Post by: OrlandotheTechnicoloured
Well assuming it's going tracked it's not unreasonable as Royal Mail is going to charge her £8.80 to ship a blister packed figure
(untracked is a different matter as that would only be £3.80)
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Post by: Riquende
Sangarn wrote: Riquende wrote:
Are they the last of the existing TAGs to be released? Don't really know much about the model ranges outside of PanO.
Stingray are pano
Yes, I know they are, I was asking after anything not PanO.
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Post by: -Loki-
I like the changes to CC, especially for models that are very powerful in CC. Increasing your Critical chance by the amount you exceed 20 by will make models in excess of 20 much more potent. Adding more of a sense of danger to CC, and more finality to being in CC with someone good should make it a more viable option when you're in the right position. But I am concerned about the MA negative modifiers affecting shots in ARO. I don't want to see Infinity become yet another game where banzai charging with a sword is preferable to just using a gun, no matter how lethal they are with the sword. edit - redacted i guess?
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Post by: ckig
September releases on the last day of September lol
Guess december is the earliest for 3rd edition then since it's not listed in the Oct/Nov releases :(
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Post by: Kanluwen
ckig wrote:September releases on the last day of September lol 
That is normal operations for Corvus Belli, ckig.
When you see "X release", it means it is the end of the month and will become available next month.
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Post by: Sangarn
another view:
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Post by: -Loki-
Wow. Oldschool 2nd edition 40k flying base.
Not overly sold on them. I might just use Go Go and rebase her camera bot on another base.
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Post by: plastictrees
Must have missed some pages. Who are these guys?
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Post by: Bladerunner2019
Is that the standard one or the limited one?
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Post by: IJW
-Loki- wrote:I like the changes to CC, especially for models that are very powerful in CC. Increasing your Critical chance by the amount you exceed 20 by will make models in excess of 20 much more potent. Adding more of a sense of danger to CC, and more finality to being in CC with someone good should make it a more viable option when you're in the right position.
Crits already increased in those odds in 2nd edition, so if you had CC23 you'd crit on a 17+. What's changed is that the amount over 20 is now added to the die roll - for example if you had CC23 and a +3 modifier you'd be adding 6 to the die roll and be unable to score less than 7!
-Loki- wrote:But I am concerned about the MA negative modifiers affecting shots in ARO. I don't want to see Infinity become yet another game where banzai charging with a sword is preferable to just using a gun, no matter how lethal they are with the sword.
At the moment it's better to shoot even if you're in charge range and are supposedly a close combat specialist.
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Post by: NuclearMessiah
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Post by: carlos13th
IJW wrote: -Loki- wrote:I like the changes to CC, especially for models that are very powerful in CC. Increasing your Critical chance by the amount you exceed 20 by will make models in excess of 20 much more potent. Adding more of a sense of danger to CC, and more finality to being in CC with someone good should make it a more viable option when you're in the right position.
Crits already increased in those odds in 2nd edition, so if you had CC23 you'd crit on a 17+. What's changed is that the amount over 20 is now added to the die roll - for example if you had CC23 and a +3 modifier you'd be adding 6 to the die roll and be unable to score less than 7!
-Loki- wrote:But I am concerned about the MA negative modifiers affecting shots in ARO. I don't want to see Infinity become yet another game where banzai charging with a sword is preferable to just using a gun, no matter how lethal they are with the sword.
At the moment it's better to shoot even if you're in charge range and are supposedly a close combat specialist.
I hope thats something they fix to make CC worth while. Doesnt have to make CC the best strategy just need to make it worth while when you are in range to do so.
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Post by: IJW
From what we've heard so far, once a CC specialist gets into 4" then they're better off charging than shooting.
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Post by: -Loki-
I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it. That's what Impetuous is meant to represent - someone not quite that sane who will run into a gun unless actively restrained. Being good at grappling someone to the ground shouldn't make a lick of difference when you're in the process of getting there. I do like CC being more powerful though. if some martial arts expert or hulking, regenerating super soldier in powered armour gets close enough to hit you with their electrified sword, you deserve to go down.
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Post by: Marrak
BrookM wrote:
Another picture of my Infinity Cosplay at WaylandGames with my baby Vera For all those asking when and where you can buy the miniature - I'll be putting them on my store later today! STAY TUNED!
The base is a nice touch.
As for the mini, I could see myself picking it up when funds are there to spare again. /sigh...
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Post by: ImAGeek
Dyou think that warcor might make a good USAriadna Foxtrot? Or is that just me...
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Post by: Noir
-Loki- wrote:I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it. That's what Impetuous is meant to represent - someone not quite that sane who will run into a gun unless actively restrained. Being good at grappling someone to the ground shouldn't make a lick of difference when you're in the process of getting there.
I do like CC being more powerful though. if some martial arts expert or hulking, regenerating super soldier in powered armour gets close enough to hit you with their electrified sword, you deserve to go down.
Really if your not coming in from behind, camoed or blitzing from around a blind corner, the guy has already used atleast 1 ARO to shoot you already. Otherwise if they get close like they should the guy will not be pointing the gun his chest.
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Post by: Henshini
-Loki- wrote:I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it. That's what Impetuous is meant to represent - someone not quite that sane who will run into a gun unless actively restrained. Being good at grappling someone to the ground shouldn't make a lick of difference when you're in the process of getting there.
I do like CC being more powerful though. if some martial arts expert or hulking, regenerating super soldier in powered armour gets close enough to hit you with their electrified sword, you deserve to go down.
Aren't there hundreds of youtube videos demonstrating how knives are as deadly as guns within 5 or 10 steps or something like that?
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Post by: -Loki-
Henshini wrote: -Loki- wrote:I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it. That's what Impetuous is meant to represent - someone not quite that sane who will run into a gun unless actively restrained. Being good at grappling someone to the ground shouldn't make a lick of difference when you're in the process of getting there.
I do like CC being more powerful though. if some martial arts expert or hulking, regenerating super soldier in powered armour gets close enough to hit you with their electrified sword, you deserve to go down.
Aren't there hundreds of youtube videos demonstrating how knives are as deadly as guns within 5 or 10 steps or something like that?
That's great. Add a knife throwing ability. Why should only martial arts experts be able to throw it?
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Post by: carlos13th
Henshini wrote: -Loki- wrote:I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it. That's what Impetuous is meant to represent - someone not quite that sane who will run into a gun unless actively restrained. Being good at grappling someone to the ground shouldn't make a lick of difference when you're in the process of getting there.
I do like CC being more powerful though. if some martial arts expert or hulking, regenerating super soldier in powered armour gets close enough to hit you with their electrified sword, you deserve to go down.
Aren't there hundreds of youtube videos demonstrating how knives are as deadly as guns within 5 or 10 steps or something like that?
Yeah there are. Though its worth keeping in mind that most of those videos are for police officers with holstered weapons.
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Post by: -Loki-
I didn't exactly want to start a huge debate of this, particularly in the news thread and annoy Alpharius. The games changing editions, and with it some gameplay. Not everyone is going to like every change. So far, this is a small change that I don't agree with. It's not something that's going to affect me much (I tend to be careful enough to not let CC monsters get that close), I just enjoyed how difficult it was to get to CC after playing 40k for 20 years. Seeing the pendulum swing back that way just a little is a bit unsettling.
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Post by: carlos13th
I think it should be hard to get into but have a reward for those with high CQC if you can get into range. You don't the balance to shift to far towards CQC being king but its nice to have a high CC unit actually having a reason to try for CQC instead of only shooting.
Thats my take as a new player anyway.
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Post by: -Loki-
carlos13th wrote:I think it should be hard to get into but have a reward for those with high CQC if you can get into range. You don't the balance to shift to far towards CQC being king but its nice to have a high CC unit actually having a reason to try for CQC instead of only shooting. Thats my take as a new player anyway. Exactly. That's why I do like the additional bonus of your excess CC points above 20 being a bonus to your roll (thanks for the correction IJW). That will help units with a high CC get a critical. Add to that the 'critical band' for being above CC20 and the modifiers MA can stack on, and CC has become a lot more lethal, especially if you are above 20 CC. That means there will be less standing around poking each other and waiting for someone to trip and fall on a knife as, barring some terrible rolling, a CC monster will walk in and simply dominate the other, giving CC a short, brutal lifespan, That's good. That's what CC needs, IMO. It needs to have a quick turnaround and benefit people who are good at it.
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Post by: Micky
-Loki- wrote:I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it.
To be fair, anime logic says the guy with the gun is screwed.
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Post by: Barzam
Dammit Giraldez, how did you paint digicam on such a small surface!? That man can't be human.
and dammit, I think I need a Warcor. Though, in the future, I'd like to see one posed as if actually reporting rather than running from gunfire.
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Post by: carlos13th
That cam is impressive.
If I pick up the War Cor though I wont put them in camo. Would prefer him to be obviously Civilian and I am not sure the Camo shows that.
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Post by: Fenriswulf
ImAGeek wrote:Dyou think that warcor might make a good USAriadna Foxtrot? Or is that just me...
Having just found the Foxtrot dude I bought a few years back, I was thinking the exact same thing  They should look awesome together!
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Post by: Fenriswulf
I must have missed it, how do you get said miniature?
Also I don't think I would like having a dude with a flying camera floating around taking footage of a battle, it's like painting a big "hey, we're over here" banner and hoisting it above your position...
Still an awesome miniature though!
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Post by: -Loki-
You need to be a member of the Warcor program. Basically CB's version of GW outriders, Wyrd henchmen and PP press gangers.
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Post by: Space Ranger
Like me!  I'm not positive I'll get it though. Right now I'm trying to save up for Icestorm.
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Post by: NuclearMessiah
Confirmed this is permanently for sale, CB cast new batches on request for Tabitha.
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Post by: ImAGeek
Is that Warcor definitely the limited one?
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Post by: Kanluwen
NuclearMessiah wrote:
Confirmed this is permanently for sale, CB cast new batches on request for Tabitha.
And yet they couldn't do this with the Yuan-Yuan for Battlefoam.
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Post by: NuclearMessiah
I am going to go with Yes Automatically Appended Next Post: Kanluwen wrote: NuclearMessiah wrote:
Confirmed this is permanently for sale, CB cast new batches on request for Tabitha.
And yet they couldn't do this with the Yuan-Yuan for Battlefoam.
Guess they didn't like battlefoam as much, and there could be some underlying contract with Tabitha since that model is in her likeness. Automatically Appended Next Post: The other WARCOR model look
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Post by: ImAGeek
Ah okay. Dammit, was gonna use him as a Foxtrot.
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Post by: Kanluwen
NuclearMessiah wrote:
Kanluwen wrote: NuclearMessiah wrote:
Confirmed this is permanently for sale, CB cast new batches on request for Tabitha.
And yet they couldn't do this with the Yuan-Yuan for Battlefoam.
Guess they didn't like battlefoam as much, and there could be some underlying contract with Tabitha since that model is in her likeness.
Considering that they constantly gave Battlefoam their release list for the next month and all kinds of goodies until late last year/early this year, I think they liked Battlefoam just fine.
It's amusing though how unlimited these "limited edition" models are becoming from CB.
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Post by: Space Ranger
I like that they are more pre-releases. You can get them before anyone else but they will still eventually come out.
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Post by: NuclearMessiah
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Post by: Riquende
Kanluwen wrote:
Considering that they constantly gave Battlefoam their release list for the next month and all kinds of goodies until late last year/early this year, I think they liked Battlefoam just fine.
It's amusing though how unlimited these "limited edition" models are becoming from CB.
Maybe Battlefoam never asked?
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Post by: Pacific
Damn, I want that mini. Now to become a WarCor!
Henshini wrote: -Loki- wrote:I'm still not a fan. When there's a gun pointing at your chest, the last thing any sane person would want to do it run at it. That's what Impetuous is meant to represent - someone not quite that sane who will run into a gun unless actively restrained. Being good at grappling someone to the ground shouldn't make a lick of difference when you're in the process of getting there.
I do like CC being more powerful though. if some martial arts expert or hulking, regenerating super soldier in powered armour gets close enough to hit you with their electrified sword, you deserve to go down.
Aren't there hundreds of youtube videos demonstrating how knives are as deadly as guns within 5 or 10 steps or something like that?
Although the Seven Samurai, Magnificent Seven and Indian Jones: Temple of doom, prove that this is patently not the case
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Post by: Noir
Kanluwen wrote: NuclearMessiah wrote:
Kanluwen wrote: NuclearMessiah wrote:
Confirmed this is permanently for sale, CB cast new batches on request for Tabitha.
And yet they couldn't do this with the Yuan-Yuan for Battlefoam.
Guess they didn't like battlefoam as much, and there could be some underlying contract with Tabitha since that model is in her likeness.
Considering that they constantly gave Battlefoam their release list for the next month and all kinds of goodies until late last year/early this year, I think they liked Battlefoam just fine.
It's amusing though how unlimited these "limited edition" models are becoming from CB.
Or you know it could be the simple fact they that the Bolt is for SELL why the Yuan-Yuan was a FREE give away.
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Post by: Kanluwen
Noir wrote:
Or you know it could be the simple fact they that the Bolt is for SELL why the Yuan-Yuan was a FREE give away.
"Free giveaway" that required the purchase of a Battlefoam Infinity branded bag.
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Post by: NuclearMessiah
I just realized that Dactyle has an immense butt
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Post by: Noir
Kanluwen wrote:Noir wrote:
Or you know it could be the simple fact they that the Bolt is for SELL why the Yuan-Yuan was a FREE give away.
"Free giveaway" that required the purchase of a Battlefoam Infinity branded bag.
Yes a free model CB doesn't make money on vs. a model they will. Now why would they want to do one but not the other, hard one there. Us having to buy a bag has nothing to do with the first part.
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Post by: NuclearMessiah
Lol that's exactly want went through my head.
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Post by: Space Ranger
The Dactyl is pretty cool. She would be easy to turn into Nomad, PanO, or even Yu Jing with a good weapon swap.
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Post by: Riquende
Too many hexes for my hyperpowered tastes (if they have to be there at all, they should line a coat).
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Post by: Knight
I can't force myself to listen to Mayacast (simply not a fan of the show), can't validate the accuracy. However Nimubs grenades are described as: "Nimbus Grenade is a grenade that causes damage, and also generates a Low-Visibility and a Saturation Zone (new Rule). Any one that enters takes damage." - anonymous poster. Sounds like a Swarm grenade, without viral part.
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Post by: Kanluwen
Did we see this yet?
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Post by: Absolutionis
That Mototronica Scenery Pack is exactly what comes in the O:Icestorm boxed set and we knew that it's be released separately.
First time we're seeing that specific picture, though. Looks rather nice.
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Post by: GrenAcid
Nice pic there.
Hope they will do more terrain pieces, I do like how light and portable they are.
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Post by: Bladerunner2019
I'm wondering how N3 will impact the length of games?
In my experience & in battle reports things seem to be pretty much decided by turn 3 at the latest.
I wonder if we'll see longer games in N3? By longer I also mean perhaps it will take the same amount of time, but more turns will elapse per game.
The O:I missions played out quickly in the BoW videos, but with many turns.
However, with the simplified rules many of the complicated lethal abilities & equipment get glossed over.
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Post by: Knight
Through Giraldez's FB update:
In a few days Beasts of War will give information about my painting book so STAY TUNED!
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Post by: Dheneb
Well... that was some interesting stuff. Is it all official? Because holy Christ, HRMC on infantry?!
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Post by: NuclearMessiah
So the Rodok will be the base model for the Yaogat resculpt that's cool.
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Post by: Knight
Awesome and glorious find, thanks for sharing. Some really big changes. I'm rather bumped we're going to lack decent specialists, it's where the fun will be. Yes, HMC on HI is coming for Yu-Jing. Sensor Remotes One of the ways that these remotes are being upgraded is that they will be armed with a Marker-like Sensor launchers called a 'Sniffer'. The idea behind this is that camouflaged troops will not be able to re-camo within 8" of the Sniffer, exactly as if it was a Sensor. You guys have no idea how much and how long I wanted this to happen. Nimbus Grenades So, you'll have to excuse me as this is rather vague, but the new Nimbus Grenades are tied in with new terrain rules. Forests and other area terrain reduce the Burst of all weapons firing through them by 1 (to a minimum of 1) in addition to any visibility effects. Nimbus Grenades basically create an area of terrain and reduce Burst by 1 and inflict a -3 visibility penalty for shooting done (through/in?) the area. Nifty. Can I have it?
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Post by: -Loki-
Dogged granting NWI until the end of the turn is niiiiice. Muyib links are gonna love it.
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Post by: Fenriswulf
Hackers are going to be useful against unhackable forces such as Ariadna. Hooray! Like them being able to drop GML's on my dudes via forward observing through a repeater isn't good enough already...
I have just placed an order for a near complete Merovingian Sectorial. I knew I should have gone Haqqislam instead...
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Post by: GrenAcid
Knight wrote:
Sensor Remotes
One of the ways that these remotes are being upgraded is that they will be armed with a Marker-like Sensor launchers called a 'Sniffer'. The idea behind this is that camouflaged troops will not be able to re-camo within 8" of the Sniffer, exactly as if it was a Sensor.
You guys have no idea how much and how long I wanted this to happen.
Im with you, cammo markers beware!
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Post by: IJW
Fenriswulf wrote:Hackers are going to be useful against unhackable forces such as Ariadna. Hooray! Like them being able to drop GML's on my dudes via forward observing through a repeater isn't good enough already...
I'm pretty sure it's already been mentioned somewhere that everyone gets some way of resisting Guided Ammo, Hacker or no.
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Post by: Absolutionis
Dactyls are going to be linkable? Will this be like the Hafza in that they can attach to unrelated units? I'm unsure how useful a link team of Engineers would be.
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Post by: Alpharius
Deny the witch guided ammo roll?
Some sort of dodge mechanic, greatly enhanced if you actually have the 6th sense skill?
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Post by: IJW
Absolutionis wrote:Dactyls are going to be linkable? Will this be like the Hafza in that they can attach to unrelated units? I'm unsure how useful a link team of Engineers would be.
Nope, if they have the Dactyl character in the link, similar to Thorakitai and Alke or Myrmidons and an Officer.
Alpharius wrote:Deny the witch guided ammo roll?
Some sort of dodge mechanic, greatly enhanced if you actually have the 6th sense skill?
That's what would make sense. The philosophy behind N3 seems to be that almost all actions should be opposed rolls with only a few exceptions like being shot in the back or someone deciding to do a move-move in the face of ARO shots.
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Post by: Space Ranger
Riquende wrote:Too many hexes for my hyperpowered tastes (if they have to be there at all, they should line a coat).
easy enough paint so they are not noticeable.
A lot of the new N3 rules sound fantastic.
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Post by: Pacific
Knight wrote:Awesome and glorious find, thanks for sharing. Some really big changes. I'm rather bumped we're going to lack decent specialists, it's where the fun will be.
Yes, HMC on HI is coming for Yu-Jing.
I think that image of how that model might look is worth posting again, just for people who aren't aware how potentially awesome it could be..
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Post by: Knight
Fenriswulf wrote:Hackers are going to be useful against unhackable forces such as Ariadna. Hooray! Like them being able to drop GML's on my dudes via forward observing through a repeater isn't good enough already... I have just placed an order for a near complete Merovingian Sectorial. I knew I should have gone Haqqislam instead... Yes, Haqq look mean. Barid looks simply amazing with new information. I did have wonderfully malicious thought. A miniature possessing the Sensor and Forward Observer Special Skills can mark a target outside his LoF (using his pertinent Short Skill), if he is within the Sensor radius of effect and the target has been previously discovered. In such a case, Distance, Cover, CH and ODD Modifiers will not be applied to the Forward Observer WIP roll. Just a possibility this could stack with sniffler. Tovarishes let me paint you this glorious vision, imagine discovering a Spectre/Ninja that was hiding on a roof and simply sending a courteous GML on him or simply claim +3BS and send someone with MSV at him/her. I'm certain it's going to be order and point intensive not to mention risky, however the scenario sounds fun.
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Post by: Absolutionis
I think I just noticed the bipod stands on that Invincible. I wonder if we're going to get an Invincible in a "deployed" stance akin to a sapper.
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Post by: -Loki-
Just noticed the hacking change. Yeah, that's sure to make Haqqislam and Bahram more popular. The Barid was already basically in all my Bahram lists as my lieutenant, but that change ensures he makes it into all of my vanilla lists too.
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Post by: Red Harvest
Absolutionis wrote:I think I just noticed the bipod stands on that Invincible. I wonder if we're going to get an Invincible in a "deployed" stance akin to a sapper.
Or on a 55 40mm base? Any word on that?
Barid rules. No notes on how an EVO remote might help here?
So to recap the announced releases, here are those available by Black Friday here in the USA, for those of you who like the extra discount some sellers give. (5% from the Warstore, for example)
Fusiliers SWC
Dactyls (Clearly, Dactyls do squats. Not the GW kind. Do an image search for squats. Possibly NSFW)
Kornak Gazarat
Kotail
Yojimbo (Yay! and again, this time with feeling. YAY!!)
Dog Warrior Box
Tokusetsu Butai box
Tokusetsu Eisei
Warcor (the not Magno version)
Kotail with Spitfire
Janissary HMG (aw yeah.)
The other announced stuff, for November, will be a week or two too late for Black Friday, but available for Christmas.
Kasym Beg (Going to wait the see the final Kum box. I can always use Bootleg Penny as Kasyma Beg.)
Hac Tao hacker. (Say it 3 times as quick as you can.)
Alguaciles SWC box
Combined Army starter box
Teucer the Agema warrant officer.
Budget accordingly.
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Post by: -Loki-
Is Kaysm Beg actually a new character? Or have they just renamed Izzat Beg? Or is he Izzat Beg and Izzat was just a gang name or something?
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Post by: NuclearMessiah
Also the Sogarat HMG rescuplt is coming December.
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Post by: Ronin_eX
The Dogged change is nice. Easier to explain, more useful, and less hung-up on meta-game concepts. It is simply something that gives you NWI until the end of the turn. This is a big boost to Ragik in any case. Should be interesting to see in play.
I'm loving the changes to Jump and Climb. By eliminating the roll they make them more useful and less random/capricious. Folks never use them in the current edition (and the few times I have seen them used by new players... they tend to find out quickly why no one else uses them) and that is a shame in a game where mobility is huge and 3D battlefields are encouraged. It is also interesting because such actions will (I suppose) no longer reveal camo models since they do not require a roll. Great change, speeds up play, and gives players more tools in the toolbox.
Generic remote changes sound nice. The ones that aren't TO HMGs tend to never see the light of day, so making them more versatile or cheaper should help things out. Sensor remotes especially sound great.
Hacking sounds like exactly what I was hoping for. More general tools and less of being a niche tool of aggression. Making them viable FOs (all of them) will be awesome on its own (and not too bad since guided munitions allow a dodge roll now).
I am glad to hear that ALL failed forward deployment rolls will function 100% the same. And I like the way it does it to. Scattering to a random position is horrible in terms of gameplay. It means that only the most obnoxious, spammy methods of utilizing advanced deployment will ever be viable. By shunting stuff to the back, we get two things. First, it inhibits people, say, spamming Daylami swarms as a primary board control tactic. Half of your Daylami shunting to the back of the board is much more damaging than a single TO infiltrator doing the same because that single TO infiltrator will have likely had a good order supply backing it and can get back in the game. The horde will have a slow time getting up to mid-field where they would have been handy.
The second boon is that it means that the act of attempting such bold maneuvers is no longer a death sentence to expensive units. AD3 was historically a very bad thing to attempt because you were likely going to scatter in to the open and get ARO'd to death without an ounce of cover. The consequence for failure is now hitting up your order pool instead of being a risk of instant death to the model. And while a temporary order pool setback is bad, it is much easier to stomach that than sending a 30+ point model down to the field only to see it immediately killed without getting to do anything.
And of course, by making it universal, they clean up a lot of the clunkier bits of the game (scatter was always a pain).
The Nimbus Grenade and terrain rules sound interesting. Forests being more than a visibility penalty means they have defensive worth even if the other side is bedecked in MSV2's. And the effect of Nimbus Grenades sound great for debuffing potentially dangerous fights (such as those between a unit an a TO remote). Should be interesting to see those in play.
And the changes to Close Combat special rules simply affecting FtF rolls is a big boost. No more countering a paid-for close combat special rule by declaring "I shoot/dodge in reaction". Always one of my least-liked parts of 2nd Edition, everyone basically got a free NBW-like rule against the initial assault and the only thing one could do is spend even more orders (smoke) in order to negate something every model has. But now? Once you are in close, you can make the other sucker hurt and unless they are a trained bad-arse (NBW), they don't get to dictate how the engagement goes on your active turn. This puts the power back in the hands of the aggressor and it is lovely.
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Post by: Absolutionis
Strangely enough, TheWarStore is offering Operation: Icestorm in a second wave with the preorder CSU Operative miniature:
http://www.thewarstore.com/product93647.html
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Post by: -Loki-
Ronin_eX wrote:And the changes to Close Combat special rules simply affecting FtF rolls is a big boost. No more countering a paid-for close combat special rule by declaring "I shoot/dodge in reaction". Always one of my least-liked parts of 2nd Edition, everyone basically got a free NBW-like rule against the initial assault and the only thing one could do is spend even more orders (smoke) in order to negate something every model has. But now? Once you are in close, you can make the other sucker hurt and unless they are a trained bad-arse (NBW), they don't get to dictate how the engagement goes on your active turn. This puts the power back in the hands of the aggressor and it is lovely.
This is a good point about the MA modifiers on shooting AROs. I'm still not a fan of the idea, but I'm getting more used to it.
I think what I'm most afraid of is the pendulum swinging too far and we wind up with a 40k situation. I don't want to see Infinity turn into a game where it's better to run headlong at the enemy and hit them with your sword, but I am seeing the need to make CC units a bit more viable. They are paying for that ability, afterall. This really just makes it a bit easier to get into position to get your CC attack off.
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Post by: Bladerunner2019
-Loki- wrote: Ronin_eX wrote:And the changes to Close Combat special rules simply affecting FtF rolls is a big boost. No more countering a paid-for close combat special rule by declaring "I shoot/dodge in reaction". Always one of my least-liked parts of 2nd Edition, everyone basically got a free NBW-like rule against the initial assault and the only thing one could do is spend even more orders (smoke) in order to negate something every model has. But now? Once you are in close, you can make the other sucker hurt and unless they are a trained bad-arse (NBW), they don't get to dictate how the engagement goes on your active turn. This puts the power back in the hands of the aggressor and it is lovely.
This is a good point about the MA modifiers on shooting AROs. I'm still not a fan of the idea, but I'm getting more used to it.
I think what I'm most afraid of is the pendulum swinging too far and we wind up with a 40k situation. I don't want to see Infinity turn into a game where it's better to run headlong at the enemy and hit them with your sword, but I am seeing the need to make CC units a bit more viable. They are paying for that ability, afterall. This really just makes it a bit easier to get into position to get your CC attack off.
While I understand your concern (I once played Tyranids & Blood Angels so I know how CC can be), some CC specialists really need the help to close those final 4 inches.
Units like Domaru Butai, who absolutely dominate CC, but don't naturally lend themselves to link team and WB tactics need some help to close the gap.
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Post by: Pacific
Great write-up Ronin_eX, thanks for the time taken to write such a considered post.
Loki - I think there is such a massive gap in terms of how 40k and Infinity handle melee combat, really it's not worth considering. They could make much, much bigger changes than this and we still would be closer to Infinity 2nd edition than we would someone travelling in a tank to hit the enemy with their sword (to use an oft rolled-out 40k meme)
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Post by: Gomez
And I ordered it just the other day - my very first Infinity purchase after taking more than a year contemplating whether/how I would jump in. The ready-to-play starter set sealed the deal TBH. Can't wait to crack open that bad boy.
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Post by: Theophony
I too have ordered it  , have been on the edge about getting into infinity.
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Post by: ImAGeek
-Loki- wrote:Is Kaysm Beg actually a new character? Or have they just renamed Izzat Beg? Or is he Izzat Beg and Izzat was just a gang name or something?
He's a new character, he has a different load out to Izzat. Izzat and Kasym are their names, and Beg is their rank, like 'leader' I think.
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Post by: Absolutionis
It seems that TheWarStore's offer with the special CSU mini just ran out.
http://www.thewarstore.com/product93647.html
The product is no longer listed as including it.
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Post by: Theophony
Glad I ordered when I did, got the last copy they had coming with the csu special  , but their shipment is currently stuck in a government "safety" inspection 60 miles from them. Might not get them till next week to ship out  .
Tinfoil hat time ( GW is calling customs to report how "dangerous" this Infinity fad is  )
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Post by: Red Harvest
And US customs has no clue what " GW" is, so they just hung up the phone. Seriously. Around here, GW means George Washington University.
Icestorm is a fantastic deal.
And for news, I noted this little quote from Killian of BoW on 2 October, "By the way we've just recorded the content for the 3rd Edition week and you guys are really going to enjoy it  " So that is coming...eventually. Keep your eyes peeled.
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Post by: Gomez
Theophony wrote:Glad I ordered when I did, got the last copy they had coming with the csu special  , but their shipment is currently stuck in a government "safety" inspection 60 miles from them. Might not get them till next week to ship out
Where are you getting this info., Theophony? I'm still waiting to hear anything beyond an order confirmation...
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Post by: Theophony
I called to double check that I got the csu special and the person on the phone told me as much. Looked up my order and confirmed that I will receive it. As for the U.S. customs it is what they are saying when you call and ask them and they also have it posted on their website discussing the delay on the main page from the warstore. As for GW calling customs.......that was me making a joke (hence the tinfoil hat statement  ).
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Post by: Kanluwen
Posted by "Mallorca War Games".
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Post by: Dheneb
The gun looks like Pan-O's, but that looks like nothing in the Pan-O line. So what the hell is it?
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Post by: Kanluwen
Best guess is that he's going to be a preorder model.
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Post by: Dheneb
Actually, I just had a look on their FB page, it seems to be from the BOW weekender video.
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Post by: plastictrees
I'm guessing O-12 enforcer. Hope it's generally available anyway.
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Post by: Daba
Authorised bounty hunter.
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Post by: .Mikes.
So that's the rulebook? Nice, very Mass Effect, I like. Any word yet on release date?
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Post by: Barzam
Because it helps to have what we're talking about on the same page....
That suit looks to me like the Mobile Brigada. That's probably where that teaser of the Brigada's foot came from. I'd guess merc/bounty hunter on this. That jacket feels a bit too individualistic for it to be a proper O-12 unit. Plus, this feels like a preorder mini, so I seriously doubt they'd offer an O-12 unit as a preorder figure. Those special figures usually seem to fall into the Mercs range. I'd guess that this is an HI profile for the Authorized Bounty Hunters. I'm surprised to see a PanO rifle though. Usually the mercs/hunters have Nomad or Aleph weapons.
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Post by: Usashi
I like the new covers. The old ones resemble movie posters from 80's with some anime flavour. Like star wars posters or James bond ones. Now, they have moved like a GW into more minimalistic and grim dark artworks. Not bad in general but I think personally I'd prefer mix of those. Like a bit of darker and more SF movie posters
New pre order (?) model looks bad ass. It will blend very well with rest of the terracotta army I plan. Is there any confirmed info about the bonus model added to Angel's book?
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Post by: Pacific
How bad-ass does that guy look?! He's turned up and owns the place, and he knows it!
Covers look nice from the grainy-o-vision (although not to complain, thanks for posting them here Kan) - completely agree Usashi about the old covers, these look like they will be a big improvement on the 2nd edition one.
Hopefully pre-orders are going to be appearing soon!
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Post by: NoggintheNog
.Mikes. wrote:So that's the rulebook? Nice, very Mass Effect, I like. Any word yet on release date?
It is taken from an advert played at the start of the beasts of war weekender video. In that it says 'pre order now', and in the show itself they talk about Angel's book and an upcoming infinity week - Carlos was there with them. So I'm guessing pre orders open this month some time.
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Post by: Knight
Usashi wrote:I like the new covers. The old ones resemble movie posters from 80's with some anime flavour. Like star wars posters or James bond ones. Now, they have moved like a GW into more minimalistic and grim dark artworks. Not bad in general but I think personally I'd prefer mix of those. Like a bit of darker and more SF movie posters  Problem is that similar spectre of colours that are complimenting each other are very popular, making them attractive to many other products on the market. Someone mentioned Mass Effect, I agree. It's rather surprising they opted to put rather unknown figure that is stabbing the unknown element on the cover. Honestly I much prefer Mantic Deadzone cover, it's direct action and little detail as "war in urban zones" at the bottom. It's easily recognisable and after inspecting it you know what the book is about, not that it is master-stroke of elements but it's clear. I don't think it's anything wrong with N3 cover, only that it is rather generic. I also love old movie posters.
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Post by: Mothman
From what I can see in the hacker chart in the trailer
???=unreadable
Name
infowar-gotcha- Damage 13 B2 targets-TAG,REM,HI,HACKER (shortskill/aro) -immobilise?
Tag Overload- Damage 14 B1 targets-TAG (shortskill/aro) - posses
infowar- spotlight -3 attack mod damage-/ - target-/ (shortskill -???? im guessing its forward observe
infowar blackout Damage 15 B1 targets-communication device (shortskill/aro) -???? link team break or make irregular at a guess
AHP- Brain Blast Damage 14 B2 targets-hackers (shortskill/aro)-????
infowar oblivion Damage 16 B1 targets- TAG,REM,HI,HACKER (shortskill/aro)-????
supportwar -upgrade reaction targets-REM (entire order) - ?turns??? possibly give total reaction?
Combined army
Ahp-sucker punch enemy mod-3 damage 16 B1 targets Hacker (shortskill/aro)- 1 wound
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Post by: Absolutionis
Also, Hacker Chart.
Hard to see, but it's pretty much in the same style as the Martial Arts system, it seems.
Called it.
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Post by: ImAGeek
Is that model the one you'll get when you pre order N3? If so, I'm pre ordering N3.
Any word when it'll be available for pre order?
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Post by: Red Harvest
Yes. It is apparently an Authorized Bounty Hunter you get with the pre-order.
Just tell me when. Urgh. Now I have to watch that BoW video.
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Post by: Pacific
What's wrong with BoW? I find them enthusing
So is the lady from the artwork the pre-order mini, or the heavily armoured chap a bit further up the page?
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Post by: ImAGeek
Pacific wrote:What's wrong with BoW? I find them enthusing
So is the lady from the artwork the pre-order mini, or the heavily armoured chap a bit further up the page?
Lady from the artwork? The heavily armoured guy is the pre order one apparantly
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Post by: Knight
Oh nice. Not sure how you managed to read anything out of the teaser but thanks for sharing. I'm certain there's more but it looks promising, unless new types of EVO and hacking devices cause total mayhem, it looks manageable and it's unlikely a single hacker will be able to shut down more protected models.
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Post by: Red Harvest
Pacific wrote:What's wrong with BoW? I find them enthusing
So is the lady from the artwork the pre-order mini, or the heavily armoured chap a bit further up the page?
Nothing wrong with the BoW videos. The 'Urgh' was for the lack of a date for when pre-ordering starts, not for the watching of the BoW video. Please let it be this month.
Heavily armored fellow is the pre-order mini. I'm not sure what I will do with him, but I'll figure something out. But honestly, He's not looking 'must have' to me, but the N3 book is, so he'll be along for the ride. Maybe he can be a 2nd Mobile Brigada?
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Post by: Alkasyn
Usashi wrote:I like the new covers. The old ones resemble movie posters from 80's with some anime flavour. Like star wars posters or James bond ones. Now, they have moved like a GW into more minimalistic and grim dark artworks. Not bad in general but I think personally I'd prefer mix of those. Like a bit of darker and more SF movie posters
New pre order (?) model looks bad ass. It will blend very well with rest of the terracotta army I plan. Is there any confirmed info about the bonus model added to Angel's book?
Joan of Arc.
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Post by: Red Harvest
Poking around the official forum, there is this
Thanks to ThreeLefts from the Infinity forum for it.
I think InfoWar blackout will make a unit irregualr, similar to what a Mutt can do with a jammer.
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Post by: Alpharius
Hackers just got a lot more useful!
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Post by: GrenAcid
And what Isolated do?
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Post by: ski2060
Speculation is that Isolated makes your model become Irregular order.
Also, scuttlebutt is that chart is only ONE new Hacking chart. Notice that it sayd : Hacking Device.
There are allegedly multiple hacking devices in N3.
Seems the next Infinity week on BoW is coming up this week or week after.
I am looking forward to N3, and will actually pre-order the new book for that new Bounty Hunter model.
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Post by: Pacific
Immediately cancels all Facebook and twitter accounts
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Post by: solkan
According to Data Sphere on some social network or other:
Just in from Bostria himself over at WGC infinity (check that group out); Infinity 3rd edition pre-orders start at 13th of October! Beasts of War broke the news too early.
So grab your agendas and note: 13th of October - pre-order N3!
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Post by: Usashi
I hoped for a non fraction related model. I'll still try to get the book though.
And again damn ariadnas are immune :/
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Post by: ski2060
Oct 13th? That 39 hours of Overtime on my check on the 10th is going to come in handy...
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Post by: GrimDork
I'd like to know more about the model before I were to bother pre-ordering to get him, but fairly excited that the book is coming soon.
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Post by: Absolutionis
GrimDork wrote:I'd like to know more about the model before I were to bother pre-ordering to get him, but fairly excited that the book is coming soon.
It's an Authorized Bounty Hunter. Its rules are the same as all the other bounty hunters, but this one just has a different loadout.
I'm assuming this guy is the ARM+X version
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Post by: Knight
Oh wow, consider me amazed. I don't know, if this is updated data sheet, but bounty hunters are now ITS legal for ALL generic armies (or I've missed this info before)! Marvellous, I'm getting the book and another hunter to go with.
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Post by: ImAGeek
They always have been I think haha
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Post by: Kanluwen
Knight wrote:Oh wow, consider me amazed. I don't know, if this is updated data sheet, but bounty hunters are now ITS legal for ALL generic armies (or I've missed this info before)! Marvellous, I'm getting the book and another hunter to go with.
As mentioned, they always have been this way.
Which is really silly since they should be available for Sectorials as well considering the swathe of models that Vanilla has to start with.
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Post by: Knight
I don't know why it's so, but considering I've even played against ISS player, he could have pointed it out on a certain occasion.  It's not that big deal, but for a bit of chuckles it's kinda nice option.
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Post by: Siygess
What I like about ABHs is that they are a great opportunity for you to field a custom model. That's true for SpecOps too, I guess, although you cant always field those.
Hmm I wonder if N3 will include an evolution of the SpecOps system to allow for custom characters in regular & ITS games? I get that they wouldn't want to detract from the existing selection of named characters but those create-a-character things are pretty popular. It might be a good feather in the cap for the new edition when it comes out of the gate.
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Post by: Dentry
They haven't announced a release date for Angel's book, right? Don't think there was anything about that in the BoW video.
Haven't seen any place taking pre-orders for it yet either.
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Post by: Kanluwen
Angel's book is next year.
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Post by: Sangarn
Kanluwen wrote:
Which is really silly since they should be available for Sectorials as well considering the swathe of models that Vanilla has to start with.
That the point of General list: to have more choices.
Sectorials lists have fireteam and more AVA. That how Infinity works, you cant want to sectorials to have it all, sectorials are fluffy list.
anyway, who play sectorials in ITS ranked games ?
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Post by: Bladerunner2019
Is anyone else rather underwhelmed looking at that hacking chart?
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Post by: Absolutionis
As was mentioned, that Hacking chart is only for people that have a Hacking Device, it seems. HackervsHacker may have ts own world of rules.
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Post by: smurfORnot
am I the only one who doesnt like this bounty hunter? Pose is bland, again, fist of fury is here. Torso looks simply fat, jacket and pouches are to blame. Dunno, I simply dont like the guy, bland pose + weird not proportional look. I would like him much more if he didn't have the jacket...
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Post by: carlos13th
I like the model for the most part but I agree it would probably look better without the jacket.
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Post by: -Loki-
Keep the jacket on. Guy looks like a badass. This is the sort of thing I wanted from bounty hunters - using armour and gear you'd see in other factions (after all, they'd buy the best they can afford, which would usually be military), but personalised.
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Post by: smurfORnot
this is jacket I like. This is hand pose I like much more, instead of dreadful 'fist of fury' , lol . I am all for jacket and pouches, but on that model, they simply look badly executed to me.
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Post by: jonolikespie
I like the jacket but I think the pouches and the chest plate need to be downsized a fair bit.
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Post by: -Loki-
jonolikespie wrote:I like the jacket but I think the pouches and the chest plate need to be downsized a fair bit.
Hide the feet with some rocks and it's like they wanted it to be a Rob Leifield tribute.
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Post by: Pacific
-Loki- wrote:Keep the jacket on. Guy looks like a badass. This is the sort of thing I wanted from bounty hunters - using armour and gear you'd see in other factions (after all, they'd buy the best they can afford, which would usually be military), but personalised.
100% agree with this, he looks like possibly the most badass miniature since that Sekban strutting his stuff with the missile launcher.
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Post by: -Loki-
Pacific wrote: -Loki- wrote:Keep the jacket on. Guy looks like a badass. This is the sort of thing I wanted from bounty hunters - using armour and gear you'd see in other factions (after all, they'd buy the best they can afford, which would usually be military), but personalised. 100% agree with this, he looks like possibly the most badass miniature since that Sekban strutting his stuff with the missile launcher. As someone pointed out on the official boards, he makes a perfect Mobile Brigada for Qapu Khalki. So you can have both badasses in one list.
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Post by: Paradigm
I have to say that from that one shot, I'm not a fan, especially of the jacket. The idea of a battlesuit wearing clothes over the to just seems odd, impractical and out of place to me.
It may grow on with more angles, but I doubt I'll get it as I don't plan on buying the rules just yet.
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Post by: -Loki-
Paradigm wrote:I have to say that from that one shot, I'm not a fan, especially of the jacket. The idea of a battlesuit wearing clothes over the to just seems odd, impractical and out of place to me. It's not like it's new to Infinity.
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Post by: Bolognesus
And let's not forget the gangstAquila
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Post by: Paradigm
I would argue most of these are robes/capes (which are fine), whereas the bounty hunter thing looks like an actual jacket, but fair point.
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Post by: Pacific
I think its just one of the many Manga/anime influences, like in Appleseed for instance
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Post by: ImAGeek
-Loki- wrote: Pacific wrote: -Loki- wrote:Keep the jacket on. Guy looks like a badass. This is the sort of thing I wanted from bounty hunters - using armour and gear you'd see in other factions (after all, they'd buy the best they can afford, which would usually be military), but personalised.
100% agree with this, he looks like possibly the most badass miniature since that Sekban strutting his stuff with the missile launcher.
As someone pointed out on the official boards, he makes a perfect Mobile Brigada for Qapu Khalki. So you can have both badasses in one list.
Oh man that's such a good idea!
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Post by: carlos13th
I like the pouches more than the jacket personally. The pouches look like they serve a purpose the jacket less so. Still its a model I would love to own. Automatically Appended Next Post: -Loki- wrote: jonolikespie wrote:I like the jacket but I think the pouches and the chest plate need to be downsized a fair bit.
Hide the feet with some rocks and it's like they wanted it to be a Rob Leifield tribute.
Just googled him. Holy gak that guy doesn't understand body proportion.
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Post by: Kanluwen
Looks like we're getting closer to the new Combined Army starter set...
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Post by: Barzam
Whoever thought of using that Bounty-Brigada as a QK Mobile Brigada, that's a great idea! I hadn't even thought of that.
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Post by: Bubbalicious
Kanluwen wrote:
Looks like we're getting closer to the new Combined Army starter set...
Umbra legates already painted?
Can i start hoping they changed their release schedule and put the combined in October instead of November?
I find the Combined starter and ALEPH character to be the more interesting releases and i don't even play combined...
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Post by: Kanluwen
Bear in mind that the "Combined Army in November" thing was at GenCon(a US event), which would line it up with an October release as we don't see those releases until a month later.
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Post by: Space Ranger
Red Harvest wrote:Poking around the official forum, there is this
Thanks to ThreeLefts from the Infinity forum for it.
I think InfoWar blackout will make a unit irregualr, similar to what a Mutt can do with a jammer.
I like the armored guy. He looks like a merc to me too. The hacker chart seems to be a lot of what can already be done but tweeked. It's cool they added burst and specific damages for what you are trying to accomplish. I especially like the Supportware. I hope there's more to that.
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Post by: ImAGeek
I'm so getting the CA starter. It's just fantastic.
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Post by: Bladerunner2019
Space Ranger wrote: Red Harvest wrote:Poking around the official forum, there is this
Thanks to ThreeLefts from the Infinity forum for it.
I think InfoWar blackout will make a unit irregualr, similar to what a Mutt can do with a jammer.
I like the armored guy. He looks like a merc to me too. The hacker chart seems to be a lot of what can already be done but tweeked. It's cool they added burst and specific damages for what you are trying to accomplish. I especially like the Supportware. I hope there's more to that.
Interesting that you can possess a TAG with an ARO according to this. That would seem to be... Complicated to implement
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Post by: RiTides
Could someone help me catch up- I hear a bunch of local guys talking about "N3". This is 3rd edition, right? When is it likely to be available in the US- end of November?
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Post by: carlos13th
RiTides wrote:Could someone help me catch up- I hear a bunch of local guys talking about " N3". This is 3rd edition, right? When is it likely to be available in the US- end of November?
Yeah N3 is 3rd edition. Probably wont be available until mid december or later.
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Post by: ski2060
Pre-orders allegedly start Next Monday: October 13th.
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Post by: IJW
Bladerunner2019 wrote:Interesting that you can possess a TAG with an ARO according to this. That would seem to be... Complicated to implement
What would be the complication?
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Post by: Absolutionis
It'd be interesting to see a Face-to-Face roll between a TAG about to shoot the face off a Hacker while the Hacker desperately tries to immobilize the TAG.
WIP vs BS.
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Post by: Alpharius
What time is it!!!
And yeah, N3 (the Official CB shorthand for Infinity 3rd edition) will be available for pre-order (with exclusive mini) sometime...soon!
To be delivered...sometime this year, I think?
We'll know more soon.
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Post by: GrimDork
QK mobile brigada stand-in definitely has me interested in that model. Hacking chart looks pretty simple/usable/attractive to new players.
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Post by: -Loki-
Also made easier to read. Instead of being spread across multiple paragraphs and multiple pages, it's all summed up in one easy to follow table. Just like what they did with Martial Arts.
A big part of N3 is simply tweaking the rules and making them easier to read.
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Post by: Kanluwen
GrimDork wrote:QK mobile brigada stand-in definitely has me interested in that model.
It's an Authorized Bounty Hunter.
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Post by: Vain
Yes it is, but it has the appearance of a Mobile Brigada (specifically the leg armour) with a duster/jacket and some pouches. Haven't seen a clean shot of the head so can't speak for that.
So some people are thinking of using it as a QK Mobile Brigada. Which makes sense to me.
If you are wanting to make sure people are referring to it by its official name, you may want to state your pedantry a bit clearer as currently it looks like you are trying to correct something they already know.
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Post by: GrimDork
^What tht guy said? I mean I don't necessarily read every word every poster types, but I did kind of get that fact. Then there's also that thing where I said stand-in as opposed to "hey that's a cool official QK mobile brigada!". Back to rumors and stuff... If they do a spiffy chart like the MA and hacking charts for some of the other persnickety stuff... could go a loooong way to simplifying things for new players.
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Post by: -Loki-
GrimDork wrote:^What tht guy said?
I mean I don't necessarily read every word every poster types, but I did kind of get that fact. Then there's also that thing where I said stand-in as opposed to "hey that's a cool official QK mobile brigada!".
Back to rumors and stuff... If they do a spiffy chart like the MA and hacking charts for some of the other persnickety stuff... could go a loooong way to simplifying things for new players.
I can't think of too many things they could do charts for, really. Camo and Multispectral visors definitely, but after that I can't think of much that could be presented well as a chart.
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Post by: Kanluwen
Vain wrote:
Yes it is, but it has the appearance of a Mobile Brigada (specifically the leg armour) with a duster/jacket and some pouches. Haven't seen a clean shot of the head so can't speak for that.
So some people are thinking of using it as a QK Mobile Brigada. Which makes sense to me.
If you are wanting to make sure people are referring to it by its official name, you may want to state your pedantry a bit clearer as currently it looks like you are trying to correct something they already know.
I'm being pedantic because I don't want people to start complaining about "Why are QK getting a faction specific Mobile Brigada when Nomads haven't even gotten theirs outside of Icestorm!".
So call it an Authorized Bounty Hunter, or put it in air quotes.
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Post by: -Loki-
Kanluwen wrote: Vain wrote:
Yes it is, but it has the appearance of a Mobile Brigada (specifically the leg armour) with a duster/jacket and some pouches. Haven't seen a clean shot of the head so can't speak for that.
So some people are thinking of using it as a QK Mobile Brigada. Which makes sense to me.
If you are wanting to make sure people are referring to it by its official name, you may want to state your pedantry a bit clearer as currently it looks like you are trying to correct something they already know.
I'm being pedantic because I don't want people to start complaining about "Why are QK getting a faction specific Mobile Brigada when Nomads haven't even gotten theirs outside of Icestorm!".
So call it an Authorized Bounty Hunter, or put it in air quotes.
Saying 'stand-in' after it implies air quotes.
Seriously Kanluwen, you're just trying to find stuff to argue about these days. You don't have to be combative all the time.
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Post by: Alpharius
GrimDork wrote:
I mean I don't necessarily read every word every poster types, but I did kind of get that fact.
Did you really have to straight up admit that?
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Post by: GrimDork
When you type them out... aren't *air quotes*.... just quotes?
I honestly don't give two bits what you guys want to call the model, it looks 'purdy and I thin it'll fit right in with my QK. And nomads, I mean, they're kind of all about being snowflakes over there.
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Post by: Mastiff
Kanluwen wrote:
I'm being pedantic because I don't want people to start complaining about "Why are QK getting a faction specific Mobile Brigada when Nomads haven't even gotten theirs outside of Icestorm!".
So call it an Authorized Bounty Hunter, or put it in air quotes.
He was doing "air quotes", you just can't see his fingers through your monitor.
When they're written, or typed, they're called "quotation marks".
Can we stop with the pedantry now?
Back on topic, what does " ADHL" stand for?
.
edit: "Adhesive Launcher"? Is that correct? Just saw it on the mouseover in this post.
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Post by: Absolutionis
Yes. ADHL is the Adhesive Launcher.
http://infinitythegame.wikispot.org/Adhesive-Launcher_(ADHL)
It's basically a way of taking anything out of the game if they don't have an Engineer. I'm happy to see Aleph getting access to it with the Dactyl.
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Post by: Alpharius
Guys - this is the News and Rumors thread.
We've got:
1) Infinity General Discussion: http://www.dakkadakka.com/dakkaforum/forums/show/59.page
2) Infinity Army Tactics and Lists: http://www.dakkadakka.com/dakkaforum/forums/show/87.page
3) Infinity Rules Questions: http://www.dakkadakka.com/dakkaforum/forums/show/88.page
We all worked long and hard to get these forums established here on Dakka Dakka.
So, if it isn't News and/or Rumors, please post it in one of the three Infinity specific sub-forums.
Thanks!
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Post by: Theophony
Might I suggest a reboot of this thread when N3 goes preorder. We're past the 400 page mark and I think have touched all three editions here.
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Post by: Alpharius
That's a good idea!
Once the N3 pre-order info hits, I'll start a new INFINITY N&R thread!
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Post by: ckig
This thread is getting a bit big.. just a bit..
Not a fan of the jacket and pouches on the preorder model.. but will probably get it anyway.
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Post by: Absolutionis
But... this thread is a classic! It's a thread that has stood the test of time!
How many pages? #420bLaZeIT
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Post by: str00dles1
Has anyone scanned in the quick start rules from Op Icestorm? OR are they hosted somewhere? I sw a picture of the cover and some people talking about it, but as mine wont be here for a bit id like to get a sneak peak
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Post by: Bladerunner2019
ckig wrote:
Not a fan of the jacket and pouches on the preorder model.. but will probably get it anyway.
It looks like he's wearing a barrel. Mebbe that's why he's got the ragefist going on. Too po' for armor
Do we have a price on the N3 book yet? I'll preorder it, but I don't want to pay too much more for that fugly BH
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Post by: IJW
You won't pay anything for the ABH, regardless of whether you think he's ugly.
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Post by: Red Harvest
N3 pre-orders begin 13 October, next Monday, if rumor is correct. Or will it coincide with the BoW Infinity week? Which is...?
I vote we keep this beast, rather than start a new thread. but I'm a bit leery of monthly news & rumors threads. Not that my vote counts anyway.
An excellent QK stand-in substitute proxy  That is how I will use it. Maybe. I already have the MB from Icestorm.
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Post by: Riquende
Kanluwen wrote:I'm being pedantic because I don't want people to start complaining about "Why are QK getting a faction specific Mobile Brigada when Nomads haven't even gotten theirs outside of Icestorm!".
Luckily, only one person I can think of is likely to complain about that. And he seems to know the difference already.
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Post by: drazz
The thing about the "not-Brigada" Authorized Bounty Hunter is that he has WAY more armor than any of the other ABH out there. I think that's the confusion. And it make me not a fan f it.
I like the released ABH, appreciate Max, am a fan of Miranda, quite enjoy Lucien, and have played with the idea of using all of them in an Imperial list. But, this one, I'm not sold on him.
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Post by: GrimDork
Don't the ABH have booty or similar? One of the results is +3 armor isn't it? This guy represents that quite nicely.
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