warboss wrote: Are Corvus Belli transitioning into a CMON style business model?
I doubt it. Feels more like what we've seen with Wyrd and Privateer where their devs are tired of designing one game so they start making little side game projects as a creative outlet.
warboss wrote: Are Corvus Belli transitioning into a CMON style business model?
their devs are tired of designing one game so they start making little side game projects as a creative outlet.
Yup, pretty much that.
They have the team behind Aristeia, Defiance, Warcrow... the same guys doing other things while Gutier Lusquinos and Juan Lois keep delivering INFINITY NX stuff.
warboss wrote: Are Corvus Belli transitioning into a CMON style business model?
Dropping a game the moment it's obviously not the next big thing?
No idea. I follow CMON about a tenth as much as CB and I only follow Infinity peripherally. I saw this over in the official forums though from a poster but I can't validate how accurate it is as I only peek at the kickstarters when they come up as side boardgames typically aren't my thing personally and only the occasional mini interests me.
And if the company that is currently on their 3rd Kickstarter, already expects to be running a 4th one, while they've not yet shipped the 2nd and barely managed to provide any kind of FAQ support (after 2 years) for their 1st
Automatically Appended Next Post: As mentioned in the videos linked above, it also looks like CB are introducing another material to their manufacturing lineup in addition to the traditional metal and siocast introduced last year. This time it'll be a PVC hybrid apparently.
They really need to drop the material shifts, it just causes confusion on what your going to get.
Siocast means I will not touch it and plastresin is vague these days it can be anything really. CB minis are super tiny and detailed and thin fragile parts so material is crucial here.
Metal or hips are the only safe bets for me personally.
As for the kickstarter business model and those comments posted thats news to me and I would be worried about backing anything.
Admittedly it wasn't clear but my point with the quotes was to reference post release support and not the method of release. I probably should have just quoted the first half of that forum post so I'll correct that now. Is the poster correct regarding the delivery of the kickstarters and the amount of post release support? Was there any promise or public expectation of more during the initial funding?
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NAVARRO wrote: They really need to drop the material shifts, it just causes confusion on what your going to get.
I understand that they need to plan ahead and try to account for massive changes in material cost but they've built their brand for better or worse on top quality casting of metal relatively realistically proportioned minis. It'll be difficult to maintain that with other materials without a change in scale/proportions/sculpting as well. At least they're testing it out with an organized play kit here first and not with a retail release but it would be naive to think that won't follow unless the backlash is significant.
As for the kickstarter business model and those comments posted thats news to me and I would be worried about backing anything.
Yeah, I was surprised to see it but I don't follow the crowdfunded games after the initial campaign and then only to occasionally get an individual mini on the secondary market. I also don't know if there was any promise or expectation of post release support either on top of any significant delays in the initial release to begin with.
I understand that they need to plan ahead and try to account for massive changes in material cost but they've built their brand for better or worse on top quality casting of metal relatively realistically proportioned minis. It'll be difficult to maintain that with other materials without a change in scale/proportions/sculpting as well. At least they're testing it out with an organized play kit here first and not with a retail release but it would be naive to think that won't follow unless the backlash is significant.
Exactly, I think they are cornered here since their range is all about small, thin and fragile models with loads of intricate detail. This works fine in metal but like you said unless theres some compromise either on the design proportions or overall quality Im not seeing it happening.
Without sounding snobbish I think the way the market is today most will probably not even going to notice the difference.
What Im saying is that for me CB main selling point was "quality". I have seen too many companies in the past trying to sell a cheaper casting material etc has the best thing and that the quality was the same... well none of them managed to keep their word.
As for the kickstarter business model and those comments posted thats news to me and I would be worried about backing anything.
Yeah, I was surprised to see it but I don't follow the crowdfunded games after the initial campaign and then only to occasionally get an individual mini on the secondary market. I also don't know if there was any promise or expectation of post release support either on top of any significant delays in the initial release to begin with.
Both prior Kickstarters have been marketed as entirely self contained, one and done experiences. They're more board game in nature, not new ongoing miniature lines.
Both prior Kickstarters have been marketed as entirely self contained, one and done experiences. They're more board game in nature, not new ongoing miniature lines.
Thanks for the clarification. I'd been guessing that the plan with them was more in line with Aristeia with limited seasonal supplements.
"I am glad I picked this up on the Black Friday sale. It’s definitely not worth full price. Cardboard is very cheap and not really table worthy. Battle systems is easy better looking and easier to assemble. The minis look good but assembling them is the worst experience I have had assembling minis. Legion, GW and even Deadzone minis are so much better. The code-one game itself is amazing. Just download the free code one core book and proxy minis. Look elsewhere for terrain. "
"I am glad I picked this up on the Black Friday sale. It’s definitely not worth full price. Cardboard is very cheap and not really table worthy. Battle systems is easy better looking and easier to assemble. The minis look good but assembling them is the worst experience I have had assembling minis. Legion, GW and even Deadzone minis are so much better. The code-one game itself is amazing. Just download the free code one core book and proxy minis. Look elsewhere for terrain. "
Free shipping at $99.
Seems to me someone, unless thats you, that looked at the 12 reviews there and that 10 are 5 starts and one 4 stars and decided to post here the only one that was 3 stars with a negative report. Not cool but hey I get metal is not for everyone specially the younger audiences who are only used to plastic and resins.
So what's the difference between Bakunin and the Holy Orders?
I mean, besides Bakunin are Nomads and Holy Orders are PanO...
Edit: Forgive my ignorance of the source material on this one. I did search for it but it almost seems like the Bakunin Observance don't have any sort of religious tie and are just the fighting arm of the Bakunin jurisdiction, which makes the whole 'nun' look...odd? I assume I'm missing some information.
Also showed up on the new Farsight model on what some are assuming is the Talisman of Arthas Moloch, which sparked some wild theories about the two being connected.
Spoiler for Farsight picture reference.
Think Tsaguala was being a bit tongue in cheek and I was just informing PsychoticStorm. Sadly people don't look too deeply into things and just assume where they first saw something as being the 'original' source and not realizing it came from something older/outside source that can be referenced in other things.
The symbol is the monogram of "Ave Maria" A+M merged together
Spoiler:
given the orders saint patron is "Saint Mary of the knife our lady of mercy" it is a logical symbol for the order.
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godswildcard wrote: So what's the difference between Bakunin and the Holy Orders?
I mean, besides Bakunin are Nomads and Holy Orders are PanO...
Edit: Forgive my ignorance of the source material on this one. I did search for it but it almost seems like the Bakunin Observance don't have any sort of religious tie and are just the fighting arm of the Bakunin jurisdiction, which makes the whole 'nun' look...odd? I assume I'm missing some information.
Military orders are the private military corporations of the neo Vatican, itself the merger of most Christian churches into one mega church, on permanent and de facto "loan" to the PanOceania military complex.
The Observance is a, as far as the neo Vatican cares, heretical sect that merges Aegean Christianity with Artemisian Paganism, its creation happened as an opposition to the formation of the neo Vatican and Alephs influence to it by giving it the rights to "resurrections".
kilcin wrote: Think Tsaguala was being a bit tongue in cheek and I was just informing PsychoticStorm. Sadly people don't look too deeply into things and just assume where they first saw something as being the 'original' source and not realizing it came from something older/outside source that can be referenced in other things.
It was just a joke about people and their tendency to overrate coincidences like two simple symbols looking vaguely similar Sorry if that was posted in a way that could be misunderstood, in that case that was my fault.
Yeah I really like the new O-Yoroi. I’ve never really liked the old one, since it came out, but I feel like this keeps enough of the O-Yoroi details just put together in a way I enjoy a lot more.
I'd love for a proper Exrah sectorial to return - but I also what a proper sectorial to appear that would center around the Combined Army's other fantastic miniature - and possibly one of the best names in gaming too - the Anathematic!
Maybe an EI Sectorial?
I also wish that anyone else within an hour of me cared at all about Infinity too though...
Back in the 2nd edition book, I think about half the description of the Exrah was about the bigger bugs, the sort of things you wouldn’t be able to expect a small game company to do anything with in a skirmish game.
So if this ends up where the Exrah get expanded upon but stay completely in the space battle game (with no Infinity Exrah stuff) I’ll be happy with that.
I like the new armbot/auxbot designs, but unfortunately they are siocast. Morat stuff looks fine, bakunin is alright, phoenix looks super cartoonish, but that might be the paintjob. I'd have hoped for a more dynamic pose on Yara after that awesome art we got for her, this is really unfortunate.
I've got both the metal and siocast Nomad remotes and while siocast definitely has probems, they are a dramatic improvement over the metal set and well worth picking up.
LunarSol wrote: I've got both the metal and siocast Nomad remotes and while siocast definitely has probems, they are a dramatic improvement over the metal set and well worth picking up.
Yes, that. The quality of the digital sculpt is enough of an improvement to make the final model better than the metal one, even if the material is worse.
LunarSol wrote: Yes, that. The quality of the digital sculpt is enough of an improvement to make the final model better than the metal one, even if the material is worse.
Nah, the sculpt is far more than one step forward. Like, I get it, but its not like metal doesn't have its own problem, or resin, or hips or whatever. Siocast has problems and definitely isn't a selling point for me, but its not THAT bad either, particularly for something like remotes.
BertBert wrote: The new digital sculpts may be a dramatic improvement, but the material is a strict downgrade in every respect.
Hard disagree, I'll take Siocast over metal all day every day. Haven't bought a metal Infinity model since that first Nomad remote came out in plastic and I've been slowly getting rid of the hundreds of unbuilt Infinity models I own, paring down to just my 5 already painted factions. Siocast can be very annoying to clean, but I don't need to worry about pinning pieces together or clipping metal tabs off feet and pinning them to bases, don't need to worry about models breaking in transport or knocking them over during games, don't need to worry about paint chipping off or snapping tiny aerials. I recently picked up the Geralt/Yennefer/Dandelion set of Witcher miniatures in soft Siocast and they're awesome, they really make me wish CB would do normal sized models in Siocast instead of just the larger figs. I'm really looking forward to some normal releases in Unicool next year. The Ayyar looked fantastic from all the reviews, but I couldn't justify buying a tournament pack just for the 2 models and I'm eager to try out the material.
I play both Steel Phalanx and Bakunin, but none of the new S2 figures look good enough to replace my painted models with new metal models. If it was Siocast or Unicool I would've had the new models already. I'll probably pick up these new PanO attack remotes when they come out, even though my metal ones are painted. I'm 100% with Lunarsol on the new plastic Nomads remotes being a tremendous upgrade
Unicool, which appears to be much better but it won't replace Siocast. Siocast can be made in-house by Corvus Belli, Unicool models need to be manufactured by the parent company and then shipped to CB. So, probably mostly just for large sets and boardgames, etc.
Also siocast has hundreds of blends that you need to play around with in house to decide what's best as it's just nylon plastic. The Siocast brand is more for the machines then anything else.
I don't have any of CB's stuff yet but I've got other nylon/thermoplastics and some are meh quality (bendy and so-so detail) others are amazing and you'd think they were resin if I handed one to you.
Out of curiosity, what's the oldest sculpt around currently! I've been looking at the figs again for rpg purposes and some of the 2016 era figs (early n3?) look a bit dated. With their pace of releases, I don't know when to expect a potential resculpt since they also come out with so many seemingly new unit figs.
warboss wrote: Out of curiosity, what's the oldest sculpt around currently! I've been looking at the figs again for rpg purposes and some of the 2016 era figs (early n3?) look a bit dated. With their pace of releases, I don't know when to expect a potential resculpt since they also come out with so many seemingly new unit figs.
I'm looking to downsize my collections and looked at my Yujing still in blisters and boxes from back then and I cant find them on the new corvusbelli catalogue. Have no clue on how much to sell them.
warboss wrote: Out of curiosity, what's the oldest sculpt around currently! I've been looking at the figs again for rpg purposes and some of the 2016 era figs (early n3?) look a bit dated. With their pace of releases, I don't know when to expect a potential resculpt since they also come out with so many seemingly new unit figs.
I'm looking to downsize my collections and looked at my Yujing still in blisters and boxes from back then and I cant find them on the new corvusbelli catalogue. Have no clue on how much to sell them.
Good luck!
It as been my experience that it is very difficult to see Infinity miniatures, period.
Best bet is to put it out there on site's sales pages and hope that an interested party sees it and is...interested.
eBay seems like an awful place to try too - unless you're prepared to let them go for well under not only what you paid for them, but also well under what you think you'd be OK with selling them for...
warboss wrote: Out of curiosity, what's the oldest sculpt around currently! I've been looking at the figs again for rpg purposes and some of the 2016 era figs (early n3?) look a bit dated. With their pace of releases, I don't know when to expect a potential resculpt since they also come out with so many seemingly new unit figs.
I'm looking to downsize my collections and looked at my Yujing still in blisters and boxes from back then and I cant find them on the new corvusbelli catalogue. Have no clue on how much to sell them.
Good luck!
It as been my experience that it is very difficult to see Infinity miniatures, period.
Best bet is to put it out there on site's sales pages and hope that an interested party sees it and is...interested.
eBay seems like an awful place to try too - unless you're prepared to let them go for well under not only what you paid for them, but also well under what you think you'd be OK with selling them for...
Yeah, I got nothing in terms of advice. I only own a few figs ostensibly for RPG purposes. Why do you think ebay is an awful place to sell them? I don't really see NIB selling for much lower than you can get the stuff for with online retailers but admittedly I don't look at whole collections but rather just individual boxes.
Well, from my experience, stuff just doesn't sell on eBay unless it is way, way, way below what someone could get it for at the usual discounts already available online for new product.
YMMV, of course, but basically Infinity just isn't popular enough to have that much of a market online in the second hand area.
People who buy collections on ebay tend to be those who are going to the split it up and resell so want to pay very little (similar to selling to your local gaming store)
There's a facebook buy/sell/swap group which will have fare fewer eyes looking at it than ebay but members will really want the specific stuff the group focuses on and can be very helpful if you don't really know what you have
As ebay fees went up and as people found facebook I've noticed a lot more general trading going on (at decent/sane prices) on FB over ebay. Forums have dried up - can be good people but much smaller populations; whilst the bulk are over in FB trade groups.
Overread wrote: As ebay fees went up and as people found facebook I've noticed a lot more general trading going on (at decent/sane prices) on FB over ebay. Forums have dried up - can be good people but much smaller populations; whilst the bulk are over in FB trade groups.
Ooh boy, this is the truth. I just sold a limited edition GW figure and my eyes watered at what Ebay charged me. Never again,
I haven't used ebay in ages but wow it changed for the worst, fees are extortionate.
BTW anyone wants a Mint caskuda!? XD XD
I know many units vanished or got new sculpts... The pace seems to be too fast for me to keep up with and that kind helped wanting to get rid of Infinity.
Gods I'd like a Caskuda and I did see one for sale being offered on FB recently - but I'm just totally out of budget for one. I just live in hope that one day CB remakes them.
To be fair they have turned a corner and seem much better and more focused on bringing back what they remove - the Morat update has gone pretty well for the pace of replacing models with new sculpts.
NAVARRO wrote: I haven't used ebay in ages but wow it changed for the worst, fees are extortionate.
BTW anyone wants a Mint caskuda!? XD XD
I know many units vanished or got new sculpts... The pace seems to be too fast for me to keep up with and that kind helped wanting to get rid of Infinity.
How bad are the fees now? It's been years but I think they used to be 12.5% of the final value plus some small amount (30 cents?) for the initial listing fee back when I would sell things. Obviously paypal fees were on top of that.
Which to be fair is way less than some auction houses - one we go to is 20%. That's 20% of the hammer price that the buyer has to pay on top of the hammer and 20% of the hammer price that the firm keeps from the owner who they sold the item for.
Alpharius wrote: Well, from my experience, stuff just doesn't sell on eBay unless it is way, way, way below what someone could get it for at the usual discounts already available online for new product.
YMMV, of course, but basically Infinity just isn't popular enough to have that much of a market online in the second hand area.
Lol, I hope to find the figs that I want with that kind of discount! I agree with the second part. It took me over a year to find a fig that I wanted (unfortunately in plastic) when I stupidly passed on a good deal on a limited edition metal version for a reasonable price because it wasn't split and I'd have to sell off the others in the set.
Which to be fair is way less than some auction houses - one we go to is 20%. That's 20% of the hammer price that the buyer has to pay on top of the hammer and 20% of the hammer price that the firm keeps from the owner who they sold the item for.
Fair enough and thanks. I did notice though that ebay itself stopped sending out the occasional 10%+ off of one item coupons that they used to which first came from their own fees when I read the fine print. I admit that I don't buy much on ebay (a couple times a year usually when new D&D/PF minis or heroclix sets come out just to pick up the cool commons and uncommons) but I always placed an order when I got one of those.
13.5 I think but its more visible if your item makes more money. Small sales you kind of dont notice as much but it's still a chunk!
Copy pasta
" 2023, eBay announced that most categories would see a fee increase from 12.9% to 13.25%. Sellers of books and media will experience an increase from 14.6% to 14.95%"
I think it always was a tech suit just really bug-designed the first time around whilst the second is going much more for the cyber side, but we can see some elements of the big in there here and there.
Caskuda looks nice... Maximus less so. Not bad but rather just not great specifically in his pose. Admittedly I'm a bit biased as Max was my first Infinity universe mini.
Really love what they did with the Caskuda. The fluff has always been that its a armor suit that got nicknamed by humans due to its resemblance to a space insect. This really captures that without being an actual bug.
I think there was a good few years where it was almost all hits for me, but there have been quite a lot of misses the last few years. That said, I quite like the new Exrah designs.
GMG YouTube review on the caskuda set material is eye opening. He really tries to say it's acceptable and great but the more I see the review it becomes obviously clear that the material is not great.
NAVARRO wrote: GMG YouTube review on the caskuda set material is eye opening. He really tries to say it's acceptable and great but the more I see the review it becomes obviously clear that the material is not great.
I’ve not owned any siocast models yet but a lot of what I’ve seen of it doesn’t make me want to change that much.
NAVARRO wrote: GMG YouTube review on the caskuda set material is eye opening. He really tries to say it's acceptable and great but the more I see the review it becomes obviously clear that the material is not great.
I’ve not owned any siocast models yet but a lot of what I’ve seen of it doesn’t make me want to change that much.
I have one SioTag now and two SioREMs. They required slightly different methods of cleaning them up than metal, but overall I had no issues. The fact that plastic/pvc whatever you want to call it removes the need to pin the models completely more than makes up for the perceived loss of "quality" as far as I'm concerned. I would much prefer it was "hard plastic" of course, but hell will freeze over before that happens with anything from Corvus.
NAVARRO wrote: GMG YouTube review on the caskuda set material is eye opening. He really tries to say it's acceptable and great but the more I see the review it becomes obviously clear that the material is not great.
I’ve not owned any siocast models yet but a lot of what I’ve seen of it doesn’t make me want to change that much.
I succumbed to that new O-Yoroi and it was quite the adventure. Joints were missing entirely, parts didn't line up properly and all that good stuff. I rarely leave a model unconverted, so I had planned to give it some additional attention anyway, but boy has that turned me off from further siocast purchases.
Edit: As for the above post, I had to pin three of the joints as a result of the bad fit: the left shoulder and both hands.
It has its pluses and minuses. Pewter definitely has its own problems and the Sio paints up nice. I don't love it but I feel like transporting my Salamander would be a lot easier if it wasn't a giant fragile hunk of metal so I don't mind it for the big stuff either.
Just skimming through the video, it looks like an interview only with no preview pics or concept art unlike most of the BOW/OTTCB videos. For those who have watched the full video, any concrete info on the game mechanics, scale, etc?
- vectored movement with weapons fire affecting movement
- a bit of resource management (e.g. energy to drive or weapons)
- planning to start with one ship for each major faction, expand with more ships later (if I understood correctly single ship boxes)
- KS is planned for end of September
Nothing on scale or how many factions they have planned to start with, though I assume we'll get maybe four for starters and then unlock more through SGs (pure speculation on my part).
Sound like a small scope game with only a couple of ships per side and more in-depth rules.
The video isn't really that long because you can skip almost half of it where they talk about the companies background.
- vectored movement with weapons fire affecting movement
- a bit of resource management (e.g. energy to drive or weapons)
- planning to start with one ship for each major faction, expand with more ships later (if I understood correctly single ship boxes)
- KS is planned for end of September
Nothing on scale or how many factions they have planned to start with, though I assume we'll get maybe four for starters and then unlock more through SGs (pure speculation on my part).
Sound like a small scope game with only a couple of ships per side and more in-depth rules.
The video isn't really that long because you can skip almost half of it where they talk about the companies background.
Thanks for the rundown. Looking forward to hearing more about the vectored movement as I was just asking about it (again) as it's one of my preferred mechanics when done right.
Thanks for the link. It's obviously just a first impression but I was relatively underwhelmed by the seeming lack of dynamism mixed with the high level of book keeping required. I'm fine with power allocation but my first wargame was the old FASA trek ship game from the 80s. I'm not sure this will fly with the post Xwing community...
It kind of feels like a resource management game (which isnt bad) that had the table-top element added on? I feel if the game used a grid board, it would only make the movement and targetting easier and less prone to mistakes?
warboss wrote: Thanks for the link. It's obviously just a first impression but I was relatively underwhelmed by the seeming lack of dynamism mixed with the high level of book keeping required. I'm fine with power allocation but my first wargame was the old FASA trek ship game from the 80s. I'm not sure this will fly with the post Xwing community...
I feel the same way... with only 1-3 ships per side I would have expected something more epic here, with fancy bases maybe and some cool maneuvering tools... it looks a bit... pathetic
That or they are hoping to grow the game - the space market is a bit empty right now. Dropfleet has not really managed to grow itself and Firestorm Armada is dead in the water as Warcradle is all focused on Dystopian Wars right now; meanwhile GW hasn't made a peep on Battlefleet Gothic in ages save for rumours of it making a return.
So perhaps starting with a small model range with very fiddly controls per ship with a view that they'll expand to fleets and larger forces as time passes and thus simplify the rules/upkeep side of things
That would certainly explain why the ships are on the smaller side, leaving room for more ships per side.
warboss wrote: Thanks for the link. It's obviously just a first impression but I was relatively underwhelmed by the seeming lack of dynamism mixed with the high level of book keeping required. I'm fine with power allocation but my first wargame was the old FASA trek ship game from the 80s. I'm not sure this will fly with the post Xwing community...
I feel the same way... with only 1-3 ships per side I would have expected something more epic here, with fancy bases maybe and some cool maneuvering tools... it looks a bit... pathetic
I do agree that having the low model count contributes significantly to my expectation of zoomy spaceships being preferrable but I actually don't want the next evolution of go-go-gadget tabletop accessories personally. I don't think you need them to have more dynamic movement/simulated action on the tabletop.
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Overread wrote: That or they are hoping to grow the game - the space market is a bit empty right now. Dropfleet has not really managed to grow itself and Firestorm Armada is dead in the water as Warcradle is all focused on Dystopian Wars right now; meanwhile GW hasn't made a peep on Battlefleet Gothic in ages save for rumours of it making a return.
So perhaps starting with a small model range with very fiddly controls per ship with a view that they'll expand to fleets and larger forces as time passes and thus simplify the rules/upkeep side of things
That would certainly explain why the ships are on the smaller side, leaving room for more ships per side.
Yeah, there was a relative renaissance in the genre a couple of years back but the dark ages have returned (if I can be so bold as to butcher historical ages together in a metaphor). I suspect/hope we'll see more info during their annual GenCon presentation.
So perhaps starting with a small model range with very fiddly controls per ship with a view that they'll expand to fleets and larger forces as time passes and thus simplify the rules/upkeep side of things
This would have no significant downsides, gamers are traditionally enthusiastic of having their games "dumbed down" when they bought into detailed crunchy systems.
So perhaps starting with a small model range with very fiddly controls per ship with a view that they'll expand to fleets and larger forces as time passes and thus simplify the rules/upkeep side of things
This would have no significant downsides, gamers are traditionally enthusiastic of having their games "dumbed down" when they bought into detailed crunchy systems.
Handled correctly both sides win. You simply expand the range of models until players want to use more and more in game and want a more wargame set of rules. Then you release them alongside the original rules and give players the choice which version they go for.
I agree it fails if you pick one over the other or if you try and make a rules system that has one set of rules that straddles the two approaches.
The Unberfalkommando is my second favorite unit to field in the whole game but the model was the most difficult I've ever built. I'm excited for the new sculpts. The art was a little cringe-inducing but the renders and finished product look great. Love that creepy-as-**** hairless cat pupnik. So uncomfortable to look at.
Personally I kind of hate the Uberfalkommando, but I didn’t like the old ones at all either so I’m willing to accept I’m just not the target market. Everything else is fine. I like the Yu Jing reinforcements a lot, and I like most of the PanO ones apart from the female Blade-Ops (never liked that kind of pose much and are her legs really long?) and Agnus (never been a fan of characters really and again not sure about the pose). I’m not a fan of the Hassassin redesigns in general and these are no better - the old Muyibs and Govads were a lot better IMO.
I really quite like the Warcrow stuff, especially the Hegemony (the War Surgeon in particular) but I’m not at all enthusiastic to hear they’re gonna be in the thermoplastic.
Cannibal wrote: The Unberfalkommando is my second favorite unit to field in the whole game but the model was the most difficult I've ever built. I'm excited for the new sculpts. The art was a little cringe-inducing but the renders and finished product look great. Love that creepy-as-**** hairless cat pupnik. So uncomfortable to look at.
I think its funny that the god of destruction has been reduced to a peripheral. Check out Lord Beerus if you're unfamiliar with the reference.
Stupid forever n00b question... are some minis subfaction locked only? I was under the impression and thought that the point of vanilla forces was to pretty much have access to at least one of everything but noticeably less than the subfactions that focus on the units/theme. I was playing around with a themed force with vanilla nomads and noticed that the new Observance figs weren't showing up even as AVA 1 or 2. Is my Infinity app-fu weak or is this a feature and not a bug?
Angronsrosycheeks wrote: Starting fairly recently, some new sectorial models straight up aren't available in vanilla, and that does include a number of observance models.
Admittedly I'm an outside but, from that perspective, I don't see that as a good thing especially if it's a new change. I think it's appropriate though for named special characters/heroes that are one off unique (or at least as close as you can get to that in a universe where you're backed up to the cloud by AI) but I'd much rather have "normal" units available to some lesser degree. I guess I won't be buying any observance models then since I can't use my existing nomads (admittedly just a single squad box!) with them.
I see your point, but from design perspective it has a lot of advantages. Previously every unit had to not only be balanced for the sectorial it was in, but also for every other unit in the faction. Now you can have a Cool Observance Lady without worrying that it will create a Combo Of Doom in Vanilla nomads.
Angronsrosycheeks wrote: I see your point, but from design perspective it has a lot of advantages. Previously every unit had to not only be balanced for the sectorial it was in, but also for every other unit in the faction. Now you can have a Cool Observance Lady without worrying that it will create a Combo Of Doom in Vanilla nomads.
Very true but personally I don't think the trade off is worth it. I haven't heard people complaining significantly about Infinity balance since pre-N3 when they nerfed rambo'ing (or so I've heard since I've been lurking that long!) so it seemed like what they were doing was working. Now they don't have to worry about vanilla players buying the figs I suppose. Just to be clear, I'm completely fine with figs being locked into one sectorial and not allowed at all in other sectorials; my only concern is with vanilla. Code One already is the version of the game with pruned units chosen for balance for newer players like myself.
It's a hurdle all miniature firms have to cross if they survive long enough. Do you keep vast armies around; do you rely on updating old models with new sculpts; do you rely on adding new armies and leaving old ones with fewer updates; do you retire models and then add new ones.
It's a battle to maintain game balance; whilst also continuing to generate revenue and also keep fans happy
Overread wrote: It's a hurdle all miniature firms have to cross if they survive long enough. Do you keep vast armies around; do you rely on updating old models with new sculpts; do you rely on adding new armies and leaving old ones with fewer updates; do you retire models and then add new ones.
It's a battle to maintain game balance; whilst also continuing to generate revenue and also keep fans happy
While I agree with all that, it's not actually what where are specifcally talking about here though. The question is whether or not you lock models only into their sectorial or also add them (to a more limited degree) into vanilla lists also.
Yes. Pandora is available only to Steel Phalanx (and Hassasins I believe, but she was a preorder bonus for Op Blackwind so she's not exactly normal release), and Sarko and Sekudroids are only available in Starmada. those are the ones I pay attention to, so i might have missed something from the other factions.
Angronsrosycheeks wrote: Yes. Pandora is available only to Steel Phalanx (and Hassasins I believe, but she was a preorder bonus for Op Blackwind so she's not exactly normal release), and Sarko and Sekudroids are only available in Starmada. those are the ones I pay attention to, so i might have missed something from the other factions.
The Sekudroids sounds like a unit but are the others special unique characters? Thanks for the info regardless.
They've retired quite a few models over the years, so if they've still got masters/functional moulds they could well do Made-To-Order classics very nicely.
Esp as their rules system doesn't remove models from the game itself and they've not had scale creep like GW has (although I think some of the newer TAGs do look a bit bigger).
Cost to ship this one blister to me here in the USA?
€23.00.
Ugh.
Yeah, I'm after the Tikbalang, Miranda and the CSU but it's $18 shipping to the UK (almost another figure), so I'm probably going to buy some duplicates to hit the $200 free Europe shipping and then eBay them after the sale.
Highlander Cateran t2 Sniper Rifle for Kosmoflot & CHA
Digger armed prospectors fro Non alligned Armies
Druze Shock Teams fro Non alligned Armies
Lizard Squad for Nomads
Myrmidons for Steel Phalanx
Caskuda for Combined Army
Thank you so much for previews with pictures & not video.
I much prefer pictures, and have been barely keeping up with this thread for that reason.
I still love my Aleph even if I haven't played in years!
skrulnik wrote: Thank you so much for previews with pictures & not video.
I much prefer pictures, and have been barely keeping up with this thread for that reason.
I still love my Aleph even if I haven't played in years!
I'll keep on doing it because I think CB pulls out every single month a damn fine carnival of figures.
And we are ingnoring them just because they are not GW. Not fair.
skrulnik wrote: Thank you so much for previews with pictures & not video.
I much prefer pictures, and have been barely keeping up with this thread for that reason.
I still love my Aleph even if I haven't played in years!
I'll keep on doing it because I think CB pulls out every single month a damn fine carnival of figures.
And we are ingnoring them just because they are not GW. Not fair.
Please do. I know my participation in this thread has dropped off dramatically, and Kanluwen used to post news frequently. If you want to, go ahead and start a new thread for 2024 Infinity news and rumors and ask the mods to lock this one. I'm not really keeping up with TTG gaming in general right now.
Yeah, the minis look great. The Caskuda, now seeing that brightens my day. I'm glad CB is bringing in the Exrah in some form. Now if they would bring QK and ASA out of mothballs...
There is a short preview of all new minis coming.
Some Haqq goodness, at last. As *reinforcements* Updated Al Hawwa, Sekban and Hafze. Just renders and artwork shown, so I didn't screencap anything. Also ALEPH,
Alpharius wrote: The Caskuda is back, which means the Real OG Caskuda can now come back too!
This was still one of my favourite miniatures in the game - I know some people joke about it, but it was just mega!
I agree 100% that was an epic cool mini, the new one does not even comes close. To me this kind of represents my feelings towards the new model churn. a meh.
Most of the redesigns that they've done with the Combined Army I think have improved them massively.
The Caskuda might be the one case where its not quite the case; or rather where the original model still really looks awesome and if they ever did a made-to-order reprint I'd be keen to get one (at a sane price).
A few of the armies feel so-so with updates - especially Aleph. But in part I think that's because Aleph have always had good solid models, but just haven't gone anywhere "exciting" with the whole range. You get one or two like the Maruts that's exciting but otherwise they are very samey. Though I think they are starting to push the creativity a bit more with them .
Souleater wrote: @Bobbafett - thank you for posting those. They look great.
Doubling up and down on the thanks to Bobba (and *anyone else*) for keeping this thread going!
I've gotten rid of everything for Infinity except for PanO Svalarheima, Haqq Ramah and Combined 'generic' - to get The Anathematics and OG Caskuda in a list.
Posts updating what's new and upcoming in this thread are greatly appreciated!
Due to the huge demand for the Happy Days products, and to be able to process all orders as efficiently as possible during these special dates, we are stopping the offer.
But don't worry, as Happy Days will be back again in a second opportunity from January 15 to 21, 2024 with these same miniatures.
I'm glad that CB finally decided to make a game focused on mining tactic rocks with mecha. My hope is that the first expansion will cover the production of crates.
Hmm looks Iike I best pick up a current Anathematics. Had my eye on that model for a long time and the new one looks cool but the old still looks great
warboss wrote: Tactical rocks are growing... they now support three limbs. Other than that part, I really like the Varangian sculpt.
That's not a tree limb. It's Son Wukong's power pole. He's just balancing on it Shaolin style.
Not super sold on the Zero resculpt. I'll be quite happy sticking with the old ones. Something seems a little odd about the second one's arm that's leaning on the shrapnel.
warboss wrote: Tactical rocks are growing... they now support three limbs. Other than that part, I really like the Varangian sculpt.
That's not a tree limb. It's Son Wukong's power pole. He's just balancing on it Shaolin style.
Not super sold on the Zero resculpt. I'll be quite happy sticking with the old ones. Something seems a little odd about the second one's arm that's leaning on the shrapnel.
I wasn’t sure on the Anathematic from the concept art but I actually like the render a fair bit. I don’t think it’s better than the current one but it’s better than I feared.
warboss wrote: Tactical rocks are growing... they now support three limbs. Other than that part, I really like the Varangian sculpt.
That's not a tree limb. It's Son Wukong's power pole. He's just balancing on it Shaolin style.
Not super sold on the Zero resculpt. I'll be quite happy sticking with the old ones. Something seems a little odd about the second one's arm that's leaning on the shrapnel.
Corvus Belli has updated all their armies and profiles.
All the Reinforcements units are now available as regular units on deployment for their respective armies.
I’m not a big fan of their O12 paint jobs, the stylised blue and NMM gold can make it hard to see the model for what it is, especially with all the video effects. I’d like to see the still pics for these guys.
The paint jobs really pop there even more than normal as they almost look like painted statues than scale models. Obviously the CB painter is famous in the industry for his talent but I wonder if it's being enhanced a bit in photoshop as well more recently with more saturated color.
warboss wrote: The paint jobs really pop there even more than normal as they almost look like painted statues than scale models. Obviously the CB painter is famous in the industry for his talent but I wonder if it's being enhanced a bit in photoshop as well more recently with more saturated color.
I think they pop more because they are against a white background.
The internationally beloved, futuristic tabletop wargame Infinity takes a galactic step into animation via the creative vision of renowned animation director Jay Oliva (Justice League: The Flashpoint Paradox, Zack Snyder's Twilight of the Gods)—and you're invited to witness the first public screening of footage, get the scoop on the latest castings, and hear all the exciting production details from director/producer Oliva, Covus Belli founders Carlos Torres and Fernando Liste, producer Gutier Lusquinos, actors Zehra Fazal (Young Justice, Halo Infinite, Starfield) and Jason Spisak (Arcane, Batman: Hush), and casting/voice director Wes Gleason (Batman: The Killing Joke). Publicist Gary Miereanu will moderate the panel, and every panel attendee will receive a Comic-Con exclusive Infinity minifigurine.
Honestly I tend to favour animation over live action for a lot of fantasy/scifi just because in animation they can do all the wild crazy things they want and it fits - live action you've got to have one big budget to pull it off and not have the fantastical elements stick out like a sore thumb
Overread wrote: Honestly I tend to favour animation over live action for a lot of fantasy/scifi just because in animation they can do all the wild crazy things they want and it fits - live action you've got to have one big budget to pull it off and not have the fantastical elements stick out like a sore thumb
Yeah, a non animation only with a huge budget to do all things properly. Otherwise animation would be preferable.
But it's an LLM, they have no means to actually verify if their answer is correct in the first place.Less of an issue with lore, but could lead to some pretty funny results on the tabletop.
Yeah my experience of AI is they can be "fun" but they are not reliable and can often make stuff up; come to wrong conclusions or just be flat out wrong many times.
They kind of work well if they get pre-set answers to give only and the AI is mostly just fishing for keywords in your questions to then provide the predefined answers. So a glorified FAQ search system.
That way they can't make up stuff or come to the wrong conclusion. They are more limited in scope (based on how many answers they are fed); but can be more reliable and at least if they incorrectly interpret the question, the answer is at least accurate.
More distilled news on the upcoming N5. I mainly skimmed through the Gencon video as I, as a non-player, follow CB and this thread for the gratiutious minis pron and only looked at the concept art and minis previews. I'm guessing the video condenses news from the seminar and other sources at Gencon and elsewhere regarding the apparently upcoming next edition of the game.
I felt it was time. N4 was getting a little complicated again and feeling in need of a fresh start. Infinity doesn't have earth shattering changes in each edition though so its not as big of a shake up as it might be for other games. N4 plays pretty similar to N2 with a lot of QoL fixes.
I wasn't expecting N5 anytime soon, but the new editions have never been fundamental shakeups. N2 to N3 was the largest, N4 was mostly just cleanup, sounds like N5 will be more of the same.
I haven't followed the story changes at all, sounds like a lot happened in setting. JSA becoming a full faction with it's own sectorial on a new planet sounds interesting, and I'm looking forward to new PanO that aren't Svalarheima. Please, no more fur lined coats or snow goggles.
I think I'm personally more curious to see if they make their entry level version of the game more accessible and an easy read for those not fluent in neotechnospanglish.
warboss wrote: I think I'm personally more curious to see if they make their entry level version of the game more accessible and an easy read for those not fluent in neotechnospanglish.
Infinity is a game of the oral tradition. It's easier taught than learned.
Bostria showing off his custom Stanley Cup® tumbler. So far N5 sounds pretty good. The starter minis look very good. CB definitely bringing their A-game.
Unless you've been living under a rock these recent days (...and many of you should admit you exist too much in a 40k bubble), well...
CB is unironically slapping with their N5 announcements.
Like this:
ACHILLES HAS GONE ROGUE AND HE IS EVIL NOW!!
Pandora has seduced him into the Combined Army.
This reminds me of the NBA draft or something
Apart from this, the generic factions will have limited army lists in N5 instead of having access to all and many sectorial armies are going to be discontinued.
INFINITY is knocking it out of the park!
>the generic factions will have limited army lists in N5 instead of having access to all and many sectorial armies are going to be discontinued.
I am REALLY happy to hear this. Having so many various, but essentially separate, forces under each faction certainly hindered me exploring any further than the two starter sets I have. I am very keen to give N5 a fair shake.
Whelp this prompted me to add to my box of metal and do my semi-annual "what models are CB retiring/Have retired that I want to grab" check.
Picked up a pack of Unidron Batroids, Fraacta Drop Unit and Infinity Dire Foes Mission Pack 5.
Granted none of those models are retired from the game and most have replacements, but there's some weapon options that aren't carried over into the new and the older sculpts are still great looking.
Still missed a bunch of the previous morat designs, but I'm not focusing on them quite as much
I was pretty upset at the Achilles transplant, but if I am being honest, I have not fielded him once in N4, Eudoros does his job just as well and cheaper, and his not-Brad sculpt put me off painting him.
In other words, it makes no sense for me to continue being upset at this.
I am however pretty excited about Vanilla lists gaining a semblance of identity again beyond being a wild hodgepodge of every unit ever released. It made sense back when armies had 20 units total, and had strict weaknesses and strenghts, but that hasn't been the case in years.
Not forgetting that not only are the armies bigger, but each model/unit type might have a whole range of weapon options in the stats. Even if there's only one model with one weapon, the game has multiple options.
So you've big unit rosters coupled to a lot of variable profiles within them. That's not just a lot to balance its also a bit of choice paralysis where a player can very easily get lost in the mechanics of the game.
I can see value in splintering things up a bit. Plus it gives you creative growth room. Now you don't have all the toys of the faction to play with, now you can have your own design for a specific function.
In other words, it makes no sense for me to continue being upset at this.
*snipped*
Woah what? Not only is this the internet, sir, this is DakkaDakka!
Jokes aside, I hadn't followed the Infinity story too closely but seeing that Achilles has swapped sides made me sit up and take notice. Actual progression of the story, with in game repercussions. Wild!
Quite a bit has been going on in general. Tohaa decided humanity was doomed and left and the Combined have started to show up in force with some major planets falling to them and some big stories to slow them down. Honestly, characters getting sepsitorized is a little played out at this point, but still pretty cool to see. The Pandora reveal is probably cooler in a lot of ways.
Quite a bit has been going on in general. Tohaa decided humanity was doomed and left and the Combined have started to show up in force with some major planets falling to them and some big stories to slow them down. Honestly, characters getting sepsitorized is a little played out at this point, but still pretty cool to see. The Pandora reveal is probably cooler in a lot of ways.
Ok cool cheers. Is the Human Sphere site the best place to getting up to speed?
Quite a bit has been going on in general. Tohaa decided humanity was doomed and left and the Combined have started to show up in force with some major planets falling to them and some big stories to slow them down. Honestly, characters getting sepsitorized is a little played out at this point, but still pretty cool to see. The Pandora reveal is probably cooler in a lot of ways.
Ok cool cheers. Is the Human Sphere site the best place to getting up to speed?
I think so. I mostly catch the lore through osmosis. Haven't been great about reading it myself, but I enjoy what I have.
The N3 and N4 rulebook was both split into lore and rules books, so maybe this is the same.
If it is a stand-alone book then it also makes sense, in this day of regular FAQs and erratas the printed rules are obsolete weeks or months after printing more often than not. I might buy a well-written lorebook that moves the story forward, but I would absolutely no longer buy a printed rules book.
I skipped N4 for a variety of reasons, but would love to field my Invincible Army once again. I’d love to know which models survived.
November 18th
Vanilla army lists are in the wild, but he sectorals are still unknown outside of the two from the starter. Invincible is one of YJ's returning sectorals though.
Vanilla army lists are in the wild, but he sectorals are still unknown outside of the two from the starter. Invincible is one of YJ's returning sectorals though.
Just a heads up folks, I have had a miserable time putting the Sandtrap minis together. They needed a hilarious amount of Super Glue Activator. The glue seemed to just bead off the metal. Both factions.
I've built a fair bit of Infinity over the years and this is the first time I've had any issues but yeah, not fun.
Tabletop_Magpie wrote: Just a heads up folks, I have had a miserable time putting the Sandtrap minis together. They needed a hilarious amount of Super Glue Activator. The glue seemed to just bead off the metal. Both factions.
I've built a fair bit of Infinity over the years and this is the first time I've had any issues but yeah, not fun.
Out of interest when you glue metal models do you wash them first (warm lightly soapy water - and worn toothbrush scrubbing); and when you come to the join itself do you crosshatch score both joining surfaces?
The former gets the oils/release agents off the model and the latter makes a dramatic improvement in bonding time (full cure still takes the same length of time ,but scoring makes it hold tacky and firm way faster)
A mixed bag as usual and somewhat of a departure from the previous ISS design motifs.
Not a fan of the crane at all without its back spikes and head coil, looks rather bland now.
I also preferred the old CG. I find the infantry in general lacklustre compared to previous designs.
On the other hand, I love the palace guard creature and drop remote.
I'm the same as bertbert, was really hoping this refresh was going to be good. Unfortunately I think I prefer the older designs for all the infantry. The palace guard thing and drop remote are admittedly very cool. Will be a right pain to get separately though I imagine 😞
Another one for most of the re-designs leaving me cold. Some of the new stuff is good (the drop-drone is neat in an ugly utilitarian way and the guard mini has panache), but the Pheasant and Crane feel like they were done dirty. Also, not really fond of the new Wu Ming either. The proportions seem more top-heavy than before with those shoulder pads feeling out of place for the faction aesthetic. Don't get me wrong, in the right place, big shoulders can be bad-ass (or I wouldn't have an MC/Warzone avatar), but I don't think they work in this case.
I'll still need to see the rules redesign as well, though going the infiltration/camo-route means it will see a lot of direct comparison to Vanilla and White Banner which may be good or bad. I did kind of like the older direct approach ISS used to take, but also admit that not having any strong tricks tends to make for a weaker army. So it remains to be seen if the update pushes Yu Jing further in to being a high-tech camo-spam faction or if they do something interesting with the new stuff.
Absolutely loving some of the new Yu Jing stuff. I'm torn between either some White Company or Ikari Company (as I love the colours), will have to look through the Army Builder options.
Nice to see scarface get an update. The art for that double set of figs is one of the earliest model sets (along with the Anaconda double pack) that stood out to me. Prior to that it was a line of spindly expensive figs that looked good as cyberpunk replacements... until I discovered the Majesty that is the TAG!
I wasn't a fan of the old model at all but I do mostly like this one. I'm a bit ambivalent to the buffet style plate ejector/mortar on it's back but even with that quibble it's a massive improvement nonetheless.
Also, it looks like there was another big Nomad TAG reveal yesterday as well with a redone Iguana. Is this a TAG themed summer for CB? I think for this one that I prefer the original's sleeker design.
I think the last one that had YJ was back when Kaldstrom was released, and it has imperial agent Adil as YJ model, but that loadout has been removed from N5 army list anyway.
The two TAGs look pretty good, I like that the recent Nomad Tags are so divergent from the rest, almost leaning back into the aesthetic of the early N1 Szalamandra and Lizard with their bulk and head being incorporated into the torso.
Red Harvest wrote: Some very nice updates. Not sure I like the landspeeders, er jetbikes, er gopods.
Ah, in a move likely to please Alpharius if he is still around, an updated Jotum, reveal here
Spoiler:
Very nice, if you ask me. I couldn't get a non-blurry screenshot, but the video is short enough.
It is nice to be remembered!
I *kind* of like the new Jotum, but a lot of CB's latest refreshes/a lot of their miniature line (especially the TAGs) seems to heading towards the same point in terms of the overall 'look and feel'.